Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2025-02-02 01:19:21 +00:00
parent 74baa7797b
commit f3ebea3af1
23 changed files with 63 additions and 111 deletions
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "nearby computers merge their icons"
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- code_imp: "add cable dir maptest"
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "Fixed Teshari pattern ears being missing from the ears selection."
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "Added warnings for people on clients 516.1652 to 1654 that they should use another version."
@@ -1,4 +0,0 @@
author: "Cameron-The-Raven"
delete-after: True
changes:
- bugfix: "low blood sugar will no longer give you infinitely stacking drowsyness"
@@ -1,4 +0,0 @@
author: "Cameron-The-Raven"
delete-after: True
changes:
- bugfix: "_yw taur sprites properly show now"
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "Fixes a bunch of taur sprites. They no longer make all your items go invisible."
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- code_imp: "crash on guns with 0 fire delay, let us find out what guntype is doing this"
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "Fixed taurs being unable to be ridden."
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "Fixed missing longsword and sabre sprites."
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "Fixed inventory missing sprites for some overcoats"
@@ -1,5 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "Fixes compact shotguns not being able to rack the gun"
- bugfix: "Fixes computers not facing the right way"
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "All the numerous zaddat players can now rejoice as they can now choose sprite accessories!"
@@ -1,17 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- balance: "Massively lowers chance of the virgo beacon spawning"
- balance: "Massively lowers chance of both guns and laser guns spawning in war digsites (The chances you would find a fully functioning gun is pretty low, honestly. This reflects that.)"
- balance: "Lowers chance of finding the cult blade"
- balance: "Adds human corpses to temple digsites, war digsites, and garden digsites"
- balance: "Adds alien corpses to garden digsites and war digsites"
- balance: "Adds robot corpses to war digsites and technical digsites"
- bugfix: "Xenoarch guns can no longer erroneously choose a firemode and swap their projectile type"
- bugfix: "Xenoarch guns no longer become laser rifles when battery is swapped"
- bugfix: "Xenoarch guns have proper names now"
- balance: "Xenoarch guns can no longer have pulse destroyer beams"
- balance: "You can no longer accidentally nuke yourself with the cult sword"
- balance: "The electric field artifact can no longer be rapidly turned on and off to nuke people"
- bugfix: "The cult sword checks to make sure it has the proper lifeforce"
- balance: "Actually properly gets rid of radiation+damage when you destroy an artifact. You instead now become jittery."
@@ -1,5 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "Adds a Deluxe bluespace bracelet that allows a variable toggle."
- balance: "Lowered cost of base bluespace bracelet to 1 loadout point"
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- qol: "Robots can now use their mining points to upgrade their scanner"
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "another case where alarms could get stuck"
@@ -1,11 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "Added a new stable glamour crafting material that can be used to craft various items."
- rscadd: "Added a new unstable glamour item, that has a few risky effects when used and picked up without protection."
- rscadd: "Added a new particle smasher recipe to turn unstable glamour into stable glamour."
- rscadd: "Added new items to the lleill transmute ability."
- rscadd: "Added new glamour bow and arrow items."
- rscadd: "Added a variable for particle smasher recipes to have a chance not to consume an item."
- rscadd: "Added new glamour turfs for whitespace maps."
- code_imp: "Changed TF procs to be called from one centralised location, rather than repeated across the code multiple times."
@@ -1,5 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "Fixes spontaneous rupture of lungs when breathing otherwise adequate amounts of air"
- bugfix: "The proper alert will now show up when you're suffocating in space."
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "Adds some currently unused weather effects (starry_night, midnight, sandstorm, toxic_rain, downpour, downpourfatal, and acidfog)"
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- rscadd: "Adds a new sneptail from Skyrat"
@@ -1,4 +0,0 @@
author: "CHOMPStation2StaffMirrorBot"
delete-after: True
changes:
- bugfix: "fixes some runtimes pertaining to guns dividing by 0"
+63
View File
@@ -5,3 +5,66 @@
- bugfix: Crew monitor now filters and shows vitals properly
- code_imp: converts more usr to user / src
- bugfix: Tritium no longer acts as slime jelly
2025-02-02:
CHOMPStation2StaffMirrorBot:
- rscadd: Adds a new sneptail from Skyrat
- bugfix: Fixed inventory missing sprites for some overcoats
- bugfix: Fixed missing longsword and sabre sprites.
- rscadd: Adds some currently unused weather effects (starry_night, midnight, sandstorm,
toxic_rain, downpour, downpourfatal, and acidfog)
- rscadd: Added a new stable glamour crafting material that can be used to craft
various items.
- rscadd: Added a new unstable glamour item, that has a few risky effects when used
and picked up without protection.
- rscadd: Added a new particle smasher recipe to turn unstable glamour into stable
glamour.
- rscadd: Added new items to the lleill transmute ability.
- rscadd: Added new glamour bow and arrow items.
- rscadd: Added a variable for particle smasher recipes to have a chance not to
consume an item.
- rscadd: Added new glamour turfs for whitespace maps.
- code_imp: Changed TF procs to be called from one centralised location, rather
than repeated across the code multiple times.
- rscadd: Added warnings for people on clients 516.1652 to 1654 that they should
use another version.
- bugfix: Fixes compact shotguns not being able to rack the gun
- bugfix: Fixes computers not facing the right way
- bugfix: Fixes a bunch of taur sprites. They no longer make all your items go invisible.
- bugfix: Fixed taurs being unable to be ridden.
- qol: Robots can now use their mining points to upgrade their scanner
- bugfix: All the numerous zaddat players can now rejoice as they can now choose
sprite accessories!
- code_imp: add cable dir maptest
- bugfix: Fixes spontaneous rupture of lungs when breathing otherwise adequate amounts
of air
- bugfix: The proper alert will now show up when you're suffocating in space.
- balance: Massively lowers chance of the virgo beacon spawning
- balance: Massively lowers chance of both guns and laser guns spawning in war digsites
(The chances you would find a fully functioning gun is pretty low, honestly.
This reflects that.)
- balance: Lowers chance of finding the cult blade
- balance: Adds human corpses to temple digsites, war digsites, and garden digsites
- balance: Adds alien corpses to garden digsites and war digsites
- balance: Adds robot corpses to war digsites and technical digsites
- bugfix: Xenoarch guns can no longer erroneously choose a firemode and swap their
projectile type
- bugfix: Xenoarch guns no longer become laser rifles when battery is swapped
- bugfix: Xenoarch guns have proper names now
- balance: Xenoarch guns can no longer have pulse destroyer beams
- balance: You can no longer accidentally nuke yourself with the cult sword
- balance: The electric field artifact can no longer be rapidly turned on and off
to nuke people
- bugfix: The cult sword checks to make sure it has the proper lifeforce
- balance: Actually properly gets rid of radiation+damage when you destroy an artifact.
You instead now become jittery.
- bugfix: nearby computers merge their icons
- code_imp: crash on guns with 0 fire delay, let us find out what guntype is doing
this
- bugfix: Fixed Teshari pattern ears being missing from the ears selection.
- rscadd: Adds a Deluxe bluespace bracelet that allows a variable toggle.
- balance: Lowered cost of base bluespace bracelet to 1 loadout point
- bugfix: another case where alarms could get stuck
- bugfix: fixes some runtimes pertaining to guns dividing by 0
Cameron-The-Raven:
- bugfix: _yw taur sprites properly show now
- bugfix: low blood sugar will no longer give you infinitely stacking drowsyness