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better defines
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@@ -787,7 +787,7 @@
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var/image/standing = ..()
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if(taurized) //Special snowflake var on suits
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standing.pixel_x = -16
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standing.layer = BODY_LAYER + 18 // 17 is above tail layer, so will not be covered by taurbody. TAIL_UPPER_LAYER +1
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standing.layer = BODY_LAYER + TAIL_UPPER_LAYER + 1 // 17 is above tail layer, so will not be covered by taurbody. TAIL_UPPER_LAYER +1 //CHOMPEdit
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return standing
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/obj/item/clothing/suit/apply_accessories(var/image/standing)
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@@ -2,9 +2,9 @@
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// For some reason, suit and uniform already has this funcitonality, but shoes do not.
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//Duplicate defines so the code below can compile. See non-modular update_icons.dm for proper placement.
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#define SHOES_LAYER_ALT 10 //Shoe-slot item (when set to be under uniform via verb)
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/*#define SHOES_LAYER_ALT 10 //Shoe-slot item (when set to be under uniform via verb)
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#define SHOES_LAYER 13 //Shoe-slot item
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#define VORE_BELLY_LAYER 33 //Should be the same that it is in update_icons.dm
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#define VORE_BELLY_LAYER 33 //Should be the same that it is in update_icons.dm*/
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/mob/living/carbon/human/update_inv_shoes()
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//. = ..()
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