rebalance melee explo borg (#8842)

This commit is contained in:
Kashargul
2024-09-15 20:57:34 +02:00
committed by GitHub
parent ab691c72d6
commit 9ab86f20a4
3 changed files with 9 additions and 7 deletions

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@@ -124,6 +124,7 @@ GLOBAL_LIST_EMPTY(unique_deployable)
desc = "A cozy cabin; crammed into a survival capsule." desc = "A cozy cabin; crammed into a survival capsule."
template_id = "shelter_cab" template_id = "shelter_cab"
//CHOMPKeep Start
/obj/item/device/survivalcapsule/dropship /obj/item/device/survivalcapsule/dropship
name = "dropship surfluid shelter capsule" name = "dropship surfluid shelter capsule"
desc = "A military dropship in a capsule. Contains everything an assault squad would need, minus the squad itself. This capsule is significantly larger than most. There's a license for use printed on the bottom." desc = "A military dropship in a capsule. Contains everything an assault squad would need, minus the squad itself. This capsule is significantly larger than most. There's a license for use printed on the bottom."
@@ -131,6 +132,7 @@ GLOBAL_LIST_EMPTY(unique_deployable)
unique_id = "shelter_6" unique_id = "shelter_6"
is_ship = TRUE is_ship = TRUE
w_class = ITEMSIZE_SMALL w_class = ITEMSIZE_SMALL
//CHOMPKeep End
//Custom Shelter Capsules //Custom Shelter Capsules
/obj/item/device/survivalcapsule/tabiranth /obj/item/device/survivalcapsule/tabiranth

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@@ -594,7 +594,7 @@
#include "../offmap_vr/om_ships/aro2.dm" #include "../offmap_vr/om_ships/aro2.dm"
#include "../offmap_vr/om_ships/aro3.dm" #include "../offmap_vr/om_ships/aro3.dm"
#include "../offmap_vr/om_ships/bearcat.dm" #include "../offmap_vr/om_ships/bearcat.dm"
#include "../offmap_vr/om_ships/cruiser.dm" #include "../offmap_vr/om_ships/cruiser.dm" //CHOMPKeep
#include "../offmap_vr/om_ships/vespa.dm" #include "../offmap_vr/om_ships/vespa.dm"
#include "../offmap_vr/om_ships/generic_shuttle.dm" #include "../offmap_vr/om_ships/generic_shuttle.dm"
#include "../offmap_vr/om_ships/salamander.dm" #include "../offmap_vr/om_ships/salamander.dm"
@@ -611,7 +611,7 @@
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////
//Capsule deployed ships //Capsule deployed ships
#include "../offmap_vr/om_ships/shelter_5.dm" #include "../offmap_vr/om_ships/shelter_5.dm"
#include "../offmap_vr/om_ships/shelter_6.dm" #include "../offmap_vr/om_ships/shelter_6.dm" //CHOMPKeep
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////
//Offmap Spawn Locations //Offmap Spawn Locations

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@@ -17,16 +17,16 @@
description_info = "This creates a shield in a straight line perpendicular to the direction where the user was facing when it was activated. \ description_info = "This creates a shield in a straight line perpendicular to the direction where the user was facing when it was activated. \
The shield allows projectiles to leave from inside but blocks projectiles from outside. Everything else can pass through the shield freely, \ The shield allows projectiles to leave from inside but blocks projectiles from outside. Everything else can pass through the shield freely, \
including other people and thrown objects. The shield also cannot block certain effects which take place over an area, such as flashbangs or explosions." including other people and thrown objects. The shield also cannot block certain effects which take place over an area, such as flashbangs or explosions."
shield_health = 35 shield_health = 90
max_shield_health = 35 max_shield_health = 90
shield_regen_amount = 10 shield_regen_amount = 25
line_length = 7 // How long the line is. Recommended to be an odd number. line_length = 7 // How long the line is. Recommended to be an odd number.
offset_from_center = 2 // How far from the projector will the line's center be. offset_from_center = 2 // How far from the projector will the line's center be.
/obj/item/weapon/melee/combat_borgblade/explotailspear /obj/item/weapon/melee/combat_borgblade/explotailspear
name = "energy tail" name = "energy tail"
desc = "A glowing tail spear with a moderate range. It appears to be extremely sharp." desc = "A glowing tail spear with a moderate range. It appears to be extremely sharp."
force = 25 force = 45
armor_penetration = 25 //30 to try and make it not useless against armored mobs but not fully nullify it. armor_penetration = 25 //30 to try and make it not useless against armored mobs but not fully nullify it.
reach = 3 reach = 3
projectile_parry_chance = 15. projectile_parry_chance = 15.
@@ -34,7 +34,7 @@
/obj/item/weapon/melee/dogborg/jaws/big/explojaws /obj/item/weapon/melee/dogborg/jaws/big/explojaws
name = "explo jaws" name = "explo jaws"
desc = "Highly lethal jaws for close range combat." desc = "Highly lethal jaws for close range combat."
force = 40 force = 60
armor_penetration = 25 //To try and make it not useless against armored mobs but not fully nullify it armor_penetration = 25 //To try and make it not useless against armored mobs but not fully nullify it
projectile_parry_chance = 15 projectile_parry_chance = 15