Merge pull request #5248 from Verkister/yumtastyearpieces

Adds a verb to toggle headset icon visibility.
This commit is contained in:
Razgriz
2022-11-10 12:54:47 -07:00
committed by GitHub
3 changed files with 45 additions and 19 deletions
@@ -739,16 +739,34 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
if(!l_ear && !r_ear)
return //Why bother, if no ear sprites
if(hide_headset) //CHOMPEdit Start
if(l_ear && istype(l_ear, /obj/item/device/radio/headset)) //No need to generate blank images if only headsets are present.
if(!r_ear || istype(r_ear, /obj/item/device/radio/headset))
return
if(r_ear && istype(r_ear, /obj/item/device/radio/headset))
if(!l_ear || istype(l_ear, /obj/item/device/radio/headset))
return
// Blank image upon which to layer left & right overlays.
var/image/both = image(icon = 'icons/effects/effects.dmi', icon_state = "nothing", layer = BODY_LAYER+EARS_LAYER)
if(l_ear)
var/image/standing = l_ear.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_l_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
both.add_overlay(standing)
if(istype(l_ear, /obj/item/device/radio/headset))
if(!hide_headset)
var/image/standing = l_ear.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_l_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
both.add_overlay(standing)
else
var/image/standing = l_ear.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_l_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
both.add_overlay(standing)
if(r_ear)
var/image/standing = r_ear.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_r_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
both.add_overlay(standing)
if(istype(r_ear, /obj/item/device/radio/headset))
if(!hide_headset)
var/image/standing = r_ear.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_r_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
both.add_overlay(standing)
else
var/image/standing = r_ear.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_r_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
both.add_overlay(standing) //CHOMPEdit End
overlays_standing[EARS_LAYER] = both
apply_layer(EARS_LAYER)
@@ -1,18 +1,25 @@
/mob/living/carbon/human/update_fullness()
var/previous_stomach_fullness = vore_fullness_ex["stomach"]
var/previous_taur_fullness = vore_fullness_ex["taur belly"]
//update_vore_tail_sprite()
//update_vore_belly_sprite()
. = ..()
if(vore_fullness_ex["stomach"] != previous_stomach_fullness)
update_vore_belly_sprite()
if(vore_fullness_ex["taur belly"] != previous_taur_fullness)
update_vore_tail_sprite()
var/previous_stomach_fullness = vore_fullness_ex["stomach"]
var/previous_taur_fullness = vore_fullness_ex["taur belly"]
//update_vore_tail_sprite()
//update_vore_belly_sprite()
. = ..()
if(vore_fullness_ex["stomach"] != previous_stomach_fullness)
update_vore_belly_sprite()
if(vore_fullness_ex["taur belly"] != previous_taur_fullness)
update_vore_tail_sprite()
/mob/living/carbon/human/vs_animate(var/belly_to_animate)
if(belly_to_animate == "stomach")
vore_belly_animation()
else if(belly_to_animate == "taur belly")
vore_tail_animation()
else
return
if(belly_to_animate == "stomach")
vore_belly_animation()
else if(belly_to_animate == "taur belly")
vore_tail_animation()
else
return
/mob/living/carbon/human/verb/hide_headset()
set name = "Show/Hide Headset"
set category = "IC"
set desc = "Toggle headset worn icon visibility."
hide_headset = !hide_headset
update_inv_ears()
@@ -9,3 +9,4 @@
vore_icon_bellies = list("stomach", "taur belly")
var/struggle_anim_stomach = FALSE
var/struggle_anim_taur = FALSE
var/hide_headset = FALSE