Improves Portal Documentation for New Mappers unfamiliar with DIR

This commit is contained in:
Atermonera
2020-08-27 16:46:01 -07:00
committed by VirgoBot
parent 61f7ef53c2
commit 96116057c0

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@@ -11,7 +11,13 @@ Portals do have some specific requirements when mapping them in;
- Each side must face opposite directions, e.g. if side A faces SOUTH, side B must face NORTH.
- Clarification on the above - you will be moved in the direction that the portal faces.
If Side A faces south, you will be moved south. Dirs are 1/2/4/8, 1: NORTH, 2: SOUTH, 4: EAST, 8: WEST.
<<<<<<< HEAD
- You must have 1 tile of 'buffer' space between turfs or you may see odd visual distortions. If things look weird, move your 'portals' back by one tile.
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To further explain: If your cave entrance is on the NORTH side of the map on ENTRY side, and SOUTH side on EXIT side:
You will need to set the ENTRY side's dir to 2, IE SOUTH, as that's the direction you will moving coming FROM the EXIT side.
IE: Directions should be set based on the direction of travel.
>>>>>>> 5ee2dc8... Merge pull request #7551 from Rykka-Stormheart/shep-dev-portals-documentation
- Each side must have the same orientation, e.g. horizontal on both sides, or vertical on both sides.
- Portals can be made to be longer than 1x1 with `/obj/effect/map_effect/portal/line`s,
but both sides must have the same length.