Deconflicts

This commit is contained in:
Cyantime
2017-09-15 15:27:12 -04:00
46 changed files with 646 additions and 38 deletions

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@@ -1171,6 +1171,7 @@
/obj/machinery/atmospherics/pipe/tank/nitrogen
name = "Pressure Tank (Nitrogen)"
icon_state = "n2_map"
volume = 40000 //Vorestation edit
/obj/machinery/atmospherics/pipe/tank/nitrogen/New()
air_temporary = new

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@@ -28,7 +28,8 @@
/obj/item/weapon/disk/limb/dsi_vulpkanin,
/obj/item/weapon/disk/limb/dsi_akula,
/obj/item/weapon/disk/limb/dsi_spider,
/obj/item/weapon/disk/limb/eggnerdltd
/obj/item/weapon/disk/limb/eggnerdltd,
/obj/item/weapon/disk/limb/eggnerdltdred
)
cost = 40
containertype = /obj/structure/closet/crate/secure

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@@ -1,2 +0,0 @@
/datum/job/hop
alt_titles = list("Deputy Director", "Crew Resources Officer")

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@@ -1,2 +0,0 @@
/datum/job/janitor
alt_titles = list("Custodian", "Sanitation Technician", "Maid")

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@@ -0,0 +1,49 @@
//Contains all modified jobs for easy access and editing.
/datum/job/hop
alt_titles = list("Deputy Director", "Crew Resources Officer")
/datum/job/doctor
total_positions = 5
spawn_positions = 5
/datum/job/janitor //Lots of janitor substations on station.
total_positions = 3
spawn_positions = 3
alt_titles = list("Custodian", "Sanitation Technician", "Maid")
/datum/job/officer
total_positions = 4
spawn_positions = 4
/datum/job/cargo_tech
total_positions = 3
spawn_positions = 3
/datum/job/psychiatrist
total_positions = 1
spawn_positions = 1
/datum/job/mining
total_positions = 4
spawn_positions = 4
/datum/job/cyborg
total_positions = 3
spawn_positions = 3
/datum/job/bartender
total_positions = 2
spawn_positions = 2
/datum/job/chef
total_positions = 2 //IT TAKES A LOT TO MAKE A STEW
spawn_positions = 2 //A PINCH OF SALT AND LAUGHTER, TOO
/datum/job/engineer
total_positions = 5
spawn_positions = 5
/datum/job/atmos
total_positions = 3
spawn_positions = 3

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@@ -588,7 +588,7 @@
//Departments that the cycler can paint suits to look like.
var/list/departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Emergency Medical Response","Crowd Control")
//Species that the suits can be configured to fit.
var/list/species = list("Human","Skrell","Unathi","Tajara", "Teshari", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Promethean", "Xenomorph Hybrid", "Xenochimera","Vasilissan") //VORESTATION EDIT
var/list/species = list("Human","Skrell","Unathi","Tajara", "Teshari", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Promethean", "Xenomorph Hybrid", "Xenochimera","Vasilissan", "Rapala") //VORESTATION EDIT
var/target_department
var/target_species
@@ -753,7 +753,7 @@
//Clear the access reqs, disable the safeties, and open up all paintjobs.
user << "<span class='danger'>You run the sequencer across the interface, corrupting the operating protocols.</span>"
departments = list("Engineering","Mining","Medical","Security","Atmos","HAZMAT","Construction","Biohazard","Crowd Control","Emergency Medical Response","^%###^%$")
species = list("Human","Skrell","Unathi","Tajara", "Teshari", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Promethean", "Xenomorph Hybrid", "Vasilissan") //VORESTATION EDIT
species = list("Human","Skrell","Unathi","Tajara", "Teshari", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Promethean", "Xenomorph Hybrid", "Vasilissan", "Rapala") //VORESTATION EDIT
emagged = 1
safeties = 0

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@@ -1,2 +1,2 @@
/obj/machinery/suit_cycler
species = list("Human","Skrell","Unathi","Tajara", "Teshari", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Promethean", "Xenomorph Hybrid", "Xenochimera","Vasilissan") //Added xenochimera while I was at it. Someone put in an issue about it.
species = list("Human","Skrell","Unathi","Tajara", "Teshari", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Promethean", "Xenomorph Hybrid", "Xenochimera","Vasilissan", "Rapala") //Added xenochimera while I was at it. Someone put in an issue about it.

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@@ -0,0 +1,13 @@
/obj/effect/spider/spiderling/grub
name = "grub larva"
desc = "It never stays still for long."
//M.icon = 'grub_vr.dmi'
icon_state = "spiderling"
obj/effect/spider/spiderling/grub/process()
if(amount_grown >= 100)
var/spawn_type = /mob/living/simple_animal/retaliate/solargrub
new spawn_type(src.loc, src)
qdel(src)
else
..()

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@@ -130,7 +130,7 @@
prob(5);/obj/item/weapon/storage/backpack,
prob(5);/obj/item/weapon/storage/backpack/satchel/norm,
prob(5);/obj/item/weapon/storage/box,
prob(5);/obj/random/cigarettes,
// prob(5);/obj/random/cigarettes,
prob(4);/obj/item/broken_device,
prob(4);/obj/item/clothing/head/hardhat,
prob(4);/obj/item/clothing/mask/breath,
@@ -226,14 +226,14 @@
prob(3);/obj/item/weapon/material/knuckledusters,
prob(3);/obj/item/weapon/reagent_containers/syringe/drugs,
prob(2);/obj/item/weapon/handcuffs/fuzzy,
prob(2);/obj/item/weapon/legcuffs,
// prob(2);/obj/item/weapon/legcuffs,
prob(2);/obj/item/weapon/storage/box/syndie_kit/spy,
prob(2);/obj/item/weapon/grenade/anti_photon,
prob(1);/obj/item/clothing/suit/storage/vest/heavy/merc,
prob(1);/obj/item/device/nif/bad,
prob(1);/obj/item/device/radio_jammer,
prob(1);/obj/item/device/sleevemate,
prob(1);/obj/item/device/bodysnatcher,
prob(1);/obj/item/device/bodysnatcher,
prob(1);/obj/item/weapon/beartrap,
prob(1);/obj/item/weapon/cell/hyper/empty,
prob(1);/obj/item/weapon/disk/nifsoft/compliance,

View File

@@ -33,3 +33,8 @@
path = /obj/item/clothing/mask/gas/swat/vox
sort_category = "Xenowear"
whitelisted = "Vox"
/datum/gear/uniform/loincloth
display_name = "loincloth"
path = /obj/item/clothing/suit/storage/fluff/loincloth
sort_category = "Xenowear"

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@@ -462,6 +462,13 @@
return ..()
/obj/item/clothing/shoes/proc/handle_movement(var/turf/walking, var/running)
if(prob(1) && !recent_squish) //VOREStation edit begin
recent_squish = 1
spawn(100)
recent_squish = 0
for(var/mob/living/M in contents)
var/emote = pick(inside_emotes)
M << emote //VOREStation edit end
return
/obj/item/clothing/shoes/update_clothing_icon()

View File

@@ -1,3 +1,31 @@
/obj/item/clothing
var/recent_struggle = 0
/obj/item/clothing/shoes
var/list/inside_emotes = list()
var/recent_squish = 0
/obj/item/clothing/shoes/New()
inside_emotes = list(
"<font color='red'>You feel weightless for a moment as \the [name] moves upwards.</font>",
"<font color='red'>\The [name] are a ride you've got no choice but to participate in as the wearer moves.</font>",
"<font color='red'>The wearer of \the [name] moves, pressing down on you.</font>",
"<font color='red'>More motion while \the [name] move, feet pressing down against you.</font>"
)
..()
/* //Must be handled in clothing.dm
/obj/item/clothing/shoes/proc/handle_movement(var/turf/walking, var/running)
if(prob(1) && !recent_squish)
recent_squish = 1
spawn(100)
recent_squish = 0
for(var/mob/living/M in contents)
var/emote = pick(inside_emotes)
M << emote
return
*/
//This is a crazy 'sideways' override.
/obj/item/clothing/shoes/attackby(var/obj/item/I, var/mob/user)
if(istype(I,/obj/item/weapon/holder/micro))
@@ -23,6 +51,28 @@
..()
/obj/item/clothing/relaymove(var/mob/living/user,var/direction)
if(recent_struggle)
return
recent_struggle = 1
spawn(100)
recent_struggle = 0
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
if(H.shoes == src)
H << "<font color='red'>[user]'s tiny body presses against you in \the [src], squirming!</font>"
user << "<font color='red'>Your body presses out against [H]'s form! Well, what little you can get to!</font>"
else
H << "<font color='red'>[user]'s form shifts around in the \the [src], squirming!</font>"
user << "<font color='red'>You move around inside the [src], to no avail.</font>"
else
src.visible_message("<font color='red'>\The [src] moves a little!</font>")
user << "<font color='red'>You throw yourself against the inside of \the [src]!</font>"
//Mask
/obj/item/clothing/mask
name = "mask"

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@@ -56,3 +56,6 @@
else
..()
/obj/item/clothing/glasses/sunglasses/sechud/tactical
item_flags = AIRTIGHT

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@@ -74,6 +74,8 @@
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Solar Storm", /datum/event/solar_storm, 30, list(ASSIGNMENT_ENGINEER = 40, ASSIGNMENT_SECURITY = 30), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Virology Breach", /datum/event/prison_break/virology, 0, list(ASSIGNMENT_MEDICAL = 100), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Xenobiology Breach", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENCE = 100), 1),
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Grub Infestation", /datum/event/grub_infestation, 75, list(ASSIGNMENT_SECURITY = 50, ASSIGNMENT_ENGINEER = 50), 1),
//Evil grubs that drain station power slightly
)
add_disabled_events(list(
new /datum/event_meta(EVENT_LEVEL_MODERATE, "Appendicitis", /datum/event/spontaneous_appendicitis, 0, list(ASSIGNMENT_MEDICAL = 30), 1),

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@@ -0,0 +1,26 @@
/datum/event/grub_infestation
announceWhen = 90
var/spawncount = 1
/datum/event/grub_infestation/setup()
announceWhen = rand(announceWhen, announceWhen + 60)
spawncount = rand(4 * severity, 6 * severity) //grub larva only have a 50% chance to grow big and strong
sent_spiders_to_station = 0
/datum/event/grub_infestation/announce()
command_announcement.Announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", new_sound = 'sound/AI/aliens.ogg')
/datum/event/grub_infestation/start()
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
if(!temp_vent.welded && temp_vent.network && temp_vent.loc.z in using_map.station_levels)
if(temp_vent.network.normal_members.len > 50)
vents += temp_vent
while((spawncount >= 1) && vents.len)
var/obj/vent = pick(vents)
new /obj/effect/spider/spiderling/grub(vent.loc)
vents -= vent
spawncount--

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@@ -113,4 +113,26 @@
items = list(
/obj/item/weapon/reagent_containers/food/snacks/egg/roiz
)
result = /obj/item/weapon/reagent_containers/food/snacks/boiledegg/roiz
result = /obj/item/weapon/reagent_containers/food/snacks/boiledegg/roiz
/datum/recipe/pillbugball
reagents = list("carbon" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat
)
result = /obj/item/weapon/reagent_containers/food/snacks/bugball
/datum/recipe/mammi
fruit = list("orange" = 1)
reagents = list("water" = 10, "flour" = 10, "milk" = 5, "sodiumchloride" = 1)
result = /obj/item/weapon/reagent_containers/food/snacks/mammi
/datum/recipe/makaroni
reagents = list("flour" = 15, "milk" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat,
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge,
/obj/item/weapon/reagent_containers/food/snacks/cheesewedge
)
result = /obj/item/weapon/reagent_containers/food/snacks/makaroni

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@@ -312,6 +312,7 @@
msg += attempt_vr(src,"examine_bellies",args) //VOREStation Code
msg += attempt_vr(src,"examine_pickup_size",args) //VOREStation Code
msg += attempt_vr(src,"examine_step_size",args) //VOREStation Code
msg += attempt_vr(src,"nif_examine",args) //VOREStation Code
if(mSmallsize in mutations)
msg += "[T.He] [T.is] small halfling!\n"

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@@ -152,4 +152,12 @@
var/message = ""
if((H.get_effective_size() - src.get_effective_size()) >= 0.75)
message = "<font color='red'>They are small enough that you could easily trample them!</font>\n"
return message
return message
/mob/living/carbon/human/proc/nif_examine(mob/living/carbon/human/H)
var/message = ""
if(!H.nif || H.conceal_nif || !H.nif_examine) //Do they have a nif, do they have the NIF concealed, and do they have a NIF examine message?
return "" //If so, no message.
else
message += "[H.nif_examine]\n"
return message

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@@ -1,7 +1,7 @@
/datum/species/shapeshifter/promethean
min_age = 18
max_age = 80
valid_transform_species = list("Human", "Unathi", "Tajara", "Skrell", "Diona", "Teshari", "Monkey","Sergal","Akula","Nevrean","Highlander Zorren","Flatland Zorren", "Vulpkanin", "Vasilissan", "Neaera", "Stok", "Farwa", "Sobaka", "Wolpin", "Saru", "Sparra")
valid_transform_species = list("Human", "Unathi", "Tajara", "Skrell", "Diona", "Teshari", "Monkey","Sergal","Akula","Nevrean","Highlander Zorren","Flatland Zorren", "Vulpkanin", "Vasilissan", "Rapala", "Neaera", "Stok", "Farwa", "Sobaka", "Wolpin", "Saru", "Sparra")
heal_rate = 0.2 //They heal .2, along with the natural .2 heal per tick when below the organ natural heal damage threshhold.
siemens_coefficient = 1 //Prevents them from being immune to tasers and stun weapons.
death_message = "goes limp, their body becoming softer..."

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@@ -331,3 +331,40 @@
gluttonous = 0
spawn_flags = SPECIES_CAN_JOIN | SPECIES_IS_WHITELISTED
min_age = 18
datum/species/harpy
name = "Rapala"
name_plural = "Rapalans"
icobase = 'icons/mob/human_races/r_harpy_vr.dmi'
deform = 'icons/mob/human_races/r_def_harpy_vr.dmi'
tail = "tail"
icobase_tail = 1
unarmed_types = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/punch, /datum/unarmed_attack/bite)
num_alternate_languages = 3
secondary_langs = list(LANGUAGE_BIRDSONG)
name_language = null
color_mult = 1
min_age = 18
max_age = 80
blurb = "An Avian species, coming from a distant planet, the Rapalas are the very proud race.\
Sol researchers have commented on them having a very close resemblance to the mythical race called 'Harpies',\
who are known for having massive winged arms and talons as feet. They've been clocked at speeds of over 35 miler per hour chasing the planet's many fish-like fauna.\
The Rapalan's home-world 'Verita' is a strangely habitable gas giant, while no physical earth exists, there are fertile floating islands orbiting around the planet from past asteroid activity."
//primitive_form = "Saru"
spawn_flags = SPECIES_CAN_JOIN
appearance_flags = HAS_HAIR_COLOR | HAS_LIPS | HAS_UNDERWEAR | HAS_SKIN_COLOR | HAS_EYE_COLOR
//flesh_color = "#AFA59E"
//base_color = "#777777"
//tail_hair = "feathers"
//reagent_tag = IS_SERGAL
heat_discomfort_strings = list(
"Your feathers prickle in the heat.",
"You feel uncomfortably warm.",
"Your overheated skin itches."
)

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@@ -779,6 +779,9 @@ default behaviour is:
spawn() C.mob_breakout(src)
return TRUE
if(istype(loc,/obj/item/clothing))
spawn() escape_clothes(loc)
if(attempt_vr(src,"vore_process_resist",args)) return TRUE //VOREStation Code
/mob/living/proc/escape_inventory(obj/item/weapon/holder/H)

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@@ -0,0 +1,114 @@
/*
A work in progress, lore will go here later.
List of things solar grubs should be able to do:
2. have three stages of growth depending on time. (Or energy drained altho that seems like a hard one to code)
3. be capable of eating people that get knocked out. (also be able to shock attackers that dont wear insulated gloves.)
5. ((potentially use digested people to reproduce))
6. add glow?
*/
#define SINK_POWER 1
/mob/living/simple_animal/retaliate/solargrub
name = "juvenile solargrub"
desc = "A young sparkling solargrub"
icon = 'icons/mob/vore.dmi' //all of these are placeholders
icon_state = "solargrub"
icon_living = "solargrub"
icon_dead = "solargrub-dead"
faction = "grubs"
maxHealth = 250 //grubs can take a lot of harm
health = 250
move_to_delay = 5
melee_damage_lower = 1
melee_damage_upper = 5
speak_chance = 1
emote_see = list("squelches", "squishes")
speed = 2
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat
response_help = "pokes"
response_disarm = "pushes"
response_harm = "roughly pushes"
// solar grubs are not affected by atmos
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
resistances = list(
HALLOSS = 0,
BRUTE = 1,
BURN = 0.1,
TOX = 0,
OXY = 0,
CLONE = 0
)
var/poison_per_bite = 5 //grubs cause a shock when they bite someone
var/poison_type = "shockchem"
var/poison_chance = 100
var/datum/powernet/PN // Our powernet
var/obj/structure/cable/attached // the attached cable
/mob/living/simple_animal/relatiate/solargrub/PunchTarget()
var/mob/living/carbon/human/grubfood = target_mob
for(var/obj/O in grubfood)
O.emp_act(3)
..()
/mob/living/simple_animal/retaliate/solargrub/Life()
. = ..()
if(!. || ai_inactive) return
if(stance == STANCE_IDLE)
//first, check for potential cables nearby to powersink
var/turf/S = loc
attached = locate() in S
if(attached)
if(prob(2))
src.visible_message("<span class='notice'>\The [src] begins to sink power from the net.</span>")
anchored = 1
PN = attached.powernet
PN.draw_power(150000)
var/apc_drain_rate = 4000 //5000 seems a bit high, knocking it down to 4000
for(var/obj/machinery/power/terminal/T in PN.nodes)
if(istype(T.master, /obj/machinery/power/apc))
var/obj/machinery/power/apc/A = T.master
if(A.operating && A.cell)
var/cur_charge = A.cell.charge / CELLRATE
var/drain_val = min(apc_drain_rate, cur_charge)
A.cell.use(drain_val * CELLRATE)
else if(!attached && anchored)
anchored = 0
PN = null
/mob/living/simple_animal/retaliate/solargrub //active noms
vore_active = 1
vore_capacity = 1
vore_pounce_chance = 0 //grubs only eat incapacitated targets
/mob/living/simple_animal/retaliate/solargrub/PunchTarget()
. = ..()
if(isliving(.))
var/mob/living/L = .
if(L.reagents)
L.reagents.add_reagent(poison_type, poison_per_bite)
if(prob(poison_chance))
L << "<span class='warning'>You feel a shock rushing through your veins.</span>"
L.reagents.add_reagent(poison_type, poison_per_bite)
/mob/living/simple_animal/retaliate/solargrub/death()
src.anchored = 0
..()

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@@ -6,7 +6,7 @@
/datum/sprite_accessory/hair
species_allowed = list("Human","Skrell","Unathi","Tajara", "Teshari", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Xenochimera", "Xenomorph Hybrid", "Vasilissan") //This lets all races use the default hairstyles.
species_allowed = list("Human","Skrell","Unathi","Tajara", "Teshari", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Xenochimera", "Xenomorph Hybrid", "Vasilissan", "Rapala") //This lets all races use the default hairstyles.
sergal_plain
name = "Sergal Plain"
@@ -41,13 +41,13 @@
name = "Bald"
icon_state = "bald"
gender = MALE
species_allowed = list("Human","Skrell","Unathi","Tajara", "Teshari", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Xenochimera", "Xenomorph Hybrid", "Vasilissan", "Xenochimera") //Lets all the races be bald if they want.
species_allowed = list("Human","Skrell","Unathi","Tajara", "Teshari", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Xenochimera", "Xenomorph Hybrid", "Vasilissan", "Xenochimera", "Rapala") //Lets all the races be bald if they want.
ponytail6_fixed //Eggnerd's done with waiting for upstream fixes lmao.
name = "Ponytail 6 but fixed"
icon = 'icons/mob/human_face_vr.dmi'
icon_state = "hair_ponytail6"
species_allowed = list("Human","Skrell","Unathi","Tajara", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Xenochimera", "Xenomorph Hybrid")
species_allowed = list("Human","Skrell","Unathi","Tajara", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Xenochimera", "Xenomorph Hybrid", "Rapala")
una_hood
name = "Cobra Hood"
@@ -333,7 +333,7 @@
gender = NEUTER
/datum/sprite_accessory/facial_hair
species_allowed = list("Human","Skrell","Unathi","Tajara", "Teshari", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Xenochimera", "Xenomorph Hybrid", "Vasilissan") //This lets all races use the facial hair styles.
species_allowed = list("Human","Skrell","Unathi","Tajara", "Teshari", "Nevrean", "Akula", "Sergal", "Flatland Zorren", "Highlander Zorren", "Vulpkanin", "Xenochimera", "Xenomorph Hybrid", "Vasilissan", "Rapala") //This lets all races use the facial hair styles.
vulp_none
@@ -675,6 +675,18 @@
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND)
harpy_feathers
name = "Rapala leg Feather"
icon_state = "harpy-feathers"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_LEG,BP_R_LEG)
harpy_legs
name = "Rapala leg coloring"
icon_state = "harpy-leg"
color_blend_mode = ICON_MULTIPLY
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG)
alurane
name = "Alurane Body"
icon_state = "alurane"

View File

@@ -204,7 +204,8 @@
list_pos = NIF_THERMALS
cost = 1000
a_drain = 0.1
access = access_captain
illegal = TRUE
access = 999
tick_flags = NIF_ACTIVETICK
activate()

View File

@@ -55,12 +55,26 @@
/obj/item/weapon/disk/limb/talon
company = "Talon LLC"
/datum/robolimb/zenghu_taj
company = "Zeng-Hu - Tajaran"
desc = "This limb has a rubbery fleshtone covering with visible seams."
icon = 'icons/mob/human_races/cyberlimbs/zenghu/zenghu_taj.dmi'
unavailable_to_build = 1
parts = list(BP_HEAD)
/datum/robolimb/zenghu_taj //This wasn't indented. At all. It's a miracle this didn't break literally everything.
company = "Zeng-Hu - Tajaran"
desc = "This limb has a rubbery fleshtone covering with visible seams."
icon = 'icons/mob/human_races/cyberlimbs/zenghu/zenghu_taj.dmi'
unavailable_to_build = 1
parts = list(BP_HEAD)
/datum/robolimb/eggnerdltdred
company = "Eggnerd Prototyping Ltd. (Red)"
desc = "A slightly more refined limb variant from Eggnerd Prototyping. Its got red plating instead of orange."
icon = 'icons/mob/human_races/cyberlimbs/rahboopred/rahboopred.dmi'
blood_color = "#5e280d"
includes_tail = 1
unavailable_to_build = 1
/obj/item/weapon/disk/limb/eggnerdltdred
company = "Eggnerd Prototyping Ltd. (Red)"
icon = 'icons/obj/items_vr.dmi'
icon_state = "verkdisk"
//Darkside Incorperated synthetic augmentation list! Many current most used fuzzy and notsofuzzy races made into synths here.
@@ -153,4 +167,4 @@
suggested_species = "Vasilissan"
/obj/item/weapon/disk/limb/dsi_spider
company = "DSI - Vasilissan"
company = "DSI - Vasilissan"

View File

@@ -29,3 +29,19 @@
/datum/reagent/numbing_enzyme/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.add_chemical_effect(CE_PAINKILLER, 200)
/datum/reagent/vermicetol
name = "Vermicetol"
id = "vermicetol"
description = "A potent chemical that treats burn damage at an exceptional rate and lasts a while."
taste_description = "sparkles"
reagent_state = SOLID
color = "#964e06"
overdose = 10
scannable = 1
metabolism = 0.02
mrate_static = TRUE
/datum/reagent/vermicetol/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien != IS_DIONA)
M.heal_organ_damage(0, 21 * removed) //more potent than keloderm

View File

@@ -124,3 +124,17 @@
P.absorbed = 0
M.visible_message("<font color='green'><b>Something spills into [M]'s [lowertext(B.name)]!</b></font>")
return
//Special toxins for solargrubs
/datum/reagent/grubshock
name = "200 V" //in other words a painful shock
id = "shockchem"
description = "A liquid that quickly dissapates to deliver a painful shock."
reagent_state = LIQUID
color = "#E4EC2F"
metabolism = 2.50
var/power = 11
/datum/reagent/grubshock/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.take_organ_damage(0, removed * power * 0.2)

View File

@@ -73,6 +73,23 @@
required_reagents = list("milk" = 2, "hydrogen" = 1, "potassium" = 1)
result_amount = 3
/datum/chemical_reaction/vermicetol
name = "Vermicetol"
id = "vermicetol"
result = "vermicetol"
required_reagents = list("kelotane" = 1, "dermaline" = 1, "shockchem" = 1, "phoron" = 0.1)
catalysts = list("phoron" = 5)
result_amount = 3
///////////////////////////////////////////////////////////////////////////////////
/// Special drinks
/datum/chemical_reaction/drinks/grubshake
name = "Grub protein drink"
id = "grubshake"
result = "grubshake"
required_reagents = list("shockchem" = 5, "water" = 25)
result_amount = 30
///////////////////////////////
//SLIME CORES BELOW HERE///////
///////////////////////////////

View File

@@ -190,6 +190,91 @@
reagents.add_reagent("protein", 4)
bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat
name = "grubmeat"
desc = "A slab of grub meat, it gives a gentle shock if you touch it"
icon = 'icons/obj/food_vr.dmi'
icon_state = "grubmeat"
center_of_mass = list("x"=16, "y"=10)
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat/New()
..()
reagents.add_reagent("protein", 1)
reagents.add_reagent("shockchem", 6)
bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/bugball
name = "bugball"
desc = "A hard chitin, dont chip a tooth!"
icon = 'icons/obj/food_vr.dmi'
icon_state = "pillbugball"
trash = /obj/item/weapon/reagent_containers/food/snacks/pillbug
nutriment_amt = 1
nutriment_desc = list("crunchy shell bits" = 5)
/obj/item/weapon/reagent_containers/food/snacks/grub/bugball/New()
..()
reagents.add_reagent("protein", 1)
reagents.add_reagent("carbon", 5)
bitesize = 7
/obj/item/weapon/reagent_containers/food/snacks/pillbug
name = "pillbug"
desc = "A delicacy discovered and popularized by a famous restaurant called Mudca's Meat Hut."
icon = 'icons/obj/food_vr.dmi'
icon_state = "pillbug"
trash = /obj/item/weapon/reagent_containers/food/snacks/pillbugempty
nutriment_amt = 3
nutriment_desc = list("sparkles" = 5, "ancient inca culture" =3)
/obj/item/weapon/reagent_containers/food/snacks/pillbug/New()
..()
reagents.add_reagent("protein", 3)
reagents.add_reagent("shockchem", 6)
bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/pillbugempty
name = "pillbug shell"
desc = "Waste not, want not."
icon = 'icons/obj/food_vr.dmi'
icon_state = "pillbugempty"
nutriment_amt = 1
nutriment_desc = list("crunchy shell bits" = 5)
/obj/item/weapon/reagent_containers/food/snacks/pillbug/New()
..()
reagents.add_reagent("protein", 1)
reagents.add_reagent("carbon", 5)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/mammi
name = "mämmi"
desc = "Traditional finnish desert, some like it, others don't. It's drifting in some milk, add sugar!"
icon = 'icons/obj/food_vr.dmi'
icon_state = "mammi"
trash = /obj/item/trash/plate
nutriment_amt = 3
nutriment_desc = list("brothy sweet goodness" = 5)
/obj/item/weapon/reagent_containers/food/snacks/mammi/New()
..()
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/makaroni
name = "makaronilaatikko"
desc = "A special kind of macaroni, it's a big dish, and this one has special meat in it."
icon = 'icons/obj/food_vr.dmi'
icon_state = "makaroni"
trash = /obj/item/trash/plate
nutriment_amt = 15
nutriment_desc = list("Cheese" = 5, "eggs" = 3, "pasta" = 4, "sparkles" = 3)
/obj/item/weapon/reagent_containers/food/snacks/makaroni/New()
..()
reagents.add_reagent("protein", 1)
reagents.add_reagent("shockchem", 6)
bitesize = 7
/obj/item/weapon/reagent_containers/food/snacks/monkeycube/sobakacube
name = "sobaka cube"
monkey_type = "Sobaka"

View File

@@ -95,6 +95,13 @@
desc = ""
icon_state = "demon-horns1"
/datum/sprite_accessory/ears/demon_horns2
name = "demon horns, colorable(outward)"
desc = ""
icon_state = "demon-horns2"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
/datum/sprite_accessory/ears/foxears
name = "highlander zorren ears"
desc = ""
@@ -220,7 +227,7 @@
icon_state = "sleek"
do_colouration = 1
color_blend_mode = ICON_MULTIPLY
// Special snowflake ears go below here.
/datum/sprite_accessory/ears/molenar_kitsune

View File

@@ -14,6 +14,8 @@
var/vore_taste = null // What the character tastes like
var/no_vore = 0 // If the character/mob can vore.
var/openpanel = 0 // Is the vore panel open?
var/conceal_nif = 0 // Do they wish to conceal their NIF from examine?
var/nif_examine = "There's a certain spark to their eyes" //The examine text of their NIF. This is the default placeholder.
//
// Hook for generic creation of stuff on new creatures
@@ -436,3 +438,60 @@
gas = list(
"oxygen" = 21,
"nitrogen" = 79)
/mob/living/proc/escape_clothes(obj/item/clothing/C)
ASSERT(src.loc == C)
if(ishuman(C.loc)) //In a /mob/living/carbon/human
var/mob/living/carbon/human/H = C.loc
if(H.shoes == C) //Being worn
src << "<font color='blue'> You start to climb around the larger creature's feet and ankles!</font>"
H << "<font color='red'>Something is trying to climb out of your [C]!</font>"
var/original_loc = H.loc
for(var/escape_time = 100,escape_time > 0,escape_time--)
if(H.loc != original_loc)
src << "<font color='red'>You're pinned back underfoot!</font>"
H << "<font color='blue'>You pin the escapee back underfoot!</font>"
return
if(src.loc != C)
return
sleep(1)
src << "<font color='blue'>You manage to escape \the [C]!</font>"
H << "<font color='red'>Somone has climbed out of your [C]!</font>"
src.loc = H.loc
var/datum/belly/B = check_belly(H)
if(B)
B.internal_contents += src
return
else //Being held by a human
src << "<font color='blue'>You start to climb out of \the [C]!</font>"
H << "<font color='red'>Something is trying to climb out of your [C]!</font>"
for(var/escape_time = 60,escape_time > 0,escape_time--)
if(H.shoes == C)
src << "<font color='red'>You're pinned underfoot!</font>"
H << "<font color='blue'>You pin the escapee underfoot!</font>"
return
if(src.loc != C)
return
sleep(1)
src << "<font color='blue'>You manage to escape \the [C]!</font>"
H << "<font color='red'>Somone has climbed out of your [C]!</font>"
src.loc = H.loc
var/datum/belly/B = check_belly(H)
if(B)
B.internal_contents += src
return
src << "<font color='blue'>You start to climb out of \the [C]!</font>"
sleep(50)
if(src.loc == C)
src << "<font color='blue'>You climb out of \the [C]!</font>"
src.loc = C.loc
var/datum/belly/B
if(check_belly(C)) B = check_belly(C)
if(check_belly(C.loc)) B = check_belly(C.loc)
if(B)
B.internal_contents += src
return
return

View File

@@ -44,6 +44,8 @@ V::::::V V::::::VO:::::::OOO:::::::ORR:::::R R:::::REE::::::EEEEEE
var/digestable = 1
var/list/belly_prefs = list()
var/vore_taste
var/conceal_nif
var/nif_examine
//Mechanically required
var/path
@@ -103,6 +105,8 @@ V::::::V V::::::VO:::::::OOO:::::::ORR:::::R R:::::REE::::::EEEEEE
S["digestable"] >> digestable
S["belly_prefs"] >> belly_prefs
S["vore_taste"] >> vore_taste
S["conceal_nif"] >> conceal_nif
S["nif_examine"] >> nif_examine
if(isnull(digestable))
digestable = 1
@@ -121,5 +125,7 @@ V::::::V V::::::VO:::::::OOO:::::::ORR:::::R R:::::REE::::::EEEEEE
S["digestable"] << digestable
S["belly_prefs"] << belly_prefs
S["vore_taste"] << vore_taste
S["conceal_nif"] << conceal_nif
S["nif_examine"] << nif_examine
return 1

View File

@@ -7,6 +7,7 @@
#define BELLIES_NAME_MAX 12
#define BELLIES_DESC_MAX 1024
#define FLAVOR_MAX 40
#define NIF_EXAMINE_MAX 60
/mob/living/proc/insidePanel()
set name = "Vore Panel"
@@ -23,7 +24,7 @@
picker_holder.popup.open()
src.openpanel = 1
/mob/living/proc/updateVRPanel() //Panel popup update call from belly <EFBFBD>vents.
/mob/living/proc/updateVRPanel() //Panel popup update call from belly events.
if(src.openpanel == 1)
var/datum/vore_look/picker_holder = new()
picker_holder.loop = picker_holder
@@ -257,6 +258,9 @@
if(0)
dat += "<a href='?src=\ref[src];toggledg=1'><span style='color:green;'>Toggle Digestable</span></a>"
dat += "<br><a href='?src=\ref[src];toggle_nif=1'>Set NIF concealment</a>" //These two get their own, custom row.
dat += "<a href='?src=\ref[src];set_nif_flavor=1'>Set NIF Examine Message.</a>"
//Returns the dat html to the vore_look
return dat
@@ -666,6 +670,28 @@
else //Returned null
return 0
if(href_list["toggle_nif"])
var/choice = alert(user, "Your nif is currently: [user.conceal_nif ? "Not able to be seen" : "Able to be seen"]", "", "Conceal NIF", "Cancel", "Show NIF")
switch(choice)
if("Cancel")
return 0
if("Conceal NIF")
user.conceal_nif = 1
if("Show NIF")
user.conceal_nif = 0
if(href_list["set_nif_flavor"])
var/new_nif_examine = html_encode(input(usr,"How people will see your NIF on examine (100ch limit):","Character Flavor",user.nif_examine) as text|null)
if(new_nif_examine)
new_nif_examine = readd_quotes(new_nif_examine)
if(length(new_nif_examine) > NIF_EXAMINE_MAX)
alert("Entered NIF examine text too long. [NIF_EXAMINE_MAX] character limit.","Error")
return 0
user.nif_examine = new_nif_examine
else //Returned null
return 0
if(href_list["toggledg"])
var/choice = alert(user, "This button is for those who don't like being digested. It can make you undigestable. Don't abuse this button by toggling it back and forth to extend a scene or whatever, or you'll make the admins cry. Digesting you is currently: [user.digestable ? "Allowed" : "Prevented"]", "", "Allow Digestion", "Cancel", "Prevent Digestion")
switch(choice)

View File

@@ -1479,4 +1479,15 @@ Departamental Swimsuits, for general use
icon_state = "headbando"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "headbando"
item_state = "headbando"
//General use
/obj/item/clothing/suit/storage/fluff/loincloth
name = "Loincloth"
desc = "A primitive piece of oak-borwn clothing wrapped firmly around the waist. A few bones line the edges."
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "loincloth"
icon_override = 'icons/vore/custom_clothes_vr.dmi'
item_state = "loincloth"

View File

@@ -989,7 +989,7 @@ obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina/handle_shie
..()
//verkister: Cameron Eggbert - Science goggles that ACTUALLY do nothing.
/obj/item/clothing/glasses/science_proper
/obj/item/clothing/glasses/fluff/science_proper
name = "Aesthetic Science Goggles"
desc = "The goggles really do nothing this time!"
icon_state = "purple"
@@ -997,12 +997,13 @@ obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina/handle_shie
item_flags = AIRTIGHT
//verkister: Opie Eggbert - Spiffy fluff goggles
/obj/item/clothing/glasses/spiffygogs
/obj/item/clothing/glasses/fluff/spiffygogs
name = "Chad Goggles"
desc = "You can almost feel the raw power radiating off these strange specs."
icon = 'icons/vore/custom_items_vr.dmi'
icon_override = 'icons/vore/custom_clothes_vr.dmi'
icon_state = "spiffygogs"
slot_flags = SLOT_EYES | SLOT_EARS
item_state_slots = list(slot_r_hand_str = "glasses", slot_l_hand_str = "glasses")
toggleable = 1
off_state = "spiffygogsup"
@@ -1396,4 +1397,4 @@ obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina/handle_shie
H.monkeyize()
qdel(src) //One time use.
else //If not, do nothing.
to_chat(user,"<span class='warning'>You are unable to inject other people.</span>")
to_chat(user,"<span class='warning'>You are unable to inject other people.</span>")

View File

@@ -614,7 +614,7 @@ item_path: /obj/item/clothing/head/fluff/runac
{
ckey: verkister
character_name: Cameron Eggbert
item_path: /obj/item/clothing/glasses/science_proper
item_path: /obj/item/clothing/glasses/fluff/science_proper
}
{
ckey: verkister
@@ -624,7 +624,7 @@ item_path: /obj/item/weapon/disk/limb/eggnerdltd
{
ckey: verkister
character_name: Opie Eggbert
item_path: /obj/item/clothing/glasses/spiffygogs
item_path: /obj/item/clothing/glasses/fluff/spiffygogs
}
{
ckey: virgo113

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@@ -5547,7 +5547,6 @@
"ccI" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 6},/obj/machinery/atmospherics/pipe/simple/heat_exchanging{dir = 9},/turf/simulated/floor/tiled/steel_dirty/virgo3b,/area/engineering/atmos/intake)
"ccJ" = (/obj/machinery/light/small{dir = 4; pixel_y = 0},/obj/machinery/alarm{breach_detection = 0; dir = 8; pixel_x = 25; pixel_y = 0; report_danger_level = 0},/turf/simulated/floor/tiled/steel_dirty/virgo3b,/area/engineering/atmos/intake)
"ccK" = (/obj/effect/floor_decal/techfloor{dir = 8},/obj/machinery/light{dir = 8; icon_state = "tube1"; pixel_y = 0},/obj/machinery/atmospherics/pipe/simple/visible/black{dir = 5},/turf/simulated/floor/tiled/techfloor,/area/engineering/atmos/processing)
"ccL" = (/obj/machinery/power/thermoregulator,/turf/simulated/floor,/area/engineering/atmos/storage)
(1,1,1) = {"
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaacaacaacaacaacaacaacaacaacaacaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
@@ -5744,7 +5743,7 @@ aKsaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaK
aKsaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaGvaUDaUraUrbeIaWRaWRaWRaWRaWRaGvbeJbeKaGvaKuaKuaKuaKuaWwbeLbeLbeMbeNbeMbeLbeLbeLaIhbePbbVbbVbeQbeRbeSbeRbeQbeTbeUbeVbeWbeXbeYbcObeZbfabfbbfcbfabfdbcMahsahsahsahsbaabaabaabaabbzbfebbzbaabffbfgbfhbbzbcWbbzbbzbcqbaaaKuaKuaKuaKuaKuaKuaKuaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKs
aKsaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaGvaUDaUraUrbfiaGvbfjbfkbflbfmbfnbfobfpaGvaKuaKuaKuaKuaKubeLbfqbfrbfsbftbfubfvbeLaIibfxbbVbfybeQbfzbfAbfBbeQbeQbeQbfCbfDbetbfEbcMbfFbfGbfHbfIbfJbfKbcMbfLbfMbfNbfNbfNbfObfNbeDbeDbeDbfPbaabfQbfRbfSbbzbfTbfUbfVbfWbaaaKuaKuaKuaKuaKuaKuaKuaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKs
aKsaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaGvaUDaVtaWpaUraGvbfXaGvaGvaGvaGvbeJbfYaGvaKuaKuaKuaKuaKubeLbfZbgabgbbgcbgdbgebeLaIjbggbbVbghbeQbgibgjbgkbglbgmbeQbgnbgobetbgpbcMbcMbcObcObcObcObcMbcMaWzaWzaWzaWzaWzaWzbaabaabaabaabaabaabaabaabgrbgsbRNbgubgvbaabaaaKuaKuaKuaKuaKuaKuaKuaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKs
aKsaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaGvbgwaUraUrbSEaGvaGvaGvaKuaKuaGvbgybgzaGvaKuaKuaKuaKuaKubeLbgAbgBbgCcbcbgEbgFbeLaIsbgHbbVbgIbeQbgJbgKbgLbgMbgNbgObgPbgQbgRbgSbgTbgUbgWbgWbgWbgWbgWbgYaWzbgZbhabhbccLaWzaKuaKuaKuaKuaKuaKuaKubaabhdbacbaabaabaabaaaKuaKuaKuaKuaKuaKuaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKs
aKsaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaKuaGvbgwaUraUrbSEaGvaGvaGvaKuaKuaGvbgybgzaGvaKuaKuaKuaKuaKubeLbgAbgBbgCcbcbgEbgFbeLaIsbgHbbVbgIbeQbgJbgKbgLbgMbgNbgObgPbgQbgRbgSbgTbgUbgWbgWbgWbgWbgWbgYaWzbgZbhabhbbhbaWzaKuaKuaKuaKuaKuaKuaKubaabhdbacbaabaabaabaaaKuaKuaKuaKuaKuaKuaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKtaKs
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View File

@@ -557,10 +557,8 @@
#include "code\game\jobs\whitelist_vr.dm"
#include "code\game\jobs\job\assistant.dm"
#include "code\game\jobs\job\captain.dm"
#include "code\game\jobs\job\captain_vr.dm"
#include "code\game\jobs\job\civilian.dm"
#include "code\game\jobs\job\civilian_chaplain.dm"
#include "code\game\jobs\job\civilian_vr.dm"
#include "code\game\jobs\job\engineering.dm"
#include "code\game\jobs\job\job.dm"
#include "code\game\jobs\job\job_vr.dm"
@@ -569,6 +567,7 @@
#include "code\game\jobs\job\security.dm"
#include "code\game\jobs\job\silicon.dm"
#include "code\game\jobs\job\special.dm"
#include "code\game\jobs\job\z_all_jobs_vr.dm"
#include "code\game\machinery\adv_med.dm"
#include "code\game\machinery\adv_med_vr.dm"
#include "code\game\machinery\ai_slipper.dm"
@@ -803,6 +802,7 @@
#include "code\game\objects\effects\misc.dm"
#include "code\game\objects\effects\overlays.dm"
#include "code\game\objects\effects\portals.dm"
#include "code\game\objects\effects\spider_vr.dm"
#include "code\game\objects\effects\spiders.dm"
#include "code\game\objects\effects\step_triggers.dm"
#include "code\game\objects\effects\zone_divider.dm"
@@ -1490,6 +1490,7 @@
#include "code\modules\events\event_manager.dm"
#include "code\modules\events\gravity.dm"
#include "code\modules\events\grid_check.dm"
#include "code\modules\events\grubinfestation_vr.dm"
#include "code\modules\events\ian_storm_vr.dm"
#include "code\modules\events\infestation.dm"
#include "code\modules\events\ion_storm.dm"
@@ -1952,6 +1953,7 @@
#include "code\modules\mob\living\simple_animal\animals\pike_vr.dm"
#include "code\modules\mob\living\simple_animal\animals\slime.dm"
#include "code\modules\mob\living\simple_animal\animals\snake_vr.dm"
#include "code\modules\mob\living\simple_animal\vore\solargrub.dm"
#include "code\modules\mob\living\simple_animal\animals\spiderbot.dm"
#include "code\modules\mob\living\simple_animal\animals\tomato.dm"
#include "code\modules\mob\living\simple_animal\animals\tree.dm"