[MIRROR] fix robot linting [IDB IGNORE] (#10301)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: C.L. <killer65311@gmail.com>
@@ -241,6 +241,20 @@
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sprite_flags = ROBOT_HAS_SHIELD_SPRITE | ROBOT_HAS_DISABLER_SPRITE | ROBOT_HAS_TASER_SPRITE | ROBOT_HAS_LASER_SPRITE
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module_type = list("Service", "Clerical", "Janitor") //They get Janitor because no specific janitor sprite.
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/datum/robot_sprite/dogborg/combat_medic/catborg
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name = "Catborg"
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sprite_icon_state = "syndicat"
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sprite_hud_icon_state = "syndicat"
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has_eye_sprites = TRUE
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has_eye_light_sprites = TRUE
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has_sleeper_light_indicator = FALSE
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has_vore_belly_resting_sprites = TRUE
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sprite_icon = 'icons/mob/robot/catborgs/departmental/large/catborg_combatmed.dmi'
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rest_sprite_options = list("Default", "Bellyup", "Sit")
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belly_capacity_list = list("sleeper" = 2, "throat" =2)
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belly_light_list = list("sleeper" = 2)
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sprite_flags = ROBOT_HAS_SHIELD_SPRITE | ROBOT_HAS_DISABLER_SPRITE | ROBOT_HAS_TASER_SPRITE | ROBOT_HAS_LASER_SPRITE
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/// CUSTOM
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/// Custom Catborg set up like a gryphon.
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@@ -436,7 +436,7 @@
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has_vore_belly_sprites = FALSE
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rest_sprite_options = list("Default", "Bellyup")
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/datum/robot_sprite/dogborg/tall/clown/dullahan/clown
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/datum/robot_sprite/dogborg/tall/clown/dullahan
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name = "Dullahan Clown"
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sprite_icon = 'icons/mob/robot/dullahan/v1/dullahan_clown.dmi'
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sprite_icon_state = "dullahanclown"
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@@ -452,6 +452,7 @@
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has_eye_light_sprites = TRUE
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has_vore_belly_resting_sprites = TRUE
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has_dead_sprite_overlay = FALSE
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rest_sprite_options = list("Default")
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/datum/robot_sprite/dogborg/service/valech
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name = "ServicehoundV2 - Alt"
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@@ -49,6 +49,7 @@
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name = "Raptor V-4"
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sprite_icon_state = "raptor"
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sprite_flags = ROBOT_HAS_SHIELD_SPRITE | ROBOT_HAS_LASER_SPRITE
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rest_sprite_options = list("Default", "Bellyup")
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// Gravekeeper
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@@ -82,3 +83,4 @@
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name = "Raptor V-4"
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sprite_icon_state = "raptor"
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sprite_flags = ROBOT_HAS_SHIELD_SPRITE | ROBOT_HAS_LASER_SPRITE
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rest_sprite_options = list("Default", "Bellyup")
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@@ -16,6 +16,7 @@
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has_vore_belly_sprites = TRUE
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has_rest_sprites = TRUE
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rest_sprite_options = list("Default", "Sit", "Bellyup")
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sprite_icon_state = "argonne-russ-sec" //This is overwritten. This borg should never be seen as it's just a parent for the actual subtypes.
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has_dead_sprite = TRUE
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has_dead_sprite_overlay = TRUE
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pixel_x = -16
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@@ -249,3 +249,4 @@
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//has_vore_belly_resting_sprites = TRUE
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has_eye_light_sprites = TRUE
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has_dead_sprite_overlay = FALSE
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rest_sprite_options = list("Default")
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@@ -160,6 +160,7 @@
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sprite_decals = list("decals")
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sprite_icon = 'icons/mob/robot/dullahan/v3/medical.dmi'
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sprite_icon_state = "dullahanmedical"
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rest_sprite_options = list("Default", "Sit")
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// Surgeon
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@@ -433,6 +434,7 @@
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sprite_hud_icon_state = "medihound"
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has_eye_light_sprites = TRUE
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has_sleeper_light_indicator = TRUE
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rest_sprite_options = list("Default")
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/datum/robot_sprite/dogborg/crisis/cat
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name = "Cat"
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@@ -218,6 +218,7 @@
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has_vore_belly_sprites = TRUE
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has_eye_light_sprites = TRUE
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sprite_hud_icon_state = "sci-borg"
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rest_sprite_options = list("Default", "Sit")
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pixel_x = 0
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/datum/robot_sprite/dogborg/tall/science/dullahan/scialt
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@@ -228,7 +229,6 @@
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name = "Dullahan v3"
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sprite_icon = 'icons/mob/robot/dullahan/v3/science.dmi'
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sprite_icon_state = "dullahanscience"
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rest_sprite_options = list("Default", "sit")
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sprite_decals = list("decals")
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/datum/robot_sprite/dogborg/science/cat
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@@ -225,7 +225,7 @@
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sprite_hud_icon_state = "k9"
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has_eye_light_sprites = TRUE
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has_vore_belly_sprites = TRUE
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rest_sprite_options = list("Default", "sit")
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rest_sprite_options = list("Default", "Sit")
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/datum/robot_sprite/dogborg/tall/security/dullahan/secalt
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name = "Dullahan v2"
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@@ -244,6 +244,7 @@
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sprite_icon_state = "secvale"
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sprite_hud_icon_state = "k9"
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has_eye_light_sprites = TRUE
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rest_sprite_options = list("Default")
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/datum/robot_sprite/dogborg/security/cat
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name = "Cat"
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@@ -86,7 +86,7 @@
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has_custom_open_sprites = TRUE
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has_vore_belly_sprites = TRUE
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sprite_decals = list("decals")
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rest_sprite_options = list("Default", "sit")
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rest_sprite_options = list("Default", "Sit")
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// Protector
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@@ -184,7 +184,7 @@
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has_custom_open_sprites = TRUE
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has_vore_belly_sprites = TRUE
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sprite_decals = list("decals")
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rest_sprite_options = list("Default", "sit")
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rest_sprite_options = list("Default", "Sit")
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/datum/robot_sprite/dogborg/tall/mechanist/syndimechraptor
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name = "Raptor V-4"
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@@ -56,7 +56,7 @@
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if(RS.has_vore_belly_resting_sprites)
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for(var/rest_style in RS.rest_sprite_options)
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rest_style = lowertext(rest_style)
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if(rest_style == "Default")
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if(rest_style == "default")
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rest_style = "rest"
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if(check_state(RS,"-sleeper-r-[rest_style]"))
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failed = TRUE
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@@ -71,7 +71,7 @@
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if(RS.has_vore_belly_resting_sprites)
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for(var/rest_style in RS.rest_sprite_options)
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rest_style = lowertext(rest_style)
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if(rest_style == "Default")
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if(rest_style == "default")
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rest_style = "rest"
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if(check_state(RS,"-sleeper-r-[rest_style]-struggle"))
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failed = TRUE
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@@ -84,7 +84,7 @@
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if(RS.has_vore_belly_resting_sprites)
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for(var/rest_style in RS.rest_sprite_options)
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rest_style = lowertext(rest_style)
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if(rest_style == "Default")
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if(rest_style == "default")
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rest_style = "rest"
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if(check_state(RS,"-sleeper-[rest_style]"))
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failed = TRUE
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@@ -95,7 +95,7 @@
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if(RS.has_vore_belly_resting_sprites)
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for(var/rest_style in RS.rest_sprite_options)
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rest_style = lowertext(rest_style)
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if(rest_style == "Default")
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if(rest_style == "default")
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rest_style = "rest"
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if(check_state(RS,"-sleeper-[rest_style]-struggle"))
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failed = TRUE
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@@ -108,7 +108,7 @@
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if(RS.has_vore_belly_resting_sprites)
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for(var/rest_style in RS.rest_sprite_options)
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rest_style = lowertext(rest_style)
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if(rest_style == "Default")
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if(rest_style == "default")
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rest_style = "rest"
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if(check_state(RS,"-[belly]-[num]-[rest_style]"))
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failed = TRUE
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@@ -119,7 +119,7 @@
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if(RS.has_vore_belly_resting_sprites)
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for(var/rest_style in RS.rest_sprite_options)
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rest_style = lowertext(rest_style)
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if(rest_style == "Default")
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if(rest_style == "default")
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rest_style = "rest"
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if(check_state(RS,"-[belly]-[num]-[rest_style]-struggle"))
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failed = TRUE
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@@ -134,7 +134,7 @@
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if(RS.has_vore_belly_resting_sprites)
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for(var/rest_style in RS.rest_sprite_options)
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rest_style = lowertext(rest_style)
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if(rest_style == "Default")
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if(rest_style == "default")
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rest_style = "rest"
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if(check_state(RS,"-[belly]-[num]-r-[rest_style]"))
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failed = TRUE
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@@ -149,21 +149,18 @@
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if(RS.has_vore_belly_resting_sprites)
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for(var/rest_style in RS.rest_sprite_options)
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rest_style = lowertext(rest_style)
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if(rest_style == "Default")
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if(rest_style == "default")
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rest_style = "rest"
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if(check_state(RS,"-[belly]-[num]-r-[rest_style]-struggle"))
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failed = TRUE
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if(check_state(RS,"-[belly]-[num]-g-[rest_style]-struggle"))
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failed = TRUE
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// reseting
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if(RS.rest_sprite_options in list("Sit"))
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if(check_state(RS,"-sit"))
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failed = TRUE
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if(RS.rest_sprite_options in list("Default"))
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if(check_state(RS,"-rest"))
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failed = TRUE
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if(RS.rest_sprite_options in list("Bellyup"))
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if(check_state(RS,"-bellyup"))
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for(var/rest_style in RS.rest_sprite_options)
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rest_style = lowertext(rest_style)
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if(rest_style == "default")
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rest_style = "rest"
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if(check_state(RS,"-[rest_style]"))
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failed = TRUE
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// death
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if(RS.has_dead_sprite)
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