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https://github.com/CHOMPStation2/CHOMPStation2.git
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Firemode bugfixes
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@@ -173,6 +173,7 @@
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next_fire_time = world.time + shoot_time
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//actually attempt to shoot
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var/turf/targloc = get_turf(target) //cache this in case target gets deleted during shooting, e.g. if it was a securitron that got destroyed.
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for(var/i in 1 to _burst)
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var/obj/projectile = consume_next_projectile(user)
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if(!projectile)
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@@ -190,7 +191,12 @@
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handle_post_fire(user, target, pointblank, reflex)
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update_icon()
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sleep(_burst_delay)
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if(i < _burst)
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sleep(_burst_delay)
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if(!target)
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target = targloc
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pointblank = 0
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update_held_icon()
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@@ -247,7 +253,7 @@
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/obj/item/weapon/gun/proc/process_point_blank(obj/projectile, mob/user, atom/target)
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var/obj/item/projectile/P = projectile
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if(!istype(projectile))
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if(!istype(P))
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return //default behaviour only applies to true projectiles
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//default point blank multiplier
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@@ -268,7 +274,7 @@
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/obj/item/weapon/gun/proc/process_accuracy(obj/projectile, mob/user, atom/target, acc_mod, dispersion)
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var/obj/item/projectile/P = projectile
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if(!istype(projectile))
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if(!istype(P))
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return //default behaviour only applies to true projectiles
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//Accuracy modifiers
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@@ -285,7 +291,7 @@
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//does the actual launching of the projectile
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/obj/item/weapon/gun/proc/process_projectile(obj/projectile, mob/user, atom/target, var/target_zone, var/params=null)
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var/obj/item/projectile/P = projectile
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if(!istype(projectile))
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if(!istype(P))
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return 0 //default behaviour only applies to true projectiles
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if(params)
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