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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Quick fixes + Cleanliness
Got rid of the nasty switch block in the handle_shade and replaced it with two variables set by the traits. Fixed spelling, added ..() to the apply for the shadekin traits so they apply properly. Added a check to make sure players don't spawn with traits their species shouldn't have.
This commit is contained in:
@@ -6,6 +6,8 @@
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/datum/power/shadekin/create_shade)
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shadekin_ability_datums = list()
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var/kin_type
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var/energy_light = 0.25
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var/energy_dark = 0.75
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/datum/species/shadekin/handle_shade(var/mob/living/carbon/human/H)
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//Shifted kin don't gain/lose energy (and save time if we're at the cap)
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@@ -29,41 +31,11 @@
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H.adjustFireLoss((-0.10)*darkness)
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H.adjustBruteLoss((-0.10)*darkness)
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H.adjustToxLoss((-0.10)*darkness)
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dark_gains = 0.75
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//energy_dark and energy_light are set by the shadekin eye traits.
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//These are balanced around their playstyles and 2 planned new aggressive abilities
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dark_gains = energy_dark
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else
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dark_gains = 0.25
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//HANDLING FOR KIN EYE TRAITS
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if(kin_type)
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switch(kin_type)
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if(BLUE_EYES)
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dark_gains = 0.5
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if(RED_EYES)
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if(is_dark)
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dark_gains = 0.1
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else
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dark_gains = -1
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if(PURPLE_EYES)
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if(is_dark)
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dark_gains = 1
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else
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dark_gains = -0.5
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if(YELLOW_EYES)
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if(is_dark)
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dark_gains = 3
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else
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dark_gains = -2
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if(GREEN_EYES)
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if(is_dark)
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dark_gains = 2
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else
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dark_gains = 0.125
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if(ORANGE_EYES)
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if(is_dark)
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dark_gains = 0.25
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else
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dark_gains = -0.5
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//These are balanced around their playstyles and 2 planned new aggressive abilities
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dark_gains = energy_light
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set_energy(H, get_energy(H) + dark_gains)
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@@ -73,49 +45,63 @@
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/datum/trait/kintype
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allowed_species = list(SPECIES_SHADEKIN)
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var/color = BLUE_EYES
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name = "Shadekin Blue Adaptation"
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desc = "Makes your shadekin adapted as a Blue eyed kin! This gives you decreased energy regeneration in darkness, decreased regeneration in the light amd unchanged health!"
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cost = 0
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var_changes = list( "total_health" = 100,
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"energy_light" = 0.5,
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"energy_dark" = 0.5,
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"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick,/datum/unarmed_attack/shadekinharmbap))
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custom_only = FALSE
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/datum/trait/kintype/red
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name = "Shadekin Red Adaption"
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name = "Shadekin Red Adaptation"
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color = RED_EYES
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desc = "Makes your shadekin adapted as a Red eyed kin! This gives you minimal energy regeneration in darkness, moderate regeneration in the light amd increased health!"
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var_changes = list( "total_health" = 200,
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"energy_light" = -1,
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"energy_dark" = 0.1,
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"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick,/datum/unarmed_attack/shadekinharmbap))
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/datum/trait/kintype/purple
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name = "Shadekin Purple Adaption"
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name = "Shadekin Purple Adaptation"
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color = PURPLE_EYES
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desc = "Makes your shadekin adapted as a Purple eyed kin! This gives you moderate energy regeneration in darkness, minor degeneration in the light amd increased health!"
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var_changes = list( "total_health" = 150,
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"energy_light" = 1,
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"energy_dark" = -0.5,
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"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick,/datum/unarmed_attack/shadekinharmbap))
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/datum/trait/kintype/yellow
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name = "Shadekin Yellow Adaption"
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name = "Shadekin Yellow Adaptation"
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color = YELLOW_EYES
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desc = "Makes your shadekin adapted as a Yellow eyed kin! This gives you the highest energy regeneration in darkness, high degeneration in the light amd unchanged health!"
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var_changes = list( "total_health" = 100,
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"energy_light" = 3,
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"energy_dark" = -2,
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"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick,/datum/unarmed_attack/shadekinharmbap))
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/datum/trait/kintype/green
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name = "Shadekin Green Adaption"
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name = "Shadekin Green Adaptation"
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color = GREEN_EYES
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desc = "Makes your shadekin adapted as a Green eyed kin! This gives you high energy regeneration in darkness, minor regeneration in the light amd unchanged health!"
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var_changes = list( "total_health" = 100,
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"energy_light" = 2,
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"energy_dark" = 0.125,
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"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick,/datum/unarmed_attack/shadekinharmbap))
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/datum/trait/kintype/orange
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name = "Shadekin Orange Adaption"
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name = "Shadekin Orange Adaptation"
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color = ORANGE_EYES
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desc = "Makes your shadekin adapted as a Orange eyed kin! This gives you minor energy regeneration in darkness, modeate degeneration in the light amd increased health!"
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var_changes = list( "total_health" = 175,
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"energy_light" = 0.25,
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"energy_dark" = -0.5,
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"unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick,/datum/unarmed_attack/shadekinharmbap))
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/datum/trait/kintype/apply(var/datum/species/shadekin/S,var/mob/living/carbon/human/H)
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if(color)
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if(color && istype(S)) //Sanity check to see if they're actually a shadekin, otherwise just don't do anything. They shouldn't be able to spawn with the trait.
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S.kin_type = color
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..(S,H)
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switch(color)
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if(BLUE_EYES)
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H.shapeshifter_set_eye_color("0000FF")
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@@ -62,6 +62,18 @@
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pass = FALSE
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to_chat(src,"<span class='warning'>Your custom species is not playable. Reconfigure your traits on the VORE tab.</span>")
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//CHOMP Addition Begin
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if(client?.prefs?.neu_traits)
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for(var/T in client.prefs.neu_traits)
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var/datum/trait/instance = all_traits[T]
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if(client.prefs.species in instance.banned_species)
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pass = FALSE
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to_chat(src,"<span class='warning'>One of your traits, [instance.name], is not available for your species! Please fix this conflict and then try again.")
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else if(LAZYLEN(instance.allowed_species) && !(client.prefs.species in instance.allowed_species)) //We use else if here, so as to prevent getting two errors for one trait.
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pass = FALSE
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to_chat(src,"<span class='warning'>One of your traits, [instance.name], is not available for your species! Please fix this conflict and then try again.")
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//CHOMP Addition End
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//Final popup notice
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if (!pass)
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spawn()
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