mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Merge with dev-freeze.
This commit is contained in:
@@ -6,16 +6,13 @@
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/obj/machinery/porta_turret
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name = "turret"
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icon = 'icons/obj/turrets.dmi'
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icon_state = "grey_target_prism"
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icon_state = "turretCover"
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anchored = 1
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layer = 3
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invisibility = INVISIBILITY_LEVEL_TWO //the turret is invisible if it's inside its cover
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density = 1
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density = 0
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use_power = 1 //this turret uses and requires power
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idle_power_usage = 50 //when inactive, this turret takes up constant 50 Equipment power
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active_power_usage = 300 //when active, this turret takes up constant 300 Equipment power
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req_access = null
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req_one_access = list(access_security, access_heads)
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power_channel = EQUIP //drains power from the EQUIPMENT channel
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var/raised = 0 //if the turret cover is "open" and the turret is raised
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@@ -34,7 +31,6 @@
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var/iconholder = null //holder for the icon_state. 1 for orange sprite, null for blue.
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var/egun = null //holder to handle certain guns switching bullettypes
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var/obj/machinery/porta_turret_cover/cover = null //the cover that is covering this turret
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var/last_fired = 0 //1: if the turret is cooling down from a shot, 0: turret is ready to fire
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var/shot_delay = 15 //1.5 seconds between each shot
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@@ -60,22 +56,43 @@
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var/wrenching = 0
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var/last_target //last target fired at, prevents turrets from erratically firing at all valid targets in range
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/obj/machinery/porta_turret/crescent
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enabled = 0
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ailock = 1
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check_synth = 0
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check_access = 1
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check_arrest = 1
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check_records = 1
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check_weapons = 1
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check_anomalies = 1
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/obj/machinery/porta_turret/stationary
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ailock = 1
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lethal = 1
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installation = /obj/item/weapon/gun/energy/laser
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/obj/machinery/porta_turret/New()
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..()
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icon_state = "grey_target_prism"
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req_access.Cut()
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req_one_access = list(access_security, access_heads)
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//Sets up a spark system
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spark_system = new /datum/effect/effect/system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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cover = new /obj/machinery/porta_turret_cover(loc)
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cover.Parent_Turret = src
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setup()
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/obj/machinery/porta_turret/crescent/New()
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..()
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req_one_access.Cut()
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req_access = list(access_cent_specops)
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/obj/machinery/porta_turret/Destroy()
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qdel(spark_system)
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spark_system = null
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. = ..()
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/obj/machinery/porta_turret/proc/setup()
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var/obj/item/weapon/gun/energy/E = installation //All energy-based weapons are applicable
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//var/obj/item/ammo_casing/shottype = E.projectile_type
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@@ -127,31 +144,30 @@
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eshot_sound = 'sound/weapons/Laser.ogg'
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egun = 1
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var/list/turret_icons
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/obj/machinery/porta_turret/update_icon()
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if(!anchored)
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icon_state = "turretCover"
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return
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if(!turret_icons)
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turret_icons = list()
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turret_icons["open"] = image(icon, "openTurretCover")
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underlays.Cut()
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underlays += turret_icons["open"]
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if(stat & BROKEN)
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icon_state = "destroyed_target_prism"
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else
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if(powered())
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if(enabled)
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if(iconholder)
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//lasers have a orange icon
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icon_state = "orange_target_prism"
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else
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//almost everything has a blue icon
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icon_state = "target_prism"
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else if(raised || raising)
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if(powered() && enabled)
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if(iconholder)
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//lasers have a orange icon
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icon_state = "orange_target_prism"
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else
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icon_state = "grey_target_prism"
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//almost everything has a blue icon
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icon_state = "target_prism"
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else
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icon_state = "grey_target_prism"
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/obj/machinery/porta_turret/Destroy()
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//deletes its own cover with it
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qdel(cover)
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cover = null
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..()
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else
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icon_state = "turretCover"
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/obj/machinery/porta_turret/proc/isLocked(mob/user)
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if(ailock && user.isSilicon())
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@@ -298,17 +314,13 @@
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if(!anchored)
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playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
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anchored = 1
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invisibility = INVISIBILITY_LEVEL_TWO
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update_icon()
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user << "<span class='notice'>You secure the exterior bolts on the turret.</span>"
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create_cover()
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else if(anchored)
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playsound(loc, 'sound/items/Ratchet.ogg', 100, 1)
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anchored = 0
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user << "<span class='notice'>You unsecure the exterior bolts on the turret.</span>"
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invisibility = 0
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update_icon()
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qdel(cover) //deletes the cover, and the turret instance itself becomes its own cover.
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wrenching = 0
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else if(istype(I, /obj/item/weapon/card/id)||istype(I, /obj/item/device/pda))
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@@ -347,6 +359,11 @@
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return 1
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/obj/machinery/porta_turret/proc/take_damage(var/force)
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if(!raised && !raising)
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force = force / 8
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if(force < 5)
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return
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health -= force
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if (force > 5 && prob(45))
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spark_system.start()
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@@ -354,7 +371,6 @@
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die() //the death process :(
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/obj/machinery/porta_turret/bullet_act(obj/item/projectile/Proj)
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if(Proj.damage_type == HALLOSS)
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return
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@@ -397,34 +413,19 @@
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if (prob(25))
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qdel(src)
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else
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take_damage(150) //should instakill most turrets
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take_damage(initial(health) * 8) //should instakill most turrets
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if (3)
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take_damage(50)
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take_damage(initial(health) * 8 / 3)
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/obj/machinery/porta_turret/proc/die() //called when the turret dies, ie, health <= 0
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health = 0
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density = 0
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stat |= BROKEN //enables the BROKEN bit
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invisibility = 0
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spark_system.start() //creates some sparks because they look cool
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density = 1
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update_icon()
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qdel(cover) //deletes the cover - no need on keeping it there!
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/obj/machinery/porta_turret/proc/create_cover()
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if(cover == null && anchored)
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cover = new /obj/machinery/porta_turret_cover(loc) //if the turret has no cover and is anchored, give it a cover
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cover.Parent_Turret = src //assign the cover its Parent_Turret, which would be this (src)
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/obj/machinery/porta_turret/process()
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//the main machinery process
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if(cover == null && anchored) //if it has no cover and is anchored
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if(stat & BROKEN) //if the turret is borked
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qdel(cover) //delete its cover, assuming it has one. Workaround for a pesky little bug
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else
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create_cover()
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if(stat & (NOPOWER|BROKEN))
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//if the turret has no power or is broken, make the turret pop down if it hasn't already
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popDown()
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@@ -516,7 +517,7 @@
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if(emagged)
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return 10
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return H.assess_perp(src, check_weapons, check_records, check_arrest)
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return H.assess_perp(src, check_access, check_weapons, check_records, check_arrest)
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/obj/machinery/porta_turret/proc/tryToShootAt(var/list/mob/living/targets)
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if(targets.len && last_target && (last_target in targets) && target(last_target))
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@@ -536,14 +537,16 @@
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return
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if(stat & BROKEN)
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return
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invisibility = 0
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raising = 1
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flick("popup", cover)
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set_raised_raising(raised, 1)
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update_icon()
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var/atom/flick_holder = PoolOrNew(/atom/movable/porta_turret_cover, loc)
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flick_holder.layer = layer + 0.1
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flick("popup", flick_holder)
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sleep(10)
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raising = 0
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cover.icon_state = "openTurretCover"
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raised = 1
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layer = 4
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qdel(flick_holder)
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set_raised_raising(1, 0)
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update_icon()
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/obj/machinery/porta_turret/proc/popDown() //pops the turret down
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@@ -554,16 +557,23 @@
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return
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if(stat & BROKEN)
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return
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layer = 3
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raising = 1
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flick("popdown", cover)
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sleep(10)
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raising = 0
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cover.icon_state = "turretCover"
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raised = 0
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invisibility = INVISIBILITY_LEVEL_TWO
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set_raised_raising(raised, 1)
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update_icon()
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var/atom/flick_holder = PoolOrNew(/atom/movable/porta_turret_cover, loc)
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flick_holder.layer = layer + 0.1
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flick("popdown", flick_holder)
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sleep(10)
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qdel(flick_holder)
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set_raised_raising(0, 0)
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update_icon()
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/obj/machinery/porta_turret/proc/set_raised_raising(var/raised, var/raising)
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src.raised = raised
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src.raising = raising
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density = raised || raising
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/obj/machinery/porta_turret/proc/target(var/mob/living/target)
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if(disabled)
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return
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@@ -811,9 +821,6 @@
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Turret.enabled = 0
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Turret.setup()
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// Turret.cover=new/obj/machinery/porta_turret_cover(loc)
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// Turret.cover.Parent_Turret=Turret
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// Turret.cover.name = finish_name
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qdel(src) // qdel
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else if(istype(I, /obj/item/weapon/crowbar))
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@@ -832,6 +839,7 @@
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finish_name = t
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return
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..()
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@@ -857,32 +865,5 @@
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/obj/machinery/porta_turret_construct/attack_ai()
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return
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/************************
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* PORTABLE TURRET COVER *
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************************/
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/obj/machinery/porta_turret_cover
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name = "turret"
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/atom/movable/porta_turret_cover
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icon = 'icons/obj/turrets.dmi'
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icon_state = "turretCover"
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anchored = 1
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layer = 3.5
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density = 0
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var/obj/machinery/porta_turret/Parent_Turret = null
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/obj/machinery/porta_turret_cover/Destroy()
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Parent_Turret = null
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..()
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/obj/machinery/porta_turret_cover/attack_ai(mob/user)
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return attack_hand(user)
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/obj/machinery/porta_turret_cover/attack_hand(mob/user)
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return Parent_Turret.attack_hand(user)
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/obj/machinery/porta_turret_cover/Topic(href, href_list)
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Parent_Turret.Topic(href, href_list, 1) // Calling another object's Topic requires that we claim to not have a window, otherwise BYOND's base proc will runtime.
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/obj/machinery/porta_turret_cover/attackby(obj/item/I, mob/user)
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Parent_Turret.attackby(I, user)
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@@ -342,7 +342,7 @@
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if(emagged)
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return 10
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return M.assess_perp(access_scanner, idcheck, check_records, check_arrest)
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return M.assess_perp(access_scanner, 0, idcheck, check_records, check_arrest)
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/mob/living/bot/secbot/proc/patrol_step()
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if(loc == patrol_target)
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@@ -392,6 +392,7 @@
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'html/hard-hat-exclamation.png',
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'html/image-minus.png',
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'html/image-plus.png',
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'html/map-pencil.png',
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'html/music-minus.png',
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'html/music-plus.png',
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'html/tick-circle.png',
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@@ -626,13 +626,13 @@ proc/is_blind(A)
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return client && client.inactivity < active MINUTES
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#define SAFE_PERP -50
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/mob/living/proc/assess_perp(var/auth_weapons, var/check_records, var/check_arrest)
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/mob/living/proc/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest)
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if(stat == DEAD)
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return SAFE_PERP
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return 0
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/mob/living/carbon/human/assess_perp(var/obj/access_obj, var/auth_weapons, var/check_records, var/check_arrest)
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/mob/living/carbon/human/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest)
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var/threatcount = ..()
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if(. == SAFE_PERP)
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return SAFE_PERP
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@@ -644,6 +644,9 @@ proc/is_blind(A)
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// A proper CentCom id is hard currency.
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else if(id && istype(id, /obj/item/weapon/card/id/centcom))
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return SAFE_PERP
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if(check_access && !access_obj.allowed(src))
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threatcount += 4
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if(auth_weapons && !access_obj.allowed(src))
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if(istype(l_hand, /obj/item/weapon/gun) || istype(l_hand, /obj/item/weapon/melee))
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@@ -672,7 +675,7 @@ proc/is_blind(A)
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return threatcount
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/mob/living/simple_animal/hostile/assess_perp(var/obj/access_obj, var/auth_weapons, var/check_records, var/check_arrest)
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/mob/living/simple_animal/hostile/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest)
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var/threatcount = ..()
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if(. == SAFE_PERP)
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return SAFE_PERP
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@@ -33,10 +33,10 @@
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var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
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sparks.set_up(3, 0, get_turf(M))
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sparks.start()
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//
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M.Move(pick(trange(50, get_turf(holder))))
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M.Move(pick(trange(50, T)))
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sparks = new /datum/effect/effect/system/spark_spread()
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sparks.set_up(3, 0, get_turf(M))
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sparks.set_up(3, 0, M.loc)
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sparks.start()
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/datum/artifact_effect/teleport/DoEffectPulse()
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@@ -52,8 +52,8 @@
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var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
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sparks.set_up(3, 0, get_turf(M))
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sparks.start()
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//
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M.loc = pick(orange(get_turf(T), 50))
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M.Move(pick(trange(50, T)))
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sparks = new /datum/effect/effect/system/spark_spread()
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sparks.set_up(3, 0, get_turf(M))
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sparks.set_up(3, 0, M.loc)
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sparks.start()
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@@ -259,9 +259,11 @@
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if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
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l.hallucination = max(0, min(200, l.hallucination + power * config_hallucination_power * sqrt( 1 / max(1,get_dist(l, src)) ) ) )
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//adjusted range so that a power of 300 (pretty high) results in 8 tiles, roughly the distance from the core to the engine monitoring room.
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for(var/mob/living/l in range(src, round(sqrt(power / 5))))
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var/rads = (power / 10) * sqrt( 1 / get_dist(l, src) )
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//adjusted range so that a power of 170 (pretty high) results in 9 tiles, roughly the distance from the core to the engine monitoring room.
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//note that the rads given at the maximum range is a constant 0.2 - as power increases the maximum range merely increases.
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for(var/mob/living/l in range(src, round(sqrt(power / 2))))
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var/radius = max(get_dist(l, src), 1)
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var/rads = (power / 10) * ( 1 / (radius**2) )
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l.apply_effect(rads, IRRADIATE)
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power -= (power/DECAY_FACTOR)**3 //energy losses due to radiation
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7
html/changelogs/PsiOmegaDelta-SinglePortableUnit.yml
Normal file
7
html/changelogs/PsiOmegaDelta-SinglePortableUnit.yml
Normal file
@@ -0,0 +1,7 @@
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author: PsiOmegaDelta
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delete-after: True
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changes:
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- tweak: "Portable turrets now only blocks movement while deployed."
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- tweak: "Portable turrets are no longer invincible while undeployed, however they have increased damage resistance in this state."
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- bugfix: "Crescent portable turrets should no longer act up during attempts to (un)wrench and alter their settings."
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1641
maps/exodus-2.dmm
1641
maps/exodus-2.dmm
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user