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https://github.com/CHOMPStation2/CHOMPStation2.git
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Fixes empty casings not being ejected or cycled
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@@ -26,6 +26,10 @@
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var/obj/item/ammo_magazine/ammo_magazine = null //stored magazine
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var/auto_eject = 0 //if the magazine should automatically eject itself when empty.
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var/auto_eject_sound = null
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//TODO generalize ammo icon states for guns
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//var/magazine_states = 0
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//var/list/icon_keys = list() //keys
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//var/list/ammo_states = list() //values
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/obj/item/weapon/gun/projectile/New()
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..()
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@@ -37,8 +41,7 @@
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update_icon()
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/obj/item/weapon/gun/projectile/consume_next_projectile()
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//store the next ammo_casing in a var so that handle_post_fire() knows which one to eject
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//also we might as well remove chambered here, so that we don't have to figure out where it came from later
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//get the next casing
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if(loaded.len)
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chambered = loaded[1] //load next casing.
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if(handle_casings != HOLD_CASINGS)
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@@ -47,25 +50,36 @@
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chambered = ammo_magazine.stored_ammo[1]
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if(handle_casings != HOLD_CASINGS)
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ammo_magazine.stored_ammo -= chambered
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return chambered.BB
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if (chambered)
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return chambered.BB
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return null
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/obj/item/weapon/gun/projectile/handle_post_fire()
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..()
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if(chambered)
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chambered.expend()
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//check chambered again in case it deleted itself
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if(chambered && handle_casings != HOLD_CASINGS)
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switch(handle_casings)
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if(EJECT_CASINGS) //eject casing onto ground.
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chambered.loc = get_turf(src)
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if(CYCLE_CASINGS) //cycle the casing back to the end.
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if(ammo_magazine)
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ammo_magazine.stored_ammo += chambered
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else
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loaded += chambered
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process_chambered()
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/obj/item/weapon/gun/projectile/handle_click_empty()
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..()
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process_chambered()
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/obj/item/weapon/gun/projectile/proc/process_chambered()
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if (!chambered) return
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switch(handle_casings)
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if(EJECT_CASINGS) //eject casing onto ground.
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chambered.loc = get_turf(src)
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if(CYCLE_CASINGS) //cycle the casing back to the end.
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if(ammo_magazine)
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ammo_magazine.stored_ammo += chambered
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else
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loaded += chambered
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if(handle_casings != HOLD_CASINGS)
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chambered = null
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//Attempts to load A into src, depending on the type of thing being loaded and the load_method
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//Maybe this should be broken up into separate procs for each load method?
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@@ -118,7 +132,6 @@
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update_icon()
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//attempts to unload src. If allow_dump is set to 0, the speedloader unloading method will be disabled
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/obj/item/weapon/gun/projectile/proc/unload_ammo(mob/user, var/allow_dump=1)
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if(ammo_magazine)
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@@ -172,7 +185,7 @@
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playsound(user, auto_eject_sound, 40, 1)
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ammo_magazine.update_icon()
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ammo_magazine = null
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update_icon()
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update_icon() //make sure to do this after unsetting ammo_magazine
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/obj/item/weapon/gun/projectile/examine(mob/user)
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..(user)
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@@ -48,7 +48,7 @@
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return
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/obj/item/weapon/gun/projectile/automatic/sts35
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name = "\improper STS-35 Automatic Rifle"
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name = "\improper STS-35 automatic rifle"
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desc = "A durable, rugged looking automatic weapon of make popular on the frontier, despite it's bulk. Uses 7.62mm rounds. It is unmarked."
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icon_state = "assltrifle"
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item_state = "shotgun"
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