More random for random god.

Effects now start with random chance of firing and multiplier (like forced minormutate() on spawn).
This commit is contained in:
Chinsky
2014-03-09 23:07:22 +04:00
parent 0cb8a3377c
commit 9cad9af0aa

View File

@@ -22,7 +22,8 @@
if(f.stage == src.stage)
list += f
effect = pick(list)
chance = rand(1,6)
chance = rand(0,effect.chance_maxm)
multiplier = rand(1,effect.maxm)
/datum/disease2/effectholder/proc/minormutate()
switch(pick(1,2,3,4,5))