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[MIRROR] remove old inputs (#10038)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -186,14 +186,14 @@ GLOBAL_VAR_INIT(dynamic_sector_master, null)
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desc = initial(desc)
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if(loaded)
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var/confirm = alert(user, "Sever bluespace link? This location will become permanently inaccessible.", "Are you sure?", "No", "Yes")
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var/confirm = tgui_alert(user, "Sever bluespace link? This location will become permanently inaccessible.", "Are you sure?", list("No", "Yes"))
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if(confirm == "Yes")
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if(is_empty(1)) // Dynamic POI's should only ever have 1 entry in map_z
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destroy_poi(user) // Delete POI from dynamic z-level
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else
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to_chat(user, "Unable to sever link. Location likely contains living realspace entities.")
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else
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var/confirm = alert(user, "Transient subspace anomaly detected. Tether object to realspace?", "Stabilize anomaly?", "Yes", "No")
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var/confirm = tgui_alert(user, "Transient subspace anomaly detected. Tether object to realspace?", "Stabilize anomaly?", list("Yes", "No"))
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if(confirm == "Yes")
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create_poi(user) // Load POI to dynamic z-level
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@@ -224,17 +224,16 @@ GLOBAL_VAR_INIT(dynamic_sector_master, null)
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map_sectors["[parent.map_z[i]]"] = src // Pass ownership of z-level to child, probably hacky and terribad, also mandatory for using forceMove() on shuttle landmarks
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break // Terminate loop
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if(!my_index) // No z-levels available
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var/confirm = alert(user, "\[REDACTED\] matrix at capacity; a bluespace link must be permanently severed to stabilize this anomaly. Continue?", "Are you sure?", "No", "Yes")
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if(confirm == "Yes")
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my_index = parent.cull_child(user)
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if(my_index)
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parent.active_pois[my_index] = src
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map_z[1] = parent.map_z[my_index]
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map_sectors["[parent.map_z[my_index]]"] = src
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else // Something went wrong, ideally due to all relevant z-levels containing players.
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to_chat(user, "Unable to sever any bluespace link. All links likely contain living realspace entities.")
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return
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else
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var/confirm = tgui_alert(user, "\[REDACTED\] matrix at capacity; a bluespace link must be permanently severed to stabilize this anomaly. Continue?", "Are you sure?", list("No", "Yes"))
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if(confirm != "Yes")
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return
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my_index = parent.cull_child(user)
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if(my_index)
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parent.active_pois[my_index] = src
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map_z[1] = parent.map_z[my_index]
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map_sectors["[parent.map_z[my_index]]"] = src
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else // Something went wrong, ideally due to all relevant z-levels containing players.
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to_chat(user, "Unable to sever any bluespace link. All links likely contain living realspace entities.")
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return
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var/turf/T = locate(round(world.maxx/2), round(world.maxy/2), map_z[1]) // Find center turf, or near center for even-dimension maps.
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