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rebalance melee explo borg (#8842)
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@@ -124,6 +124,7 @@ GLOBAL_LIST_EMPTY(unique_deployable)
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desc = "A cozy cabin; crammed into a survival capsule."
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desc = "A cozy cabin; crammed into a survival capsule."
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template_id = "shelter_cab"
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template_id = "shelter_cab"
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//CHOMPKeep Start
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/obj/item/device/survivalcapsule/dropship
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/obj/item/device/survivalcapsule/dropship
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name = "dropship surfluid shelter capsule"
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name = "dropship surfluid shelter capsule"
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desc = "A military dropship in a capsule. Contains everything an assault squad would need, minus the squad itself. This capsule is significantly larger than most. There's a license for use printed on the bottom."
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desc = "A military dropship in a capsule. Contains everything an assault squad would need, minus the squad itself. This capsule is significantly larger than most. There's a license for use printed on the bottom."
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@@ -131,6 +132,7 @@ GLOBAL_LIST_EMPTY(unique_deployable)
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unique_id = "shelter_6"
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unique_id = "shelter_6"
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is_ship = TRUE
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is_ship = TRUE
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w_class = ITEMSIZE_SMALL
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w_class = ITEMSIZE_SMALL
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//CHOMPKeep End
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//Custom Shelter Capsules
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//Custom Shelter Capsules
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/obj/item/device/survivalcapsule/tabiranth
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/obj/item/device/survivalcapsule/tabiranth
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@@ -594,7 +594,7 @@
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#include "../offmap_vr/om_ships/aro2.dm"
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#include "../offmap_vr/om_ships/aro2.dm"
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#include "../offmap_vr/om_ships/aro3.dm"
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#include "../offmap_vr/om_ships/aro3.dm"
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#include "../offmap_vr/om_ships/bearcat.dm"
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#include "../offmap_vr/om_ships/bearcat.dm"
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#include "../offmap_vr/om_ships/cruiser.dm"
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#include "../offmap_vr/om_ships/cruiser.dm" //CHOMPKeep
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#include "../offmap_vr/om_ships/vespa.dm"
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#include "../offmap_vr/om_ships/vespa.dm"
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#include "../offmap_vr/om_ships/generic_shuttle.dm"
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#include "../offmap_vr/om_ships/generic_shuttle.dm"
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#include "../offmap_vr/om_ships/salamander.dm"
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#include "../offmap_vr/om_ships/salamander.dm"
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@@ -611,7 +611,7 @@
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//Capsule deployed ships
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//Capsule deployed ships
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#include "../offmap_vr/om_ships/shelter_5.dm"
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#include "../offmap_vr/om_ships/shelter_5.dm"
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#include "../offmap_vr/om_ships/shelter_6.dm"
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#include "../offmap_vr/om_ships/shelter_6.dm" //CHOMPKeep
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//Offmap Spawn Locations
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//Offmap Spawn Locations
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@@ -17,16 +17,16 @@
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description_info = "This creates a shield in a straight line perpendicular to the direction where the user was facing when it was activated. \
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description_info = "This creates a shield in a straight line perpendicular to the direction where the user was facing when it was activated. \
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The shield allows projectiles to leave from inside but blocks projectiles from outside. Everything else can pass through the shield freely, \
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The shield allows projectiles to leave from inside but blocks projectiles from outside. Everything else can pass through the shield freely, \
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including other people and thrown objects. The shield also cannot block certain effects which take place over an area, such as flashbangs or explosions."
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including other people and thrown objects. The shield also cannot block certain effects which take place over an area, such as flashbangs or explosions."
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shield_health = 35
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shield_health = 90
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max_shield_health = 35
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max_shield_health = 90
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shield_regen_amount = 10
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shield_regen_amount = 25
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line_length = 7 // How long the line is. Recommended to be an odd number.
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line_length = 7 // How long the line is. Recommended to be an odd number.
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offset_from_center = 2 // How far from the projector will the line's center be.
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offset_from_center = 2 // How far from the projector will the line's center be.
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/obj/item/weapon/melee/combat_borgblade/explotailspear
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/obj/item/weapon/melee/combat_borgblade/explotailspear
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name = "energy tail"
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name = "energy tail"
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desc = "A glowing tail spear with a moderate range. It appears to be extremely sharp."
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desc = "A glowing tail spear with a moderate range. It appears to be extremely sharp."
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force = 25
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force = 45
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armor_penetration = 25 //30 to try and make it not useless against armored mobs but not fully nullify it.
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armor_penetration = 25 //30 to try and make it not useless against armored mobs but not fully nullify it.
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reach = 3
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reach = 3
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projectile_parry_chance = 15.
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projectile_parry_chance = 15.
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@@ -34,7 +34,7 @@
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/obj/item/weapon/melee/dogborg/jaws/big/explojaws
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/obj/item/weapon/melee/dogborg/jaws/big/explojaws
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name = "explo jaws"
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name = "explo jaws"
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desc = "Highly lethal jaws for close range combat."
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desc = "Highly lethal jaws for close range combat."
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force = 40
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force = 60
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armor_penetration = 25 //To try and make it not useless against armored mobs but not fully nullify it
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armor_penetration = 25 //To try and make it not useless against armored mobs but not fully nullify it
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projectile_parry_chance = 15
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projectile_parry_chance = 15
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