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Merge pull request #7739 from VOREStation/upstream-merge-7132
[MIRROR] Prevents simplemob spawning on random turfs, pending a better system.
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@@ -11,14 +11,14 @@ var/list/grass_types = list(
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/turf/simulated/floor/outdoors/dirt
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)
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var/grass_chance = 20
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/*
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var/animal_chance = 1
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// Weighted spawn list.
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var/list/animal_types = list(
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/mob/living/simple_mob/animal/passive/tindalos = 1
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)
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*/
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var/list/grass_types = list(
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/obj/structure/flora/ausbushes/sparsegrass,
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/obj/structure/flora/ausbushes/fullgrass
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@@ -38,8 +38,8 @@ var/list/grass_types = list(
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edge_blending_priority = 4
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grass_chance = 5
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var/tree_chance = 2
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animal_chance = 0 //VOREStation Edit
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/*
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animal_chance = 0.5
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animal_types = list(
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/mob/living/simple_mob/animal/sif/diyaab = 10,
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@@ -48,7 +48,7 @@ var/list/grass_types = list(
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/mob/living/simple_mob/animal/sif/shantak/retaliate = 2,
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/obj/random/mob/multiple/sifmobs = 1
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)
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*/
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grass_types = list(
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/obj/structure/flora/sif/eyes = 1,
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/obj/structure/flora/sif/tendrils = 10
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@@ -70,11 +70,11 @@ var/list/grass_types = list(
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if(grass_chance && prob(grass_chance) && !check_density())
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var/grass_type = pickweight(grass_types)
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new grass_type(src)
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/*
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if(animal_chance && prob(animal_chance) && !check_density())
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var/animal_type = pickweight(animal_types)
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new animal_type(src)
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*/
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. = ..()
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/turf/simulated/floor/outdoors/grass/forest
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