mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Reactiveness update part 1: Removed click delays from most objects, keeping them on for attacks and breaking windows/grilles.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
@@ -490,7 +490,7 @@ its easier to just keep the beam vertical.
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var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblClickNew() proc is being tested)
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/atom/proc/DblClickNew()
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/*/atom/proc/DblClickNew()
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if(!usr) return
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// TODO DOOHL: Intergrate params to new proc. Saved for another time because var/valid_place is a fucking brainfuck
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@@ -792,7 +792,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
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if (in_range)
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if ( !animal.restrained() )
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attack_animal(animal)
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attack_animal(animal)*/
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/atom/DblClick(location, control, params) //TODO: DEFERRED: REWRITE
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if(!usr) return
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@@ -943,9 +943,9 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
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// ------- ( CAN USE ITEM OR HAS 1 SECOND USE DELAY ) AND NOT CLICKING ON SCREEN -------
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if (usr.next_move < world.time)
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usr.prev_move = usr.next_move
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usr.next_move = world.time + 10
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if (usr.last_click + usr.click_delay < world.time)
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usr.last_click = world.time
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usr.click_delay = 0
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else
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// ------- ALREADY USED ONE ITEM WITH USE DELAY IN THE PREVIOUS SECOND -------
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return
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@@ -1109,10 +1109,9 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
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// ------- ITEM INACESSIBLE OR CLICKING ON SCREEN -------
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if (istype(src, /obj/screen))
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// ------- IT'S THE HUD YOU'RE CLICKING ON -------
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usr.prev_move = usr.next_move
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usr:lastDblClick = world.time + 2
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if (usr.next_move < world.time)
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usr.next_move = world.time + 2
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usr.delay_click(2)
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if (usr.last_click + usr.click_delay < world.time)
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usr.last_click = world.time
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else
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return
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@@ -1144,7 +1143,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
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src.hand_al(usr, usr.hand)
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else
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// ------- YOU ARE CLICKING ON AN OBJECT THAT'S INACCESSIBLE TO YOU AND IS NOT YOUR HUD -------
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if((LASER in usr:mutations) && usr:a_intent == "hurt" && world.time >= usr.next_move)
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if((LASER in usr:mutations) && usr:a_intent == "hurt" && usr.last_click + usr.click_delay < world.time)
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// ------- YOU HAVE THE LASER MUTATION, YOUR INTENT SET TO HURT AND IT'S BEEN MORE THAN A DECISECOND SINCE YOU LAS TATTACKED -------
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var/turf/T = get_turf(usr)
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@@ -1169,7 +1168,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
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spawn( 1 )
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A.process()
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usr.next_move = world.time + 6
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usr.delay_click(6)
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return
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/atom/proc/ShiftClick(var/mob/M as mob)
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@@ -131,8 +131,7 @@
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else
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if(isliving(src.loc))
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return
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user.lastDblClick = world.time + 2
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user.next_move = world.time + 2
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user.delay_click(2)
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src.pickup(user)
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add_fingerprint(user)
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user.put_in_active_hand(src)
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@@ -166,8 +165,7 @@
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if(istype(src.loc, /mob/living))
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return
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src.pickup(user)
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user.lastDblClick = world.time + 2
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user.next_move = world.time + 2
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user.delay_click(2)
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user.put_in_active_hand(src)
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return
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@@ -229,6 +227,8 @@
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log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>" )
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msg_admin_attack("ATTACK: [user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
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user.delay_click(10)
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//spawn(1800) // this wont work right
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// M.lastattacker = null
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/////////////////////////
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@@ -14,7 +14,6 @@
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m_amt = 90
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attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
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var/max_water = 50
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var/last_use = 1.0
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var/safety = 1
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var/sprite_name = "fire_extinguisher"
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@@ -67,11 +66,6 @@
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usr << "\red \The [src] is empty."
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return
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if (world.time < src.last_use + 20)
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return
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src.last_use = world.time
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playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
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var/direction = get_dir(src,target)
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@@ -35,6 +35,7 @@
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user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
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"<span class='warning'>You kick [src].</span>", \
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"You hear twisting metal.")
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user.delay_click(10)
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if(shock(user, 70))
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return
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@@ -51,6 +52,7 @@
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user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
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"<span class='warning'>You mangle [src].</span>", \
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"You hear twisting metal.")
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user.delay_click(10)
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if(!shock(user, 70))
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health -= 5
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@@ -64,6 +66,7 @@
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user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
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"<span class='warning'>You smash against [src].</span>", \
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"You hear twisting metal.")
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user.delay_click(10)
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health -= rand(2,3)
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healthcheck()
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@@ -76,6 +79,7 @@
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M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
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"<span class='warning'>You smash against [src].</span>", \
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"You hear twisting metal.")
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M.delay_click(10)
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health -= M.melee_damage_upper
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healthcheck()
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@@ -160,8 +164,10 @@
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else if(istype(W, /obj/item/weapon/shard))
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health -= W.force * 0.1
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user.delay_click(10)
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else if(!shock(user, 70))
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.delay_click(10)
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switch(W.damtype)
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if("fire")
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health -= W.force
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@@ -104,16 +104,19 @@
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new /obj/item/weapon/shard(loc)
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if(reinf) new /obj/item/stack/rods(loc)
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del(src)
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usr.delay_click(10)
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else if (usr.a_intent == "hurt")
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playsound(src.loc, 'glassknock.ogg', 80, 1)
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usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
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"\red You bang against the [src.name]!", \
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"You hear a banging sound.")
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usr.delay_click(5)
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else
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playsound(src.loc, 'glassknock.ogg', 80, 1)
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usr.visible_message("[usr.name] knocks on the [src.name].", \
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"You knock on the [src.name].", \
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"You hear a knocking sound.")
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usr.delay_click(5)
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return
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@@ -128,9 +131,11 @@
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new /obj/item/weapon/shard(loc)
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if(reinf) new /obj/item/stack/rods(loc)
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del(src)
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user.delay_click(10)
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else //for nicer text~
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user.visible_message("<span class='danger'>[user] smashes into [src]!</span>")
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playsound(loc, 'sound/effects/Glasshit.ogg', 100, 1)
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user.delay_click(10)
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/obj/structure/window/attack_alien(mob/user as mob)
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@@ -158,6 +163,7 @@
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var/mob/living/M = G.affecting
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var/state = G.state
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del(W) //gotta delete it here because if window breaks, it won't get deleted
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user.delay_click(10)
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switch (state)
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if(1)
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M.apply_damage(7)
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@@ -197,6 +203,7 @@
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else
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if(W.damtype == BRUTE || W.damtype == BURN)
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hit(W.force)
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user.delay_click(10)
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if(health <= 7)
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anchored = 0
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update_nearby_icons()
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@@ -62,7 +62,7 @@
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*/
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/client/proc/fix_next_move()
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set category = "Debug"
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/* set category = "Debug"
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set name = "Unfreeze Everyone"
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var/largest_move_time = 0
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var/largest_click_time = 0
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@@ -90,6 +90,7 @@
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message_admins("[key_name_admin(largest_click_mob)] had the largest click delay with [largest_click_time] frames / [largest_click_time/10] seconds!", 1)
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message_admins("world.time = [world.time]", 1)
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feedback_add_details("admin_verb","UFE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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*/
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return
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/client/proc/radio_report()
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@@ -1114,9 +1114,9 @@ mob/living/carbon/human/yank_out_object()
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set desc = "Remove an embedded item at the cost of bleeding and pain."
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set src in view(1)
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if(!isliving(usr) || usr.next_move > world.time)
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if(!isliving(usr) || usr.last_click + usr.click_delay < world.time)
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return
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usr.next_move = world.time + 20
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usr.delay_click(20)
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if(usr.stat == 1)
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usr << "You are unconcious and cannot do that!"
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@@ -33,7 +33,7 @@
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if(hud_used) del(hud_used) //remove the hud objects
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hud_used = new /datum/hud(src)
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next_move = 1
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last_click = world.time
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sight |= SEE_SELF
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..()
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@@ -900,9 +900,9 @@ mob/verb/yank_out_object()
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set desc = "Remove an embedded item at the cost of bleeding and pain."
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set src in view(1)
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if(!isliving(usr) || usr.next_move > world.time)
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if(!isliving(usr) || usr.last_click + usr.click_delay < world.time)
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return
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usr.next_move = world.time + 20
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usr.delay_click(20)
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if(usr.stat == 1)
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usr << "You are unconcious and cannot do that!"
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@@ -54,8 +54,8 @@
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var/sdisabilities = 0 //Carbon
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var/disabilities = 0 //Carbon
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var/atom/movable/pulling = null
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var/next_move = null
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var/prev_move = null
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var/last_click = null
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var/click_delay = 0
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var/monkeyizing = null //Carbon
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var/other = 0.0
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var/hand = null
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@@ -128,7 +128,7 @@
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return
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if(killing)
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return
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if (assailant.next_move > world.time)
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if (assailant.last_click + assailant.click_delay < world.time)
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return
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if ((!( assailant.canmove ) || assailant.lying))
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//SN src = null
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@@ -140,7 +140,7 @@
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if (!( killing ))
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assailant.visible_message("\red [assailant] has temporarily tightened \his grip on [affecting]!")
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//Foreach goto(97)
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assailant.next_move = world.time + 10
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assailant.delay_click(10)
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//affecting.stunned = max(2, affecting.stunned)
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//affecting.paralysis = max(1, affecting.paralysis)
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affecting.losebreath = min(affecting.losebreath + 1, 3)
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@@ -235,7 +235,7 @@
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assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
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log_attack("<font color='red'>[assailant.name] ([assailant.ckey]) Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
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assailant.next_move = world.time + 10
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assailant.delay_click(10)
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affecting.losebreath += 1
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else
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assailant.visible_message("\red [assailant] was unable to tighten \his grip on [affecting]'s neck!")
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@@ -454,3 +454,7 @@ var/list/intents = list("help","disarm","grab","hurt")
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hud_used.action_intent.icon_state = "harm"
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else
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hud_used.action_intent.icon_state = "help"
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/mob/proc/delay_click(var/delay)
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src.click_delay = max(src.click_delay, delay)
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return src.click_delay
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@@ -600,9 +600,9 @@
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set name = "Resist"
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set category = "IC"
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if(!isliving(usr) || usr.next_move > world.time)
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if(!isliving(usr) || usr.last_click + usr.click_delay < world.time)
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return
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usr.next_move = world.time + 20
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usr.delay_click(20)
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var/mob/living/L = usr
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@@ -639,7 +639,7 @@
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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if( C.handcuffed )
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C.next_move = world.time + 100
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C.delay_click(100)
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C.last_special = world.time + 100
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C << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)"
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for(var/mob/O in viewers(L))
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@@ -673,7 +673,7 @@
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// breakout_time++ //Harder to get out of welded lockers than locked lockers
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//okay, so the closet is either welded or locked... resist!!!
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usr.next_move = world.time + 100
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usr.delay_click(100)
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L.last_special = world.time + 100
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L << "\red You lean on the back of \the [C] and start pushing the door open. (this will take about [breakout_time] minutes)"
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for(var/mob/O in viewers(usr.loc))
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@@ -726,7 +726,7 @@
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else if(iscarbon(L))
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var/mob/living/carbon/CM = L
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if(CM.handcuffed && CM.canmove && (CM.last_special <= world.time))
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CM.next_move = world.time + 100
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CM.delay_click(100)
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CM.last_special = world.time + 100
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if(isalienadult(CM) || (HULK in usr.mutations))//Don't want to do a lot of logic gating here.
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usr << "\red You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)"
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@@ -764,7 +764,7 @@
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CM.handcuffed = null
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CM.update_inv_handcuffed()
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else if(CM.legcuffed && CM.canmove && (CM.last_special <= world.time))
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CM.next_move = world.time + 100
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CM.delay_click(100)
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CM.last_special = world.time + 100
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if(isalienadult(CM) || (HULK in usr.mutations))//Don't want to do a lot of logic gating here.
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usr << "\red You attempt to break your legcuffs. (This will take around 5 seconds and you need to stand still)"
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@@ -131,7 +131,7 @@
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in_chamber.loc = get_turf(user)
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in_chamber.starting = get_turf(user)
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in_chamber.shot_from = src
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user.next_move = world.time + 4
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usr.delay_click(4)
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in_chamber.silenced = silenced
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in_chamber.current = curloc
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in_chamber.yo = targloc.y - curloc.y
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