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powder that makes you say yes
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@@ -663,13 +663,8 @@
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return
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return
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//roll to-hit
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//roll to-hit
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<<<<<<< HEAD
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miss_modifier = max(miss_modifier + target_mob.get_evasion(), -100) //CHOMPEDIT - removing baymiss
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miss_modifier = max(miss_modifier + target_mob.get_evasion(), -100) //CHOMPEDIT - removing baymiss
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var/hit_zone = get_zone_with_miss_chance(def_zone, target_mob, miss_modifier, ranged_attack=(distance > 1 || original != target_mob)) //if the projectile hits a target we weren't originally aiming at then retain the chance to miss
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=======
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miss_modifier = max(15*(distance-2) - accuracy + miss_modifier + target_mob.get_evasion(), -100)
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var/hit_zone = get_zone_with_miss_chance(def_zone, target_mob, miss_modifier, ranged_attack=(distance > 1 || original != target_mob), force_hit = !can_miss) //if the projectile hits a target we weren't originally aiming at then retain the chance to miss
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var/hit_zone = get_zone_with_miss_chance(def_zone, target_mob, miss_modifier, ranged_attack=(distance > 1 || original != target_mob), force_hit = !can_miss) //if the projectile hits a target we weren't originally aiming at then retain the chance to miss
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>>>>>>> 4b43b02c06... Merge pull request #13193 from Heroman3003/traitening
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var/result = PROJECTILE_FORCE_MISS
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var/result = PROJECTILE_FORCE_MISS
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if(hit_zone)
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if(hit_zone)
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