mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Verb manager & Speech controller Subsystem (#7901)
This commit is contained in:
@@ -18,6 +18,17 @@
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#define MC_AVG_FAST_UP_SLOW_DOWN(average, current) (average > current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current))
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#define MC_AVG_SLOW_UP_FAST_DOWN(average, current) (average < current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current))
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// CHOMPEdit Start
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///creates a running average of "things elapsed" per time period when you need to count via a smaller time period.
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///eg you want an average number of things happening per second but you measure the event every tick (50 milliseconds).
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///make sure both time intervals are in the same units. doesnt work if current_duration > total_duration or if total_duration == 0
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#define MC_AVG_OVER_TIME(average, current, total_duration, current_duration) ((((total_duration) - (current_duration)) / (total_duration)) * (average) + (current))
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#define MC_AVG_MINUTES(average, current, current_duration) (MC_AVG_OVER_TIME(average, current, 1 MINUTES, current_duration))
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#define MC_AVG_SECONDS(average, current, current_duration) (MC_AVG_OVER_TIME(average, current, 1 SECONDS, current_duration))
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// CHOMPEdit End
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#define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;}
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#define START_PROCESSING(Processor, Datum) if (!(Datum.datum_flags & DF_ISPROCESSING)) {Datum.datum_flags |= DF_ISPROCESSING;Processor.processing += Datum}
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@@ -96,3 +107,13 @@ if(current_step == this_step || (initial_step && !resumed)) /* So we start at st
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resumed = 0;\
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current_step = next_step;\
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}
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// CHOMPEdit Start
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#define VERB_MANAGER_SUBSYSTEM_DEF(X) GLOBAL_REAL(SS##X, /datum/controller/subsystem/verb_manager/##X);\
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/datum/controller/subsystem/verb_manager/##X/New(){\
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NEW_SS_GLOBAL(SS##X);\
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PreInit();\
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}\
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/datum/controller/subsystem/verb_manager/##X/fire() {..() /*just so it shows up on the profiler*/} \
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/datum/controller/subsystem/verb_manager/##X
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// CHOMPEdit End
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@@ -2,3 +2,8 @@
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#define CALLBACK new /datum/callback
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#define INVOKE_ASYNC world.ImmediateInvokeAsync
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// CHOMPEdit Start
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/// like CALLBACK but specifically for verb callbacks
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#define VERB_CALLBACK new /datum/callback/verb_callback
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// CHOMPEdit End
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@@ -170,6 +170,8 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
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#define FIRE_PRIORITY_CHAT 400
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#define FIRE_PRIORITY_OVERLAYS 500
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#define FIRE_PRIORITY_TIMER 700
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#define FIRE_PRIORITY_SPEECH_CONTROLLER 900 // CHOMPEdit
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#define FIRE_PRIORITY_DELAYED_VERBS 950 // CHOMPEdit
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#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
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/**
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36
code/__defines/verb_manager_ch.dm
Normal file
36
code/__defines/verb_manager_ch.dm
Normal file
@@ -0,0 +1,36 @@
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/**
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* verb queuing thresholds. remember that since verbs execute after SendMaps the player wont see the effects of the verbs on the game world
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* until SendMaps executes next tick, and then when that later update reaches them. thus most player input has a minimum latency of world.tick_lag + player ping.
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* however thats only for the visual effect of player input, when a verb processes the actual latency of game state changes or semantic latency is effectively 1/2 player ping,
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* unless that verb is queued for the next tick in which case its some number probably smaller than world.tick_lag.
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* so some verbs that represent player input are important enough that we only introduce semantic latency if we absolutely need to.
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* its for this reason why player clicks are handled in SSinput before even movement - semantic latency could cause someone to move out of range
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* when the verb finally processes but it was in range if the verb had processed immediately and overtimed.
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*/
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///queuing tick_usage threshold for verbs that are high enough priority that they only queue if the server is overtiming.
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///ONLY use for critical verbs
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#define VERB_OVERTIME_QUEUE_THRESHOLD 100
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///queuing tick_usage threshold for verbs that need lower latency more than most verbs.
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#define VERB_HIGH_PRIORITY_QUEUE_THRESHOLD 95
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///default queuing tick_usage threshold for most verbs which can allow a small amount of latency to be processed in the next tick
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#define VERB_DEFAULT_QUEUE_THRESHOLD 85
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///attempt to queue this verb process if the server is overloaded. evaluates to FALSE if queuing isnt necessary or if it failed.
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///_verification_args... are only necessary if the verb_manager subsystem youre using checks them in can_queue_verb()
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///if you put anything in _verification_args that ISNT explicitely put in the can_queue_verb() override of the subsystem youre using,
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///it will runtime.
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#define TRY_QUEUE_VERB(_verb_callback, _tick_check, _subsystem_to_use, _verification_args...) (_queue_verb(_verb_callback, _tick_check, _subsystem_to_use, _verification_args))
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///queue wrapper for TRY_QUEUE_VERB() when you want to call the proc if the server isnt overloaded enough to queue
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#define QUEUE_OR_CALL_VERB(_verb_callback, _tick_check, _subsystem_to_use, _verification_args...) \
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if(!TRY_QUEUE_VERB(_verb_callback, _tick_check, _subsystem_to_use, _verification_args)) {\
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_verb_callback:InvokeAsync() \
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};
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//goes straight to SSverb_manager with default tick threshold
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#define DEFAULT_TRY_QUEUE_VERB(_verb_callback, _verification_args...) (TRY_QUEUE_VERB(_verb_callback, VERB_DEFAULT_QUEUE_THRESHOLD, null, _verification_args))
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#define DEFAULT_QUEUE_OR_CALL_VERB(_verb_callback, _verification_args...) QUEUE_OR_CALL_VERB(_verb_callback, VERB_DEFAULT_QUEUE_THRESHOLD, null, _verification_args)
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//default tick threshold but nondefault subsystem
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#define TRY_QUEUE_VERB_FOR(_verb_callback, _subsystem_to_use, _verification_args...) (TRY_QUEUE_VERB(_verb_callback, VERB_DEFAULT_QUEUE_THRESHOLD, _subsystem_to_use, _verification_args))
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#define QUEUE_OR_CALL_VERB_FOR(_verb_callback, _subsystem_to_use, _verification_args...) QUEUE_OR_CALL_VERB(_verb_callback, VERB_DEFAULT_QUEUE_THRESHOLD, _subsystem_to_use, _verification_args)
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5
code/controllers/subsystems/speech_controller_ch.dm
Normal file
5
code/controllers/subsystems/speech_controller_ch.dm
Normal file
@@ -0,0 +1,5 @@
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/// verb_manager subsystem just for handling say's
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VERB_MANAGER_SUBSYSTEM_DEF(speech_controller)
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name = "Speech Controller"
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wait = 1
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priority = FIRE_PRIORITY_SPEECH_CONTROLLER//has to be high priority, second in priority ONLY to SSinput
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165
code/controllers/subsystems/verb_manager_ch.dm
Normal file
165
code/controllers/subsystems/verb_manager_ch.dm
Normal file
@@ -0,0 +1,165 @@
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/**
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* SSverb_manager, a subsystem that runs every tick and runs through its entire queue without yielding like SSinput.
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* this exists because of how the byond tick works and where user inputted verbs are put within it.
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*
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* see TICK_ORDER.md for more info on how the byond tick is structured.
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*
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* The way the MC allots its time is via TICK_LIMIT_RUNNING, it simply subtracts the cost of SendMaps (MAPTICK_LAST_INTERNAL_TICK_USAGE)
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* plus TICK_BYOND_RESERVE from the tick and uses up to that amount of time (minus the percentage of the tick used by the time it executes subsystems)
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* on subsystems running cool things like atmospherics or Life or SSInput or whatever.
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*
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* Without this subsystem, verbs are likely to cause overtime if the MC uses all of the time it has alloted for itself in the tick, and SendMaps
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* uses as much as its expected to, and an expensive verb ends up executing that tick. This is because the MC is completely blind to the cost of
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* verbs, it can't account for it at all. The only chance for verbs to not cause overtime in a tick where the MC used as much of the tick
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* as it alloted itself and where SendMaps costed as much as it was expected to is if the verb(s) take less than TICK_BYOND_RESERVE percent of
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* the tick, which isnt much. Not to mention if SendMaps takes more than 30% of the tick and the MC forces itself to take at least 70% of the
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* normal tick duration which causes ticks to naturally overrun even in the absence of verbs.
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*
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* With this subsystem, the MC can account for the cost of verbs and thus stop major overruns of ticks. This means that the most important subsystems
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* like SSinput can start at the same time they were supposed to, leading to a smoother experience for the player since ticks arent riddled with
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* minor hangs over and over again.
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*/
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SUBSYSTEM_DEF(verb_manager)
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name = "Verb Manager"
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wait = 1
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flags = SS_TICKER | SS_NO_INIT
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priority = FIRE_PRIORITY_DELAYED_VERBS
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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///list of callbacks to procs called from verbs or verblike procs that were executed when the server was overloaded and had to delay to the next tick.
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///this list is ran through every tick, and the subsystem does not yield until this queue is finished.
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var/list/datum/callback/verb_callback/verb_queue = list()
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///running average of how many verb callbacks are executed every second. used for the stat entry
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var/verbs_executed_per_second = 0
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///if TRUE we treat usr's with holders just like usr's without holders. otherwise they always execute immediately
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var/can_queue_admin_verbs = FALSE
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///if this is true all verbs immediately execute and dont queue. in case the mc is fucked or something
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var/FOR_ADMINS_IF_VERBS_FUCKED_immediately_execute_all_verbs = FALSE
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///used for subtypes to determine if they use their own stats for the stat entry
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var/use_default_stats = TRUE
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///if TRUE this will... message admins every time a verb is queued to this subsystem for the next tick with stats.
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///for obvious reasons dont make this be TRUE on the code level this is for admins to turn on
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var/message_admins_on_queue = FALSE
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///always queue if possible. overides can_queue_admin_verbs but not FOR_ADMINS_IF_VERBS_FUCKED_immediately_execute_all_verbs
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var/always_queue = FALSE
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/**
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* queue a callback for the given verb/verblike proc and any given arguments to the specified verb subsystem, so that they process in the next tick.
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* intended to only work with verbs or verblike procs called directly from client input, use as part of TRY_QUEUE_VERB() and co.
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*
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* returns TRUE if the queuing was successful, FALSE otherwise.
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*/
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/proc/_queue_verb(datum/callback/verb_callback/incoming_callback, tick_check, datum/controller/subsystem/verb_manager/subsystem_to_use = SSverb_manager, ...)
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if(QDELETED(incoming_callback))
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var/destroyed_string
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if(!incoming_callback)
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destroyed_string = "callback is null."
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else
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destroyed_string = "callback was deleted [DS2TICKS(world.time - incoming_callback.gc_destroyed)] ticks ago. callback was created [DS2TICKS(world.time) - incoming_callback.creation_time] ticks ago."
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stack_trace("_queue_verb() returned false because it was given a deleted callback! [destroyed_string]")
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return FALSE
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if(!istext(incoming_callback.object) && QDELETED(incoming_callback.object)) //just in case the object is GLOBAL_PROC
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var/destroyed_string
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if(!incoming_callback.object)
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destroyed_string = "callback.object is null."
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else
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destroyed_string = "callback.object was deleted [DS2TICKS(world.time - incoming_callback.object.gc_destroyed)] ticks ago. callback was created [DS2TICKS(world.time) - incoming_callback.creation_time] ticks ago."
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stack_trace("_queue_verb() returned false because it was given a callback acting on a qdeleted object! [destroyed_string]")
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return FALSE
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//we want unit tests to be able to directly call verbs that attempt to queue, and since unit tests should test internal behavior, we want the queue
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//to happen as if it was actually from player input if its called on a mob.
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#ifdef UNIT_TESTS
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if(QDELETED(usr) && ismob(incoming_callback.object))
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incoming_callback.user = WEAKREF(incoming_callback.object)
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var/datum/callback/new_us = CALLBACK(arglist(list(GLOBAL_PROC, GLOBAL_PROC_REF(_queue_verb)) + args.Copy()))
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return world.push_usr(incoming_callback.object, new_us)
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#else
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if(QDELETED(usr) || isnull(usr.client))
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stack_trace("_queue_verb() returned false because it wasnt called from player input!")
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return FALSE
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#endif
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if(!istype(subsystem_to_use))
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stack_trace("_queue_verb() returned false because it was given an invalid subsystem to queue for!")
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return FALSE
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if((TICK_USAGE < tick_check) && !subsystem_to_use.always_queue)
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return FALSE
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var/list/args_to_check = args.Copy()
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args_to_check.Cut(2, 4)//cut out tick_check and subsystem_to_use
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//any subsystem can use the additional arguments to refuse queuing
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if(!subsystem_to_use.can_queue_verb(arglist(args_to_check)))
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return FALSE
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return subsystem_to_use.queue_verb(incoming_callback)
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/**
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* subsystem-specific check for whether a callback can be queued.
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* intended so that subsystem subtypes can verify whether
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*
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* subtypes may include additional arguments here if they need them! you just need to include them properly
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* in TRY_QUEUE_VERB() and co.
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*/
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/datum/controller/subsystem/verb_manager/proc/can_queue_verb(datum/callback/verb_callback/incoming_callback)
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if(always_queue && !FOR_ADMINS_IF_VERBS_FUCKED_immediately_execute_all_verbs)
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return TRUE
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if((usr.client?.holder && !can_queue_admin_verbs) \
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|| (!subsystem_initialized && !(flags & SS_NO_INIT)) \
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|| FOR_ADMINS_IF_VERBS_FUCKED_immediately_execute_all_verbs \
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|| !(runlevels & Master.current_runlevel))
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return FALSE
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return TRUE
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/**
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* queue a callback for the given proc, so that it is invoked in the next tick.
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* intended to only work with verbs or verblike procs called directly from client input, use as part of TRY_QUEUE_VERB()
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*
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* returns TRUE if the queuing was successful, FALSE otherwise.
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*/
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/datum/controller/subsystem/verb_manager/proc/queue_verb(datum/callback/verb_callback/incoming_callback)
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. = FALSE //errored
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if(message_admins_on_queue)
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message_admins("[name] verb queuing: tick usage: [TICK_USAGE]%, proc: [incoming_callback.delegate], object: [incoming_callback.object], usr: [usr]")
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verb_queue += incoming_callback
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return TRUE
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/datum/controller/subsystem/verb_manager/fire(resumed)
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run_verb_queue()
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/// runs through all of this subsystems queue of verb callbacks.
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/// goes through the entire verb queue without yielding.
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/// used so you can flush the queue outside of fire() without interfering with anything else subtype subsystems might do in fire().
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/datum/controller/subsystem/verb_manager/proc/run_verb_queue()
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var/executed_verbs = 0
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for(var/datum/callback/verb_callback/verb_callback as anything in verb_queue)
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if(!istype(verb_callback))
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stack_trace("non /datum/callback/verb_callback inside [name]'s verb_queue!")
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continue
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verb_callback.InvokeAsync()
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executed_verbs++
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verb_queue.Cut()
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verbs_executed_per_second = MC_AVG_SECONDS(verbs_executed_per_second, executed_verbs, wait SECONDS)
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//note that wait SECONDS is incorrect if this is called outside of fire() but because byond is garbage i need to add a timer to rustg to find a valid solution
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/datum/controller/subsystem/verb_manager/stat_entry()
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..("V/S: [round(verbs_executed_per_second, 0.01)]")
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27
code/datums/verb_callbacks_ch.dm
Normal file
27
code/datums/verb_callbacks_ch.dm
Normal file
@@ -0,0 +1,27 @@
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///like normal callbacks but they also record their creation time for measurement purposes
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///they also require the same usr/user that made the callback to both still exist and to still have a client in order to execute
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/datum/callback/verb_callback
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///the tick this callback datum was created in. used for testing latency
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var/creation_time = 0
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/datum/callback/verb_callback/New(thingtocall, proctocall, ...)
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creation_time = DS2TICKS(world.time)
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. = ..()
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#ifndef UNIT_TESTS
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/datum/callback/verb_callback/Invoke(...)
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var/mob/our_user = user?.resolve()
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if(QDELETED(our_user) || isnull(our_user.client))
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return
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var/mob/temp = usr
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. = ..()
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usr = temp
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/datum/callback/verb_callback/InvokeAsync(...)
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var/mob/our_user = user?.resolve()
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if(QDELETED(our_user) || isnull(our_user.client))
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return
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var/mob/temp = usr
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. = ..()
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usr = temp
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#endif
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@@ -143,8 +143,24 @@
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if("openLink")
|
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src << link(href_list["link"])
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|
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// CHOMPEdit Start
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if (hsrc)
|
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var/datum/real_src = hsrc
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if(QDELETED(real_src))
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return
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//fun fact: Topic() acts like a verb and is executed at the end of the tick like other verbs. So we have to queue it if the server is
|
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//overloaded
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if(hsrc && hsrc != holder && DEFAULT_TRY_QUEUE_VERB(VERB_CALLBACK(src, PROC_REF(_Topic), hsrc, href, href_list)))
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return
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..() //redirect to hsrc.Topic()
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||||
///dumb workaround because byond doesnt seem to recognize the Topic() typepath for /datum/proc/Topic() from the client Topic,
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///so we cant queue it without this
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/client/proc/_Topic(datum/hsrc, href, list/href_list)
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return hsrc.Topic(href, href_list)
|
||||
// CHOMPEdit End
|
||||
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||||
//This stops files larger than UPLOAD_LIMIT being sent from client to server via input(), client.Import() etc.
|
||||
/client/AllowUpload(filename, filelength)
|
||||
if(filelength > UPLOAD_LIMIT)
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||||
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||||
@@ -15,6 +15,8 @@
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/mob/verb/say_verb(message as text)
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set name = "Say"
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set category = "IC"
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set instant = TRUE // CHOMPEdit
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||||
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||||
//VOREStation Addition Start
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if(forced_psay)
|
||||
psay(message)
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||||
@@ -22,7 +24,12 @@
|
||||
//VOREStation Addition End
|
||||
|
||||
set_typing_indicator(FALSE)
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usr.say(message)
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// CHOMPEdit Start
|
||||
//queue this message because verbs are scheduled to process after SendMaps in the tick and speech is pretty expensive when it happens.
|
||||
//by queuing this for next tick the mc can compensate for its cost instead of having speech delay the start of the next tick
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||||
if(message)
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||||
QUEUE_OR_CALL_VERB_FOR(VERB_CALLBACK(src, TYPE_PROC_REF(/mob, say), message), SSspeech_controller)
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||||
// CHOMPEdit End
|
||||
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||||
/mob/verb/me_verb(message as message)
|
||||
set name = "Me"
|
||||
|
||||
@@ -351,8 +351,7 @@
|
||||
log_tgui(user, "Action: [act_type] [href_list["payload"]], Window: [window.id], Source: [src_object]")
|
||||
#endif
|
||||
process_status()
|
||||
if(src_object.tgui_act(act_type, payload, src, state))
|
||||
SStgui.update_uis(src_object)
|
||||
DEFAULT_QUEUE_OR_CALL_VERB(VERB_CALLBACK(src, PROC_REF(on_act_message), act_type, payload, state))
|
||||
return FALSE
|
||||
switch(type)
|
||||
if("ready")
|
||||
@@ -380,3 +379,10 @@
|
||||
log_tgui(user, "Fallback Triggered: [href_list["payload"]], Window: [window.id], Source: [src_object]")
|
||||
#endif
|
||||
src_object.tgui_fallback(payload)
|
||||
|
||||
/// Wrapper for behavior to potentially wait until the next tick if the server is overloaded
|
||||
/datum/tgui/proc/on_act_message(act_type, payload, state)
|
||||
if(QDELETED(src) || QDELETED(src_object))
|
||||
return
|
||||
if(src_object.tgui_act(act_type, payload, src, state))
|
||||
SStgui.update_uis(src_object)
|
||||
|
||||
@@ -119,6 +119,7 @@
|
||||
#include "code\__defines\turfs.dm"
|
||||
#include "code\__defines\typeids.dm"
|
||||
#include "code\__defines\unit_tests.dm"
|
||||
#include "code\__defines\verb_manager_ch.dm"
|
||||
#include "code\__defines\vore.dm"
|
||||
#include "code\__defines\vote.dm"
|
||||
#include "code\__defines\vv.dm"
|
||||
@@ -331,6 +332,7 @@
|
||||
#include "code\controllers\subsystems\shuttles.dm"
|
||||
#include "code\controllers\subsystems\skybox.dm"
|
||||
#include "code\controllers\subsystems\sounds.dm"
|
||||
#include "code\controllers\subsystems\speech_controller_ch.dm"
|
||||
#include "code\controllers\subsystems\sqlite.dm"
|
||||
#include "code\controllers\subsystems\statpanel_ch.dm"
|
||||
#include "code\controllers\subsystems\sun.dm"
|
||||
@@ -341,6 +343,7 @@
|
||||
#include "code\controllers\subsystems\time_track.dm"
|
||||
#include "code\controllers\subsystems\timer.dm"
|
||||
#include "code\controllers\subsystems\transcore_vr.dm"
|
||||
#include "code\controllers\subsystems\verb_manager_ch.dm"
|
||||
#include "code\controllers\subsystems\vis_overlays.dm"
|
||||
#include "code\controllers\subsystems\vote.dm"
|
||||
#include "code\controllers\subsystems\webhooks.dm"
|
||||
@@ -388,6 +391,7 @@
|
||||
#include "code\datums\signals.dm"
|
||||
#include "code\datums\soul_link.dm"
|
||||
#include "code\datums\sun.dm"
|
||||
#include "code\datums\verb_callbacks_ch.dm"
|
||||
#include "code\datums\weakrefs.dm"
|
||||
#include "code\datums\autolathe\arms.dm"
|
||||
#include "code\datums\autolathe\arms_vr.dm"
|
||||
|
||||
Reference in New Issue
Block a user