Update movement.dm

This commit is contained in:
Novacat
2020-08-28 12:58:04 -04:00
committed by GitHub
parent f2f5ba7a9e
commit 9ac3f02519

View File

@@ -81,34 +81,29 @@
to_chat(src, "<span class='warning'>You gave up on pulling yourself up.</span>")
return 0
else if(ismob(src)) //VOREStation Edit Start. Are they a mob, and are they currently flying??
var/mob/H = src
if(H.flying)
if(H.incapacitated(INCAPACITATION_ALL))
to_chat(src, "<span class='notice'>You can't fly in your current state.</span>")
H.stop_flying() //Should already be done, but just in case.
return 0
var/fly_time = max(7 SECONDS + (H.movement_delay() * 10), 1) //So it's not too useful for combat. Could make this variable somehow, but that's down the road.
to_chat(src, "<span class='notice'>You begin to fly upwards...</span>")
destination.audible_message("<span class='notice'>You hear the flapping of wings.</span>")
H.audible_message("<span class='notice'>[H] begins to flap \his wings, preparing to move upwards!</span>")
if(do_after(H, fly_time) && H.flying)
to_chat(src, "<span class='notice'>You fly upwards.</span>")
else
to_chat(src, "<span class='warning'>You stopped flying upwards.</span>")
return 0
else
to_chat(src, "<span class='warning'>Gravity stops you from moving upward.</span>")
return 0 //VOREStation Edit End.
else
to_chat(src, "<span class='warning'>Gravity stops you from moving upward.</span>")
return 0
<<<<<<< HEAD
else if(ismob(src)) //VOREStation Edit Start. Are they a mob, and are they currently flying??
var/mob/H = src
if(H.flying)
if(H.incapacitated(INCAPACITATION_ALL))
to_chat(src, "<span class='notice'>You can't fly in your current state.</span>")
H.stop_flying() //Should already be done, but just in case.
return 0
var/fly_time = max(7 SECONDS + (H.movement_delay() * 10), 1) //So it's not too useful for combat. Could make this variable somehow, but that's down the road.
to_chat(src, "<span class='notice'>You begin to fly upwards...</span>")
destination.audible_message("<span class='notice'>You hear the flapping of wings.</span>")
H.audible_message("<span class='notice'>[H] begins to flap \his wings, preparing to move upwards!</span>")
if(do_after(H, fly_time) && H.flying)
to_chat(src, "<span class='notice'>You fly upwards.</span>")
else
to_chat(src, "<span class='warning'>You stopped flying upwards.</span>")
return 0
else
to_chat(src, "<span class='warning'>Gravity stops you from moving upward.</span>")
return 0 //VOREStation Edit End.
else
to_chat(src, "<span class='warning'>Gravity stops you from moving upward.</span>")
return 0
=======
>>>>>>> 8dc9ba1... Ladders respect Move Up/Down paradigm (#7559)
for(var/atom/A in destination)
if(!A.CanPass(src, start, 1.5, 0))