Added safety lock feature to phaseguns, same as frontier phaser

Added safety lock feature to phaseguns, same as frontier phaser
This commit is contained in:
Razgriz
2021-03-31 01:35:35 -07:00
parent b9581e43cf
commit 962992d171
7 changed files with 70 additions and 25 deletions

View File

@@ -132,7 +132,7 @@
..()
name = "Phase weapon prototype ([item_name])"
/**/ //VOREStation Removal Start // Chomp Edit : uncomment those weapons
/* //VOREStation Removal Start // Chomp Edit : uncomment those weapons //CHOMP Edit: Comment again, move to weapons_ch because they have weapons locks now.
/datum/design/item/weapon/phase/phase_pistol
id = "phasepistol"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
@@ -160,7 +160,7 @@
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750)
build_path = /obj/item/weapon/gun/energy/phasegun/cannon
sort_string = "MACAD"
/**/ //VOREStation Removal End // Chomp Edit : uncomment those weapons
*/ //VOREStation Removal End // Chomp Edit : uncomment those weapons
// Other weapons

View File

@@ -5,4 +5,33 @@
req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000)
build_path = /obj/item/weapon/gun/launcher/confetti_cannon
sort_string = "MAAVD"
sort_string = "MAAVD"
//Phase weapon with lock safeties.
/datum/design/item/weapon/phase/phase_pistol
id = "phasepistol"
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_COPPER = 30)
build_path = /obj/item/weapon/gun/energy/locked/phasegun/pistol
sort_string = "MACAA"
/datum/design/item/weapon/phase/phase_carbine
id = "phasecarbine"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2)
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1500, MAT_COPPER = 40)
build_path = /obj/item/weapon/gun/energy/locked/phasegun
sort_string = "MACAB"
/datum/design/item/weapon/phase/phase_rifle
id = "phaserifle"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2000, "silver" = 500)
build_path = /obj/item/weapon/gun/energy/locked/phasegun/rifle
sort_string = "MACAC"
/datum/design/item/weapon/phase/phase_cannon
id = "phasecannon"
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750)
build_path = /obj/item/weapon/gun/energy/locked/phasegun/cannon
sort_string = "MACAD"