mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Minor storage cleanup
Demotes folding to storage/box, makes doughnut boxes a subtype of box. Removes a couple of istype() hacks from storage.
This commit is contained in:
@@ -837,7 +837,7 @@
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req_access = list(access_security)
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products = list(/obj/item/weapon/handcuffs = 8,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/flash = 5,
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/obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6)
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contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/donut_box = 2)
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contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/box/donut = 2)
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/obj/machinery/vending/hydronutrients
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name = "NutriMax"
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@@ -187,7 +187,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
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*/
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var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
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new/datum/stack_recipe("box", /obj/item/weapon/storage/box), \
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new/datum/stack_recipe("donut box", /obj/item/weapon/storage/donut_box/empty), \
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new/datum/stack_recipe("donut box", /obj/item/weapon/storage/box/donut/empty), \
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new/datum/stack_recipe("egg box", /obj/item/weapon/storage/fancy/egg_box), \
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new/datum/stack_recipe("light tubes", /obj/item/weapon/storage/box/lights/tubes), \
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new/datum/stack_recipe("light bulbs", /obj/item/weapon/storage/box/lights/bulbs), \
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@@ -67,6 +67,12 @@
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return
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*/
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..()
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//Please don't clutter the parent storage item with stupid hacks.
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can_be_inserted(obj/item/W as obj, stop_messages = 0)
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if(istype(W, /obj/item/weapon/storage/backpack/holding))
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return 1
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return ..()
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proc/failcheck(mob/user as mob)
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if (prob(src.reliability)) return 1 //No failure
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@@ -24,7 +24,31 @@
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desc = "It's just an ordinary box."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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var/foldable = null // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
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// BubbleWrap - A box can be folded up to make card
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/obj/item/weapon/storage/box/attack_self(mob/user as mob)
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if(..()) return
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//try to fold it.
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if ( contents.len )
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return
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if ( !ispath(src.foldable) )
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return
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var/found = 0
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// Close any open UI windows first
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for(var/mob/M in range(1))
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if (M.s_active == src)
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src.close(M)
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if ( M == user )
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found = 1
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if ( !found ) // User is too far away
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return
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// Now make the cardboard
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user << "<span class='notice'>You fold [src] flat.</span>"
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new src.foldable(get_turf(src))
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del(src)
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/obj/item/weapon/storage/box/survival/
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New()
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@@ -11,7 +11,7 @@
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* Donut Box
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*/
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/obj/item/weapon/storage/donut_box
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/obj/item/weapon/storage/box/donut
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icon = 'icons/obj/food.dmi'
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icon_state = "donutbox"
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name = "donut box"
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@@ -20,14 +20,14 @@
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can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut)
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foldable = /obj/item/stack/sheet/cardboard
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/obj/item/weapon/storage/donut_box/New()
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/obj/item/weapon/storage/box/donut/New()
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..()
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for(var/i=1; i <= startswith; i++)
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new /obj/item/weapon/reagent_containers/food/snacks/donut/normal(src)
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update_icon()
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return
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/obj/item/weapon/storage/donut_box/update_icon()
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/obj/item/weapon/storage/box/donut/update_icon()
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overlays.Cut()
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var/i = 0
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for(var/obj/item/weapon/reagent_containers/food/snacks/donut/D in contents)
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@@ -36,6 +36,6 @@
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overlays += img
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i++
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/obj/item/weapon/storage/donut_box/empty
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/obj/item/weapon/storage/box/donut/empty
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icon_state = "donutbox0"
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startswith = 0
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@@ -21,7 +21,6 @@
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var/allow_quick_empty //Set this variable to allow the object to have the 'empty' verb, which dumps all the contents on the floor.
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var/allow_quick_gather //Set this variable to allow the object to have the 'toggle mode' verb, which quickly collects all items from a tile.
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var/collection_mode = 1; //0 = pick one at a time, 1 = pick all on tile
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var/foldable = null // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
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var/use_sound = "rustle" //sound played when used. null for no sound.
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/obj/item/weapon/storage/MouseDrop(obj/over_object as obj)
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@@ -236,11 +235,9 @@
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return 0
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if(W.w_class >= src.w_class && (istype(W, /obj/item/weapon/storage)))
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//TODO: remove hack
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if(!istype(src, /obj/item/weapon/storage/backpack/holding)) //bohs should be able to hold backpacks again. The override for putting a boh in a boh is in backpack.dm.
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if(!stop_messages)
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usr << "<span class='notice'>[src] cannot hold [W] as it's a storage item of the same size.</span>"
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return 0 //To prevent the stacking of same sized storage items.
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if(!stop_messages)
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usr << "<span class='notice'>[src] cannot hold [W] as it's a storage item of the same size.</span>"
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return 0 //To prevent the stacking of same sized storage items.
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return 1
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@@ -260,7 +257,7 @@
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W.dropped(usr)
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add_fingerprint(usr)
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if(!prevent_warning && !istype(W, /obj/item/weapon/gun/energy/crossbow))
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if(!prevent_warning)
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for(var/mob/M in viewers(usr, null))
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if (M == usr)
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usr << "<span class='notice'>You put \the [W] into [src].</span>"
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@@ -416,35 +413,12 @@
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O.emp_act(severity)
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..()
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// BubbleWrap - A box can be folded up to make card
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/obj/item/weapon/storage/attack_self(mob/user as mob)
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//Clicking on itself will empty it, if it has the verb to do that.
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if(user.get_active_hand() == src)
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if(src.verbs.Find(/obj/item/weapon/storage/verb/quick_empty))
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src.quick_empty()
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return
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//Otherwise we'll try to fold it.
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if ( contents.len )
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return
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if ( !ispath(src.foldable) )
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return
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var/found = 0
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// Close any open UI windows first
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for(var/mob/M in range(1))
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if (M.s_active == src)
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src.close(M)
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if ( M == user )
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found = 1
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if ( !found ) // User is too far away
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return
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// Now make the cardboard
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user << "<span class='notice'>You fold [src] flat.</span>"
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new src.foldable(get_turf(src))
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del(src)
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//BubbleWrap END
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return 1
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/obj/item/weapon/storage/hear_talk(mob/M as mob, text, verb, datum/language/speaking)
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for (var/atom/A in src)
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@@ -262,7 +262,7 @@
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"afb" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/main)
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"afc" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; name = "Security"; sortType = "Security"},/turf/simulated/floor{icon_state = "red"},/area/security/main)
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"afd" = (/turf/simulated/floor{icon_state = "red"},/area/security/main)
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"afe" = (/obj/structure/table,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/weapon/storage/donut_box,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main)
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"afe" = (/obj/structure/table,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/weapon/storage/box/donut,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main)
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"aff" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/main)
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"afg" = (/obj/machinery/photocopier,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main)
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"afh" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/main)
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@@ -2319,7 +2319,7 @@
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"aSE" = (/obj/machinery/flasher{pixel_x = 0; pixel_y = 24; id = "AI"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/machinery/power/sensor{name = "Powernet Sensor - AI Subgrid"; name_tag = "AI Subgrid"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
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"aSF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 8; id = "office_shutter"; layer = 3.1; name = "Office Shutters"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft)
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"aSG" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 2; id = "kitchen"; layer = 3.3; name = "Kitchen Shutters"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/hallway/primary/starboard)
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"aSH" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/donut_box,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 2; id = "kitchen"; layer = 3.3; name = "Kitchen Shutters"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/hallway/primary/starboard)
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"aSH" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/donut,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 2; id = "kitchen"; layer = 3.3; name = "Kitchen Shutters"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/hallway/primary/starboard)
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"aSI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/hallway/primary/central_one)
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"aSJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two)
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"aSK" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two)
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@@ -2580,7 +2580,7 @@
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"aXF" = (/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/bridge)
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"aXG" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/bridge)
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"aXH" = (/turf/simulated/floor{dir = 4; icon_state = "escapecorner"},/area/bridge)
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"aXI" = (/obj/structure/table,/obj/machinery/camera{c_tag = "Bridge East"; dir = 2},/obj/item/weapon/storage/donut_box,/obj/structure/noticeboard{pixel_y = 27},/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/bridge)
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"aXI" = (/obj/structure/table,/obj/machinery/camera{c_tag = "Bridge East"; dir = 2},/obj/item/weapon/storage/box/donut,/obj/structure/noticeboard{pixel_y = 27},/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/bridge)
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"aXJ" = (/obj/machinery/computer/med_data,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/bridge)
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"aXK" = (/turf/simulated/wall,/area/maintenance/substation/medical)
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"aXL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two)
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@@ -3070,7 +3070,7 @@
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"bhb" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/captain)
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"bhc" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/wood,/area/crew_quarters/captain)
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"bhd" = (/obj/structure/bed/chair/comfy/brown{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/captain)
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"bhe" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/donut_box,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/captain)
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"bhe" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/donut,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/captain)
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"bhf" = (/obj/structure/bed/chair/comfy/brown{dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/captain)
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"bhg" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/wood,/area/crew_quarters/captain)
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"bhh" = (/obj/structure/flora/pottedplant{tag = "icon-plant-10"; icon_state = "plant-10"},/turf/simulated/floor/wood,/area/crew_quarters/captain)
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@@ -3202,7 +3202,7 @@
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"bjD" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor{icon_state = "arrival"; dir = 4},/area/quartermaster/office)
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"bjE" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central_one)
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"bjF" = (/obj/machinery/door/blast/regular{id = "chapelgun"; name = "Chapel Launcher Door"},/turf/simulated/floor/plating,/area/chapel/main)
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"bjG" = (/obj/item/weapon/storage/donut_box,/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/bridge/meeting_room)
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"bjG" = (/obj/item/weapon/storage/box/donut,/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/bridge/meeting_room)
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"bjH" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/simulated/floor/carpet,/area/bridge/meeting_room)
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"bjI" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/bridge/meeting_room)
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"bjJ" = (/obj/item/weapon/folder/blue,/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/bridge/meeting_room)
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@@ -1250,7 +1250,7 @@
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"yb" = (/obj/machinery/door/airlock/centcom{name = "Special Operations Mechbay "; opacity = 1; req_access = list(103)},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
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"yc" = (/obj/machinery/autolathe{desc = "Your typical Autolathe. It appears to have much more options than your regular one, however..."; hacked = 1; name = "Unlocked Autolathe"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
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"yd" = (/obj/structure/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
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"ye" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/donut_box,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
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"ye" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/donut,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
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"yf" = (/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
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"yg" = (/obj/structure/bed/chair{dir = 8},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
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"yh" = (/turf/unsimulated/wall,/area/centcom/creed)
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@@ -1851,7 +1851,7 @@
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"JE" = (/obj/machinery/door/airlock/medical{name = "Operating Theatre"; req_access = list(45)},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding)
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"JF" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = 28},/turf/unsimulated/floor{tag = "icon-whitecorner (NORTH)"; icon_state = "whitecorner"; dir = 1},/area/centcom/holding)
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"JG" = (/obj/structure/table/woodentable,/obj/item/device/megaphone,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
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"JH" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/donut_box,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
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"JH" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/donut,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
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"JI" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_west_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
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"JJ" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_west_sensor"; pixel_x = 25},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
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"JK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
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Reference in New Issue
Block a user