mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-23 21:27:01 +01:00
Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "nearby computers merge their icons"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- code_imp: "add cable dir maptest"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "Fixed Teshari pattern ears being missing from the ears selection."
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscadd: "Added warnings for people on clients 516.1652 to 1654 that they should use another version."
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@@ -1,4 +0,0 @@
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author: "Cameron-The-Raven"
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delete-after: True
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changes:
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- bugfix: "low blood sugar will no longer give you infinitely stacking drowsyness"
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@@ -1,4 +0,0 @@
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author: "Cameron-The-Raven"
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delete-after: True
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changes:
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- bugfix: "_yw taur sprites properly show now"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "Fixes a bunch of taur sprites. They no longer make all your items go invisible."
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- code_imp: "crash on guns with 0 fire delay, let us find out what guntype is doing this"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "Fixed taurs being unable to be ridden."
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "Fixed missing longsword and sabre sprites."
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "Fixed inventory missing sprites for some overcoats"
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@@ -1,5 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "Fixes compact shotguns not being able to rack the gun"
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- bugfix: "Fixes computers not facing the right way"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "All the numerous zaddat players can now rejoice as they can now choose sprite accessories!"
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@@ -1,17 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- balance: "Massively lowers chance of the virgo beacon spawning"
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- balance: "Massively lowers chance of both guns and laser guns spawning in war digsites (The chances you would find a fully functioning gun is pretty low, honestly. This reflects that.)"
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- balance: "Lowers chance of finding the cult blade"
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- balance: "Adds human corpses to temple digsites, war digsites, and garden digsites"
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- balance: "Adds alien corpses to garden digsites and war digsites"
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- balance: "Adds robot corpses to war digsites and technical digsites"
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- bugfix: "Xenoarch guns can no longer erroneously choose a firemode and swap their projectile type"
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- bugfix: "Xenoarch guns no longer become laser rifles when battery is swapped"
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- bugfix: "Xenoarch guns have proper names now"
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- balance: "Xenoarch guns can no longer have pulse destroyer beams"
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- balance: "You can no longer accidentally nuke yourself with the cult sword"
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- balance: "The electric field artifact can no longer be rapidly turned on and off to nuke people"
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- bugfix: "The cult sword checks to make sure it has the proper lifeforce"
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- balance: "Actually properly gets rid of radiation+damage when you destroy an artifact. You instead now become jittery."
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@@ -1,5 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscadd: "Adds a Deluxe bluespace bracelet that allows a variable toggle."
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- balance: "Lowered cost of base bluespace bracelet to 1 loadout point"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- qol: "Robots can now use their mining points to upgrade their scanner"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "another case where alarms could get stuck"
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@@ -1,11 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscadd: "Added a new stable glamour crafting material that can be used to craft various items."
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- rscadd: "Added a new unstable glamour item, that has a few risky effects when used and picked up without protection."
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- rscadd: "Added a new particle smasher recipe to turn unstable glamour into stable glamour."
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- rscadd: "Added new items to the lleill transmute ability."
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- rscadd: "Added new glamour bow and arrow items."
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- rscadd: "Added a variable for particle smasher recipes to have a chance not to consume an item."
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- rscadd: "Added new glamour turfs for whitespace maps."
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- code_imp: "Changed TF procs to be called from one centralised location, rather than repeated across the code multiple times."
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@@ -1,5 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "Fixes spontaneous rupture of lungs when breathing otherwise adequate amounts of air"
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- bugfix: "The proper alert will now show up when you're suffocating in space."
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscadd: "Adds some currently unused weather effects (starry_night, midnight, sandstorm, toxic_rain, downpour, downpourfatal, and acidfog)"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- rscadd: "Adds a new sneptail from Skyrat"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "fixes some runtimes pertaining to guns dividing by 0"
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@@ -5,3 +5,66 @@
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- bugfix: Crew monitor now filters and shows vitals properly
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- code_imp: converts more usr to user / src
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- bugfix: Tritium no longer acts as slime jelly
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2025-02-02:
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CHOMPStation2StaffMirrorBot:
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- rscadd: Adds a new sneptail from Skyrat
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- bugfix: Fixed inventory missing sprites for some overcoats
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- bugfix: Fixed missing longsword and sabre sprites.
|
||||
- rscadd: Adds some currently unused weather effects (starry_night, midnight, sandstorm,
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toxic_rain, downpour, downpourfatal, and acidfog)
|
||||
- rscadd: Added a new stable glamour crafting material that can be used to craft
|
||||
various items.
|
||||
- rscadd: Added a new unstable glamour item, that has a few risky effects when used
|
||||
and picked up without protection.
|
||||
- rscadd: Added a new particle smasher recipe to turn unstable glamour into stable
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glamour.
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- rscadd: Added new items to the lleill transmute ability.
|
||||
- rscadd: Added new glamour bow and arrow items.
|
||||
- rscadd: Added a variable for particle smasher recipes to have a chance not to
|
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consume an item.
|
||||
- rscadd: Added new glamour turfs for whitespace maps.
|
||||
- code_imp: Changed TF procs to be called from one centralised location, rather
|
||||
than repeated across the code multiple times.
|
||||
- rscadd: Added warnings for people on clients 516.1652 to 1654 that they should
|
||||
use another version.
|
||||
- bugfix: Fixes compact shotguns not being able to rack the gun
|
||||
- bugfix: Fixes computers not facing the right way
|
||||
- bugfix: Fixes a bunch of taur sprites. They no longer make all your items go invisible.
|
||||
- bugfix: Fixed taurs being unable to be ridden.
|
||||
- qol: Robots can now use their mining points to upgrade their scanner
|
||||
- bugfix: All the numerous zaddat players can now rejoice as they can now choose
|
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sprite accessories!
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- code_imp: add cable dir maptest
|
||||
- bugfix: Fixes spontaneous rupture of lungs when breathing otherwise adequate amounts
|
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of air
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||||
- bugfix: The proper alert will now show up when you're suffocating in space.
|
||||
- balance: Massively lowers chance of the virgo beacon spawning
|
||||
- balance: Massively lowers chance of both guns and laser guns spawning in war digsites
|
||||
(The chances you would find a fully functioning gun is pretty low, honestly.
|
||||
This reflects that.)
|
||||
- balance: Lowers chance of finding the cult blade
|
||||
- balance: Adds human corpses to temple digsites, war digsites, and garden digsites
|
||||
- balance: Adds alien corpses to garden digsites and war digsites
|
||||
- balance: Adds robot corpses to war digsites and technical digsites
|
||||
- bugfix: Xenoarch guns can no longer erroneously choose a firemode and swap their
|
||||
projectile type
|
||||
- bugfix: Xenoarch guns no longer become laser rifles when battery is swapped
|
||||
- bugfix: Xenoarch guns have proper names now
|
||||
- balance: Xenoarch guns can no longer have pulse destroyer beams
|
||||
- balance: You can no longer accidentally nuke yourself with the cult sword
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- balance: The electric field artifact can no longer be rapidly turned on and off
|
||||
to nuke people
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- bugfix: The cult sword checks to make sure it has the proper lifeforce
|
||||
- balance: Actually properly gets rid of radiation+damage when you destroy an artifact.
|
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You instead now become jittery.
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||||
- bugfix: nearby computers merge their icons
|
||||
- code_imp: crash on guns with 0 fire delay, let us find out what guntype is doing
|
||||
this
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- bugfix: Fixed Teshari pattern ears being missing from the ears selection.
|
||||
- rscadd: Adds a Deluxe bluespace bracelet that allows a variable toggle.
|
||||
- balance: Lowered cost of base bluespace bracelet to 1 loadout point
|
||||
- bugfix: another case where alarms could get stuck
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||||
- bugfix: fixes some runtimes pertaining to guns dividing by 0
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||||
Cameron-The-Raven:
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||||
- bugfix: _yw taur sprites properly show now
|
||||
- bugfix: low blood sugar will no longer give you infinitely stacking drowsyness
|
||||
|
||||
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