PTO Implementation

* Adds SSpersist which updates people's PTO balance every 15 minutes
* Adds "Off-duty" jobs which can only be taken if you have enough PTO.
This commit is contained in:
Leshana
2018-01-28 16:35:20 -05:00
committed by Arokha Sieyes
parent 9b87f99c18
commit 9ca5337c98
7 changed files with 174 additions and 2 deletions

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@@ -0,0 +1,73 @@
////////////////////////////////
//// Paid Leave Subsystem
//// For tracking how much department PTO time players have accured
////////////////////////////////
SUBSYSTEM_DEF(persist)
name = "Persist"
priority = 20
wait = 15 MINUTES
flags = SS_BACKGROUND|SS_NO_INIT|SS_KEEP_TIMING
runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
var/list/currentrun = list()
/datum/controller/subsystem/persist/fire(var/resumed = FALSE)
update_department_hours(resumed)
// Do PTO Accruals
/datum/controller/subsystem/persist/proc/update_department_hours(var/resumed = FALSE)
establish_db_connection()
if(!dbcon.IsConnected())
src.currentrun.Cut()
return
if(!resumed)
src.currentrun = human_mob_list.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while (currentrun.len)
var/mob/M = currentrun[currentrun.len]
currentrun.len--
if (QDELETED(M) || !istype(M) || !M.mind || !M.client)
continue
// Try and detect job and department of mob
var/datum/job/J = detect_job(M)
if(!istype(J) || !J.department || !J.timeoff_factor)
if (MC_TICK_CHECK)
return
continue
// Update client whatever
var/client/C = M.client
var/wait_in_hours = (wait / (1 HOUR)) * J.timeoff_factor
LAZYINITLIST(C.department_hours)
if(isnum(C.department_hours[J.department]))
C.department_hours[J.department] += wait_in_hours
else
C.department_hours[J.department] = wait_in_hours
// Okay we figured it out, lets update database!
var/sql_ckey = sql_sanitize_text(C.ckey)
var/sql_dpt = sql_sanitize_text(J.department)
var/sql_bal = text2num("[C.department_hours[J.department]]")
var/DBQuery/query = dbcon.NewQuery("INSERT INTO vr_player_hours (ckey, department, hours) VALUES ('[sql_ckey]', '[sql_dpt]', [sql_bal]) ON DUPLICATE KEY UPDATE hours = VALUES(hours)")
query.Execute()
if (MC_TICK_CHECK)
return
// This proc tries to find the job datum of an arbitrary mob.
/datum/controller/subsystem/persist/proc/detect_job(var/mob/M)
// Records are usually the most reliable way to get what job someone is.
var/datum/data/record/R = find_general_record("name", M.real_name)
if(R) // We found someone with a record.
var/recorded_rank = R.fields["real_rank"]
if(recorded_rank)
. = job_master.GetJob(recorded_rank)
if(.) return
// They have a custom title, aren't crew, or someone deleted their record, so we need a fallback method.
// Let's check the mind.
if(M.mind && M.mind.assigned_role)
. = job_master.GetJob(M.mind.assigned_role)

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@@ -3,4 +3,11 @@
var/whitelist_only = 0
//Does not display this job on the occupation setup screen
var/latejoin_only = 0
var/latejoin_only = 0
//Every hour playing this role gains this much time off. (Can be negative for off duty jobs!)
var/timeoff_factor = 3
// Check client-specific availability rules.
/datum/job/proc/player_has_enough_pto(client/C)
return timeoff_factor >= 0 || (C && LAZYACCESS(C.department_hours, department) > 0)

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@@ -0,0 +1,81 @@
//
// "Off-duty" jobs are for people who want to do nothing and have earned it.
//
/datum/job/offduty_civilian
title = "Off-Duty Worker"
latejoin_only = TRUE
timeoff_factor = -1
total_positions = -1
faction = "Station"
department = "Civilian"
supervisors = "the quartermaster and the head of personnel"
selection_color = "#9b633e"
access = list(access_maint_tunnels)
minimal_access = list(access_maint_tunnels)
outfit_type = /decl/hierarchy/outfit/costume/cowboy
/datum/job/offduty_cargo
title = "Off-duty Cargo"
latejoin_only = TRUE
timeoff_factor = -1
total_positions = -1
faction = "Station"
department = "Cargo"
supervisors = "the quartermaster and the head of personnel"
selection_color = "#9b633e"
access = list(access_maint_tunnels)
minimal_access = list(access_maint_tunnels)
outfit_type = /decl/hierarchy/outfit/costume/cowboy
/datum/job/offduty_engineering
title = "Off-duty Engineer"
latejoin_only = TRUE
timeoff_factor = -1
total_positions = -1
faction = "Station"
department = "Engineering"
supervisors = "the chief engineer"
selection_color = "#5B4D20"
access = list(access_maint_tunnels, access_external_airlocks, access_construction)
minimal_access = list(access_maint_tunnels, access_external_airlocks)
outfit_type = /decl/hierarchy/outfit/costume/cowboy
/datum/job/offduty_medical
title = "Off-duty Medic"
latejoin_only = TRUE
timeoff_factor = -1
total_positions = -1
faction = "Station"
department = "Medical"
supervisors = "the chief medical officer"
selection_color = "#013D3B"
access = list(access_maint_tunnels, access_external_airlocks)
minimal_access = list(access_maint_tunnels, access_external_airlocks)
outfit_type = /decl/hierarchy/outfit/costume/cowboy
/datum/job/offduty_science
title = "Off-duty Scientist"
latejoin_only = TRUE
timeoff_factor = -1
total_positions = -1
faction = "Station"
department = "Science"
supervisors = "the research director"
selection_color = "#633D63"
access = list(access_maint_tunnels)
minimal_access = list(access_maint_tunnels)
outfit_type = /decl/hierarchy/outfit/costume/cowboy
/datum/job/offduty_security
title = "Off-duty Officer"
latejoin_only = TRUE
timeoff_factor = -1
total_positions = -1
faction = "Station"
department = "Security"
supervisors = "the head of security"
selection_color = "#601C1C"
access = list(access_maint_tunnels)
minimal_access = list(access_maint_tunnels)
outfit_type = /decl/hierarchy/outfit/costume/cowboy

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@@ -48,8 +48,8 @@
var/player_age = "Requires database" //So admins know why it isn't working - Used to determine how old the account is - in days.
var/related_accounts_ip = "Requires database" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this ip
var/related_accounts_cid = "Requires database" //So admins know why it isn't working - Used to determine what other accounts previously logged in from this computer id
var/list/department_hours // VOREStation Edit - Track hours of leave accured for each department.
preload_rsc = PRELOAD_RSC
var/global/obj/screen/click_catcher/void

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@@ -258,6 +258,14 @@
qdel(src)
return 0
// VOREStation Edit Start - Department Hours
var/DBQuery/query_hours = dbcon.NewQuery("SELECT department, hours FROM vr_player_hours WHERE ckey = '[sql_ckey]'")
query_hours.Execute()
while(query_hours.NextRow())
LAZYINITLIST(department_hours)
department_hours[query_hours.item[1]] = text2num(query_hours.item[2])
// VOREStation Edit End - Department Hours
if(sql_id)
//Player already identified previously, we need to just update the 'lastseen', 'ip' and 'computer_id' variables
var/DBQuery/query_update = dbcon.NewQuery("UPDATE erro_player SET lastseen = Now(), ip = '[sql_ip]', computerid = '[sql_computerid]', lastadminrank = '[sql_admin_rank]' WHERE id = [sql_id]")

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@@ -318,6 +318,7 @@
if(jobban_isbanned(src,rank)) return 0
if(!job.player_old_enough(src.client)) return 0
if(!is_job_whitelisted(src,rank)) return 0 //VOREStation Code
if(!job.player_has_enough_pto(src.client)) return 0 //VOREStation Code
return 1

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@@ -202,6 +202,7 @@
#include "code\controllers\subsystems\mapping_vr.dm"
#include "code\controllers\subsystems\mobs.dm"
#include "code\controllers\subsystems\orbits.dm"
#include "code\controllers\subsystems\persist_vr.dm"
#include "code\controllers\subsystems\transcore_vr.dm"
#include "code\datums\ai_law_sets.dm"
#include "code\datums\ai_laws.dm"
@@ -612,6 +613,7 @@
#include "code\game\jobs\job\job.dm"
#include "code\game\jobs\job\job_vr.dm"
#include "code\game\jobs\job\medical.dm"
#include "code\game\jobs\job\offduty_vr.dm"
#include "code\game\jobs\job\science.dm"
#include "code\game\jobs\job\security.dm"
#include "code\game\jobs\job\silicon.dm"