Minor storage cleanup

Demotes folding to storage/box, makes doughnut boxes a subtype of box.
Removes a couple of istype() hacks from storage.
This commit is contained in:
mwerezak
2015-03-05 11:04:52 -05:00
parent 3bf5a5ca99
commit 9aed472531
8 changed files with 49 additions and 45 deletions

View File

@@ -837,7 +837,7 @@
req_access = list(access_security) req_access = list(access_security)
products = list(/obj/item/weapon/handcuffs = 8,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/flash = 5, products = list(/obj/item/weapon/handcuffs = 8,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/flash = 5,
/obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6) /obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6)
contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/donut_box = 2) contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/box/donut = 2)
/obj/machinery/vending/hydronutrients /obj/machinery/vending/hydronutrients
name = "NutriMax" name = "NutriMax"

View File

@@ -187,7 +187,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
*/ */
var/global/list/datum/stack_recipe/cardboard_recipes = list ( \ var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
new/datum/stack_recipe("box", /obj/item/weapon/storage/box), \ new/datum/stack_recipe("box", /obj/item/weapon/storage/box), \
new/datum/stack_recipe("donut box", /obj/item/weapon/storage/donut_box/empty), \ new/datum/stack_recipe("donut box", /obj/item/weapon/storage/box/donut/empty), \
new/datum/stack_recipe("egg box", /obj/item/weapon/storage/fancy/egg_box), \ new/datum/stack_recipe("egg box", /obj/item/weapon/storage/fancy/egg_box), \
new/datum/stack_recipe("light tubes", /obj/item/weapon/storage/box/lights/tubes), \ new/datum/stack_recipe("light tubes", /obj/item/weapon/storage/box/lights/tubes), \
new/datum/stack_recipe("light bulbs", /obj/item/weapon/storage/box/lights/bulbs), \ new/datum/stack_recipe("light bulbs", /obj/item/weapon/storage/box/lights/bulbs), \

View File

@@ -67,6 +67,12 @@
return return
*/ */
..() ..()
//Please don't clutter the parent storage item with stupid hacks.
can_be_inserted(obj/item/W as obj, stop_messages = 0)
if(istype(W, /obj/item/weapon/storage/backpack/holding))
return 1
return ..()
proc/failcheck(mob/user as mob) proc/failcheck(mob/user as mob)
if (prob(src.reliability)) return 1 //No failure if (prob(src.reliability)) return 1 //No failure

View File

@@ -24,7 +24,31 @@
desc = "It's just an ordinary box." desc = "It's just an ordinary box."
icon_state = "box" icon_state = "box"
item_state = "syringe_kit" item_state = "syringe_kit"
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap var/foldable = null // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
// BubbleWrap - A box can be folded up to make card
/obj/item/weapon/storage/box/attack_self(mob/user as mob)
if(..()) return
//try to fold it.
if ( contents.len )
return
if ( !ispath(src.foldable) )
return
var/found = 0
// Close any open UI windows first
for(var/mob/M in range(1))
if (M.s_active == src)
src.close(M)
if ( M == user )
found = 1
if ( !found ) // User is too far away
return
// Now make the cardboard
user << "<span class='notice'>You fold [src] flat.</span>"
new src.foldable(get_turf(src))
del(src)
/obj/item/weapon/storage/box/survival/ /obj/item/weapon/storage/box/survival/
New() New()

View File

@@ -11,7 +11,7 @@
* Donut Box * Donut Box
*/ */
/obj/item/weapon/storage/donut_box /obj/item/weapon/storage/box/donut
icon = 'icons/obj/food.dmi' icon = 'icons/obj/food.dmi'
icon_state = "donutbox" icon_state = "donutbox"
name = "donut box" name = "donut box"
@@ -20,14 +20,14 @@
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut) can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut)
foldable = /obj/item/stack/sheet/cardboard foldable = /obj/item/stack/sheet/cardboard
/obj/item/weapon/storage/donut_box/New() /obj/item/weapon/storage/box/donut/New()
..() ..()
for(var/i=1; i <= startswith; i++) for(var/i=1; i <= startswith; i++)
new /obj/item/weapon/reagent_containers/food/snacks/donut/normal(src) new /obj/item/weapon/reagent_containers/food/snacks/donut/normal(src)
update_icon() update_icon()
return return
/obj/item/weapon/storage/donut_box/update_icon() /obj/item/weapon/storage/box/donut/update_icon()
overlays.Cut() overlays.Cut()
var/i = 0 var/i = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/donut/D in contents) for(var/obj/item/weapon/reagent_containers/food/snacks/donut/D in contents)
@@ -36,6 +36,6 @@
overlays += img overlays += img
i++ i++
/obj/item/weapon/storage/donut_box/empty /obj/item/weapon/storage/box/donut/empty
icon_state = "donutbox0" icon_state = "donutbox0"
startswith = 0 startswith = 0

View File

@@ -21,7 +21,6 @@
var/allow_quick_empty //Set this variable to allow the object to have the 'empty' verb, which dumps all the contents on the floor. var/allow_quick_empty //Set this variable to allow the object to have the 'empty' verb, which dumps all the contents on the floor.
var/allow_quick_gather //Set this variable to allow the object to have the 'toggle mode' verb, which quickly collects all items from a tile. var/allow_quick_gather //Set this variable to allow the object to have the 'toggle mode' verb, which quickly collects all items from a tile.
var/collection_mode = 1; //0 = pick one at a time, 1 = pick all on tile var/collection_mode = 1; //0 = pick one at a time, 1 = pick all on tile
var/foldable = null // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
var/use_sound = "rustle" //sound played when used. null for no sound. var/use_sound = "rustle" //sound played when used. null for no sound.
/obj/item/weapon/storage/MouseDrop(obj/over_object as obj) /obj/item/weapon/storage/MouseDrop(obj/over_object as obj)
@@ -236,11 +235,9 @@
return 0 return 0
if(W.w_class >= src.w_class && (istype(W, /obj/item/weapon/storage))) if(W.w_class >= src.w_class && (istype(W, /obj/item/weapon/storage)))
//TODO: remove hack if(!stop_messages)
if(!istype(src, /obj/item/weapon/storage/backpack/holding)) //bohs should be able to hold backpacks again. The override for putting a boh in a boh is in backpack.dm. usr << "<span class='notice'>[src] cannot hold [W] as it's a storage item of the same size.</span>"
if(!stop_messages) return 0 //To prevent the stacking of same sized storage items.
usr << "<span class='notice'>[src] cannot hold [W] as it's a storage item of the same size.</span>"
return 0 //To prevent the stacking of same sized storage items.
return 1 return 1
@@ -260,7 +257,7 @@
W.dropped(usr) W.dropped(usr)
add_fingerprint(usr) add_fingerprint(usr)
if(!prevent_warning && !istype(W, /obj/item/weapon/gun/energy/crossbow)) if(!prevent_warning)
for(var/mob/M in viewers(usr, null)) for(var/mob/M in viewers(usr, null))
if (M == usr) if (M == usr)
usr << "<span class='notice'>You put \the [W] into [src].</span>" usr << "<span class='notice'>You put \the [W] into [src].</span>"
@@ -416,35 +413,12 @@
O.emp_act(severity) O.emp_act(severity)
..() ..()
// BubbleWrap - A box can be folded up to make card
/obj/item/weapon/storage/attack_self(mob/user as mob) /obj/item/weapon/storage/attack_self(mob/user as mob)
//Clicking on itself will empty it, if it has the verb to do that. //Clicking on itself will empty it, if it has the verb to do that.
if(user.get_active_hand() == src) if(user.get_active_hand() == src)
if(src.verbs.Find(/obj/item/weapon/storage/verb/quick_empty)) if(src.verbs.Find(/obj/item/weapon/storage/verb/quick_empty))
src.quick_empty() src.quick_empty()
return return 1
//Otherwise we'll try to fold it.
if ( contents.len )
return
if ( !ispath(src.foldable) )
return
var/found = 0
// Close any open UI windows first
for(var/mob/M in range(1))
if (M.s_active == src)
src.close(M)
if ( M == user )
found = 1
if ( !found ) // User is too far away
return
// Now make the cardboard
user << "<span class='notice'>You fold [src] flat.</span>"
new src.foldable(get_turf(src))
del(src)
//BubbleWrap END
/obj/item/weapon/storage/hear_talk(mob/M as mob, text, verb, datum/language/speaking) /obj/item/weapon/storage/hear_talk(mob/M as mob, text, verb, datum/language/speaking)
for (var/atom/A in src) for (var/atom/A in src)

View File

@@ -262,7 +262,7 @@
"afb" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/main) "afb" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/security/main)
"afc" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; name = "Security"; sortType = "Security"},/turf/simulated/floor{icon_state = "red"},/area/security/main) "afc" = (/obj/structure/disposalpipe/sortjunction/flipped{dir = 1; name = "Security"; sortType = "Security"},/turf/simulated/floor{icon_state = "red"},/area/security/main)
"afd" = (/turf/simulated/floor{icon_state = "red"},/area/security/main) "afd" = (/turf/simulated/floor{icon_state = "red"},/area/security/main)
"afe" = (/obj/structure/table,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/weapon/storage/donut_box,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main) "afe" = (/obj/structure/table,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/weapon/storage/box/donut,/turf/simulated/floor{dir = 2; icon_state = "redcorner"},/area/security/main)
"aff" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/main) "aff" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor/plating,/area/security/main)
"afg" = (/obj/machinery/photocopier,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main) "afg" = (/obj/machinery/photocopier,/turf/simulated/floor{dir = 8; icon_state = "redcorner"},/area/security/main)
"afh" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/main) "afh" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/security/main)
@@ -2319,7 +2319,7 @@
"aSE" = (/obj/machinery/flasher{pixel_x = 0; pixel_y = 24; id = "AI"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/machinery/power/sensor{name = "Powernet Sensor - AI Subgrid"; name_tag = "AI Subgrid"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "aSE" = (/obj/machinery/flasher{pixel_x = 0; pixel_y = 24; id = "AI"},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/structure/cable/cyan{d2 = 2; icon_state = "0-2"},/obj/machinery/power/sensor{name = "Powernet Sensor - AI Subgrid"; name_tag = "AI Subgrid"},/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"aSF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 8; id = "office_shutter"; layer = 3.1; name = "Office Shutters"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft) "aSF" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 8; id = "office_shutter"; layer = 3.1; name = "Office Shutters"},/turf/simulated/floor/plating,/area/hallway/secondary/entry/aft)
"aSG" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 2; id = "kitchen"; layer = 3.3; name = "Kitchen Shutters"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/hallway/primary/starboard) "aSG" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 2; id = "kitchen"; layer = 3.3; name = "Kitchen Shutters"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/hallway/primary/starboard)
"aSH" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/donut_box,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 2; id = "kitchen"; layer = 3.3; name = "Kitchen Shutters"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/hallway/primary/starboard) "aSH" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/donut,/obj/machinery/door/firedoor/border_only,/obj/machinery/door/blast/shutters{dir = 2; id = "kitchen"; layer = 3.3; name = "Kitchen Shutters"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/hallway/primary/starboard)
"aSI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "aSI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/shutters{density = 0; dir = 2; icon_state = "shutter0"; id = "heads_meeting"; name = "Meeting Room Window Shutters"; opacity = 0},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/obj/structure/cable/green,/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor/plating,/area/hallway/primary/central_one)
"aSJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two) "aSJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two)
"aSK" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two) "aSK" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two)
@@ -2580,7 +2580,7 @@
"aXF" = (/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/bridge) "aXF" = (/turf/simulated/floor{icon_state = "blue"; dir = 8},/area/bridge)
"aXG" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/bridge) "aXG" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/bridge)
"aXH" = (/turf/simulated/floor{dir = 4; icon_state = "escapecorner"},/area/bridge) "aXH" = (/turf/simulated/floor{dir = 4; icon_state = "escapecorner"},/area/bridge)
"aXI" = (/obj/structure/table,/obj/machinery/camera{c_tag = "Bridge East"; dir = 2},/obj/item/weapon/storage/donut_box,/obj/structure/noticeboard{pixel_y = 27},/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/bridge) "aXI" = (/obj/structure/table,/obj/machinery/camera{c_tag = "Bridge East"; dir = 2},/obj/item/weapon/storage/box/donut,/obj/structure/noticeboard{pixel_y = 27},/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/bridge)
"aXJ" = (/obj/machinery/computer/med_data,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/bridge) "aXJ" = (/obj/machinery/computer/med_data,/turf/simulated/floor{icon_state = "whitehall"; dir = 1},/area/bridge)
"aXK" = (/turf/simulated/wall,/area/maintenance/substation/medical) "aXK" = (/turf/simulated/wall,/area/maintenance/substation/medical)
"aXL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two) "aXL" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/primary/central_two)
@@ -3070,7 +3070,7 @@
"bhb" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bhb" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bhc" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bhc" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bhd" = (/obj/structure/bed/chair/comfy/brown{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bhd" = (/obj/structure/bed/chair/comfy/brown{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/captain)
"bhe" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/donut_box,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bhe" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/donut,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/captain)
"bhf" = (/obj/structure/bed/chair/comfy/brown{dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bhf" = (/obj/structure/bed/chair/comfy/brown{dir = 8},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/carpet,/area/crew_quarters/captain)
"bhg" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bhg" = (/obj/structure/cable/green{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bhh" = (/obj/structure/flora/pottedplant{tag = "icon-plant-10"; icon_state = "plant-10"},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bhh" = (/obj/structure/flora/pottedplant{tag = "icon-plant-10"; icon_state = "plant-10"},/turf/simulated/floor/wood,/area/crew_quarters/captain)
@@ -3202,7 +3202,7 @@
"bjD" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor{icon_state = "arrival"; dir = 4},/area/quartermaster/office) "bjD" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor{icon_state = "arrival"; dir = 4},/area/quartermaster/office)
"bjE" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central_one) "bjE" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{dir = 8; icon_state = "browncorner"},/area/hallway/primary/central_one)
"bjF" = (/obj/machinery/door/blast/regular{id = "chapelgun"; name = "Chapel Launcher Door"},/turf/simulated/floor/plating,/area/chapel/main) "bjF" = (/obj/machinery/door/blast/regular{id = "chapelgun"; name = "Chapel Launcher Door"},/turf/simulated/floor/plating,/area/chapel/main)
"bjG" = (/obj/item/weapon/storage/donut_box,/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/bridge/meeting_room) "bjG" = (/obj/item/weapon/storage/box/donut,/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/bridge/meeting_room)
"bjH" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/simulated/floor/carpet,/area/bridge/meeting_room) "bjH" = (/obj/structure/bed/chair/comfy/black{dir = 4},/turf/simulated/floor/carpet,/area/bridge/meeting_room)
"bjI" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/bridge/meeting_room) "bjI" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/bridge/meeting_room)
"bjJ" = (/obj/item/weapon/folder/blue,/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/bridge/meeting_room) "bjJ" = (/obj/item/weapon/folder/blue,/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/bridge/meeting_room)

View File

@@ -1250,7 +1250,7 @@
"yb" = (/obj/machinery/door/airlock/centcom{name = "Special Operations Mechbay "; opacity = 1; req_access = list(103)},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) "yb" = (/obj/machinery/door/airlock/centcom{name = "Special Operations Mechbay "; opacity = 1; req_access = list(103)},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"yc" = (/obj/machinery/autolathe{desc = "Your typical Autolathe. It appears to have much more options than your regular one, however..."; hacked = 1; name = "Unlocked Autolathe"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom) "yc" = (/obj/machinery/autolathe{desc = "Your typical Autolathe. It appears to have much more options than your regular one, however..."; hacked = 1; name = "Unlocked Autolathe"},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom)
"yd" = (/obj/structure/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "yd" = (/obj/structure/bed/chair{dir = 4},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
"ye" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/donut_box,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "ye" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/box/donut,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
"yf" = (/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "yf" = (/obj/structure/table/reinforced,/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
"yg" = (/obj/structure/bed/chair{dir = 8},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom) "yg" = (/obj/structure/bed/chair{dir = 8},/turf/unsimulated/floor{icon_state = "dark"},/area/centcom)
"yh" = (/turf/unsimulated/wall,/area/centcom/creed) "yh" = (/turf/unsimulated/wall,/area/centcom/creed)
@@ -1851,7 +1851,7 @@
"JE" = (/obj/machinery/door/airlock/medical{name = "Operating Theatre"; req_access = list(45)},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding) "JE" = (/obj/machinery/door/airlock/medical{name = "Operating Theatre"; req_access = list(45)},/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding)
"JF" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = 28},/turf/unsimulated/floor{tag = "icon-whitecorner (NORTH)"; icon_state = "whitecorner"; dir = 1},/area/centcom/holding) "JF" = (/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = 28},/turf/unsimulated/floor{tag = "icon-whitecorner (NORTH)"; icon_state = "whitecorner"; dir = 1},/area/centcom/holding)
"JG" = (/obj/structure/table/woodentable,/obj/item/device/megaphone,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "JG" = (/obj/structure/table/woodentable,/obj/item/device/megaphone,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"JH" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/donut_box,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "JH" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/donut,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station)
"JI" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_west_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) "JI" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_west_vent"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"JJ" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_west_sensor"; pixel_x = 25},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) "JJ" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_west_sensor"; pixel_x = 25},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)
"JK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station) "JK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast/regular{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating/vox,/area/shuttle/vox/station)