Cleans up and updates votes

Absolute pathing, overall cleanup.
Removed two useless vars, simplified process().
Defines instead of strings.
Added "unvote" option that removes your vote.
Vote window now sized according to amount of options.
Added vote controller to debug controller list.
This commit is contained in:
Kelenius
2016-03-07 20:41:39 +03:00
parent 5286b8426e
commit 9aac404c73
2 changed files with 355 additions and 365 deletions

View File

@@ -1,9 +1,15 @@
var/datum/controller/vote/vote = new()
var/global/list/round_voters = list() //Keeps track of the individuals voting for a given round, for use in forcedrafting.
var/global/list/round_voters = list() // Keeps track of the individuals voting for a given round, for use in forcedrafting.
datum/controller/vote
var/initiator = null
#define VOTE_RESTART "restart"
#define VOTE_GAMEMODE "gamemode"
#define VOTE_CREW_TRANSFER "crew_transfer"
#define VOTE_ADD_ANTAGONIST "add_antagonist"
#define VOTE_CUSTOM "custom"
/datum/controller/vote
var/initiator = null // Key of the one who started the vote or "the server"
var/started_time = null
var/time_remaining = 0
var/mode = null
@@ -11,385 +17,366 @@ datum/controller/vote
var/list/choices = list()
var/list/gamemode_names = list()
var/list/voted = list()
var/list/voting = list()
var/list/current_votes = list()
var/list/additional_text = list()
var/auto_muted = 0
New()
if(vote != src)
if(istype(vote))
del(vote)
vote = src
/datum/controller/vote/New()
if(vote != src)
if(istype(vote))
del(vote)
vote = src
proc/process() //called by master_controller
if(mode)
// No more change mode votes after the game has started.
// 3 is GAME_STATE_PLAYING, but that #define is undefined for some reason
if(mode == "gamemode" && ticker.current_state >= 2)
world << "<b>Voting aborted due to game start.</b>"
src.reset()
return
/datum/controller/vote/proc/process() //called by master_controller
if(mode)
// No more change mode votes after the game has started.
if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP)
world << "<b>Voting aborted due to game start.</b>"
src.reset()
return
// Calculate how much time is remaining by comparing current time, to time of vote start,
// plus vote duration
time_remaining = round((started_time + config.vote_period - world.time)/10)
if(time_remaining < 0)
result()
for(var/client/C in voting)
if(C)
C << browse(null,"window=vote")
reset()
else
for(var/client/C in voting)
if(C)
C << browse(vote.interface(C),"window=vote")
voting.Cut()
proc/autotransfer()
initiate_vote("crew_transfer","the server", 1)
log_debug("The server has called a crew transfer vote")
proc/autogamemode()
initiate_vote("gamemode","the server", 1)
log_debug("The server has called a gamemode vote")
proc/reset()
initiator = null
time_remaining = 0
mode = null
question = null
choices.Cut()
voted.Cut()
voting.Cut()
current_votes.Cut()
additional_text.Cut()
proc/get_result()
//get the highest number of votes
var/greatest_votes = 0
var/total_votes = 0
for(var/option in choices)
var/votes = choices[option]
total_votes += votes
if(votes > greatest_votes)
greatest_votes = votes
//default-vote for everyone who didn't vote
if(!config.vote_no_default && choices.len)
var/non_voters = (clients.len - total_votes)
if(non_voters > 0)
if(mode == "restart")
choices["Continue Playing"] += non_voters
if(choices["Continue Playing"] >= greatest_votes)
greatest_votes = choices["Continue Playing"]
else if(mode == "gamemode")
if(master_mode in choices)
choices[master_mode] += non_voters
if(choices[master_mode] >= greatest_votes)
greatest_votes = choices[master_mode]
else if(mode == "crew_transfer")
var/factor = 0.5
switch(world.time / (10 * 60)) // minutes
if(0 to 60)
factor = 0.5
if(61 to 120)
factor = 0.8
if(121 to 240)
factor = 1
if(241 to 300)
factor = 1.2
else
factor = 1.4
choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
world << "<font color='purple'>Crew Transfer Factor: [factor]</font>"
greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
//get all options with that many votes and return them in a list
. = list()
if(greatest_votes)
for(var/option in choices)
if(choices[option] == greatest_votes)
. += option
return .
proc/announce_result()
var/list/winners = get_result()
var/text
if(winners.len > 0)
if(winners.len > 1)
if(mode != "gamemode" || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
text = "<b>Vote Tied Between:</b>\n"
for(var/option in winners)
text += "\t[option]\n"
. = pick(winners)
for(var/key in current_votes)
if(choices[current_votes[key]] == .)
round_voters += key // Keep track of who voted for the winning round.
if((mode == "gamemode" && . == "Extended") || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes
text += "<b>Vote Result: [.]</b>"
else
if(mode != "gamemode")
text += "<b>Vote Result: [.]</b>"
else
text += "<b>The vote has ended.</b>" // What will be shown if it is a gamemode vote that isn't extended
else
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
if(mode == "add_antagonist")
antag_add_failed = 1
log_vote(text)
world << "<font color='purple'>[text]</font>"
return .
proc/result()
. = announce_result()
var/restart = 0
if(.)
switch(mode)
if("restart")
if(. == "Restart Round")
restart = 1
if("gamemode")
if(master_mode != .)
world.save_mode(.)
if(ticker && ticker.mode)
restart = 1
else
master_mode = .
if("crew_transfer")
if(. == "Initiate Crew Transfer")
init_shift_change(null, 1)
if("add_antagonist")
if(isnull(.) || . == "None")
antag_add_failed = 1
else
additional_antag_types |= antag_names_to_ids[.]
if(mode == "gamemode") //fire this even if the vote fails.
if(!round_progressing)
round_progressing = 1
world << "<font color='red'><b>The round will start soon.</b></font>"
if(restart)
world << "World restarting due to vote..."
feedback_set_details("end_error","restart vote")
if(blackbox) blackbox.save_all_data_to_sql()
sleep(50)
log_game("Rebooting due to restart vote")
world.Reboot()
return .
proc/submit_vote(var/ckey, var/vote)
if(mode)
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
return 0
if(vote && vote >= 1 && vote <= choices.len)
if(current_votes[ckey])
choices[choices[current_votes[ckey]]]--
voted += usr.ckey
choices[choices[vote]]++ //check this
current_votes[ckey] = vote
return vote
return 0
proc/initiate_vote(var/vote_type, var/initiator_key, var/automatic = 0)
if(!mode)
if(started_time != null && !(check_rights(R_ADMIN) || automatic))
var/next_allowed_time = (started_time + config.vote_delay)
if(next_allowed_time > world.time)
return 0
// Calculate how much time is remaining by comparing current time, to time of vote start,
// plus vote duration
time_remaining = round((started_time + config.vote_period - world.time)/10)
if(time_remaining < 0)
result()
reset()
switch(vote_type)
if("restart")
choices.Add("Restart Round","Continue Playing")
if("gamemode")
if(ticker.current_state >= 2)
return 0
choices.Add(config.votable_modes)
for (var/F in choices)
var/datum/game_mode/M = gamemode_cache[F]
if(!M)
continue
gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works
additional_text.Add("<td align = 'center'>[M.required_players]</td>")
gamemode_names["secret"] = "Secret"
if("crew_transfer")
if(check_rights(R_ADMIN|R_MOD, 0))
question = "End the shift?"
choices.Add("Initiate Crew Transfer", "Continue The Round")
/datum/controller/vote/proc/autotransfer()
initiate_vote(VOTE_CREW_TRANSFER, "the server", 1)
log_debug("The server has called a crew transfer vote")
/datum/controller/vote/proc/autogamemode()
initiate_vote(VOTE_GAMEMODE, "the server", 1)
log_debug("The server has called a gamemode vote")
/datum/controller/vote/proc/reset()
initiator = null
time_remaining = 0
mode = null
question = null
choices.Cut()
voted.Cut()
current_votes.Cut()
additional_text.Cut()
/datum/controller/vote/proc/get_result() // Get the highest number of votes
var/greatest_votes = 0
var/total_votes = 0
for(var/option in choices)
var/votes = choices[option]
total_votes += votes
if(votes > greatest_votes)
greatest_votes = votes
if(!config.vote_no_default && choices.len) // Default-vote for everyone who didn't vote
var/non_voters = (clients.len - total_votes)
if(non_voters > 0)
if(mode == VOTE_RESTART)
choices["Continue Playing"] += non_voters
if(choices["Continue Playing"] >= greatest_votes)
greatest_votes = choices["Continue Playing"]
else if(mode == VOTE_GAMEMODE)
if(master_mode in choices)
choices[master_mode] += non_voters
if(choices[master_mode] >= greatest_votes)
greatest_votes = choices[master_mode]
else if(mode == VOTE_CREW_TRANSFER)
var/factor = 0.5
switch(world.time / (10 * 60)) // minutes
if(0 to 60)
factor = 0.5
if(61 to 120)
factor = 0.8
if(121 to 240)
factor = 1
if(241 to 300)
factor = 1.2
else
if (get_security_level() == "red" || get_security_level() == "delta")
initiator_key << "The current alert status is too high to call for a crew transfer!"
return 0
if(ticker.current_state <= 2)
return 0
initiator_key << "The crew transfer button has been disabled!"
question = "End the shift?"
choices.Add("Initiate Crew Transfer", "Continue The Round")
if("add_antagonist")
if(!config.allow_extra_antags || ticker.current_state >= 2)
return 0
for(var/antag_type in all_antag_types)
var/datum/antagonist/antag = all_antag_types[antag_type]
if(!(antag.id in additional_antag_types) && antag.is_votable())
choices.Add(antag.role_text)
choices.Add("None")
if("custom")
question = sanitizeSafe(input(usr,"What is the vote for?") as text|null)
if(!question) return 0
for(var/i=1,i<=10,i++)
var/option = capitalize(sanitize(input(usr,"Please enter an option or hit cancel to finish") as text|null))
if(!option || mode || !usr.client) break
choices.Add(option)
else
return 0
mode = vote_type
initiator = initiator_key
started_time = world.time
var/text = "[capitalize(mode)] vote started by [initiator]."
if(mode == "custom")
text += "\n[question]"
factor = 1.4
choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
world << "<font color='purple'>Crew Transfer Factor: [factor]</font>"
greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
log_vote(text)
world << "<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=\ref[src]'>here</a> to place your votes.\nYou have [config.vote_period/10] seconds to vote.</font>"
switch(vote_type)
if("crew_transfer")
world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if("gamemode")
world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if("custom")
world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if(mode == "gamemode" && round_progressing)
round_progressing = 0
world << "<font color='red'><b>Round start has been delayed.</b></font>"
. = list() // Get all options with that many votes and return them in a list
if(greatest_votes)
for(var/option in choices)
if(choices[option] == greatest_votes)
. += option
time_remaining = round(config.vote_period/10)
return 1
return 0
/datum/controller/vote/proc/announce_result()
var/list/winners = get_result()
var/text
if(winners.len > 0)
if(winners.len > 1)
if(mode != VOTE_GAMEMODE || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
text = "<b>Vote Tied Between:</b>\n"
for(var/option in winners)
text += "\t[option]\n"
. = pick(winners)
proc/interface(var/client/C)
if(!C) return
var/admin = 0
var/trialmin = 0
if(C.holder)
if(C.holder.rights & R_ADMIN)
admin = 1
trialmin = 1 // don't know why we use both of these it's really weird, but I'm 2 lasy to refactor this all to use just admin.
voting |= C
. = "<html><head><title>Voting Panel</title></head><body>"
if(mode)
if(question) . += "<h2>Vote: '[question]'</h2>"
else . += "<h2>Vote: [capitalize(mode)]</h2>"
. += "Time Left: [time_remaining] s<hr>"
. += "<table width = '100%'><tr><td align = 'center'><b>Choices</b></td><td align = 'center'><b>Votes</b></td>"
if(capitalize(mode) == "Gamemode") .+= "<td align = 'center'><b>Minimum Players</b></td></tr>"
for(var/i = 1, i <= choices.len, i++)
var/votes = choices[choices[i]]
if(!votes) votes = 0
. += "<tr>"
if(mode == "gamemode")
if(current_votes[C.ckey] == i)
. += "<td><b><a href='?src=\ref[src];vote=[i]'>[gamemode_names[choices[i]]]</a></b></td><td align = 'center'>[votes]</td>"
else
. += "<td><a href='?src=\ref[src];vote=[i]'>[gamemode_names[choices[i]]]</a></td><td align = 'center'>[votes]</td>"
else
if(current_votes[C.ckey] == i)
. += "<td><b><a href='?src=\ref[src];vote=[i]'>[choices[i]]</a></b></td><td align = 'center'>[votes]</td>"
else
. += "<td><a href='?src=\ref[src];vote=[i]'>[choices[i]]</a></td><td align = 'center'>[votes]</td>"
if (additional_text.len >= i)
. += additional_text[i]
. += "</tr>"
. += "</table><hr>"
if(admin)
. += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
for(var/key in current_votes)
if(choices[current_votes[key]] == .)
round_voters += key // Keep track of who voted for the winning round.
if(mode != VOTE_GAMEMODE || . == "Extended" || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes
text += "<b>Vote Result: [.]</b>"
else
. += "<h2>Start a vote:</h2><hr><ul><li>"
//restart
if(trialmin || config.allow_vote_restart)
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
else
. += "<font color='grey'>Restart (Disallowed)</font>"
. += "</li><li>"
if(trialmin || config.allow_vote_restart)
. += "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer</a>"
else
. += "<font color='grey'>Crew Transfer (Disallowed)</font>"
if(trialmin)
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
. += "</li><li>"
//gamemode
if(trialmin || config.allow_vote_mode)
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
else
. += "<font color='grey'>GameMode (Disallowed)</font>"
if(trialmin)
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
. += "</li><li>"
//extra antagonists
if(!antag_add_failed && config.allow_extra_antags)
. += "<a href='?src=\ref[src];vote=add_antagonist'>Add Antagonist Type</a>"
else
. += "<font color='grey'>Restart (Disallowed)</font>"
. += "</li>"
//custom
if(trialmin)
. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
. += "</ul><hr>"
. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a></body></html>"
return .
text += "<b>The vote has ended.</b>"
else
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
if(mode == VOTE_ADD_ANTAGONIST)
antag_add_failed = 1
log_vote(text)
world << "<font color='purple'>[text]</font>"
Topic(href,href_list[],hsrc)
if(!usr || !usr.client) return //not necessary but meh...just in-case somebody does something stupid
switch(href_list["vote"])
if("close")
voting -= usr.client
usr << browse(null, "window=vote")
return
if("cancel")
if(usr.client.holder)
reset()
if("toggle_restart")
if(usr.client.holder)
config.allow_vote_restart = !config.allow_vote_restart
if("toggle_gamemode")
if(usr.client.holder)
config.allow_vote_mode = !config.allow_vote_mode
if("restart")
if(config.allow_vote_restart || usr.client.holder)
initiate_vote("restart",usr.key)
if("gamemode")
if(config.allow_vote_mode || usr.client.holder)
initiate_vote("gamemode",usr.key)
if("crew_transfer")
if(config.allow_vote_restart || usr.client.holder)
initiate_vote("crew_transfer",usr.key)
if("add_antagonist")
if(config.allow_extra_antags)
initiate_vote("add_antagonist",usr.key)
if("custom")
if(usr.client.holder)
initiate_vote("custom",usr.key)
/datum/controller/vote/proc/result()
. = announce_result()
var/restart = 0
if(.)
switch(mode)
if(VOTE_RESTART)
if(. == "Restart Round")
restart = 1
if(VOTE_GAMEMODE)
if(master_mode != .)
world.save_mode(.)
if(ticker && ticker.mode)
restart = 1
else
master_mode = .
if(VOTE_CREW_TRANSFER)
if(. == "Initiate Crew Transfer")
init_shift_change(null, 1)
if(VOTE_ADD_ANTAGONIST)
if(isnull(.) || . == "None")
antag_add_failed = 1
else
additional_antag_types |= antag_names_to_ids[.]
if(mode == VOTE_GAMEMODE) //fire this even if the vote fails.
if(!round_progressing)
round_progressing = 1
world << "<font color='red'><b>The round will start soon.</b></font>"
if(restart)
world << "World restarting due to vote..."
feedback_set_details("end_error", "restart vote")
if(blackbox)
blackbox.save_all_data_to_sql()
sleep(50)
log_game("Rebooting due to restart vote")
world.Reboot()
/datum/controller/vote/proc/submit_vote(var/ckey, var/newVote)
if(mode)
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
return
if(current_votes[ckey])
choices[choices[current_votes[ckey]]]--
if(newVote && newVote >= 1 && newVote <= choices.len)
choices[choices[newVote]]++
current_votes[ckey] = newVote
else
current_votes[ckey] = null
/datum/controller/vote/proc/initiate_vote(var/vote_type, var/initiator_key, var/automatic = 0)
if(!mode)
if(started_time != null && !(check_rights(R_ADMIN) || automatic))
var/next_allowed_time = (started_time + config.vote_delay)
if(next_allowed_time > world.time)
return 0
reset()
switch(vote_type)
if(VOTE_RESTART)
choices.Add("Restart Round", "Continue Playing")
if(VOTE_GAMEMODE)
if(ticker.current_state >= GAME_STATE_SETTING_UP)
return 0
choices.Add(config.votable_modes)
for(var/F in choices)
var/datum/game_mode/M = gamemode_cache[F]
if(!M)
continue
gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works
additional_text.Add("<td align = 'center'>[M.required_players]</td>")
gamemode_names["secret"] = "Secret"
if(VOTE_CREW_TRANSFER)
if(!check_rights(R_ADMIN|R_MOD, 0)) // The gods care not for the affairs of the mortals
if(get_security_level() == "red" || get_security_level() == "delta")
initiator_key << "The current alert status is too high to call for a crew transfer!"
return 0
if(ticker.current_state <= GAME_STATE_SETTING_UP)
initiator_key << "The crew transfer button has been disabled!"
return 0
question = "End the shift?"
choices.Add("Initiate Crew Transfer", "Continue The Round")
if(VOTE_ADD_ANTAGONIST)
if(!config.allow_extra_antags || ticker.current_state >= GAME_STATE_SETTING_UP)
return 0
for(var/antag_type in all_antag_types)
var/datum/antagonist/antag = all_antag_types[antag_type]
if(!(antag.id in additional_antag_types) && antag.is_votable())
choices.Add(antag.role_text)
choices.Add("None")
if(VOTE_CUSTOM)
question = sanitizeSafe(input(usr, "What is the vote for?") as text|null)
if(!question)
return 0
for(var/i = 1 to 10)
var/option = capitalize(sanitize(input(usr, "Please enter an option or hit cancel to finish") as text|null))
if(!option || mode || !usr.client)
break
choices.Add(option)
else
var/t = round(text2num(href_list["vote"]))
if(t) // It starts from 1, so there's no problem
submit_vote(usr.ckey, t)
usr.vote()
return 0
mode = vote_type
initiator = initiator_key
started_time = world.time
var/text = "[capitalize(mode)] vote started by [initiator]."
if(mode == VOTE_CUSTOM)
text += "\n[question]"
/mob/verb/vote()
log_vote(text)
world << "<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=\ref[src]'>here</a> to place your votes.\nYou have [config.vote_period / 10] seconds to vote.</font>"
if(vote_type == VOTE_CREW_TRANSFER || vote_type == VOTE_GAMEMODE || vote_type == VOTE_CUSTOM)
world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
if(mode == VOTE_GAMEMODE && round_progressing)
round_progressing = 0
world << "<font color='red'><b>Round start has been delayed.</b></font>"
time_remaining = round(config.vote_period / 10)
return 1
return 0
/datum/controller/vote/proc/interface(var/client/C)
if(!istype(C))
return
var/admin = 0
if(C.holder)
if(C.holder.rights & R_ADMIN)
admin = 1
. = "<html><head><title>Voting Panel</title></head><body>"
if(mode)
if(question)
. += "<h2>Vote: '[question]'</h2>"
else
. += "<h2>Vote: [capitalize(mode)]</h2>"
. += "Time Left: [time_remaining] s<hr>"
. += "<table width = '100%'><tr><td align = 'center'><b>Choices</b></td><td align = 'center'><b>Votes</b></td>"
if(mode == VOTE_GAMEMODE)
.+= "<td align = 'center'><b>Minimum Players</b></td></tr>"
for(var/i = 1 to choices.len)
var/votes = choices[choices[i]]
if(!votes)
votes = 0
. += "<tr>"
var/thisVote = (current_votes[C.ckey] == i)
if(mode == VOTE_GAMEMODE)
. += "<td>[thisVote ? "<b>" : ""]<a href='?src=\ref[src];vote=[i]'>[gamemode_names[choices[i]]]</a>[thisVote ? "</b>" : ""]</td><td align = 'center'>[votes]</td>"
else
. += "<td>[thisVote ? "<b>" : ""]<a href='?src=\ref[src];vote=[i]'>[choices[i]]</a>[thisVote ? "</b>" : ""]</td><td align = 'center'>[votes]</td>"
if (additional_text.len >= i)
. += additional_text[i]
. += "</tr>"
. += "<tr><td><a href='?src=\ref[src];vote=unvote'>Unvote</a></td></tr>"
. += "</table><hr>"
if(admin)
. += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
else
. += "<h2>Start a vote:</h2><hr><ul><li>"
if(admin || config.allow_vote_restart)
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
else
. += "<font color='grey'>Restart (Disallowed)</font>"
. += "</li><li>"
if(admin || config.allow_vote_restart)
. += "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer</a>"
else
. += "<font color='grey'>Crew Transfer (Disallowed)</font>"
if(admin)
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart ? "Allowed" : "Disallowed"]</a>)"
. += "</li><li>"
if(admin || config.allow_vote_mode)
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
else
. += "<font color='grey'>GameMode (Disallowed)</font>"
if(admin)
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode ? "Allowed" : "Disallowed"]</a>)"
. += "</li><li>"
if(!antag_add_failed && config.allow_extra_antags)
. += "<a href='?src=\ref[src];vote=add_antagonist'>Add Antagonist Type</a>"
else
. += "<font color='grey'>Add Antagonist (Disallowed)</font>"
. += "</li>"
if(admin)
. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
. += "</ul><hr>"
. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a></body></html>"
/datum/controller/vote/Topic(href, href_list[])
if(!usr || !usr.client)
return
switch(href_list["vote"])
if("close")
usr << browse(null, "window=vote")
return
if("cancel")
if(usr.client.holder)
reset()
if("toggle_restart")
if(usr.client.holder)
config.allow_vote_restart = !config.allow_vote_restart
if("toggle_gamemode")
if(usr.client.holder)
config.allow_vote_mode = !config.allow_vote_mode
if(VOTE_RESTART)
if(config.allow_vote_restart || usr.client.holder)
initiate_vote(VOTE_RESTART, usr.key)
if(VOTE_GAMEMODE)
if(config.allow_vote_mode || usr.client.holder)
initiate_vote(VOTE_GAMEMODE, usr.key)
if(VOTE_CREW_TRANSFER)
if(config.allow_vote_restart || usr.client.holder)
initiate_vote(VOTE_CREW_TRANSFER, usr.key)
if(VOTE_ADD_ANTAGONIST)
if(config.allow_extra_antags || usr.client.holder)
initiate_vote(VOTE_ADD_ANTAGONIST, usr.key)
if(VOTE_CUSTOM)
if(usr.client.holder)
initiate_vote(VOTE_CUSTOM, usr.key)
if("unvote")
submit_vote(usr.ckey, null)
else
var/t = round(text2num(href_list["vote"]))
if(t) // It starts from 1, so there's no problem
submit_vote(usr.ckey, t)
usr.client.vote()
/client/verb/vote()
set category = "OOC"
set name = "Vote"
if(vote)
src << browse(vote.interface(client),"window=vote")
src << browse(vote.interface(src), "window=vote;size=500x[300 + vote.choices.len * 25]")