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Fixes runtime in prison_break.dm (#7677)
Bad arg name: open_blast_doors
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@@ -218,7 +218,7 @@
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/datum/event2/event/prison_break/start()
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/datum/event2/event/prison_break/start()
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for(var/area/A in areas_to_break)
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for(var/area/A in areas_to_break)
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spawn(0) // So we don't block the ticker.
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spawn(0) // So we don't block the ticker.
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A.prison_break(open_blast_doors = !ignore_blast_doors)
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A.prison_break(TRUE, TRUE, !ignore_blast_doors) // Naming `open_blast_doors` causes mysterious runtimes.
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// There's between 40 seconds and one minute before the whole station knows.
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// There's between 40 seconds and one minute before the whole station knows.
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// If there's a baddie engineer, they can choose to keep their early announcement to themselves and get a minute to exploit it.
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// If there's a baddie engineer, they can choose to keep their early announcement to themselves and get a minute to exploit it.
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