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Merge pull request #5248 from Verkister/yumtastyearpieces
Adds a verb to toggle headset icon visibility.
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@@ -739,16 +739,34 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
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if(!l_ear && !r_ear)
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return //Why bother, if no ear sprites
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if(hide_headset) //CHOMPEdit Start
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if(l_ear && istype(l_ear, /obj/item/device/radio/headset)) //No need to generate blank images if only headsets are present.
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if(!r_ear || istype(r_ear, /obj/item/device/radio/headset))
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return
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if(r_ear && istype(r_ear, /obj/item/device/radio/headset))
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if(!l_ear || istype(l_ear, /obj/item/device/radio/headset))
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return
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// Blank image upon which to layer left & right overlays.
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var/image/both = image(icon = 'icons/effects/effects.dmi', icon_state = "nothing", layer = BODY_LAYER+EARS_LAYER)
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if(l_ear)
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var/image/standing = l_ear.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_l_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
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both.add_overlay(standing)
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if(istype(l_ear, /obj/item/device/radio/headset))
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if(!hide_headset)
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var/image/standing = l_ear.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_l_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
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both.add_overlay(standing)
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else
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var/image/standing = l_ear.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_l_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
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both.add_overlay(standing)
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if(r_ear)
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var/image/standing = r_ear.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_r_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
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both.add_overlay(standing)
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if(istype(r_ear, /obj/item/device/radio/headset))
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if(!hide_headset)
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var/image/standing = r_ear.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_r_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
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both.add_overlay(standing)
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else
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var/image/standing = r_ear.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_r_ear_str, default_icon = INV_EARS_DEF_ICON, default_layer = EARS_LAYER)
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both.add_overlay(standing) //CHOMPEdit End
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overlays_standing[EARS_LAYER] = both
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apply_layer(EARS_LAYER)
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