mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Merge pull request #1129 from Kelenius/voteUpdate
Cleans up and updates votes
This commit is contained in:
@@ -25,7 +25,7 @@
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usr.client.debug_variables(antag)
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message_admins("Admin [key_name_admin(usr)] is debugging the [antag.role_text] template.")
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/client/proc/debug_controller(controller in list("Master","Ticker","Ticker Process","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano","Chemistry"))
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/client/proc/debug_controller(controller in list("Master","Ticker","Ticker Process","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano","Chemistry","Vote"))
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set category = "Debug"
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set name = "Debug Controller"
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set desc = "Debug the various periodic loop controllers for the game (be careful!)"
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@@ -92,5 +92,8 @@
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if("Chemistry")
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debug_variables(chemistryProcess)
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feedback_add_details("admin_verb", "DChem")
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if("Vote")
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debug_variables(vote)
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feedback_add_details("admin_verb", "DVote")
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message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.")
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return
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@@ -1,9 +1,15 @@
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var/datum/controller/vote/vote = new()
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var/global/list/round_voters = list() //Keeps track of the individuals voting for a given round, for use in forcedrafting.
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var/global/list/round_voters = list() // Keeps track of the individuals voting for a given round, for use in forcedrafting.
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datum/controller/vote
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var/initiator = null
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#define VOTE_RESTART "restart"
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#define VOTE_GAMEMODE "gamemode"
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#define VOTE_CREW_TRANSFER "crew_transfer"
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#define VOTE_ADD_ANTAGONIST "add_antagonist"
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#define VOTE_CUSTOM "custom"
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/datum/controller/vote
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var/initiator = null // Key of the one who started the vote or "the server"
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var/started_time = null
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var/time_remaining = 0
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var/mode = null
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@@ -11,385 +17,366 @@ datum/controller/vote
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var/list/choices = list()
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var/list/gamemode_names = list()
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var/list/voted = list()
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var/list/voting = list()
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var/list/current_votes = list()
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var/list/additional_text = list()
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var/auto_muted = 0
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New()
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if(vote != src)
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if(istype(vote))
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del(vote)
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vote = src
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/datum/controller/vote/New()
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if(vote != src)
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if(istype(vote))
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del(vote)
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vote = src
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proc/process() //called by master_controller
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if(mode)
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// No more change mode votes after the game has started.
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// 3 is GAME_STATE_PLAYING, but that #define is undefined for some reason
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if(mode == "gamemode" && ticker.current_state >= 2)
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world << "<b>Voting aborted due to game start.</b>"
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src.reset()
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return
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/datum/controller/vote/proc/process() //called by master_controller
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if(mode)
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// No more change mode votes after the game has started.
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if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP)
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world << "<b>Voting aborted due to game start.</b>"
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src.reset()
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return
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// Calculate how much time is remaining by comparing current time, to time of vote start,
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// plus vote duration
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time_remaining = round((started_time + config.vote_period - world.time)/10)
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if(time_remaining < 0)
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result()
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for(var/client/C in voting)
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if(C)
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C << browse(null,"window=vote")
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reset()
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else
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for(var/client/C in voting)
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if(C)
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C << browse(vote.interface(C),"window=vote")
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voting.Cut()
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proc/autotransfer()
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initiate_vote("crew_transfer","the server", 1)
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log_debug("The server has called a crew transfer vote")
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proc/autogamemode()
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initiate_vote("gamemode","the server", 1)
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log_debug("The server has called a gamemode vote")
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proc/reset()
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initiator = null
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time_remaining = 0
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mode = null
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question = null
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choices.Cut()
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voted.Cut()
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voting.Cut()
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current_votes.Cut()
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additional_text.Cut()
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proc/get_result()
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//get the highest number of votes
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var/greatest_votes = 0
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var/total_votes = 0
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for(var/option in choices)
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var/votes = choices[option]
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total_votes += votes
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if(votes > greatest_votes)
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greatest_votes = votes
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//default-vote for everyone who didn't vote
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if(!config.vote_no_default && choices.len)
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var/non_voters = (clients.len - total_votes)
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if(non_voters > 0)
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if(mode == "restart")
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choices["Continue Playing"] += non_voters
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if(choices["Continue Playing"] >= greatest_votes)
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greatest_votes = choices["Continue Playing"]
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else if(mode == "gamemode")
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if(master_mode in choices)
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choices[master_mode] += non_voters
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if(choices[master_mode] >= greatest_votes)
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greatest_votes = choices[master_mode]
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else if(mode == "crew_transfer")
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var/factor = 0.5
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switch(world.time / (10 * 60)) // minutes
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if(0 to 60)
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factor = 0.5
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if(61 to 120)
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factor = 0.8
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if(121 to 240)
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factor = 1
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if(241 to 300)
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factor = 1.2
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else
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factor = 1.4
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choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
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world << "<font color='purple'>Crew Transfer Factor: [factor]</font>"
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greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
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//get all options with that many votes and return them in a list
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. = list()
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if(greatest_votes)
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for(var/option in choices)
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if(choices[option] == greatest_votes)
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. += option
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return .
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proc/announce_result()
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var/list/winners = get_result()
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var/text
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if(winners.len > 0)
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if(winners.len > 1)
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if(mode != "gamemode" || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
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text = "<b>Vote Tied Between:</b>\n"
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for(var/option in winners)
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text += "\t[option]\n"
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. = pick(winners)
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for(var/key in current_votes)
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if(choices[current_votes[key]] == .)
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round_voters += key // Keep track of who voted for the winning round.
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if((mode == "gamemode" && . == "Extended") || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes
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text += "<b>Vote Result: [.]</b>"
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else
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if(mode != "gamemode")
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text += "<b>Vote Result: [.]</b>"
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else
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text += "<b>The vote has ended.</b>" // What will be shown if it is a gamemode vote that isn't extended
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else
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text += "<b>Vote Result: Inconclusive - No Votes!</b>"
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if(mode == "add_antagonist")
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antag_add_failed = 1
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log_vote(text)
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world << "<font color='purple'>[text]</font>"
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return .
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proc/result()
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. = announce_result()
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var/restart = 0
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if(.)
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switch(mode)
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if("restart")
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if(. == "Restart Round")
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restart = 1
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if("gamemode")
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if(master_mode != .)
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world.save_mode(.)
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if(ticker && ticker.mode)
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restart = 1
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else
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master_mode = .
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if("crew_transfer")
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if(. == "Initiate Crew Transfer")
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init_shift_change(null, 1)
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if("add_antagonist")
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if(isnull(.) || . == "None")
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antag_add_failed = 1
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else
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additional_antag_types |= antag_names_to_ids[.]
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if(mode == "gamemode") //fire this even if the vote fails.
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if(!round_progressing)
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round_progressing = 1
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world << "<font color='red'><b>The round will start soon.</b></font>"
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if(restart)
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world << "World restarting due to vote..."
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feedback_set_details("end_error","restart vote")
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if(blackbox) blackbox.save_all_data_to_sql()
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sleep(50)
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log_game("Rebooting due to restart vote")
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world.Reboot()
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return .
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proc/submit_vote(var/ckey, var/vote)
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if(mode)
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if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
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return 0
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if(vote && vote >= 1 && vote <= choices.len)
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if(current_votes[ckey])
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choices[choices[current_votes[ckey]]]--
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voted += usr.ckey
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choices[choices[vote]]++ //check this
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current_votes[ckey] = vote
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return vote
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return 0
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proc/initiate_vote(var/vote_type, var/initiator_key, var/automatic = 0)
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if(!mode)
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if(started_time != null && !(check_rights(R_ADMIN) || automatic))
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var/next_allowed_time = (started_time + config.vote_delay)
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if(next_allowed_time > world.time)
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return 0
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// Calculate how much time is remaining by comparing current time, to time of vote start,
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// plus vote duration
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time_remaining = round((started_time + config.vote_period - world.time)/10)
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if(time_remaining < 0)
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result()
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reset()
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switch(vote_type)
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if("restart")
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choices.Add("Restart Round","Continue Playing")
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if("gamemode")
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if(ticker.current_state >= 2)
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return 0
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choices.Add(config.votable_modes)
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for (var/F in choices)
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var/datum/game_mode/M = gamemode_cache[F]
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if(!M)
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continue
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gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works
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additional_text.Add("<td align = 'center'>[M.required_players]</td>")
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gamemode_names["secret"] = "Secret"
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if("crew_transfer")
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if(check_rights(R_ADMIN|R_MOD, 0))
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question = "End the shift?"
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choices.Add("Initiate Crew Transfer", "Continue The Round")
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/datum/controller/vote/proc/autotransfer()
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initiate_vote(VOTE_CREW_TRANSFER, "the server", 1)
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log_debug("The server has called a crew transfer vote")
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/datum/controller/vote/proc/autogamemode()
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initiate_vote(VOTE_GAMEMODE, "the server", 1)
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log_debug("The server has called a gamemode vote")
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/datum/controller/vote/proc/reset()
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initiator = null
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time_remaining = 0
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mode = null
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question = null
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choices.Cut()
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voted.Cut()
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current_votes.Cut()
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additional_text.Cut()
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/datum/controller/vote/proc/get_result() // Get the highest number of votes
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var/greatest_votes = 0
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var/total_votes = 0
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for(var/option in choices)
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var/votes = choices[option]
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total_votes += votes
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if(votes > greatest_votes)
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greatest_votes = votes
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if(!config.vote_no_default && choices.len) // Default-vote for everyone who didn't vote
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var/non_voters = (clients.len - total_votes)
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if(non_voters > 0)
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if(mode == VOTE_RESTART)
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choices["Continue Playing"] += non_voters
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if(choices["Continue Playing"] >= greatest_votes)
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greatest_votes = choices["Continue Playing"]
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else if(mode == VOTE_GAMEMODE)
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if(master_mode in choices)
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choices[master_mode] += non_voters
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if(choices[master_mode] >= greatest_votes)
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greatest_votes = choices[master_mode]
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else if(mode == VOTE_CREW_TRANSFER)
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var/factor = 0.5
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switch(world.time / (10 * 60)) // minutes
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if(0 to 60)
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factor = 0.5
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if(61 to 120)
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factor = 0.8
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if(121 to 240)
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factor = 1
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if(241 to 300)
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factor = 1.2
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else
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if (get_security_level() == "red" || get_security_level() == "delta")
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initiator_key << "The current alert status is too high to call for a crew transfer!"
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return 0
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if(ticker.current_state <= 2)
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return 0
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initiator_key << "The crew transfer button has been disabled!"
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question = "End the shift?"
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choices.Add("Initiate Crew Transfer", "Continue The Round")
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if("add_antagonist")
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if(!config.allow_extra_antags || ticker.current_state >= 2)
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return 0
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for(var/antag_type in all_antag_types)
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var/datum/antagonist/antag = all_antag_types[antag_type]
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if(!(antag.id in additional_antag_types) && antag.is_votable())
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choices.Add(antag.role_text)
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choices.Add("None")
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if("custom")
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question = sanitizeSafe(input(usr,"What is the vote for?") as text|null)
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if(!question) return 0
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for(var/i=1,i<=10,i++)
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var/option = capitalize(sanitize(input(usr,"Please enter an option or hit cancel to finish") as text|null))
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if(!option || mode || !usr.client) break
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choices.Add(option)
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else
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return 0
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mode = vote_type
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initiator = initiator_key
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started_time = world.time
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var/text = "[capitalize(mode)] vote started by [initiator]."
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if(mode == "custom")
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text += "\n[question]"
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factor = 1.4
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choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor)
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world << "<font color='purple'>Crew Transfer Factor: [factor]</font>"
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greatest_votes = max(choices["Initiate Crew Transfer"], choices["Continue The Round"])
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log_vote(text)
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world << "<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=\ref[src]'>here</a> to place your votes.\nYou have [config.vote_period/10] seconds to vote.</font>"
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switch(vote_type)
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if("crew_transfer")
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world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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if("gamemode")
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world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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if("custom")
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world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
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if(mode == "gamemode" && round_progressing)
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round_progressing = 0
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world << "<font color='red'><b>Round start has been delayed.</b></font>"
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. = list() // Get all options with that many votes and return them in a list
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if(greatest_votes)
|
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for(var/option in choices)
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if(choices[option] == greatest_votes)
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. += option
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time_remaining = round(config.vote_period/10)
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return 1
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return 0
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/datum/controller/vote/proc/announce_result()
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var/list/winners = get_result()
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var/text
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if(winners.len > 0)
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if(winners.len > 1)
|
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if(mode != VOTE_GAMEMODE || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes
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text = "<b>Vote Tied Between:</b>\n"
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for(var/option in winners)
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text += "\t[option]\n"
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. = pick(winners)
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proc/interface(var/client/C)
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if(!C) return
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var/admin = 0
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var/trialmin = 0
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if(C.holder)
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if(C.holder.rights & R_ADMIN)
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admin = 1
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trialmin = 1 // don't know why we use both of these it's really weird, but I'm 2 lasy to refactor this all to use just admin.
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voting |= C
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. = "<html><head><title>Voting Panel</title></head><body>"
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if(mode)
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if(question) . += "<h2>Vote: '[question]'</h2>"
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else . += "<h2>Vote: [capitalize(mode)]</h2>"
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. += "Time Left: [time_remaining] s<hr>"
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. += "<table width = '100%'><tr><td align = 'center'><b>Choices</b></td><td align = 'center'><b>Votes</b></td>"
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if(capitalize(mode) == "Gamemode") .+= "<td align = 'center'><b>Minimum Players</b></td></tr>"
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for(var/i = 1, i <= choices.len, i++)
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var/votes = choices[choices[i]]
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if(!votes) votes = 0
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. += "<tr>"
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if(mode == "gamemode")
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if(current_votes[C.ckey] == i)
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. += "<td><b><a href='?src=\ref[src];vote=[i]'>[gamemode_names[choices[i]]]</a></b></td><td align = 'center'>[votes]</td>"
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else
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. += "<td><a href='?src=\ref[src];vote=[i]'>[gamemode_names[choices[i]]]</a></td><td align = 'center'>[votes]</td>"
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||||
else
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||||
if(current_votes[C.ckey] == i)
|
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. += "<td><b><a href='?src=\ref[src];vote=[i]'>[choices[i]]</a></b></td><td align = 'center'>[votes]</td>"
|
||||
else
|
||||
. += "<td><a href='?src=\ref[src];vote=[i]'>[choices[i]]</a></td><td align = 'center'>[votes]</td>"
|
||||
if (additional_text.len >= i)
|
||||
. += additional_text[i]
|
||||
. += "</tr>"
|
||||
|
||||
. += "</table><hr>"
|
||||
if(admin)
|
||||
. += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
|
||||
for(var/key in current_votes)
|
||||
if(choices[current_votes[key]] == .)
|
||||
round_voters += key // Keep track of who voted for the winning round.
|
||||
if(mode != VOTE_GAMEMODE || . == "Extended" || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes
|
||||
text += "<b>Vote Result: [.]</b>"
|
||||
else
|
||||
. += "<h2>Start a vote:</h2><hr><ul><li>"
|
||||
//restart
|
||||
if(trialmin || config.allow_vote_restart)
|
||||
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
|
||||
else
|
||||
. += "<font color='grey'>Restart (Disallowed)</font>"
|
||||
. += "</li><li>"
|
||||
if(trialmin || config.allow_vote_restart)
|
||||
. += "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer</a>"
|
||||
else
|
||||
. += "<font color='grey'>Crew Transfer (Disallowed)</font>"
|
||||
if(trialmin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
|
||||
. += "</li><li>"
|
||||
//gamemode
|
||||
if(trialmin || config.allow_vote_mode)
|
||||
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
|
||||
else
|
||||
. += "<font color='grey'>GameMode (Disallowed)</font>"
|
||||
if(trialmin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
|
||||
. += "</li><li>"
|
||||
//extra antagonists
|
||||
if(!antag_add_failed && config.allow_extra_antags)
|
||||
. += "<a href='?src=\ref[src];vote=add_antagonist'>Add Antagonist Type</a>"
|
||||
else
|
||||
. += "<font color='grey'>Restart (Disallowed)</font>"
|
||||
. += "</li>"
|
||||
//custom
|
||||
if(trialmin)
|
||||
. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
|
||||
. += "</ul><hr>"
|
||||
. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a></body></html>"
|
||||
return .
|
||||
text += "<b>The vote has ended.</b>"
|
||||
|
||||
else
|
||||
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
|
||||
if(mode == VOTE_ADD_ANTAGONIST)
|
||||
antag_add_failed = 1
|
||||
log_vote(text)
|
||||
world << "<font color='purple'>[text]</font>"
|
||||
|
||||
Topic(href,href_list[],hsrc)
|
||||
if(!usr || !usr.client) return //not necessary but meh...just in-case somebody does something stupid
|
||||
switch(href_list["vote"])
|
||||
if("close")
|
||||
voting -= usr.client
|
||||
usr << browse(null, "window=vote")
|
||||
return
|
||||
if("cancel")
|
||||
if(usr.client.holder)
|
||||
reset()
|
||||
if("toggle_restart")
|
||||
if(usr.client.holder)
|
||||
config.allow_vote_restart = !config.allow_vote_restart
|
||||
if("toggle_gamemode")
|
||||
if(usr.client.holder)
|
||||
config.allow_vote_mode = !config.allow_vote_mode
|
||||
if("restart")
|
||||
if(config.allow_vote_restart || usr.client.holder)
|
||||
initiate_vote("restart",usr.key)
|
||||
if("gamemode")
|
||||
if(config.allow_vote_mode || usr.client.holder)
|
||||
initiate_vote("gamemode",usr.key)
|
||||
if("crew_transfer")
|
||||
if(config.allow_vote_restart || usr.client.holder)
|
||||
initiate_vote("crew_transfer",usr.key)
|
||||
if("add_antagonist")
|
||||
if(config.allow_extra_antags)
|
||||
initiate_vote("add_antagonist",usr.key)
|
||||
if("custom")
|
||||
if(usr.client.holder)
|
||||
initiate_vote("custom",usr.key)
|
||||
/datum/controller/vote/proc/result()
|
||||
. = announce_result()
|
||||
var/restart = 0
|
||||
if(.)
|
||||
switch(mode)
|
||||
if(VOTE_RESTART)
|
||||
if(. == "Restart Round")
|
||||
restart = 1
|
||||
if(VOTE_GAMEMODE)
|
||||
if(master_mode != .)
|
||||
world.save_mode(.)
|
||||
if(ticker && ticker.mode)
|
||||
restart = 1
|
||||
else
|
||||
master_mode = .
|
||||
if(VOTE_CREW_TRANSFER)
|
||||
if(. == "Initiate Crew Transfer")
|
||||
init_shift_change(null, 1)
|
||||
if(VOTE_ADD_ANTAGONIST)
|
||||
if(isnull(.) || . == "None")
|
||||
antag_add_failed = 1
|
||||
else
|
||||
additional_antag_types |= antag_names_to_ids[.]
|
||||
|
||||
if(mode == VOTE_GAMEMODE) //fire this even if the vote fails.
|
||||
if(!round_progressing)
|
||||
round_progressing = 1
|
||||
world << "<font color='red'><b>The round will start soon.</b></font>"
|
||||
|
||||
if(restart)
|
||||
world << "World restarting due to vote..."
|
||||
feedback_set_details("end_error", "restart vote")
|
||||
if(blackbox)
|
||||
blackbox.save_all_data_to_sql()
|
||||
sleep(50)
|
||||
log_game("Rebooting due to restart vote")
|
||||
world.Reboot()
|
||||
|
||||
/datum/controller/vote/proc/submit_vote(var/ckey, var/newVote)
|
||||
if(mode)
|
||||
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
|
||||
return
|
||||
if(current_votes[ckey])
|
||||
choices[choices[current_votes[ckey]]]--
|
||||
if(newVote && newVote >= 1 && newVote <= choices.len)
|
||||
choices[choices[newVote]]++
|
||||
current_votes[ckey] = newVote
|
||||
else
|
||||
current_votes[ckey] = null
|
||||
|
||||
/datum/controller/vote/proc/initiate_vote(var/vote_type, var/initiator_key, var/automatic = 0)
|
||||
if(!mode)
|
||||
if(started_time != null && !(check_rights(R_ADMIN) || automatic))
|
||||
var/next_allowed_time = (started_time + config.vote_delay)
|
||||
if(next_allowed_time > world.time)
|
||||
return 0
|
||||
|
||||
reset()
|
||||
|
||||
switch(vote_type)
|
||||
if(VOTE_RESTART)
|
||||
choices.Add("Restart Round", "Continue Playing")
|
||||
if(VOTE_GAMEMODE)
|
||||
if(ticker.current_state >= GAME_STATE_SETTING_UP)
|
||||
return 0
|
||||
choices.Add(config.votable_modes)
|
||||
for(var/F in choices)
|
||||
var/datum/game_mode/M = gamemode_cache[F]
|
||||
if(!M)
|
||||
continue
|
||||
gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works
|
||||
additional_text.Add("<td align = 'center'>[M.required_players]</td>")
|
||||
gamemode_names["secret"] = "Secret"
|
||||
if(VOTE_CREW_TRANSFER)
|
||||
if(!check_rights(R_ADMIN|R_MOD, 0)) // The gods care not for the affairs of the mortals
|
||||
if(get_security_level() == "red" || get_security_level() == "delta")
|
||||
initiator_key << "The current alert status is too high to call for a crew transfer!"
|
||||
return 0
|
||||
if(ticker.current_state <= GAME_STATE_SETTING_UP)
|
||||
initiator_key << "The crew transfer button has been disabled!"
|
||||
return 0
|
||||
question = "End the shift?"
|
||||
choices.Add("Initiate Crew Transfer", "Continue The Round")
|
||||
if(VOTE_ADD_ANTAGONIST)
|
||||
if(!config.allow_extra_antags || ticker.current_state >= GAME_STATE_SETTING_UP)
|
||||
return 0
|
||||
for(var/antag_type in all_antag_types)
|
||||
var/datum/antagonist/antag = all_antag_types[antag_type]
|
||||
if(!(antag.id in additional_antag_types) && antag.is_votable())
|
||||
choices.Add(antag.role_text)
|
||||
choices.Add("None")
|
||||
if(VOTE_CUSTOM)
|
||||
question = sanitizeSafe(input(usr, "What is the vote for?") as text|null)
|
||||
if(!question)
|
||||
return 0
|
||||
for(var/i = 1 to 10)
|
||||
var/option = capitalize(sanitize(input(usr, "Please enter an option or hit cancel to finish") as text|null))
|
||||
if(!option || mode || !usr.client)
|
||||
break
|
||||
choices.Add(option)
|
||||
else
|
||||
var/t = round(text2num(href_list["vote"]))
|
||||
if(t) // It starts from 1, so there's no problem
|
||||
submit_vote(usr.ckey, t)
|
||||
usr.vote()
|
||||
return 0
|
||||
|
||||
mode = vote_type
|
||||
initiator = initiator_key
|
||||
started_time = world.time
|
||||
var/text = "[capitalize(mode)] vote started by [initiator]."
|
||||
if(mode == VOTE_CUSTOM)
|
||||
text += "\n[question]"
|
||||
|
||||
/mob/verb/vote()
|
||||
log_vote(text)
|
||||
|
||||
world << "<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=\ref[src]'>here</a> to place your votes.\nYou have [config.vote_period / 10] seconds to vote.</font>"
|
||||
if(vote_type == VOTE_CREW_TRANSFER || vote_type == VOTE_GAMEMODE || vote_type == VOTE_CUSTOM)
|
||||
world << sound('sound/ambience/alarm4.ogg', repeat = 0, wait = 0, volume = 50, channel = 3)
|
||||
|
||||
if(mode == VOTE_GAMEMODE && round_progressing)
|
||||
round_progressing = 0
|
||||
world << "<font color='red'><b>Round start has been delayed.</b></font>"
|
||||
|
||||
time_remaining = round(config.vote_period / 10)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/controller/vote/proc/interface(var/client/C)
|
||||
if(!istype(C))
|
||||
return
|
||||
var/admin = 0
|
||||
if(C.holder)
|
||||
if(C.holder.rights & R_ADMIN)
|
||||
admin = 1
|
||||
|
||||
. = "<html><head><title>Voting Panel</title></head><body>"
|
||||
if(mode)
|
||||
if(question)
|
||||
. += "<h2>Vote: '[question]'</h2>"
|
||||
else
|
||||
. += "<h2>Vote: [capitalize(mode)]</h2>"
|
||||
. += "Time Left: [time_remaining] s<hr>"
|
||||
. += "<table width = '100%'><tr><td align = 'center'><b>Choices</b></td><td align = 'center'><b>Votes</b></td>"
|
||||
if(mode == VOTE_GAMEMODE)
|
||||
.+= "<td align = 'center'><b>Minimum Players</b></td></tr>"
|
||||
|
||||
for(var/i = 1 to choices.len)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes)
|
||||
votes = 0
|
||||
. += "<tr>"
|
||||
var/thisVote = (current_votes[C.ckey] == i)
|
||||
if(mode == VOTE_GAMEMODE)
|
||||
. += "<td>[thisVote ? "<b>" : ""]<a href='?src=\ref[src];vote=[i]'>[gamemode_names[choices[i]]]</a>[thisVote ? "</b>" : ""]</td><td align = 'center'>[votes]</td>"
|
||||
else
|
||||
. += "<td>[thisVote ? "<b>" : ""]<a href='?src=\ref[src];vote=[i]'>[choices[i]]</a>[thisVote ? "</b>" : ""]</td><td align = 'center'>[votes]</td>"
|
||||
if (additional_text.len >= i)
|
||||
. += additional_text[i]
|
||||
. += "</tr>"
|
||||
|
||||
. += "<tr><td><a href='?src=\ref[src];vote=unvote'>Unvote</a></td></tr>"
|
||||
|
||||
. += "</table><hr>"
|
||||
if(admin)
|
||||
. += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
|
||||
else
|
||||
. += "<h2>Start a vote:</h2><hr><ul><li>"
|
||||
if(admin || config.allow_vote_restart)
|
||||
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
|
||||
else
|
||||
. += "<font color='grey'>Restart (Disallowed)</font>"
|
||||
. += "</li><li>"
|
||||
|
||||
if(admin || config.allow_vote_restart)
|
||||
. += "<a href='?src=\ref[src];vote=crew_transfer'>Crew Transfer</a>"
|
||||
else
|
||||
. += "<font color='grey'>Crew Transfer (Disallowed)</font>"
|
||||
|
||||
if(admin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart ? "Allowed" : "Disallowed"]</a>)"
|
||||
. += "</li><li>"
|
||||
|
||||
if(admin || config.allow_vote_mode)
|
||||
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
|
||||
else
|
||||
. += "<font color='grey'>GameMode (Disallowed)</font>"
|
||||
|
||||
if(admin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode ? "Allowed" : "Disallowed"]</a>)"
|
||||
. += "</li><li>"
|
||||
|
||||
if(!antag_add_failed && config.allow_extra_antags)
|
||||
. += "<a href='?src=\ref[src];vote=add_antagonist'>Add Antagonist Type</a>"
|
||||
else
|
||||
. += "<font color='grey'>Add Antagonist (Disallowed)</font>"
|
||||
. += "</li>"
|
||||
|
||||
if(admin)
|
||||
. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
|
||||
. += "</ul><hr>"
|
||||
|
||||
. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a></body></html>"
|
||||
|
||||
/datum/controller/vote/Topic(href, href_list[])
|
||||
if(!usr || !usr.client)
|
||||
return
|
||||
switch(href_list["vote"])
|
||||
if("close")
|
||||
usr << browse(null, "window=vote")
|
||||
return
|
||||
|
||||
if("cancel")
|
||||
if(usr.client.holder)
|
||||
reset()
|
||||
if("toggle_restart")
|
||||
if(usr.client.holder)
|
||||
config.allow_vote_restart = !config.allow_vote_restart
|
||||
if("toggle_gamemode")
|
||||
if(usr.client.holder)
|
||||
config.allow_vote_mode = !config.allow_vote_mode
|
||||
|
||||
if(VOTE_RESTART)
|
||||
if(config.allow_vote_restart || usr.client.holder)
|
||||
initiate_vote(VOTE_RESTART, usr.key)
|
||||
if(VOTE_GAMEMODE)
|
||||
if(config.allow_vote_mode || usr.client.holder)
|
||||
initiate_vote(VOTE_GAMEMODE, usr.key)
|
||||
if(VOTE_CREW_TRANSFER)
|
||||
if(config.allow_vote_restart || usr.client.holder)
|
||||
initiate_vote(VOTE_CREW_TRANSFER, usr.key)
|
||||
if(VOTE_ADD_ANTAGONIST)
|
||||
if(config.allow_extra_antags || usr.client.holder)
|
||||
initiate_vote(VOTE_ADD_ANTAGONIST, usr.key)
|
||||
if(VOTE_CUSTOM)
|
||||
if(usr.client.holder)
|
||||
initiate_vote(VOTE_CUSTOM, usr.key)
|
||||
|
||||
if("unvote")
|
||||
submit_vote(usr.ckey, null)
|
||||
|
||||
else
|
||||
var/t = round(text2num(href_list["vote"]))
|
||||
if(t) // It starts from 1, so there's no problem
|
||||
submit_vote(usr.ckey, t)
|
||||
usr.client.vote()
|
||||
|
||||
/client/verb/vote()
|
||||
set category = "OOC"
|
||||
set name = "Vote"
|
||||
|
||||
if(vote)
|
||||
src << browse(vote.interface(client),"window=vote")
|
||||
src << browse(vote.interface(src), "window=vote;size=500x[300 + vote.choices.len * 25]")
|
||||
|
||||
Reference in New Issue
Block a user