misc tweaks and cleanups to shield gens/caps (renames, power usage), added a temp recharge delay when a field takes damage

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael Aislinn
2014-04-23 08:48:21 +10:00
parent a847a817c3
commit 976fb6520a
5 changed files with 92 additions and 80 deletions

View File

@@ -3,7 +3,7 @@
// External Shield Generator
/obj/item/weapon/circuitboard/shield_gen_ex
name = "Circuit board (Experimental hull shield generator)"
name = "Circuit board (Hull shield generator)"
board_type = "machine"
build_path = "/obj/machinery/shield_gen/external"
origin_tech = "bluespace=4;phorontech=3"
@@ -29,7 +29,7 @@ datum/design/shield_gen_ex
// Shield Generator
/obj/item/weapon/circuitboard/shield_gen
name = "Circuit board (Experimental shield generator)"
name = "Circuit board (Bubble shield generator)"
board_type = "machine"
build_path = "/obj/machinery/shield_gen/external"
origin_tech = "bluespace=4;phorontech=3"
@@ -43,7 +43,7 @@ datum/design/shield_gen_ex
"/obj/item/weapon/cable_coil" = 5)
datum/design/shield_gen
name = "Circuit Design (Experimental shield generator)"
name = "Circuit Design (Bubble shield generator)"
desc = "Allows for the construction of circuit boards used to build an experimental shield generator."
id = "shield_gen"
req_tech = list("bluespace" = 4, "phorontech" = 3)
@@ -55,7 +55,7 @@ datum/design/shield_gen
// Shield Capacitor
/obj/item/weapon/circuitboard/shield_cap
name = "Circuit board (Experimental shield capacitor)"
name = "Circuit board (Shield capacitor)"
board_type = "machine"
build_path = "/obj/machinery/shield_capacitor"
origin_tech = "magnets=3;powerstorage=4"
@@ -69,7 +69,7 @@ datum/design/shield_gen
"/obj/item/weapon/cable_coil" = 5)
datum/design/shield_cap
name = "Circuit Design (Experimental shield capacitor)"
name = "Circuit Design (Shield capacitor)"
desc = "Allows for the construction of circuit boards used to build an experimental shielding capacitor."
id = "shield_cap"
req_tech = list("magnets" = 3, "powerstorage" = 4)

View File

@@ -11,6 +11,7 @@
density = 0
invisibility = 101
var/strength = 0
var/ticks_recovering = 10
/obj/effect/energy_field/ex_act(var/severity)
Stress(0.5 + severity)
@@ -27,9 +28,12 @@
strength -= severity
//if we take too much damage, drop out - the generator will bring us back up if we have enough power
ticks_recovering = min(ticks_recovering + 2, 10)
if(strength < 1)
invisibility = 101
density = 0
ticks_recovering = 10
strength = 0
else if(strength >= 1)
invisibility = 0
density = 1

View File

@@ -9,12 +9,10 @@
icon_state = "capacitor"
var/active = 1
density = 1
anchored = 1
var/stored_charge = 0
var/time_since_fail = 100
var/max_charge = 1000000
var/max_charge_rate = 100000
var/min_charge_rate = 0
var/max_charge = 5e6
var/charge_limit = 200000
var/locked = 0
//
use_power = 1 //0 use nothing
@@ -23,6 +21,7 @@
idle_power_usage = 10
active_power_usage = 100
var/charge_rate = 100
var/obj/machinery/shield_gen/owned_gen
/obj/machinery/shield_capacitor/New()
spawn(10)
@@ -55,17 +54,17 @@
src.anchored = !src.anchored
src.visible_message("\blue \icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].")
spawn(0)
for(var/obj/machinery/shield_gen/gen in range(1, src))
if(get_dir(src, gen) == src.dir)
if(!src.anchored && gen.owned_capacitor == src)
gen.owned_capacitor = null
break
else if(src.anchored && !gen.owned_capacitor)
gen.owned_capacitor = src
break
gen.updateDialog()
updateDialog()
if(anchored)
spawn(0)
for(var/obj/machinery/shield_gen/gen in range(1, src))
if(get_dir(src, gen) == src.dir && !gen.owned_capacitor)
owned_gen = gen
owned_gen.owned_capacitor = src
owned_gen.updateDialog()
else
if(owned_gen && owned_gen.owned_capacitor == src)
owned_gen.owned_capacitor = null
owned_gen = null
else
..()
@@ -94,17 +93,19 @@
t += "[time_since_fail > 2 ? "<font color=green>Charging stable.</font>" : "<font color=red>Warning, low charge!</font>"]<br>"
t += "Charge: [stored_charge] Watts ([100 * stored_charge/max_charge]%)<br>"
t += "Charge rate: \
<a href='?src=\ref[src];charge_rate=[-max_charge_rate]'>\[min\]</a> \
<a href='?src=\ref[src];charge_rate=-100000'>\[----\]</a> \
<a href='?src=\ref[src];charge_rate=-10000'>\[---\]</a> \
<a href='?src=\ref[src];charge_rate=-1000'>\[--\]</a> \
<a href='?src=\ref[src];charge_rate=-100'>\[-\]</a>[charge_rate] Watts/sec \
<a href='?src=\ref[src];charge_rate=100'>\[+\]</a> \
<a href='?src=\ref[src];charge_rate=1000'>\[++\]</a> \
<a href='?src=\ref[src];charge_rate=[max_charge_rate]'>\[max\]</a><br>"
<a href='?src=\ref[src];charge_rate=10000'>\[+++\]</a> \
<a href='?src=\ref[src];charge_rate=100000'>\[+++\]</a><br>"
t += "<hr>"
t += "<A href='?src=\ref[src]'>Refresh</A> "
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(t, "window=shield_capacitor;size=500x800")
user << browse(t, "window=shield_capacitor;size=500x400")
user.set_machine(src)
/obj/machinery/shield_capacitor/process()
@@ -137,10 +138,10 @@
use_power = 1
if( href_list["charge_rate"] )
charge_rate += text2num(href_list["charge_rate"])
if(charge_rate > max_charge_rate)
charge_rate = max_charge_rate
else if(charge_rate < min_charge_rate)
charge_rate = min_charge_rate
if(charge_rate > charge_limit)
charge_rate = charge_limit
else if(charge_rate < 0)
charge_rate = 0
//
updateDialog()

View File

@@ -14,7 +14,6 @@
var/field_radius = 3
var/list/field
density = 1
anchored = 1
var/locked = 0
var/average_field_strength = 0
var/strengthen_rate = 0.2
@@ -22,7 +21,7 @@
var/powered = 0
var/check_powered = 1
var/obj/machinery/shield_capacitor/owned_capacitor
var/max_field_strength = 10
var/target_field_strength = 10
var/time_since_fail = 100
var/energy_conversion_rate = 0.01 //how many renwicks per watt?
//
@@ -63,17 +62,22 @@
src.anchored = !src.anchored
src.visible_message("\blue \icon[src] [src] has been [anchored?"bolted to the floor":"unbolted from the floor"] by [user].")
spawn(0)
for(var/obj/machinery/shield_gen/gen in range(1, src))
if(get_dir(src, gen) == src.dir)
if(!src.anchored && gen.owned_capacitor == src)
gen.owned_capacitor = null
if(active)
toggle()
if(anchored)
spawn(0)
for(var/obj/machinery/shield_capacitor/cap in range(1, src))
if(cap.owned_gen)
continue
if(get_dir(cap, src) == cap.dir && src.anchored)
owned_capacitor = cap
owned_capacitor.owned_gen = src
updateDialog()
break
else if(src.anchored && !gen.owned_capacitor)
gen.owned_capacitor = src
break
gen.updateDialog()
updateDialog()
else
if(owned_capacitor && owned_capacitor.owned_gen == src)
owned_capacitor.owned_gen = null
owned_capacitor = null
else
..()
@@ -102,67 +106,65 @@
t += "This generator is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>"
t += "[time_since_fail > 2 ? "<font color=green>Field is stable.</font>" : "<font color=red>Warning, field is unstable!</font>"]<br>"
t += "Coverage radius (restart required): \
<a href='?src=\ref[src];change_radius=-50'>---</a> \
<a href='?src=\ref[src];change_radius=-5'>--</a> \
<a href='?src=\ref[src];change_radius=-1'>-</a> \
[field_radius * 2]m \
<a href='?src=\ref[src];change_radius=1'>+</a> \
<a href='?src=\ref[src];change_radius=5'>++</a><br>"
t += "Overall field strength: [average_field_strength] Renwicks ([max_field_strength ? 100 * average_field_strength / max_field_strength : "NA"]%)<br>"
t += "Charge rate: <a href='?src=\ref[src];strengthen_rate=-0.1'>--</a> \
<a href='?src=\ref[src];strengthen_rate=-0.01'>-</a> \
[strengthen_rate] Renwicks/sec \
<a href='?src=\ref[src];strengthen_rate=0.01'>+</a> \
<a href='?src=\ref[src];strengthen_rate=0.1'>++</a><br>"
<a href='?src=\ref[src];change_radius=5'>++</a> \
<a href='?src=\ref[src];change_radius=50'>+++</a><br>"
t += "Overall field strength: [average_field_strength] Renwicks ([target_field_strength ? 100 * average_field_strength / target_field_strength : "NA"]%)<br>"
t += "Upkeep energy: [field.len * average_field_strength / energy_conversion_rate] Watts/sec<br>"
t += "Charge rate: <a href='?src=\ref[src];strengthen_rate=-0.1'>--</a> \
[strengthen_rate] Renwicks/sec \
<a href='?src=\ref[src];strengthen_rate=0.1'>++</a><br>"
t += "Additional energy required to charge: [field.len * strengthen_rate / energy_conversion_rate] Watts/sec<br>"
t += "Maximum field strength: \
<a href='?src=\ref[src];max_field_strength=-100'>\[min\]</a> \
<a href='?src=\ref[src];max_field_strength=-10'>--</a> \
<a href='?src=\ref[src];max_field_strength=-1'>-</a> \
[max_field_strength] Renwicks \
<a href='?src=\ref[src];max_field_strength=1'>+</a> \
<a href='?src=\ref[src];max_field_strength=10'>++</a> \
<a href='?src=\ref[src];max_field_strength=100'>\[max\]</a><br>"
<a href='?src=\ref[src];target_field_strength=-100'>\[min\]</a> \
<a href='?src=\ref[src];target_field_strength=-10'>--</a> \
<a href='?src=\ref[src];target_field_strength=-1'>-</a> \
[target_field_strength] Renwicks \
<a href='?src=\ref[src];target_field_strength=1'>+</a> \
<a href='?src=\ref[src];target_field_strength=10'>++</a> \
<a href='?src=\ref[src];target_field_strength=100'>\[max\]</a><br>"
t += "<hr>"
t += "<A href='?src=\ref[src]'>Refresh</A> "
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(t, "window=shield_generator;size=500x800")
user << browse(t, "window=shield_generator;size=500x400")
user.set_machine(src)
/obj/machinery/shield_gen/process()
if(active && field.len)
if(field.len)
time_since_fail++
var/stored_renwicks = 0
var/target_field_strength = min(strengthen_rate + max(average_field_strength, 0), max_field_strength)
if(owned_capacitor)
var/required_energy = field.len * target_field_strength / energy_conversion_rate
var/target_strength_this_update = min(strengthen_rate + max(average_field_strength, 0), target_field_strength)
if(active && owned_capacitor)
var/required_energy = field.len * target_strength_this_update / energy_conversion_rate
var/assumed_charge = min(owned_capacitor.stored_charge, required_energy)
stored_renwicks = assumed_charge * energy_conversion_rate
owned_capacitor.stored_charge -= assumed_charge
time_since_fail++
average_field_strength = 0
target_field_strength = stored_renwicks / field.len
var/renwicks_per_field = 0
if(stored_renwicks != 0)
renwicks_per_field = stored_renwicks / field.len
for(var/obj/effect/energy_field/E in field)
if(stored_renwicks)
var/strength_change = target_field_strength - E.strength
if(strength_change > stored_renwicks)
strength_change = stored_renwicks
if(E.strength < 0)
E.strength = 0
if(active && renwicks_per_field > 0)
var/amount_to_strengthen = min(renwicks_per_field - E.strength, strengthen_rate)
if(E.ticks_recovering > 0 && amount_to_strengthen > 0)
E.Strengthen( min(amount_to_strengthen / 10, 0.1) )
E.ticks_recovering -= 1
else
E.Strengthen(strength_change)
stored_renwicks -= strength_change
E.Strengthen(amount_to_strengthen)
average_field_strength += E.strength
else
E.Strengthen(-E.strength)
average_field_strength /= field.len
if(average_field_strength < 0)
if(average_field_strength < 1)
time_since_fail = 0
else
average_field_strength = 0
@@ -187,12 +189,12 @@
strengthen_rate = 1
else if(strengthen_rate < 0)
strengthen_rate = 0
else if( href_list["max_field_strength"] )
max_field_strength += text2num(href_list["max_field_strength"])
if(max_field_strength > 1000)
max_field_strength = 1000
else if(max_field_strength < 0)
max_field_strength = 0
else if( href_list["target_field_strength"] )
target_field_strength += text2num(href_list["target_field_strength"])
if(target_field_strength > 1000)
target_field_strength = 1000
else if(target_field_strength < 0)
target_field_strength = 0
//
updateDialog()
@@ -252,6 +254,7 @@
*/
/obj/machinery/shield_gen/proc/toggle()
set background = 1
active = !active
power_change()
if(active)
@@ -269,7 +272,7 @@
else
for(var/obj/effect/energy_field/D in field)
field.Remove(D)
del D
D.loc = null
for(var/mob/M in view(5,src))
M << "\icon[src] You hear heavy droning fade out."
@@ -278,6 +281,8 @@
/obj/machinery/shield_gen/proc/get_shielded_turfs()
var/list/out = list()
for(var/turf/T in range(field_radius, src))
world << "turf dist:[get_dist(src,T)]"
if(get_dist(src,T) == field_radius)
out.Add(T)
world << " added"
return out

View File

@@ -1,7 +1,9 @@
//---------- external shield generator
//generates an energy field that loops around any built up area in space (is useless inside) halts movement and airflow, is blocked by walls, windows, airlocks etc
/obj/machinery/shield_gen/external
name = "hull shield generator"
/obj/machinery/shield_gen/external/New()
..()