Initial commit of Computer 3 from Paradise, along with a bunch of fixes.

This commit is contained in:
DJSnapshot
2014-06-22 02:08:42 -07:00
parent 40e4528726
commit 9de9dab362
77 changed files with 9336 additions and 0 deletions

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/*
The Big Bad NT Operating System
*/
/datum/file/program/NTOS
name = "Nanotrasen Operating System"
extension = "prog"
active_state = "ntos"
var/obj/item/part/computer/storage/current // the drive being viewed, null for desktop/computer
var/fileop = "runfile"
/*
Generate a basic list of files in the selected scope
*/
/datum/file/program/NTOS/proc/list_files()
if(!computer || !current) return null
return current.files
/datum/file/program/NTOS/proc/filegrid(var/list/filelist)
var/dat = "<table border='0' align='left'>"
var/i = 0
for(var/datum/file/F in filelist)
i++
if(i==1)
dat += "<tr>"
if(i>= 7)
i = 0
dat += "</tr>"
continue
dat += {"
<td>
<a href='?src=\ref[src];[fileop]=\ref[F]'>
<img src=\ref[F.image]><br>
<span>[F.name]</span>
</a>
</td>"}
dat += "</tr></table>"
return dat
//
// I am separating this from filegrid so that I don't have to
// make metadata peripheral files
//
/datum/file/program/NTOS/proc/desktop(var/peripheralop = "viewperipheral")
var/dat = "<table border='0' align='left'>"
var/i = 0
var/list/peripherals = list(computer.hdd,computer.floppy,computer.cardslot)
for(var/obj/item/part/computer/C in peripherals)
if(!istype(C)) continue
i++
if(i==1)
dat += "<tr>"
if(i>= 8)
i = 0
dat += "</tr>"
continue
dat += {"
<td>
<a href='?src=\ref[src];[peripheralop]=\ref[C]'>
\icon[C]<br>
<span>[C.name]</span>
</a>
</td>"}
dat += "</tr></table>"
return dat
/datum/file/program/NTOS/proc/window(var/title,var/buttonbar,var/content)
return {"
<div class='filewin'>
<div class='titlebar'>[title] <a href='?src=\ref[src];winclose'><img src=\ref['icons/NTOS/tb_close.png']></a></div>
<div class='buttonbar'>[buttonbar]</div>
<div class='contentpane'>[content]</div>
</div>"}
/datum/file/program/NTOS/proc/buttonbar(var/type = 0)
switch(type)
if(0) // FILE OPERATIONS
return {""}
/datum/file/program/NTOS/interact()
if(!interactable())
return
var/dat = {"
<html>
<head>
<title>Nanotrasen Operating System</title>
<style>
div.filewin {
position:absolute;
left:80px;
top:114px;
width:480px;
height:360px;
border:2px inset black;
background-color:#F0F0F0;
overflow:auto
}
div.titlebar {
position:fixed;
left:80px;
top:60px;
width:480px;
height:18px;
padding:1px;
padding-left:8px;
border:none;
background-color:#2020a0;
color:#FFFFFF;
z-index:5
}
.titlebar a {
position:absolute;
right:4px;
display: block;
width:16px;
height:100%;
background-color:#000000;
color:#808080;
}
div.buttonbar {
position:fixed;
left:80px;
top:78px;
width:480px;
height:36px;
padding:2px;
background-color:#f0d0d0;
}
div.contentpane {
padding:4px;
width:100%;
height:100%
}
table a {
display: block;
height: 100%;
width: 100%;
text-decoration: none;
color: black;
text-align:center;
}
table span {
background-color: #E0E0E0;
font-family: verdana;
font-size: 12px;
}
td {
width: 64;
height: 64;
overflow: hidden;
valign: "top";
}
a img {
border: none;
}
</style>
</head>
<body><div style='width:640px;height:480px; border:2px solid black;padding:8px;background-image:url(\ref['icons/NTOS/ntos.png'])'>"}
var/list/files = list_files()
if(current)
dat +=window(current.name,buttonbar(),filegrid(files))
else
dat += desktop()
dat += "</div></body></html>"
usr << browse(dat, "window=\ref[computer];size=670x510")
onclose(usr, "\ref[computer]")
/datum/file/program/NTOS/Topic(href, list/href_list)
if(!interactable() || ..(href,href_list))
return
if("viewperipheral" in href_list) // open drive, show status of peripheral
var/obj/item/part/computer/C = locate(href_list["viewperipheral"])
if(istype(C,/obj/item/part/computer/storage))
current = C
interact()
return
// else ???
interact()
return
// distinct from close, this is the file dialog window
if("winclose" in href_list)
current = null
interact()
return
#undef MAX_ROWS
#undef MAX_COLUMNS

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/*
Okay so my last effort to have a central BIOS function was interesting
but completely unmaintainable, I have scrapped it.
The parts that were actually useful will be put here in functions instead.
If we want a central bios function we can add one that just indexes them.
That should at least allow sensible debugging.
*/
/obj/machinery/computer3
/*
interactable(user): performs all standard sanity checks
Call in topic() and interact().
*/
proc/interactable(var/mob/user)
if( !src || !user || stat || user.stat || user.lying || user.blinded )
return 0
if(!program)
return 0
if(!istype(loc,/turf) || !istype(user.loc,/turf)) // todo handheld maybe
return 0
if(istype(user,/mob/living/silicon))
if(!program.ai_allowed)
user << "\blue You are forbidden from accessing this program."
return 0
else
if(program.human_controls)
if(!ishuman(user))
user << "\red Your body can't work the controls!"
return 0
if(user.restrained())
user << "\red You need a free hand!"
return 0
if(!in_range(src,user))
// telekinesis check
if(ishuman(user) && istype(user.get_active_hand(),/obj/item/tk_grab))
if(program.human_controls)
user << "\red It's too complicated to work at a distance!"
return 0
add_fingerprint(user)
user.set_machine(src)
return 1
return 0
add_fingerprint(user)
user.set_machine(src)
return 1
/*
Deduplicates an item list and gives you range and direction.
This is used for networking so you can determine which of several
identically named objects you're referring to.
*/
proc/format_atomlist(var/list/atoms)
var/list/output = list()
for(var/atom/A in atoms)
var/title = "[A] (Range [get_dist(A,src)] meters, [dir2text(get_dir(src,A))])"
output[title] = A
return output
/*
This is used by the camera monitoring program to see if you're still in range
*/
check_eye(var/mob/user as mob)
if(!interactable(user) || user.machine != src)
if(user.machine == src)
user.unset_machine()
return null
var/datum/file/program/security/S = program
if( !istype(S) || !S.current || !S.current.status || !camnet )
if( user.machine == src )
user.unset_machine()
return null
user.reset_view(S.current)
return 1
/*
List all files, including removable disks and data cards
(I don't know why but I don't want to rip data cards out.
It just seems... interesting?)
*/
proc/list_files(var/typekey = null)
var/list/files = list()
if(hdd)
files += hdd.files
if(floppy && floppy.inserted)
files += floppy.inserted.files
if(cardslot && istype(cardslot.reader,/obj/item/weapon/card/data))
files += cardslot.reader:files
if(!ispath(typekey))
return files
var/i = 1
while(i<=files.len)
if(istype(files[i],typekey))
i++
continue
files.Cut(i,i+1)
return files
/*
Crash the computer with an error.
Todo: redo
*/
proc/Crash(var/errorcode = PROG_CRASH)
if(!src)
return null
switch(errorcode)
if(PROG_CRASH)
if(usr)
usr << "\red The program crashed!"
usr << browse(null,"\ref[src]")
Reset()
if(MISSING_PERIPHERAL)
Reset()
if(usr)
usr << browse("<h2>ERROR: Missing or disabled component</h2><b>A hardware failure has occured. Please insert or replace the missing or damaged component and restart the computer.</b>","window=\ref[src]")
if(BUSTED_ASS_COMPUTER)
Reset()
os.error = BUSTED_ASS_COMPUTER
if(usr)
usr << browse("<h2>ERROR: Missing or disabled component</h2><b>A hardware failure has occured. Please insert or replace the missing or damaged component and restart the computer.</b>","window=\ref[src]")
if(MISSING_PROGRAM)
Reset()
if(usr)
usr << browse("<h2>ERROR: No associated program</h2><b>This file requires a specific program to open, which cannot be located. Please install the related program and try again.</b>","window=\ref[src]")
if(FILE_DRM)
Reset()
if(usr)
usr << browse("<h2>ERROR: File operation prohibited</h2><b>Copy protection exception: missing authorization token.</b>","window=\ref[src]")
if(NETWORK_FAILURE)
Reset()
if(usr)
usr << browse("<h2>ERROR: Networking exception: Unable to connect to remote host.</b>","window=\ref[src]")
else
if(usr)
usr << "\red The program crashed!"
usr << browse(null,"\ref[src]")
testing("computer/Crash() - unknown error code [errorcode]")
Reset()
return null
#define ANY_DRIVE 0
#define PREFER_FLOPPY 1
#define PREFER_CARD 2
#define PREFER_HDD 4
// required_location: only put on preferred devices
proc/writefile(var/datum/file/F, var/where = ANY_DRIVE, var/required_location = 0)
if(where != ANY_DRIVE)
if((where&PREFER_FLOPPY) && floppy && floppy.addfile(F))
return 1
if((where&PREFER_CARD) && cardslot && cardslot.addfile(F))
return 1
if((where&PREFER_HDD) && hdd && hdd.addfile(F))
return 1
if(required_location)
return 0
if(floppy && floppy.addfile(F))
return 1
if(cardslot && cardslot.addfile(F))
return 1
if(hdd && hdd.addfile(F))
return 1
return 0

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// Computer3 circuitboard specifically
/obj/item/part/computer/circuitboard
density = 0
anchored = 0
w_class = 2.0
name = "Circuit board"
icon = 'icons/obj/module.dmi'
icon_state = "id_mod"
item_state = "electronic"
origin_tech = "programming=2"
var/id = null
var/frequency = null
var/build_path = null
var/board_type = "computer"
var/list/req_components = null
var/powernet = null
var/list/records = null
var/frame_desc = null
var/datum/file/program/OS = new/datum/file/program/NTOS
/obj/machinery/computer3/proc/disassemble(mob/user as mob) // todo
return
/obj/structure/computer3frame
density = 1
anchored = 0
name = "computer frame"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "0"
var/state = 0
var/obj/item/part/computer/circuitboard/circuit = null
var/completed = /obj/machinery/computer
// Computer3 components - a carbon copy of the list from
// computer.dm; however, we will need to check to make sure
// we don't install more components than the computer frame
// can handle. This will be different for certain formfactors.
var/max_components = 4
var/list/components = list()
// Storage
var/obj/item/part/computer/storage/hdd/hdd = null
var/obj/item/part/computer/storage/removable/floppy = null
// Networking
var/obj/item/part/computer/networking/radio/radio = null // not handled the same as other networks
var/obj/item/part/computer/networking/cameras/camnet = null // just plain special
var/obj/item/part/computer/networking/net = null // Proximity, area, or cable network
var/obj/item/part/computer/networking/subspace/centcom = null // only for offstation communications
// Card reader - note the HoP reader is a subtype
var/obj/item/part/computer/cardslot/cardslot = null
// Misc & special purpose
var/obj/item/part/computer/ai_holder/cradle = null
var/obj/item/part/computer/toybox/toybox = null
// Battery must be installed BEFORE wiring the computer.
// if installing it in an existing computer, you will have to
// get back to this state first.
var/obj/item/weapon/cell/battery = null
/obj/structure/computer3frame/server
name = "server frame"
completed = /obj/machinery/computer3/server
max_components = 6
/obj/structure/computer3frame/wallcomp
name = "wall-computer frame"
completed = /obj/machinery/computer3/wall_comp
max_components = 3
/obj/structure/computer3frame/laptop
name = "laptop frame"
completed = /obj/machinery/computer3/laptop
max_components = 3
/obj/structure/computer3frame/attackby(obj/item/P as obj, mob/user as mob)
switch(state)
if(0)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You wrench the frame into place."
src.anchored = 1
src.state = 1
if(istype(P, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = P
if(!WT.remove_fuel(0, user))
user << "The welding tool must be on to complete this task."
return
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
if(do_after(user, 20))
if(!src || !WT.isOn()) return
user << "\blue You deconstruct the frame."
new /obj/item/stack/sheet/metal( src.loc, 5 )
del(src)
if(1)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You unfasten the frame."
src.anchored = 0
src.state = 0
if(istype(P, /obj/item/weapon/circuitboard) && !circuit)
var/obj/item/weapon/circuitboard/B = P
if(B.board_type == "computer")
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
user << "\blue You place the circuit board inside the frame."
src.icon_state = "1"
src.circuit = P
user.drop_item()
P.loc = src
else
user << "\red This frame does not accept circuit boards of this type!"
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "\blue You screw the circuit board into place."
src.state = 2
src.icon_state = "2"
if(istype(P, /obj/item/weapon/crowbar) && circuit)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
user << "\blue You remove the circuit board."
src.state = 1
src.icon_state = "0"
circuit.loc = src.loc
src.circuit = null
if(2)
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "\blue You unfasten the circuit board."
src.state = 1
src.icon_state = "1"
if(istype(P, /obj/item/weapon/crowbar))
if(battery)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
if(do_after(10))
battery.loc = loc
user << "\blue You remove [battery]."
battery = null
else
user << "\red There's no battery to remove!"
if(istype(P, /obj/item/weapon/cell))
if(!battery)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(5))
battery = P
P.loc = src
user << "\blue You insert [battery]."
else
user << "\red There's already \an [battery] in [src]!"
if(istype(P, /obj/item/weapon/cable_coil))
if(P:amount >= 5)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
if(P)
P:amount -= 5
if(!P:amount) del(P)
user << "\blue You add cables to the frame."
src.state = 3
src.icon_state = "3"
if(3)
if(istype(P, /obj/item/weapon/wirecutters))
if(components.len)
user << "There are parts in the way!"
return
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
user << "\blue You remove the cables."
src.state = 2
src.icon_state = "2"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( src.loc )
A.amount = 5
if(istype(P, /obj/item/weapon/crowbar)) // complicated check
remove_peripheral()
if(istype(P, /obj/item/stack/sheet/glass))
if(P:amount >= 2)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
if(P)
P:use(2)
user << "\blue You put in the glass panel."
src.state = 4
src.icon_state = "4"
if(4)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
user << "\blue You remove the glass panel."
src.state = 3
src.icon_state = "3"
new /obj/item/stack/sheet/glass( src.loc, 2 )
if(istype(P, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "\blue You connect the monitor."
var/obj/machinery/computer3/B = new src.circuit.build_path ( src.loc, built=1 )
/*if(circuit.powernet) B:powernet = circuit.powernet
if(circuit.id) B:id = circuit.id
//if(circuit.records) B:records = circuit.records
if(circuit.frequency) B:frequency = circuit.frequency
if(istype(circuit,/obj/item/weapon/circuitboard/supplycomp))
var/obj/machinery/computer/supplycomp/SC = B
var/obj/item/weapon/circuitboard/supplycomp/C = circuit
SC.can_order_contraband = C.contraband_enabled*/
B.circuit = circuit
circuit.loc = B
if(circuit.OS)
circuit.OS.computer = B
B.RefreshParts() // todo
del(src)
/*
This will remove peripherals if you specify one, but the main function is to
allow the user to remove a part specifically.
*/
/obj/structure/computer3frame/proc/remove_peripheral(var/obj/item/I = null)
if(!components || !components.len)
usr << "\red There are no components in [src] to take out!"
return 0
if(!I)
I = input(usr, "Remove which component?","Remove component", null) as null|obj in components
if(I)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
if(do_after(usr,25))
if(I==hdd)
components -= hdd
hdd.loc = loc
hdd = null
else if(I==floppy)
components -= floppy
floppy.loc = loc
floppy = null
else if(I==radio)
components -= radio
radio.loc = loc
radio = null
else if(I==camnet)
components -= camnet
camnet.loc = loc
camnet = null
else if(I==net)
components -= net
net.loc = loc
net = null
else if(I==cradle)
components -= cradle
cradle.loc = loc
cradle = null
else if(I==toybox)
components -= toybox
toybox.loc = loc
toybox = null
else
warning("Erronous component in computerframe/remove_peripheral: [I]")
I.loc = loc
usr << "\blue You remove [I]"
return 1
return 0
/obj/structure/computer3frame/proc/insert_peripheral(var/obj/item/I)
if(components.len >= max_components)
usr << "There isn't room in [src] for another component!"
return 0
switch(I.type)
if(/obj/item/part/computer/storage/hdd)
if(hdd)
usr << "There is already \an [hdd] in [src]!"
return 0
hdd = I
components += hdd
hdd.loc = src
if(/obj/item/part/computer/storage/removable)
if(floppy)
usr << "There is already \an [floppy] in [src]!"
return 0
floppy = I
components += floppy
floppy.loc = src
if(/obj/item/part/computer/networking/radio)
if(radio)
usr << "There is already \an [radio] in [src]!"
return 0
radio = I
components += radio
radio.loc = src
if(/obj/item/part/computer/networking/cameras)
if(camnet)
usr << "There is already \an [camnet] in [src]!"
return 0
camnet = I
components += camnet
camnet.loc = src
if(/obj/item/part/computer/networking)
if(net)
usr << "There is already \an [net] in [src]!"

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/*
Objects used to construct computers, and objects that can be inserted into them, etc.
TODO:
* Synthesizer part (toybox, injectors, etc)
*/
/obj/item/part/computer
name = "computer part"
desc = "Holy jesus you donnit now"
gender = PLURAL
icon = 'icons/obj/stock_parts.dmi'
icon_state = "hdd1"
w_class = 2.0
var/emagged = 0
crit_fail = 0
// the computer that this device is attached to
var/obj/machinery/computer3/computer
// If the computer is attacked by an item it will reference this to decide which peripheral(s) are affected.
var/list/attackby_types = list()
proc/allow_attackby(var/obj/item/I as obj,var/mob/user as mob)
for(var/typekey in attackby_types)
if(istype(I,typekey))
return 1
return 0
proc/init(var/obj/machinery/computer/target)
computer = target
// continue to handle all other type-specific procedures
/*
Below are all the miscellaneous components
For storage drives, see storage.dm
For networking parts, see
*/
/obj/item/part/computer/ai_holder
name = "intelliCard computer module"
desc = "Contains a specialized nacelle for dealing with highly sensitive equipment without interference."
attackby_types = list(/obj/item/device/aicard)
var/mob/living/silicon/ai/occupant = null
var/busy = 0
// Ninja gloves check
attack_hand(mob/user as mob)
if(ishuman(user) && istype(user:gloves, /obj/item/clothing/gloves/space_ninja) && user:gloves:candrain && !user:gloves:draining)
if(user:wear_suit:s_control)
user:wear_suit.transfer_ai("AIFIXER","NINJASUIT",src,user)
else
user << "\red <b>ERROR</b>: \black Remote access channel disabled."
return
..()
attackby(obj/I as obj,mob/user as mob)
if(computer && !computer.stat)
if(istype(I, /obj/item/device/aicard))
I:transfer_ai("AIFIXER","AICARD",src,user)
if(computer.program)
computer.program.update_icon()
computer.update_icon()
computer.occupant = occupant
..()
return
/*
ID computer cardslot - reading and writing slots
*/
/obj/item/part/computer/cardslot
name = "magnetic card slot"
desc = "Contains a slot for reading magnetic swipe cards."
var/obj/item/weapon/card/reader = null
var/obj/item/weapon/card/writer = null // so that you don't need to typecast dual cardslots, but pretend it's not here
// alternately pretend they did it to save money on manufacturing somehow
var/dualslot = 0 // faster than typechecking
attackby_types = list(/obj/item/weapon/card)
attackby(var/obj/item/I as obj, var/mob/user as mob)
if(istype(I,/obj/item/weapon/card))
insert(I)
return
..(I,user)
proc/insert(var/obj/item/weapon/card/card)
if(!computer)
return 0
if(reader != null)
usr << "There is already something in the slot!"
return 0
if(istype(card,/obj/item/weapon/card/emag)) // emag reader slot
usr << "You insert \the [card], and the computer grinds, sparks, and beeps. After a moment, the card ejects itself."
computer.emagged = 1
return 1
var/mob/living/L = usr
L.drop_item()
card.loc = src
reader = card
proc/remove()
reader.loc = loc
var/mob/living/carbon/human/user = usr
if(istype(user) && !user.get_active_hand())
user.put_in_hands(reader)
reader = null
// Authorizes the user based on the computer's requirements
proc/authenticate()
return computer.check_access(reader)
proc/addfile(var/datum/file/F)
if(!dualslot || !istype(writer,/obj/item/weapon/card/data))
return 0
var/obj/item/weapon/card/data/D = writer
if(D.files.len > 3)
return 0
D.files += F
return 1
/obj/item/part/computer/cardslot/dual
name = "magnetic card reader"
desc = "Contains slots for inserting magnetic swipe cards for reading and writing."
dualslot = 1
insert(var/obj/item/weapon/card/card,var/slot = 0)
if(!computer)
return 0
if(istype(card,/obj/item/weapon/card/emag) && !reader) // emag reader slot
usr.visible_message("[computer]'s screen flickers for a moment.","You insert \the [card]. After a moment, the card ejects itself, and [computer] beeps.","[computer] beeps.")
computer.emagged = 1
return 1
if(slot == 1) // 1: writer
if(writer != null)
usr << "There's already a card in that slot!"
return 0
var/mob/living/L = usr
L.drop_item()
card.loc = src
writer = card
return 1
else if(slot == 2) // 2: reader
if(reader != null)
usr << "There's already a card in that slot!"
return 0
var/mob/living/L = usr
L.drop_item()
card.loc = src
reader = card
return 1
else // 0: auto
if(reader && writer)
usr << "Both slots are full!"
return 0
var/mob/living/L = usr
L.drop_item()
card.loc = src
if(reader)
writer = card
computer.updateUsrDialog()
return 1
if(istype(card,/obj/item/weapon/card/id) && !(access_change_ids in card:access) && !writer) // not authorized
writer = card
computer.updateUsrDialog()
return 1
if(!reader)
reader = card
computer.updateUsrDialog()
return 1
return 0
remove(var/obj/item/weapon/card/card)
if(card != reader && card != writer)
return
if(card == reader) reader = null
if(card == writer) writer = null
card.loc = loc
var/mob/living/carbon/human/user = usr
if(ishuman(user) && !user.get_active_hand())
user.put_in_hands(card)

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/obj/machinery/computer3
name = "computer"
icon = 'icons/obj/computer3.dmi'
icon_state = "frame"
density = 1
anchored = 1.0
idle_power_usage = 20
active_power_usage = 50
var/allow_disassemble = 1
var/legacy_icon = 0 // if 1, use old style icons
var/show_keyboard = 1
// These is all you should need to change when creating a new computer.
// If there is no default program, the OS will run instead.
// If there is no hard drive, but there is a default program, the OS rom on
// the circuitboard will be overridden.
// For these, typepaths are used, NOT objects
var/default_prog = null // the program running when spawned
var/list/spawn_files = list() // files added when spawned
var/list/spawn_parts = list(/obj/item/part/computer/storage/hdd/big) // peripherals to spawn
// Computer3 components - put an object in them in New() when not built
// I used to have a more pliable /list, but the ambiguities
// there in how many of what you had was killing me, especially
// when you had to search the list to find what you had.
// Mostly decorative, holds the OS rom
var/obj/item/part/computer/circuitboard/circuit
// Storage
var/obj/item/part/computer/storage/hdd/hdd = null
var/obj/item/part/computer/storage/removable/floppy = null
// Networking
var/obj/item/part/computer/networking/radio/radio = null // not handled the same as other networks
var/obj/item/part/computer/networking/cameras/camnet = null // just plain special
var/obj/item/part/computer/networking/net = null // Proximity, area, or cable network
// Card reader - note the HoP reader is a subtype
var/obj/item/part/computer/cardslot/cardslot = null
// Misc & special purpose
var/obj/item/part/computer/ai_holder/cradle = null
var/obj/item/part/computer/toybox/toybox = null
var/mob/living/silicon/ai/occupant = null
// Legacy variables
// camera networking - overview (???)
var/mapping = 0
var/last_pic = 1.0
// Purely graphical effect
var/icon/kb = null
// These are necessary in order to consolidate all computer types into one
var/datum/wires/wires = null
var/powernet = null
// Used internally
var/datum/file/program/program = null // the active program (null if defaulting to os)
var/datum/file/program/os = null // the base code of the machine (os or hardcoded program)
// If you want the computer to have a UPS, add a battery during construction. This is useful for things like
// the comms computer, solar trackers, etc, that should function when all else is off.
// Laptops will require batteries and have no mains power.
var/obj/item/weapon/cell/battery = null // uninterruptible power supply aka battery
verb/ResetComputer()
set name = "Reset Computer"
set category = "Object"
set src in view(1)
Reset()
New(var/L, var/built = 0)
..()
spawn(2)
power_change()
if(show_keyboard)
var/kb_state = "kb[rand(1,15)]"
kb = image('icons/obj/computer3.dmi',icon_state=kb_state)
overlays += kb
if(!built)
if(!circuit || !istype(circuit))
circuit = new(src)
if(circuit.OS)
os = circuit.OS
circuit.OS.computer = src
else
os = null
// separated into its own function because blech
spawn_parts()
if(default_prog) // Add the default software if applicable
var/datum/file/program/P = new default_prog
if(hdd)
hdd.addfile(P,1)
program = P
if(!os)
os = P
else if(floppy)
floppy.inserted = new(floppy)
floppy.files = floppy.inserted.files
floppy.addfile(P)
program = P
else
circuit.OS = P
circuit.OS.computer = src
os = circuit.OS
circuit.name = "Circuitboard ([P])"
if(hdd) // Spawn files
for(var/typekey in spawn_files)
hdd.addfile(new typekey,1)
if(program)
program.execute(os)
update_icon()
proc/spawn_parts()
for(var/typekey in spawn_parts)
if(ispath(typekey,/obj/item/part/computer/storage/removable))
if(floppy) continue
floppy = new typekey(src)
floppy.init(src)
continue
if(ispath(typekey,/obj/item/part/computer/storage/hdd))
if(hdd) continue
hdd = new typekey(src)
hdd.init(src)
continue
if(ispath(typekey,/obj/item/part/computer/networking/cameras))
if(camnet) continue
camnet = new typekey(src)
camnet.init(src)
continue
if(ispath(typekey,/obj/item/part/computer/networking/radio))
if(radio) continue
radio = new typekey(src)
radio.init(src)
continue
if(ispath(typekey,/obj/item/part/computer/networking))
if(net) continue
net = new typekey(src)
net.init(src)
continue
if(ispath(typekey,/obj/item/part/computer/cardslot))
if(cardslot) continue
cardslot = new typekey(src)
cardslot.init(src)
continue
if(ispath(typekey,/obj/item/part/computer/ai_holder))
if(cradle) continue
cradle = new typekey(src)
cradle.init(src)
if(ispath(typekey,/obj/item/part/computer/toybox))
if(toybox) continue
toybox = new typekey(src)
toybox.init(src)
continue
if(ispath(typekey,/obj/item/weapon/cell))
if(battery) continue
battery = new typekey(src)
continue
proc/Reset(var/error = 0)
for(var/mob/living/M in range(1))
M << browse(null,"window=\ref[src]")
if(program)
program.Reset()
program = null
req_access = os.req_access
update_icon()
// todo does this do enough
meteorhit(var/obj/O as obj)
for(var/x in verbs)
verbs -= x
set_broken()
return
emp_act(severity)
if(prob(20/severity)) set_broken()
..()
ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(25))
del(src)
return
if (prob(50))
for(var/x in verbs)
verbs -= x
set_broken()
if(3.0)
if (prob(25))
for(var/x in verbs)
verbs -= x
set_broken()
else
return
blob_act()
if (prob(75))
set_broken()
density = 0
/*
Computers have the capability to use a battery backup.
Note that auto_use_power's return value is strictly whether
or not it is successfully powered.
This allows laptops, and also allows you to create computers that
remain active when:
* the APC is destroy'd, emag'd, malf'd, emp'd, ninja'd etc
* the computer was built in an unpowered zone
* the station power is out, cables are cut, etc
By default, most computers will NOT spawn with a battery backup, and
SHOULD not. Players can take apart a computer to insert the battery
if they want to ensure, for example, the AI upload remains when the
power is cut off.
Make sure to use use_power() a bunch in peripherals code
*/
auto_use_power()
if(!powered(power_channel))
if(battery && battery.charge > 0)
if(use_power == 1)
battery.use(idle_power_usage)
else
battery.use(active_power_usage)
return 1
return 0
if(src.use_power == 1)
use_power(idle_power_usage,power_channel)
else if(src.use_power >= 2)
use_power(active_power_usage,power_channel)
return 1
use_power(var/amount, var/chan = -1)
if(chan == -1)
chan = power_channel
var/area/A = get_area(loc)
if(istype(A) && A.master && A.master.powered(chan))
A.master.use_power(amount, chan)
else if(battery && battery.charge > 0)
battery.use(amount)
power_change()
if( !powered(power_channel) && (!battery || battery.charge <= 0) )
stat |= NOPOWER
else
stat &= ~NOPOWER
process()
auto_use_power()
power_change()
update_icon()
if(stat & (NOPOWER|BROKEN))
return
if(program)
program.process()
return
if(os)
program = os
os.process()
return
proc/set_broken()
icon_state = "computer_b"
stat |= BROKEN
crit_fail = 1
if(program)
program.error = BUSTED_ASS_COMPUTER
if(os)
os.error = BUSTED_ASS_COMPUTER
attackby(I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/screwdriver) && allow_disassemble)
disassemble(user)
return
/*
+++++++++++
|IMPORTANT| If you add a peripheral, put it in this list
+++++++++++ --------------------------------------------
*/
var/list/peripherals = list(hdd,floppy,radio,net,cardslot,cradle) //camnet, toybox removed
var/list/p_list = list()
for(var/obj/item/part/computer/C in peripherals)
if(!isnull(C) && C.allow_attackby(I,user))
p_list += C
if(p_list.len)
var/obj/item/part/computer/P = null
if(p_list.len == 1)
P = p_list[1]
else
P = input(user,"Which component?") as null|anything in p_list
if(P)
P.attackby(I,user)
return
..()
attack_hand(var/mob/user as mob)
if(stat)
Reset()
return
// I don't want to deal with computers that you can't walk up to and use
// there is still cardauth anyway
//if(!allowed(user))
// return
if(program)
if(program.computer != src) // floppy disk may have been removed, etc
Reset()
attack_hand(user)
return
if(program.error)
Crash(program.error)
return
user.set_machine(src)
program.attack_hand(user) // will normally translate to program/interact()
return
if(os)
program = os
user.set_machine(src)
os.attack_hand(user)
return
user << "\The [src] won't boot!"
attack_ai(var/mob/user as mob) // copypasta because server racks lose attack_hand()
if(stat)
Reset()
return
if(program)
if(program.computer != src) // floppy disk may have been removed, etc
Reset()
attack_ai(user)
return
if(program.error)
Crash(program.error)
return
user.set_machine(src)
program.attack_hand(user) // will normally translate to program/interact()
return
if(os)
program = os
user.set_machine(src)
os.attack_hand(user)
return
user << "\The [src] won't boot!"
interact()
if(stat)
Reset()
return
if(!allowed(usr) || !usr in view(1))
usr.unset_machine()
return
if(program)
program.interact()
return
if(os)
program = os
os.interact()
return
update_icon()
if(legacy_icon)
icon_state = initial(icon_state)
// Broken
if(stat & BROKEN)
icon_state += "b"
// Powered
else if(stat & NOPOWER)
icon_state = initial(icon_state)
icon_state += "0"
return
if(stat)
overlays.Cut()
return
if(program)
overlays = list(program.overlay)
if(show_keyboard)
overlays += kb
name = "[program.name] [initial(name)]"
else if(os)
overlays = list(os.overlay)
if(show_keyboard)
overlays += kb
name = initial(name)
else
var/global/image/generic = image('icons/obj/computer3.dmi',icon_state="osod") // orange screen of death
overlays = list(generic)
if(show_keyboard)
overlays += kb
name = initial(name) + " (orange screen of death)"
/obj/machinery/computer3/wall_comp
name = "terminal"
icon = 'icons/obj/computer3.dmi'
icon_state = "wallframe"
density = 0
pixel_y = -3
show_keyboard = 0

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@@ -0,0 +1,34 @@
/*
1. Do NOT confuse Computer.Crash(errorcode) with byond CRASH(message)
2 Do NOT talk about fight club.
3 If this if your first night here, you have to crash the computer.
4 Where am I?
5 Someone help me, please...
6. Be sure to use computer.use_power() appropriately. Laptops should run out of battery occasionally.
7 Everyone fights, no-one quits. If you don't do your job, I'll crash you myself.
6 Don't allow more than 42 angels to dance on the head of a pin.
5. Once a computer has spawned, they are just like the rest, except when they aren't.
4 Get me four glasses of apple juice.
3. Components are only added or removed when disassembled and rebuilt. However, they may be EMP'd.
2 Only you can prevent friendly fire.
1 Do not talk about fight club.
2. If a component subtype needs to be handled separately (removable drives, radio networks), declare it separately.
3 Television rules the nation
4. interactable() does all the sanity checks, adds fingerprints, sets machines, initializes popup, and makes a damn fine pot of coffee.
5 Love conquers all.
6 If at all possible, do a barrel roll.
7. Don't forget to use the network verify function to make sure you still have access to remote machines.
TODO:
* "Nothing left to call the shuttle" check
* Communications terminal printing - move it to a printer of some sort? Make a printer peripheral--but then which ones print the comms?
* Remove the partially transparent border on program screens, as it clashes with some frames
* Chop the corners on program screens now that screen sizes are standard
* NTOS:
* Needs a text editor/viewer
* Needs file copy and file move - I think I know how I'm gonna do it
* Needs a peripheral view (eject disks and cards, network actions, ???)
*/

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/obj/machinery/computer3/HolodeckControl
default_prog = /datum/file/program/holodeck
// Todo: I personally would like to add a second holodeck in the theater for making appropriate playgrounds.
// perhaps a holodeck association keyfile?
// One more thing while I'm here
// C3 allows multiple computers to run this program, but it was designed on the assumption that only one would, ever
// I am not going to add or remove anything right now, I'm just porting it
/datum/file/program/holodeck
name = "Holodeck Control Console"
desc = "Used to control a nearby holodeck."
active_state = "holocontrol"
var/area/linkedholodeck = null
var/area/target = null
var/active = 0
var/list/holographic_items = list()
var/damaged = 0
var/last_change = 0
var/emagged = 0
interact()
if(!interactable())
return
var/dat = "<h3>Current Loaded Programs</h3>"
dat += "<A href='?src=\ref[src];emptycourt'>((Empty Court)</font>)</A><BR>"
dat += "<A href='?src=\ref[src];boxingcourt'>((Boxing Court)</font>)</A><BR>"
dat += "<A href='?src=\ref[src];basketball'>((Basketball Court)</font>)</A><BR>"
dat += "<A href='?src=\ref[src];thunderdomecourt'>((Thunderdome Court)</font>)</A><BR>"
dat += "<A href='?src=\ref[src];beach'>((Beach)</font>)</A><BR>"
// dat += "<A href='?src=\ref[src];turnoff'>((Shutdown System)</font>)</A><BR>"
dat += "<span class='notice'>Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded.</span><BR>"
if(emagged)
dat += "<A href='?src=\ref[src];burntest'>(<font color=red>Begin Atmospheric Burn Simulation</font>)</A><BR>"
dat += "Ensure the holodeck is empty before testing.<BR>"
dat += "<BR>"
dat += "<A href='?src=\ref[src];wildlifecarp'>(<font color=red>Begin Wildlife Simulation</font>)</A><BR>"
dat += "Ensure the holodeck is empty before testing.<BR>"
dat += "<BR>"
if(issilicon(usr))
dat += "<A href='?src=\ref[src];AIoverride'>(<font color=green>Re-Enable Safety Protocols?</font>)</A><BR>"
dat += "Safety Protocols are <font class='bad'>DISABLED</font><BR>"
else
if(issilicon(usr))
dat += "<A href='?src=\ref[src];AIoverride'>(<font color=red>Override Safety Protocols?</font>)</A><BR>"
dat += "<BR>"
dat += "Safety Protocols are <font class='good'>ENABLED</font><BR>"
popup.set_content(dat)
popup.open()
return
Topic(var/href, var/list/href_list)
if(!interactable() || ..(href,href_list))
return
if("emptycourt" in href_list)
target = locate(/area/holodeck/source_emptycourt)
if(target)
loadProgram(target)
else if("boxingcourt" in href_list)
target = locate(/area/holodeck/source_boxingcourt)
if(target)
loadProgram(target)
else if("basketball" in href_list)
target = locate(/area/holodeck/source_basketball)
if(target)
loadProgram(target)
else if("thunderdomecourt" in href_list)
target = locate(/area/holodeck/source_thunderdomecourt)
if(target)
loadProgram(target)
else if("beach" in href_list)
target = locate(/area/holodeck/source_beach)
if(target)
loadProgram(target)
else if("turnoff" in href_list)
target = locate(/area/holodeck/source_plating)
if(target)
loadProgram(target)
else if("burntest" in href_list)
if(!emagged) return
target = locate(/area/holodeck/source_burntest)
if(target)
loadProgram(target)
else if("wildlifecarp" in href_list)
if(!emagged) return
target = locate(/area/holodeck/source_wildlife)
if(target)
loadProgram(target)
else if("AIoverride" in href_list)
if(!issilicon(usr)) return
emagged = !emagged
if(emagged)
message_admins("[key_name_admin(usr)] overrode the holodeck's safeties")
log_game("[key_name(usr)] overrided the holodeck's safeties")
else
message_admins("[key_name_admin(usr)] restored the holodeck's safeties")
log_game("[key_name(usr)] restored the holodeck's safeties")
interact()
return
Reset()
emergencyShutdown()
process()
if(active)
if(!checkInteg(linkedholodeck))
damaged = 1
target = locate(/area/holodeck/source_plating)
if(target)
loadProgram(target)
active = 0
for(var/mob/M in range(10,src))
M.show_message("The holodeck overloads!")
for(var/turf/T in linkedholodeck)
if(prob(30))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, T)
s.start()
T.ex_act(3)
T.hotspot_expose(1000,500,1)
for(var/item in holographic_items)
if(!(get_turf(item) in linkedholodeck))
derez(item, 0)
proc/derez(var/obj/obj , var/silent = 1)
holographic_items.Remove(obj)
if(obj == null)
return
if(isobj(obj))
var/mob/M = obj.loc
if(ismob(M))
M.u_equip(obj)
M.update_icons() //so their overlays update
if(!silent)
var/obj/oldobj = obj
obj.visible_message("The [oldobj.name] fades away!")
del(obj)
proc/checkInteg(var/area/A)
for(var/turf/T in A)
if(istype(T, /turf/space))
return 0
return 1
proc/togglePower(var/toggleOn = 0)
if(toggleOn)
var/area/targetsource = locate(/area/holodeck/source_emptycourt)
holographic_items = targetsource.copy_contents_to(linkedholodeck)
spawn(30)
for(var/obj/effect/landmark/L in linkedholodeck)
if(L.name=="Atmospheric Test Start")
spawn(20)
var/turf/T = get_turf(L)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, T)
s.start()
if(T)
T.temperature = 5000
T.hotspot_expose(50000,50000,1)
active = 1
else
for(var/item in holographic_items)
derez(item)
var/area/targetsource = locate(/area/holodeck/source_plating)
targetsource.copy_contents_to(linkedholodeck , 1)
active = 0
proc/loadProgram(var/area/A)
if(world.time < (last_change + 25))
if(world.time < (last_change + 15))//To prevent super-spam clicking, reduced process size and annoyance -Sieve
return
for(var/mob/M in range(3,src))
M.show_message("\b ERROR. Recalibrating projetion apparatus.")
last_change = world.time
return
last_change = world.time
active = 1
for(var/item in holographic_items)
derez(item)
for(var/obj/effect/decal/cleanable/blood/B in linkedholodeck)
del(B)
for(var/mob/living/simple_animal/hostile/carp/C in linkedholodeck)
del(C)
holographic_items = A.copy_contents_to(linkedholodeck , 1)
if(emagged)
for(var/obj/item/weapon/holo/esword/H in linkedholodeck)
H.damtype = BRUTE
spawn(30)
for(var/obj/effect/landmark/L in linkedholodeck)
if(L.name=="Atmospheric Test Start")
spawn(20)
var/turf/T = get_turf(L)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, T)
s.start()
if(T)
T.temperature = 5000
T.hotspot_expose(50000,50000,1)
if(L.name=="Holocarp Spawn")
new /mob/living/simple_animal/hostile/carp(L.loc)
proc/emergencyShutdown()
//Get rid of any items
for(var/item in holographic_items)
derez(item)
//Turn it back to the regular non-holographic room
target = locate(/area/holodeck/source_plating)
if(target)
loadProgram(target)
var/area/targetsource = locate(/area/holodeck/source_plating)
targetsource.copy_contents_to(linkedholodeck , 1)
active = 0

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/obj/machinery/computer3/operating
default_prog = /datum/file/program/op_monitor
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/prox)
icon_state = "frame-med"
/datum/file/program/op_monitor
name = "operating table monitor"
desc = "Monitors patient status during surgery."
active_state = "operating"
var/mob/living/carbon/human/patient = null
var/obj/machinery/optable/table = null
/datum/file/program/op_monitor/interact()
if(!interactable())
return
if(!computer.net)
computer.Crash(MISSING_PERIPHERAL)
return
table = computer.net.connect_to(/obj/machinery/optable,table)
var/dat = ""
if(table)
dat += "<B>Patient information:</B><BR>"
if(src.table && (src.table.check_victim()))
src.patient = src.table.victim
dat += {"<B>Patient Status:</B> [patient.stat ? "Non-Responsive" : "Stable"]<BR>
<B>Blood Type:</B> [patient.b_type]<BR>
<BR>
<B>Health:</B> [round(patient.health)]<BR>
<B>Brute Damage:</B> [round(patient.getBruteLoss())]<BR>
<B>Toxins Damage:</B> [round(patient.getToxLoss())]<BR>
<B>Fire Damage:</B> [round(patient.getFireLoss())]<BR>
<B>Suffocation Damage:</B> [round(patient.getOxyLoss())]<BR>
"}
else
src.patient = null
dat += "<B>No patient detected</B>"
else
dat += "<B>Operating table not found.</B>"
popup.set_content(dat)
popup.open()
/datum/file/program/op_monitor/Topic()
if(!interactable())
return
..()

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/obj/machinery/computer3/aifixer
default_prog = /datum/file/program/aifixer
spawn_parts = list(/obj/item/part/computer/storage/hdd/big,/obj/item/part/computer/ai_holder)
icon_state = "frame-rnd"
/datum/file/program/aifixer
name = "AI system integrity restorer"
desc = "Repairs and revives artificial intelligence cores."
image = 'icons/NTOS/airestore.png'
active_state = "ai-fixer-empty"
req_access = list(access_captain, access_robotics, access_heads)
update_icon()
if(!computer || !computer.cradle)
overlay.icon_state = "ai-fixer-404"
return // what
if(!computer.cradle.occupant)
overlay.icon_state = "ai-fixer-empty"
else
if (computer.cradle.occupant.health >= 0 && computer.cradle.occupant.stat != 2)
overlay.icon_state = "ai-fixer-full"
else
overlay.icon_state = "ai-fixer-404"
computer.update_icon()
interact()
if(!interactable())
return
if(!computer.cradle)
computer.Crash(MISSING_PERIPHERAL)
return
popup.set_content(aifixer_menu())
popup.open()
return
proc/aifixer_menu()
var/dat = ""
if (computer.cradle.occupant)
var/laws
dat += "<h3>Stored AI: [computer.cradle.occupant.name]</h3>"
dat += "<b>System integrity:</b> [(computer.cradle.occupant.health+100)/2]%<br>"
if (computer.cradle.occupant.laws.zeroth)
laws += "<b>0:</b> [computer.cradle.occupant.laws.zeroth]<BR>"
var/number = 1
for (var/index = 1, index <= computer.cradle.occupant.laws.inherent.len, index++)
var/law = computer.cradle.occupant.laws.inherent[index]
if (length(law) > 0)
laws += "<b>[number]:</b> [law]<BR>"
number++
for (var/index = 1, index <= computer.cradle.occupant.laws.supplied.len, index++)
var/law = computer.cradle.occupant.laws.supplied[index]
if (length(law) > 0)
laws += "<b>[number]:</b> [law]<BR>"
number++
dat += "<b>Laws:</b><br>[laws]<br>"
if (computer.cradle.occupant.stat == 2)
dat += "<span class='bad'>AI non-functional</span>"
else
dat += "<span class='good'>AI functional</span>"
if (!computer.cradle.busy)
dat += "<br><br>[topic_link(src,"fix","Begin Reconstruction")]"
else
dat += "<br><br>Reconstruction in process, please wait.<br>"
dat += "<br>[topic_link(src,"close","Close")]"
return dat
Topic(var/href, var/list/href_list)
if(!interactable() || !computer.cradle || ..(href,href_list))
return
if ("fix" in href_list)
var/mob/living/silicon/ai/occupant = computer.cradle.occupant
if(!occupant) return
computer.cradle.busy = 1
computer.overlays += image('icons/obj/computer.dmi', "ai-fixer-on")
var/i = 0
while (occupant.health < 100)
if(!computer || (computer.stat&~MAINT)) // takes some time, keep checking
break
occupant.adjustOxyLoss(-1)
occupant.adjustFireLoss(-1)
occupant.adjustToxLoss(-1)
occupant.adjustBruteLoss(-1)
occupant.updatehealth()
if (occupant.health >= 0 && computer.cradle.occupant.stat == 2)
occupant.stat = 0
occupant.lying = 0
dead_mob_list -= occupant
living_mob_list += occupant
update_icon()
i++
if(i == 5)
computer.use_power(50) // repairing an AI is nontrivial. laptop battery may not be enough.
computer.power_change() // if the power runs out, set stat
i = 0
computer.updateUsrDialog()
sleep(10)
computer.cradle.busy = 0
computer.overlays -= image('icons/obj/computer.dmi', "ai-fixer-on")
computer.updateUsrDialog()
return

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/obj/machinery/computer3/arcade
default_prog = /datum/file/program/arcade
spawn_parts = list(/obj/item/part/computer/toybox) //NO HDD - the game is loaded on the circuitboard's OS slot
/obj/item/part/computer/toybox
var/list/prizes = list( /obj/item/weapon/storage/box/snappops = 2,
/obj/item/toy/blink = 2,
/obj/item/clothing/under/syndicate/tacticool = 2,
/obj/item/toy/sword = 2,
/obj/item/toy/gun = 2,
/obj/item/toy/crossbow = 2,
/obj/item/clothing/suit/syndicatefake = 2,
/obj/item/weapon/storage/fancy/crayons = 2,
/obj/item/toy/spinningtoy = 2,
/obj/item/toy/prize/ripley = 1,
/obj/item/toy/prize/fireripley = 1,
/obj/item/toy/prize/deathripley = 1,
/obj/item/toy/prize/gygax = 1,
/obj/item/toy/prize/durand = 1,
/obj/item/toy/prize/honk = 1,
/obj/item/toy/prize/marauder = 1,
/obj/item/toy/prize/seraph = 1,
/obj/item/toy/prize/mauler = 1,
/obj/item/toy/prize/odysseus = 1,
/obj/item/toy/prize/phazon = 1
)
proc/dispense()
if(computer && !computer.stat)
var/prizeselect = pickweight(prizes)
new prizeselect(computer.loc)
if(istype(prizeselect, /obj/item/toy/gun)) //Ammo comes with the gun
new /obj/item/toy/ammo/gun(computer.loc)
else if(istype(prizeselect, /obj/item/clothing/suit/syndicatefake)) //Helmet is part of the suit
new /obj/item/clothing/head/syndicatefake(computer.loc)
feedback_inc("arcade_win_normal")
computer.use_power(500)
/datum/file/program/arcade
desc = "The best arcade game ever produced by Nanotrasen's short-lived entertainment divison."
//headcanon: they also ported E.T. for the atari 2600, superman 64, and basically every other movie tie-in game ever
active_state = "generic"
var/turtle = 0
var/enemy_name = "Space Villian"
var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc
var/player_hp = 30 //Player health/attack points
var/player_mp = 10
var/enemy_hp = 45 //Enemy health/attack points
var/enemy_mp = 20
var/gameover = 0
var/blocked = 0 //Player cannot attack/heal while set
/datum/file/program/arcade/New()
..()
var/name_action
var/name_part1
var/name_part2
name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ", "Pwn ", "Own ", "ERP ")
name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Cuban ", "the Evil ", "the Dread King ", "the Space ", "Lord ", "the Great ", "Duke ", "General ")
name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon", "Uhangoid", "Vhakoid", "Peteoid", "slime", "Griefer", "ERPer", "Lizard Man", "Unicorn")
enemy_name = replacetext(name_part1, "the ", "") + name_part2
name = (name_action + name_part1 + name_part2)
/datum/file/program/arcade/interact()
if(!interactable())
return
var/dat// = topic_link(src,"close","Close")
dat = "<center><h4>[enemy_name]</h4></center>"
dat += "<br><center><h3>[temp]</h3></center>"
dat += "<br><center>Health: [player_hp] | Magic: [player_mp] | Enemy Health: [enemy_hp]</center>"
if (gameover)
dat += "<center><b>[topic_link(src,"newgame","New Game")]"
else
dat += "<center><b>[topic_link(src,"attack","Attack")] | [topic_link(src,"heal","Heal")] | [topic_link(src,"charge","Recharge Power")]"
dat += "</b></center>"
popup.set_content(dat)
popup.open()
/datum/file/program/arcade/Topic(href, list/href_list)
if(!interactable() || ..(href,href_list))
return
if (!blocked && !gameover)
if ("attack" in href_list)
blocked = 1
var/attackamt = rand(2,6)
temp = "You attack for [attackamt] damage!"
computer.updateUsrDialog()
if(turtle > 0)
turtle--
sleep(10)
enemy_hp -= attackamt
arcade_action()
else if ("heal" in href_list)
blocked = 1
var/pointamt = rand(1,3)
var/healamt = rand(6,8)
temp = "You use [pointamt] magic to heal for [healamt] damage!"
computer.updateUsrDialog()
turtle++
sleep(10)
player_mp -= pointamt
player_hp += healamt
blocked = 1
computer.updateUsrDialog()
arcade_action()
else if ("charge" in href_list)
blocked = 1
var/chargeamt = rand(4,7)
temp = "You regain [chargeamt] points"
player_mp += chargeamt
if(turtle > 0)
turtle--
computer.updateUsrDialog()
sleep(10)
arcade_action()
if ("newgame" in href_list) //Reset everything
temp = "New Round"
player_hp = 30
player_mp = 10
enemy_hp = 45
enemy_mp = 20
gameover = 0
turtle = 0
computer.updateUsrDialog()
/datum/file/program/arcade/proc/arcade_action()
if ((enemy_mp <= 0) || (enemy_hp <= 0))
if(!gameover)
gameover = 1
temp = "[enemy_name] has fallen! Rejoice!"
if(computer.toybox)
computer.toybox.dispense()
else if ((enemy_mp <= 5) && (prob(70)))
var/stealamt = rand(2,3)
temp = "[enemy_name] steals [stealamt] of your power!"
player_mp -= stealamt
if (player_mp <= 0)
gameover = 1
sleep(10)
temp = "You have been drained! GAME OVER"
feedback_inc("arcade_loss_mana_normal")
else if ((enemy_hp <= 10) && (enemy_mp > 4))
temp = "[enemy_name] heals for 4 health!"
enemy_hp += 4
enemy_mp -= 4
else
var/attackamt = rand(3,6)
temp = "[enemy_name] attacks for [attackamt] damage!"
player_hp -= attackamt
if ((player_mp <= 0) || (player_hp <= 0))
gameover = 1
temp = "You have been crushed! GAME OVER"
feedback_inc("arcade_loss_hp_normal")
if(interactable())
computer.updateUsrDialog()
blocked = 0
return

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/obj/machinery/computer3/atmos_alert
default_prog = /datum/file/program/atmos_alert
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/radio)
icon_state = "frame-eng"
/datum/file/program/atmos_alert
name = "atmospheric alert monitor"
desc = "Recieves alerts over the radio."
active_state = "alert:2"
refresh = 1
var/list/priority_alarms = list()
var/list/minor_alarms = list()
execute(var/datum/file/program/source)
..(source)
if(!computer.radio)
computer.Crash(MISSING_PERIPHERAL)
computer.radio.set_frequency(1437,RADIO_ATMOSIA)
Reset()
..()
// Never save your work
priority_alarms.Cut()
minor_alarms.Cut()
// This will be called as long as the program is running on the parent computer
// and the computer has the radio peripheral
receive_signal(datum/signal/signal)
if(!signal || signal.encryption) return
var/zone = signal.data["zone"]
var/severity = signal.data["alert"]
if(!zone || !severity) return
minor_alarms -= zone
priority_alarms -= zone
if(severity=="severe")
priority_alarms += zone
else if (severity=="minor")
minor_alarms += zone
update_icon()
return
interact()
if(!interactable())
return
if(!computer.radio)
computer.Crash(MISSING_PERIPHERAL)
popup.set_content(return_text())
popup.open()
update_icon()
..()
if(priority_alarms.len > 0)
overlay.icon_state = "alert:2"
else if(minor_alarms.len > 0)
overlay.icon_state = "alert:1"
else
overlay.icon_state = "alert:0"
if(computer)
computer.update_icon()
proc/return_text()
var/priority_text = "<h2>Priority Alerts:</h2>"
var/minor_text = "<h2>Minor Alerts:</h2>"
if(priority_alarms.len)
for(var/zone in priority_alarms)
priority_text += "<FONT color='red'><B>[format_text(zone)]</B></FONT> [topic_link(src,"priority_clear=[ckey(zone)]","X")]<BR>"
else
priority_text += "No priority alerts detected.<BR>"
if(minor_alarms.len)
for(var/zone in minor_alarms)
minor_text += "<B>[format_text(zone)]</B> [topic_link(src,"minor_clear=[ckey(zone)]","X")]<BR>"
else
minor_text += "No minor alerts detected.<BR>"
return "[priority_text]<BR><HR>[minor_text]<BR>[topic_link(src,"close","Close")]"
Topic(var/href, var/list/href_list)
if(!interactable() || ..(href,href_list))
return
if("priority_clear" in href_list)
var/removing_zone = href_list["priority_clear"]
for(var/zone in priority_alarms)
if(ckey(zone) == removing_zone)
usr << "\green Priority Alert for area [zone] cleared."
priority_alarms -= zone
if("minor_clear" in href_list)
var/removing_zone = href_list["minor_clear"]
for(var/zone in minor_alarms)
if(ckey(zone) == removing_zone)
usr << "\green Minor Alert for area [zone] cleared."
minor_alarms -= zone
computer.updateUsrDialog()

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/*
Camera monitoring computers
NOTE: If we actually split the station camera network into regions that will help with sorting through the
tediously large list of cameras. The new camnet_key architecture lets you switch between keys easily,
so you don't lose the capability of seeing everything, you just switch to a subnet.
*/
/obj/machinery/computer3/security
default_prog = /datum/file/program/security
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/cameras)
spawn_files = list(/datum/file/camnet_key)
icon_state = "frame-sec"
/obj/machinery/computer3/security/wooden_tv
name = "security cameras"
desc = "An old TV hooked into the stations camera network."
icon = 'icons/obj/computer.dmi'
icon_state = "security_det"
legacy_icon = 1
allow_disassemble = 0
// No operating system
New()
..(built=0)
os = program
circuit.OS = os
/obj/machinery/computer3/security/mining
name = "Outpost Cameras"
desc = "Used to access the various cameras on the outpost."
spawn_files = list(/datum/file/camnet_key/mining)
/*
Camera monitoring computers, wall-mounted
*/
/obj/machinery/computer3/wall_comp/telescreen
default_prog = /datum/file/program/security
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/cameras)
spawn_files = list(/datum/file/camnet_key)
/obj/machinery/computer3/wall_comp/telescreen/entertainment
desc = "Damn, they better have /tg/thechannel on these things."
spawn_files = list(/datum/file/camnet_key/entertainment)
/*
File containing an encrypted camera network key.
(Where by encrypted I don't actually mean encrypted at all)
*/
/datum/file/camnet_key
name = "Security Camera Network Main Key"
var/title = "Station"
var/desc = "Connects to station security cameras."
var/list/networks = list("SS13")
var/screen = "cameras"
execute(var/datum/file/source)
if(istype(source,/datum/file/program/security))
var/datum/file/program/security/prog = source
prog.key = src
prog.camera_list = null
return
if(istype(source,/datum/file/program/NTOS))
for(var/obj/item/part/computer/storage/S in list(computer.hdd,computer.floppy))
for(var/datum/file/F in S.files)
if(istype(F,/datum/file/program/security))
var/datum/file/program/security/Sec = F
Sec.key = src
Sec.camera_list = null
Sec.execute(source)
return
computer.Crash(MISSING_PROGRAM)
/datum/file/camnet_key/mining
name = "Mining Camera Network Key"
title = "mining station"
desc = "Connects to mining security cameras."
networks = list("MINE")
screen = "miningcameras"
/datum/file/camnet_key/research
name = "Research Camera Network Key"
title = "research"
networks = list("RD")
/datum/file/camnet_key/bombrange
name = "R&D Bomb Range Camera Network Key"
title = "bomb range"
desc = "Monitors the bomb range."
networks = list("Toxins")
/datum/file/camnet_key/xeno
name = "R&D Misc. Research Camera Network Key"
title = "special research"
networks = list("Misc")
/datum/file/camnet_key/singulo
name = "Singularity Camera Network Key"
title = "singularity"
networks = list("Singularity")
/datum/file/camnet_key/entertainment
name = "Entertainment Channel Encryption Key"
title = "entertainment"
desc = "Damn, I hope they have /tg/thechannel on here."
networks = list("thunder")
screen = "entertainment"
/datum/file/camnet_key/creed
name = "Special Ops Camera Encryption Key"
title = "special ops"
desc = "Connects to special ops secure camera feeds."
networks = list("CREED")
/datum/file/camnet_key/prison
name = "Prison Camera Network Key"
title = "prison"
desc = "Monitors the prison."
networks = list("Prison")
/*
Computer part needed to connect to cameras
*/
/obj/item/part/computer/networking/cameras
name = "camera network access module"
desc = "Connects a computer to the camera network."
// I have no idea what the following does
var/mapping = 0//For the overview file, interesting bit of code.
//proc/camera_list(var/datum/file/camnet_key/key)
get_machines(var/datum/file/camnet_key/key)
if (!computer || computer.z > 6)
return null
var/list/L = list()
for(var/obj/machinery/camera/C in cameranet.cameras)
var/list/temp = C.network & key.networks
if(temp.len)
L.Add(C)
//camera_sort(L)
return L
verify_machine(var/obj/machinery/camera/C,var/datum/file/camnet_key/key = null)
if(!istype(C) || !C.can_use())
return 0
if(key)
var/list/temp = C.network & key.networks
if(!temp.len)
return 0
return 1
/*
Camera monitoring program
The following things should break you out of the camera view:
* The computer resetting, being damaged, losing power, etc
* The program quitting
* Closing the window
* Going out of range of the computer
* Becoming incapacitated
* The camera breaking, emping, disconnecting, etc
*/
/datum/file/program/security
name = "camera monitor"
desc = "Connets to the Nanotrasen Camera Network"
image = 'icons/NTOS/camera.png'
active_state = "camera-static"
var/datum/file/camnet_key/key = null
var/last_pic = 1.0
var/last_camera_refresh = 0
var/camera_list = null
var/obj/machinery/camera/current = null
execute(var/datum/file/program/caller)
..(caller)
if(computer && !key)
var/list/fkeys = computer.list_files(/datum/file/camnet_key)
if(fkeys && fkeys.len)
key = fkeys[1]
update_icon()
computer.update_icon()
for(var/mob/living/L in viewers(1))
if(!istype(L,/mob/living/silicon/ai) && L.machine == src)
L.reset_view(null)
Reset()
..()
current = null
for(var/mob/living/L in viewers(1))
if(!istype(L,/mob/living/silicon/ai) && L.machine == src)
L.reset_view(null)
interact()
if(!interactable())
return
if(!computer.camnet)
computer.Crash(MISSING_PERIPHERAL)
return
if(!key)
var/list/fkeys = computer.list_files(/datum/file/camnet_key)
if(fkeys && fkeys.len)
key = fkeys[1]
update_icon()
computer.update_icon()
if(!key)
return
if(computer.camnet.verify_machine(current))
usr.reset_view(current)
if(world.time - last_camera_refresh > 50 || !camera_list)
last_camera_refresh = world.time
var/list/temp_list = computer.camnet.get_machines(key)
camera_list = "Network Key: [key.title] [topic_link(src,"keyselect","\[ Select key \]")]<hr>"
for(var/obj/machinery/camera/C in temp_list)
if(C.status)
camera_list += "[C.c_tag] - [topic_link(src,"show=\ref[C]","Show")]<br>"
else
camera_list += "[C.c_tag] - <b>DEACTIVATED</b><br>"
//camera_list += "<br>" + topic_link(src,"close","Close")
popup.set_content(camera_list)
popup.open()
update_icon()
if(key)
overlay.icon_state = key.screen
name = key.title + " Camera Monitor"
else
overlay.icon_state = "camera-static"
name = initial(name)
Topic(var/href,var/list/href_list)
if(!interactable() || !computer.camnet || ..(href,href_list))
return
if("show" in href_list)
var/obj/machinery/camera/C = locate(href_list["show"])
current = C
usr.reset_view(C)
interact()
return
if("keyselect" in href_list)
current = null
usr.reset_view(null)
key = input(usr,"Select a camera network key:", "Key Select", null) as null|anything in computer.list_files(/datum/file/camnet_key)
camera_list = null
update_icon()
computer.update_icon()
if(key)
interact()
else
usr << "The screen turns to static."
return

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/obj/machinery/computer3/card
default_prog = /datum/file/program/card_comp
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/cardslot/dual)
/obj/machinery/computer3/card/hop
default_prog = /datum/file/program/card_comp
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/cardslot/dual)
spawn_files = list(/datum/file/program/arcade, /datum/file/program/security, /datum/file/camnet_key/mining, /datum/file/camnet_key/entertainment,/datum/file/camnet_key/prison)
/obj/machinery/computer3/card/centcom
default_prog = /datum/file/program/card_comp/centcom
/datum/file/program/card_comp
name = "identification card console"
desc = "Used to modify magnetic strip ID cards."
image = 'icons/NTOS/cardcomp.png'
active_state = "id"
var/obj/item/weapon/card/id/reader = null
var/obj/item/weapon/card/id/writer = null
var/mode = 0
var/auth = 0
var/printing = 0
proc/list_jobs()
return get_all_jobs() + "Custom"
// creates the block with the script in it
// cache the result since it's almost constant but not quite
// the list of jobs won't change after all...
proc/scriptblock()
var/global/dat = null
if(!dat)
var/jobs_all = ""
for(var/job in list_jobs())
jobs_all += topic_link(src,"assign=[job]",replacetext(job," ","&nbsp;")) + " "//make sure there isn't a line break in the middle of a job
dat = {"<script type="text/javascript">
function markRed(){
var nameField = document.getElementById('namefield');
nameField.style.backgroundColor = "#FFDDDD";
}
function markGreen(){
var nameField = document.getElementById('namefield');
nameField.style.backgroundColor = "#DDFFDD";
}
function showAll(){
var allJobsSlot = document.getElementById('alljobsslot');
allJobsSlot.innerHTML = "<a href='#' onclick='hideAll()'>hide</a><br>[jobs_all]";
}
function hideAll(){
var allJobsSlot = document.getElementById('alljobsslot');
allJobsSlot.innerHTML = "<a href='#' onclick='showAll()'>change</a>";
}
</script>"}
return dat
// creates the list of access rights on the card
proc/accessblock()
var/accesses = "<div align='center'><b>Access</b></div>"
accesses += "<table style='width:100%'>"
accesses += "<tr>"
for(var/i = 1; i <= 7; i++)
accesses += "<td style='width:14%'><b>[get_region_accesses_name(i)]:</b></td>"
accesses += "</tr><tr>"
for(var/i = 1; i <= 7; i++)
accesses += "<td style='width:14%' valign='top'>"
for(var/A in get_region_accesses(i))
if(A in writer.access)
accesses += topic_link(src,"access=[A]","<font color='red'>[replacetext(get_access_desc(A), " ", "&nbsp")]</font>") + " "
else
accesses += topic_link(src,"access=[A]",replacetext(get_access_desc(A), " ", "&nbsp")) + " "
accesses += "<br>"
accesses += "</td>"
accesses += "</tr></table>"
return accesses
proc/card_modify_menu()
//assume peripherals and cards, do checks for them in interact
// Header
var/dat = "<div align='center'><br>"
dat += topic_link(src,"remove=writer","Remove [writer.name]") + " || "
dat += topic_link(src,"remove=reader","Remove [reader.name]") + " <br> "
dat += topic_link(src,"mode=1","Access Crew Manifest") + " || "
dat += topic_link(src,"logout","Log Out") + "</div>"
dat += "<hr>" + scriptblock()
// form for renaming the ID
dat += "<form name='cardcomp' action='byond://' method='get'>"
dat += "<input type='hidden' name='src' value='\ref[src]'>"
dat += "<b>registered_name:</b> <input type='text' id='namefield' name='reg' value='[writer.registered_name]' style='width:250px; background-color:white;' onchange='markRed()'>"
dat += "<input type='submit' value='Rename' onclick='markGreen()'>"
dat += "</form>"
// form for changing assignment, taken care of by scriptblock() mostly
var/assign_temp = writer.assignment
if(!assign_temp || assign_temp == "") assign_temp = "Unassigned"
dat += "<b>Assignment:</b> [assign_temp] <span id='alljobsslot'><a href='#' onclick='showAll()'>change</a></span>"
// list of access rights
dat += accessblock()
return dat
proc/login_menu()
//assume peripherals and cards, do checks for them in interact
var/dat = "<br><i>Please insert the cards into the slots</i><br>"
if(istype(writer))
dat += "Target: [topic_link(src,"remove=writer",writer.name)]<br>"
else
dat += "Target: [topic_link(src,"insert=writer","--------")]<br>"
if(istype(reader))
dat += "Confirm Identity: [topic_link(src,"remove=reader",reader.name)]<br>"
else
dat += "Confirm Identity: [topic_link(src,"insert=reader","--------")]<br>"
dat += "[topic_link(src,"auth","{Log in}")]<br><hr>"
dat += topic_link(src,"mode=1","Access Crew Manifest")
return dat
proc/show_manifest()
// assume linked_db since called by interact()
var/crew = ""
var/list/L = list()
for (var/datum/data/record/t in data_core.general)
var/R = t.fields["name"] + " - " + t.fields["rank"]
L += R
for(var/R in sortList(L))
crew += "[R]<br>"
return "<tt><b>Crew Manifest:</b><br>Please use security record computer to modify entries.<br><br>[crew][topic_link(src,"print","Print")]<br><br>[topic_link(src,"mode=0","Access ID modification console.")]<br></tt>"
// These are here partly in order to be overwritten by the centcom card computer code
proc/authenticate()
if(access_change_ids in reader.access)
return 1
if(istype(usr,/mob/living/silicon/ai))
return 1
return 0
proc/set_default_access(var/jobname)
var/datum/job/jobdatum
for(var/jobtype in typesof(/datum/job))
var/datum/job/J = new jobtype
if(ckey(J.title) == ckey(jobname))
jobdatum = J
break
if(jobdatum)
writer.access = jobdatum.get_access() // ( istype(src,/obj/machinery/computer/card/centcom) ? get_centcom_access(t1)
interact()
if(!interactable()) return
if(!computer.cardslot || !computer.cardslot.dualslot)
computer.Crash(MISSING_PERIPHERAL)
return
reader = computer.cardslot.reader
writer = computer.cardslot.writer
var/dat
switch(mode)
if(0)
if( !istype(writer) || !istype(reader) )
auth = 0
if( !auth )
dat = login_menu()
else
dat = card_modify_menu()
if(1)
dat = show_manifest()
popup = new(usr, "ID Computer", name, 940, 520)
popup.set_content(dat)
popup.open()
return
Topic(href, list/href_list)
if(!interactable() || !computer.cardslot || ..(href,href_list))
return
// todo distance/disability checks
if("mode" in href_list)
mode = text2num(href_list["mode"])
if(mode != 0 && mode != 1)
mode = 0
auth = 0 // always log out if switching modes just in case
if("remove" in href_list)
var/which = href_list["remove"]
if(which == "writer")
computer.cardslot.remove(computer.cardslot.writer)
else
computer.cardslot.remove(computer.cardslot.reader)
auth = 0
if("insert" in href_list)
var/obj/item/weapon/card/card = usr.get_active_hand()
if(!istype(card)) return
var/which = href_list["insert"]
if(which == "writer")
computer.cardslot.insert(card,1)
else
computer.cardslot.insert(card,2)
if("print" in href_list)
if (printing)
return
printing = 1
sleep(50)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( computer.loc )
P.info = "<B>Crew Manifest:</B><BR>"
var/list/L = list()
for (var/datum/data/record/t in data_core.general)
var/R = t.fields["name"] + " - " + t.fields["rank"]
L += R
for(var/R in sortList(L))
P.info += "[R]<br>"
P.name = "paper- 'Crew Manifest'"
printing = 0
if("auth" in href_list)
auth = 0
if(istype(reader) && istype(writer) && authenticate())
auth = 1
if("logout" in href_list)
auth = 0
// Actual ID changing
if("access" in href_list)
if(auth)
var/access_type = text2num(href_list["access"])
writer.access ^= list(access_type) //logical xor: remove if present, add if not
if("assign" in href_list)
if(auth)
var/t1 = href_list["assign"]
if(t1 == "Custom")
var/temp_t = copytext(sanitize(input("Enter a custom job assignment.","Assignment")),1,MAX_MESSAGE_LEN)
if(temp_t)
t1 = temp_t
set_default_access(t1)
writer.assignment = t1
writer.name = text("[writer.registered_name]'s ID Card ([writer.assignment])")
if("reg" in href_list)
if(auth)
writer.registered_name = href_list["reg"]
writer.name = text("[writer.registered_name]'s ID Card ([writer.assignment])")
computer.updateUsrDialog()
return
/datum/file/program/card_comp/centcom
name = "CentCom identification console"
drm = 1
list_jobs()
return get_all_centcom_jobs() + "Custom"
accessblock()
var/accesses = "<h5>Central Command:</h5>"
for(var/A in get_all_centcom_access())
if(A in writer.access)
accesses += topic_link(src,"access=[A]","<font color='red'>[replacetext(get_centcom_access_desc(A), " ", "&nbsp")]</font>") + " "
else
accesses += topic_link(src,"access=[A]",replacetext(get_centcom_access_desc(A), " ", "&nbsp")) + " "
return accesses
authenticate()
if(access_cent_captain in reader.access)
return 1
return 0

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@@ -0,0 +1,363 @@
/obj/machinery/computer3/cloning
default_prog = /datum/file/program/cloning
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/storage/removable,/obj/item/part/computer/networking/prox)
/datum/file/program/cloning
name = "cloning console"
desc = "Connects to cloning machinery through the local network."
active_state = "dna_old"
req_access = list(access_heads) //Only used for record deletion right now.
var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning.
var/obj/machinery/clonepod/pod1 = null //Linked cloning pod.
var/temp = "Inactive"
var/scantemp_ckey
var/scantemp = "Ready to Scan"
var/menu = 1 //Which menu screen to display
var/list/records = list()
var/datum/data/record/active_record = null
var/loading = 0 // Nice loading text
var/has_disk = 0
proc/updatemodules()
if(!computer.net) return
if(scanner && pod1)
if(!computer.net.verify_machine(scanner))
scanner = null
if(!computer.net.verify_machine(pod1))
pod1 = null
if(!scanner || !pod1)
var/list/nearby = computer.net.get_machines()
scanner = locate(/obj/machinery/dna_scannernew) in nearby
pod1 = locate(/obj/machinery/clonepod) in nearby
if (pod1)
pod1.connected = src // Some variable the pod needs
proc/ScanningMenu()
if (isnull(scanner))
return "<font class='bad'>ERROR: No Scanner detected!</font><br>"
var/dat = "<h3>Scanner Functions</h3>"
dat += "<div class='statusDisplay'>"
if (!scanner.occupant)
dat += "Scanner Unoccupied"
else if(loading)
dat += "[scanner.occupant] => Scanning..."
else
if (scanner.occupant.ckey != scantemp_ckey)
scantemp = "Ready to Scan"
scantemp_ckey = scanner.occupant.ckey
dat += "[scanner.occupant] => [scantemp]"
dat += "</div>"
if (scanner.occupant)
dat += topic_link(src,"scan","Start Scan") + "<br>"
if(scanner.locked)
dat += topic_link(src,"lock","Unlock Scanner")
else
dat += topic_link(src,"lock","Lock Scanner")
else
dat += fake_link("Start Scan")
// Footer
dat += "<h3>Database Functions</h3>"
if (records.len > 0)
dat += topic_link(src,"menu=2","View Records ([records.len])") + "<br>"
else
dat += fake_link("View Records (0)")
if (has_disk)
dat += topic_link(src,"eject_disk","Eject Disk") + "<br>"
return dat
proc/RecordsList()
var/dat = "<h3>Current records</h3>"
dat += topic_link(src,"menu=1","<< Back") + "<br><br>"
for(var/datum/data/record/R in records)
dat += "<h4>[R.fields["name"]]</h4>Scan ID [R.fields["id"]] " + topic_link(src,"view_rec=\ref[R]","View Record")
return dat
proc/ShowRecord()
var/dat = "<h3>Selected Record</h3>"
dat += topic_link(src,"menu=2","<< Back") + "<br><br>"
if (!active_record)
dat += "<font class='bad'>Record not found.</font>"
else
dat += "<h4>[active_record.fields["name"]]</h4>"
dat += "Scan ID [active_record.fields["id"]] [topic_link(src,"clone","Clone")]<br>"
var/obj/item/weapon/implant/health/H = locate(active_record.fields["imp"])
if ((H) && (istype(H)))
dat += "<b>Health Implant Data:</b><br />[H.sensehealth()]<br><br />"
else
dat += "<font class='bad'>Unable to locate Health Implant.</font><br /><br />"
dat += "<b>Unique Identifier:</b><br /><span class='highlight'>[active_record.fields["UI"]]</span><br>"
dat += "<b>Structural Enzymes:</b><br /><span class='highlight'>[active_record.fields["SE"]]</span><br>"
if (has_disk)
dat += "<div class='block'>"
dat += "<h4>Inserted Disk</h4>"
dat += "<b>Contents:</b> "
if (computer.floppy.inserted.files.len == 0)
dat += "<i>Empty</i>"
else
for(var/datum/file/data/genome/G in computer.floppy.inserted.files)
dat += topic_link(src,"loadfile=\ref[G]","[G.name]") + "<br>"
dat += "<br /><br /><b>Save to Disk:<b><br />"
dat += topic_link(src,"save_disk=ue","Unique Identifier + Unique Enzymes") + "<br />"
dat += topic_link(src,"save_disk=ui","Unique Identifier") + "<br />"
dat += topic_link(src,"save_disk=se","Structural Enzymes") + "<br />"
dat += "</div>"
dat += "<font size=1>[topic_link(src,"del_rec","Delete Record")]</font>"
return dat
proc/ConfirmDelete()
var/dat = "[temp]<br>"
dat += "<h3>Confirm Record Deletion</h3>"
dat += "<b>[topic_link(src,"del_rec","Scan card to confirm")]</b><br>"
dat += "<b>[topic_link(src,"menu=3","Cancel")]</b>"
return dat
interact()
if(!interactable())
return
updatemodules()
var/dat = ""
dat += topic_link(src,"refresh","Refresh")
dat += "<h3>Cloning Pod Status</h3>"
dat += "<div class='statusDisplay'>[temp]&nbsp;</div>"
has_disk = (computer.floppy && computer.floppy.inserted)
if(!active_record && menu > 2)
menu = 2
switch(menu)
if(1)
dat += ScanningMenu()
if(2)
dat += RecordsList()
if(3)
dat += ShowRecord()
if(4)
dat = ConfirmDelete() // not (+=), this is how it used to be, just putting it in a function
if(!popup)
popup = new(usr, "\ref[computer]", "Cloning System Control")
popup.set_title_image(usr.browse_rsc_icon(overlay.icon, overlay.icon_state))
popup.set_content(dat)
popup.open()
return
Topic(var/href, var/list/href_list)
if(loading || !interactable())
return
if (href_list["menu"])
menu = text2num(href_list["menu"])
else if (("scan" in href_list) && !isnull(scanner))
scantemp = ""
loading = 1
computer.updateUsrDialog()
spawn(20)
scan_mob(scanner.occupant)
loading = 0
computer.updateUsrDialog()
//No locking an open scanner.
else if (("lock" in href_list) && !isnull(scanner))
if ((!scanner.locked) && (scanner.occupant))
scanner.locked = 1
else
scanner.locked = 0
else if ("view_rec" in href_list)
active_record = locate(href_list["view_rec"])
if(istype(active_record,/datum/data/record))
if ( !active_record.fields["ckey"] || active_record.fields["ckey"] == "" )
del(active_record)
temp = "<font class='bad'>Record Corrupt</font>"
else
menu = 3
else
active_record = null
temp = "Record missing."
else if ("del_rec" in href_list)
if ((!active_record) || (menu < 3))
return
if (menu == 3) //If we are viewing a record, confirm deletion
temp = "Delete record?"
menu = 4
else if (menu == 4)
var/obj/item/weapon/card/id/C = usr.get_active_hand()
if (istype(C)||istype(C, /obj/item/device/pda))
if(check_access(C))
temp = "[active_record.fields["name"]] => Record deleted."
records.Remove(active_record)
del(active_record)
menu = 2
else
temp = "<font class='bad'>Access Denied.</font>"
else if ("eject_disk" in href_list)
if(computer.floppy)
computer.floppy.eject_disk()
else if("loadfile" in href_list)
var/datum/file/data/genome/G = locate(href_list["loadfile"]) in computer.floppy.files
if(!istype(G))
temp = "<font class='bad'>Load error.</font>"
computer.updateUsrDialog()
return
switch(G.type)
if(/datum/file/data/genome/UI)
active_record.fields["UI"] = G.content
if(/datum/file/data/genome/UE)
active_record.fields["name"] = G.real_name
if(/datum/file/data/genome/SE)
active_record.fields["SE"] = G.content
if(/datum/file/data/genome/cloning)
active_record = G:record
else if("savefile" in href_list)
if (!active_record || !computer || !computer.floppy)
temp = "<font class='bad'>Save error.</font>"
computer.updateUsrDialog()
return
var/rval = 0
switch(href_list["save_disk"])
if("ui")
var/datum/file/data/genome/UI/ui = new
ui.content = active_record.fields["UI"]
ui.real_name = active_record.fields["name"]
rval = computer.floppy.addfile(ui)
if("ue")
var/datum/file/data/genome/UI/UE/ui = new
ui.content = active_record.fields["UI"]
ui.real_name = active_record.fields["name"]
rval = computer.floppy.addfile(ui)
if("se")
var/datum/file/data/genome/SE/se = new
se.content = active_record.fields["SE"]
se.real_name = active_record.fields["name"]
rval = computer.floppy.addfile(se)
if("clone")
var/datum/file/data/genome/cloning/c = new
c.record = active_record
c.real_name = active_record.fields["name"]
rval = computer.floppy.addfile(c)
if(!rval)
temp = "<font class='bad'>Disk write error.</font>"
else if ("refresh" in href_list)
computer.updateUsrDialog()
else if ("clone" in href_list)
//Look for that player! They better be dead!
if(active_record)
//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs.
if(!pod1)
temp = "<font class='bad'>No Clonepod detected.</font>"
else if(pod1.occupant)
temp = "<font class='bad'>Clonepod is currently occupied.</font>"
else if(pod1.mess)
temp = "<font class='bad'>Clonepod malfunction.</font>"
else if(!config.revival_cloning)
temp = "<font class='bad'>Unable to initiate cloning cycle.</font>"
else if(pod1.growclone(active_record.fields["ckey"], active_record.fields["name"], active_record.fields["UI"], active_record.fields["SE"], active_record.fields["mind"], active_record.fields["mrace"]))
temp = "[active_record.fields["name"]] => <font class='good'>Cloning cycle in progress...</font>"
records.Remove(active_record)
del(active_record)
menu = 1
else
temp = "[active_record.fields["name"]] => <font class='bad'>Initialisation failure.</font>"
else
temp = "<font class='bad'>Data corruption.</font>"
computer.add_fingerprint(usr)
computer.updateUsrDialog()
return
proc/scan_mob(mob/living/carbon/human/subject as mob)
if ((isnull(subject)) || (!(ishuman(subject))) || (!subject.dna))
scantemp = "<font class='bad'>Unable to locate valid genetic data.</font>"
return
if (!getbrain(subject))
scantemp = "<font class='bad'>No signs of intelligence detected.</font>"
return
if (subject.suiciding == 1)
scantemp = "<font class='bad'>Subject's brain is not responding to scanning stimuli.</font>"
return
if ((!subject.ckey) || (!subject.client))
scantemp = "<font class='bad'>Mental interface failure.</font>"
return
if (NOCLONE in subject.mutations)
scantemp = "<font class='bad'>Mental interface failure.</font>"
return
if (!isnull(find_record(subject.ckey)))
scantemp = "<font class='average'>Subject already in database.</font>"
return
subject.dna.check_integrity()
var/datum/data/record/R = new /datum/data/record( )
if(subject.dna)
R.fields["mrace"] = subject.dna.mutantrace
R.fields["UI"] = subject.dna.uni_identity
R.fields["SE"] = subject.dna.struc_enzymes
else
R.fields["mrace"] = null
R.fields["UI"] = null
R.fields["SE"] = null
R.fields["ckey"] = subject.ckey
R.fields["name"] = subject.real_name
R.fields["id"] = copytext(md5(subject.real_name), 2, 6)
//Add an implant if needed
var/obj/item/weapon/implant/health/imp = locate(/obj/item/weapon/implant/health, subject)
if (isnull(imp))
imp = new /obj/item/weapon/implant/health(subject)
imp.implanted = subject
R.fields["imp"] = "\ref[imp]"
//Update it if needed
else
R.fields["imp"] = "\ref[imp]"
if (!isnull(subject.mind)) //Save that mind so traitors can continue traitoring after cloning.
R.fields["mind"] = "\ref[subject.mind]"
records += R
scantemp = "Subject successfully scanned."
//Find a specific record by key.
proc/find_record(var/find_key)
for(var/datum/data/record/R in records)
if (R.fields["ckey"] == find_key)
return R
return null

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/obj/machinery/computer3/communications
default_prog = /datum/file/program/communications
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/radio/subspace)
/obj/machinery/computer3/communications/captain
default_prog = /datum/file/program/communications
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/radio/subspace,/obj/item/part/computer/cardslot/dual)
spawn_files = list(/datum/file/program/card_comp, /datum/file/program/security, /datum/file/program/crew, /datum/file/program/arcade,
/datum/file/camnet_key, /datum/file/camnet_key/entertainment, /datum/file/camnet_key/singulo)
/datum/file/program/communications
var/const/STATE_DEFAULT = 1
var/const/STATE_CALLSHUTTLE = 2
var/const/STATE_CANCELSHUTTLE = 3
var/const/STATE_MESSAGELIST = 4
var/const/STATE_VIEWMESSAGE = 5
var/const/STATE_DELMESSAGE = 6
var/const/STATE_STATUSDISPLAY = 7
var/const/STATE_ALERT_LEVEL = 8
var/const/STATE_CONFIRM_LEVEL = 9
/datum/file/program/communications
name = "Centcom communications relay"
desc = "Used to connect to Centcom."
active_state = "comm"
req_access = list(access_heads)
var/prints_intercept = 1
var/authenticated = 0
var/list/messagetitle = list()
var/list/messagetext = list()
var/currmsg = 0
var/aicurrmsg = 0
var/state = STATE_DEFAULT
var/aistate = STATE_DEFAULT
var/message_cooldown = 0
var/centcomm_message_cooldown = 0
var/tmp_alertlevel = 0
var/status_display_freq = "1435"
var/stat_msg1
var/stat_msg2
Reset()
..()
authenticated = 0
state = STATE_DEFAULT
aistate = STATE_DEFAULT
Topic(var/href, var/list/href_list)
if(!interactable() || !computer.radio || ..(href,href_list) )
return
if (computer.z > 1)
usr << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
return
if("main" in href_list)
state = STATE_DEFAULT
if("login" in href_list)
var/mob/M = usr
var/obj/item/I = M.get_active_hand()
if(I)
I = I.GetID()
if(istype(I,/obj/item/weapon/card/id) && check_access(I))
authenticated = 1
if(access_captain in I.GetAccess())
authenticated = 2
if(istype(I,/obj/item/weapon/card/emag))
authenticated = 2
computer.emagged = 1
if("logout" in href_list)
authenticated = 0
if("swipeidseclevel" in href_list)
var/mob/M = usr
var/obj/item/I = M.get_active_hand()
I = I.GetID()
if (istype(I,/obj/item/weapon/card/id))
if(access_captain in I.GetAccess())
var/old_level = security_level
if(!tmp_alertlevel) tmp_alertlevel = SEC_LEVEL_GREEN
if(tmp_alertlevel < SEC_LEVEL_GREEN) tmp_alertlevel = SEC_LEVEL_GREEN
if(tmp_alertlevel > SEC_LEVEL_BLUE) tmp_alertlevel = SEC_LEVEL_BLUE //Cannot engage delta with this
set_security_level(tmp_alertlevel)
if(security_level != old_level)
//Only notify the admins if an actual change happened
log_game("[key_name(usr)] has changed the security level to [get_security_level()].")
message_admins("[key_name_admin(usr)] has changed the security level to [get_security_level()].")
switch(security_level)
if(SEC_LEVEL_GREEN)
feedback_inc("alert_comms_green",1)
if(SEC_LEVEL_BLUE)
feedback_inc("alert_comms_blue",1)
tmp_alertlevel = 0
else:
usr << "You are not authorized to do this."
tmp_alertlevel = 0
state = STATE_DEFAULT
else
usr << "You need to swipe your ID."
if("announce" in href_list)
if(authenticated==2)
if(message_cooldown) return
var/input = stripped_input(usr, "Please choose a message to announce to the station crew.", "What?")
if(!input || !interactable())
return
captain_announce(input)//This should really tell who is, IE HoP, CE, HoS, RD, Captain
log_say("[key_name(usr)] has made a captain announcement: [input]")
message_admins("[key_name_admin(usr)] has made a captain announcement.", 1)
message_cooldown = 1
spawn(600)//One minute cooldown
message_cooldown = 0
if("callshuttle" in href_list)
state = STATE_DEFAULT
if(authenticated)
state = STATE_CALLSHUTTLE
if("callshuttle2" in href_list)
if(!computer.radio.subspace)
return
if(authenticated)
call_shuttle_proc(usr)
if(emergency_shuttle.online)
post_status("shuttle")
state = STATE_DEFAULT
if("cancelshuttle" in href_list)
state = STATE_DEFAULT
if(authenticated)
state = STATE_CANCELSHUTTLE
if("messagelist" in href_list)
currmsg = 0
state = STATE_MESSAGELIST
if("viewmessage" in href_list)
state = STATE_VIEWMESSAGE
if (!currmsg)
if(href_list["message-num"])
currmsg = text2num(href_list["message-num"])
else
state = STATE_MESSAGELIST
if("delmessage" in href_list)
state = (currmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
if("delmessage2" in href_list)
if(authenticated)
if(currmsg)
var/title = messagetitle[currmsg]
var/text = messagetext[currmsg]
messagetitle.Remove(title)
messagetext.Remove(text)
if(currmsg == aicurrmsg)
aicurrmsg = 0
currmsg = 0
state = STATE_MESSAGELIST
else
state = STATE_VIEWMESSAGE
if("status" in href_list)
state = STATE_STATUSDISPLAY
// Status display stuff
if("setstat" in href_list)
switch(href_list["statdisp"])
if("message")
post_status("message", stat_msg1, stat_msg2)
if("alert")
post_status("alert", href_list["alert"])
else
post_status(href_list["statdisp"])
if("setmsg1" in href_list)
stat_msg1 = reject_bad_text(input("Line 1", "Enter Message Text", stat_msg1) as text|null, 40)
computer.updateDialog()
if("setmsg2" in href_list)
stat_msg2 = reject_bad_text(input("Line 2", "Enter Message Text", stat_msg2) as text|null, 40)
computer.updateDialog()
// OMG CENTCOMM LETTERHEAD
if("MessageCentcomm" in href_list)
if(!computer.radio.subspace)
return
if(authenticated==2)
if(centcomm_message_cooldown)
usr << "Arrays recycling. Please stand by."
return
var/input = stripped_input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
if(!input || !interactable())
return
Centcomm_announce(input, usr)
usr << "Message transmitted."
log_say("[key_name(usr)] has made a Centcomm announcement: [input]")
centcomm_message_cooldown = 1
spawn(600)//10 minute cooldown
centcomm_message_cooldown = 0
// OMG SYNDICATE ...LETTERHEAD
if("MessageSyndicate" in href_list)
if((authenticated==2) && (computer.emagged))
if(centcomm_message_cooldown)
usr << "Arrays recycling. Please stand by."
return
var/input = stripped_input(usr, "Please choose a message to transmit to \[ABNORMAL ROUTING CORDINATES\] via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "To abort, send an empty message.", "")
if(!input || !interactable())
return
Syndicate_announce(input, usr)
usr << "Message transmitted."
log_say("[key_name(usr)] has made a Syndicate announcement: [input]")
centcomm_message_cooldown = 1
spawn(600)//10 minute cooldown
centcomm_message_cooldown = 0
if("RestoreBackup" in href_list)
usr << "Backup routing data restored!"
computer.emagged = 0
computer.updateDialog()
// AI interface
if("ai-main" in href_list)
aicurrmsg = 0
aistate = STATE_DEFAULT
if("ai-callshuttle" in href_list)
aistate = STATE_CALLSHUTTLE
if("ai-callshuttle2" in href_list)
if(!computer.radio.subspace)
return
call_shuttle_proc(usr)
aistate = STATE_DEFAULT
if("ai-messagelist" in href_list)
aicurrmsg = 0
aistate = STATE_MESSAGELIST
if("ai-viewmessage" in href_list)
aistate = STATE_VIEWMESSAGE
if (!aicurrmsg)
if(href_list["message-num"])
aicurrmsg = text2num(href_list["message-num"])
else
aistate = STATE_MESSAGELIST
if("ai-delmessage" in href_list)
aistate = (aicurrmsg) ? STATE_DELMESSAGE : STATE_MESSAGELIST
if("ai-delmessage2" in href_list)
if(aicurrmsg)
var/title = messagetitle[aicurrmsg]
var/text = messagetext[aicurrmsg]
messagetitle.Remove(title)
messagetext.Remove(text)
if(currmsg == aicurrmsg)
currmsg = 0
aicurrmsg = 0
aistate = STATE_MESSAGELIST
if("ai-status" in href_list)
aistate = STATE_STATUSDISPLAY
if("securitylevel" in href_list)
tmp_alertlevel = text2num( href_list["newalertlevel"] )
if(!tmp_alertlevel) tmp_alertlevel = 0
state = STATE_CONFIRM_LEVEL
if("changeseclevel" in href_list)
state = STATE_ALERT_LEVEL
computer.updateUsrDialog()
proc/main_menu()
var/dat = ""
if (computer.radio.subspace)
if(emergency_shuttle.online && emergency_shuttle.location==0)
var/timeleft = emergency_shuttle.timeleft()
dat += "<B>Emergency shuttle</B>\n<BR>\nETA: [timeleft / 60 % 60]:[add_zero(num2text(timeleft % 60), 2)]<BR>"
refresh = 1
else
refresh = 0
if (authenticated)
dat += "<BR>\[ <A HREF='?src=\ref[src];logout'>Log Out</A> \]"
if (authenticated==2)
dat += "<BR>\[ <A HREF='?src=\ref[src];announce'>Make An Announcement</A> \]"
if(computer.emagged == 0)
dat += "<BR>\[ <A HREF='?src=\ref[src];MessageCentcomm'>Send an emergency message to Centcomm</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];MessageSyndicate'>Send an emergency message to \[UNKNOWN\]</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];RestoreBackup'>Restore Backup Routing Data</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];changeseclevel'>Change alert level</A> \]"
if(emergency_shuttle.location==0)
if (emergency_shuttle.online)
dat += "<BR>\[ <A HREF='?src=\ref[src];cancelshuttle'>Cancel Shuttle Call</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];callshuttle'>Call Emergency Shuttle</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];status'>Set Status Display</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];login'>Log In</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];messagelist'>Message List</A> \]"
return dat
proc/confirm_menu(var/prompt,var/yes_option)
return "Are you sure you want to [prompt]? \[ [topic_link(src,yes_option,"OK")] | [topic_link(src,"main","Cancel")] \]"
interact()
if(!interactable())
return
if(!computer.radio)
computer.Crash(MISSING_PERIPHERAL)
return
var/dat = ""
switch(state)
if(STATE_DEFAULT)
dat = main_menu()
if(STATE_CALLSHUTTLE)
dat = confirm_menu("call the shuttle","callshuttle2")
if(STATE_CANCELSHUTTLE)
dat = confirm_menu("cancel the shuttle","cancelshuttle2")
if(STATE_MESSAGELIST)
dat += "Messages:"
for(var/i = 1; i<=messagetitle.len; i++)
dat += "<BR><A HREF='?src=\ref[src];viewmessage;message-num=[i]'>[messagetitle[i]]</A>"
if(STATE_VIEWMESSAGE)
if (currmsg)
dat += "<B>[messagetitle[currmsg]]</B><BR><BR>[messagetext[currmsg]]"
if (authenticated)
dat += "<BR><BR>\[ <A HREF='?src=\ref[src];delmessage'>Delete \]"
else
state = STATE_MESSAGELIST
interact()
return
if(STATE_DELMESSAGE)
if (currmsg)
dat += "Are you sure you want to delete this message? \[ <A HREF='?src=\ref[src];delmessage2'>OK</A> | <A HREF='?src=\ref[src];viewmessage'>Cancel</A> \]"
else
state = STATE_MESSAGELIST
interact()
return
if(STATE_STATUSDISPLAY)
dat += "\[ <A HREF='?src=\ref[src];main'>Back</A> \]<BR>"
dat += "Set Status Displays<BR>"
dat += "\[ <A HREF='?src=\ref[src];setstat;statdisp=blank'>Clear</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];setstat;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];setstat;statdisp=message'>Message</A> \]"
dat += "<ul><li> Line 1: <A HREF='?src=\ref[src];setmsg1'>[ stat_msg1 ? stat_msg1 : "(none)"]</A>"
dat += "<li> Line 2: <A HREF='?src=\ref[src];setmsg2'>[ stat_msg2 ? stat_msg2 : "(none)"]</A></ul><br>"
dat += "\[ Alert: <A HREF='?src=\ref[src];setstat;statdisp=alert;alert=default'>None</A> |"
dat += " <A HREF='?src=\ref[src];setstat;statdisp=alert;alert=redalert'>Red Alert</A> |"
dat += " <A HREF='?src=\ref[src];setstat;statdisp=alert;alert=lockdown'>Lockdown</A> |"
dat += " <A HREF='?src=\ref[src];setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
if(STATE_ALERT_LEVEL)
dat += "Current alert level: [get_security_level()]<BR>"
if(security_level == SEC_LEVEL_DELTA)
dat += "<font color='red'><b>The self-destruct mechanism is active. Find a way to deactivate the mechanism to lower the alert level or evacuate.</b></font>"
else
dat += "<A HREF='?src=\ref[src];securitylevel;newalertlevel=[SEC_LEVEL_BLUE]'>Blue</A><BR>"
dat += "<A HREF='?src=\ref[src];securitylevel;newalertlevel=[SEC_LEVEL_GREEN]'>Green</A>"
if(STATE_CONFIRM_LEVEL)
dat += "Current alert level: [get_security_level()]<BR>"
dat += "Confirm the change to: [num2seclevel(tmp_alertlevel)]<BR>"
dat += "<A HREF='?src=\ref[src];swipeidseclevel'>Swipe ID</A> to confirm change.<BR>"
popup.set_content(dat)
popup.open()
proc/post_status(var/command, var/data1, var/data2)
var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435)
if(!frequency) return
var/datum/signal/status_signal = new
status_signal.source = src
status_signal.transmission_method = 1
status_signal.data["command"] = command
switch(command)
if("message")
status_signal.data["msg1"] = data1
status_signal.data["msg2"] = data2
if("alert")
status_signal.data["picture_state"] = data1
frequency.post_signal(src, status_signal)

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/obj/machinery/computer3/crew
default_prog = /datum/file/program/crew
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/radio)
icon_state = "frame-med"
/datum/file/program/crew
name = "Crew Monitoring Console"
desc = "Used to monitor active health sensors built into most of the crew's uniforms."
active_state = "crew"
var/list/tracked = list( )
interact(mob/user)
if(!interactable())
return
scan()
var/t = ""
t += "<BR><A href='?src=\ref[src];update=1'>Refresh</A> "
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
t += "<table width='100%'><tr><td width='40%'><h3>Name</h3></td><td width='30%'><h3>Vitals</h3></td><td width='30%'><h3>Position</h3></td></tr>"
var/list/logs = list()
for(var/obj/item/clothing/under/C in tracked)
var/log = ""
var/turf/pos = get_turf(C)
if((C) && (C.has_sensor) && (pos) && (pos.z == computer.z) && C.sensor_mode)
if(istype(C.loc, /mob/living/carbon/human))
var/mob/living/carbon/human/H = C.loc
var/dam1 = round(H.getOxyLoss(),1)
var/dam2 = round(H.getToxLoss(),1)
var/dam3 = round(H.getFireLoss(),1)
var/dam4 = round(H.getBruteLoss(),1)
var/life_status = "[H.stat > 1 ? "<span class='bad'>Deceased</span>" : "<span class='good'>Living</span>"]"
var/damage_report = "(<font color='blue'>[dam1]</font>/<font color='green'>[dam2]</font>/<font color='orange'>[dam3]</font>/<font color='red'>[dam4]</font>)"
if(H.wear_id)
log += "<tr><td width='40%'>[H.wear_id.name]</td>"
else
log += "<tr><td width='40%'>Unknown</td>"
switch(C.sensor_mode)
if(1)
log += "<td width='30%'>[life_status]</td><td width='30%'>Not Available</td></tr>"
if(2)
log += "<td width='30%'>[life_status] [damage_report]</td><td width='30%'>Not Available</td></tr>"
if(3)
var/area/player_area = get_area(H)
log += "<td width='30%'>[life_status] [damage_report]</td><td width='30%'>[format_text(player_area.name)] ([pos.x], [pos.y])</td></tr>"
logs += log
logs = sortList(logs)
for(var/log in logs)
t += log
t += "</table>"
popup.set_content(t)
popup.open()
proc/scan()
for(var/obj/item/clothing/under/C in world)
if((C.has_sensor) && (istype(C.loc, /mob/living/carbon/human)))
tracked |= C
return 1
Topic(href, list/href_list)
if(!interactable() || !computer.cardslot || ..(href,href_list))
return
computer.updateUsrDialog()
return

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/obj/machinery/computer3/customs
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/radio/subspace,/obj/item/part/computer/networking/cameras)
spawn_files = list(/datum/file/program/arcade,/datum/file/program/security,/datum/file/camnet_key/entertainment,/datum/file/program/crew)

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/obj/machinery/computer3/aiupload
name = "AI Upload"
desc = "Used to upload laws to the AI."
icon_state = "frame-rnd"
circuit = "/obj/item/part/board/circuit/aiupload"
var/mob/living/silicon/ai/current = null
var/opened = 0
verb/AccessInternals()
set category = "Object"
set name = "Access Computer's Internals"
set src in oview(1)
if(get_dist(src, usr) > 1 || usr.restrained() || usr.lying || usr.stat || istype(usr, /mob/living/silicon))
return
opened = !opened
if(opened)
usr << "\blue The access panel is now open."
else
usr << "\blue The access panel is now closed."
return
attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob)
if (user.z > 6)
user << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
return
if(istype(module, /obj/item/weapon/aiModule))
module.install(src)
else
return ..()
attack_hand(var/mob/user as mob)
if(src.stat & NOPOWER)
usr << "The upload computer has no power!"
return
if(src.stat & BROKEN)
usr << "The upload computer is broken!"
return
src.current = select_active_ai(user)
if (!src.current)
usr << "No active AIs detected."
else
usr << "[src.current.name] selected for law changes."
return
/obj/machinery/computer3/borgupload
name = "Cyborg Upload"
desc = "Used to upload laws to Cyborgs."
icon_state = "frame-rnd"
circuit = "/obj/item/part/board/circuit/borgupload"
var/mob/living/silicon/robot/current = null
attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob)
if(istype(module, /obj/item/weapon/aiModule))
module.install(src)
else
return ..()
attack_hand(var/mob/user as mob)
if(src.stat & NOPOWER)
usr << "The upload computer has no power!"
return
if(src.stat & BROKEN)
usr << "The upload computer is broken!"
return
src.current = freeborg()
if (!src.current)
usr << "No free cyborgs detected."
else
usr << "[src.current.name] selected for law changes."
return

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/*
I hate to make this a todo, but I cannot possibly complete all of computer3
if I have to rearchitecture datacores and everything else that uses them right now.
In the future the datacore should probably be a server, perhaps on station, perhaps on centcom,
with data records as files probably. It's not difficult unless you're trying to do a million
impossible things before breakfast.
*/
/obj/machinery/computer3/med_data
default_prog = /datum/file/program/med_data
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/cardslot,/obj/item/part/computer/networking/radio)
/datum/file/program/med_data
name = "Medical Records"
desc = "This can be used to check medical records."
active_state = "medcomp"
req_one_access = list(access_medical, access_forensics_lockers)
var/obj/item/weapon/card/id/scan = null
var/authenticated = null
var/rank = null
var/screen = null
var/datum/data/record/active1 = null
var/datum/data/record/active2 = null
var/a_id = null
var/temp = null
var/printing = null
proc/authenticate()
if(access_medical in scan.access)
return 1
if(istype(usr,/mob/living/silicon/ai))
return 1
return 0
interact()
usr.set_machine(src)
scan = computer.cardslot.reader
if(!interactable())
return
if (computer.z > 6)
usr << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
return
var/dat
if (src.temp)
dat = text("<TT>[src.temp]</TT><BR><BR><A href='?src=\ref[src];temp=1'>Clear Screen</A>")
else
dat = text("Confirm Identity: <A href='?src=\ref[];scan=1'>[]</A><HR>", src, (src.scan ? text("[]", src.scan.name) : "----------"))
if (src.authenticated)
switch(src.screen)
if(1.0)
dat += {"
<A href='?src=\ref[src];search=1'>Search Records</A>
<BR><A href='?src=\ref[src];screen=2'>List Records</A>
<BR>
<BR><A href='?src=\ref[src];screen=5'>Virus Database</A>
<BR><A href='?src=\ref[src];screen=6'>Medbot Tracking</A>
<BR>
<BR><A href='?src=\ref[src];screen=3'>Record Maintenance</A>
<BR><A href='?src=\ref[src];logout=1'>{Log Out}</A><BR>
"}
if(2.0)
dat += "<B>Record List</B>:<HR>"
if(!isnull(data_core.general))
for(var/datum/data/record/R in sortRecord(data_core.general))
dat += text("<A href='?src=\ref[];d_rec=\ref[]'>[]: []<BR>", src, R, R.fields["id"], R.fields["name"])
//Foreach goto(132)
dat += text("<HR><A href='?src=\ref[];screen=1'>Back</A>", src)
if(3.0)
dat += text("<B>Records Maintenance</B><HR>\n<A href='?src=\ref[];back=1'>Backup To Disk</A><BR>\n<A href='?src=\ref[];u_load=1'>Upload From disk</A><BR>\n<A href='?src=\ref[];del_all=1'>Delete All Records</A><BR>\n<BR>\n<A href='?src=\ref[];screen=1'>Back</A>", src, src, src, src)
if(4.0)
var/icon/front = new(active1.fields["photo"], dir = SOUTH)
var/icon/side = new(active1.fields["photo"], dir = WEST)
usr << browse_rsc(front, "front.png")
usr << browse_rsc(side, "side.png")
dat += "<CENTER><B>Medical Record</B></CENTER><BR>"
if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
dat += "<table><tr><td>Name: [active1.fields["name"]] \
ID: [active1.fields["id"]]<BR>\n \
Sex: <A href='?src=\ref[src];field=sex'>[active1.fields["sex"]]</A><BR>\n \
Age: <A href='?src=\ref[src];field=age'>[active1.fields["age"]]</A><BR>\n \
Fingerprint: <A href='?src=\ref[src];field=fingerprint'>[active1.fields["fingerprint"]]</A><BR>\n \
Physical Status: <A href='?src=\ref[src];field=p_stat'>[active1.fields["p_stat"]]</A><BR>\n \
Mental Status: <A href='?src=\ref[src];field=m_stat'>[active1.fields["m_stat"]]</A><BR></td><td align = center valign = top> \
Photo:<br><img src=front.png height=64 width=64 border=5><img src=side.png height=64 width=64 border=5></td></tr></table>"
else
dat += "<B>General Record Lost!</B><BR>"
if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
dat += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=\ref[];field=b_type'>[]</A><BR>\nDNA: <A href='?src=\ref[];field=b_dna'>[]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=\ref[];field=mi_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=mi_dis_d'>[]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=\ref[];field=ma_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=ma_dis_d'>[]</A><BR>\n<BR>\nAllergies: <A href='?src=\ref[];field=alg'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=alg_d'>[]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=\ref[];field=cdi'>[]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=\ref[];field=cdi_d'>[]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[];field=notes'>[]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src, src.active2.fields["b_type"], src, src.active2.fields["b_dna"], src, src.active2.fields["mi_dis"], src, src.active2.fields["mi_dis_d"], src, src.active2.fields["ma_dis"], src, src.active2.fields["ma_dis_d"], src, src.active2.fields["alg"], src, src.active2.fields["alg_d"], src, src.active2.fields["cdi"], src, src.active2.fields["cdi_d"], src, decode(src.active2.fields["notes"]))
var/counter = 1
while(src.active2.fields[text("com_[]", counter)])
dat += text("[]<BR><A href='?src=\ref[];del_c=[]'>Delete Entry</A><BR><BR>", src.active2.fields[text("com_[]", counter)], src, counter)
counter++
dat += text("<A href='?src=\ref[];add_c=1'>Add Entry</A><BR><BR>", src)
dat += text("<A href='?src=\ref[];del_r=1'>Delete Record (Medical Only)</A><BR><BR>", src)
else
dat += "<B>Medical Record Lost!</B><BR>"
dat += text("<A href='?src=\ref[src];new=1'>New Record</A><BR><BR>")
dat += text("\n<A href='?src=\ref[];print_p=1'>Print Record</A><BR>\n<A href='?src=\ref[];screen=2'>Back</A><BR>", src, src)
if(5.0)
dat += "<CENTER><B>Virus Database</B></CENTER>"
/* Advanced diseases is weak! Feeble! Glory to virus2!
for(var/Dt in typesof(/datum/disease/))
var/datum/disease/Dis = new Dt(0)
if(istype(Dis, /datum/disease/advance))
continue // TODO (tm): Add advance diseases to the virus database which no one uses.
if(!Dis.desc)
continue
dat += "<br><a href='?src=\ref[src];vir=[Dt]'>[Dis.name]</a>"
*/
for (var/ID in virusDB)
var/datum/data/record/v = virusDB[ID]
dat += "<br><a href='?src=\ref[src];vir=\ref[v]'>[v.fields["name"]]</a>"
dat += "<br><a href='?src=\ref[src];screen=1'>Back</a>"
if(6.0)
dat += "<center><b>Medical Robot Monitor</b></center>"
dat += "<a href='?src=\ref[src];screen=1'>Back</a>"
dat += "<br><b>Medical Robots:</b>"
var/bdat = null
for(var/obj/machinery/bot/medbot/M in world)
if(M.z != computer.z) continue //only find medibots on the same z-level as the computer
var/turf/bl = get_turf(M)
if(bl) //if it can't find a turf for the medibot, then it probably shouldn't be showing up
bdat += "[M.name] - <b>\[[bl.x],[bl.y]\]</b> - [M.on ? "Online" : "Offline"]<br>"
if((!isnull(M.reagent_glass)) && M.use_beaker)
bdat += "Reservoir: \[[M.reagent_glass.reagents.total_volume]/[M.reagent_glass.reagents.maximum_volume]\]<br>"
else
bdat += "Using Internal Synthesizer.<br>"
if(!bdat)
dat += "<br><center>None detected</center>"
else
dat += "<br>[bdat]"
else
else
dat += text("<A href='?src=\ref[];login=1'>{Log In}</A>", src)
var/datum/browser/popup = new(usr, "med_comp", "Medical Records", 600, 400)
popup.set_content(dat)
popup.set_title_image(usr.browse_rsc_icon(computer.icon, computer.icon_state))
popup.open()
return
Topic(href, href_list)
if(!interactable() || !computer.cardslot || ..(href,href_list))
return
if (!( data_core.general.Find(src.active1) ))
src.active1 = null
if (!( data_core.medical.Find(src.active2) ))
src.active2 = null
usr.set_machine(src)
if (href_list["temp"])
src.temp = null
if (href_list["scan"])
if (scan)
if(istype(usr,/mob/living/carbon/human) && !usr.get_active_hand())
computer.cardslot.remove(scan)
else
scan.loc = get_turf(src)
scan = null
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
computer.cardslot.insert(I)
scan = I
else if (href_list["logout"])
src.authenticated = null
src.screen = null
src.active1 = null
src.active2 = null
else if (href_list["login"])
if (istype(usr, /mob/living/silicon/ai))
src.active1 = null
src.active2 = null
src.authenticated = usr.name
src.rank = "AI"
src.screen = 1
else if (istype(usr, /mob/living/silicon/robot))
src.active1 = null
src.active2 = null
src.authenticated = usr.name
var/mob/living/silicon/robot/R = usr
src.rank = "[R.modtype] [R.braintype]"
src.screen = 1
else if (istype(src.scan, /obj/item/weapon/card/id))
src.active1 = null
src.active2 = null
if (src.check_access(src.scan))
src.authenticated = src.scan.registered_name
src.rank = src.scan.assignment
src.screen = 1
if (src.authenticated)
if(href_list["screen"])
src.screen = text2num(href_list["screen"])
if(src.screen < 1)
src.screen = 1
src.active1 = null
src.active2 = null
if(href_list["vir"])
var/datum/data/record/v = locate(href_list["vir"])
src.temp = "<center>GNAv2 based virus lifeform V-[v.fields["id"]]</center>"
src.temp += "<br><b>Name:</b> <A href='?src=\ref[src];field=vir_name;edit_vir=\ref[v]'>[v.fields["name"]]</A>"
src.temp += "<br><b>Antigen:</b> [v.fields["antigen"]]"
src.temp += "<br><b>Spread:</b> [v.fields["spread type"]] "
src.temp += "<br><b>Details:</b><br> <A href='?src=\ref[src];field=vir_desc;edit_vir=\ref[v]'>[v.fields["description"]]</A>"
if (href_list["del_all"])
src.temp = text("Are you sure you wish to delete all records?<br>\n\t<A href='?src=\ref[];temp=1;del_all2=1'>Yes</A><br>\n\t<A href='?src=\ref[];temp=1'>No</A><br>", src, src)
if (href_list["del_all2"])
for(var/datum/data/record/R in data_core.medical)
//R = null
del(R)
//Foreach goto(494)
src.temp = "All records deleted."
if (href_list["field"])
var/a1 = src.active1
var/a2 = src.active2
switch(href_list["field"])
if("fingerprint")
if (istype(src.active1, /datum/data/record))
var/t1 = copytext(sanitize(input("Please input fingerprint hash:", "Med. records", src.active1.fields["fingerprint"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
return
src.active1.fields["fingerprint"] = t1
if("sex")
if (istype(src.active1, /datum/data/record))
if (src.active1.fields["sex"] == "Male")
src.active1.fields["sex"] = "Female"
else
src.active1.fields["sex"] = "Male"
if("age")
if (istype(src.active1, /datum/data/record))
var/t1 = input("Please input age:", "Med. records", src.active1.fields["age"], null) as num
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
return
src.active1.fields["age"] = t1
if("mi_dis")
if (istype(src.active2, /datum/data/record))
var/t1 = copytext(sanitize(input("Please input minor disabilities list:", "Med. records", src.active2.fields["mi_dis"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["mi_dis"] = t1
if("mi_dis_d")
if (istype(src.active2, /datum/data/record))
var/t1 = copytext(sanitize(input("Please summarize minor dis.:", "Med. records", src.active2.fields["mi_dis_d"], null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["mi_dis_d"] = t1
if("ma_dis")
if (istype(src.active2, /datum/data/record))
var/t1 = copytext(sanitize(input("Please input major diabilities list:", "Med. records", src.active2.fields["ma_dis"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["ma_dis"] = t1
if("ma_dis_d")
if (istype(src.active2, /datum/data/record))
var/t1 = copytext(sanitize(input("Please summarize major dis.:", "Med. records", src.active2.fields["ma_dis_d"], null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["ma_dis_d"] = t1
if("alg")
if (istype(src.active2, /datum/data/record))
var/t1 = copytext(sanitize(input("Please state allergies:", "Med. records", src.active2.fields["alg"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["alg"] = t1
if("alg_d")
if (istype(src.active2, /datum/data/record))
var/t1 = copytext(sanitize(input("Please summarize allergies:", "Med. records", src.active2.fields["alg_d"], null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["alg_d"] = t1
if("cdi")
if (istype(src.active2, /datum/data/record))
var/t1 = copytext(sanitize(input("Please state diseases:", "Med. records", src.active2.fields["cdi"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["cdi"] = t1
if("cdi_d")
if (istype(src.active2, /datum/data/record))
var/t1 = copytext(sanitize(input("Please summarize diseases:", "Med. records", src.active2.fields["cdi_d"], null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["cdi_d"] = t1
if("notes")
if (istype(src.active2, /datum/data/record))
var/t1 = copytext(html_encode(input("Please summarize notes:", "Med. records", html_decode(src.active2.fields["notes"]), null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["notes"] = t1
if("p_stat")
if (istype(src.active1, /datum/data/record))
src.temp = text("<B>Physical Condition:</B><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=deceased'>*Deceased*</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=ssd'>*SSD*</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=active'>Active</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=unfit'>Physically Unfit</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=disabled'>Disabled</A><BR>", src, src, src, src, src)
if("m_stat")
if (istype(src.active1, /datum/data/record))
src.temp = text("<B>Mental Condition:</B><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=insane'>*Insane*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=unstable'>*Unstable*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=watch'>*Watch*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=stable'>Stable</A><BR>", src, src, src, src)
if("b_type")
if (istype(src.active2, /datum/data/record))
src.temp = text("<B>Blood Type:</B><BR>\n\t<A href='?src=\ref[];temp=1;b_type=an'>A-</A> <A href='?src=\ref[];temp=1;b_type=ap'>A+</A><BR>\n\t<A href='?src=\ref[];temp=1;b_type=bn'>B-</A> <A href='?src=\ref[];temp=1;b_type=bp'>B+</A><BR>\n\t<A href='?src=\ref[];temp=1;b_type=abn'>AB-</A> <A href='?src=\ref[];temp=1;b_type=abp'>AB+</A><BR>\n\t<A href='?src=\ref[];temp=1;b_type=on'>O-</A> <A href='?src=\ref[];temp=1;b_type=op'>O+</A><BR>", src, src, src, src, src, src, src, src)
if("b_dna")
if (istype(src.active1, /datum/data/record))
var/t1 = copytext(sanitize(input("Please input DNA hash:", "Med. records", src.active1.fields["dna"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
return
src.active1.fields["dna"] = t1
if("vir_name")
var/datum/data/record/v = locate(href_list["edit_vir"])
if (v)
var/t1 = copytext(sanitize(input("Please input pathogen name:", "VirusDB", v.fields["name"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
return
v.fields["name"] = t1
if("vir_desc")
var/datum/data/record/v = locate(href_list["edit_vir"])
if (v)
var/t1 = copytext(sanitize(input("Please input information about pathogen:", "VirusDB", v.fields["description"], null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
return
v.fields["description"] = t1
else
if (href_list["p_stat"])
if (src.active1)
switch(href_list["p_stat"])
if("deceased")
src.active1.fields["p_stat"] = "*Deceased*"
if("ssd")
src.active1.fields["p_stat"] = "*SSD*"
if("active")
src.active1.fields["p_stat"] = "Active"
if("unfit")
src.active1.fields["p_stat"] = "Physically Unfit"
if("disabled")
src.active1.fields["p_stat"] = "Disabled"
if (href_list["m_stat"])
if (src.active1)
switch(href_list["m_stat"])
if("insane")
src.active1.fields["m_stat"] = "*Insane*"
if("unstable")
src.active1.fields["m_stat"] = "*Unstable*"
if("watch")
src.active1.fields["m_stat"] = "*Watch*"
if("stable")
src.active1.fields["m_stat"] = "Stable"
if (href_list["b_type"])
if (src.active2)
switch(href_list["b_type"])
if("an")
src.active2.fields["b_type"] = "A-"
if("bn")
src.active2.fields["b_type"] = "B-"
if("abn")
src.active2.fields["b_type"] = "AB-"
if("on")
src.active2.fields["b_type"] = "O-"
if("ap")
src.active2.fields["b_type"] = "A+"
if("bp")
src.active2.fields["b_type"] = "B+"
if("abp")
src.active2.fields["b_type"] = "AB+"
if("op")
src.active2.fields["b_type"] = "O+"
if (href_list["del_r"])
if (src.active2)
src.temp = text("Are you sure you wish to delete the record (Medical Portion Only)?<br>\n\t<A href='?src=\ref[];temp=1;del_r2=1'>Yes</A><br>\n\t<A href='?src=\ref[];temp=1'>No</A><br>", src, src)
if (href_list["del_r2"])
if (src.active2)
//src.active2 = null
del(src.active2)
if (href_list["d_rec"])
var/datum/data/record/R = locate(href_list["d_rec"])
var/datum/data/record/M = locate(href_list["d_rec"])
if (!( data_core.general.Find(R) ))
src.temp = "Record Not Found!"
return
for(var/datum/data/record/E in data_core.medical)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
M = E
else
//Foreach continue //goto(2540)
src.active1 = R
src.active2 = M
src.screen = 4
if (href_list["new"])
if ((istype(src.active1, /datum/data/record) && !( istype(src.active2, /datum/data/record) )))
var/datum/data/record/R = new /datum/data/record( )
R.fields["name"] = src.active1.fields["name"]
R.fields["id"] = src.active1.fields["id"]
R.name = text("Medical Record #[]", R.fields["id"])
R.fields["b_type"] = "Unknown"
R.fields["b_dna"] = "Unknown"
R.fields["mi_dis"] = "None"
R.fields["mi_dis_d"] = "No minor disabilities have been declared."
R.fields["ma_dis"] = "None"
R.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
R.fields["alg"] = "None"
R.fields["alg_d"] = "No allergies have been detected in this patient."
R.fields["cdi"] = "None"
R.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
R.fields["notes"] = "No notes."
data_core.medical += R
src.active2 = R
src.screen = 4
if (href_list["add_c"])
if (!( istype(src.active2, /datum/data/record) ))
return
var/a2 = src.active2
var/t1 = copytext(sanitize(input("Add Comment:", "Med. records", null, null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
var/counter = 1
while(src.active2.fields[text("com_[]", counter)])
counter++
src.active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]<BR>[t1]")
if (href_list["del_c"])
if ((istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])]))
src.active2.fields[text("com_[]", href_list["del_c"])] = "<B>Deleted</B>"
if (href_list["search"])
var/t1 = input("Search String: (Name, DNA, or ID)", "Med. records", null, null) as text
if ((!( t1 ) || usr.stat || !( src.authenticated ) || usr.restrained() || ((!interactable()) && (!istype(usr, /mob/living/silicon)))))
return
src.active1 = null
src.active2 = null
t1 = lowertext(t1)
for(var/datum/data/record/R in data_core.medical)
if ((lowertext(R.fields["name"]) == t1 || t1 == lowertext(R.fields["id"]) || t1 == lowertext(R.fields["b_dna"])))
src.active2 = R
else
//Foreach continue //goto(3229)
if (!( src.active2 ))
src.temp = text("Could not locate record [].", t1)
else
for(var/datum/data/record/E in data_core.general)
if ((E.fields["name"] == src.active2.fields["name"] || E.fields["id"] == src.active2.fields["id"]))
src.active1 = E
else
//Foreach continue //goto(3334)
src.screen = 4
if (href_list["print_p"])
if (!( src.printing ))
src.printing = 1
var/datum/data/record/record1 = null
var/datum/data/record/record2 = null
if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
record1 = active1
if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
record2 = active2
sleep(50)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( computer.loc )
P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
if (record1)
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", record1.fields["name"], record1.fields["id"], record1.fields["sex"], record1.fields["age"], record1.fields["fingerprint"], record1.fields["p_stat"], record1.fields["m_stat"])
P.name = text("Medical Record ([])", record1.fields["name"])
else
P.info += "<B>General Record Lost!</B><BR>"
P.name = "Medical Record"
if (record2)
P.info += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: []<BR>\nDNA: []<BR>\n<BR>\nMinor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nMajor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nAllergies: []<BR>\nDetails: []<BR>\n<BR>\nCurrent Diseases: [] (per disease info placed in log/comment section)<BR>\nDetails: []<BR>\n<BR>\nImportant Notes:<BR>\n\t[]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", record2.fields["b_type"], record2.fields["b_dna"], record2.fields["mi_dis"], record2.fields["mi_dis_d"], record2.fields["ma_dis"], record2.fields["ma_dis_d"], record2.fields["alg"], record2.fields["alg_d"], record2.fields["cdi"], record2.fields["cdi_d"], decode(record2.fields["notes"]))
var/counter = 1
while(record2.fields[text("com_[]", counter)])
P.info += text("[]<BR>", record2.fields[text("com_[]", counter)])
counter++
else
P.info += "<B>Medical Record Lost!</B><BR>"
P.info += "</TT>"
src.printing = null
interact()
return

View File

@@ -0,0 +1,441 @@
/obj/machinery/computer3/message_monitor
default_prog = /datum/file/program/message_mon
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/prox)
/datum/file/program/message_mon
name = "Message Monitor Console"
desc = "Used to Monitor the crew's messages, that are sent via PDA. Can also be used to view Request Console messages."
active_state = "comm_logs"
var/hack_icon = "comm_logsc"
var/normal_icon = "comm_logs"
//Server linked to.
var/obj/machinery/message_server/linkedServer = null
//Sparks effect - For emag
//var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
//Messages - Saves me time if I want to change something.
var/noserver = "<span class='alert'>ALERT: No server detected.</span>"
var/incorrectkey = "<span class='warning'>ALERT: Incorrect decryption key!</span>"
var/defaultmsg = "<span class='notice'>Welcome. Please select an option.</span>"
var/rebootmsg = "<span class='warning'>%$&(<28>: Critical %$$@ Error // !RestArting! <lOadiNg backUp iNput ouTput> - ?pLeaSe wAit!</span>"
//Computer properties
var/screen = 0 // 0 = Main menu, 1 = Message Logs, 2 = Hacked screen, 3 = Custom Message
var/hacking = 0 // Is it being hacked into by the AI/Cyborg
var/emag = 0 // When it is emagged.
var/message = "<span class='notice'>System bootup complete. Please select an option.</span>" // The message that shows on the main menu.
var/auth = 0 // Are they authenticated?
var/optioncount = 7
// Custom Message Properties
var/customsender = "System Administrator"
var/obj/item/device/pda/customrecepient = null
var/customjob = "Admin"
var/custommessage = "This is a test, please ignore."
update_icon()
if(emag || hacking)
overlay.icon_state = hack_icon
else
overlay.icon_state = normal_icon
computer.update_icon()
interact()
if(!interactable())
return
//If the computer is being hacked or is emagged, display the reboot message.
if(hacking || emag)
message = rebootmsg
var/dat = "<center><font color='blue'[message]</font>/</center>"
if(auth)
dat += "<h4><dd><A href='?src=\ref[src];auth=1'>&#09;<font color='green'>\[Authenticated\]</font></a>&#09;/"
dat += " Server Power: <A href='?src=\ref[src];active=1'>[src.linkedServer && src.linkedServer.active ? "<font color='green'>\[On\]</font>":"<font color='red'>\[Off\]</font>"]</a></h4>"
else
dat += "<h4><dd><A href='?src=\ref[src];auth=1'>&#09;<font color='red'>\[Unauthenticated\]</font></a>&#09;/"
dat += " Server Power: <u>[src.linkedServer && src.linkedServer.active ? "<font color='green'>\[On\]</font>":"<font color='red'>\[Off\]</font>"]</u></h4>"
if(hacking || emag)
screen = 2
else
if(!auth)
screen = 0
if( !linkedServer || (linkedServer.stat & (NOPOWER|BROKEN)) )
message = noserver
screen = 0
switch(screen)
//Main menu
if(0)
//&#09; = TAB
var/i = 0
dat += "<dd><A href='?src=\ref[src];find=1'>&#09;[++i]. Link To A Server</a></dd>"
if(auth)
if(!linkedServer || (linkedServer.stat & (NOPOWER|BROKEN)))
dat += "<dd><A>&#09;ERROR: Server not found!</A><br></dd>"
else
dat += "<dd><A href='?src=\ref[src];view=1'>&#09;[++i]. View Message Logs </a><br></dd>"
dat += "<dd><A href='?src=\ref[src];viewr=1'>&#09;[++i]. View Request Console Logs </a></br></dd>"
dat += "<dd><A href='?src=\ref[src];clear=1'>&#09;[++i]. Clear Message Logs</a><br></dd>"
dat += "<dd><A href='?src=\ref[src];clearr=1'>&#09;[++i]. Clear Request Console Logs</a><br></dd>"
dat += "<dd><A href='?src=\ref[src];pass=1'>&#09;[++i]. Set Custom Key</a><br></dd>"
dat += "<dd><A href='?src=\ref[src];msg=1'>&#09;[++i]. Send Admin Message</a><br></dd>"
else
for(var/n = ++i; n <= optioncount; n++)
dat += "<dd><font color='blue'>&#09;[n]. ---------------</font><br></dd>"
if((istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot)) && (usr.mind.special_role && usr.mind.original == usr))
//Malf/Traitor AIs can bruteforce into the system to gain the Key.
dat += "<dd><A href='?src=\ref[src];hack=1'><i><font color='Red'>*&@#. Bruteforce Key</font></i></font></a><br></dd>"
else
dat += "<br>"
//Bottom message
if(!auth)
dat += "<br><hr><dd><span class='notice'>Please authenticate with the server in order to show additional options.</span>"
else
dat += "<br><hr><dd><span class='warning'>Reg, #514 forbids sending messages to a Head of Staff containing Erotic Rendering Properties.</span>"
//Message Logs
if(1)
var/index = 0
//var/recipient = "Unspecified" //name of the person
//var/sender = "Unspecified" //name of the sender
//var/message = "Blank" //transferred message
dat += "<center><A href='?src=\ref[src];back=1'>Back</a> - <A href='?src=\ref[src];refresh=1'>Refresh</center><hr>"
dat += "<table border='1' width='100%'><tr><th width = '5%'>X</th><th width='15%'>Sender</th><th width='15%'>Recipient</th><th width='300px' word-wrap: break-word>Message</th></tr>"
for(var/datum/data_pda_msg/pda in src.linkedServer.pda_msgs)
index++
if(index > 3000)
break
// Del - Sender - Recepient - Message
// X - Al Green - Your Mom - WHAT UP!?
dat += "<tr><td width = '5%'><center><A href='?src=\ref[src];delete=\ref[pda]' style='color: rgb(255,0,0)'>X</a></center></td><td width='15%'>[pda.sender]</td><td width='15%'>[pda.recipient]</td><td width='300px'>[pda.message]</td></tr>"
dat += "</table>"
//Hacking screen.
if(2)
if(istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot))
dat += "Brute-forcing for server key.<br> It will take 20 seconds for every character that the password has."
dat += "In the meantime, this console can reveal your true intentions if you let someone access it. Make sure no humans enter the room during that time."
else
//It's the same message as the one above but in binary. Because robots understand binary and humans don't... well I thought it was clever.
dat += {"01000010011100100111010101110100011001010010110<br>
10110011001101111011100100110001101101001011011100110011<br>
10010000001100110011011110111001000100000011100110110010<br>
10111001001110110011001010111001000100000011010110110010<br>
10111100100101110001000000100100101110100001000000111011<br>
10110100101101100011011000010000001110100011000010110101<br>
10110010100100000001100100011000000100000011100110110010<br>
10110001101101111011011100110010001110011001000000110011<br>
00110111101110010001000000110010101110110011001010111001<br>
00111100100100000011000110110100001100001011100100110000<br>
10110001101110100011001010111001000100000011101000110100<br>
00110000101110100001000000111010001101000011001010010000<br>
00111000001100001011100110111001101110111011011110111001<br>
00110010000100000011010000110000101110011001011100010000<br>
00100100101101110001000000111010001101000011001010010000<br>
00110110101100101011000010110111001110100011010010110110<br>
10110010100101100001000000111010001101000011010010111001<br>
10010000001100011011011110110111001110011011011110110110<br>
00110010100100000011000110110000101101110001000000111001<br>
00110010101110110011001010110000101101100001000000111100<br>
10110111101110101011100100010000001110100011100100111010<br>
10110010100100000011010010110111001110100011001010110111<br>
00111010001101001011011110110111001110011001000000110100<br>
10110011000100000011110010110111101110101001000000110110<br>
00110010101110100001000000111001101101111011011010110010<br>
10110111101101110011001010010000001100001011000110110001<br>
10110010101110011011100110010000001101001011101000010111<br>
00010000001001101011000010110101101100101001000000111001<br>
10111010101110010011001010010000001101110011011110010000<br>
00110100001110101011011010110000101101110011100110010000<br>
00110010101101110011101000110010101110010001000000111010<br>
00110100001100101001000000111001001101111011011110110110<br>
10010000001100100011101010111001001101001011011100110011<br>
10010000001110100011010000110000101110100001000000111010<br>
001101001011011010110010100101110"}
//Fake messages
if(3)
dat += "<center><A href='?src=\ref[src];back=1'>Back</a> - <A href='?src=\ref[src];Reset=1'>Reset</a></center><hr>"
dat += {"<table border='1' width='100%'>
<tr><td width='20%'><A href='?src=\ref[src];select=Sender'>Sender</a></td>
<td width='20%'><A href='?src=\ref[src];select=RecJob'>Sender's Job</a></td>
<td width='20%'><A href='?src=\ref[src];select=Recepient'>Recipient</a></td>
<td width='300px' word-wrap: break-word><A href='?src=\ref[src];select=Message'>Message</a></td></tr>"}
//Sender - Sender's Job - Recepient - Message
//Al Green- Your Dad - Your Mom - WHAT UP!?
dat += {"<tr><td width='20%'>[customsender]</td>
<td width='20%'>[customjob]</td>
<td width='20%'>[customrecepient ? customrecepient.owner : "NONE"]</td>
<td width='300px'>[custommessage]</td></tr>"}
dat += "</table><br><center><A href='?src=\ref[src];select=Send'>Send</a>"
//Request Console Logs
if(4)
var/index = 0
/* data_rc_msg
X - 5%
var/rec_dpt = "Unspecified" //name of the person - 15%
var/send_dpt = "Unspecified" //name of the sender- 15%
var/message = "Blank" //transferred message - 300px
var/stamp = "Unstamped" - 15%
var/id_auth = "Unauthenticated" - 15%
var/priority = "Normal" - 10%
*/
dat += "<center><A href='?src=\ref[src];back=1'>Back</a> - <A href='?src=\ref[src];refresh=1'>Refresh</center><hr>"
dat += {"<table border='1' width='100%'><tr><th width = '5%'>X</th><th width='15%'>Sending Dep.</th><th width='15%'>Receiving Dep.</th>
<th width='300px' word-wrap: break-word>Message</th><th width='15%'>Stamp</th><th width='15%'>ID Auth.</th><th width='15%'>Priority.</th></tr>"}
for(var/datum/data_rc_msg/rc in src.linkedServer.rc_msgs)
index++
if(index > 3000)
break
// Del - Sender - Recepient - Message
// X - Al Green - Your Mom - WHAT UP!?
dat += {"<tr><td width = '5%'><center><A href='?src=\ref[src];deleter=\ref[rc]' style='color: rgb(255,0,0)'>X</a></center></td><td width='15%'>[rc.send_dpt]</td>
<td width='15%'>[rc.rec_dpt]</td><td width='300px'>[rc.message]</td><td width='15%'>[rc.stamp]</td><td width='15%'>[rc.id_auth]</td><td width='15%'>[rc.priority]</td></tr>"}
dat += "</table>"
message = defaultmsg
popup.set_content(dat)
popup.open()
return
proc/BruteForce(mob/usr as mob)
if(isnull(linkedServer))
usr << "<span class='warning'>Could not complete brute-force: Linked Server Disconnected!</span>"
else
var/currentKey = src.linkedServer.decryptkey
usr << "<span class='warning'>Brute-force completed! The key is '[currentKey]'.</span>"
src.hacking = 0
src.active_state = normal_icon
src.screen = 0 // Return the screen back to normal
proc/UnmagConsole()
src.active_state = normal_icon
src.emag = 0
proc/ResetMessage()
customsender = "System Administrator"
customrecepient = null
custommessage = "This is a test, please ignore."
customjob = "Admin"
Topic(var/href, var/list/href_list)
if(!interactable() || ..(href,href_list))
return
if ("auth" in href_list)
if(auth)
auth = 0
screen = 0
else
var/dkey = trim(input(usr, "Please enter the decryption key.") as text|null)
if(dkey && dkey != "")
if(src.linkedServer.decryptkey == dkey)
auth = 1
else
message = incorrectkey
//Turn the server on/off.
if ("active" in href_list)
if(auth) linkedServer.active = !linkedServer.active
//Find a server
if ("find" in href_list)
if(message_servers && message_servers.len > 1)
src.linkedServer = input(usr,"Please select a server.", "Select a server.", null) as null|anything in message_servers
message = "<span class='alert'>NOTICE: Server selected.</span>"
else if(message_servers && message_servers.len > 0)
linkedServer = message_servers[1]
message = "<span class='notice'>NOTICE: Only Single Server Detected - Server selected.</span>"
else
message = noserver
//View the logs - KEY REQUIRED
if ("view" in href_list)
if(src.linkedServer == null || (src.linkedServer.stat & (NOPOWER|BROKEN)))
message = noserver
else
if(auth)
src.screen = 1
//Clears the logs - KEY REQUIRED
if ("clear" in href_list)
if(!linkedServer || (src.linkedServer.stat & (NOPOWER|BROKEN)))
message = noserver
else
if(auth)
src.linkedServer.pda_msgs = list()
message = "<span class='notice'>NOTICE: Logs cleared.</span>"
//Clears the request console logs - KEY REQUIRED
if ("clearr" in href_list)
if(!linkedServer || (src.linkedServer.stat & (NOPOWER|BROKEN)))
message = noserver
else
if(auth)
src.linkedServer.rc_msgs = list()
message = "<span class='notice'>NOTICE: Logs cleared.</span>"
//Change the password - KEY REQUIRED
if ("pass" in href_list)
if(!linkedServer || (src.linkedServer.stat & (NOPOWER|BROKEN)))
message = noserver
else
if(auth)
var/dkey = trim(input(usr, "Please enter the decryption key.") as text|null)
if(dkey && dkey != "")
if(src.linkedServer.decryptkey == dkey)
var/newkey = trim(input(usr,"Please enter the new key (3 - 16 characters max):"))
if(length(newkey) <= 3)
message = "<span class='notice'>NOTICE: Decryption key too short!</span>"
else if(length(newkey) > 16)
message = "<span class='notice'>NOTICE: Decryption key too long!</span>"
else if(newkey && newkey != "")
src.linkedServer.decryptkey = newkey
message = "<span class='notice'>NOTICE: Decryption key set.</span>"
else
message = incorrectkey
//Hack the Console to get the password
if ("hack" in href_list)
if((istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot)) && (usr.mind.special_role && usr.mind.original == usr))
src.hacking = 1
src.screen = 2
src.active_state = hack_icon
//Time it takes to bruteforce is dependant on the password length.
spawn(100*length(src.linkedServer.decryptkey))
if(src && src.linkedServer && usr)
BruteForce(usr)
//Delete the log.
if ("delete" in href_list)
//Are they on the view logs screen?
if(screen == 1)
if(!linkedServer || (src.linkedServer.stat & (NOPOWER|BROKEN)))
message = noserver
else //if(istype(href_list["delete"], /datum/data_pda_msg))
src.linkedServer.pda_msgs -= locate(href_list["delete"])
message = "<span class='notice'>NOTICE: Log Deleted!</span>"
//Delete the request console log.
if ("deleter" in href_list)
//Are they on the view logs screen?
if(screen == 4)
if(!linkedServer || (src.linkedServer.stat & (NOPOWER|BROKEN)))
message = noserver
else //if(istype(href_list["delete"], /datum/data_pda_msg))
src.linkedServer.rc_msgs -= locate(href_list["deleter"])
message = "<span class='notice'>NOTICE: Log Deleted!</span>"
//Create a custom message
if ("msg" in href_list)
if(src.linkedServer == null || (src.linkedServer.stat & (NOPOWER|BROKEN)))
message = noserver
else
if(auth)
src.screen = 3
//Fake messaging selection - KEY REQUIRED
if ("select" in href_list)
if(src.linkedServer == null || (src.linkedServer.stat & (NOPOWER|BROKEN)))
message = noserver
screen = 0
else
switch(href_list["select"])
//Reset
if("Reset")
ResetMessage()
//Select Your Name
if("Sender")
customsender = input(usr, "Please enter the sender's name.") as text|null
//Select Receiver
if("Recepient")
//Get out list of viable PDAs
var/list/obj/item/device/pda/sendPDAs = list()
for(var/obj/item/device/pda/P in PDAs)
if(!P.owner || P.toff || P.hidden) continue
sendPDAs += P
if(PDAs && PDAs.len > 0)
customrecepient = input(usr, "Select a PDA from the list.") as null|anything in sortAtom(sendPDAs)
else
customrecepient = null
//Enter custom job
if("RecJob")
customjob = input(usr, "Please enter the sender's job.") as text|null
//Enter message
if("Message")
custommessage = input(usr, "Please enter your message.") as text|null
custommessage = copytext(sanitize(custommessage), 1, MAX_MESSAGE_LEN)
//Send message
if("Send")
if(isnull(customsender) || customsender == "")
customsender = "UNKNOWN"
if(isnull(customrecepient))
message = "<span class='notice'>NOTICE: No recepient selected!</span>"
return src.attack_hand(usr)
if(isnull(custommessage) || custommessage == "")
message = "<span class='notice'>NOTICE: No message entered!</span>"
return src.attack_hand(usr)
var/obj/item/device/pda/PDARec = null
for (var/obj/item/device/pda/P in PDAs)
if (!P.owner || P.toff || P.hidden) continue
if(P.owner == customsender)
PDARec = P
//Sender isn't faking as someone who exists
if(isnull(PDARec))
src.linkedServer.send_pda_message("[customrecepient.owner]", "[customsender]","[custommessage]")
customrecepient.tnote += "<i><b>&larr; From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[src]'>[customsender]</a> ([customjob]):</b></i><br>[custommessage]<br>"
if (!customrecepient.silent)
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(3, customrecepient.loc))
O.show_message(text("\icon[customrecepient] *[customrecepient.ttone]*"))
if( customrecepient.loc && ishuman(customrecepient.loc) )
var/mob/living/carbon/human/H = customrecepient.loc
H << "\icon[customrecepient] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)"
log_pda("[usr] (PDA: [customsender]) sent \"[custommessage]\" to [customrecepient.owner]")
customrecepient.overlays.Cut()
customrecepient.overlays += image('icons/obj/pda.dmi', "pda-r")
//Sender is faking as someone who exists
else
src.linkedServer.send_pda_message("[customrecepient.owner]", "[PDARec.owner]","[custommessage]")
customrecepient.tnote += "<i><b>&larr; From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[PDARec]'>[PDARec.owner]</a> ([customjob]):</b></i><br>[custommessage]<br>"
if (!customrecepient.silent)
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
for (var/mob/O in hearers(3, customrecepient.loc))
O.show_message(text("\icon[customrecepient] *[customrecepient.ttone]*"))
if( customrecepient.loc && ishuman(customrecepient.loc) )
var/mob/living/carbon/human/H = customrecepient.loc
H << "\icon[customrecepient] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)"
log_pda("[usr] (PDA: [PDARec.owner]) sent \"[custommessage]\" to [customrecepient.owner]")
customrecepient.overlays.Cut()
customrecepient.overlays += image('icons/obj/pda.dmi', "pda-r")
//Finally..
ResetMessage()
//Request Console Logs - KEY REQUIRED
if("viewr" in href_list)
if(src.linkedServer == null || (src.linkedServer.stat & (NOPOWER|BROKEN)))
message = noserver
else
if(auth)
src.screen = 4
//usr << href_list["select"]
if ("back" in href_list)
src.screen = 0
interact()

View File

@@ -0,0 +1,218 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer3/pod
name = "Pod Launch Control"
desc = "A controll for launching pods. Some people prefer firing Mechas."
icon_state = "computer_generic"
var/id = 1.0
var/obj/machinery/mass_driver/connected = null
var/timing = 0.0
var/time = 30.0
var/title = "Mass Driver Controls"
/obj/machinery/computer3/pod/New()
..()
spawn( 5 )
for(var/obj/machinery/mass_driver/M in world)
if(M.id == id)
connected = M
else
return
return
/obj/machinery/computer3/pod/proc/alarm()
if(stat & (NOPOWER|BROKEN))
return
if(!( connected ))
viewers(null, null) << "Cannot locate mass driver connector. Cancelling firing sequence!"
return
for(var/obj/machinery/door/poddoor/M in world)
if(M.id == id)
M.open()
return
sleep(20)
for(var/obj/machinery/mass_driver/M in world)
if(M.id == id)
M.power = connected.power
M.drive()
sleep(50)
for(var/obj/machinery/door/poddoor/M in world)
if(M.id == id)
M.close()
return
return
/obj/machinery/computer3/pod/attackby(I as obj, user as mob)
if(istype(I, /obj/item/tool/screwdriver))
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if(stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc )
new /obj/item/trash/shard( loc )
//generate appropriate circuitboard. Accounts for /pod/old computer types
var/obj/item/part/board/circuit/pod/M = null
if(istype(src, /obj/machinery/computer/pod/old))
M = new /obj/item/part/board/circuit/olddoor( A )
if(istype(src, /obj/machinery/computer/pod/old/syndicate))
M = new /obj/item/part/board/circuit/syndicatedoor( A )
if(istype(src, /obj/machinery/computer/pod/old/swf))
M = new /obj/item/part/board/circuit/swfdoor( A )
else //it's not an old computer. Generate standard pod circuitboard.
M = new /obj/item/part/board/circuit/pod( A )
for (var/obj/C in src)
C.loc = loc
M.id = id
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc )
//generate appropriate circuitboard. Accounts for /pod/old computer types
var/obj/item/part/board/circuit/pod/M = null
if(istype(src, /obj/machinery/computer/pod/old))
M = new /obj/item/part/board/circuit/olddoor( A )
if(istype(src, /obj/machinery/computer/pod/old/syndicate))
M = new /obj/item/part/board/circuit/syndicatedoor( A )
if(istype(src, /obj/machinery/computer/pod/old/swf))
M = new /obj/item/part/board/circuit/swfdoor( A )
else //it's not an old computer. Generate standard pod circuitboard.
M = new /obj/item/part/board/circuit/pod( A )
for (var/obj/C in src)
C.loc = loc
M.id = id
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
else
attack_hand(user)
return
/obj/machinery/computer3/pod/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer3/pod/attack_paw(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer3/pod/attack_hand(var/mob/user as mob)
if(..())
return
var/dat = ""
user.set_machine(src)
if(connected)
var/d2
if(timing) //door controls do not need timers.
d2 = "<A href='?src=\ref[src];time=0'>Stop Time Launch</A>"
else
d2 = "<A href='?src=\ref[src];time=1'>Initiate Time Launch</A>"
var/second = time % 60
var/minute = (time - second) / 60
dat += "<HR>\nTimer System: [d2]\nTime Left: [minute ? "[minute]:" : null][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>"
var/temp = ""
var/list/L = list( 0.25, 0.5, 1, 2, 4, 8, 16 )
for(var/t in L)
if(t == connected.power)
temp += "[t] "
else
temp += "<A href = '?src=\ref[src];power=[t]'>[t]</A> "
dat += "<HR>\nPower Level: [temp]<BR>\n<A href = '?src=\ref[src];alarm=1'>Firing Sequence</A><BR>\n<A href = '?src=\ref[src];drive=1'>Test Fire Driver</A><BR>\n<A href = '?src=\ref[src];door=1'>Toggle Outer Door</A><BR>"
else
dat += "<BR>\n<A href = '?src=\ref[src];door=1'>Toggle Outer Door</A><BR>"
dat += "<BR><BR><A href='?src=\ref[user];mach_close=computer'>Close</A>"
add_fingerprint(usr)
//user << browse(dat, "window=computer;size=400x500")
//onclose(user, "computer")
var/datum/browser/popup = new(user, "computer", title, 400, 500)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
/obj/machinery/computer3/pod/process()
if(!..())
return
if(timing)
if(time > 0)
time = round(time) - 1
else
alarm()
time = 0
timing = 0
updateDialog()
return
/obj/machinery/computer3/pod/Topic(href, href_list)
if(..())
return
if((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if(href_list["power"])
var/t = text2num(href_list["power"])
t = min(max(0.25, t), 16)
if(connected)
connected.power = t
if(href_list["alarm"])
alarm()
if(href_list["time"])
timing = text2num(href_list["time"])
if(href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 0), 120)
if(href_list["door"])
for(var/obj/machinery/door/poddoor/M in world)
if(M.id == id)
if(M.density)
M.open()
else
M.close()
updateUsrDialog()
return
/obj/machinery/computer3/pod/old
icon_state = "old"
name = "DoorMex Control Console"
title = "Door Controls"
/obj/machinery/computer3/pod/old/syndicate
name = "ProComp Executive IIc"
desc = "The Syndicate operate on a tight budget. Operates external airlocks."
title = "External Airlock Controls"
req_access = list(access_syndicate)
/obj/machinery/computer3/pod/old/syndicate/attack_hand(var/mob/user as mob)
if(!allowed(user))
user << "\red Access Denied"
return
else
..()
/obj/machinery/computer3/pod/old/swf
name = "Magix System IV"
desc = "An arcane artifact that holds much magic. Running E-Knock 2.2: Sorceror's Edition"

View File

@@ -0,0 +1,47 @@
/obj/machinery/computer3/powermonitor
default_prog = /datum/file/program/powermon
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/cable)
icon_state = "frame-eng"
/datum/file/program/powermon
name = "power monitoring console"
desc = "It monitors APC status."
active_state = "power"
proc/format(var/obj/machinery/power/apc/A)
var/static/list/S = list(" Off","AOff"," On", " AOn")
var/static/list/chg = list("N","C","F")
return "[copytext(add_tspace("\The [A.area]", 30), 1, 30)] [S[A.equipment+1]] [S[A.lighting+1]] [S[A.environ+1]] [add_lspace(A.lastused_total, 6)] [A.cell ? "[add_lspace(round(A.cell.percent()), 3)]% [chg[A.charging+1]]" : " N/C"]<BR>"
interact()
if(!interactable())
return
if(!computer.net)
computer.Crash(MISSING_PERIPHERAL)
return
var/list/L = computer.net.get_machines(/obj/machinery/power/apc)
var/t = ""
t += "<A href='?src=\ref[src]'>Refresh</A><br /><br />"
if(!L || !L.len)
t += "\red No connection"
else
var/datum/powernet/powernet = computer.net.connect_to(/datum/powernet,null)
if(powernet)
t += "<PRE>Total power: [powernet.avail] W<BR>Total load: [num2text(powernet.viewload,10)] W<BR>"
else
t += "<PRE><i>Power statistics unavailable</i><BR>"
t += "<FONT SIZE=-1>"
if(L.len > 0)
t += "Area Eqp./Lgt./Env. Load Cell<HR>"
for(var/obj/machinery/power/apc/A in L)
t += src.format(A)
t += "</FONT></PRE>"
popup.set_content(t)
popup.open()
Topic(var/href, var/list/href_list)
if(!interactable() || ..(href,href_list))
return
interact()

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer3/prisoner
name = "Prisoner Management Comsole"
icon = 'icons/obj/computer.dmi'
icon_state = "explosive"
req_access = list(access_armory)
circuit = "/obj/item/part/board/circuit/prisoner"
var/id = 0.0
var/temp = null
var/status = 0
var/timeleft = 60
var/stop = 0.0
var/screen = 0 // 0 - No Access Denied, 1 - Access allowed
attack_ai(var/mob/user as mob)
return src.attack_hand(user)
attack_paw(var/mob/user as mob)
return
attack_hand(var/mob/user as mob)
if(..())
return
user.set_machine(src)
var/dat
dat += "<B>Prisoner Implant Manager System</B><BR>"
if(screen == 0)
dat += "<HR><A href='?src=\ref[src];lock=1'>Unlock Console</A>"
else if(screen == 1)
dat += "<HR>Chemical Implants<BR>"
var/turf/Tr = null
for(var/obj/item/weapon/implant/chem/C in world)
Tr = get_turf(C)
if((Tr) && (Tr.z != src.z)) continue//Out of range
if(!C.implanted) continue
dat += "[C.imp_in.name] | Remaining Units: [C.reagents.total_volume] | Inject: "
dat += "<A href='?src=\ref[src];inject1=\ref[C]'>(<font color=red>(1)</font>)</A>"
dat += "<A href='?src=\ref[src];inject5=\ref[C]'>(<font color=red>(5)</font>)</A>"
dat += "<A href='?src=\ref[src];inject10=\ref[C]'>(<font color=red>(10)</font>)</A><BR>"
dat += "********************************<BR>"
dat += "<HR>Tracking Implants<BR>"
for(var/obj/item/weapon/implant/tracking/T in world)
Tr = get_turf(T)
if((Tr) && (Tr.z != src.z)) continue//Out of range
if(!T.implanted) continue
var/loc_display = "Unknown"
var/mob/living/carbon/M = T.imp_in
if(M.z == 1 && !istype(M.loc, /turf/space))
var/turf/mob_loc = get_turf_loc(M)
loc_display = mob_loc.loc
if(T.malfunction)
loc_display = pick(teleportlocs)
dat += "ID: [T.id] | Location: [loc_display]<BR>"
dat += "<A href='?src=\ref[src];warn=\ref[T]'>(<font color=red><i>Message Holder</i></font>)</A> |<BR>"
dat += "********************************<BR>"
dat += "<HR><A href='?src=\ref[src];lock=1'>Lock Console</A>"
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
process()
if(!..())
src.updateDialog()
return
Topic(href, href_list)
if(..())
return
if((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if(href_list["inject1"])
var/obj/item/weapon/implant/I = locate(href_list["inject1"])
if(I) I.activate(1)
else if(href_list["inject5"])
var/obj/item/weapon/implant/I = locate(href_list["inject5"])
if(I) I.activate(5)
else if(href_list["inject10"])
var/obj/item/weapon/implant/I = locate(href_list["inject10"])
if(I) I.activate(10)
else if(href_list["lock"])
if(src.allowed(usr))
screen = !screen
else
usr << "Unauthorized Access."
else if(href_list["warn"])
var/warning = copytext(sanitize(input(usr,"Message:","Enter your message here!","")),1,MAX_MESSAGE_LEN)
if(!warning) return
var/obj/item/weapon/implant/I = locate(href_list["warn"])
if((I)&&(I.imp_in))
var/mob/living/carbon/R = I.imp_in
R << "\green You hear a voice in your head saying: '[warning]'"
src.add_fingerprint(usr)
src.updateUsrDialog()
return

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@@ -0,0 +1,242 @@
//Config stuff
#define PRISON_MOVETIME 150 //Time to station is milliseconds.
#define PRISON_STATION_AREATYPE "/area/shuttle/prison/station" //Type of the prison shuttle area for station
#define PRISON_DOCK_AREATYPE "/area/shuttle/prison/prison" //Type of the prison shuttle area for dock
var/prison_shuttle_moving_to_station = 0
var/prison_shuttle_moving_to_prison = 0
var/prison_shuttle_at_station = 0
var/prison_shuttle_can_send = 1
var/prison_shuttle_time = 0
var/prison_shuttle_timeleft = 0
/obj/machinery/computer3/prison_shuttle
name = "Prison Shuttle Console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
req_access = list(access_security)
circuit = "/obj/item/part/board/circuit/prison_shuttle"
var/temp = null
var/hacked = 0
var/allowedtocall = 0
var/prison_break = 0
attackby(I as obj, user as mob)
return src.attack_hand(user)
attack_ai(var/mob/user as mob)
return src.attack_hand(user)
attack_paw(var/mob/user as mob)
return src.attack_hand(user)
attackby(I as obj, user as mob)
if(istype(I, /obj/item/tool/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/part/board/circuit/prison_shuttle/M = new /obj/item/part/board/circuit/prison_shuttle( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.anchored = 1
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
new /obj/item/trash/shard( src.loc )
A.state = 3
A.icon_state = "3"
else
user << "\blue You disconnect the monitor."
A.state = 4
A.icon_state = "4"
del(src)
else if(istype(I,/obj/item/card/emag) && (!hacked))
hacked = 1
user << "\blue You disable the lock."
else
return src.attack_hand(user)
attack_hand(var/mob/user as mob)
if(!src.allowed(user) && (!hacked))
user << "\red Access Denied."
return
if(prison_break)
user << "\red Unable to locate shuttle."
return
if(..())
return
user.set_machine(src)
post_signal("prison")
var/dat
if (src.temp)
dat = src.temp
else
dat += {"<b>Location:</b> [prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison ? "Moving to station ([prison_shuttle_timeleft] Secs.)":prison_shuttle_at_station ? "Station":"Dock"]<BR>
[prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison ? "\n*Shuttle already called*<BR>\n<BR>":prison_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Send to Dock</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Send to Station</A><BR>\n<BR>"]
\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
//user << browse(dat, "window=computer;size=575x450")
//onclose(user, "computer")
var/datum/browser/popup = new(user, "computer", name, 575, 450)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
Topic(href, href_list)
if(..())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if (href_list["sendtodock"])
if (!prison_can_move())
usr << "\red The prison shuttle is unable to leave."
return
if(!prison_shuttle_at_station|| prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
post_signal("prison")
usr << "\blue The prison shuttle has been called and will arrive in [(PRISON_MOVETIME/10)] seconds."
src.temp += "Shuttle sent.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
src.updateUsrDialog()
prison_shuttle_moving_to_prison = 1
prison_shuttle_time = world.timeofday + PRISON_MOVETIME
spawn(0)
prison_process()
else if (href_list["sendtostation"])
if (!prison_can_move())
usr << "\red The prison shuttle is unable to leave."
return
if(prison_shuttle_at_station || prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
post_signal("prison")
usr << "\blue The prison shuttle has been called and will arrive in [(PRISON_MOVETIME/10)] seconds."
src.temp += "Shuttle sent.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
src.updateUsrDialog()
prison_shuttle_moving_to_station = 1
prison_shuttle_time = world.timeofday + PRISON_MOVETIME
spawn(0)
prison_process()
else if (href_list["mainmenu"])
src.temp = null
src.add_fingerprint(usr)
src.updateUsrDialog()
return
proc/prison_can_move()
if(prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return 0
else return 1
/*
proc/prison_break()
switch(prison_break)
if (0)
if(!prison_shuttle_at_station || prison_shuttle_moving_to_prison) return
prison_shuttle_moving_to_prison = 1
prison_shuttle_at_station = prison_shuttle_at_station
if (!prison_shuttle_moving_to_prison || !prison_shuttle_moving_to_station)
prison_shuttle_time = world.timeofday + PRISON_MOVETIME
spawn(0)
prison_process()
prison_break = 1
if(1)
prison_break = 0
*/
proc/post_signal(var/command)
var/datum/radio_frequency/frequency = radio_controller.return_frequency(1311)
if(!frequency) return
var/datum/signal/status_signal = new
status_signal.source = src
status_signal.transmission_method = 1
status_signal.data["command"] = command
frequency.post_signal(src, status_signal)
return
proc/prison_process()
while(prison_shuttle_time - world.timeofday > 0)
var/ticksleft = prison_shuttle_time - world.timeofday
if(ticksleft > 1e5)
prison_shuttle_time = world.timeofday + 10 // midnight rollover
prison_shuttle_timeleft = (ticksleft / 10)
sleep(5)
prison_shuttle_moving_to_station = 0
prison_shuttle_moving_to_prison = 0
switch(prison_shuttle_at_station)
if(0)
prison_shuttle_at_station = 1
if (prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
if (!prison_can_move())
usr << "\red The prison shuttle is unable to leave."
return
var/area/start_location = locate(/area/shuttle/prison/prison)
var/area/end_location = locate(/area/shuttle/prison/station)
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in end_location)
dstturfs += T
if(T.y < throwy)
throwy = T.y
// hey you, get out of the way!
for(var/turf/T in dstturfs)
// find the turf to move things to
var/turf/D = locate(T.x, throwy - 1, 1)
//var/turf/E = get_step(D, SOUTH)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
if(istype(T, /turf/simulated))
del(T)
start_location.move_contents_to(end_location)
if(1)
prison_shuttle_at_station = 0
if (prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
if (!prison_can_move())
usr << "\red The prison shuttle is unable to leave."
return
var/area/start_location = locate(/area/shuttle/prison/station)
var/area/end_location = locate(/area/shuttle/prison/prison)
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in end_location)
dstturfs += T
if(T.y < throwy)
throwy = T.y
// hey you, get out of the way!
for(var/turf/T in dstturfs)
// find the turf to move things to
var/turf/D = locate(T.x, throwy - 1, 1)
//var/turf/E = get_step(D, SOUTH)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
if(istype(T, /turf/simulated))
del(T)
start_location.move_contents_to(end_location)
return

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/obj/machinery/computer3/robotics
default_prog = /datum/file/program/borg_control
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/radio)
icon_state = "frame-rnd"
/datum/file/program/borg_control
name = "Cyborg Control"
desc = "Used to remotely lockdown or detonate linked Cyborgs."
active_state = "robot"
var/id = 0.0
var/temp = null
var/status = 0
var/timeleft = 60
var/stop = 0.0
var/screen = 0 // 0 - Main Menu, 1 - Cyborg Status, 2 - Kill 'em All! -- In text
req_access = list(access_robotics)
proc/start_sequence()
do
if(src.stop)
src.stop = 0
return
src.timeleft--
sleep(10)
while(src.timeleft)
for(var/mob/living/silicon/robot/R in mob_list)
if(!R.scrambledcodes)
R.self_destruct()
return
interact()
if(!interactable() || computer.z > 6)
return
var/dat
if (src.temp)
dat = "<TT>[src.temp]</TT><BR><BR><A href='?src=\ref[src];temp=1'>Clear Screen</A>"
else
if(screen == 0)
//dat += "<h3>Cyborg Control Console</h3><BR>"
dat += "<A href='?src=\ref[src];screen=1'>1. Cyborg Status</A><BR>"
dat += "<A href='?src=\ref[src];screen=2'>2. Emergency Full Destruct</A><BR>"
if(screen == 1)
for(var/mob/living/silicon/robot/R in mob_list)
if(istype(usr, /mob/living/silicon/ai))
if (R.connected_ai != usr)
continue
if(istype(usr, /mob/living/silicon/robot))
if (R != usr)
continue
if(R.scrambledcodes)
continue
dat += "[R.name] |"
if(R.stat)
dat += " Not Responding |"
else if (!R.canmove)
dat += " Locked Down |"
else
dat += " Operating Normally |"
if (!R.canmove)
else if(R.cell)
dat += " Battery Installed ([R.cell.charge]/[R.cell.maxcharge]) |"
else
dat += " No Cell Installed |"
if(R.module)
dat += " Module Installed ([R.module.name]) |"
else
dat += " No Module Installed |"
if(R.connected_ai)
dat += " Slaved to [R.connected_ai.name] |"
else
dat += " Independent from AI |"
if (istype(usr, /mob/living/silicon))
if(issilicon(usr) && is_special_character(usr) && !R.emagged)
dat += "<A href='?src=\ref[src];magbot=\ref[R]'>(<font color=blue><i>Hack</i></font>)</A> "
dat += "<A href='?src=\ref[src];stopbot=\ref[R]'>(<font color=green><i>[R.canmove ? "Lockdown" : "Release"]</i></font>)</A> "
dat += "<A href='?src=\ref[src];killbot=\ref[R]'>(<font color=red><i>Destroy</i></font>)</A>"
dat += "<BR>"
dat += "<A href='?src=\ref[src];screen=0'>(Return to Main Menu)</A><BR>"
if(screen == 2)
if(!src.status)
dat += {"<BR><B>Emergency Robot Self-Destruct</B><HR>\nStatus: Off<BR>
\n<BR>
\nCountdown: [src.timeleft]/60 <A href='?src=\ref[src];reset=1'>\[Reset\]</A><BR>
\n<BR>
\n<A href='?src=\ref[src];killall'>Start Sequence</A><BR>
\n<BR>
\n<A href='?src=\ref[usr];close'>Close</A>"}
else
dat = {"<B>Emergency Robot Self-Destruct</B><HR>\nStatus: Activated<BR>
\n<BR>
\nCountdown: [src.timeleft]/60 \[Reset\]<BR>
\n<BR>\n<A href='?src=\ref[src];stop=1'>Stop Sequence</A><BR>
\n<BR>
\n<A href='?src=\ref[usr];mach_close=computer'>Close</A>"}
dat += "<A href='?src=\ref[src];screen=0'>(Return to Main Menu)</A><BR>"
popup.set_content(dat)
popup.open()
return
Topic(var/href, var/list/href_list)
if(!interactable() || ..(href,href_list))
return
if ("killall" in href_list)
src.temp = {"Destroy Robots?<BR>
<BR><B><A href='?src=\ref[src];do_killall'>\[Swipe ID to initiate destruction sequence\]</A></B><BR>
<A href='?src=\ref[src];temp=1'>Cancel</A>"}
if ("do_killall" in href_list)
var/obj/item/weapon/card/id/I = usr.get_active_hand()
if (istype(I, /obj/item/device/pda))
var/obj/item/device/pda/pda = I
I = pda.id
if (istype(I))
if(src.check_access(I))
if (!status)
message_admins("\blue [key_name_admin(usr)] has initiated the global cyborg killswitch!")
log_game("\blue [key_name(usr)] has initiated the global cyborg killswitch!")
src.status = 1
src.start_sequence()
src.temp = null
else
usr << "\red Access Denied."
if ("stop" in href_list)
src.temp = {"
Stop Robot Destruction Sequence?<BR>
<BR><A href='?src=\ref[src];stop2=1'>Yes</A><BR>
<A href='?src=\ref[src];temp=1'>No</A>"}
if ("stop2" in href_list)
src.stop = 1
src.temp = null
src.status = 0
if ("reset" in href_list)
src.timeleft = 60
if ("temp" in href_list)
src.temp = null
if ("screen" in href_list)
switch(href_list["screen"])
if("0")
screen = 0
if("1")
screen = 1
if("2")
screen = 2
if ("killbot" in href_list)
if(computer.allowed(usr))
var/mob/living/silicon/robot/R = locate(href_list["killbot"])
if(R)
var/choice = input("Are you certain you wish to detonate [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm")
if(R && istype(R))
if(R.mind && R.mind.special_role && R.emagged)
R << "Extreme danger. Termination codes detected. Scrambling security codes and automatic AI unlink triggered."
R.ResetSecurityCodes()
else
message_admins("\blue [key_name_admin(usr)] detonated [R.name]!")
log_game("\blue [key_name_admin(usr)] detonated [R.name]!")
R.self_destruct()
else
usr << "\red Access Denied."
if ("stopbot" in href_list)
if(computer.allowed(usr))
var/mob/living/silicon/robot/R = locate(href_list["stopbot"])
if(R && istype(R)) // Extra sancheck because of input var references
var/choice = input("Are you certain you wish to [R.canmove ? "lock down" : "release"] [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm")
if(R && istype(R))
message_admins("\blue [key_name_admin(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
log_game("[key_name(usr)] [R.canmove ? "locked down" : "released"] [R.name]!")
R.canmove = !R.canmove
if (R.lockcharge)
// R.cell.charge = R.lockcharge
R.lockcharge = !R.lockcharge
R << "Your lockdown has been lifted!"
else
R.lockcharge = !R.lockcharge
// R.cell.charge = 0
R << "You have been locked down!"
else
usr << "\red Access Denied."
if ("magbot" in href_list)
if(computer.allowed(usr))
var/mob/living/silicon/robot/R = locate(href_list["magbot"])
if(R)
var/choice = input("Are you certain you wish to hack [R.name]?") in list("Confirm", "Abort")
if(choice == "Confirm")
if(R && istype(R))
// message_admins("\blue [key_name_admin(usr)] emagged [R.name] using robotic console!")
log_game("[key_name(usr)] emagged [R.name] using robotic console!")
R.emagged = 1
if(R.mind.special_role)
R.verbs += /mob/living/silicon/robot/proc/ResetSecurityCodes
interact()
return

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer3/secure_data
default_prog = /datum/file/program/secure_data
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/cardslot,/obj/item/part/computer/networking/radio)
icon_state = "frame-sec"
/obj/machinery/computer3/laptop/secure_data
default_prog = /datum/file/program/secure_data
spawn_parts = list(/obj/item/part/computer/storage/hdd/big,/obj/item/part/computer/cardslot,/obj/item/part/computer/networking/radio)
icon_state = "laptop"
/datum/file/program/secure_data//TODO:SANITY
name = "Security Records"
desc = "Used to view and edit personnel's security records"
active_state = "security"
image = 'icons/NTOS/records.png'
req_one_access = list(access_security, access_forensics_lockers)
var/obj/item/weapon/card/id/scan = null
var/authenticated = null
var/rank = null
var/screen = null
var/datum/data/record/active1 = null
var/datum/data/record/active2 = null
var/a_id = null
var/temp = null
var/printing = null
var/can_change_id = 0
var/list/Perp
var/tempname = null
//Sorting Variables
var/sortBy = "name"
var/order = 1 // -1 = Descending - 1 = Ascending
proc/authenticate()
if(access_security in scan.access || access_forensics_lockers in scan.access )
return 1
if(istype(usr,/mob/living/silicon/ai))
return 1
return 0
interact()
usr.set_machine(src)
scan = computer.cardslot.reader
if(!interactable())
return
if (computer.z > 6)
usr << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
return
var/dat
if (temp)
dat = text("<TT>[]</TT><BR><BR><A href='?src=\ref[];choice=Clear Screen'>Clear Screen</A>", temp, src)
else
dat = text("Confirm Identity: <A href='?src=\ref[];choice=Confirm Identity'>[]</A><HR>", src, (scan ? text("[]", scan.name) : "----------"))
if (authenticated)
switch(screen)
if(1.0)
dat += {"
<p style='text-align:center;'>"}
dat += text("<A href='?src=\ref[];choice=Search Records'>Search Records</A><BR>", src)
dat += text("<A href='?src=\ref[];choice=New Record (General)'>New Record</A><BR>", src)
dat += {"
</p>
<table style="text-align:center;" cellspacing="0" width="100%">
<tr>
<th>Records:</th>
</tr>
</table>
<table style="text-align:center;" border="1" cellspacing="0" width="100%">
<tr>
<th><A href='?src=\ref[src];choice=Sorting;sort=name'>Name</A></th>
<th><A href='?src=\ref[src];choice=Sorting;sort=id'>ID</A></th>
<th><A href='?src=\ref[src];choice=Sorting;sort=rank'>Rank</A></th>
<th><A href='?src=\ref[src];choice=Sorting;sort=fingerprint'>Fingerprints</A></th>
<th>Criminal Status</th>
</tr>"}
if(!isnull(data_core.general))
for(var/datum/data/record/R in sortRecord(data_core.general, sortBy, order))
var/crimstat = ""
for(var/datum/data/record/E in data_core.security)
if ((E.fields["name"] == R.fields["name"] && E.fields["id"] == R.fields["id"]))
crimstat = E.fields["criminal"]
var/background
switch(crimstat)
if("*Arrest*")
background = "'background-color:#DC143C;'"
if("Incarcerated")
background = "'background-color:#CD853F;'"
if("Parolled")
background = "'background-color:#CD853F;'"
if("Released")
background = "'background-color:#3BB9FF;'"
if("None")
background = "'background-color:#00FF7F;'"
if("")
background = "'background-color:#00FF00;'"
crimstat = "No Record."
dat += text("<tr style=[]><td><A href='?src=\ref[];choice=Browse Record;d_rec=\ref[]'>[]</a></td>", background, src, R, R.fields["name"])
dat += text("<td>[]</td>", R.fields["id"])
dat += text("<td>[]</td>", R.fields["rank"])
dat += text("<td>[]</td>", R.fields["fingerprint"])
dat += text("<td>[]</td></tr>", crimstat)
dat += "</table><hr width='75%' />"
dat += text("<A href='?src=\ref[];choice=Record Maintenance'>Record Maintenance</A><br><br>", src)
dat += text("<A href='?src=\ref[];choice=Log Out'>{Log Out}</A>",src)
if(2.0)
dat += "<B>Records Maintenance</B><HR>"
dat += "<BR><A href='?src=\ref[src];choice=Delete All Records'>Delete All Records</A><BR><BR><A href='?src=\ref[src];choice=Return'>Back</A>"
if(3.0)
dat += "<CENTER><B>Security Record</B></CENTER><BR>"
if ((istype(active1, /datum/data/record) && data_core.general.Find(active1)))
var/icon/front = new(active1.fields["photo"], dir = SOUTH)
var/icon/side = new(active1.fields["photo"], dir = WEST)
usr << browse_rsc(front, "front.png")
usr << browse_rsc(side, "side.png")
dat += text("<table><tr><td> \
Name: <A href='?src=\ref[src];choice=Edit Field;field=name'>[active1.fields["name"]]</A><BR> \
ID: <A href='?src=\ref[src];choice=Edit Field;field=id'>[active1.fields["id"]]</A><BR>\n \
Sex: <A href='?src=\ref[src];choice=Edit Field;field=sex'>[active1.fields["sex"]]</A><BR>\n \
Age: <A href='?src=\ref[src];choice=Edit Field;field=age'>[active1.fields["age"]]</A><BR>\n \
Rank: <A href='?src=\ref[src];choice=Edit Field;field=rank'>[active1.fields["rank"]]</A><BR>\n \
Fingerprint: <A href='?src=\ref[src];choice=Edit Field;field=fingerprint'>[active1.fields["fingerprint"]]</A><BR>\n \
Physical Status: [active1.fields["p_stat"]]<BR>\n \
Mental Status: [active1.fields["m_stat"]]<BR></td> \
<td align = center valign = top>Photo:<br><img src=front.png height=80 width=80 border=4> \
<img src=side.png height=80 width=80 border=4></td></tr></table>")
else
dat += "<B>General Record Lost!</B><BR>"
if ((istype(active2, /datum/data/record) && data_core.security.Find(active2)))
dat += text("<BR>\n<CENTER><B>Security Data</B></CENTER><BR>\nCriminal Status: <A href='?src=\ref[];choice=Edit Field;field=criminal'>[]</A><BR>\n<BR>\nMinor Crimes: <A href='?src=\ref[];choice=Edit Field;field=mi_crim'>[]</A><BR>\nDetails: <A href='?src=\ref[];choice=Edit Field;field=mi_crim_d'>[]</A><BR>\n<BR>\nMajor Crimes: <A href='?src=\ref[];choice=Edit Field;field=ma_crim'>[]</A><BR>\nDetails: <A href='?src=\ref[];choice=Edit Field;field=ma_crim_d'>[]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[];choice=Edit Field;field=notes'>[]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src, active2.fields["criminal"], src, active2.fields["mi_crim"], src, active2.fields["mi_crim_d"], src, active2.fields["ma_crim"], src, active2.fields["ma_crim_d"], src, decode(active2.fields["notes"]))
var/counter = 1
while(active2.fields[text("com_[]", counter)])
dat += text("[]<BR><A href='?src=\ref[];choice=Delete Entry;del_c=[]'>Delete Entry</A><BR><BR>", active2.fields[text("com_[]", counter)], src, counter)
counter++
dat += text("<A href='?src=\ref[];choice=Add Entry'>Add Entry</A><BR><BR>", src)
dat += text("<A href='?src=\ref[];choice=Delete Record (Security)'>Delete Record (Security Only)</A><BR><BR>", src)
else
dat += "<B>Security Record Lost!</B><BR>"
dat += text("<A href='?src=\ref[];choice=New Record (Security)'>New Security Record</A><BR><BR>", src)
dat += text("\n<A href='?src=\ref[];choice=Delete Record (ALL)'>Delete Record (ALL)</A><BR><BR>\n<A href='?src=\ref[];choice=Print Record'>Print Record</A><BR>\n<A href='?src=\ref[];choice=Return'>Back</A><BR>", src, src, src)
if(4.0)
if(!Perp.len)
dat += text("ERROR. String could not be located.<br><br><A href='?src=\ref[];choice=Return'>Back</A>", src)
else
dat += {"
<table style="text-align:center;" cellspacing="0" width="100%">
<tr> "}
dat += text("<th>Search Results for '[]':</th>", tempname)
dat += {"
</tr>
</table>
<table style="text-align:center;" border="1" cellspacing="0" width="100%">
<tr>
<th>Name</th>
<th>ID</th>
<th>Rank</th>
<th>Fingerprints</th>
<th>Criminal Status</th>
</tr> "}
for(var/i=1, i<=Perp.len, i += 2)
var/crimstat = ""
var/datum/data/record/R = Perp[i]
if(istype(Perp[i+1],/datum/data/record/))
var/datum/data/record/E = Perp[i+1]
crimstat = E.fields["criminal"]
var/background
switch(crimstat)
if("*Arrest*")
background = "'background-color:#DC143C;'"
if("Incarcerated")
background = "'background-color:#CD853F;'"
if("Parolled")
background = "'background-color:#CD853F;'"
if("Released")
background = "'background-color:#3BB9FF;'"
if("None")
background = "'background-color:#00FF7F;'"
if("")
background = "'background-color:#FFFFFF;'"
crimstat = "No Record."
dat += text("<tr style=[]><td><A href='?src=\ref[];choice=Browse Record;d_rec=\ref[]'>[]</a></td>", background, src, R, R.fields["name"])
dat += text("<td>[]</td>", R.fields["id"])
dat += text("<td>[]</td>", R.fields["rank"])
dat += text("<td>[]</td>", R.fields["fingerprint"])
dat += text("<td>[]</td></tr>", crimstat)
dat += "</table><hr width='75%' />"
dat += text("<br><A href='?src=\ref[];choice=Return'>Return to index.</A>", src)
else
else
dat += text("<A href='?src=\ref[];choice=Log In'>{Log In}</A>", src)
var/datum/browser/popup = new(usr, "secure_rec", "Security Records", 600, 400)
popup.set_content(dat)
popup.set_title_image(usr.browse_rsc_icon(computer.icon, computer.icon_state))
popup.open()
return
/*Revised /N
I can't be bothered to look more of the actual code outside of switch but that probably needs revising too.
What a mess.*/
Topic(href, href_list)
if(!interactable() || !computer.cardslot || ..(href,href_list))
return
if (!( data_core.general.Find(active1) ))
active1 = null
if (!( data_core.security.Find(active2) ))
active2 = null
switch(href_list["choice"])
// SORTING!
if("Sorting")
// Reverse the order if clicked twice
if(sortBy == href_list["sort"])
if(order == 1)
order = -1
else
order = 1
else
// New sorting order!
sortBy = href_list["sort"]
order = initial(order)
//BASIC FUNCTIONS
if("Clear Screen")
temp = null
if ("Return")
screen = 1
active1 = null
active2 = null
if("Confirm Identity")
if (scan)
if(istype(usr,/mob/living/carbon/human) && !usr.get_active_hand())
computer.cardslot.remove(scan)
else
scan.loc = get_turf(src)
scan = null
else
var/obj/item/I = usr.get_active_hand()
if (istype(I, /obj/item/weapon/card/id))
computer.cardslot.insert(I)
scan = I
if("Log Out")
authenticated = null
screen = null
active1 = null
active2 = null
if("Log In")
if (istype(usr, /mob/living/silicon/ai))
src.active1 = null
src.active2 = null
src.authenticated = usr.name
src.rank = "AI"
src.screen = 1
else if (istype(usr, /mob/living/silicon/robot))
src.active1 = null
src.active2 = null
src.authenticated = usr.name
var/mob/living/silicon/robot/R = usr
src.rank = "[R.modtype] [R.braintype]"
src.screen = 1
else if (istype(scan, /obj/item/weapon/card/id))
active1 = null
active2 = null
if(authenticate())
authenticated = scan.registered_name
rank = scan.assignment
screen = 1
//RECORD FUNCTIONS
if("Search Records")
var/t1 = input("Search String: (Partial Name or ID or Fingerprints or Rank)", "Secure. records", null, null) as text
world << "input [t1]"
if ((!( t1 ) || usr.stat || !( authenticated ) || usr.restrained() || !interactable()))
return
Perp = new/list()
t1 = lowertext(t1)
var/list/components = text2list(t1, " ")
if(components.len > 5)
return //Lets not let them search too greedily.
for(var/datum/data/record/R in data_core.general)
var/temptext = R.fields["name"] + " " + R.fields["id"] + " " + R.fields["fingerprint"] + " " + R.fields["rank"]
for(var/i = 1, i<=components.len, i++)
if(findtext(temptext,components[i]))
var/prelist = new/list(2)
prelist[1] = R
Perp += prelist
for(var/i = 1, i<=Perp.len, i+=2)
for(var/datum/data/record/E in data_core.security)
var/datum/data/record/R = Perp[i]
if ((E.fields["name"] == R.fields["name"] && E.fields["id"] == R.fields["id"]))
Perp[i+1] = E
tempname = t1
screen = 4
if("Record Maintenance")
screen = 2
active1 = null
active2 = null
if ("Browse Record")
var/datum/data/record/R = locate(href_list["d_rec"])
var/S = locate(href_list["d_rec"])
if (!( data_core.general.Find(R) ))
temp = "Record Not Found!"
else
for(var/datum/data/record/E in data_core.security)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
S = E
active1 = R
active2 = S
screen = 3
/* if ("Search Fingerprints")
var/t1 = input("Search String: (Fingerprint)", "Secure. records", null, null) as text
if ((!( t1 ) || usr.stat || !( authenticated ) || usr.restrained() || (!interactable()) && (!istype(usr, /mob/living/silicon))))
return
active1 = null
active2 = null
t1 = lowertext(t1)
for(var/datum/data/record/R in data_core.general)
if (lowertext(R.fields["fingerprint"]) == t1)
active1 = R
if (!( active1 ))
temp = text("Could not locate record [].", t1)
else
for(var/datum/data/record/E in data_core.security)
if ((E.fields["name"] == active1.fields["name"] || E.fields["id"] == active1.fields["id"]))
active2 = E
screen = 3 */
if ("Print Record")
if (!( printing ))
printing = 1
var/datum/data/record/record1 = null
var/datum/data/record/record2 = null
if ((istype(active1, /datum/data/record) && data_core.general.Find(active1)))
record1 = active1
if ((istype(active2, /datum/data/record) && data_core.security.Find(active2)))
record2 = active2
sleep(50)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( computer.loc )
P.info = "<CENTER><B>Security Record</B></CENTER><BR>"
if (record1)
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", record1.fields["name"], record1.fields["id"], record1.fields["sex"], record1.fields["age"], record1.fields["fingerprint"], record1.fields["p_stat"], record1.fields["m_stat"])
P.name = text("Security Record ([])", record1.fields["name"])
else
P.info += "<B>General Record Lost!</B><BR>"
P.name = "Security Record"
if (record2)
P.info += text("<BR>\n<CENTER><B>Security Data</B></CENTER><BR>\nCriminal Status: []<BR>\n<BR>\nMinor Crimes: []<BR>\nDetails: []<BR>\n<BR>\nMajor Crimes: []<BR>\nDetails: []<BR>\n<BR>\nImportant Notes:<BR>\n\t[]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", record2.fields["criminal"], record2.fields["mi_crim"], record2.fields["mi_crim_d"], record2.fields["ma_crim"], record2.fields["ma_crim_d"], decode(record2.fields["notes"]))
var/counter = 1
while(record2.fields[text("com_[]", counter)])
P.info += text("[]<BR>", record2.fields[text("com_[]", counter)])
counter++
else
P.info += "<B>Security Record Lost!</B><BR>"
P.info += "</TT>"
printing = null
computer.updateUsrDialog()
//RECORD DELETE
if ("Delete All Records")
temp = ""
temp += "Are you sure you wish to delete all Security records?<br>"
temp += "<a href='?src=\ref[src];choice=Purge All Records'>Yes</a><br>"
temp += "<a href='?src=\ref[src];choice=Clear Screen'>No</a>"
if ("Purge All Records")
for(var/datum/data/record/R in data_core.security)
del(R)
temp = "All Security records deleted."
if ("Add Entry")
if (!( istype(active2, /datum/data/record) ))
return
var/a2 = active2
var/t1 = copytext(sanitize(input("Add Comment:", "Secure. records", null, null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active2 != a2))
return
var/counter = 1
while(active2.fields[text("com_[]", counter)])
counter++
active2.fields[text("com_[counter]")] = text("Made by [authenticated] ([rank]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]<BR>[t1]")
if ("Delete Record (ALL)")
if (active1)
temp = "<h5>Are you sure you wish to delete the record (ALL)?</h5>"
temp += "<a href='?src=\ref[src];choice=Delete Record (ALL) Execute'>Yes</a><br>"
temp += "<a href='?src=\ref[src];choice=Clear Screen'>No</a>"
if ("Delete Record (Security)")
if (active2)
temp = "<h5>Are you sure you wish to delete the record (Security Portion Only)?</h5>"
temp += "<a href='?src=\ref[src];choice=Delete Record (Security) Execute'>Yes</a><br>"
temp += "<a href='?src=\ref[src];choice=Clear Screen'>No</a>"
if ("Delete Entry")
if ((istype(active2, /datum/data/record) && active2.fields[text("com_[]", href_list["del_c"])]))
active2.fields[text("com_[]", href_list["del_c"])] = "<B>Deleted</B>"
//RECORD CREATE
if ("New Record (Security)")
if ((istype(active1, /datum/data/record) && !( istype(active2, /datum/data/record) )))
var/datum/data/record/R = new /datum/data/record()
R.fields["name"] = active1.fields["name"]
R.fields["id"] = active1.fields["id"]
R.name = text("Security Record #[]", R.fields["id"])
R.fields["criminal"] = "None"
R.fields["mi_crim"] = "None"
R.fields["mi_crim_d"] = "No minor crime convictions."
R.fields["ma_crim"] = "None"
R.fields["ma_crim_d"] = "No major crime convictions."
R.fields["notes"] = "No notes."
data_core.security += R
active2 = R
screen = 3
if ("New Record (General)")
var/datum/data/record/G = new /datum/data/record()
G.fields["name"] = "New Record"
G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
G.fields["rank"] = "Unassigned"
G.fields["real_rank"] = "Unassigned"
G.fields["sex"] = "Male"
G.fields["age"] = "Unknown"
G.fields["fingerprint"] = "Unknown"
G.fields["p_stat"] = "Active"
G.fields["m_stat"] = "Stable"
G.fields["species"] = "Human"
data_core.general += G
active1 = G
active2 = null
//FIELD FUNCTIONS
if ("Edit Field")
var/a1 = active1
var/a2 = active2
switch(href_list["field"])
if("name")
if (istype(active1, /datum/data/record))
var/t1 = input("Please input name:", "Secure. records", active1.fields["name"], null) as text
if ((!( t1 ) || !length(trim(t1)) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon)))) || active1 != a1)
return
active1.fields["name"] = t1
if("id")
if (istype(active2, /datum/data/record))
var/t1 = copytext(sanitize(input("Please input id:", "Secure. records", active1.fields["id"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active1 != a1))
return
active1.fields["id"] = t1
if("fingerprint")
if (istype(active1, /datum/data/record))
var/t1 = copytext(sanitize(input("Please input fingerprint hash:", "Secure. records", active1.fields["fingerprint"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active1 != a1))
return
active1.fields["fingerprint"] = t1
if("sex")
if (istype(active1, /datum/data/record))
if (active1.fields["sex"] == "Male")
active1.fields["sex"] = "Female"
else
active1.fields["sex"] = "Male"
if("age")
if (istype(active1, /datum/data/record))
var/t1 = input("Please input age:", "Secure. records", active1.fields["age"], null) as num
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active1 != a1))
return
active1.fields["age"] = t1
if("mi_crim")
if (istype(active2, /datum/data/record))
var/t1 = copytext(sanitize(input("Please input minor disabilities list:", "Secure. records", active2.fields["mi_crim"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active2 != a2))
return
active2.fields["mi_crim"] = t1
if("mi_crim_d")
if (istype(active2, /datum/data/record))
var/t1 = copytext(sanitize(input("Please summarize minor dis.:", "Secure. records", active2.fields["mi_crim_d"], null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active2 != a2))
return
active2.fields["mi_crim_d"] = t1
if("ma_crim")
if (istype(active2, /datum/data/record))
var/t1 = copytext(sanitize(input("Please input major diabilities list:", "Secure. records", active2.fields["ma_crim"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active2 != a2))
return
active2.fields["ma_crim"] = t1
if("ma_crim_d")
if (istype(active2, /datum/data/record))
var/t1 = copytext(sanitize(input("Please summarize major dis.:", "Secure. records", active2.fields["ma_crim_d"], null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active2 != a2))
return
active2.fields["ma_crim_d"] = t1
if("notes")
if (istype(active2, /datum/data/record))
var/t1 = copytext(html_encode(input("Please summarize notes:", "Secure. records", html_decode(active2.fields["notes"]), null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active2 != a2))
return
active2.fields["notes"] = t1
if("criminal")
if (istype(active2, /datum/data/record))
temp = "<h5>Criminal Status:</h5>"
temp += "<ul>"
temp += "<li><a href='?src=\ref[src];choice=Change Criminal Status;criminal2=none'>None</a></li>"
temp += "<li><a href='?src=\ref[src];choice=Change Criminal Status;criminal2=arrest'>*Arrest*</a></li>"
temp += "<li><a href='?src=\ref[src];choice=Change Criminal Status;criminal2=incarcerated'>Incarcerated</a></li>"
temp += "<li><a href='?src=\ref[src];choice=Change Criminal Status;criminal2=parolled'>Parolled</a></li>"
temp += "<li><a href='?src=\ref[src];choice=Change Criminal Status;criminal2=released'>Released</a></li>"
temp += "</ul>"
if("rank")
var/list/L = list( "Head of Personnel", "Captain", "AI" )
//This was so silly before the change. Now it actually works without beating your head against the keyboard. /N
if ((istype(active1, /datum/data/record) && L.Find(rank)))
temp = "<h5>Rank:</h5>"
temp += "<ul>"
for(var/rank in joblist)
temp += "<li><a href='?src=\ref[src];choice=Change Rank;rank=[rank]'>[rank]</a></li>"
temp += "</ul>"
else
alert(usr, "You do not have the required rank to do this!")
if("species")
if (istype(active1, /datum/data/record))
var/t1 = copytext(sanitize(input("Please enter race:", "General records", active1.fields["species"], null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( authenticated ) || usr.stat || usr.restrained() || (!interactable() && (!istype(usr, /mob/living/silicon))) || active1 != a1))
return
active1.fields["species"] = t1
//TEMPORARY MENU FUNCTIONS
else//To properly clear as per clear screen.
temp=null
switch(href_list["choice"])
if ("Change Rank")
if (active1)
active1.fields["rank"] = href_list["rank"]
if(href_list["rank"] in joblist)
active1.fields["real_rank"] = href_list["real_rank"]
if ("Change Criminal Status")
if (active2)
for(var/mob/living/carbon/human/H in player_list)
H.hud_updateflag |= 1 << WANTED_HUD
switch(href_list["criminal2"])
if("none")
active2.fields["criminal"] = "None"
if("arrest")
active2.fields["criminal"] = "*Arrest*"
if("incarcerated")
active2.fields["criminal"] = "Incarcerated"
if("parolled")
active2.fields["criminal"] = "Parolled"
if("released")
active2.fields["criminal"] = "Released"
if ("Delete Record (Security) Execute")
if (active2)
del(active2)
if ("Delete Record (ALL) Execute")
if (active1)
for(var/datum/data/record/R in data_core.medical)
if ((R.fields["name"] == active1.fields["name"] || R.fields["id"] == active1.fields["id"]))
del(R)
else
del(active1)
if (active2)
del(active2)
else
temp = "This function does not appear to be working at the moment. Our apologies."
//computer.updateUsrDialog()
interact()
return
/obj/machinery/computer3/secure_data/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
for(var/datum/data/record/R in data_core.security)
if(prob(10/severity))
switch(rand(1,6))
if(1)
R.fields["name"] = "[pick(pick(first_names_male), pick(first_names_female))] [pick(last_names)]"
if(2)
R.fields["sex"] = pick("Male", "Female")
if(3)
R.fields["age"] = rand(5, 85)
if(4)
R.fields["criminal"] = pick("None", "*Arrest*", "Incarcerated", "Parolled", "Released")
if(5)
R.fields["p_stat"] = pick("*Unconcious*", "Active", "Physically Unfit")
if(6)
R.fields["m_stat"] = pick("*Insane*", "*Unstable*", "*Watch*", "Stable")
continue
else if(prob(1))
del(R)
continue
..(severity)
/obj/machinery/computer3/secure_data/detective_computer
icon = 'icons/obj/computer.dmi'
icon_state = "messyfiles"

View File

@@ -0,0 +1,75 @@
/*
This may not migrate to C3. It's basically a machine in the guise of a computer;
there is nothing interactive about it.
*/
/obj/machinery/computer3/shuttle
name = "Shuttle"
desc = "For shuttle control."
icon_state = "shuttle"
var/auth_need = 3.0
var/list/authorized = list( )
attackby(var/obj/item/card/W as obj, var/mob/user as mob)
if(stat & (BROKEN|NOPOWER)) return
if ((!( istype(W, /obj/item/card) ) || !( ticker ) || emergency_shuttle.location != 1 || !( user ))) return
if (istype(W, /obj/item/card/id)||istype(W, /obj/item/device/pda))
if (istype(W, /obj/item/device/pda))
var/obj/item/device/pda/pda = W
W = pda.id
if (!W:access) //no access
user << "The access level of [W:registered_name]\'s card is not high enough. "
return
var/list/cardaccess = W:access
if(!istype(cardaccess, /list) || !cardaccess.len) //no access
user << "The access level of [W:registered_name]\'s card is not high enough. "
return
if(!(access_heads in W:access)) //doesn't have this access
user << "The access level of [W:registered_name]\'s card is not high enough. "
return 0
var/choice = alert(user, text("Would you like to (un)authorize a shortened launch time? [] authorization\s are still needed. Use abort to cancel all authorizations.", src.auth_need - src.authorized.len), "Shuttle Launch", "Authorize", "Repeal", "Abort")
if(emergency_shuttle.location != 1 && user.get_active_hand() != W)
return 0
switch(choice)
if("Authorize")
src.authorized -= W:registered_name
src.authorized += W:registered_name
if (src.auth_need - src.authorized.len > 0)
message_admins("[key_name_admin(user)] has authorized early shuttle launch")
log_game("[user.ckey] has authorized early shuttle launch")
world << text("\blue <B>Alert: [] authorizations needed until shuttle is launched early</B>", src.auth_need - src.authorized.len)
else
message_admins("[key_name_admin(user)] has launched the shuttle")
log_game("[user.ckey] has launched the shuttle early")
world << "\blue <B>Alert: Shuttle launch time shortened to 10 seconds!</B>"
emergency_shuttle.online = 1
emergency_shuttle.settimeleft(10)
//src.authorized = null
del(src.authorized)
src.authorized = list( )
if("Repeal")
src.authorized -= W:registered_name
world << text("\blue <B>Alert: [] authorizations needed until shuttle is launched early</B>", src.auth_need - src.authorized.len)
if("Abort")
world << "\blue <B>All authorizations to shorting time for shuttle launch have been revoked!</B>"
src.authorized.len = 0
src.authorized = list( )
else if (istype(W, /obj/item/card/emag) && !emagged)
var/choice = alert(user, "Would you like to launch the shuttle?","Shuttle control", "Launch", "Cancel")
if(!emagged && emergency_shuttle.location == 1 && user.get_active_hand() == W)
switch(choice)
if("Launch")
world << "\blue <B>Alert: Shuttle launch time shortened to 10 seconds!</B>"
emergency_shuttle.settimeleft( 10 )
emagged = 1
if("Cancel")
return
return

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@@ -0,0 +1,246 @@
//Config stuff
#define SPECOPS_MOVETIME 600 //Time to station is milliseconds. 60 seconds, enough time for everyone to be on the shuttle before it leaves.
#define SPECOPS_STATION_AREATYPE "/area/shuttle/specops/station" //Type of the spec ops shuttle area for station
#define SPECOPS_DOCK_AREATYPE "/area/shuttle/specops/centcom" //Type of the spec ops shuttle area for dock
var/specops_shuttle_moving_to_station = 0
var/specops_shuttle_moving_to_centcom = 0
var/specops_shuttle_at_station = 0
var/specops_shuttle_can_send = 1
var/specops_shuttle_time = 0
var/specops_shuttle_timeleft = 0
/obj/machinery/computer3/specops_shuttle
name = "Spec. Ops. Shuttle Console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
req_access = list(access_cent_specops)
var/temp = null
var/hacked = 0
var/allowedtocall = 0
/proc/specops_process()
var/area/centcom/control/cent_com = locate()//To find announcer. This area should exist for this proc to work.
var/area/centcom/specops/special_ops = locate()//Where is the specops area located?
var/mob/living/silicon/decoy/announcer = locate() in cent_com//We need a fake AI to announce some stuff below. Otherwise it will be wonky.
var/message_tracker[] = list(0,1,2,3,5,10,30,45)//Create a a list with potential time values.
var/message = "THE SPECIAL OPERATIONS SHUTTLE IS PREPARING FOR LAUNCH"//Initial message shown.
if(announcer)
announcer.say(message)
message = "ARMORED SQUAD TAKE YOUR POSITION ON GRAVITY LAUNCH PAD"
announcer.say(message)
while(specops_shuttle_time - world.timeofday > 0)
var/ticksleft = specops_shuttle_time - world.timeofday
if(ticksleft > 1e5)
specops_shuttle_time = world.timeofday + 10 // midnight rollover
specops_shuttle_timeleft = (ticksleft / 10)
//All this does is announce the time before launch.
if(announcer)
var/rounded_time_left = round(specops_shuttle_timeleft)//Round time so that it will report only once, not in fractions.
if(rounded_time_left in message_tracker)//If that time is in the list for message announce.
message = "ALERT: [rounded_time_left] SECOND[(rounded_time_left!=1)?"S":""] REMAIN"
if(rounded_time_left==0)
message = "ALERT: TAKEOFF"
announcer.say(message)
message_tracker -= rounded_time_left//Remove the number from the list so it won't be called again next cycle.
//Should call all the numbers but lag could mean some issues. Oh well. Not much I can do about that.
sleep(5)
specops_shuttle_moving_to_station = 0
specops_shuttle_moving_to_centcom = 0
specops_shuttle_at_station = 1
if (specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return
if (!specops_can_move())
usr << "\red The Special Operations shuttle is unable to leave."
return
//Begin Marauder launchpad.
spawn(0)//So it parallel processes it.
for(var/obj/machinery/door/poddoor/M in special_ops)
switch(M.id)
if("ASSAULT0")
spawn(10)//1 second delay between each.
M.open()
if("ASSAULT1")
spawn(20)
M.open()
if("ASSAULT2")
spawn(30)
M.open()
if("ASSAULT3")
spawn(40)
M.open()
sleep(10)
var/spawn_marauder[] = new()
for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Marauder Entry")
spawn_marauder.Add(L)
for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Marauder Exit")
var/obj/effect/portal/P = new(L.loc)
P.invisibility = 101//So it is not seen by anyone.
P.failchance = 0//So it has no fail chance when teleporting.
P.target = pick(spawn_marauder)//Where the marauder will arrive.
spawn_marauder.Remove(P.target)
sleep(10)
for(var/obj/machinery/mass_driver/M in special_ops)
switch(M.id)
if("ASSAULT0")
spawn(10)
M.drive()
if("ASSAULT1")
spawn(20)
M.drive()
if("ASSAULT2")
spawn(30)
M.drive()
if("ASSAULT3")
spawn(40)
M.drive()
sleep(50)//Doors remain open for 5 seconds.
for(var/obj/machinery/door/poddoor/M in special_ops)
switch(M.id)//Doors close at the same time.
if("ASSAULT0")
spawn(0)
M.close()
if("ASSAULT1")
spawn(0)
M.close()
if("ASSAULT2")
spawn(0)
M.close()
if("ASSAULT3")
spawn(0)
M.close()
special_ops.readyreset()//Reset firealarm after the team launched.
//End Marauder launchpad.
var/area/start_location = locate(/area/shuttle/specops/centcom)
var/area/end_location = locate(/area/shuttle/specops/station)
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in end_location)
dstturfs += T
if(T.y < throwy)
throwy = T.y
// hey you, get out of the way!
for(var/turf/T in dstturfs)
// find the turf to move things to
var/turf/D = locate(T.x, throwy - 1, 1)
//var/turf/E = get_step(D, SOUTH)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
if(istype(T, /turf/simulated))
del(T)
start_location.move_contents_to(end_location)
for(var/turf/T in get_area_turfs(end_location) )
var/mob/M = locate(/mob) in T
M << "\red You have arrived to [station_name]. Commence operation!"
/proc/specops_can_move()
if(specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return 0
else return 1
/obj/machinery/computer3/specops_shuttle/attackby(I as obj, user as mob)
return attack_hand(user)
/obj/machinery/computer3/specops_shuttle/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer3/specops_shuttle/attack_paw(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer3/specops_shuttle/attackby(I as obj, user as mob)
if(istype(I,/obj/item/card/emag))
user << "\blue The electronic systems in this console are far too advanced for your primitive hacking peripherals."
else
return attack_hand(user)
/obj/machinery/computer3/specops_shuttle/attack_hand(var/mob/user as mob)
if(!allowed(user))
user << "\red Access Denied."
return
if (sent_strike_team == 0)
usr << "\red The strike team has not yet deployed."
return
if(..())
return
user.set_machine(src)
var/dat
if (temp)
dat = temp
else
dat += {"
<b>Location:</b> [specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "Departing for [station_name] in ([specops_shuttle_timeleft] seconds.)":specops_shuttle_at_station ? "Station":"Dock"]<BR>
[specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "\n*The Special Ops. shuttle is already leaving.*<BR>\n<BR>":specops_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Shuttle Offline</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Depart to [station_name]</A><BR>\n<BR>"]
\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
//user << browse(dat, "window=computer;size=575x450")
//onclose(user, "computer")
var/datum/browser/popup = new(user, "computer", "Special Operations Shuttle", 575, 450)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
/obj/machinery/computer3/specops_shuttle/Topic(href, href_list)
if(..())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if (href_list["sendtodock"])
if(!specops_shuttle_at_station|| specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return
usr << "\blue Central Command will not allow the Special Operations shuttle to return."
return
else if (href_list["sendtostation"])
if(specops_shuttle_at_station || specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return
if (!specops_can_move())
usr << "\red The Special Operations shuttle is unable to leave."
return
usr << "\blue The Special Operations shuttle will arrive on [station_name] in [(SPECOPS_MOVETIME/10)] seconds."
temp += "Shuttle departing.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
updateUsrDialog()
var/area/centcom/specops/special_ops = locate()
if(special_ops)
special_ops.readyalert()//Trigger alarm for the spec ops area.
specops_shuttle_moving_to_station = 1
specops_shuttle_time = world.timeofday + SPECOPS_MOVETIME
spawn(0)
specops_process()
else if (href_list["mainmenu"])
temp = null
add_fingerprint(usr)
updateUsrDialog()
return

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@@ -0,0 +1,114 @@
/obj/machinery/computer3/station_alert
name = "Station Alert Console"
desc = "Used to access the station's automated alert system."
icon_state = "alert:0"
circuit = "/obj/item/part/board/circuit/stationalert"
var/alarms = list("Fire"=list(), "Atmosphere"=list(), "Power"=list())
attack_ai(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
return
attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
return
interact(mob/user)
usr.set_machine(src)
var/dat = ""
for (var/cat in src.alarms)
dat += text("<h2>[]</h2>", cat)
var/list/L = src.alarms[cat]
if (L.len)
for (var/alarm in L)
var/list/alm = L[alarm]
var/area/A = alm[1]
var/list/sources = alm[3]
dat += "<NOBR>"
dat += "&bull; "
dat += "[format_text(A.name)]"
if (sources.len > 1)
dat += text(" - [] sources", sources.len)
dat += "</NOBR><BR>\n"
else
dat += "-- All Systems Nominal<BR>\n"
dat += "<BR>\n"
//user << browse(dat, "window=alerts")
//onclose(user, "alerts")
var/datum/browser/popup = new(user, "alerts", "Current Station Alerts")
popup.add_head_content("<META HTTP-EQUIV='Refresh' CONTENT='10'>")
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
Topic(href, href_list)
if(..())
return
return
proc/triggerAlarm(var/class, area/A, var/O, var/alarmsource)
if(stat & (BROKEN))
return
var/list/L = src.alarms[class]
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/sources = alarm[3]
if (!(alarmsource in sources))
sources += alarmsource
return 1
var/obj/machinery/camera/C = null
var/list/CL = null
if (O && istype(O, /list))
CL = O
if (CL.len == 1)
C = CL[1]
else if (O && istype(O, /obj/machinery/camera))
C = O
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
return 1
proc/cancelAlarm(var/class, area/A as area, obj/origin)
if(stat & (BROKEN))
return
var/list/L = src.alarms[class]
var/cleared = 0
for (var/I in L)
if (I == A.name)
var/list/alarm = L[I]
var/list/srcs = alarm[3]
if (origin in srcs)
srcs -= origin
if (srcs.len == 0)
cleared = 1
L -= I
return !cleared
process()
if(stat & (BROKEN|NOPOWER))
icon_state = "atmos0"
return
var/active_alarms = 0
for (var/cat in src.alarms)
var/list/L = src.alarms[cat]
if(L.len) active_alarms = 1
if(active_alarms)
icon_state = "alert:2"
else
icon_state = "alert:0"
..()
return

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@@ -0,0 +1,103 @@
#define SYNDICATE_SHUTTLE_MOVE_TIME 240
#define SYNDICATE_SHUTTLE_COOLDOWN 200
/obj/machinery/computer3/syndicate_station
name = "syndicate shuttle terminal"
icon = 'icons/obj/computer.dmi'
icon_state = "syndishuttle"
req_access = list(access_syndicate)
var/area/curr_location
var/moving = 0
var/lastMove = 0
/obj/machinery/computer3/syndicate_station/New()
curr_location= locate(/area/syndicate_station/start)
/obj/machinery/computer3/syndicate_station/proc/syndicate_move_to(area/destination as area)
if(moving) return
if(lastMove + SYNDICATE_SHUTTLE_COOLDOWN > world.time) return
var/area/dest_location = locate(destination)
if(curr_location == dest_location) return
moving = 1
lastMove = world.time
if(curr_location.z != dest_location.z)
var/area/transit_location = locate(/area/syndicate_station/transit)
curr_location.move_contents_to(transit_location)
curr_location = transit_location
sleep(SYNDICATE_SHUTTLE_MOVE_TIME)
curr_location.move_contents_to(dest_location)
curr_location = dest_location
moving = 0
return 1
/obj/machinery/computer3/syndicate_station/attackby(obj/item/I as obj, mob/user as mob)
return attack_hand(user)
/obj/machinery/computer3/syndicate_station/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer3/syndicate_station/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer3/syndicate_station/attack_hand(mob/user as mob)
if(!allowed(user))
user << "\red Access Denied"
return
user.set_machine(src)
var/dat = {"Location: [curr_location]<br>
Ready to move[max(lastMove + SYNDICATE_SHUTTLE_COOLDOWN - world.time, 0) ? " in [max(round((lastMove + SYNDICATE_SHUTTLE_COOLDOWN - world.time) * 0.1), 0)] seconds" : ": now"]<br>
<a href='?src=\ref[src];syndicate=1'>Syndicate Space</a><br>
<a href='?src=\ref[src];station_nw=1'>North West of SS13</a> |
<a href='?src=\ref[src];station_n=1'>North of SS13</a> |
<a href='?src=\ref[src];station_ne=1'>North East of SS13</a><br>
<a href='?src=\ref[src];station_sw=1'>South West of SS13</a> |
<a href='?src=\ref[src];station_s=1'>South of SS13</a> |
<a href='?src=\ref[src];station_se=1'>South East of SS13</a><br>
<a href='?src=\ref[src];mining=1'>North East of the Mining Asteroid</a><br>
<a href='?src=\ref[user];mach_close=computer'>Close</a>"}
user << browse(dat, "window=computer;size=575x450")
onclose(user, "computer")
return
/obj/machinery/computer3/syndicate_station/Topic(href, href_list)
if(!isliving(usr)) return
var/mob/living/user = usr
if(in_range(src, user) || istype(user, /mob/living/silicon))
user.set_machine(src)
if(href_list["syndicate"])
syndicate_move_to(/area/syndicate_station/start)
else if(href_list["station_nw"])
syndicate_move_to(/area/syndicate_station/northwest)
else if(href_list["station_n"])
syndicate_move_to(/area/syndicate_station/north)
else if(href_list["station_ne"])
syndicate_move_to(/area/syndicate_station/northeast)
else if(href_list["station_sw"])
syndicate_move_to(/area/syndicate_station/southwest)
else if(href_list["station_s"])
syndicate_move_to(/area/syndicate_station/south)
else if(href_list["station_se"])
syndicate_move_to(/area/syndicate_station/southeast)
// else if(href_list["commssat"])
// syndicate_move_to(/area/syndicate_station/commssat)
else if(href_list["mining"])
syndicate_move_to(/area/syndicate_station/mining)
add_fingerprint(usr)
updateUsrDialog()
return
/obj/machinery/computer3/syndicate_station/bullet_act(var/obj/item/projectile/Proj)
visible_message("[Proj] ricochets off [src]!") //let's not let them fuck themselves in the rear

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@@ -0,0 +1,259 @@
//Config stuff
#define SYNDICATE_ELITE_MOVETIME 600 //Time to station is deciseconds. 60 seconds, enough time for everyone to be on the shuttle before it leaves.
#define SYNDICATE_ELITE_STATION_AREATYPE "/area/shuttle/syndicate_elite/station" //Type of the spec ops shuttle area for station
#define SYNDICATE_ELITE_DOCK_AREATYPE "/area/shuttle/syndicate_elite/mothership" //Type of the spec ops shuttle area for dock
var/syndicate_elite_shuttle_moving_to_station = 0
var/syndicate_elite_shuttle_moving_to_mothership = 0
var/syndicate_elite_shuttle_at_station = 0
var/syndicate_elite_shuttle_can_send = 1
var/syndicate_elite_shuttle_time = 0
var/syndicate_elite_shuttle_timeleft = 0
/obj/machinery/computer3/syndicate_elite_shuttle
name = "Elite Syndicate Squad Shuttle Console"
icon = 'icons/obj/computer.dmi'
icon_state = "syndishuttle"
req_access = list(access_cent_specops)
var/temp = null
var/hacked = 0
var/allowedtocall = 0
/proc/syndicate_elite_process()
var/area/syndicate_mothership/control/syndicate_ship = locate()//To find announcer. This area should exist for this proc to work.
var/area/syndicate_mothership/elite_squad/elite_squad = locate()//Where is the specops area located?
var/mob/living/silicon/decoy/announcer = locate() in syndicate_ship//We need a fake AI to announce some stuff below. Otherwise it will be wonky.
var/message_tracker[] = list(0,1,2,3,5,10,30,45)//Create a a list with potential time values.
var/message = "THE SYNDICATE ELITE SHUTTLE IS PREPARING FOR LAUNCH"//Initial message shown.
if(announcer)
announcer.say(message)
// message = "ARMORED SQUAD TAKE YOUR POSITION ON GRAVITY LAUNCH PAD"
// announcer.say(message)
while(syndicate_elite_shuttle_time - world.timeofday > 0)
var/ticksleft = syndicate_elite_shuttle_time - world.timeofday
if(ticksleft > 1e5)
syndicate_elite_shuttle_time = world.timeofday // midnight rollover
syndicate_elite_shuttle_timeleft = (ticksleft / 10)
//All this does is announce the time before launch.
if(announcer)
var/rounded_time_left = round(syndicate_elite_shuttle_timeleft)//Round time so that it will report only once, not in fractions.
if(rounded_time_left in message_tracker)//If that time is in the list for message announce.
message = "ALERT: [rounded_time_left] SECOND[(rounded_time_left!=1)?"S":""] REMAIN"
if(rounded_time_left==0)
message = "ALERT: TAKEOFF"
announcer.say(message)
message_tracker -= rounded_time_left//Remove the number from the list so it won't be called again next cycle.
//Should call all the numbers but lag could mean some issues. Oh well. Not much I can do about that.
sleep(5)
syndicate_elite_shuttle_moving_to_station = 0
syndicate_elite_shuttle_moving_to_mothership = 0
syndicate_elite_shuttle_at_station = 1
if (syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return
if (!syndicate_elite_can_move())
usr << "\red The Syndicate Elite shuttle is unable to leave."
return
sleep(600)
/*
//Begin Marauder launchpad.
spawn(0)//So it parallel processes it.
for(var/obj/machinery/door/poddoor/M in elite_squad)
switch(M.id)
if("ASSAULT0")
spawn(10)//1 second delay between each.
M.open()
if("ASSAULT1")
spawn(20)
M.open()
if("ASSAULT2")
spawn(30)
M.open()
if("ASSAULT3")
spawn(40)
M.open()
sleep(10)
var/spawn_marauder[] = new()
for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Marauder Entry")
spawn_marauder.Add(L)
for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Marauder Exit")
var/obj/effect/portal/P = new(L.loc)
P.invisibility = 101//So it is not seen by anyone.
P.failchance = 0//So it has no fail chance when teleporting.
P.target = pick(spawn_marauder)//Where the marauder will arrive.
spawn_marauder.Remove(P.target)
sleep(10)
for(var/obj/machinery/mass_driver/M in elite_squad)
switch(M.id)
if("ASSAULT0")
spawn(10)
M.drive()
if("ASSAULT1")
spawn(20)
M.drive()
if("ASSAULT2")
spawn(30)
M.drive()
if("ASSAULT3")
spawn(40)
M.drive()
sleep(50)//Doors remain open for 5 seconds.
for(var/obj/machinery/door/poddoor/M in elite_squad)
switch(M.id)//Doors close at the same time.
if("ASSAULT0")
spawn(0)
M.close()
if("ASSAULT1")
spawn(0)
M.close()
if("ASSAULT2")
spawn(0)
M.close()
if("ASSAULT3")
spawn(0)
M.close()
*/
elite_squad.readyreset()//Reset firealarm after the team launched.
//End Marauder launchpad.
/*
var/obj/explosionmarker = locate("Syndicate Breach Area")
if(explosionmarker)
var/turf/simulated/T = explosionmarker.loc
if(T)
explosion(T,4,6,8,10,0)
sleep(40)
// proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1)
*/
var/area/start_location = locate(/area/shuttle/syndicate_elite/mothership)
var/area/end_location = locate(/area/shuttle/syndicate_elite/station)
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in end_location)
dstturfs = T
if(T.y < throwy)
throwy = T.y
// hey you, get out of the way!
for(var/turf/T in dstturfs)
// find the turf to move things to
var/turf/D = locate(T.x, throwy - 1, 1)
//var/turf/E = get_step(D, SOUTH)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
if(istype(T, /turf/simulated))
del(T)
start_location.move_contents_to(end_location)
for(var/turf/T in get_area_turfs(end_location) )
var/mob/M = locate(/mob) in T
M << "\red You have arrived to [station_name]. Commence operation!"
/proc/syndicate_elite_can_move()
if(syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return 0
else return 1
/obj/machinery/computer3/syndicate_elite_shuttle/attackby(I as obj, user as mob)
return attack_hand(user)
/obj/machinery/computer3/syndicate_elite_shuttle/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer3/syndicate_elite_shuttle/attack_paw(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer3/syndicate_elite_shuttle/attackby(I as obj, user as mob)
if(istype(I,/obj/item/card/emag))
user << "\blue The electronic systems in this console are far too advanced for your primitive hacking peripherals."
else
return attack_hand(user)
/obj/machinery/computer3/syndicate_elite_shuttle/attack_hand(var/mob/user as mob)
if(!allowed(user))
user << "\red Access Denied."
return
// if (sent_syndicate_strike_team == 0)
// usr << "\red The strike team has not yet deployed."
// return
if(..())
return
user.set_machine(src)
var/dat
if (temp)
dat = temp
else
dat = {"<b>Location:</b> [syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership ? "Departing for [station_name] in ([syndicate_elite_shuttle_timeleft] seconds.)":syndicate_elite_shuttle_at_station ? "Station":"Dock"]<BR>
[syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership ? "\n*The Syndicate Elite shuttle is already leaving.*<BR>\n<BR>":syndicate_elite_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Shuttle Offline</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Depart to [station_name]</A><BR>\n<BR>"]
\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
//user << browse(dat, "window=computer;size=575x450")
//onclose(user, "computer")
var/datum/browser/popup = new(user, "computer", "Special Operations Shuttle", 575, 450)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
/obj/machinery/computer3/syndicate_elite_shuttle/Topic(href, href_list)
if(..())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if (href_list["sendtodock"])
if(!syndicate_elite_shuttle_at_station|| syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return
usr << "\blue The Syndicate will not allow the Elite Squad shuttle to return."
return
else if (href_list["sendtostation"])
if(syndicate_elite_shuttle_at_station || syndicate_elite_shuttle_moving_to_station || syndicate_elite_shuttle_moving_to_mothership) return
if (!specops_can_move())
usr << "\red The Syndicate Elite shuttle is unable to leave."
return
usr << "\blue The Syndicate Elite shuttle will arrive on [station_name] in [(SYNDICATE_ELITE_MOVETIME/10)] seconds."
temp = "Shuttle departing.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
updateUsrDialog()
var/area/syndicate_mothership/elite_squad/elite_squad = locate()
if(elite_squad)
elite_squad.readyalert()//Trigger alarm for the spec ops area.
syndicate_elite_shuttle_moving_to_station = 1
syndicate_elite_shuttle_time = world.timeofday + SYNDICATE_ELITE_MOVETIME
spawn(0)
syndicate_elite_process()
else if (href_list["mainmenu"])
temp = null
add_fingerprint(usr)
updateUsrDialog()
return

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// I am deciding that for sayustation's purposes directories are right out,
// we can't even get backpacks to work right with recursion, and that
// actually fucking matters. Metadata too, that can be added if ever needed.
/*
Files are datums that can be stored in digital storage devices
*/
/datum/file
var/name = "File"
var/extension = "dat"
var/volume = 10 // in KB
var/image = 'icons/NTOS/file.png' // determines the icon to use, found in icons/NTOS
var/obj/machinery/computer3/computer // the parent computer, if fixed
var/obj/item/part/computer/storage/device // the device that is containing this file
var/drm = 0 // Copy protection, called by copy() and move()
var/readonly = 0 // Edit protection, called by edit(), which is just a failcheck proc
proc/execute(var/datum/file/source)
return
//
// Copy file to device.
// If you overwrite this function, use the return value to make sure it succeeded
//
proc/copy(var/obj/item/part/computer/storage/dest)
if(!computer || computer.crit_fail) return null
if(drm)
if(!computer.emagged)
return null
var/datum/file/F = new type()
if(!dest.addfile(F))
return null // todo: arf here even though the player can't do a damn thing due to concurrency
return F
//
// Move file to device
// Returns null on failure even though the existing file doesn't go away
//
proc/move(var/obj/item/part/computer/storage/dest)
if(!computer || computer.crit_fail) return null
if(drm)
if(!computer.emagged)
return null
var/obj/item/part/computer/storage/current = device
if(!dest.addfile(src))
return null
current.removefile(src)
return src
//
// Determines if the file is editable. This does not use the DRM flag,
// but instead the readonly flag.
//
proc/edit()
if(!computer || computer.crit_fail)
return 0
if(readonly && !computer.emagged)
return 0 //
return 1
/*
Centcom root authorization certificate
Non-destructive, officially sanctioned.
Has the same effect on computers as an emag.
*/
/datum/file/centcom_auth
name = "Centcom Root Access Token"
extension = "auth"
volume = 100
copy()
return null
/*
A file that contains information
*/
/datum/file/data
var/content = "content goes here"
var/file_increment = 1
var/binary = 0 // determines if the file can't be opened by editor
// Set the content to a specific amount, increase filesize appropriately.
proc/set_content(var/text)
content = text
if(file_increment > 1)
volume = round(file_increment * length(text))
copy(var/obj/O)
var/datum/file/data/D = ..(O)
if(D)
D.content = content
D.readonly = readonly
New()
if(content)
if(file_increment > 1)
volume = round(file_increment * length(content))
/*
A generic file that contains text
*/
/datum/file/data/text
name = "Text File"
extension = "txt"
image = 'icons/NTOS/file.png'
content = ""
file_increment = 0.002 // 0.002 kilobytes per character (1024 characters per KB)
/datum/file/data/text/ClownProphecy
name = "Clown Prophecy"
content = "HONKhHONKeHONKlHONKpHONKHONmKHONKeHONKHONKpHONKlHONKeHONKaHONKsHONKe"
/*
A file that contains research
*/
/datum/file/data/research
name = "Untitled Research"
binary = 1
content = "Untitled Tier X Research"
var/datum/tech/stored // the actual tech contents
volume = 1440
/*
A file that contains genetic information
*/
/datum/file/data/genome
name = "Genetic Buffer"
binary = 1
var/real_name = "Poop"
/datum/file/data/genome/SE
name = "Structural Enzymes"
var/mutantrace = null
/datum/file/data/genome/UE
name = "Unique Enzymes"
/*
the way genome computers now work, a subtype is the wrong way to do this;
it will no longer be picked up. You can change this later if you need to.
for now put it on a disk
/datum/file/data/genome/UE/GodEmperorOfMankind
name = "G.E.M.K."
content = "066000033000000000AF00330660FF4DB002690"
label = "God Emperor of Mankind"
*/
/datum/file/data/genome/UI
name = "Unique Identifier"
/datum/file/data/genome/UI/UE
name = "Unique Identifier + Unique Enzymes"
/datum/file/data/genome/cloning
name = "Cloning Data"
var/datum/data/record/record

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/*
Computer3 portable computer.
Battery powered only; it does not use the APC network at all.
When picked up, becomes an inert item. This item can be put in a recharger,
or set down and re-opened into the original machine. While closed, the computer
has the MAINT stat flag. If you want to ignore this, you will have to bitmask it out.
The unused(?) alt+click will toggle laptops open and closed. If we find a better
answer for this in the future, by all means use it. I just don't want it limited
to the verb, which is SIGNIFICANTLY less accessible than shutting a laptop.
Ctrl-click would work for closing the machine, since it's anchored, but not for
opening it back up again. And obviously, I don't want to override shift-click.
There's no double-click because that's used in regular click events. Alt-click is the
only obvious one left.
*/
/obj/item/device/laptop
name = "Laptop Computer"
desc = "A clamshell portable computer. It is closed."
icon = 'icons/obj/computer3.dmi'
icon_state = "laptop-closed"
item_state = "laptop-inhand"
pixel_x = 2
pixel_y = -3
w_class = 4
var/obj/machinery/computer3/laptop/stored_computer = null
verb/open_computer()
set name = "open laptop"
set category = "Object"
set src in view(1)
if(!istype(loc,/turf))
usr << "[src] is too bulky! You'll have to set it down."
return
if(!stored_computer)
if(contents.len)
for(var/obj/O in contents)
O.loc = loc
usr << "\The [src] crumbles to pieces."
spawn(5)
del src
return
stored_computer.loc = loc
stored_computer.stat &= ~MAINT
stored_computer.update_icon()
loc = null
usr << "You open \the [src]."
spawn(5)
del src
AltClick()
open_computer()
/obj/machinery/computer3/laptop
name = "Laptop Computer"
desc = "A clamshell portable computer. It is open."
icon_state = "laptop"
density = 0
pixel_x = 2
pixel_y = -3
show_keyboard = 0
var/obj/item/device/laptop/portable = null
New(var/L, var/built = 0)
if(!built && !battery)
battery = new /obj/item/weapon/cell(src)
..(L,built)
verb/close_computer()
set name = "close laptop"
set category = "Object"
set src in view(1)
if(istype(loc,/obj/item/device/laptop))
testing("Close closed computer")
return
if(!istype(loc,/turf))
testing("Odd computer location: [loc] - close laptop")
return
if(stat&BROKEN)
usr << "\The [src] is broken! You can't quite get it closed."
return
if(!portable)
portable=new
portable.stored_computer = src
portable.loc = loc
loc = portable
stat |= MAINT
usr << "You close \the [src]."
auto_use_power()
if(stat&MAINT)
return
if(use_power && istype(battery) && battery.charge > 0)
if(use_power == 1)
battery.use(idle_power_usage)
else
battery.use(active_power_usage)
return 1
return 0
use_power(var/amount, var/chan = -1)
if(battery && battery.charge > 0)
battery.use(amount)
power_change()
if( !battery || battery.charge <= 0 )
stat |= NOPOWER
else
stat &= ~NOPOWER
Del()
if(istype(loc,/obj/item/device/laptop))
var/obj/O = loc
spawn(5)
if(O)
del O
..()
AltClick()
close_computer()

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/obj/item/part/computer/networking
name = "Computer networking component"
/*
This is the public-facing proc used by NETUP.
It does additional checking before and after calling get_machines()
*/
proc/connect_to(var/typekey,var/atom/previous)
if(!computer || computer.stat)
return null
if(istype(previous,typekey) && verify_machine(previous))
return previous
var/result = get_machines(typekey)
if(!result)
return null
if(islist(result))
var/list/R = result
if(R.len == 0)
return null
else if(R.len == 1)
return R[1]
else
var/list/atomlist = computer.format_atomlist(R)
result = input("Select:","Multiple destination machines located",atomlist[1]) as null|anything in atomlist
return atomlist[result]
if(isobj(result))
return result
return null // ?
/*
This one is used to determine the candidate machines.
It may return an object, a list of objects, or null.
Overwite this on any networking component.
*/
proc/get_machines(var/typekey)
return list()
/*
This is used to verify that an existing machine is within the network.
Calling NETUP() with an object argument will run this check, and if
the object is still accessible, it will be used. Otherwise, another
search will be run.
Overwrite this on any networking component.
*/
proc/verify_machine(var/obj/previous)
return 0
/*
Provides radio/signaler functionality, and also
network-connects to anything on the same z-level
which is tuned to the same frequency.
*/
/obj/item/part/computer/networking/radio
name = "Wireless networking component"
desc = "Radio module for computers"
var/datum/radio_frequency/radio_connection = null
var/frequency = 1459
var/filter = null
var/range = null
var/subspace = 0
init()
..()
spawn(5)
radio_connection = radio_controller.add_object(src, src.frequency, src.filter)
proc/set_frequency(new_frequency)
if(radio_controller)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, filter)
else
frequency = new_frequency
spawn(rand(5,10))
set_frequency(new_frequency)
receive_signal(var/datum/signal/signal)
if(!signal || !computer || (computer.stat&~MAINT)) // closed laptops use maint, allow it
return
if(computer.program)
computer.program.receive_signal(signal)
proc/post_signal(var/datum/signal/signal)
if(!computer || (computer.stat&~MAINT) || !computer.program) return
if(!radio_connection) return
radio_connection.post_signal(src,signal,filter,range)
get_machines(var/typekey)
if(!radio_connection || !radio_connection.frequency)
return list()
var/list/result = list()
var/turf/T = get_turf(loc)
var/z_level = T.z
for(var/obj/O in radio_connection.devices)
if(istype(O,typekey))
T = get_turf(O)
if(istype(O) && (subspace || (O.z == z_level))) // radio does not work across z-levels
result |= O
return result
verify_machine(var/obj/previous)
if(!previous) return 0
if(subspace)
return ( radio_connection && (previous in radio_connection.devices) )
else
var/turf/T = get_turf(loc)
var/turf/O = get_turf(previous)
if(!T || !O)
return 0
return ( radio_connection && (previous in radio_connection.devices) && (T.z == O.z))
/*
Subspace networking: Communicates off-station. Allows centcom communications.
*/
/obj/item/part/computer/networking/radio/subspace
name = "subspace networking terminal"
desc = "Communicates long distances and through spatial anomalies."
subspace = 1
/*
APC (/area) networking
*/
/obj/item/part/computer/networking/area
name = "short-wave networking terminal"
desc = "Connects to nearby computers through the area power network"
get_machines(var/typekey)
var/area/A = get_area(loc)
if(!istype(A) || A == /area)
return list()
if(typekey == null)
typekey = /obj/machinery
var/list/machines = list()
for(var/area/area in A.related)
for(var/obj/O in area.contents)
if(istype(O,typekey))
machines |= O
return machines
verify_machine(var/obj/previous)
if(!previous) return 0
var/area/A = get_area(src)
if( A && A == get_area(previous) )
return 1
return 0
/*
Proximity networking: Connects to machines or computers adjacent to this device
*/
/obj/item/part/computer/networking/prox
name = "proximity networking terminal"
desc = "Connects a computer to adjacent machines"
get_machines(var/typekey)
var/turf/T = get_turf(loc)
if(!istype(T))
return list()
if(typekey == null)
typekey = /obj/machinery
var/list/machines = list()
for(var/d in cardinal)
var/turf/T2 = get_step(T,d)
for(var/obj/O in T2)
if(istype(O,typekey))
machines += O
return machines
verify_machine(var/obj/previous)
if(!previous)
return 0
if(get_dist(get_turf(previous),get_turf(loc)) == 1)
return 1
return 0
/*
Cable networking: Not currently used
*/
/obj/item/part/computer/networking/cable
name = "cable networking terminal"
desc = "Connects to other machines on the same cable network."
get_machines(var/typekey)
// if(istype(computer,/obj/machinery/computer/laptop)) // laptops move, this could get breaky
// return list()
var/turf/T = get_turf(loc)
var/datum/powernet/P = null
for(var/obj/structure/cable/C in T)
if(C.d1 == 0)
P = C.powernet
break
if(!P)
return list()
if(!typekey)
typekey = /obj/machinery
else if(typekey == /datum/powernet)
return list(P)
var/list/candidates = list()
for(var/atom/A in P.nodes)
if(istype(A,typekey))
candidates += A
else if(istype(A,/obj/machinery/power/terminal))
var/obj/machinery/power/terminal/PT = A
if(istype(PT.master,typekey))
candidates += PT.master
return candidates
verify_machine(var/obj/previous)
if(!previous)
return 0
var/turf/T = get_turf(loc)
var/datum/powernet/P = null
for(var/obj/structure/cable/C in T)
if(C.d1 == 0)
P = C.powernet
break
if(istype(previous,/datum/powernet))
if(previous == P)
return 1
return 0
T = get_turf(previous.loc)
for(var/obj/structure/cable/C in T)
if(C.d1 == 0 && (C.powernet == P))
return 1
return 0

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/*
Programs are a file that can be executed
*/
/datum/file/program
name = "Untitled"
extension = "prog"
image = 'icons/NTOS/program.png'
var/desc = "An unidentifiable program."
var/image/overlay = null // Icon to be put on top of the computer frame.
var/active_state = "generic" // the icon_state that the computer goes to when the program is active
drm = 0 // prevents a program from being copied
var/refresh = 0 // if true, computer does screen updates during process().
var/error = 0 // set by background programs so an error pops up when used
var/human_controls = 0 // if true, non-human animals cannot interact with this program (monkeys, xenos, etc)
var/ai_allowed = 1 // if true, silicon mobs (AI/cyborg) are allowed to use this program.
var/datum/browser/popup = null
// ID access: Note that computer3 does not normally check your ID.
// By default this is only really used for inserted cards.
var/list/req_access = list() // requires all of these UNLESS below succeeds
var/list/req_one_access = list() // requires one of these
/datum/file/program/New()
..()
if(!active_state)
active_state = "generic"
overlay = image('icons/obj/computer3.dmi',icon_state = active_state)
/datum/file/program/proc/decode(text)
//adds line breaks
text = replacetext(text, "\n","<BR>")
return text
/datum/file/program/execute(var/datum/file/source)
if(computer && !computer.stat)
computer.program = src
computer.req_access = req_access
computer.req_one_access = req_one_access
update_icon()
computer.update_icon()
if(usr)
usr << browse(null, "window=\ref[computer]")
computer.attack_hand(usr)
..()
/*
Standard Topic() for links
*/
/datum/file/program/Topic(href, href_list)
return
/*
The computer object will transfer all empty-hand calls to the program (this includes AIs, Cyborgs, and Monkies)
*/
/datum/file/program/proc/interact()
return
/*
Standard receive_signal()
*/
/datum/file/program/proc/receive_signal(var/datum/signal/signal)
return
/*
The computer object will transfer all attackby() calls to the program
If the item is a valid interactable object, return 1. Else, return 0.
This helps identify what to use to actually hit the computer with, and
what can be used to interact with it.
Screwdrivers will, by default, never call program/attackby(). That's used
for deconstruction instead.
*/
/datum/file/program/proc/attackby(O as obj, user as mob)
return
/*
Try not to overwrite this proc, I'd prefer we stayed
with interact() as the main proc
*/
/datum/file/program/proc/attack_hand(mob/user as mob)
usr = user
interact()
/*
Called when the computer is rebooted or the program exits/restarts.
Be sure not to save any work. Do NOT start the program again.
If it is the os, the computer will run it again automatically.
Also, we are deleting the browser window on the chance that this is happening
when the computer is damaged or disassembled, causing us to lose our computer.
The popup window's title is a reference to the computer, making it unique, so
it could introduce bugs in that case.
*/
/datum/file/program/proc/Reset()
error = 0
update_icon()
if(popup)
popup.close()
del popup
return
/*
The computer object will transfer process() calls to the program.
*/
/datum/file/program/proc/process()
if(refresh && computer && !computer.stat)
computer.updateDialog()
update_icon()
/datum/file/program/proc/update_icon()
return
/datum/file/program/proc/check_access(obj/item/I)
if( (!istype(req_access) || !req_access.len) && (!istype(req_one_access) || !req_one_access.len) ) //no requirements
return 1
if(!I)
return 0
var/list/iAccess = I.GetAccess()
if(!iAccess || !iAccess.len)
return 0
var/list/temp = req_one_access & iAccess
if(temp.len) // a required access in item access list
return 1
temp = req_access - iAccess
if(temp.len) // a required access not in item access list
return 0
return 1
/*
Because this does sanity checks I have added the code to make a popup here.
It also does sanity checks there that should prevent some edge case madness.
*/
/datum/file/program/proc/interactable(var/mob/user = usr)
if(computer && computer.interactable(user))
if(!popup)
popup = new(user, "\ref[computer]", name, nref=src)
popup.set_title_image(usr.browse_rsc_icon(overlay.icon, overlay.icon_state))
popup.set_title_buttons(topic_link(src,"quit","<img src=\ref['icons/NTOS/tb_close.png']>"))
if(popup.user != user)
popup.user = user
popup.set_title_image(usr.browse_rsc_icon(overlay.icon, overlay.icon_state))
popup.set_title(name)
return 1
return 0
/datum/file/program/proc/fake_link(var/text)
return "<span class='linkOff'>[text]</span>"
/*
Meant for text (not icons) -
lists all installed drives and their files
I am NOT adding a computer sanity check here,
because why the flying fuck would you get to this
proc before having run it at least once?
If you cause runtimes with this function
may the shame of all ages come upon you.
*/
/datum/file/program/proc/list_all_files_by_drive(var/typekey,var/linkop = "runfile")
var/dat = ""
if(!typekey) typekey = /datum/file
if(computer.hdd)
dat += "<h3>[computer.hdd]</h3>"
for(var/datum/file/F in computer.hdd.files)
if(istype(F,typekey))
dat += topic_link(src,"[linkop]=\ref[F]",F.name) + "<br>"
if(computer.hdd.files.len == 0)
dat += "<i>No files</i><br>"
dat += "<br>"
if(computer.floppy)
if(!computer.floppy.inserted)
dat += "<h3>[computer.floppy] - <span class='linkOff'>Eject</span></h3><br><br>"
else
dat += "<h3>[computer.floppy] - [topic_link(src,"eject_disk","Eject")]</h3>"
for(var/datum/file/F in computer.floppy.inserted.files)
dat += topic_link(src,"[linkop]=\ref[F]",F.name) + "<br>"
if(computer.floppy.inserted.files.len == 0)
dat += "<i>No files</i><br>"
dat += "<br>"
if(computer.cardslot && istype(computer.cardslot.reader,/obj/item/weapon/card/data))
dat += "<h3>[computer.cardslot.reader] - [topic_link(src,"eject_card=reader","Eject")]</h3>"
var/obj/item/weapon/card/data/D = computer.cardslot.reader
for(var/datum/file/F in D.files)
dat += topic_link(src,"[linkop]=\ref[F]",F.name) + "<br>"
if(D.files.len == 0)
dat += "<i>No files</i><br>"
return dat
// You don't NEED to use this version of topic() for this, you can do it yourself if you prefer
// If you do, do the interactable() check first, please, I don't want to repeat it here. It's not hard.
/datum/file/program/Topic(var/href,var/list/href_list)
if(!computer)
return 0
//
// usage: eject_disk
// only functions if there is a removable drive
//
if("eject_disk" in href_list)
if(computer.floppy)
computer.floppy.eject_disk()
return 1
//
// usage: eject_card | eject_card=reader | eject_card=writer
// only functions if there is a cardslot
//
if("eject_card" in href_list)
if(computer.cardslot)
if(computer.cardslot.dualslot && href_list["eject_card"] == "writer")
computer.cardslot.remove(computer.cardslot.writer)
else
computer.cardslot.remove(computer.cardslot.reader)
return 1
//
// usage: runfile=\ref[file]
// executes the file
//
if("runfile" in href_list)
var/datum/file/F = locate(href_list["runfile"])
if(F && F.computer == computer)
F.execute(src)
return 1
if("close" in href_list)
usr.unset_machine()
popup.close()
return 1
//
// usage: quit
// unloads the program, returning control to the OS
//
if("quit" in href_list)
computer.program = null
usr << browse(null,"window=\ref[computer]") // NTOS will need to resize the window
computer.update_icon()
computer.updateDialog()
return 1
return 0
/datum/file/program/RD
name = "R&D Manager"
image = 'icons/NTOS/research.png'
desc = "A software suit for generic research and development machinery interaction. Comes pre-packaged with extensive cryptographic databanks for secure connections with external devices."
active_state = "rdcomp"
volume = 11000
/datum/file/program/RDserv
name = "R&D Server"
image = 'icons/NTOS/server.png'
active_state = "rdcomp"
volume = 9000
/datum/file/program/SuitSensors
name = "Crew Monitoring"
image = 'icons/NTOS/monitoring.png'
active_state = "crew"
volume = 3400
/datum/file/program/Genetics
name = "Genetics Suite"
image = 'icons/NTOS/genetics.png'
desc = "A sophisticated software suite containing read-only genetics hardware specifications and a highly compressed genome databank."
active_state = "dna"
volume = 8000
/datum/file/program/Cloning
name = "Cloning Platform"
image = 'icons/NTOS/cloning.png'
desc = "A software platform for accessing external cloning apparatus."
active_state = "dna"
volume = 7000
/datum/file/program/TCOMmonitor
name = "TComm Monitor"
image = 'icons/NTOS/tcomms.png'
active_state = "comm_monitor"
volume = 5500
/datum/file/program/TCOMlogs
name = "TComm Log View"
image = 'icons/NTOS/tcomms.png'
active_state = "comm_logs"
volume = 5230
/datum/file/program/TCOMtraffic
name = "TComm Traffic"
image = 'icons/NTOS/tcomms.png'
active_state = "generic"
volume = 8080
/datum/file/program/securitycam
name = "Sec-Cam Viewport"
image = 'icons/NTOS/camera.png'
drm = 1
active_state = "cameras"
volume = 2190
/datum/file/program/securityrecords
name = "Security Records"
image = 'icons/NTOS/records.png'
drm = 1
active_state = "security"
volume = 2520
/datum/file/program/medicalrecords
name = "Medical Records"
image = 'icons/NTOS/medical.png'
drm = 1
active_state = "medcomp"
volume = 5000
/datum/file/program/SMSmonitor
name = "Messaging Monitor"
image = 'icons/NTOS/pda.png'
active_state = "comm_monitor"
volume = 3070
/datum/file/program/OperationMonitor
name = "OR Monitor"
image = 'icons/NTOS/operating.png'
active_state = "operating"
volume = 4750
/datum/file/program/PodLaunch
name = "Pod Launch"
active_state = "computer_generic"
volume = 520
/datum/file/program/PowerMonitor
name = "Power Grid"
image = 'icons/NTOS/power.png'
active_state = "power"
volume = 7200
/datum/file/program/PrisonerManagement
name = "Prisoner Control"
image = 'icons/NTOS/prison.png'
drm = 1
active_state = "power"
volume = 5000
/datum/file/program/Roboticscontrol
name = "Cyborg Maint"
image = 'icons/NTOS/borgcontrol.png'
active_state = "robot"
volume = 9050
/datum/file/program/AIupload
name = "AI Upload"
image = 'icons/NTOS/aiupload.png'
active_state = "command"
volume = 5000
/datum/file/program/Cyborgupload
name = "Cyborg Upload"
image = 'icons/NTOS/borgupload.png'
active_state = "command"
volume = 5000
/datum/file/program/Exosuit
name = "Exosuit Monitor"
image = 'icons/NTOS/exocontrol.png'
active_state = "mecha"
volume = 7000
/datum/file/program/EmergencyShuttle
name = "Shuttle Console"
active_state = "shuttle"
volume = 10000
/datum/file/program/Stationalert
name = "Alert Monitor"
image = 'icons/NTOS/alerts.png'
active_state = "computer_generic"
volume = 10150

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@@ -0,0 +1,44 @@
/obj/item/weapon/disk/file/arcade
name = "Arcade game grab pack"
desc = "A program install disk."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "datadisk_arcade"
spawn_files = list(/datum/file/program/arcade,/datum/file/program/arcade,/datum/file/program/arcade,/datum/file/program/arcade)
/*/obj/item/weapon/disk/file/aifixer
name = "AI System Integrity Restorer"
desc = "A program install disk."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "datadisk_arcade"
spawn_files = list(/datum/file/program/aifixer)*/
/obj/item/weapon/disk/file/atmos_alert
name = "Atmospheric Alert Notifier"
desc = "A program install disk."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "datadisk_arcade"
spawn_files = list(/datum/file/program/atmos_alert)
/obj/item/weapon/disk/file/cameras
name = "Camera Viewer"
desc = "A program install disk."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "datadisk_arcade"
spawn_files = list(/datum/file/program/security)
/obj/item/weapon/disk/file/card
name = "ID Card Modifier"
desc = "A program install disk."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "datadisk_arcade"
spawn_files = list(/datum/file/program/card_comp)
/*
/obj/item/weapon/disk/file/genetics
name = "Genetics & Cloning"
desc = "A program install disk."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "datadisk_arcade"
spawn_files = list(/datum/file/program/cloning,/datum/file/program/dnascanner)
*/

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@@ -0,0 +1,32 @@
/*
Todo:
I can probably get away with a global list on servers that contains database sort of stuff
(replacing the datacore probably)
with the justification that they loadbalance and duplicate data across each other. As long as
one server-type computer exists, the station will still have access to datacore-type info.
I can doubtless use this for station alerts as well, which is good, because I was sort of
wondering how the hell I was going to port that.
Also todo: Server computers should maybe generate heat the way the R&D server does?
At least the rack computer probably should.
*/
/obj/machinery/computer3/server
name = "server"
icon = 'icons/obj/computer3.dmi'
icon_state = "serverframe"
show_keyboard = 0
/obj/machinery/computer3/server/rack
name = "server rack"
icon_state = "rackframe"
spawn_parts = list(/obj/item/part/computer/storage/hdd,/obj/item/part/computer/networking/radio/subspace)
update_icon()
//overlays.Cut()
return
attack_hand() // Racks have no screen, only AI can use them
return

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@@ -0,0 +1,184 @@
/*
Computer devices that can store programs, files, etc.
*/
/obj/item/part/computer/storage
name = "Storage Device"
desc = "A device used for storing and retrieving digital information."
// storage capacity, kb
var/volume = 0
var/max_volume = 64 // should be enough for anyone
var/driveletter = null // drive letter according to the computer
var/list/files = list() // a list of files in the memory (ALL files)
var/removeable = 0 // determinse if the storage device is a removable hard drive (ie floppy)
var/writeprotect = 0 // determines if the drive forbids writing.
// note that write-protect is hardware and does not respect emagging.
var/list/spawnfiles = list()// For mappers, special drives, and data disks
New()
..()
if(islist(spawnfiles))
if(removeable && spawnfiles.len)
var/obj/item/part/computer/storage/removable/R = src
R.inserted = new(src)
if(writeprotect)
R.inserted.writeprotect = 1
for(var/typekey in spawnfiles)
addfile(new typekey(),1)
// Add a file to the hard drive, returns 0 if failed
// forced is used when spawning files on a write-protect drive
proc/addfile(var/datum/file/F,var/forced = 0)
if(!F || crit_fail || (F in files))
return 1
if(writeprotect && !forced)
return 0
if(volume + F.volume > max_volume)
if(!forced)
return 0
max_volume = volume + F.volume
files.Add(F)
volume += F.volume
F.computer = computer
F.device = src
return 1
proc/removefile(var/datum/file/F,var/forced = 0)
if(!F || !(F in files))
return 1
if(writeprotect && !forced)
return 0
files -= F
volume -= F.volume
if(F.device == src)
F.device = null
F.computer = null
return 1
init(var/obj/machinery/computer/target)
computer = target
for(var/datum/file/F in files)
F.computer = computer
/*
Standard hard drives for computers. Used in computer construction
*/
/obj/item/part/computer/storage/hdd
name = "Hard Drive"
max_volume = 25000
icon_state = "hdd1"
/obj/item/part/computer/storage/hdd/big
name = "Big Hard Drive"
max_volume = 50000
icon_state = "hdd2"
/obj/item/part/computer/storage/hdd/gigantic
name = "Gigantic Hard Drive"
max_volume = 75000
icon_state = "hdd3"
/*
Removeable hard drives for portable storage
*/
/obj/item/part/computer/storage/removable
name = "Disk Drive"
max_volume = 3000
removeable = 1
attackby_types = list(/obj/item/weapon/disk/file, /obj/item/weapon/pen)
var/obj/item/weapon/disk/file/inserted = null
proc/eject_disk(var/forced = 0)
if(!forced)
return
files = list()
inserted.loc = computer.loc
if(usr)
if(!usr.get_active_hand())
usr.put_in_active_hand(inserted)
else if(forced && !usr.get_inactive_hand())
usr.put_in_inactive_hand(inserted)
for(var/datum/file/F in inserted.files)
F.computer = null
inserted = null
attackby(obj/O as obj, mob/user as mob)
if(inserted && istype(O,/obj/item/weapon/pen))
usr << "You use [O] to carefully pry [inserted] out of [src]."
eject_disk(forced = 1)
return
if(istype(O,/obj/item/weapon/disk/file))
if(inserted)
usr << "There's already a disk in [src]!"
return
usr << "You insert [O] into [src]."
usr.drop_item()
O.loc = src
inserted = O
writeprotect = inserted.writeprotect
files = inserted.files
for(var/datum/file/F in inserted.files)
F.computer = computer
return
..()
addfile(var/datum/file/F)
if(!F || !inserted)
return 0
if(F in inserted.files)
return 1
if(inserted.volume + F.volume > inserted.max_volume)
return 0
inserted.files.Add(F)
F.computer = computer
F.device = inserted
return 1
/*
Removable hard drive presents...
removeable disk!
*/
/obj/item/weapon/disk/file
//parent_type = /obj/item/part/computer/storage // todon't: do this
name = "Data Disk"
desc = "A device that can be inserted and removed into computers easily as a form of portable data storage. This one stores 1 Megabyte"
var/list/files
var/list/spawn_files = list()
var/writeprotect = 0
var/volume = 0
var/max_volume = 1028
New()
..()
icon_state = "datadisk[rand(0,6)]"
src.pixel_x = rand(-5, 5)
src.pixel_y = rand(-5, 5)
files = list()
if(istype(spawn_files))
for(var/typekey in spawn_files)
var/datum/file/F = new typekey()
F.device = src
files += F
volume += F.volume

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@@ -0,0 +1,86 @@
/obj/machinery/computer3/testing
spawn_files = list(/datum/file/program/aifixer,/datum/file/program/arcade,/datum/file/program/atmos_alert,
/datum/file/program/security,/datum/file/program/card_comp,
/datum/file/program/borg_control,/datum/file/program/holodeck, /datum/file/program/communications,
/datum/file/program/crew,/datum/file/program/op_monitor, /datum/file/program/powermon,
/datum/file/camnet_key,/datum/file/camnet_key/mining,/datum/file/camnet_key/entertainment,/datum/file/camnet_key/research,
/datum/file/camnet_key/bombrange,/datum/file/camnet_key/xeno,/datum/file/camnet_key/singulo,/datum/file/camnet_key/prison)
spawn_parts = list(/obj/item/part/computer/storage/hdd/big,/obj/item/part/computer/storage/removable,/obj/item/part/computer/ai_holder,
/obj/item/part/computer/networking/radio/subspace,/obj/item/part/computer/networking/cameras,
/obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area)
New(var/L,var/built=0)
if(!built && !battery)
battery = new /obj/item/weapon/cell(src)
..(L,built)
/obj/machinery/computer3/laptop/testing
spawn_files = list(/datum/file/program/aifixer,/datum/file/program/arcade,/datum/file/program/atmos_alert,
/datum/file/program/security,/datum/file/program/card_comp,
/datum/file/program/borg_control,/datum/file/program/holodeck, /datum/file/program/communications,
/datum/file/program/crew,/datum/file/program/op_monitor, /datum/file/program/powermon,
/datum/file/camnet_key,/datum/file/camnet_key/mining,/datum/file/camnet_key/entertainment,/datum/file/camnet_key/research,
/datum/file/camnet_key/bombrange,/datum/file/camnet_key/xeno,/datum/file/camnet_key/singulo,/datum/file/camnet_key/prison)
spawn_parts = list(/obj/item/part/computer/storage/hdd/big,/obj/item/part/computer/storage/removable,/obj/item/part/computer/ai_holder,
/obj/item/part/computer/networking/radio/subspace,/obj/item/part/computer/networking/cameras,
/obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area)
New(var/L,var/built=0)
if(!built && !battery)
battery = new /obj/item/weapon/cell/super(src)
..(L,built)
/obj/machinery/computer3/wall_comp/testing
spawn_files = list(/datum/file/program/aifixer,/datum/file/program/arcade,/datum/file/program/atmos_alert,
/datum/file/program/security,/datum/file/program/card_comp,
/datum/file/program/borg_control,/datum/file/program/holodeck, /datum/file/program/communications,
/datum/file/program/crew,/datum/file/program/op_monitor, /datum/file/program/powermon,
/datum/file/camnet_key,/datum/file/camnet_key/mining,/datum/file/camnet_key/entertainment,/datum/file/camnet_key/research,
/datum/file/camnet_key/bombrange,/datum/file/camnet_key/xeno,/datum/file/camnet_key/singulo,/datum/file/camnet_key/prison)
spawn_parts = list(/obj/item/part/computer/storage/hdd/big,/obj/item/part/computer/storage/removable,/obj/item/part/computer/ai_holder,
/obj/item/part/computer/networking/radio/subspace,/obj/item/part/computer/networking/cameras,
/obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area)
New(var/L,var/built=0)
if(!built && !battery)
battery = new /obj/item/weapon/cell(src)
..(L,built)
/obj/machinery/computer3/server/testing
spawn_files = list(/datum/file/program/aifixer,/datum/file/program/arcade,/datum/file/program/atmos_alert,
/datum/file/program/security,/datum/file/program/card_comp,
/datum/file/program/borg_control,/datum/file/program/holodeck, /datum/file/program/communications,
/datum/file/program/crew,/datum/file/program/op_monitor, /datum/file/program/powermon,
/datum/file/camnet_key,/datum/file/camnet_key/mining,/datum/file/camnet_key/entertainment,/datum/file/camnet_key/research,
/datum/file/camnet_key/bombrange,/datum/file/camnet_key/xeno,/datum/file/camnet_key/singulo,/datum/file/camnet_key/prison)
spawn_parts = list(/obj/item/part/computer/storage/hdd/big,/obj/item/part/computer/storage/removable,/obj/item/part/computer/ai_holder,
/obj/item/part/computer/networking/radio/subspace,/obj/item/part/computer/networking/cameras,
/obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area)
New(var/L,var/built=0)
if(!built && !battery)
battery = new /obj/item/weapon/cell(src)
..(L,built)
/obj/machinery/computer3/server/rack/testing
spawn_files = list(/datum/file/program/aifixer,/datum/file/program/arcade,/datum/file/program/atmos_alert,
/datum/file/program/security,/datum/file/program/card_comp,
/datum/file/program/borg_control,/datum/file/program/holodeck, /datum/file/program/communications,
/datum/file/program/crew,/datum/file/program/op_monitor, /datum/file/program/powermon,
/datum/file/camnet_key,/datum/file/camnet_key/mining,/datum/file/camnet_key/entertainment,/datum/file/camnet_key/research,
/datum/file/camnet_key/bombrange,/datum/file/camnet_key/xeno,/datum/file/camnet_key/singulo,/datum/file/camnet_key/prison)
spawn_parts = list(/obj/item/part/computer/storage/hdd/big,/obj/item/part/computer/storage/removable,/obj/item/part/computer/ai_holder,
/obj/item/part/computer/networking/radio/subspace,/obj/item/part/computer/networking/cameras,
/obj/item/part/computer/cardslot/dual,/obj/item/part/computer/networking/area)
New(var/L,var/built=0)
if(!built && !battery)
battery = new /obj/item/weapon/cell(src)
..(L,built)
/obj/item/weapon/storage/box/testing_disks
New()
..()
for(var/typekey in typesof(/obj/item/weapon/disk/file) - /obj/item/weapon/disk/file)
new typekey(src)

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@@ -0,0 +1,29 @@
/*
Computer3 law changes:
* Laws are a file type
* Connecting to the AI requires a network connection
* Connecting to a borg requires a radio or network.
*/
/datum/file/ai_law
var/list/hacklaws = null
var/zerolaw = null
var/list/corelaws = null
var/list/auxlaws = null
var/configurable = 0
// override this when you need to be able to alter the parameters of the lawset
proc/configure()
return
execute(var/datum/file/program/source)
if(istype(usr,/mob/living/silicon))
return
if(istype(source,/datum/file/program/NTOS))
if(configurable)
configure()
return
if(istype(source,/datum/file/program/upload/ai))

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@@ -0,0 +1,13 @@
/*
Note that as with existing ai upload, this is not an interactive program.
That means that the work is done in execute() rather than interact()
*/
/datum/file/program/upload/ai
execute(var/datum/file/program/source)
if(!interactable() || istype(usr,/mob/living/silicon))
return 0
if(!computer.net)
usr << "An indecipherable set of code flicks across the screen. Nothing else happens."
return
var/list/results = computer.net.get_machines

View File

@@ -1386,3 +1386,8 @@ var/list/WALLITEMS = list(
/proc/format_text(text)
return replacetext(replacetext(text,"\proper ",""),"\improper ","")
/proc/topic_link(var/datum/D, var/arglist, var/content)
if(istype(arglist,/list))
arglist = list2params(arglist)
return "<a href='?src=\ref[D];[arglist]'>[content]</a>"

View File

@@ -13,6 +13,7 @@
var/body_elements
var/head_content = ""
var/content = ""
var/title_buttons = ""
/datum/browser/New(nuser, nwindow_id, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null)
@@ -29,9 +30,15 @@
ref = nref
add_stylesheet("common", 'html/browser/common.css') // this CSS sheet is common to all UIs
/datum/browser/proc/set_title(ntitle)
title = format_text(ntitle)
/datum/browser/proc/add_head_content(nhead_content)
head_content = nhead_content
/datum/browser/proc/set_title_buttons(ntitle_buttons)
title_buttons = ntitle_buttons
/datum/browser/proc/set_window_options(nwindow_options)
window_options = nwindow_options

View File

@@ -758,3 +758,12 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
#define COLOR_YELLOW "#FFFF00"
#define COLOR_ORANGE "#FF9900"
#define COLOR_WHITE "#FFFFFF"
//computer3 error codes, move lower in the file when it passes dev -Sayu
#define PROG_CRASH 1 // Generic crash
#define MISSING_PERIPHERAL 2 // Missing hardware
#define BUSTED_ASS_COMPUTER 4 // Self-perpetuating error. BAC will continue to crash forever.
#define MISSING_PROGRAM 8 // Some files try to automatically launch a program. This is that failing.
#define FILE_DRM 16 // Some files want to not be copied/moved. This is them complaining that you tried.
#define NETWORK_FAILURE 32

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