Merge pull request #496 from Rykka-Stormheart/shep-dev-suit-cycler-fixes

Suit Cycler Armor Fix - Down/Upstream Earlyport
This commit is contained in:
Izac Joof Forsgren
2020-01-21 17:57:08 +01:00
committed by GitHub
+36
View File
@@ -994,12 +994,18 @@
helmet.name = "engineering voidsuit helmet"
helmet.icon_state = "rig0-engineering"
helmet.item_state = "rig0-engineering"
helmet.max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
helmet.armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
helmet.desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
if(suit)
suit.name = "engineering voidsuit"
suit.icon_state = "rig-engineering"
suit.item_state = "rig-engineering"
suit.item_state_slots[slot_r_hand_str] = "eng_voidsuit"
suit.item_state_slots[slot_l_hand_str] = "eng_voidsuit"
suit.max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
suit.armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
suit.desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
if("Mining")
if(helmet)
helmet.name = "mining voidsuit helmet"
@@ -1016,12 +1022,16 @@
helmet.name = "medical voidsuit helmet"
helmet.icon_state = "rig0-medical"
helmet.item_state = "rig0-medical"
helmet.armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
helmet.desc = "A special helmet that protects against hazardous, low pressure environments. Has minor radiation shielding."
if(suit)
suit.name = "medical voidsuit"
suit.icon_state = "rig-medical"
suit.item_state = "rig-medical"
suit.item_state_slots[slot_r_hand_str] = "medical_voidsuit"
suit.item_state_slots[slot_l_hand_str] = "medical_voidsuit"
suit.armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
suit.desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
if("Security")
if(helmet)
helmet.name = "security voidsuit helmet"
@@ -1049,56 +1059,82 @@
helmet.name = "atmospherics voidsuit helmet"
helmet.icon_state = "rig0-atmos"
helmet.item_state = "rig0-atmos"
helmet.max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
helmet.armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 50)
helmet.desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
if(suit)
suit.name = "atmospherics voidsuit"
suit.icon_state = "rig-atmos"
suit.item_state = "rig-atmos"
suit.item_state_slots[slot_r_hand_str] = "atmos_voidsuit"
suit.item_state_slots[slot_l_hand_str] = "atmos_voidsuit"
suit.max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
suit.armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 50)
suit.desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
if("HAZMAT")
if(helmet)
helmet.name = "HAZMAT voidsuit helmet"
helmet.icon_state = "rig0-engineering_rad"
helmet.item_state = "rig0-engineering_rad"
helmet.max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
helmet.armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 50, bio = 100, rad = 100)
helmet.desc = "A engineering helmet designed for work in a low-pressure environment. Extra radiation shielding appears to have been installed at the price of comfort."
if(suit)
suit.name = "HAZMAT voidsuit"
suit.icon_state = "rig-engineering_rad"
suit.item_state = "rig-engineering_rad"
suit.item_state_slots[slot_r_hand_str] = "eng_voidsuit_rad"
suit.item_state_slots[slot_l_hand_str] = "eng_voidsuit_rad"
suit.max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
suit.armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 50, bio = 100, rad = 100)
suit.desc = "A engineering voidsuit that protects against hazardous, low pressure environments. Has enhanced radiation shielding compared to regular engineering voidsuits."
if("Construction")
if(helmet)
helmet.name = "Construction voidsuit helmet"
helmet.icon_state = "rig0-engineering_con"
helmet.item_state = "rig0-engineering_con"
helmet.max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
helmet.armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
helmet.desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
if(suit)
suit.name = "Construction voidsuit"
suit.icon_state = "rig-engineering_con"
suit.item_state = "rig-engineering_con"
suit.item_state_slots[slot_r_hand_str] = "eng_voidsuit_con"
suit.item_state_slots[slot_l_hand_str] = "eng_voidsuit_con"
suit.max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
suit.armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
suit.desc = "A special suit designed for work in a hazardous, low-pressure environment. Has radiation shielding."
if("Biohazard")
if(helmet)
helmet.name = "Biohazard voidsuit helmet"
helmet.icon_state = "rig0-medical_bio"
helmet.item_state = "rig0-medical_bio"
helmet.armor = list(melee = 45, bullet = 5, laser = 20, energy = 5, bomb = 15, bio = 100, rad = 75)
helmet.desc = "A special helmet that protects against hazardous environments. Has minor radiation shielding."
if(suit)
suit.name = "Biohazard voidsuit"
suit.icon_state = "rig-medical_bio"
suit.item_state = "rig-medical_bio"
suit.item_state_slots[slot_r_hand_str] = "medical_voidsuit_bio"
suit.item_state_slots[slot_l_hand_str] = "medical_voidsuit_bio"
suit.armor = list(melee = 45, bullet = 5, laser = 20, energy = 5, bomb = 15, bio = 100, rad = 75)
suit.desc = "A special suit that protects against hazardous, environments. It feels heavier than the standard suit with extra protection around the joints."
if("Emergency Medical Response")
if(helmet)
helmet.name = "emergency medical response voidsuit helmet"
helmet.icon_state = "rig0-medical_emt"
helmet.item_state = "rig0-medical_emt"
helmet.armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
helmet.desc = "A special helmet that protects against hazardous, low pressure environments. Has minor radiation shielding."
if(suit)
suit.name = "emergency medical response voidsuit"
suit.icon_state = "rig-medical_emt"
suit.item_state = "rig-medical_emt"
suit.item_state_slots[slot_r_hand_str] = "medical_voidsuit_emt"
suit.item_state_slots[slot_l_hand_str] = "medical_voidsuit_emt"
suit.armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
suit.desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
if("^%###^%$" || "Mercenary")
if(helmet)
helmet.name = "blood-red voidsuit helmet"