Removes Horsehead and Mindswap from Wizard spellbooks

This commit is contained in:
Anewbe
2016-05-22 11:38:09 -05:00
parent 9d250e4062
commit 9e7676cc17

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@@ -42,8 +42,6 @@
<I>This spell temporarly blinds a single person and does not require wizard garb.</I><BR> <I>This spell temporarly blinds a single person and does not require wizard garb.</I><BR>
<A href='byond://?src=\ref[src];spell_choice=subjugation'>Subjugation</A> (30)<BR> <A href='byond://?src=\ref[src];spell_choice=subjugation'>Subjugation</A> (30)<BR>
<I>This spell temporarily subjugates a target's mind and does not require wizard garb.</I><BR> <I>This spell temporarily subjugates a target's mind and does not require wizard garb.</I><BR>
<A href='byond://?src=\ref[src];spell_choice=mindswap'>Mind Transfer</A> (60)<BR>
<I>This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process.</I><BR>
<A href='byond://?src=\ref[src];spell_choice=forcewall'>Forcewall</A> (10)<BR> <A href='byond://?src=\ref[src];spell_choice=forcewall'>Forcewall</A> (10)<BR>
<I>This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb.</I><BR> <I>This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb.</I><BR>
<A href='byond://?src=\ref[src];spell_choice=blink'>Blink</A> (2)<BR> <A href='byond://?src=\ref[src];spell_choice=blink'>Blink</A> (2)<BR>
@@ -56,8 +54,6 @@
<I>This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.</I><BR> <I>This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.</I><BR>
<A href='byond://?src=\ref[src];spell_choice=knock'>Knock</A> (10)<BR> <A href='byond://?src=\ref[src];spell_choice=knock'>Knock</A> (10)<BR>
<I>This spell opens nearby doors and does not require wizard garb.</I><BR> <I>This spell opens nearby doors and does not require wizard garb.</I><BR>
<A href='byond://?src=\ref[src];spell_choice=horseman'>Curse of the Horseman</A> (15)<BR>
<I>This spell will curse a person to wear an unremovable horse mask (it has glue on the inside) and speak like a horse. It does not require wizard garb.</I><BR>
<A href='byond://?src=\ref[src];spell_choice=noclothes'>Remove Clothes Requirement</A> <b>Warning: this takes away 2 spell choices.</b><BR> <A href='byond://?src=\ref[src];spell_choice=noclothes'>Remove Clothes Requirement</A> <b>Warning: this takes away 2 spell choices.</b><BR>
<HR> <HR>
<B>Artefacts:</B><BR> <B>Artefacts:</B><BR>
@@ -174,10 +170,10 @@
feedback_add_details("wizard_spell_learned","SJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells feedback_add_details("wizard_spell_learned","SJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.add_spell(new/spell/targeted/subjugation) H.add_spell(new/spell/targeted/subjugation)
temp = "You have learned subjugate." temp = "You have learned subjugate."
if("mindswap") // if("mindswap")
feedback_add_details("wizard_spell_learned","MT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells // feedback_add_details("wizard_spell_learned","MT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.add_spell(new/spell/targeted/mind_transfer) // H.add_spell(new/spell/targeted/mind_transfer)
temp = "You have learned mindswap." // temp = "You have learned mindswap."
if("forcewall") if("forcewall")
feedback_add_details("wizard_spell_learned","FW") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells feedback_add_details("wizard_spell_learned","FW") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.add_spell(new/spell/aoe_turf/conjure/forcewall) H.add_spell(new/spell/aoe_turf/conjure/forcewall)
@@ -202,10 +198,10 @@
feedback_add_details("wizard_spell_learned","KN") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells feedback_add_details("wizard_spell_learned","KN") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.add_spell(new/spell/aoe_turf/knock) H.add_spell(new/spell/aoe_turf/knock)
temp = "You have learned knock." temp = "You have learned knock."
if("horseman") // if("horseman")
feedback_add_details("wizard_spell_learned","HH") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells // feedback_add_details("wizard_spell_learned","HH") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.add_spell(new/spell/targeted/equip_item/horsemask) // H.add_spell(new/spell/targeted/equip_item/horsemask)
temp = "You have learned curse of the horseman." // temp = "You have learned curse of the horseman."
if("mentalfocus") if("mentalfocus")
feedback_add_details("wizard_spell_learned","MF") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells feedback_add_details("wizard_spell_learned","MF") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
new /obj/item/weapon/gun/energy/staff/focus(get_turf(H)) new /obj/item/weapon/gun/energy/staff/focus(get_turf(H))