mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-23 05:07:51 +01:00
Merge branch 'master' into upstream-merge-12029
This commit is contained in:
@@ -1,8 +1,9 @@
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||||
/datum/category_item/autolathe/medical/autoinjector
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||||
name = "empty autoinjector"
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||||
path =/obj/item/weapon/reagent_containers/hypospray/autoinjector/empty
|
||||
resources = list(MAT_PLASTIC = 10) //for recycling purposes mostly
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||||
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||||
/datum/category_item/autolathe/medical/autoinjector/biginjector
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||||
name = "empty large autoinjector"
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||||
path =/obj/item/weapon/reagent_containers/hypospray/autoinjector/biginjector/empty
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resources = list(MAT_PLASTIC = 2000)
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resources = list(MAT_PLASTIC = 500)
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||||
@@ -159,16 +159,12 @@
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/obj/item/weapon/cell, //this is a bigger belt, might as well make it hold bigger cells too
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||||
/obj/item/weapon/pipe_dispenser, //bigger belt for bigger tools
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||||
/obj/item/weapon/rcd, //see above
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||||
<<<<<<< HEAD
|
||||
/obj/item/device/quantum_pad_booster
|
||||
=======
|
||||
/obj/item/device/quantum_pad_booster,
|
||||
/obj/item/weapon/inducer,
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||||
/obj/item/stack/material/steel,
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||||
/obj/item/stack/material/glass,
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||||
/obj/item/device/lightreplacer,
|
||||
/obj/item/weapon/pickaxe/plasmacutter
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||||
>>>>>>> 22a34d927bf... Merge pull request #12029 from PastelPrinceDan/beltstufftake2
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||||
)
|
||||
|
||||
|
||||
@@ -533,4 +529,4 @@
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||||
name = "ranger belt"
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||||
desc = "The fancy utility-belt holding the tools, cuffs and gadgets of the Go Go ERT-Rangers. The belt buckle is not real phoron, but it is still surprisingly comfortable to wear."
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||||
icon = 'icons/obj/clothing/ranger.dmi'
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icon_state = "ranger_belt"
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icon_state = "ranger_belt"
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||||
|
||||
@@ -73,7 +73,7 @@
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||||
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||||
/obj/item/rig_module/rad_shield/advanced
|
||||
name = "advanced radiation absorption device"
|
||||
desc = "The acronym of this device - R.A.D. - and its full name both convey the application of the module. It has additional quality notices \
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||||
desc = "The acronym of this device - R.A.D. - and its full name both convey the application of the module. It has a changelog inscribed \
|
||||
on the underside of the casing."
|
||||
use_power_cost = 5
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||||
active_power_cost = 5
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||||
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||||
@@ -86,6 +86,10 @@
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||||
//The actual top-level ranged attack proc
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/mob/living/simple_mob/proc/shoot_target(atom/A)
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set waitfor = FALSE
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if(!istype(A) || QDELETED(A))
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||||
return
|
||||
|
||||
setClickCooldown(get_attack_speed())
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||||
|
||||
face_atom(A)
|
||||
|
||||
@@ -304,6 +304,10 @@
|
||||
|
||||
/mob/living/simple_mob/humanoid/merc/ranged/sniper/shoot_target(atom/A)
|
||||
set waitfor = FALSE
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||||
|
||||
if(!istype(A) || QDELETED(A))
|
||||
return
|
||||
|
||||
setClickCooldown(get_attack_speed())
|
||||
|
||||
face_atom(A)
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||||
|
||||
@@ -62,4 +62,11 @@
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||||
icon_state = "Guilmon_Horns"
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||||
do_colouration = 1
|
||||
color_blend_mode = ICON_MULTIPLY
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||||
|
||||
|
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/datum/sprite_accessory/ears/una_bighorns
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name = "Unathi Big Horns"
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icon = 'icons/mob/Human_face_m.dmi'
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icon_state = "unathi_bighorn"
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do_colouration = 1
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color_blend_mode = ICON_MULTIPLY
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|
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@@ -1,122 +0,0 @@
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||||
/obj/structure/portal_subtle
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name = "portal"
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||||
desc = "Looks unstable. Best to test it with the clown."
|
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icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "portal"
|
||||
density = TRUE
|
||||
unacidable = TRUE//Can't destroy energy portals.
|
||||
var/failchance = 0
|
||||
anchored = TRUE
|
||||
var/obj/structure/portal_subtle/target
|
||||
|
||||
/obj/structure/portal_subtle/Destroy()
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||||
if(target)
|
||||
target.target = null
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||||
target = null
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||||
return ..()
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/obj/structure/portal_subtle/Bumped(mob/M as mob|obj)
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||||
if(istype(M,/mob) && !(istype(M,/mob/living)))
|
||||
return //do not send ghosts, zshadows, ai eyes, etc
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||||
spawn(0)
|
||||
src.teleport(M)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/structure/portal_subtle/Crossed(AM as mob|obj)
|
||||
if(istype(AM,/mob) && !(istype(AM,/mob/living)))
|
||||
return //do not send ghosts, zshadows, ai eyes, etc
|
||||
spawn(0)
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||||
src.teleport(AM)
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||||
return
|
||||
return
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||||
|
||||
/obj/structure/portal_subtle/attack_hand(mob/user as mob)
|
||||
if(istype(user) && !(istype(user,/mob/living)))
|
||||
return //do not send ghosts, zshadows, ai eyes, etc
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||||
spawn(0)
|
||||
src.teleport(user)
|
||||
return
|
||||
return
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||||
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||||
/obj/structure/portal_subtle/proc/teleport(atom/movable/M as mob|obj)
|
||||
if(istype(M, /obj/effect)) //sparks don't teleport
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return
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if (M.anchored&&istype(M, /obj/mecha))
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return
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if (icon_state == "portal1")
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||||
return
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||||
if (!( target ))
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||||
qdel(src)
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||||
return
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||||
if (istype(target, /obj/structure/portal_subtle))
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||||
qdel(src)
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||||
return
|
||||
if (istype(M, /atom/movable))
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if(prob(failchance)) //oh dear a problem, put em in deep space
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src.icon_state = "portal1"
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do_noeffect_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
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else
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do_noeffect_teleport(M, target, 0) ///You will appear on the beacon
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/obj/structure/portal_gateway
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name = "portal"
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desc = "Looks unstable. Best to test it with the clown."
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||||
icon = 'icons/obj/stationobjs_vr.dmi'
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||||
icon_state = "portalgateway"
|
||||
density = TRUE
|
||||
unacidable = TRUE//Can't destroy energy portals.
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/portal_gateway/Bumped(mob/M as mob|obj)
|
||||
if(istype(M,/mob) && !(istype(M,/mob/living)))
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||||
return //do not send ghosts, zshadows, ai eyes, etc
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||||
var/obj/effect/landmark/dest = pick(eventdestinations)
|
||||
if(dest)
|
||||
M << 'sound/effects/phasein.ogg'
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||||
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
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||||
M.forceMove(dest.loc)
|
||||
if(istype(M, /mob/living) && dest.abductor)
|
||||
var/mob/living/L = M
|
||||
//Situations to get the mob out of
|
||||
if(L.buckled)
|
||||
L.buckled.unbuckle_mob()
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||||
if(istype(L.loc,/obj/mecha))
|
||||
var/obj/mecha/ME = L.loc
|
||||
ME.go_out()
|
||||
else if(istype(L.loc,/obj/machinery/sleeper))
|
||||
var/obj/machinery/sleeper/SL = L.loc
|
||||
SL.go_out()
|
||||
else if(istype(L.loc,/obj/machinery/recharge_station))
|
||||
var/obj/machinery/recharge_station/RS = L.loc
|
||||
RS.go_out()
|
||||
if(!issilicon(L)) //Don't drop borg modules...
|
||||
var/list/mob_contents = list() //Things which are actually drained as a result of the above not being null.
|
||||
mob_contents |= L // The recursive check below does not add the object being checked to its list.
|
||||
mob_contents |= recursive_content_check(L, mob_contents, recursion_limit = 3, client_check = 0, sight_check = 0, include_mobs = 1, include_objects = 1, ignore_show_messages = 1)
|
||||
for(var/obj/item/weapon/holder/I in mob_contents)
|
||||
var/obj/item/weapon/holder/H = I
|
||||
var/mob/living/MI = H.held_mob
|
||||
MI.forceMove(get_turf(H))
|
||||
if(!issilicon(MI)) //Don't drop borg modules...
|
||||
for(var/obj/item/II in MI)
|
||||
if(istype(II,/obj/item/weapon/implant) || istype(II,/obj/item/device/nif))
|
||||
continue
|
||||
MI.drop_from_inventory(II, dest.loc)
|
||||
var/obj/effect/landmark/finaldest = pick(awayabductors)
|
||||
MI.forceMove(finaldest.loc)
|
||||
sleep(1)
|
||||
MI.Paralyse(10)
|
||||
MI << 'sound/effects/bamf.ogg'
|
||||
to_chat(MI,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
|
||||
for(var/obj/item/I in L)
|
||||
if(istype(I,/obj/item/weapon/implant) || istype(I,/obj/item/device/nif))
|
||||
continue
|
||||
L.drop_from_inventory(I, dest.loc)
|
||||
var/obj/effect/landmark/finaldest = pick(awayabductors)
|
||||
L.forceMove(finaldest.loc)
|
||||
sleep(1)
|
||||
L.Paralyse(10)
|
||||
L << 'sound/effects/bamf.ogg'
|
||||
to_chat(L,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
|
||||
return
|
||||
@@ -0,0 +1,227 @@
|
||||
/obj/structure/portal_event
|
||||
name = "portal"
|
||||
desc = "It leads to someplace else!"
|
||||
icon = 'icons/obj/stationobjs_vr.dmi'
|
||||
icon_state = "type-d-portal"
|
||||
density = TRUE
|
||||
unacidable = TRUE//Can't destroy energy portals.
|
||||
var/failchance = 0
|
||||
anchored = TRUE
|
||||
var/obj/structure/portal_event/target
|
||||
|
||||
/obj/structure/portal_event/Destroy()
|
||||
if(target)
|
||||
target.target = null
|
||||
target = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/portal_event/Bumped(mob/M as mob|obj)
|
||||
if(istype(M,/mob) && !(istype(M,/mob/living)))
|
||||
return //do not send ghosts, zshadows, ai eyes, etc
|
||||
spawn(0)
|
||||
src.teleport(M)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/structure/portal_event/Crossed(AM as mob|obj)
|
||||
if(istype(AM,/mob) && !(istype(AM,/mob/living)))
|
||||
return //do not send ghosts, zshadows, ai eyes, etc
|
||||
spawn(0)
|
||||
src.teleport(AM)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/structure/portal_event/attack_hand(mob/user as mob)
|
||||
if(!istype(user))
|
||||
return
|
||||
if(!target)
|
||||
if(isliving(user))
|
||||
to_chat(user, "<span class='notice'>Your hand scatters \the [src]...</span>")
|
||||
qdel(src) //Delete portals which aren't set that people mess with.
|
||||
else return //do not send ghosts, zshadows, ai eyes, etc
|
||||
else if(isliving(user) || istype(user, /mob/observer/dead) && user?.client?.holder) //unless they're staff
|
||||
spawn(0)
|
||||
src.teleport(user)
|
||||
|
||||
/obj/structure/portal_event/attack_ghost(var/mob/observer/dead/user)
|
||||
if(!target && user?.client?.holder)
|
||||
to_chat(user, "<span class='notice'>Selecting 'Portal Here' will create and link a portal at your location, while 'Target Here' will create an object that is only visible to ghosts which will act as the target, again at your location. Each option will give you the ability to change portal types, but for all options except 'Select Type' you only get one shot at it, so be sure to experiment with 'Select Type' first if you're not familiar with them.</span>")
|
||||
var/response = tgui_alert(user, "You appear to be staff. This portal has no exit point. If you want to make one, move to where you want it to go, and click the appropriate option, see chat for more info, otherwise click 'Cancel'", "Unbound Portal", list("Cancel","Portal Here","Target Here", "Select Type"))
|
||||
if(response == "Portal Here")
|
||||
target = new type(get_turf(user), src)
|
||||
target.target = src
|
||||
target.icon_state = icon_state
|
||||
var/letsportal = tgui_alert(user, "Would you like to select a different portal type for these portals?", "Change portal", list("No","Yes"))
|
||||
if(letsportal == "Yes")
|
||||
var/portal_icon_selection = select_portal_subtype(user)
|
||||
icon_state = portal_icon_selection
|
||||
target.icon_state = portal_icon_selection
|
||||
if(response == "Target Here")
|
||||
var/obj/structure/portal_target/newtarg = new(get_turf(user))
|
||||
target = newtarg
|
||||
newtarg.target = src
|
||||
var/letsportal = tgui_alert(user, "Would you like to select a different portal type?", "Change portal", list("No","Yes"))
|
||||
if(letsportal == "Yes")
|
||||
user.forceMove(src)
|
||||
icon_state = select_portal_subtype(user)
|
||||
if(response == "Select Type")
|
||||
icon_state = select_portal_subtype(user)
|
||||
return
|
||||
message_admins("The [src]([x],[y],[z]) was given [target]([target.x],[target.y],[target.z]) as a target, and should be ready to use.")
|
||||
else if(user?.client?.holder)
|
||||
src.teleport(user)
|
||||
else return
|
||||
|
||||
/obj/structure/portal_event/proc/select_portal_subtype(user)
|
||||
var/portal_type = tgui_alert(user, "What kind of portal would you like it to be?", "Type Selection", list("Tech (Default)","Star","Weird Green","Pulsing"))
|
||||
var/portal_icon_selection = "type-d-portal"
|
||||
if(portal_type == "Tech (Default)")
|
||||
portal_icon_selection = "type-d-portal"
|
||||
if(portal_type == "Star")
|
||||
var/portal_subtype = tgui_alert(user, "Which subtype would you prefer?", "Subtype Selection", list("Blue","Blue Pulse","Blue Unstable","Red","Red Unstable"))
|
||||
if(portal_subtype == "Blue")
|
||||
portal_icon_selection = "type-a-blue-portal"
|
||||
if(portal_subtype == "Blue Pulse")
|
||||
portal_icon_selection = "type-a-blue-portal-b"
|
||||
if(portal_subtype == "Blue Unstable")
|
||||
portal_icon_selection = "type-a-blue-portal-c"
|
||||
if(portal_subtype == "Red")
|
||||
portal_icon_selection = "type-a-red-portal"
|
||||
if(portal_subtype == "Red Unstable")
|
||||
portal_icon_selection = "type-a-red-portal-b"
|
||||
if(portal_type == "Weird Green")
|
||||
portal_icon_selection = "type-b-portal"
|
||||
if(portal_type == "Pulsing")
|
||||
var/portal_subtype = tgui_alert(user, "Which subtype would you prefer?", "Subtype Selection", list("Blue","Red","Blue/Red Mix", "Yellow"))
|
||||
if(portal_subtype == "Blue")
|
||||
portal_icon_selection = "type-c-blue-portal"
|
||||
if(portal_subtype == "Red")
|
||||
portal_icon_selection = "type-c-red-portal"
|
||||
if(portal_subtype == "Blue/Red Mix")
|
||||
portal_icon_selection = "type-c-mix-portal"
|
||||
if(portal_subtype == "Yellow")
|
||||
portal_icon_selection = "type-c-yellow-portal"
|
||||
return portal_icon_selection
|
||||
|
||||
/obj/structure/portal_event/proc/teleport(atom/movable/M as mob|obj)
|
||||
if(istype(M, /obj/effect)) //sparks don't teleport
|
||||
return
|
||||
if (M.anchored&&istype(M, /obj/mecha))
|
||||
return
|
||||
if (!target)
|
||||
to_chat(M, "<span class='notice'>\The [src] scatters as you pass through it...</span>")
|
||||
qdel(src)
|
||||
return
|
||||
if (!istype(M, /atom/movable))
|
||||
return
|
||||
var/turf/place
|
||||
if(isturf(target))
|
||||
place = src
|
||||
else
|
||||
place = target.loc
|
||||
var/portalfind = FALSE
|
||||
for(var/obj/structure/S in place.contents)
|
||||
if(istype(S, /obj/structure/portal_event))
|
||||
portalfind = TRUE
|
||||
else if (S.density)
|
||||
portalfind = TRUE
|
||||
var/temptarg
|
||||
if(portalfind)
|
||||
var/possible_turfs = place.AdjacentTurfs()
|
||||
if(isemptylist(possible_turfs))
|
||||
to_chat(M, "<span class='notice'>Something blocks your way.</span>")
|
||||
return
|
||||
temptarg = pick(possible_turfs)
|
||||
do_noeffect_teleport(M, temptarg, 0)
|
||||
else if (istype(M, /atom/movable))
|
||||
do_noeffect_teleport(M, target, 0)
|
||||
|
||||
/obj/structure/portal_event/Destroy()
|
||||
if(target)
|
||||
if(istype(target, /obj/structure/portal_event))
|
||||
var/obj/structure/portal_event/P = target
|
||||
P.target = null
|
||||
if(istype(target, /obj/structure/portal_target))
|
||||
var/obj/structure/portal_target/P = target
|
||||
P.target = null
|
||||
qdel_null(target)
|
||||
. = ..()
|
||||
|
||||
/obj/structure/portal_target
|
||||
name = "portal destination"
|
||||
desc = "you shouldn't see this unless you're a ghost"
|
||||
icon = 'icons/obj/stationobjs_vr.dmi'
|
||||
icon_state = "type-b-portal"
|
||||
density = 0
|
||||
alpha = 100
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
var/target
|
||||
|
||||
/obj/structure/portal_target/Destroy()
|
||||
if(target)
|
||||
var/obj/structure/portal_event/T = target
|
||||
T.target = null
|
||||
target = null
|
||||
. = ..()
|
||||
|
||||
/obj/structure/portal_gateway
|
||||
name = "portal"
|
||||
desc = "It leads to someplace else!"
|
||||
icon = 'icons/obj/stationobjs_vr.dmi'
|
||||
icon_state = "portalgateway"
|
||||
density = TRUE
|
||||
unacidable = TRUE//Can't destroy energy portals.
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/portal_gateway/Bumped(mob/M as mob|obj)
|
||||
if(istype(M,/mob) && !(istype(M,/mob/living)))
|
||||
return //do not send ghosts, zshadows, ai eyes, etc
|
||||
var/obj/effect/landmark/dest = pick(eventdestinations)
|
||||
if(dest)
|
||||
M << 'sound/effects/phasein.ogg'
|
||||
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
|
||||
M.forceMove(dest.loc)
|
||||
if(istype(M, /mob/living) && dest.abductor)
|
||||
var/mob/living/L = M
|
||||
//Situations to get the mob out of
|
||||
if(L.buckled)
|
||||
L.buckled.unbuckle_mob()
|
||||
if(istype(L.loc,/obj/mecha))
|
||||
var/obj/mecha/ME = L.loc
|
||||
ME.go_out()
|
||||
else if(istype(L.loc,/obj/machinery/sleeper))
|
||||
var/obj/machinery/sleeper/SL = L.loc
|
||||
SL.go_out()
|
||||
else if(istype(L.loc,/obj/machinery/recharge_station))
|
||||
var/obj/machinery/recharge_station/RS = L.loc
|
||||
RS.go_out()
|
||||
if(!issilicon(L)) //Don't drop borg modules...
|
||||
var/list/mob_contents = list() //Things which are actually drained as a result of the above not being null.
|
||||
mob_contents |= L // The recursive check below does not add the object being checked to its list.
|
||||
mob_contents |= recursive_content_check(L, mob_contents, recursion_limit = 3, client_check = 0, sight_check = 0, include_mobs = 1, include_objects = 1, ignore_show_messages = 1)
|
||||
for(var/obj/item/weapon/holder/I in mob_contents)
|
||||
var/obj/item/weapon/holder/H = I
|
||||
var/mob/living/MI = H.held_mob
|
||||
MI.forceMove(get_turf(H))
|
||||
if(!issilicon(MI)) //Don't drop borg modules...
|
||||
for(var/obj/item/II in MI)
|
||||
if(istype(II,/obj/item/weapon/implant) || istype(II,/obj/item/device/nif))
|
||||
continue
|
||||
MI.drop_from_inventory(II, dest.loc)
|
||||
var/obj/effect/landmark/finaldest = pick(awayabductors)
|
||||
MI.forceMove(finaldest.loc)
|
||||
sleep(1)
|
||||
MI.Paralyse(10)
|
||||
MI << 'sound/effects/bamf.ogg'
|
||||
to_chat(MI,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
|
||||
for(var/obj/item/I in L)
|
||||
if(istype(I,/obj/item/weapon/implant) || istype(I,/obj/item/device/nif))
|
||||
continue
|
||||
L.drop_from_inventory(I, dest.loc)
|
||||
var/obj/effect/landmark/finaldest = pick(awayabductors)
|
||||
L.forceMove(finaldest.loc)
|
||||
sleep(1)
|
||||
L.Paralyse(10)
|
||||
L << 'sound/effects/bamf.ogg'
|
||||
to_chat(L,"<span class='warning'>You're starting to come to. You feel like you've been out for a few minutes, at least...</span>")
|
||||
return
|
||||
@@ -1048,6 +1048,30 @@
|
||||
materials = list(MAT_DURASTEEL = 5000, MAT_GRAPHITE = 3000, MAT_MORPHIUM = 1500, MAT_OSMIUM = 1500, MAT_PHORON = 1750, MAT_VERDANTIUM = 3000, MAT_SUPERMATTER = 2000)
|
||||
build_path = /obj/item/rig_module/teleporter
|
||||
|
||||
/datum/design/item/mechfab/rigsuit/radshield
|
||||
name = "hardsuit radiation absorption device"
|
||||
desc = "A miniaturized radiation absorption array, for use in hardsuits and providing full radiation protection."
|
||||
id = "rig_component_radshield"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_POWER = 3, TECH_BLUESPACE = 4)
|
||||
materials = list(MAT_STEEL = 8000, MAT_GRAPHITE = 3000, MAT_OSMIUM = 1500, MAT_PHORON = 2250, MAT_SILVER = 1500, MAT_GOLD = 1500)
|
||||
build_path = /obj/item/rig_module/rad_shield
|
||||
|
||||
/datum/design/item/mechfab/rigsuit/radshield_adv
|
||||
name = "hardsuit advanced radiation absorption device"
|
||||
desc = "An optimized, miniaturized radiation absorption array, for use in hardsuits and providing full radiation protection. Reduced power draw."
|
||||
id = "rig_component_radshield_adv"
|
||||
req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_POWER = 6, TECH_BLUESPACE = 4)
|
||||
materials = list(MAT_PLASTEEL = 8000, MAT_GRAPHITE = 4000, MAT_OSMIUM = 2000, MAT_PHORON = 3250, MAT_SILVER = 2250, MAT_GOLD = 2250)
|
||||
build_path = /obj/item/rig_module/rad_shield/advanced
|
||||
|
||||
/datum/design/item/mechfab/rigsuit/atmosshield
|
||||
name = "hardsuit atmospheric protection enhancement suite"
|
||||
desc = "An advanced atmospheric protection suite, providing protection against both pressure and heat. At the cost of concerningly high power draw."
|
||||
id = "rig_component_atmosshield"
|
||||
req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_POWER = 6, TECH_BLUESPACE = 4)
|
||||
materials = list(MAT_PLASTEEL = 8000, MAT_DURASTEEL = 4000, MAT_GRAPHITE = 8000, MAT_OSMIUM = 6000, MAT_PHORON = 6000, MAT_SILVER = 4000, MAT_GOLD = 4000)
|
||||
build_path = /obj/item/rig_module/atmos_shield
|
||||
|
||||
/datum/design/item/mechfab/uav/basic
|
||||
name = "UAV - Recon Skimmer"
|
||||
id = "recon_skimmer"
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
var/mob/living/simple_mob/SA = M
|
||||
if(!SA.has_hands)
|
||||
return 0
|
||||
if(size_diff >= 0.50 || mob_size < MOB_SMALL)
|
||||
if(size_diff >= 0.50 || mob_size < MOB_SMALL || size_diff >= get_effective_size())
|
||||
if(buckled)
|
||||
to_chat(usr,"<span class='notice'>You have to unbuckle \the [src] before you pick them up.</span>")
|
||||
return 0
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 80 KiB |
+1
-1
@@ -3471,11 +3471,11 @@
|
||||
#include "code\modules\multiz\hoist.dm"
|
||||
#include "code\modules\multiz\ladder_assembly_vr.dm"
|
||||
#include "code\modules\multiz\ladders.dm"
|
||||
#include "code\modules\multiz\ladders_vr.dm"
|
||||
#include "code\modules\multiz\misc.dm"
|
||||
#include "code\modules\multiz\movement.dm"
|
||||
#include "code\modules\multiz\movement_vr.dm"
|
||||
#include "code\modules\multiz\pipes.dm"
|
||||
#include "code\modules\multiz\portals_vr.dm"
|
||||
#include "code\modules\multiz\stairs.dm"
|
||||
#include "code\modules\multiz\turf.dm"
|
||||
#include "code\modules\multiz\turf_yw.dm"
|
||||
|
||||
Reference in New Issue
Block a user