rebalance melee explo borg (#8842)

This commit is contained in:
Kashargul
2024-09-15 20:57:34 +02:00
committed by GitHub
parent ab691c72d6
commit 9ab86f20a4
3 changed files with 9 additions and 7 deletions

View File

@@ -124,6 +124,7 @@ GLOBAL_LIST_EMPTY(unique_deployable)
desc = "A cozy cabin; crammed into a survival capsule."
template_id = "shelter_cab"
//CHOMPKeep Start
/obj/item/device/survivalcapsule/dropship
name = "dropship surfluid shelter capsule"
desc = "A military dropship in a capsule. Contains everything an assault squad would need, minus the squad itself. This capsule is significantly larger than most. There's a license for use printed on the bottom."
@@ -131,6 +132,7 @@ GLOBAL_LIST_EMPTY(unique_deployable)
unique_id = "shelter_6"
is_ship = TRUE
w_class = ITEMSIZE_SMALL
//CHOMPKeep End
//Custom Shelter Capsules
/obj/item/device/survivalcapsule/tabiranth

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@@ -594,7 +594,7 @@
#include "../offmap_vr/om_ships/aro2.dm"
#include "../offmap_vr/om_ships/aro3.dm"
#include "../offmap_vr/om_ships/bearcat.dm"
#include "../offmap_vr/om_ships/cruiser.dm"
#include "../offmap_vr/om_ships/cruiser.dm" //CHOMPKeep
#include "../offmap_vr/om_ships/vespa.dm"
#include "../offmap_vr/om_ships/generic_shuttle.dm"
#include "../offmap_vr/om_ships/salamander.dm"
@@ -611,7 +611,7 @@
//////////////////////////////////////////////////////////////////////////////
//Capsule deployed ships
#include "../offmap_vr/om_ships/shelter_5.dm"
#include "../offmap_vr/om_ships/shelter_6.dm"
#include "../offmap_vr/om_ships/shelter_6.dm" //CHOMPKeep
//////////////////////////////////////////////////////////////////////////////
//Offmap Spawn Locations

View File

@@ -17,16 +17,16 @@
description_info = "This creates a shield in a straight line perpendicular to the direction where the user was facing when it was activated. \
The shield allows projectiles to leave from inside but blocks projectiles from outside. Everything else can pass through the shield freely, \
including other people and thrown objects. The shield also cannot block certain effects which take place over an area, such as flashbangs or explosions."
shield_health = 35
max_shield_health = 35
shield_regen_amount = 10
shield_health = 90
max_shield_health = 90
shield_regen_amount = 25
line_length = 7 // How long the line is. Recommended to be an odd number.
offset_from_center = 2 // How far from the projector will the line's center be.
/obj/item/weapon/melee/combat_borgblade/explotailspear
name = "energy tail"
desc = "A glowing tail spear with a moderate range. It appears to be extremely sharp."
force = 25
force = 45
armor_penetration = 25 //30 to try and make it not useless against armored mobs but not fully nullify it.
reach = 3
projectile_parry_chance = 15.
@@ -34,7 +34,7 @@
/obj/item/weapon/melee/dogborg/jaws/big/explojaws
name = "explo jaws"
desc = "Highly lethal jaws for close range combat."
force = 40
force = 60
armor_penetration = 25 //To try and make it not useless against armored mobs but not fully nullify it
projectile_parry_chance = 15