Merge pull request #3179 from VOREStation/vplk-fish

Added a few fish as simple animals
This commit is contained in:
Anewbe
2017-03-30 15:37:46 -05:00
committed by GitHub
3 changed files with 74 additions and 0 deletions

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// Different types of fish! They are all subtypes of this tho
/mob/living/simple_animal/fish
name = "fish"
desc = "Its a fishy. No touchy fishy."
icon = 'icons/mob/fish.dmi'
meat_type = /obj/item/weapon/reagent_containers/food/snacks
// By defautl they can be in any water turf. Subtypes might restrict to deep/shallow etc
var/global/list/suitable_turf_types = list(
/turf/simulated/floor/beach/water,
/turf/simulated/floor/beach/coastline,
/turf/simulated/floor/holofloor/beach/water,
/turf/simulated/floor/holofloor/beach/coastline,
/turf/simulated/floor/water
)
// Don't swim out of the water
/mob/living/simple_animal/fish/handle_wander_movement()
if(isturf(src.loc) && !resting && !buckled && canmove) //Physically capable of moving?
lifes_since_move++ //Increment turns since move (turns are life() cycles)
if(lifes_since_move >= turns_per_move)
if(!(stop_when_pulled && pulledby)) //Some animals don't move when pulled
var/moving_to = 0 // otherwise it always picks 4, fuck if I know. Did I mention fuck BYOND
moving_to = pick(cardinal)
dir = moving_to //How about we turn them the direction they are moving, yay.
var/turf/T = get_step(src,moving_to)
if(T && is_type_in_list(T, suitable_turf_types))
Move(T)
lifes_since_move = 0
// Take damage if we are not in water
/mob/living/simple_animal/fish/handle_breathing()
var/turf/T = get_turf(src)
if(T && !is_type_in_list(T, suitable_turf_types))
if(prob(50))
say(pick("Blub", "Glub", "Burble"))
adjustBruteLoss(unsuitable_atoms_damage)
/mob/living/simple_animal/fish/bass
name = "bass"
icon_state = "bass-swim"
icon_living = "bass-swim"
icon_dead = "bass-dead"
/mob/living/simple_animal/fish/trout
name = "trout"
icon_state = "trout-swim"
icon_living = "trout-swim"
icon_dead = "trout-dead"
/mob/living/simple_animal/fish/salmon
name = "salmon"
icon_state = "salmon-swim"
icon_living = "salmon-swim"
icon_dead = "salmon-dead"
/mob/living/simple_animal/fish/perch
name = "perch"
icon_state = "perch-swim"
icon_living = "perch-swim"
icon_dead = "perch-dead"
/mob/living/simple_animal/fish/pike
name = "pike"
icon_state = "pike-swim"
icon_living = "pike-swim"
icon_dead = "pike-dead"
/mob/living/simple_animal/fish/koi
name = "koi"
icon_state = "koi-swim"
icon_living = "koi-swim"
icon_dead = "koi-dead"

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#include "code\modules\mob\living\simple_animal\animals\corgi.dm"
#include "code\modules\mob\living\simple_animal\animals\crab.dm"
#include "code\modules\mob\living\simple_animal\animals\farm_animals.dm"
#include "code\modules\mob\living\simple_animal\animals\fish.dm"
#include "code\modules\mob\living\simple_animal\animals\giant_spider.dm"
#include "code\modules\mob\living\simple_animal\animals\goose.dm"
#include "code\modules\mob\living\simple_animal\animals\lizard.dm"