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Update synx.dm
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@@ -46,9 +46,9 @@
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"rad" = 50)
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has_hands = 1
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response_help = "pokes the"
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response_disarm = "gently pushes aside the"
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response_harm = "tries to hit"
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response_help = "pokes the synx, shifting the fur-like bristles on its body."
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response_disarm = "gently pushes aside the synx, dislodging a clump of bristly hair in your hand. The substance quickly melts upon contact with your sweat."
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response_harm = "tries to hit the synx. This tears out an area of fur which firmly melts upon contact, covering you in something sticky."
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//pass_flags = PASSTABLE //why? -LO
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@@ -209,7 +209,7 @@
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M.custom_pain("You suddenly lose control over your body!", "You feel paralyzed!", "You can't move!", "You are frozen in place.", "Your muscles do not respond!", "You can't struggle!",60)
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M.AdjustParalysis(1)
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// M.add_chemical_effect(CE_STABLE, 15)
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M.add_chemical_effect(CE_PAINKILLER, 50)
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M.add_chemical_effect(CE_PAINKILLER, 60)
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// M.adjustToxLoss(0.4) //Dealing twice of it as tox, even if you have no brute, its not true conversion. Synxchem without stomach shoved out of its mouth isn't going to do tox. -Lo
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// M.adjustHalLoss(1) //we do not need halloss as well as paralyze. lo-
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