Merge pull request #1963 from SinTwo/NanoUI

NanoUIfication
This commit is contained in:
EmperorJon
2016-06-23 22:33:05 +01:00
committed by GitHub
26 changed files with 2213 additions and 1107 deletions

View File

@@ -9,13 +9,23 @@
icon_state = "body_scanner_0"
density = 1
anchored = 1
circuit = /obj/item/weapon/circuitboard/body_scanner
use_power = 1
idle_power_usage = 60
active_power_usage = 10000 //10 kW. It's a big all-body scanner.
light_color = "#00FF00"
/obj/machinery/bodyscanner/New()
..()
spawn( 5 )
var/obj/machinery/body_scanconsole/C = locate(/obj/machinery/body_scanconsole) in range(2,src)
if(C)
C.connected = src
/obj/machinery/bodyscanner/map/New()
..()
circuit = new circuit(src)
component_parts = list()
@@ -23,81 +33,14 @@
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/stack/material/glass/reinforced(src, 2)
spawn( 5 )
var/obj/machinery/body_scanconsole/C = locate(/obj/machinery/body_scanconsole) in range(2,src)
if(C)
C.connected = src
return
RefreshParts()
/obj/machinery/bodyscanner/relaymove(mob/user as mob)
if (user.stat)
return
src.go_out()
return
/obj/machinery/bodyscanner/verb/eject()
set src in oview(1)
set category = "Object"
set name = "Eject Body Scanner"
if (usr.stat != 0)
return
src.go_out()
add_fingerprint(usr)
return
/obj/machinery/bodyscanner/verb/move_inside()
set src in oview(1)
set category = "Object"
set name = "Enter Body Scanner"
if (usr.stat != 0)
return
if (src.occupant)
usr << "<span class='warning'>The scanner is already occupied!</span>"
return
if (usr.abiotic())
usr << "<span class='warning'>The subject cannot have abiotic items on.</span>"
return
usr.pulling = null
usr.client.perspective = EYE_PERSPECTIVE
usr.client.eye = src
usr.loc = src
src.occupant = usr
update_use_power(2)
src.icon_state = "body_scanner_1"
for(var/obj/O in src)
//O = null
if(O in component_parts)
continue
if(O == circuit)
continue
qdel(O)
//Foreach goto(124)
src.add_fingerprint(usr)
return
/obj/machinery/bodyscanner/proc/go_out()
if ((!( src.occupant ) || src.locked))
return
for(var/obj/O in src)
if(O in component_parts)
continue
if(O == circuit)
continue
O.loc = src.loc
//Foreach goto(30)
if (src.occupant.client)
src.occupant.client.eye = src.occupant.client.mob
src.occupant.client.perspective = MOB_PERSPECTIVE
src.occupant.loc = src.loc
src.occupant = null
update_use_power(1)
src.icon_state = "body_scanner_0"
return
/obj/machinery/bodyscanner/power_change()
..()
if(!(stat & (BROKEN|NOPOWER)))
set_light(2)
else
set_light(0)
/obj/machinery/bodyscanner/attackby(var/obj/item/G, user as mob)
if(default_deconstruction_screwdriver(user, G))
@@ -107,42 +50,96 @@
if(istype(G, /obj/item/weapon/grab))
var/obj/item/weapon/grab/H = G
if(!(ismob(H.affecting)))
if(panel_open)
user << "<span class='notice'>Close the maintenance panel first.</span>"
return
if (src.occupant)
user << "<span class='warning'>The scanner is already occupied!</span>"
if(!ismob(H.affecting))
return
if (H.affecting.abiotic())
user << "<span class='warning'>Subject cannot have abiotic items on.</span>"
if(occupant)
user << "<span class='notice'>The scanner is already occupied!</span>"
return
for(var/mob/living/carbon/slime/M in range(1, H.affecting))
if(M.Victim == H.affecting)
user << "<span class='danger'>[H.affecting.name] has a fucking slime attached to them, deal with that first.</span>"
return
var/mob/M = H.affecting
if (M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.loc = src
src.occupant = M
update_use_power(2)
src.icon_state = "body_scanner_1"
for(var/obj/O in src)
if(O in component_parts)
continue
if(O == circuit)
continue
O.loc = src.loc
//Foreach goto(154)
src.add_fingerprint(user)
//G = null
if(M.abiotic())
user << "<span class='notice'>Subject cannot have abiotic items on.</span>"
return
M.forceMove(src)
occupant = M
icon_state = "body_scanner_1"
add_fingerprint(user)
qdel(G)
/obj/machinery/bodyscanner/MouseDrop_T(mob/living/carbon/O, mob/user as mob)
if(!istype(O))
return 0 //not a mob
if(user.incapacitated())
return 0 //user shouldn't be doing things
if(O.anchored)
return 0 //mob is anchored???
if(get_dist(user, src) > 1 || get_dist(user, O) > 1)
return 0 //doesn't use adjacent() to allow for non-cardinal (fuck my life)
if(!ishuman(user) && !isrobot(user))
return 0 //not a borg or human
if(panel_open)
user << "<span class='notice'>Close the maintenance panel first.</span>"
return 0 //panel open
if(occupant)
user << "<span class='notice'>\The [src] is already occupied.</span>"
return 0 //occupied
if(O.buckled)
return 0
if(O.abiotic())
user << "<span class='notice'>Subject cannot have abiotic items on.</span>"
return 0
for(var/mob/living/carbon/slime/M in range(1, O))
if(M.Victim == O)
user << "<span class='danger'>[O] has a fucking slime attached to them, deal with that first.</span>"
return 0
if(O == user)
visible_message("[user] climbs into \the [src].")
else
visible_message("[user] puts [O] into the body scanner.")
O.forceMove(src)
occupant = O
icon_state = "body_scanner_1"
add_fingerprint(user)
/obj/machinery/bodyscanner/relaymove(mob/user as mob)
if(user.incapacitated())
return 0 //maybe they should be able to get out with cuffs, but whatever
go_out()
/obj/machinery/bodyscanner/verb/eject()
set src in oview(1)
set category = "Object"
set name = "Eject Body Scanner"
if(usr.incapacitated())
return
go_out()
add_fingerprint(usr)
/obj/machinery/bodyscanner/proc/go_out()
if ((!( src.occupant ) || src.locked))
return
if (src.occupant.client)
src.occupant.client.eye = src.occupant.client.mob
src.occupant.client.perspective = MOB_PERSPECTIVE
src.occupant.loc = src.loc
src.occupant = null
src.icon_state = "body_scanner_0"
return
/obj/machinery/bodyscanner/ex_act(severity)
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
if(A in component_parts)
continue
if(A == circuit)
continue
A.loc = src.loc
ex_act(severity)
//Foreach goto(35)
@@ -152,10 +149,6 @@
if(2.0)
if (prob(50))
for(var/atom/movable/A as mob|obj in src)
if(A in component_parts)
continue
if(A == circuit)
continue
A.loc = src.loc
ex_act(severity)
//Foreach goto(108)
@@ -165,10 +158,6 @@
if(3.0)
if (prob(25))
for(var/atom/movable/A as mob|obj in src)
if(A in component_parts)
continue
if(A == circuit)
continue
A.loc = src.loc
ex_act(severity)
//Foreach goto(181)
@@ -178,32 +167,7 @@
else
return
/obj/machinery/body_scanconsole/ex_act(severity)
switch(severity)
if(1.0)
//SN src = null
qdel(src)
return
if(2.0)
if (prob(50))
//SN src = null
qdel(src)
return
else
return
/obj/machinery/body_scanconsole/power_change()
..()
if(stat & BROKEN)
icon_state = "body_scannerconsole-p"
else
if (stat & NOPOWER)
spawn(rand(0, 15))
src.icon_state = "body_scannerconsole-p"
else
icon_state = initial(icon_state)
//Body Scan Console
/obj/machinery/body_scanconsole
var/obj/machinery/bodyscanner/connected
var/known_implants = list(/obj/item/weapon/implant/chem, /obj/item/weapon/implant/death_alarm, /obj/item/weapon/implant/loyalty, /obj/item/weapon/implant/tracking)
@@ -216,67 +180,12 @@
density = 0
anchored = 1
circuit = /obj/item/weapon/circuitboard/scanner_console
var/printing = null
var/printing_text = null
/obj/machinery/body_scanconsole/New()
..()
spawn( 5 )
src.connected = locate(/obj/machinery/bodyscanner) in range(2,src)
return
return
/*
/obj/machinery/body_scanconsole/process() //not really used right now
if(stat & (NOPOWER|BROKEN))
return
//use_power(250) // power stuff
// var/mob/M //occupant
// if (!( src.status )) //remove this
// return
// if ((src.connected && src.connected.occupant)) //connected & occupant ok
// M = src.connected.occupant
// else
// if (istype(M, /mob))
// //do stuff
// else
/// src.temphtml = "Process terminated due to lack of occupant in scanning chamber."
// src.status = null
// src.updateDialog()
// return
*/
/obj/machinery/body_scanconsole/attack_ai(user as mob)
return src.attack_hand(user)
/obj/machinery/body_scanconsole/attack_hand(user as mob)
if(..())
return
if(stat & (NOPOWER|BROKEN))
return
if(!connected || (connected.stat & (NOPOWER|BROKEN)))
user << "<span class='warning'>This console is not connected to a functioning body scanner.</span>"
return
if(!ishuman(connected.occupant))
user << "<span class='warning'>This device can only scan compatible lifeforms.</span>"
return
var/dat
if (src.delete && src.temphtml) //Window in buffer but its just simple message, so nothing
src.delete = src.delete
else if (!src.delete && src.temphtml) //Window in buffer - its a menu, dont add clear message
dat = text("[]<BR><BR><A href='?src=\ref[];clear=1'>Main Menu</A>", src.temphtml, src)
else
if (src.connected) //Is something connected?
dat = format_occupant_data(src.connected.get_occupant_data())
dat += "<HR><A href='?src=\ref[src];print=1'>Print</A><BR>"
else
dat = "<span class='warning'>Error: No Body Scanner connected.</span>"
dat += text("<BR><A href='?src=\ref[];mach_close=scanconsole'>Close</A>", user)
user << browse(dat, "window=scanconsole;size=430x600")
return
findscanner()
/obj/machinery/body_scanconsole/attackby(var/obj/item/I, var/mob/user)
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
@@ -309,206 +218,365 @@
src.attack_hand(user)
return
/obj/machinery/body_scanconsole/Topic(href, href_list)
if (..())
return
/obj/machinery/body_scanconsole/power_change()
if(stat & BROKEN)
icon_state = "body_scannerconsole-p"
else if(powered() && !panel_open)
icon_state = initial(icon_state)
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "body_scannerconsole-p"
stat |= NOPOWER
if (href_list["print"])
if (!src.connected)
usr << "\icon[src]<span class='warning'>Error: No body scanner connected.</span>"
/obj/machinery/body_scanconsole/ex_act(severity)
switch(severity)
if(1.0)
//SN src = null
qdel(src)
return
var/mob/living/carbon/human/occupant = src.connected.occupant
if (!src.connected.occupant)
usr << "\icon[src]<span class='warning'>The body scanner is empty.</span>"
return
if (!istype(occupant,/mob/living/carbon/human))
usr << "\icon[src]<span class='warning'>The body scanner cannot scan that lifeform.</span>"
return
var/obj/item/weapon/paper/R = new(src.loc)
R.name = "Body scan report"
R.info = format_occupant_data(src.connected.get_occupant_data())
/obj/machinery/bodyscanner/proc/get_occupant_data()
if (!occupant || !istype(occupant, /mob/living/carbon/human))
return
var/mob/living/carbon/human/H = occupant
var/list/occupant_data = list(
"stationtime" = worldtime2text(),
"stat" = H.stat,
"health" = round(H.health/H.maxHealth)*100,
"virus_present" = H.virus2.len,
"bruteloss" = H.getBruteLoss(),
"fireloss" = H.getFireLoss(),
"oxyloss" = H.getOxyLoss(),
"toxloss" = H.getToxLoss(),
"rads" = H.radiation,
"cloneloss" = H.getCloneLoss(),
"brainloss" = H.getBrainLoss(),
"paralysis" = H.paralysis,
"bodytemp" = H.bodytemperature,
"borer_present" = H.has_brain_worms(),
"inaprovaline_amount" = H.reagents.get_reagent_amount("inaprovaline"),
"dexalin_amount" = H.reagents.get_reagent_amount("dexalin"),
"stoxin_amount" = H.reagents.get_reagent_amount("stoxin"),
"bicaridine_amount" = H.reagents.get_reagent_amount("bicaridine"),
"dermaline_amount" = H.reagents.get_reagent_amount("dermaline"),
"blood_amount" = round((H.vessel.get_reagent_amount("blood") / H.species.blood_volume)*100),
"disabilities" = H.sdisabilities,
"lung_ruptured" = H.is_lung_ruptured(),
"external_organs" = H.organs.Copy(),
"internal_organs" = H.internal_organs.Copy(),
"species_organs" = H.species.has_organ //Just pass a reference for this, it shouldn't ever be modified outside of the datum.
)
return occupant_data
/obj/machinery/body_scanconsole/proc/format_occupant_data(var/list/occ)
var/dat = "<font color='blue'><b>Scan performed at [occ["stationtime"]]</b></font><br>"
dat += "<font color='blue'><b>Occupant Statistics:</b></font><br>"
var/aux
switch (occ["stat"])
if(0)
aux = "Conscious"
if(1)
aux = "Unconscious"
if(2.0)
if (prob(50))
//SN src = null
qdel(src)
return
else
aux = "Dead"
dat += text("[]\tHealth %: [] ([])</font><br>", ("<font color='[occ["health"] > 50 ? "blue" : "red"]>"), occ["health"], aux)
if (occ["virus_present"])
dat += "<font color='red'>Viral pathogen detected in blood stream.</font><br>"
dat += text("[]\t-Brute Damage %: []</font><br>", ("<font color='[occ["bruteloss"] < 60 ? "blue" : "red"]'>"), occ["bruteloss"])
dat += text("[]\t-Respiratory Damage %: []</font><br>", ("<font color='[occ["oxyloss"] < 60 ? "blue'" : "red"]'>"), occ["oxyloss"])
dat += text("[]\t-Toxin Content %: []</font><br>", ("<font color='[occ["toxloss"] < 60 ? "blue" : "red"]'>"), occ["toxloss"])
dat += text("[]\t-Burn Severity %: []</font><br><br>", ("<font color='[occ["fireloss"] < 60 ? "blue" : "red"]'>"), occ["fireloss"])
return
dat += text("[]\tRadiation Level %: []</font><br>", ("<font color='[occ["rads"] < 10 ? "blue" : "red"]'>"), occ["rads"])
dat += text("[]\tGenetic Tissue Damage %: []</font><br>", ("<font color='[occ["cloneloss"] < 1 ? "blue" : "red"]'>"), occ["cloneloss"])
dat += text("[]\tApprox. Brain Damage %: []</font><br>", ("<font color='[occ["brainloss"] < 1 ? "blue" : "red"]'>"), occ["brainloss"])
dat += text("Paralysis Summary %: [] ([] seconds left!)<br>", occ["paralysis"], round(occ["paralysis"] / 4))
dat += text("Body Temperature: [occ["bodytemp"]-T0C]&deg;C ([occ["bodytemp"]*1.8-459.67]&deg;F)<br><HR>")
/obj/machinery/body_scanconsole/proc/findscanner()
spawn( 5 )
var/obj/machinery/bodyscanner/bodyscannernew = null
// Loop through every direction
for(dir in list(NORTH,EAST,SOUTH,WEST))
// Try to find a scanner in that direction
bodyscannernew = locate(/obj/machinery/bodyscanner, get_step(src, dir))
src.connected = bodyscannernew
return
if(occ["borer_present"])
dat += "Large growth detected in frontal lobe, possibly cancerous. Surgical removal is recommended.<br>"
/obj/machinery/body_scanconsole/attack_ai(user as mob)
return attack_hand(user)
dat += text("[]\tBlood Level %: [] ([] units)</FONT><BR>", ("<font color='[occ["blood_amount"] > 80 ? "blue" : "red"]'>"), occ["blood_amount"], occ["blood_amount"])
/obj/machinery/body_scanconsole/attack_ghost(user as mob)
return attack_hand(user)
dat += text("Inaprovaline: [] units<BR>", occ["inaprovaline_amount"])
dat += text("Soporific: [] units<BR>", occ["stoxin_amount"])
dat += text("[]\tDermaline: [] units</FONT><BR>", ("<font color='[occ["dermaline_amount"] < 30 ? "black" : "red"]'>"), occ["dermaline_amount"])
dat += text("[]\tBicaridine: [] units</font><BR>", ("<font color='[occ["bicaridine_amount"] < 30 ? "black" : "red"]'>"), occ["bicaridine_amount"])
dat += text("[]\tDexalin: [] units</font><BR>", ("<font color='[occ["dexalin_amount"] < 30 ? "black" : "red"]'>"), occ["dexalin_amount"])
/obj/machinery/body_scanconsole/attack_hand(user as mob)
if(stat & (NOPOWER|BROKEN))
return
dat += "<HR><table border='1'>"
dat += "<tr>"
dat += "<th>Organ</th>"
dat += "<th>Burn Damage</th>"
dat += "<th>Brute Damage</th>"
dat += "<th>Other Wounds</th>"
dat += "</tr>"
if (panel_open)
user << "<span class='notice'>Close the maintenance panel first.</span>"
return
for(var/obj/item/organ/external/e in occ["external_organs"])
var/AN = ""
var/open = ""
var/infected = ""
var/imp = ""
var/bled = ""
var/robot = ""
var/splint = ""
var/internal_bleeding = ""
var/lung_ruptured = ""
if(!src.connected)
findscanner()
dat += "<tr>"
ui_interact(user)
for(var/datum/wound/W in e.wounds) if(W.internal)
internal_bleeding = "<br>Internal bleeding"
break
if(istype(e, /obj/item/organ/external/chest) && occ["lung_ruptured"])
lung_ruptured = "Lung ruptured:"
if(e.status & ORGAN_SPLINTED)
splint = "Splinted:"
if(e.status & ORGAN_BLEEDING)
bled = "Bleeding:"
if(e.status & ORGAN_BROKEN)
AN = "[e.broken_description]:"
switch(e.robotic)
if(ORGAN_ROBOT) robot = "Prosthetic:"
if(ORGAN_ASSISTED) robot = "Augmented:"
if(e.open)
open = "Open:"
/obj/machinery/body_scanconsole/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
switch (e.germ_level)
if (INFECTION_LEVEL_ONE to INFECTION_LEVEL_ONE + 200)
infected = "Mild Infection:"
if (INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
infected = "Mild Infection+:"
if (INFECTION_LEVEL_ONE + 300 to INFECTION_LEVEL_ONE + 400)
infected = "Mild Infection++:"
if (INFECTION_LEVEL_TWO to INFECTION_LEVEL_TWO + 200)
infected = "Acute Infection:"
if (INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
infected = "Acute Infection+:"
if (INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_TWO + 400)
infected = "Acute Infection++:"
if (INFECTION_LEVEL_THREE to INFINITY)
infected = "Septic:"
if(e.rejecting)
infected += "(being rejected)"
if (e.implants.len)
var/unknown_body = 0
for(var/I in e.implants)
if(is_type_in_list(I,known_implants))
imp += "[I] implanted:"
data["connected"] = connected ? 1 : 0
if(connected)
data["occupied"] = connected.occupant ? 1 : 0
var/occupantData[0]
if(connected.occupant && ishuman(connected.occupant))
var/mob/living/carbon/human/H = connected.occupant
occupantData["name"] = H.name
occupantData["stat"] = H.stat
occupantData["health"] = H.health
occupantData["hasVirus"] = H.virus2.len
occupantData["bruteLoss"] = H.getBruteLoss()
occupantData["oxyLoss"] = H.getOxyLoss()
occupantData["toxLoss"] = H.getToxLoss()
occupantData["fireLoss"] = H.getFireLoss()
occupantData["radLoss"] = H.radiation
occupantData["cloneLoss"] = H.getCloneLoss()
occupantData["brainLoss"] = H.getBrainLoss()
occupantData["paralysis"] = H.paralysis
occupantData["paralysisSeconds"] = round(H.paralysis / 4)
occupantData["bodyTempC"] = H.bodytemperature-T0C
occupantData["bodyTempF"] = (((H.bodytemperature-T0C) * 1.8) + 32)
occupantData["hasBorer"] = H.has_brain_worms()
var/bloodData[0]
if(H.vessel)
var/blood_volume = round(H.vessel.get_reagent_amount("blood"))
bloodData["volume"] = blood_volume
bloodData["percent"] = round(((blood_volume / 560)*100))
occupantData["blood"] = bloodData
var/reagentData[0]
if(H.reagents.reagent_list.len >= 1)
for(var/datum/reagent/R in H.reagents.reagent_list)
reagentData[++reagentData.len] = list("name" = R.name, "amount" = R.volume)
else
reagentData = null
occupantData["reagents"] = reagentData
var/extOrganData[0]
for(var/obj/item/organ/external/E in H.organs)
var/organData[0]
organData["name"] = E.name
organData["open"] = E.open
organData["germ_level"] = E.germ_level
organData["bruteLoss"] = E.brute_dam
organData["fireLoss"] = E.burn_dam
var/implantData[0]
for(var/obj/I in E.implants)
var/implantSubData[0]
implantSubData["name"] = I.name
if(is_type_in_list(I, known_implants))
implantSubData["known"] = 1
implantData.Add(list(implantSubData))
organData["implants"] = implantData
organData["implants_len"] = implantData.len
var/organStatus[0]
if(E.status & ORGAN_DESTROYED)
organStatus["destroyed"] = 1
if(E.status & ORGAN_BROKEN)
organStatus["broken"] = E.broken_description
if(E.status & ORGAN_ROBOT)
organStatus["robotic"] = 1
if(E.status & ORGAN_SPLINTED)
organStatus["splinted"] = 1
if(E.status & ORGAN_BLEEDING)
organStatus["bleeding"] = 1
organData["status"] = organStatus
if(istype(E, /obj/item/organ/external/chest) && H.is_lung_ruptured())
organData["lungRuptured"] = 1
for(var/datum/wound/W in E.wounds)
if(W.internal)
organData["internalBleeding"] = 1
break
extOrganData.Add(list(organData))
occupantData["extOrgan"] = extOrganData
var/intOrganData[0]
for(var/obj/item/organ/I in H.internal_organs)
var/organData[0]
organData["name"] = I.name
if(I.status & ORGAN_ASSISTED)
organData["desc"] = "Assisted"
else if(I.robotic >= ORGAN_ROBOT)
organData["desc"] = "Mechanical"
else
unknown_body++
if(unknown_body)
imp += "Unknown body present:"
organData["desc"] = null
organData["germ_level"] = I.germ_level
organData["damage"] = I.damage
if(!AN && !open && !infected & !imp)
AN = "None:"
if(!e.is_stump())
dat += "<td>[e.name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
intOrganData.Add(list(organData))
occupantData["intOrgan"] = intOrganData
occupantData["blind"] = (H.sdisabilities & BLIND)
occupantData["nearsighted"] = (H.disabilities & NEARSIGHTED)
data["occupant"] = occupantData
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "adv_med.tmpl", "Body Scanner", 690, 800)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/body_scanconsole/Topic(href, href_list)
if(..())
return 1
if (href_list["print_p"])
generate_printing_text()
if (!(printing) && printing_text)
printing = 1
visible_message("<span class='notice'>\The [src] rattles and prints out a sheet of paper.</span>")
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(loc)
P.info = "<CENTER><B>Body Scan - [href_list["name"]]</B></CENTER><BR>"
P.info += "<b>Time of scan:</b> [worldtime2text(world.time)]<br><br>"
P.info += "[printing_text]"
P.info += "<br><br><b>Notes:</b><br>"
P.name = "Body Scan - [href_list["name"]]"
printing = null
printing_text = null
/obj/machinery/body_scanconsole/proc/generate_printing_text()
var/dat = ""
if(connected)
var/mob/living/carbon/human/occupant = connected.occupant
dat = "<font color='blue'><b>Occupant Statistics:</b></font><br>" //Blah obvious
if(istype(occupant)) //is there REALLY someone in there?
var/t1
switch(occupant.stat) // obvious, see what their status is
if(0)
t1 = "Conscious"
if(1)
t1 = "Unconscious"
else
t1 = "*dead*"
dat += "<font color=[occupant.health > 50 ? "blue" : "red"]>\tHealth %: [occupant.health], ([t1])</font><br>"
if(occupant.virus2.len)
dat += "<font color='red'>Viral pathogen detected in blood stream.</font><BR>"
var/extra_font = null
extra_font = "<font color=[occupant.getBruteLoss() < 60 ? "blue" : "red"]>"
dat += "[extra_font]\t-Brute Damage %: [occupant.getBruteLoss()]</font><br>"
extra_font = "<font color=[occupant.getOxyLoss() < 60 ? "blue" : "red"]>"
dat += "[extra_font]\t-Respiratory Damage %: [occupant.getOxyLoss()]</font><br>"
extra_font = "<font color=[occupant.getToxLoss() < 60 ? "blue" : "red"]>"
dat += "[extra_font]\t-Toxin Content %: [occupant.getToxLoss()]</font><br>"
extra_font = "<font color=[occupant.getFireLoss() < 60 ? "blue" : "red"]>"
dat += "[extra_font]\t-Burn Severity %: [occupant.getFireLoss()]</font><br>"
extra_font = "<font color=[occupant.radiation < 10 ? "blue" : "red"]>"
dat += "[extra_font]\tRadiation Level %: [occupant.radiation]</font><br>"
extra_font = "<font color=[occupant.getCloneLoss() < 1 ? "blue" : "red"]>"
dat += "[extra_font]\tGenetic Tissue Damage %: [occupant.getCloneLoss()]</font><br>"
extra_font = "<font color=[occupant.getBrainLoss() < 1 ? "blue" : "red"]>"
dat += "[extra_font]\tApprox. Brain Damage %: [occupant.getBrainLoss()]</font><br>"
dat += "Paralysis Summary %: [occupant.paralysis] ([round(occupant.paralysis / 4)] seconds left!)<br>"
dat += "Body Temperature: [occupant.bodytemperature-T0C]&deg;C ([occupant.bodytemperature*1.8-459.67]&deg;F)<br>"
dat += "<hr>"
if(occupant.has_brain_worms())
dat += "Large growth detected in frontal lobe, possibly cancerous. Surgical removal is recommended.<br>"
if(occupant.vessel)
var/blood_volume = round(occupant.vessel.get_reagent_amount("blood"))
var/blood_percent = blood_volume / 560
blood_percent *= 100
extra_font = "<font color=[blood_volume > 448 ? "blue" : "red"]>"
dat += "[extra_font]\tBlood Level %: [blood_percent] ([blood_volume] units)</font><br>"
if(occupant.reagents)
for(var/datum/reagent/R in occupant.reagents)
dat += "Reagent: [R.name], Amount: [R.volume]<br>"
dat += "<hr><table border='1'>"
dat += "<tr>"
dat += "<th>Organ</th>"
dat += "<th>Burn Damage</th>"
dat += "<th>Brute Damage</th>"
dat += "<th>Other Wounds</th>"
dat += "</tr>"
for(var/obj/item/organ/external/e in occupant.organs)
dat += "<tr>"
var/AN = ""
var/open = ""
var/infected = ""
var/robot = ""
var/imp = ""
var/bled = ""
var/splint = ""
var/internal_bleeding = ""
var/lung_ruptured = ""
for(var/datum/wound/W in e.wounds) if(W.internal)
internal_bleeding = "<br>Internal bleeding"
break
if(istype(e, /obj/item/organ/external/chest) && occupant.is_lung_ruptured())
lung_ruptured = "Lung ruptured:"
if(e.status & ORGAN_SPLINTED)
splint = "Splinted:"
if(e.status & ORGAN_BLEEDING)
bled = "Bleeding:"
if(e.status & ORGAN_BROKEN)
AN = "[e.broken_description]:"
if(e.status & ORGAN_ROBOT)
robot = "Prosthetic:"
if(e.open)
open = "Open:"
switch (e.germ_level)
if (INFECTION_LEVEL_ONE to INFECTION_LEVEL_ONE + 200)
infected = "Mild Infection:"
if (INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
infected = "Mild Infection+:"
if (INFECTION_LEVEL_ONE + 300 to INFECTION_LEVEL_ONE + 400)
infected = "Mild Infection++:"
if (INFECTION_LEVEL_TWO to INFECTION_LEVEL_TWO + 200)
infected = "Acute Infection:"
if (INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
infected = "Acute Infection+:"
if (INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_TWO + 400)
infected = "Acute Infection++:"
if (INFECTION_LEVEL_THREE to INFINITY)
infected = "Septic:"
var/unknown_body = 0
for(var/I in e.implants)
if(is_type_in_list(I,known_implants))
imp += "[I] implanted:"
else
unknown_body++
if(unknown_body)
imp += "Unknown body present:"
if(!AN && !open && !infected & !imp)
AN = "None:"
if(!(e.status & ORGAN_DESTROYED))
dat += "<td>[e.name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
else
dat += "<td>[e.name]</td><td>-</td><td>-</td><td>Not Found</td>"
dat += "</tr>"
for(var/obj/item/organ/i in occupant.internal_organs)
var/mech = ""
if(i.status & ORGAN_ASSISTED)
mech = "Assisted:"
if(i.robotic >= ORGAN_ROBOT)
mech = "Mechanical:"
var/infection = "None"
switch (i.germ_level)
if (1 to INFECTION_LEVEL_ONE + 200)
infection = "Mild Infection:"
if (INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
infection = "Mild Infection+:"
if (INFECTION_LEVEL_ONE + 300 to INFECTION_LEVEL_ONE + 400)
infection = "Mild Infection++:"
if (INFECTION_LEVEL_TWO to INFECTION_LEVEL_TWO + 200)
infection = "Acute Infection:"
if (INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
infection = "Acute Infection+:"
if (INFECTION_LEVEL_TWO + 300 to INFINITY)
infection = "Acute Infection++:"
dat += "<tr>"
dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>[infection]:[mech]</td><td></td>"
dat += "</tr>"
dat += "</table>"
if(occupant.sdisabilities & BLIND)
dat += "<font color='red'>Cataracts detected.</font><BR>"
if(occupant.disabilities & NEARSIGHTED)
dat += "<font color='red'>Retinal misalignment detected.</font><BR>"
else
dat += "<td>[e.name]</td><td>-</td><td>-</td><td>Not [e.is_stump() ? "Found" : "Attached Completely"]</td>"
dat += "</tr>"
dat += "\The [src] is empty."
else
dat = "<font color='red'> Error: No Body Scanner connected.</font>"
for(var/obj/item/organ/i in occ["internal_organs"])
var/mech = ""
if(i.status & ORGAN_ASSISTED)
mech = "Assisted:"
if(i.robotic >= ORGAN_ROBOT)
mech = "Mechanical:"
var/infection = "None"
switch (i.germ_level)
if (1 to INFECTION_LEVEL_ONE + 200)
infection = "Mild Infection:"
if (INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
infection = "Mild Infection+:"
if (INFECTION_LEVEL_ONE + 300 to INFECTION_LEVEL_ONE + 400)
infection = "Mild Infection++:"
if (INFECTION_LEVEL_TWO to INFECTION_LEVEL_TWO + 200)
infection = "Acute Infection:"
if (INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
infection = "Acute Infection+:"
if (INFECTION_LEVEL_TWO + 300 to INFINITY)
infection = "Acute Infection++:"
if(i.rejecting)
infection += "(being rejected)"
dat += "<tr>"
dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>[infection]:[mech]</td><td></td>"
dat += "</tr>"
dat += "</table>"
var/list/species_organs = occ["species_organs"]
for(var/organ_name in species_organs)
if(!locate(species_organs[organ_name]) in occ["internal_organs"])
dat += text("<font color='red'>No [organ_name] detected.</font><BR>")
if(occ["sdisabilities"] & BLIND)
dat += text("<font color='red'>Cataracts detected.</font><BR>")
if(occ["sdisabilities"] & NEARSIGHTED)
dat += text("<font color='red'>Retinal misalignment detected.</font><BR>")
return dat
printing_text = dat

View File

@@ -94,13 +94,8 @@ obj/machinery/computer/general_air_control/Destroy()
/obj/machinery/computer/general_air_control/attack_hand(mob/user)
if(..(user))
return
user << browse(return_text(),"window=computer")
user.set_machine(src)
onclose(user, "computer")
/obj/machinery/computer/general_air_control/process()
..()
src.updateUsrDialog()
ui_interact(user)
/obj/machinery/computer/general_air_control/receive_signal(datum/signal/signal)
if(!signal || signal.encryption) return
@@ -110,43 +105,27 @@ obj/machinery/computer/general_air_control/Destroy()
sensor_information[id_tag] = signal.data
/obj/machinery/computer/general_air_control/proc/return_text()
var/sensor_data
/obj/machinery/computer/general_air_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/list/data = list()
var/sensors_ui[0]
if(sensors.len)
for(var/id_tag in sensors)
var/long_name = sensors[id_tag]
var/list/data = sensor_information[id_tag]
var/sensor_part = "<B>[long_name]</B>:<BR>"
if(data)
if(data["pressure"])
sensor_part += " <B>Pressure:</B> [data["pressure"]] kPa<BR>"
if(data["temperature"])
sensor_part += " <B>Temperature:</B> [data["temperature"]] K<BR>"
if(data["oxygen"]||data["phoron"]||data["nitrogen"]||data["carbon_dioxide"])
sensor_part += " <B>Gas Composition :</B>"
if(data["oxygen"])
sensor_part += "[data["oxygen"]]% O2; "
if(data["nitrogen"])
sensor_part += "[data["nitrogen"]]% N; "
if(data["carbon_dioxide"])
sensor_part += "[data["carbon_dioxide"]]% CO2; "
if(data["phoron"])
sensor_part += "[data["phoron"]]% TX; "
sensor_part += "<HR>"
else
sensor_part = "<FONT color='red'>[long_name] can not be found!</FONT><BR>"
sensor_data += sensor_part
var/list/sensor_data = sensor_information[id_tag]
sensors_ui[++sensors_ui.len] = list("long_name" = long_name, "sensor_data" = sensor_data)
else
sensor_data = "No sensors connected."
sensors_ui = null
var/output = {"<B>[name]</B><HR>
<B>Sensor Data:</B><HR><HR>[sensor_data]"}
data["sensors"] = sensors_ui
return output
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "atmo_control.tmpl", src.name, 525, 600)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(5)
/obj/machinery/computer/general_air_control/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
@@ -156,7 +135,6 @@ obj/machinery/computer/general_air_control/Destroy()
/obj/machinery/computer/general_air_control/initialize()
set_frequency(frequency)
/obj/machinery/computer/general_air_control/large_tank_control
icon = 'icons/obj/computer.dmi'
@@ -171,39 +149,41 @@ obj/machinery/computer/general_air_control/Destroy()
var/pressure_setting = ONE_ATMOSPHERE * 45
circuit = /obj/item/weapon/circuitboard/air_management/tank_control
/obj/machinery/computer/general_air_control/large_tank_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
/obj/machinery/computer/general_air_control/large_tank_control/return_text()
var/output = ..()
//if(signal.data)
// input_info = signal.data // Attempting to fix intake control -- TLE
output += "<B>Tank Control System</B><BR><BR>"
if(input_info)
var/power = (input_info["power"])
var/volume_rate = round(input_info["volume_rate"], 0.1)
output += "<B>Input</B>: [power?("Injecting"):("On Hold")] <A href='?src=\ref[src];in_refresh_status=1'>Refresh</A><BR>Flow Rate Limit: [volume_rate] L/s<BR>"
output += "Command: <A href='?src=\ref[src];in_toggle_injector=1'>Toggle Power</A> <A href='?src=\ref[src];in_set_flowrate=1'>Set Flow Rate</A><BR>"
var/list/data = list()
var/sensors_ui[0]
if(sensors.len)
for(var/id_tag in sensors)
var/long_name = sensors[id_tag]
var/list/sensor_data = sensor_information[id_tag]
sensors_ui[++sensors_ui.len] = list("long_name" = long_name, "sensor_data" = sensor_data)
else
output += "<FONT color='red'>ERROR: Can not find input port</FONT> <A href='?src=\ref[src];in_refresh_status=1'>Search</A><BR>"
sensors_ui = null
output += "Flow Rate Limit: <A href='?src=\ref[src];adj_input_flow_rate=-100'>-</A> <A href='?src=\ref[src];adj_input_flow_rate=-10'>-</A> <A href='?src=\ref[src];adj_input_flow_rate=-1'>-</A> <A href='?src=\ref[src];adj_input_flow_rate=-0.1'>-</A> [round(input_flow_setting, 0.1)] L/s <A href='?src=\ref[src];adj_input_flow_rate=0.1'>+</A> <A href='?src=\ref[src];adj_input_flow_rate=1'>+</A> <A href='?src=\ref[src];adj_input_flow_rate=10'>+</A> <A href='?src=\ref[src];adj_input_flow_rate=100'>+</A><BR>"
data["sensors"] = sensors_ui
data["tanks"] = 1
output += "<BR>"
if(input_info)
data["input_info"] = list("power" = input_info["power"], "volume_rate" = round(input_info["volume_rate"], 0.1))
else
data["input_info"] = null
if(output_info)
var/power = (output_info["power"])
var/output_pressure = output_info["internal"]
output += {"<B>Output</B>: [power?("Open"):("On Hold")] <A href='?src=\ref[src];out_refresh_status=1'>Refresh</A><BR>
Max Output Pressure: [output_pressure] kPa<BR>"}
output += "Command: <A href='?src=\ref[src];out_toggle_power=1'>Toggle Power</A> <A href='?src=\ref[src];out_set_pressure=1'>Set Pressure</A><BR>"
data["output_info"] = list("power" = output_info["power"], "output_pressure" = output_info["internal"])
else
output += "<FONT color='red'>ERROR: Can not find output port</FONT> <A href='?src=\ref[src];out_refresh_status=1'>Search</A><BR>"
data["output_info"] = null
output += "Max Output Pressure Set: <A href='?src=\ref[src];adj_pressure=-1000'>-</A> <A href='?src=\ref[src];adj_pressure=-100'>-</A> <A href='?src=\ref[src];adj_pressure=-10'>-</A> <A href='?src=\ref[src];adj_pressure=-1'>-</A> [pressure_setting] kPa <A href='?src=\ref[src];adj_pressure=1'>+</A> <A href='?src=\ref[src];adj_pressure=10'>+</A> <A href='?src=\ref[src];adj_pressure=100'>+</A> <A href='?src=\ref[src];adj_pressure=1000'>+</A><BR>"
data["input_flow_setting"] = round(input_flow_setting, 0.1)
data["pressure_setting"] = pressure_setting
return output
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "atmo_control.tmpl", src.name, 660, 500)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(5)
/obj/machinery/computer/general_air_control/large_tank_control/receive_signal(datum/signal/signal)
if(!signal || signal.encryption) return
@@ -224,15 +204,11 @@ Max Output Pressure: [output_pressure] kPa<BR>"}
if(href_list["adj_pressure"])
var/change = text2num(href_list["adj_pressure"])
pressure_setting = between(0, pressure_setting + change, 50*ONE_ATMOSPHERE)
spawn(1)
src.updateUsrDialog()
return 1
if(href_list["adj_input_flow_rate"])
var/change = text2num(href_list["adj_input_flow_rate"])
input_flow_setting = between(0, input_flow_setting + change, ATMOS_DEFAULT_VOLUME_PUMP + 500) //default flow rate limit for air injectors
spawn(1)
src.updateUsrDialog()
return 1
if(!radio_connection)
@@ -273,9 +249,6 @@ Max Output Pressure: [output_pressure] kPa<BR>"}
signal.data["sigtype"]="command"
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
spawn(5)
src.updateUsrDialog()
/obj/machinery/computer/general_air_control/supermatter_core
icon = 'icons/obj/computer.dmi'
@@ -290,39 +263,40 @@ Max Output Pressure: [output_pressure] kPa<BR>"}
var/pressure_setting = 100
circuit = /obj/item/weapon/circuitboard/air_management/supermatter_core
/obj/machinery/computer/general_air_control/supermatter_core/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
/obj/machinery/computer/general_air_control/supermatter_core/return_text()
var/output = ..()
//if(signal.data)
// input_info = signal.data // Attempting to fix intake control -- TLE
var/list/data = list()
var/sensors_ui[0]
if(sensors.len)
for(var/id_tag in sensors)
var/long_name = sensors[id_tag]
var/list/sensor_data = sensor_information[id_tag]
sensors_ui[++sensors_ui.len] = list("long_name" = long_name, "sensor_data" = sensor_data)
else
sensors_ui = null
data["sensors"] = sensors_ui
data["core"] = 1
output += "<B>Core Cooling Control System</B><BR><BR>"
if(input_info)
var/power = (input_info["power"])
var/volume_rate = round(input_info["volume_rate"], 0.1)
output += "<B>Coolant Input</B>: [power?("Injecting"):("On Hold")] <A href='?src=\ref[src];in_refresh_status=1'>Refresh</A><BR>Flow Rate Limit: [volume_rate] L/s<BR>"
output += "Command: <A href='?src=\ref[src];in_toggle_injector=1'>Toggle Power</A> <A href='?src=\ref[src];in_set_flowrate=1'>Set Flow Rate</A><BR>"
data["input_info"] = list("power" = input_info["power"], "volume_rate" = round(input_info["volume_rate"], 0.1))
else
output += "<FONT color='red'>ERROR: Can not find input port</FONT> <A href='?src=\ref[src];in_refresh_status=1'>Search</A><BR>"
output += "Flow Rate Limit: <A href='?src=\ref[src];adj_input_flow_rate=-100'>-</A> <A href='?src=\ref[src];adj_input_flow_rate=-10'>-</A> <A href='?src=\ref[src];adj_input_flow_rate=-1'>-</A> <A href='?src=\ref[src];adj_input_flow_rate=-0.1'>-</A> [round(input_flow_setting, 0.1)] L/s <A href='?src=\ref[src];adj_input_flow_rate=0.1'>+</A> <A href='?src=\ref[src];adj_input_flow_rate=1'>+</A> <A href='?src=\ref[src];adj_input_flow_rate=10'>+</A> <A href='?src=\ref[src];adj_input_flow_rate=100'>+</A><BR>"
output += "<BR>"
data["input_info"] = null
if(output_info)
var/power = (output_info["power"])
var/pressure_limit = output_info["external"]
output += {"<B>Core Outpump</B>: [power?("Open"):("On Hold")] <A href='?src=\ref[src];out_refresh_status=1'>Refresh</A><BR>
Min Core Pressure: [pressure_limit] kPa<BR>"}
output += "Command: <A href='?src=\ref[src];out_toggle_power=1'>Toggle Power</A> <A href='?src=\ref[src];out_set_pressure=1'>Set Pressure</A><BR>"
data["output_info"] = list("power" = output_info["power"], "pressure_limit" = output_info["external"])
else
output += "<FONT color='red'>ERROR: Can not find output port</FONT> <A href='?src=\ref[src];out_refresh_status=1'>Search</A><BR>"
data["output_info"] = null
output += "Min Core Pressure Set: <A href='?src=\ref[src];adj_pressure=-100'>-</A> <A href='?src=\ref[src];adj_pressure=-50'>-</A> <A href='?src=\ref[src];adj_pressure=-10'>-</A> <A href='?src=\ref[src];adj_pressure=-1'>-</A> [pressure_setting] kPa <A href='?src=\ref[src];adj_pressure=1'>+</A> <A href='?src=\ref[src];adj_pressure=10'>+</A> <A href='?src=\ref[src];adj_pressure=50'>+</A> <A href='?src=\ref[src];adj_pressure=100'>+</A><BR>"
data["input_flow_setting"] = round(input_flow_setting, 0.1)
data["pressure_setting"] = pressure_setting
return output
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "atmo_control.tmpl", src.name, 650, 500)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(5)
/obj/machinery/computer/general_air_control/supermatter_core/receive_signal(datum/signal/signal)
if(!signal || signal.encryption) return
@@ -343,15 +317,11 @@ Min Core Pressure: [pressure_limit] kPa<BR>"}
if(href_list["adj_pressure"])
var/change = text2num(href_list["adj_pressure"])
pressure_setting = between(0, pressure_setting + change, 10*ONE_ATMOSPHERE)
spawn(1)
src.updateUsrDialog()
return 1
if(href_list["adj_input_flow_rate"])
var/change = text2num(href_list["adj_input_flow_rate"])
input_flow_setting = between(0, input_flow_setting + change, ATMOS_DEFAULT_VOLUME_PUMP + 500) //default flow rate limit for air injectors
spawn(1)
src.updateUsrDialog()
return 1
if(!radio_connection)
@@ -392,9 +362,6 @@ Min Core Pressure: [pressure_limit] kPa<BR>"}
signal.data["sigtype"]="command"
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
spawn(5)
src.updateUsrDialog()
/obj/machinery/computer/general_air_control/fuel_injection
icon = 'icons/obj/computer.dmi'
icon_screen = "alert:0"
@@ -437,27 +404,34 @@ Min Core Pressure: [pressure_limit] kPa<BR>"}
..()
/obj/machinery/computer/general_air_control/fuel_injection/return_text()
var/output = ..()
output += "<B>Fuel Injection System</B><BR>"
if(device_info)
var/power = device_info["power"]
var/volume_rate = device_info["volume_rate"]
output += {"Status: [power?("Injecting"):("On Hold")] <A href='?src=\ref[src];refresh_status=1'>Refresh</A><BR>
Rate: [volume_rate] L/sec<BR>"}
if(automation)
output += "Automated Fuel Injection: <A href='?src=\ref[src];toggle_automation=1'>Engaged</A><BR>"
output += "Injector Controls Locked Out<BR>"
else
output += "Automated Fuel Injection: <A href='?src=\ref[src];toggle_automation=1'>Disengaged</A><BR>"
output += "Injector: <A href='?src=\ref[src];toggle_injector=1'>Toggle Power</A> <A href='?src=\ref[src];injection=1'>Inject (1 Cycle)</A><BR>"
/obj/machinery/computer/general_air_control/fuel_injection/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/list/data = list()
var/sensors_ui[0]
if(sensors.len)
for(var/id_tag in sensors)
var/long_name = sensors[id_tag]
var/list/sensor_data = sensor_information[id_tag]
sensors_ui[++sensors_ui.len] = list("long_name" = long_name, "sensor_data" = sensor_data)
else
output += "<FONT color='red'>ERROR: Can not find device</FONT> <A href='?src=\ref[src];refresh_status=1'>Search</A><BR>"
sensors_ui = null
return output
data["sensors"] = sensors_ui
data["fuel"] = 1
data["automation"] = automation
if(device_info)
data["device_info"] = list("power" = device_info["power"], "volume_rate" = device_info["volume_rate"])
else
data["device_info"] = null
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "atmo_control.tmpl", src.name, 650, 500)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(5)
/obj/machinery/computer/general_air_control/fuel_injection/receive_signal(datum/signal/signal)
if(!signal || signal.encryption) return

View File

@@ -22,62 +22,51 @@
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
ui_interact(user)
/obj/machinery/computer/operating/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
/obj/machinery/computer/operating/interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.unset_machine()
user << browse(null, "window=op")
return
ui_interact(user)
/**
* Display the NanoUI window for the operating computer.
*
* See NanoUI documentation for details.
*/
/obj/machinery/computer/operating/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/dat = "<HEAD><TITLE>Operating Computer</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
dat += "<A HREF='?src=\ref[user];mach_close=op'>Close</A><br><br>" //| <A HREF='?src=\ref[user];update=1'>Update</A>"
if(src.table && (src.table.check_victim()))
src.victim = src.table.victim
dat += {"
<B>Patient Information:</B><BR>
<BR>
<B>Name:</B> [src.victim.real_name]<BR>
<B>Age:</B> [src.victim.age]<BR>
<B>Blood Type:</B> [src.victim.b_type]<BR>
<BR>
<B>Health:</B> [src.victim.health]<BR>
<B>Brute Damage:</B> [src.victim.getBruteLoss()]<BR>
<B>Toxins Damage:</B> [src.victim.getToxLoss()]<BR>
<B>Fire Damage:</B> [src.victim.getFireLoss()]<BR>
<B>Suffocation Damage:</B> [src.victim.getOxyLoss()]<BR>
<B>Patient Status:</B> [src.victim.stat ? "Non-Responsive" : "Stable"]<BR>
<B>Heartbeat rate:</B> [victim.get_pulse(GETPULSE_TOOL)]<BR>
"}
else
src.victim = null
dat += {"
<B>Patient Information:</B><BR>
<BR>
<B>No Patient Detected</B>
"}
user << browse(dat, "window=op")
onclose(user, "op")
var/list/data = list()
var/list/victim_ui = list()
if(table && (table.check_victim()))
victim = table.victim
victim_ui = list("real_name" = victim.real_name, "age" = victim.age, "b_type" = victim.b_type, "health" = victim.health,
"brute" = victim.getBruteLoss(), "tox" = src.victim.getToxLoss(), "burn" = victim.getFireLoss(), "oxy" = victim.getOxyLoss(),
"stat" = (victim.stat ? "Non-Responsive" : "Stable"), "pulse" = victim.get_pulse(GETPULSE_TOOL))
else
victim = null
victim_ui = null
data["table"] = table
data["victim"] = victim_ui
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "operating.tmpl", src.name, 380, 400)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(5)
/obj/machinery/computer/operating/Topic(href, href_list)
if(..())
return 1
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
return
/obj/machinery/computer/operating/process()
if(..())
src.updateDialog()
src.add_fingerprint(usr)
nanomanager.update_uis(src)

View File

@@ -53,7 +53,7 @@
prize.loc = src.loc
/obj/machinery/computer/arcade/attack_ai(mob/user as mob)
return src.attack_hand(user)
return attack_hand(user)
/obj/machinery/computer/arcade/emp_act(severity)
@@ -84,6 +84,7 @@
circuit = /obj/item/weapon/circuitboard/arcade/battle
var/enemy_name = "Space Villian"
var/temp = "Winners don't use space drugs" //Temporary message, for attack messages, etc
var/enemy_action = ""
var/player_hp = 30 //Player health/attack points
var/player_mp = 10
var/enemy_hp = 45 //Enemy health/attack points
@@ -103,81 +104,80 @@
name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Cuban ", "the Evil ", "the Dread King ", "the Space ", "Lord ", "the Great ", "Duke ", "General ")
name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon", "Uhangoid", "Vhakoid", "Peteoid", "slime", "Griefer", "ERPer", "Lizard Man", "Unicorn", "Bloopers")
src.enemy_name = replacetext((name_part1 + name_part2), "the ", "")
src.name = (name_action + name_part1 + name_part2)
enemy_name = replacetext((name_part1 + name_part2), "the ", "")
name = (name_action + name_part1 + name_part2)
/obj/machinery/computer/arcade/battle/attack_hand(mob/user as mob)
if(..())
return
user.set_machine(src)
var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a>"
dat += "<center><h4>[src.enemy_name]</h4></center>"
ui_interact(user)
dat += "<br><center><h3>[src.temp]</h3></center>"
dat += "<br><center>Health: [src.player_hp] | Magic: [src.player_mp] | Enemy Health: [src.enemy_hp]</center>"
/**
* Display the NanoUI window for the arcade machine.
*
* See NanoUI documentation for details.
*/
/obj/machinery/computer/arcade/battle/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
dat += "<center><b>"
if (src.gameover)
dat += "<a href='byond://?src=\ref[src];newgame=1'>New Game</a>"
else
dat += "<a href='byond://?src=\ref[src];attack=1'>Attack</a> | "
dat += "<a href='byond://?src=\ref[src];heal=1'>Heal</a> | "
dat += "<a href='byond://?src=\ref[src];charge=1'>Recharge Power</a>"
var/list/data = list()
data["temp"] = temp
data["enemyAction"] = enemy_action
data["enemyName"] = enemy_name
data["playerHP"] = player_hp
data["playerMP"] = player_mp
data["enemyHP"] = enemy_hp
data["gameOver"] = gameover
dat += "</b></center>"
user << browse(dat, "window=arcade")
onclose(user, "arcade")
return
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "arcade_battle.tmpl", src.name, 400, 300)
ui.set_initial_data(data)
ui.open()
//ui.set_auto_update(2)
/obj/machinery/computer/arcade/battle/Topic(href, href_list)
if(..())
return 1
if (!src.blocked && !src.gameover)
if (!blocked && !gameover)
if (href_list["attack"])
src.blocked = 1
blocked = 1
var/attackamt = rand(2,6)
src.temp = "You attack for [attackamt] damage!"
src.updateUsrDialog()
temp = "You attack for [attackamt] damage!"
if(turtle > 0)
turtle--
sleep(10)
src.enemy_hp -= attackamt
src.arcade_action()
enemy_hp -= attackamt
arcade_action()
else if (href_list["heal"])
src.blocked = 1
blocked = 1
var/pointamt = rand(1,3)
var/healamt = rand(6,8)
src.temp = "You use [pointamt] magic to heal for [healamt] damage!"
src.updateUsrDialog()
temp = "You use [pointamt] magic to heal for [healamt] damage!"
turtle++
sleep(10)
src.player_mp -= pointamt
src.player_hp += healamt
src.blocked = 1
src.updateUsrDialog()
src.arcade_action()
player_mp -= pointamt
player_hp += healamt
blocked = 1
arcade_action()
else if (href_list["charge"])
src.blocked = 1
blocked = 1
var/chargeamt = rand(4,7)
src.temp = "You regain [chargeamt] points"
src.player_mp += chargeamt
temp = "You regain [chargeamt] points"
player_mp += chargeamt
if(turtle > 0)
turtle--
src.updateUsrDialog()
sleep(10)
src.arcade_action()
arcade_action()
if (href_list["close"])
usr.unset_machine()
usr << browse(null, "window=arcade")
else if (href_list["newgame"]) //Reset everything
temp = "New Round"
@@ -193,14 +193,14 @@
emagged = 0
src.add_fingerprint(usr)
src.updateUsrDialog()
nanomanager.update_uis(src)
return
/obj/machinery/computer/arcade/battle/proc/arcade_action()
if ((src.enemy_mp <= 0) || (src.enemy_hp <= 0))
if ((enemy_mp <= 0) || (enemy_hp <= 0))
if(!gameover)
src.gameover = 1
src.temp = "[src.enemy_name] has fallen! Rejoice!"
gameover = 1
temp = "[enemy_name] has fallen! Rejoice!"
if(emagged)
feedback_inc("arcade_win_emagged")
@@ -212,53 +212,52 @@
emagged = 0
else if(!contents.len)
feedback_inc("arcade_win_normal")
src.prizevend()
prizevend()
else
feedback_inc("arcade_win_normal")
src.prizevend()
prizevend()
else if (emagged && (turtle >= 4))
var/boomamt = rand(5,10)
src.temp = "[src.enemy_name] throws a bomb, exploding you for [boomamt] damage!"
src.player_hp -= boomamt
enemy_action = "[enemy_name] throws a bomb, exploding you for [boomamt] damage!"
player_hp -= boomamt
else if ((src.enemy_mp <= 5) && (prob(70)))
else if ((enemy_mp <= 5) && (prob(70)))
var/stealamt = rand(2,3)
src.temp = "[src.enemy_name] steals [stealamt] of your power!"
src.player_mp -= stealamt
src.updateUsrDialog()
enemy_action = "[enemy_name] steals [stealamt] of your power!"
player_mp -= stealamt
if (src.player_mp <= 0)
src.gameover = 1
if (player_mp <= 0)
gameover = 1
sleep(10)
src.temp = "You have been drained! GAME OVER"
temp = "You have been drained! GAME OVER"
if(emagged)
feedback_inc("arcade_loss_mana_emagged")
usr.gib()
else
feedback_inc("arcade_loss_mana_normal")
else if ((src.enemy_hp <= 10) && (src.enemy_mp > 4))
src.temp = "[src.enemy_name] heals for 4 health!"
src.enemy_hp += 4
src.enemy_mp -= 4
else if ((enemy_hp <= 10) && (enemy_mp > 4))
enemy_action = "[enemy_name] heals for 4 health!"
enemy_hp += 4
enemy_mp -= 4
else
var/attackamt = rand(3,6)
src.temp = "[src.enemy_name] attacks for [attackamt] damage!"
src.player_hp -= attackamt
enemy_action = "[enemy_name] attacks for [attackamt] damage!"
player_hp -= attackamt
if ((src.player_mp <= 0) || (src.player_hp <= 0))
src.gameover = 1
src.temp = "You have been crushed! GAME OVER"
if ((player_mp <= 0) || (player_hp <= 0))
gameover = 1
temp = "You have been crushed! GAME OVER"
if(emagged)
feedback_inc("arcade_loss_hp_emagged")
usr.gib()
else
feedback_inc("arcade_loss_hp_normal")
src.blocked = 0
blocked = 0
return
@@ -276,7 +275,6 @@
enemy_name = "Cuban Pete"
name = "Outbomb Cuban Pete"
src.updateUsrDialog()
return 1

View File

@@ -16,6 +16,7 @@
var/obj/item/weapon/disk/data/diskette = null //Mostly so the geneticist can steal everything.
var/loading = 0 // Nice loading text
/obj/machinery/computer/cloning/initialize()
..()
updatemodules()
@@ -25,7 +26,7 @@
..()
/obj/machinery/computer/cloning/proc/updatemodules()
src.scanner = findscanner()
scanner = findscanner()
releasecloner()
findcloner()
@@ -63,12 +64,12 @@
/obj/machinery/computer/cloning/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES
if (!src.diskette)
if (!diskette)
user.drop_item()
W.loc = src
src.diskette = W
diskette = W
user << "You insert [W]."
src.updateUsrDialog()
updateUsrDialog()
return
else if(istype(W, /obj/item/device/multitool))
var/obj/item/device/multitool/M = W
@@ -78,6 +79,15 @@
P.connected = src
P.name = "[initial(P.name)] #[pods.len]"
user << "<span class='notice'>You connect [P] to [src].</span>"
else if (menu == 4 && (istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda)))
if(check_access(W))
records.Remove(active_record)
qdel(active_record)
temp = "Record deleted."
menu = 2
else
temp = "Access Denied."
else
..()
return
@@ -94,109 +104,55 @@
updatemodules()
var/dat = "<h3>Cloning System Control</h3>"
dat += "<font size=-1><a href='byond://?src=\ref[src];refresh=1'>Refresh</a></font>"
ui_interact(user)
dat += "<br><tt>[temp]</tt><br>"
/obj/machinery/computer/cloning/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
switch(src.menu)
if(1)
// Modules
dat += "<h4>Modules</h4>"
//dat += "<a href='byond://?src=\ref[src];relmodules=1'>Reload Modules</a>"
if (isnull(src.scanner))
dat += " <font color=red>DNA scanner not found.</font><br>"
else
dat += " <font color=green>DNA scanner found.</font><br>"
if (pods.len)
dat += " <font color=green>[pods.len] cloning vat\s found.</font><br>"
else
dat += " <font color=red>No cloning vats found.</font><br>"
var/data[0]
// Scanner
dat += "<h4>Scanner Functions</h4>"
var/records_list_ui[0]
for(var/datum/dna2/record/R in records)
records_list_ui[++records_list_ui.len] = list("ckey" = R.ckey, "name" = R.dna.real_name)
if(loading)
dat += "<b>Scanning...</b><br>"
else
dat += "<b>[scantemp]</b><br>"
var/pods_list_ui[0]
for(var/obj/machinery/clonepod/pod in pods)
pods_list_ui[++pods_list_ui.len] = list("pod" = pod, "biomass" = pod.biomass)
if (isnull(src.scanner))
dat += "No scanner connected!<br>"
else
if (src.scanner.occupant)
if(scantemp == "Scanner unoccupied") scantemp = "" // Stupid check to remove the text
if(pods)
data["pods"] = pods_list_ui
else
data["pods"] = null
dat += "<a href='byond://?src=\ref[src];scan=1'>Scan - [src.scanner.occupant]</a><br>"
else
scantemp = "Scanner unoccupied"
if(records)
data["records"] = records_list_ui
else
data["records"] = null
dat += "Lock status: <a href='byond://?src=\ref[src];lock=1'>[src.scanner.locked ? "Locked" : "Unlocked"]</a><br>"
if(active_record)
data["activeRecord"] = list("ckey" = active_record.ckey, "real_name" = active_record.dna.real_name, \
"ui" = active_record.dna.uni_identity, "se" = active_record.dna.struc_enzymes)
else
data["activeRecord"] = null
if (pods.len)
for (var/obj/machinery/clonepod/pod in pods)
dat += "[pod] biomass: <i>[pod.biomass]</i><br>"
data["menu"] = menu
data["connected"] = scanner
data["podsLen"] = pods.len
data["loading"] = loading
if(!scanner.occupant)
scantemp = ""
data["scantemp"] = scantemp
data["occupant"] = scanner.occupant
data["locked"] = scanner.locked
data["diskette"] = diskette
data["temp"] = temp
// Database
dat += "<h4>Database Functions</h4>"
dat += "<a href='byond://?src=\ref[src];menu=2'>View Records</a><br>"
if (src.diskette)
dat += "<a href='byond://?src=\ref[src];disk=eject'>Eject Disk</a>"
if(2)
dat += "<h4>Current records</h4>"
dat += "<a href='byond://?src=\ref[src];menu=1'>Back</a><br><br>"
for(var/datum/dna2/record/R in src.records)
dat += "<li><a href='byond://?src=\ref[src];view_rec=\ref[R]'>[R.dna.real_name]</a></li>"
if(3)
dat += "<h4>Selected Record</h4>"
dat += "<a href='byond://?src=\ref[src];menu=2'>Back</a><br>"
if (!src.active_record)
dat += "<font color=red>ERROR: Record not found.</font>"
else
dat += {"<br><font size=1><a href='byond://?src=\ref[src];del_rec=1'>Delete Record</a></font><br>
<b>Name:</b> [src.active_record.dna.real_name]<br>"}
var/obj/item/weapon/implant/health/H = null
if(src.active_record.implant)
H=locate(src.active_record.implant)
if ((H) && (istype(H)))
dat += "<b>Health:</b> [H.sensehealth()] | OXY-BURN-TOX-BRUTE<br>"
else
dat += "<font color=red>Unable to locate implant.</font><br>"
if (!isnull(src.diskette))
dat += "<a href='byond://?src=\ref[src];disk=load'>Load from disk.</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=ue'>UI + UE</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=ui'>UI</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=se'>SE</a>"
dat += "<br>"
else
dat += "<br>" //Keeping a line empty for appearances I guess.
dat += {"<b>UI:</b> [src.active_record.dna.uni_identity]<br>
<b>SE:</b> [src.active_record.dna.struc_enzymes]<br><br>"}
if(pods.len)
dat += {"<a href='byond://?src=\ref[src];clone=\ref[src.active_record]'>Clone</a><br>"}
if(4)
if (!src.active_record)
src.menu = 2
dat = "[src.temp]<br>"
dat += "<h4>Confirm Record Deletion</h4>"
dat += "<b><a href='byond://?src=\ref[src];del_rec=1'>Scan card to confirm.</a></b><br>"
dat += "<b><a href='byond://?src=\ref[src];menu=3'>No</a></b>"
user << browse(dat, "window=cloning")
onclose(user, "cloning")
return
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "cloning.tmpl", src.name, 400, 450)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(5)
/obj/machinery/computer/cloning/Topic(href, href_list)
if(..())
@@ -205,101 +161,87 @@
if(loading)
return
if ((href_list["scan"]) && (!isnull(src.scanner)))
if ((href_list["scan"]) && (!isnull(scanner)))
scantemp = ""
loading = 1
src.updateUsrDialog()
spawn(20)
src.scan_mob(src.scanner.occupant)
scan_mob(scanner.occupant)
loading = 0
src.updateUsrDialog()
//No locking an open scanner.
else if ((href_list["lock"]) && (!isnull(src.scanner)))
if ((!src.scanner.locked) && (src.scanner.occupant))
src.scanner.locked = 1
else if ((href_list["lock"]) && (!isnull(scanner)))
if ((!scanner.locked) && (scanner.occupant))
scanner.locked = 1
else
src.scanner.locked = 0
scanner.locked = 0
else if ((href_list["eject"]) && (!isnull(scanner)))
if ((!scanner.locked) && (scanner.occupant))
scanner.eject_occupant()
else if (href_list["view_rec"])
src.active_record = locate(href_list["view_rec"])
if(istype(src.active_record,/datum/dna2/record))
if ((isnull(src.active_record.ckey)))
qdel(src.active_record)
src.temp = "ERROR: Record Corrupt"
active_record = find_record(href_list["view_rec"])
if(istype(active_record,/datum/dna2/record))
if ((isnull(active_record.ckey)))
qdel(active_record)
temp = "ERROR: Record Corrupt"
else
src.menu = 3
menu = 3
else
src.active_record = null
src.temp = "Record missing."
active_record = null
temp = "Record missing."
else if (href_list["del_rec"])
if ((!src.active_record) || (src.menu < 3))
if ((!active_record) || (menu < 3))
return
if (src.menu == 3) //If we are viewing a record, confirm deletion
src.temp = "Delete record?"
src.menu = 4
else if (src.menu == 4)
var/obj/item/weapon/card/id/C = usr.get_active_hand()
if (istype(C)||istype(C, /obj/item/device/pda))
if(src.check_access(C))
src.records.Remove(src.active_record)
qdel(src.active_record)
src.temp = "Record deleted."
src.menu = 2
else
src.temp = "Access Denied."
if (menu == 3) //If we are viewing a record, confirm deletion
temp = "Delete record?"
menu = 4
else if (href_list["disk"]) //Load or eject.
switch(href_list["disk"])
if("load")
if ((isnull(src.diskette)) || isnull(src.diskette.buf))
src.temp = "Load error."
src.updateUsrDialog()
if ((isnull(diskette)) || isnull(diskette.buf))
temp = "Load error."
return
if (isnull(src.active_record))
src.temp = "Record error."
src.menu = 1
src.updateUsrDialog()
if (isnull(active_record))
temp = "Record error."
menu = 1
return
src.active_record = src.diskette.buf
active_record = diskette.buf
src.temp = "Load successful."
temp = "Load successful."
if("eject")
if (!isnull(src.diskette))
src.diskette.loc = src.loc
src.diskette = null
if (!isnull(diskette))
diskette.loc = loc
diskette = null
else if (href_list["save_disk"]) //Save to disk!
if ((isnull(src.diskette)) || (src.diskette.read_only) || (isnull(src.active_record)))
src.temp = "Save error."
src.updateUsrDialog()
return
if ((isnull(diskette)) || (diskette.read_only) || (isnull(active_record)))
temp = "Save error."
// DNA2 makes things a little simpler.
src.diskette.buf=src.active_record
src.diskette.buf.types=0
diskette.buf = active_record
diskette.buf.types = 0
switch(href_list["save_disk"]) //Save as Ui/Ui+Ue/Se
if("ui")
src.diskette.buf.types=DNA2_BUF_UI
diskette.buf.types = DNA2_BUF_UI
if("ue")
src.diskette.buf.types=DNA2_BUF_UI|DNA2_BUF_UE
diskette.buf.types = DNA2_BUF_UI | DNA2_BUF_UE
if("se")
src.diskette.buf.types=DNA2_BUF_SE
src.diskette.name = "data disk - '[src.active_record.dna.real_name]'"
src.temp = "Save \[[href_list["save_disk"]]\] successful."
diskette.buf.types = DNA2_BUF_SE
diskette.name = "data disk - '[active_record.dna.real_name]'"
temp = "Save \[[href_list["save_disk"]]\] successful."
else if (href_list["refresh"])
src.updateUsrDialog()
updateUsrDialog()
else if (href_list["clone"])
var/datum/dna2/record/C = locate(href_list["clone"])
var/datum/dna2/record/C = find_record(href_list["clone"])
//Look for that player! They better be dead!
if(istype(C))
//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs.
@@ -340,11 +282,12 @@
temp = "Error: Data corruption."
else if (href_list["menu"])
src.menu = text2num(href_list["menu"])
menu = href_list["menu"]
temp = ""
scantemp = ""
src.add_fingerprint(usr)
src.updateUsrDialog()
return
nanomanager.update_uis(src)
add_fingerprint(usr)
/obj/machinery/computer/cloning/proc/scan_mob(mob/living/carbon/human/subject as mob)
if ((isnull(subject)) || (!(ishuman(subject))) || (!subject.dna))
@@ -381,13 +324,13 @@
subject.dna.check_integrity()
var/datum/dna2/record/R = new /datum/dna2/record()
R.dna=subject.dna
R.dna = subject.dna
R.ckey = subject.ckey
R.id= copytext(md5(subject.real_name), 2, 6)
R.name=R.dna.real_name
R.types=DNA2_BUF_UI|DNA2_BUF_UE|DNA2_BUF_SE
R.languages=subject.languages
R.flavor=subject.flavor_texts.Copy()
R.id = copytext(md5(subject.real_name), 2, 6)
R.name = R.dna.real_name
R.types = DNA2_BUF_UI|DNA2_BUF_UE|DNA2_BUF_SE
R.languages = subject.languages
R.flavor = subject.flavor_texts.Copy()
//Add an implant if needed
var/obj/item/weapon/implant/health/imp = locate(/obj/item/weapon/implant/health, subject)
@@ -402,13 +345,13 @@
if (!isnull(subject.mind)) //Save that mind so traitors can continue traitoring after cloning.
R.mind = "\ref[subject.mind]"
src.records += R
records += R
scantemp = "Subject successfully scanned."
//Find a specific record by key.
/obj/machinery/computer/cloning/proc/find_record(var/find_key)
var/selected_record = null
for(var/datum/dna2/record/R in src.records)
for(var/datum/dna2/record/R in records)
if (R.ckey == find_key)
selected_record = R
break

View File

@@ -88,7 +88,7 @@
if(!giver && user.unEquip(I))
I.forceMove(src)
giver = I
updateUsrDialog()
nanomanager.update_uis(src)
else if(giver)
user << "<span class='warning'>There is already ID card inside.</span>"
return
@@ -102,40 +102,51 @@
return
user.set_machine(src)
var/dat
if (mode == 1) //Logs
dat += "<h3>Activity log</h3><br>"
for (var/entry in internal_log)
dat += "[entry]<br><hr>"
dat += "<a href='?src=\ref[src];action=print'>Print</a><br>"
dat += "<a href='?src=\ref[src];mode=0'>Back</a><br>"
else
dat += "<h3>Guest pass terminal #[uid]</h3><br>"
dat += "<a href='?src=\ref[src];mode=1'>View activity log</a><br><br>"
dat += "Issuing ID: <a href='?src=\ref[src];action=id'>[giver]</a><br>"
dat += "Issued to: <a href='?src=\ref[src];choice=giv_name'>[giv_name]</a><br>"
dat += "Reason: <a href='?src=\ref[src];choice=reason'>[reason]</a><br>"
dat += "Duration (minutes): <a href='?src=\ref[src];choice=duration'>[duration] m</a><br>"
dat += "Access to areas:<br>"
if (giver && giver.access)
for (var/A in giver.access)
var/area = get_access_desc(A)
if (A in accesses)
area = "<b>[area]</b>"
dat += "<a href='?src=\ref[src];choice=access;access=[A]'>[area]</a><br>"
dat += "<br><a href='?src=\ref[src];action=issue'>Issue pass</a><br>"
ui_interact(user)
user << browse(dat, "window=guestpass;size=400x520")
onclose(user, "guestpass")
/**
* Display the NanoUI window for the guest pass console.
*
* See NanoUI documentation for details.
*/
/obj/machinery/computer/guestpass/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/list/data = list()
var/area_list[0]
if (giver && giver.access)
data["access"] = giver.access
for (var/A in giver.access)
if(A in accesses)
area_list[++area_list.len] = list("area" = A, "area_name" = get_access_desc(A), "on" = 1)
else
area_list[++area_list.len] = list("area" = A, "area_name" = get_access_desc(A), "on" = null)
data["giver"] = giver
data["giveName"] = giv_name
data["reason"] = reason
data["duration"] = duration
data["area"] = area_list
data["mode"] = mode
data["log"] = internal_log
data["uid"] = uid
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "guest_pass.tmpl", src.name, 400, 520)
ui.set_initial_data(data)
ui.open()
//ui.set_auto_update(5)
/obj/machinery/computer/guestpass/Topic(href, href_list)
if(..())
return 1
usr.set_machine(src)
if (href_list["mode"])
mode = text2num(href_list["mode"])
mode = href_list["mode"]
if (href_list["choice"])
switch(href_list["choice"])
@@ -182,7 +193,6 @@
if (istype(I, /obj/item/weapon/card/id) && usr.unEquip(I))
I.loc = src
giver = I
updateUsrDialog()
if ("print")
var/dat = "<h3>Activity log of guest pass terminal #[uid]</h3><br>"
@@ -214,5 +224,6 @@
pass.name = "guest pass #[number]"
else
usr << "<span class='warning'>Cannot issue pass without issuing ID.</span>"
updateUsrDialog()
return
src.add_fingerprint(usr)
nanomanager.update_uis(src)

View File

@@ -6,12 +6,10 @@
layer = 2.9
anchored = 1
density = 1
var/datum/browser/popup = null
var/obj/machinery/computer3/laptop/vended/newlap = null
var/obj/item/device/laptop/relap = null
var/vendmode = 0
var/cardreader = 0
var/floppy = 0
var/radionet = 0
@@ -34,9 +32,11 @@
if(vendmode == 1 && I)
scan_id(I, W)
vendmode = 0
if(vendmode == 3 && I)
nanomanager.update_uis(src)
if(vendmode == 2 && I)
if(reimburse_id(I, W))
vendmode = 0
nanomanager.update_uis(src)
if(vendmode == 0)
if(istype(W, /obj/item/device/laptop))
var/obj/item/device/laptop/L = W
@@ -44,84 +44,49 @@
calc_reimburse(L)
usr.drop_item()
L.loc = src
vendmode = 3
vendmode = 2
usr << "<span class='notice'>You slot your [L.name] into \The [src.name]</span>"
nanomanager.update_uis(src)
else
..()
/obj/machinery/lapvend/attack_hand(mob/user as mob)
if(stat & (BROKEN|NOPOWER))
return
ui_interact(user)
/**
* Display the NanoUI window for the vending machine.
*
* See NanoUI documentation for details.
*/
/obj/machinery/lapvend/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/vendorname = (src.name) //import the machine's name
var/dat = "<TT><center><b>[vendorname]</b></center><hr /><br>" //display the name, and added a horizontal rule
if(vendmode == 0)
dat += "<center><b>Please choose your laptop customization options</b></center><br>"
dat += "<center>Your comptuer will automatically be loaded with any programs you can use after the transaction is complete.</center>"
dat += "<center><b>Some programs will require additional components to be installed!</center></b><hr /><br>"
dat += "<center><b>HDD (Required)</b> : Added</center><br>"
dat += "<center><b>Card Reader</b> : <A href='?src=\ref[src];choice=single_add'>Single (50)</a> | <A href='?src=\ref[src];choice=dual_add'>Dual (125)</a></center><br>"
dat += "<center><b>Floppy Drive</b>: <A href='?src=\ref[src];choice=floppy_add'>Add (50)</a></center><br>"
dat += "<center><b>Radio Network card</b> <A href='?src=\ref[src];choice=radio_add'>Add (50)</a></center><br>"
dat += "<center><b>Camera Card</b> <A href='?src=\ref[src];choice=camnet_add'>Add (100)</a></center><br>"
dat += "<center><b> Network card</b> <A href='?src=\ref[src];choice=area_add'>Area (75)</a> <A href='?src=\ref[src];choice=prox_add'>Adjacent (50)</a><A href='?src=\ref[src];choice=cable_add'>Powernet (25)</a></center><br>"
dat += "<hr /><center> Power source upgrade</center> <A href='?src=\ref[src];choice=high_add'>Extended (175)</a> <A href='?src=\ref[src];choice=super_add'>Unreal (250)</a>"
if(vendmode == 0 || vendmode == 1)
dat += "<hr /><br><center>Cart</center><br>"
dat += "<b>Total: [total()]</b><br>"
if(cardreader == 1)
dat += "<A href='?src=\ref[src];choice=single_rem'>Card Reader: (single) (50)</a><br>"
else if (cardreader == 2)
dat += "<A href='?src=\ref[src];choice=dual_rem'>Card Reader: (double) (125)</a><br>"
else
dat += "Card Reader: None<br>"
if(floppy == 0)
dat += "Floppy Drive: None<br>"
else
dat += "<A href='?src=\ref[src];choice=floppy_rem'>Floppy Drive: Added (50)</a><br>"
if(radionet == 1)
dat += "<A href='?src=\ref[src];choice=radio_rem'>Radio Card: Added (50)</a><br>"
else
dat += "Radio Card: None<br>"
if(camera == 1)
dat += "<A href='?src=\ref[src];choice=camnet_rem'>Camera Card: Added (100)</a><br>"
else
dat += "Camera Card: None<br>"
if(network == 1)
dat += "<A href='?src=\ref[src];choice=area_rem'>Network card: Area (75)</a><br>"
else if(network == 2)
dat += "<A href='?src=\ref[src];choice=prox_rem'>Network card: Adjacent (50)</a><br>"
else if(network == 3)
dat += "<A href='?src=\ref[src];choice=cable_rem'>Network card: Powernet (25)</a><br>"
else
dat += "Network card: None"
if (power == 0)
dat += "Power source: Regular"
else if (power == 1)
dat += "<A href='?src=\ref[src];choice=high_rem'>Power source: Extended (175)</a><br>"
else
dat += "<A href='?src=\ref[src];choice=super_rem'>Power source: Unreal (250)</a><br>"
if(vendmode == 0)
dat += "<br><A href='?src=\ref[src];choice=vend'>Vend Laptop</a>"
if(vendmode == 1)
dat += "Please swipe your card and enter your PIN to complete the transaction"
if(vendmode == 3)
dat += "Please swipe your card and enter your PIN to be finish returning your computer<br>"
dat += "<a href='?src=\ref[src];choice=cancel'>Cancel</a>"
popup = new(user, "lapvend", name, 450, 500)
popup.set_content(dat)
popup.open()
return
var/list/data = list()
data["mode"] = vendmode
data["cardreader"] = cardreader
data["floppy"] = floppy
data["radionet"] = radionet
data["camera"] = camera
data["network"] = network
data["power"] = power
data["total"] = total()
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "laptop_vendor.tmpl", src.name, 480, 425)
ui.set_initial_data(data)
ui.open()
//ui.set_auto_update(5)
/obj/machinery/lapvend/Topic(href, href_list)
if(stat & (BROKEN|NOPOWER))
return
if(usr.stat || usr.restrained())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
usr.set_machine(src)
switch(href_list["choice"])
@@ -146,7 +111,7 @@
if ("super_add")
power = 2
if ("single_rem" || "dual_rem")
if ("cardreader_rem")
cardreader = 0
if ("floppy_rem")
floppy = 0
@@ -154,9 +119,9 @@
radionet = 0
if ("camnet_rem")
camera = 0
if ("area_rem" || "prox_rem" || "cable_rem")
if ("network_rem")
network = 0
if ("high_rem" || "super_rem")
if ("power_rem")
power = 0
if("vend")
@@ -168,9 +133,8 @@
relap = null
vendmode = 0
src.updateUsrDialog()
return
src.add_fingerprint(usr)
nanomanager.update_uis(src)
/obj/machinery/lapvend/proc/vend()
if(cardreader > 0)
@@ -253,7 +217,6 @@
choose_progs(C)
vend()
popup.close()
newlap.close_laptop()
newlap = null
cardreader = 0

View File

@@ -30,62 +30,60 @@
"Snow Field" = "snowfield", \
"Theatre" = "theatre", \
"Meeting Hall" = "meetinghall", \
"Courtroom" = "courtroom" \
"Courtroom" = "courtroom", \
"Turn Off" = "turnoff" \
)
var/list/restricted_programs = list("Atmospheric Burn Simulation" = "burntest", "Wildlife Simulation" = "wildlifecarp")
var/current_program = "turnoff"
/obj/machinery/computer/HolodeckControl/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/HolodeckControl/attack_hand(var/mob/user as mob)
if(..())
return
user.set_machine(src)
var/dat
dat += "<B>Holodeck Control System</B><BR>"
dat += "<HR>Current Loaded Programs:<BR>"
for(var/prog in supported_programs)
dat += "<A href='?src=\ref[src];program=[supported_programs[prog]]'>([prog])</A><BR>"
ui_interact(user)
dat += "<BR>"
dat += "<A href='?src=\ref[src];program=turnoff'>(Turn Off)</A><BR>"
/**
* Display the NanoUI window for the Holodeck Computer.
*
* See NanoUI documentation for details.
*/
/obj/machinery/computer/HolodeckControl/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
dat += "<BR>"
dat += "Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded.<BR>"
var/list/data = list()
var/program_list[0]
var/restricted_program_list[0]
for(var/P in supported_programs)
program_list[++program_list.len] = list("name" = P, "program" = supported_programs[P])
for(var/P in restricted_programs)
restricted_program_list[++restricted_program_list.len] = list("name" = P, "program" = restricted_programs[P])
data["supportedPrograms"] = program_list
data["restrictedPrograms"] = restricted_program_list
data["currentProgram"] = current_program
if(issilicon(user))
dat += "<BR>"
if(safety_disabled)
if (emagged)
dat += "<font color=red><b>ERROR</b>: Cannot re-enable Safety Protocols.</font><BR>"
else
dat += "<A href='?src=\ref[src];AIoverride=1'>(<font color=green>Re-Enable Safety Protocols?</font>)</A><BR>"
else
dat += "<A href='?src=\ref[src];AIoverride=1'>(<font color=red>Override Safety Protocols?</font>)</A><BR>"
dat += "<BR>"
if(safety_disabled)
for(var/prog in restricted_programs)
dat += "<A href='?src=\ref[src];program=[restricted_programs[prog]]'>(<font color=red>Begin [prog]</font>)</A><BR>"
dat += "Ensure the holodeck is empty before testing.<BR>"
dat += "<BR>"
dat += "Safety Protocols are <font color=red> DISABLED </font><BR>"
data["isSilicon"] = 1
else
dat += "Safety Protocols are <font color=green> ENABLED </font><BR>"
data["isSilicon"] = null
data["safetyDisabled"] = safety_disabled
data["emagged"] = emagged
if(linkedholodeck.has_gravity)
dat += "Gravity is <A href='?src=\ref[src];gravity=1'><font color=green>(ON)</font></A><BR>"
data["gravity"] = 1
else
dat += "Gravity is <A href='?src=\ref[src];gravity=1'><font color=blue>(OFF)</font></A><BR>"
user << browse(dat, "window=computer;size=400x500")
onclose(user, "computer")
return
data["gravity"] = null
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "holodeck.tmpl", src.name, 400, 550)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(20)
/obj/machinery/computer/HolodeckControl/Topic(href, href_list)
if(..())
@@ -97,6 +95,7 @@
var/prog = href_list["program"]
if(prog in holodeck_programs)
loadProgram(holodeck_programs[prog])
current_program = href_list["program"]
else if(href_list["AIoverride"])
if(!issilicon(usr))
@@ -118,8 +117,8 @@
toggleGravity(linkedholodeck)
src.add_fingerprint(usr)
src.updateUsrDialog()
return
nanomanager.update_uis(src)
/obj/machinery/computer/HolodeckControl/emag_act(var/remaining_charges, var/mob/user as mob)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
@@ -132,7 +131,6 @@
user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call [company_name] maintenance and do not use the simulator."
log_game("[key_name(usr)] emagged the Holodeck Control Computer")
return 1
src.updateUsrDialog()
return
/obj/machinery/computer/HolodeckControl/proc/update_projections()

View File

@@ -32,54 +32,37 @@ var/list/adminfaxes = list() //cache for faxes that have been sent to admins
/obj/machinery/photocopier/faxmachine/attack_hand(mob/user as mob)
user.set_machine(src)
var/dat = "Fax Machine<BR>"
ui_interact(user)
var/scan_name
/**
* Display the NanoUI window for the fax machine.
*
* See NanoUI documentation for details.
*/
/obj/machinery/photocopier/faxmachine/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/list/data = list()
if(scan)
scan_name = scan.name
data["scanName"] = scan.name
else
scan_name = "--------"
dat += "Confirm Identity: <a href='byond://?src=\ref[src];scan=1'>[scan_name]</a><br>"
if(authenticated)
dat += "<a href='byond://?src=\ref[src];logout=1'>{Log Out}</a>"
data["scanName"] = null
data["bossName"] = boss_name
data["authenticated"] = authenticated
data["copyItem"] = copyitem
if(copyitem)
data["copyItemName"] = copyitem.name
else
dat += "<a href='byond://?src=\ref[src];auth=1'>{Log In}</a>"
data["copyItemName"] = null
data["cooldown"] = sendcooldown
data["destination"] = destination
dat += "<hr>"
if(authenticated)
dat += "<b>Logged in to:</b> [boss_name] Quantum Entanglement Network<br><br>"
if(copyitem)
dat += "<a href='byond://?src=\ref[src];remove=1'>Remove Item</a><br><br>"
if(sendcooldown)
dat += "<b>Transmitter arrays realigning. Please stand by.</b><br>"
else
dat += "<a href='byond://?src=\ref[src];send=1'>Send</a><br>"
dat += "<b>Currently sending:</b> [copyitem.name]<br>"
dat += "<b>Sending to:</b> <a href='byond://?src=\ref[src];dept=1'>[destination]</a><br>"
else
if(sendcooldown)
dat += "Please insert paper to send via secure connection.<br><br>"
dat += "<b>Transmitter arrays realigning. Please stand by.</b><br>"
else
dat += "Please insert paper to send via secure connection.<br><br>"
else
dat += "Proper authentication is required to use this device.<br><br>"
if(copyitem)
dat += "<a href ='byond://?src=\ref[src];remove=1'>Remove Item</a><br>"
user << browse(dat, "window=copier")
onclose(user, "copier")
return
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "fax.tmpl", src.name, 500, 500)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(10) //this machine is so unimportant let's not have it update that often.
/obj/machinery/photocopier/faxmachine/Topic(href, href_list)
if(href_list["send"])
@@ -99,7 +82,6 @@ var/list/adminfaxes = list() //cache for faxes that have been sent to admins
usr.put_in_hands(copyitem)
usr << "<span class='notice'>You take \the [copyitem] out of \the [src].</span>"
copyitem = null
updateUsrDialog()
if(href_list["scan"])
if (scan)
@@ -131,7 +113,7 @@ var/list/adminfaxes = list() //cache for faxes that have been sent to admins
if(href_list["logout"])
authenticated = 0
updateUsrDialog()
nanomanager.update_uis(src)
/obj/machinery/photocopier/faxmachine/proc/sendfax(var/destination)
if(stat & (BROKEN|NOPOWER))
@@ -216,4 +198,4 @@ var/list/adminfaxes = list() //cache for faxes that have been sent to admins
for(var/client/C in admins)
if(R_ADMIN & C.holder.rights)
C << msg
C << 'sound/effects/printer.ogg'
C << 'sound/effects/printer.ogg'

View File

@@ -30,24 +30,32 @@
/obj/machinery/photocopier/attack_hand(mob/user as mob)
user.set_machine(src)
var/dat = "Photocopier<BR><BR>"
if(copyitem)
dat += "<a href='byond://?src=\ref[src];remove=1'>Remove Item</a><BR>"
if(toner)
dat += "<a href='byond://?src=\ref[src];copy=1'>Copy</a><BR>"
dat += "Printing: [copies] copies."
dat += "<a href='byond://?src=\ref[src];min=1'>-</a> "
dat += "<a href='byond://?src=\ref[src];add=1'>+</a><BR><BR>"
else if(toner)
dat += "Please insert something to copy.<BR><BR>"
ui_interact(user)
/**
* Display the NanoUI window for the photocopier.
*
* See NanoUI documentation for details.
*/
/obj/machinery/photocopier/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/list/data = list()
data["copyItem"] = copyitem
data["toner"] = toner
data["copies"] = copies
data["maxCopies"] = maxcopies
if(istype(user,/mob/living/silicon))
dat += "<a href='byond://?src=\ref[src];aipic=1'>Print photo from database</a><BR><BR>"
dat += "Current toner level: [toner]"
if(!toner)
dat +="<BR>Please insert a new toner cartridge!"
user << browse(dat, "window=copier")
onclose(user, "copier")
return
data["isSilicon"] = 1
else
data["isSilicon"] = null
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "photocopier.tmpl", src.name, 300, 250)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(10)
/obj/machinery/photocopier/Topic(href, href_list)
if(href_list["copy"])
@@ -72,22 +80,18 @@
break
use_power(active_power_usage)
updateUsrDialog()
else if(href_list["remove"])
if(copyitem)
copyitem.loc = usr.loc
usr.put_in_hands(copyitem)
usr << "<span class='notice'>You take \the [copyitem] out of \the [src].</span>"
copyitem = null
updateUsrDialog()
else if(href_list["min"])
if(copies > 1)
copies--
updateUsrDialog()
else if(href_list["add"])
if(copies < maxcopies)
copies++
updateUsrDialog()
else if(href_list["aipic"])
if(!istype(usr,/mob/living/silicon)) return
if(stat & (BROKEN|NOPOWER)) return
@@ -109,7 +113,8 @@
p.desc += " - Copied by [tempAI.name]"
toner -= 5
sleep(15)
updateUsrDialog()
nanomanager.update_uis(src)
/obj/machinery/photocopier/attackby(obj/item/O as obj, mob/user as mob)
if(istype(O, /obj/item/weapon/paper) || istype(O, /obj/item/weapon/photo) || istype(O, /obj/item/weapon/paper_bundle))
@@ -119,7 +124,6 @@
O.loc = src
user << "<span class='notice'>You insert \the [O] into \the [src].</span>"
flick(insert_anim, src)
updateUsrDialog()
else
user << "<span class='notice'>There is already something in \the [src].</span>"
else if(istype(O, /obj/item/device/toner))
@@ -129,7 +133,6 @@
var/obj/item/device/toner/T = O
toner += T.toner_amount
qdel(O)
updateUsrDialog()
else
user << "<span class='notice'>This cartridge is not yet ready for replacement! Use up the rest of the toner.</span>"
else if(istype(O, /obj/item/weapon/wrench))

View File

@@ -2,7 +2,6 @@
#define LIQUID 2
#define GAS 3
#define BOTTLE_SPRITES list("bottle-1", "bottle-2", "bottle-3", "bottle-4") //list of available bottle sprites
#define REAGENTS_PER_SHEET 20
@@ -23,10 +22,11 @@
var/condi = 0
var/useramount = 15 // Last used amount
var/pillamount = 10
var/bottlesprite = "bottle-1" //yes, strings
var/pillsprite = "1"
var/client/has_sprites = list()
var/bottlesprite = 1
var/pillsprite = 1
var/max_pill_count = 20
var/tab = "home"
var/analyze_data[0]
flags = OPENCONTAINER
/obj/machinery/chem_master/New()
@@ -56,7 +56,6 @@
user.drop_item()
B.loc = src
user << "You add the beaker to the machine!"
src.updateUsrDialog()
icon_state = "mixer1"
else if(istype(B, /obj/item/weapon/storage/pill_bottle))
@@ -69,9 +68,74 @@
user.drop_item()
B.loc = src
user << "You add the pill bottle into the dispenser slot!"
src.updateUsrDialog()
return
/obj/machinery/chem_master/attack_hand(mob/user as mob)
if(stat & BROKEN)
return
user.set_machine(src)
ui_interact(user)
/**
* Display the NanoUI window for the chem master.
*
* See NanoUI documentation for details.
*/
/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
user.set_machine(src)
var/list/data = list()
data["tab"] = tab
data["condi"] = condi
if(loaded_pill_bottle)
data["pillBottle"] = list("total" = loaded_pill_bottle.contents.len, "max" = loaded_pill_bottle.max_storage_space)
else
data["pillBottle"] = null
if(beaker)
var/datum/reagents/R = beaker:reagents
var/ui_reagent_beaker_list[0]
for(var/datum/reagent/G in R.reagent_list)
ui_reagent_beaker_list[++ui_reagent_beaker_list.len] = list("name" = G.name, "volume" = G.volume, "description" = G.description, "id" = G.id)
data["beaker"] = list("total_volume" = R.total_volume, "reagent_list" = ui_reagent_beaker_list)
else
data["beaker"] = null
if(reagents.total_volume)
var/ui_reagent_list[0]
for(var/datum/reagent/N in reagents.reagent_list)
ui_reagent_list[++ui_reagent_list.len] = list("name" = N.name, "volume" = N.volume, "description" = N.description, "id" = N.id)
data["reagents"] = list("total_volume" = reagents.total_volume, "reagent_list" = ui_reagent_list)
else
data["reagents"] = null
data["mode"] = mode
if(analyze_data)
data["analyzeData"] = list("name" = analyze_data["name"], "desc" = analyze_data["desc"], "blood_type" = analyze_data["blood_type"], "blood_DNA" = analyze_data["blood_DNA"])
else
data["analyzeData"] = null
data["pillSprite"] = pillsprite
data["bottleSprite"] = bottlesprite
var/P[20] //how many pill sprites there are. Sprites are taken from chemical.dmi and can be found in nano/images/pill.png
for(var/i = 1 to P.len)
P[i] = i
data["pillSpritesAmount"] = P
data["bottleSpritesAmount"] = list(1, 2, 3, 4) //how many bottle sprites there are. Sprites are taken from chemical.dmi and can be found in nano/images/pill.png
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "chem_master.tmpl", src.name, 575, 400)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(5)
/obj/machinery/chem_master/Topic(href, href_list)
if(stat & (BROKEN|NOPOWER)) return
if(usr.stat || usr.restrained()) return
@@ -80,20 +144,19 @@
src.add_fingerprint(usr)
usr.set_machine(src)
if(href_list["tab_select"])
tab = href_list["tab_select"]
if (href_list["ejectp"])
if(loaded_pill_bottle)
loaded_pill_bottle.loc = src.loc
loaded_pill_bottle = null
else if(href_list["close"])
usr << browse(null, "window=chemmaster")
usr.unset_machine()
return
if(beaker)
var/datum/reagents/R = beaker:reagents
if (href_list["analyze"])
var/dat = ""
if (tab == "analyze")
analyze_data["name"] = href_list["name"]
analyze_data["desc"] = href_list["desc"]
if(!condi)
if(href_list["name"] == "Blood")
var/datum/reagent/blood/G
@@ -101,16 +164,9 @@
if(F.name == href_list["name"])
G = F
break
var/A = G.name
var/B = G.data["blood_type"]
var/C = G.data["blood_DNA"]
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[A]<BR><BR>Description:<BR>Blood Type: [B]<br>DNA: [C]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
else
dat += "<TITLE>Chemmaster 3000</TITLE>Chemical infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
else
dat += "<TITLE>Condimaster 3000</TITLE>Condiment infos:<BR><BR>Name:<BR>[href_list["name"]]<BR><BR>Description:<BR>[href_list["desc"]]<BR><BR><BR><A href='?src=\ref[src];main=1'>(Back)</A>"
usr << browse(dat, "window=chem_master;size=575x400")
return
analyze_data["name"] = G.name
analyze_data["blood_type"] = G.data["blood_type"]
analyze_data["blood_DNA"] = G.data["blood_DNA"]
else if (href_list["add"])
@@ -147,9 +203,6 @@
else if (href_list["toggle"])
mode = !mode
else if (href_list["main"])
attack_hand(usr)
return
else if (href_list["eject"])
if(beaker)
beaker:loc = src.loc
@@ -185,9 +238,8 @@
P.icon_state = "pill"+pillsprite
reagents.trans_to_obj(P,amount_per_pill)
if(src.loaded_pill_bottle)
if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
if(loaded_pill_bottle.contents.len < loaded_pill_bottle.max_storage_space)
P.loc = loaded_pill_bottle
src.updateUsrDialog()
else if (href_list["createbottle"])
if(!condi)
@@ -197,106 +249,23 @@
P.name = "[name] bottle"
P.pixel_x = rand(-7, 7) //random position
P.pixel_y = rand(-7, 7)
P.icon_state = bottlesprite
P.icon_state = "bottle"+bottlesprite
reagents.trans_to_obj(P,60)
P.update_icon()
else
var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(src.loc)
reagents.trans_to_obj(P,50)
else if(href_list["change_pill"])
#define MAX_PILL_SPRITE 20 //max icon state of the pill sprites
var/dat = "<table>"
for(var/i = 1 to MAX_PILL_SPRITE)
dat += "<tr><td><a href=\"?src=\ref[src]&pill_sprite=[i]\"><img src=\"pill[i].png\" /></a></td></tr>"
dat += "</table>"
usr << browse(dat, "window=chem_master")
return
else if(href_list["change_bottle"])
var/dat = "<table>"
for(var/sprite in BOTTLE_SPRITES)
dat += "<tr><td><a href=\"?src=\ref[src]&bottle_sprite=[sprite]\"><img src=\"[sprite].png\" /></a></td></tr>"
dat += "</table>"
usr << browse(dat, "window=chem_master")
return
else if(href_list["pill_sprite"])
pillsprite = href_list["pill_sprite"]
else if(href_list["bottle_sprite"])
bottlesprite = href_list["bottle_sprite"]
src.updateUsrDialog()
return
nanomanager.update_uis(src)
/obj/machinery/chem_master/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/chem_master/attack_hand(mob/user as mob)
if(stat & BROKEN)
return
user.set_machine(src)
if(!(user.client in has_sprites))
spawn()
has_sprites += user.client
for(var/i = 1 to MAX_PILL_SPRITE)
usr << browse_rsc(icon('icons/obj/chemical.dmi', "pill" + num2text(i)), "pill[i].png")
for(var/sprite in BOTTLE_SPRITES)
usr << browse_rsc(icon('icons/obj/chemical.dmi', sprite), "[sprite].png")
var/dat = ""
if(!beaker)
dat = "Please insert beaker.<BR>"
if(src.loaded_pill_bottle)
dat += "<A href='?src=\ref[src];ejectp=1'>Eject Pill Bottle \[[loaded_pill_bottle.contents.len]/[loaded_pill_bottle.storage_slots]\]</A><BR><BR>"
else
dat += "No pill bottle inserted.<BR><BR>"
dat += "<A href='?src=\ref[src];close=1'>Close</A>"
else
var/datum/reagents/R = beaker:reagents
dat += "<A href='?src=\ref[src];eject=1'>Eject beaker and Clear Buffer</A><BR>"
if(src.loaded_pill_bottle)
dat += "<A href='?src=\ref[src];ejectp=1'>Eject Pill Bottle \[[loaded_pill_bottle.contents.len]/[loaded_pill_bottle.storage_slots]\]</A><BR><BR>"
else
dat += "No pill bottle inserted.<BR><BR>"
if(!R.total_volume)
dat += "Beaker is empty."
else
dat += "Add to buffer:<BR>"
for(var/datum/reagent/G in R.reagent_list)
dat += "[G.name] , [G.volume] Units - "
dat += "<A href='?src=\ref[src];analyze=1;desc=[G.description];name=[G.name]'>(Analyze)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=1'>(1)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=5'>(5)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=10'>(10)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=30'>(30)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=60'>(60)</A> "
dat += "<A href='?src=\ref[src];add=[G.id];amount=[G.volume]'>(All)</A> "
dat += "<A href='?src=\ref[src];addcustom=[G.id]'>(Custom)</A><BR>"
dat += "<HR>Transfer to <A href='?src=\ref[src];toggle=1'>[(!mode ? "disposal" : "beaker")]:</A><BR>"
if(reagents.total_volume)
for(var/datum/reagent/N in reagents.reagent_list)
dat += "[N.name] , [N.volume] Units - "
dat += "<A href='?src=\ref[src];analyze=1;desc=[N.description];name=[N.name]'>(Analyze)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=1'>(1)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=5'>(5)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=10'>(10)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=30'>(30)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=60'>(60)</A> "
dat += "<A href='?src=\ref[src];remove=[N.id];amount=[N.volume]'>(All)</A> "
dat += "<A href='?src=\ref[src];removecustom=[N.id]'>(Custom)</A><BR>"
else
dat += "Empty<BR>"
if(!condi)
dat += "<HR><BR><A href='?src=\ref[src];createpill=1'>Create pill (60 units max)</A><a href=\"?src=\ref[src]&change_pill=1\"><img src=\"pill[pillsprite].png\" /></a><BR>"
dat += "<A href='?src=\ref[src];createpill_multiple=1'>Create multiple pills</A><BR>"
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (60 units max)<a href=\"?src=\ref[src]&change_bottle=1\"><img src=\"[bottlesprite].png\" /></A>"
else
dat += "<A href='?src=\ref[src];createbottle=1'>Create bottle (50 units max)</A>"
if(!condi)
user << browse("<TITLE>Chemmaster 3000</TITLE>Chemmaster menu:<BR><BR>[dat]", "window=chem_master;size=575x400")
else
user << browse("<TITLE>Condimaster 3000</TITLE>Condimaster menu:<BR><BR>[dat]", "window=chem_master;size=575x400")
onclose(user, "chem_master")
return
/obj/machinery/chem_master/condimaster
name = "CondiMaster 3000"
condi = 1

View File

@@ -0,0 +1,37 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
#################################
# Your name.
author: Sin4
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added NanoUI for Advanced Body Scanners, Arcade, Atmospherics Control Computer, Chemmaster, Cloning Console, Fax Machines, Guestpass Console, Holodeck Computer, Laptop Vendors, Operating Computer, and Photocopiers."
- bugfix: "Fixes chemmaster not putting pills in pill bottles."

View File

@@ -245,6 +245,32 @@
.uiIcon16.icon-note64 { background-image: url(uiIcons64.png); background-position: -64px -64px; width: 64px; height: 64px; }
.uiIcon16.icon-close64 { background-image: url(uiIcons64.png); background-position: -128px -64px; width: 64px; height: 64px; }
.uiIcon16.icon-pill { background-image: url(pills32.png); width: 32px; height: 32px;}
.uiIcon16.icon-pill.pill1 { background-position: 0 0; }
.uiIcon16.icon-pill.pill2 { background-position: -32px 0; }
.uiIcon16.icon-pill.pill3 { background-position: -64px 0; }
.uiIcon16.icon-pill.pill4 { background-position: -96px 0; }
.uiIcon16.icon-pill.pill5 { background-position: -128px 0; }
.uiIcon16.icon-pill.pill6 { background-position: 0 -32px; }
.uiIcon16.icon-pill.pill7 { background-position: -32px -32px; }
.uiIcon16.icon-pill.pill8 { background-position: -64px -32px; }
.uiIcon16.icon-pill.pill9 { background-position: -96px -32px; }
.uiIcon16.icon-pill.pill10 { background-position: -128px -32px; }
.uiIcon16.icon-pill.pill11 { background-position: 0 -64px; }
.uiIcon16.icon-pill.pill12 { background-position: -32px -64px; }
.uiIcon16.icon-pill.pill13 { background-position: -64px -64px; }
.uiIcon16.icon-pill.pill14 { background-position: -96px -64px; }
.uiIcon16.icon-pill.pill15 { background-position: -128px -64px; }
.uiIcon16.icon-pill.pill16 { background-position: 0 -96px; }
.uiIcon16.icon-pill.pill17 { background-position: -32px -96px; }
.uiIcon16.icon-pill.pill18 { background-position: -64px -96px; }
.uiIcon16.icon-pill.pill19 { background-position: -96px -96px; }
.uiIcon16.icon-pill.pill20 { background-position: -128px -96px; }
.uiIcon16.icon-pill.bottle1 { background-position: 0 -128px; }
.uiIcon16.icon-pill.bottle2 { background-position: -32px -128px; }
.uiIcon16.icon-pill.bottle3 { background-position: -64px -128px; }
.uiIcon16.icon-pill.bottle4 { background-position: -96px -128px; }
.mapIcon16 {
position: absolute;
width: 16px;

View File

@@ -45,6 +45,19 @@ hr {
white-space: nowrap;
}
.link32 {
float: left;
min-width: 15px;
max-width: 31px;
height: 31px;
text-align: center;
text-decoration: none;
background: #40628a;
border: 1px solid #161616;
margin: 0 2px 2px 0;
cursor: default;
}
.hasIcon {
padding: 0px 4px 4px 0px;
}
@@ -249,7 +262,7 @@ div.notice {
overflow: auto;
}
.itemContentNarrow, .itemContent {
.itemContentNarrow, .itemContent, .itemContentWide, .itemContentSmall, .itemContentMedium {
float: left;
}
@@ -287,17 +300,14 @@ div.notice {
}
.itemContentWide {
float: left;
width: 79%;
}
.itemContentSmall {
float: left;
width: 33%;
}
.itemContentMedium {
float: left;
width: 55%;
}
@@ -649,7 +659,7 @@ th.misc {
}
.oxyloss {
color: blue;
color: #4444FF;
}
/* 75px width used in power monitoring console buttons */

BIN
nano/images/pills32.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

244
nano/templates/adv_med.tmpl Normal file
View File

@@ -0,0 +1,244 @@
<!--
Title: Body Scanner UI
Used In File(s): \code\game\machinery\adv_med.dm
-->
{{if !data.occupied}}
<h3>No occupant detected.</h3>
{{else}}
<h4><b>Occupant Data:</b></h4>
<div class="item">
<div class="itemLabelNarrow">
Name:
</div>
<div class="itemContent">
{{:data.occupant.name}}
</div>
</div>
<div class="item">
<div class="itemLabelNarrow">
Health:
</div>
{{:helper.displayBar(data.occupant.health, 0, 100, (data.occupant.health >= 50) ? 'good' : (data.occupant.health >= 25) ? 'average' : 'bad')}}
<div class="itemContent" style="width: 60px">
{{:helper.round(data.occupant.health*10)/10}}%
</div>
<div class="item">
<div class="itemLabelNarrow">
Status:
</div>
<div class="itemContent">
{{if data.occupant.stat==0}}
Stable
{{else data.occupant.stat==1}}
Non-Responsive
{{else}}
Dead
{{/if}}
</div>
</div>
{{:helper.link('Print', 'document', {'print_p' : 1, 'name' : data.occupant.name})}}
<h4><b>Damage:</b></h4>
<table class='item'>
<tr>
<td class='itemLabel' style='width: 10%;'>Brute:</td>
<td class='itemContent brute' style='width: 10%;'>{{:data.occupant.bruteLoss}}</td>
<td class='itemLabel' style='width: 15%;'>Brain:</td>
<td class='itemContent' style='width: 15%;'>{{:data.occupant.brainLoss}}</td>
</tr>
<tr>
<td class='itemLabel' style='width: 10%;'>Burn:</td>
<td class='itemContent burn' style='width: 10%;'>{{:data.occupant.fireLoss}}</td>
<td class='itemLabel' style='width: 15%;'>Radiation:</td>
<td class='itemContent' style='width: 15%;'>{{:data.occupant.radLoss}}</td>
</tr>
<tr>
<td class='itemLabel' style='width: 10%;'>Oxygen:</td>
<td class='itemContent oxyloss' style='width: 10%;'>{{:data.occupant.oxyLoss}}</td>
<td class='itemLabel' style='width: 15%;'>Genetic:</td>
<td class='itemContent' style='width: 15%;'>{{:data.occupant.cloneLoss}}</td>
</tr>
<tr>
<td class='itemLabel' style='width: 10%;'>Toxins:</td>
<td class='itemContent toxin' style='width: 10%;'>{{:data.occupant.toxLoss}}</td>
<td class='itemLabel' style='width: 15%;'>Paralysis:</td>
<td class='itemContent' style='width: 20%;'>{{:data.occupant.paralysis}}% ({{:data.occupant.paralysisSeconds}} seconds left!)</td>
</tr>
<tr>
<td class='itemLabelNarrow'>Body Temperature:</td>
<td class="itemContentMedium">{{:helper.round(data.occupant.bodyTempC*10)/10}}&deg;C, {{:helper.round(data.occupant.bodyTempF*10)/10}}&deg;F</td>
</tr>
</table>
</div>
{{if data.occupant.hasVirus}}
<div class="notice">
Viral pathogen detected in blood stream.
</div>
{{/if}}
{{if data.occupant.hasBorer}}
<div class="notice">
Large growth detected in frontal lobe, possibly cancerous. Surgical removal is recommended.
</div>
{{/if}}
{{if data.occupant.blind}}
<div class="item bad">Pupils unresponsive.</div>
{{/if}}
{{if data.occupant.nearsighted}}
<div class="item bad">Retinal Misalignment Detected</div>
{{/if}}
<h4><b>Blood</b></h4>
<table class="item">
<tr>
<td class='itemLabel' style='width: 10%;'>Volume:</td>
<td class='itemContent' style='width: 10%;'>{{:data.occupant.blood.volume}}</td>
<td class='itemLabel' style='width: 10%;'>Percent:</td>
<td class='itemContent' style='width: 10%;'>{{:data.occupant.blood.percent}}%</td>
</tr>
</table>
<h4>Reagents</h4>
{{if data.occupant.reagents}}
<table class='item'>
{{for data.occupant.reagents}}
<tr>
<td class='itemLabel' style='width: 20%;'>{{:value.name}}:</td>
<td class='itemContent' style='width: 10%;'>{{:value.amount}}</td>
</tr>
{{/for}}
</table>
{{else}}
<div class='item'>No reagents detected.</div>
{{/if}}
<h4><b>External Organs</b></h4>
<div class="itemGroup">
{{for data.occupant.extOrgan}}
<div class="item">
{{if value.status.destroyed}}
<div class="itemLabelWide">
<b>{{:value.name}}</b><span class="bad"> - DESTROYED</span>
</div>
{{else}}
<div class="item">
<div class="itemLabel">
<b>{{:value.name}}</b>
</div>
</div>
<div class="itemContentNarrow">
{{if value.status.broken}}
{{:value.status.broken}}
{{else value.status.splinted}}
Splinted
{{else value.status.robotic}}
Robotic
{{/if}}
</div>
<div class="itemLabelWide">
&nbsp;Brute/Burn
</div>
<div class="itemContentNarrow">
{{:value.bruteLoss}}/{{:value.fireLoss}}
</div>
<div class="itemLabelWide">
&nbsp;Injuries
</div>
<div class="itemContentNarrow">
{{if !value.status.bleeding}}
{{if !value.status.internalBleeding}}
No Injuries Detected
{{else}}
<span class="bad">Internal Bleeding Detected</span>
{{/if}}
{{else}}
{{if value.status.internalBleeding}}
<div class='notice'>Internal Bleeding Detected. External Bleeding Detected.</div>
{{else}}
<span class="average">External Bleeding Detected</span>
{{/if}}
{{/if}}
</div>
{{if value.germ_level > 100}}
<div class="itemLabelWide">
&nbsp;Infection
</div>
<div class="itemContentNarrow">
{{if value.germ_level < 300}}
Mild Infection
{{else value.germ_level < 400}}
Mild Infection+
{{else value.germ_level < 500}}
Mild Infection++
{{else value.germ_level < 700}}
Acute Infection
{{else value.germ_level < 800}}
Acute Infection+
{{else value.germ_level < 900}}
Acute Infection++
{{else value.germ_level >= 900}}
Septic
{{/if}}
</div>
{{/if}}
{{if value.open}}
<div class="itemLabelWider">
&nbsp;Operation Status
</div>
<div class="itemContentNarrow">
Open Incision
</div>
{{/if}}
{{if value.implants_len}}
<div class="itemLabelWide">
&nbsp;Implants
</div>
{{for value.implants :impValue:impindex}}
<div class="itemContentNarrow">
&nbsp;&nbsp;{{:impValue.known ? impValue.name : "Unknown"}}
</div>
{{/for}}
{{/if}}
{{/if}}
</div>
{{/for}}
</div>
<h4><b>Internal Organs</b></h4>
<div class="itemGroup">
{{for data.occupant.intOrgan}}
<div class="item">
<div class="itemLabelWide">
<b>{{:value.name}}</b>
</div>
<div class='itemContentNarrow'>
{{:value.desc != null ? value.desc : ""}}
</div>
</div>
<div class="item">
{{if value.germ_level > 100}}
<div class="itemLabel">
&nbsp;Infection
</div>
<div class="itemContentNarrow">
{{if value.germ_level < 300}}
Mild Infection
{{else value.germ_level < 400}}
Mild Infection+
{{else value.germ_level < 500}}
Mild Infection++
{{else value.germ_level < 700}}
Acute Infection
{{else value.germ_level < 800}}
Acute Infection+
{{else value.germ_level < 900}}
Acute Infection++
{{else value.germ_level >= 900}}
Septic
{{/if}}
</div>
{{/if}}
<div class="itemLabelWide">
&nbsp;Damage
</div>
<div class="itemContentNarrow">
{{:value.damage}}
</div>
</div>
{{/for}}
</div>
{{/if}}

View File

@@ -0,0 +1,30 @@
<!--
Interface for battle arcade machines
See: code/game/machinery/computer/arcade.dm
-->
<h3 style='text-align: center;'>{{:data.enemyName}}</h3>
{{if data.gameOver}}
<h5 style='text-align: center;'>{{:data.temp}}</h5>
{{else}}
<h5 style='text-align: center;'>{{:data.temp}}</h5>
<h5 style='text-align: center;'>{{:data.enemyAction}}</h5>
{{/if}}
<div class='item'>
<div class='itemLabel' style='width: auto; margin-right: 5px;'>Health:</div>
<div class='itemContent' style='width: auto; margin-right: 15px;'><b>{{:data.playerHP}}</b></div>
<div class='itemLabel' style='width: auto; margin-right: 5px;'>Magic:</div>
<div class='itemContent' style='width: auto; margin-right: 15px;'><b>{{:data.playerMP}}</b></div>
<div class='itemLabel' style='width: auto; margin-right: 5px;'>Enemy Health:</div>
<div class='itemContent' style='width: auto; margin-right: 15px;'><b>{{:data.enemyHP}}</b></div>
</div>
{{if data.gameOver}}
<div class='item'>{{:helper.link('New Game', null, {'newgame' : 1})}}</div>
{{else}}
<div class='item'>
{{:helper.link('Attack', null, {'attack' : 1})}}
{{:helper.link('Heal', null, {'heal' : 1})}}
{{:helper.link('Recharge Power', null, {'charge' : 1})}}
</div>
{{/if}}

View File

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<!--
Interface for air control computers
See: code/game/machinery/atmo_control.dm
-->
{{if data.sensors}}
{{for data.sensors}}
{{if value.sensor_data}}
<div class='itemGroup'>
<div class='item'><b>{{:value.long_name}}</b></div>
{{if value.sensor_data.pressure}}
<div class='item'>
<div class='itemLabel' style='width: 24%;'>Pressure:</div>
<div class='itemContentNarrow'>{{:value.sensor_data.pressure}} kPa</div>
</div>
{{/if}}
{{if value.sensor_data.temperature}}
<div class='item'>
<div class='itemLabel' style='width: 24%;'>Temperature:</div>
<div class='itemContentNarrow'>{{:value.sensor_data.temperature}} kPa</div>
</div>
{{/if}}
{{if value.sensor_data.oxygen || value.sensor_data.nitrogen || value.sensor_data.carbon_dioxide || value.sensor_data.phoron}}
<div class='item'>
<div class='itemLabel' style='width: 24%;'>Gas Composition:</div>
{{if value.sensor_data.oxygen}}
<div class='itemContent' style='width: 19%;'>{{:value.sensor_data.pressure}}% O2</div>
{{/if}}
{{if value.sensor_data.nitrogen}}
<div class='itemContent' style='width: 19%;'>{{:value.sensor_data.pressure}}% N</div>
{{/if}}
{{if value.sensor_data.carbon_dioxide}}
<div class='itemContent' style='width: 19%;'>{{:value.sensor_data.pressure}}% CO2</div>
{{/if}}
{{if value.sensor_data.phoron}}
<div class='itemContent' style='width: 19%;'>{{:value.sensor_data.pressure}}% TX</div>
{{/if}}
</div>
{{/if}}
</div>
{{else}}
<div class='item'>
<div class='bad'>{{:value.long_name}} can not be found!</div>
</div>
{{/if}}
{{/for}}
{{else}}
<div class='item'>
No sensors connected.
</div>
{{/if}}
{{if data.tanks || data.core}}
<h2>
{{if data.tanks}}
Tank Control System
{{else data.core}}
Core Cooling Control System
{{/if}}
</h2>
{{if data.input_info}}
<div class='item'>
<div class='itemLabel' style='width: 25%;'>
{{if data.tanks}}
<b>Input</b>:
{{else data.core}}
<b>Coolant Input</b>:
{{/if}}
</div>
<div class='itemContent'>
{{if data.input_info.power}}
Injecting
{{else}}
On Hold
{{/if}}
</div>
</div>
<div class='item'>
<div class='itemLabel' style='width: 25%;'>Flow Rate Limit:</div>
<div class='itemContent'>{{:data.input_info.volume_rate}} L/s</div>
</div>
<div class='item'>
<div class='itemLabel' style='width: 25%;'>Command:</div>
{{:helper.link('Toggle Power', 'power', {'in_toggle_injector' : 1})}}
{{:helper.link('Set Flow Rate', 'pencil', {'in_set_flowrate' : 1})}}
{{:helper.link('Refresh', 'refresh', {'in_refresh_status' : 1})}}
</div>
{{else}}
<div class='item'>
<div class='bad'>ERROR: Can not find input port</div>
{{:helper.link('Search', 'search', {'in_refresh_status' : 1})}}
</div>
{{/if}}
<div class='item'>
<div class='itemLabel' style='width: 25%;'>
Flow Rate Limit:
</div>
<div class='itemContent' style='width: 75%;'>
{{:helper.link('100', 'minus', {'adj_input_flow_rate' : -100})}}
{{:helper.link('10', 'minus', {'adj_input_flow_rate' : -10})}}
{{:helper.link('1', 'minus', {'adj_input_flow_rate' : -1})}}
{{:helper.link('0.1', 'minus', {'adj_input_flow_rate' : -0.1})}}
<div style="float: left; width: 100px; text-align: center;">&nbsp;{{:data.input_flow_setting}} L/s&nbsp;</div>
{{:helper.link('0.1', 'plus', {'adj_input_flow_rate' : 0.1})}}
{{:helper.link('1', 'plus', {'adj_input_flow_rate' : 1})}}
{{:helper.link('10', 'plus', {'adj_input_flow_rate' : 10})}}
{{:helper.link('100', 'plus', {'adj_input_flow_rate' : 100})}}
</div>
</div>
{{if data.output_info}}
<div class='item'>
<div class='itemLabel' style='width: 25%;'>
{{if data.tanks}}
<b>Output</b>:
{{else data.core}}
<b>Core Outpump</b>:
{{/if}}
</div>
<div class='itemContent'>
{{if data.output_info.power}}
Open
{{else}}
On Hold
{{/if}}
</div>
</div>
<div class='item'>
{{if data.tanks}}
<div class='itemLabel' style='width: 25%;'>Max Output Pressure:</div>
<div class='itemContent'>{{:data.output_info.output_pressure}} kPa</div>
{{else data.core}}
<div class='itemLabel' style='width: 25%;'>Min Core Pressure:</div>
<div class='itemContent'>{{:data.output_info.pressure_limit}} kPa</div>
{{/if}}
</div>
<div class='item'>
<div class='itemLabel' style='width: 25%;'>Command:</div>
{{:helper.link('Toggle Power', 'power', {'out_toggle_power' : 1})}}
{{:helper.link('Set Pressure', 'pencil', {'out_set_pressure' : 1})}}
{{:helper.link('Refresh', 'refresh', {'out_refresh_status' : 1})}}
</div>
{{else}}
<div class='item'>
<div class='bad'>ERROR: Can not find output port</div>
{{:helper.link('Search', 'search', {'out_refresh_status' : 1})}}
</div>
{{/if}}
<div class='item'>
{{if data.tanks}}
<div class='itemLabel' style='width: 25%;'>
Max Output Pressure Set:
</div>
<div class='itemContent' style='width: 75%;'>
{{:helper.link('1000', 'minus', {'adj_pressure' : -1000})}}
{{:helper.link('100', 'minus', {'adj_pressure' : -100})}}
{{:helper.link('10', 'minus', {'adj_pressure' : -10})}}
{{:helper.link('1', 'minus', {'adj_pressure' : -1})}}
<div style="float: left; width: 100px; text-align: center;">&nbsp;{{:data.pressure_setting}} kPa&nbsp;</div>
{{:helper.link('1', 'plus', {'adj_pressure' : 1})}}
{{:helper.link('10', 'plus', {'adj_pressure' : 10})}}
{{:helper.link('100', 'plus', {'adj_pressure' : 100})}}
{{:helper.link('1000', 'plus', {'adj_pressure' : 1000})}}
</div>
{{else data.core}}
<div class='itemLabel' style='width: 25%;'>
Min Core Pressure Set:
</div>
<div class='itemContent' style='width: 75%;'>
{{:helper.link('100', 'minus', {'adj_pressure' : -100})}}
{{:helper.link('50', 'minus', {'adj_pressure' : -50})}}
{{:helper.link('10', 'minus', {'adj_pressure' : -10})}}
{{:helper.link('1', 'minus', {'adj_pressure' : -1})}}
<div style="float: left; width: 100px; text-align: center;">&nbsp;{{:data.pressure_setting}} kPa&nbsp;</div>
{{:helper.link('1', 'plus', {'adj_pressure' : 1})}}
{{:helper.link('10', 'plus', {'adj_pressure' : 10})}}
{{:helper.link('50', 'plus', {'adj_pressure' : 50})}}
{{:helper.link('100', 'plus', {'adj_pressure' : 100})}}
</div>
{{/if}}
</div>
{{/if}}
{{if data.fuel}}
<h2>Fuel Injection System</h2>
{{if data.device_info}}
<div class='item'>
<div class='itemLabel'>
<b>Status</b>:
</div>
<div class='itemContent'>
{{if data.device_info.power}}
Injecting
{{else}}
On Hold
{{/if}}
<div class='floatRight'>{{:helper.link('Refresh', 'refresh', {'refresh_status' : 1})}}</div>
</div>
</div>
<div class='item'>
<div class='itemLabel'>Rate:</div>
<div class='itemContent'>{{:data.device_info.volume_rate}} L/s</div>
</div>
<div class='item'>
<div class='itemLabel'>Automated Fuel Injection:</div>
{{if data.automation}}
{{:helper.link('Engaged', 'check', {'toggle_automation' : 1})}}
<div class='itemContent'>Injector Controls Locked Out</div>
{{else}}
{{:helper.link('Disengaged', 'close', {'toggle_automation' : 1})}}
<div class='itemLabel'>Injector:</div>
{{:helper.link('Toggle Power', 'power', {'toggle_injector' : 1})}}
{{:helper.link('Inject (1 Cycle)', 'syringe', {'injection' : 1})}}
{{/if}}
</div>
{{else}}
<div class='item'>
<div class='bad'>ERROR: Can not find device</div>
{{:helper.link('Search', 'search', {'refresh_status' : 1})}}
</div>
{{/if}}
{{/if}}

View File

@@ -0,0 +1,116 @@
<!--
Interface for chem master
See: code/modules/reagents/Chemistry-Machinery.dm
-->
{{if data.tab == 'home'}}
<div class='item'>
<div class='itemLabel'>{{:helper.link(data.pillBottle ? 'Eject Pill Bottle' : 'No pill bottle inserted', 'eject', {'ejectp' : 1}, data.pillBottle ? null : 'linkOff')}}</div>
{{if data.pillBottle}}
<div class='itemContent'>{{:data.pillBottle.total}} / {{:data.pillBottle.max}}</div>
{{/if}}
</div>
<div class='item'>{{:helper.link(data.beaker ? 'Eject Beaker and Clear Buffer' : 'Please insert beaker', 'eject', {'eject' : 1}, data.beaker ? null : 'linkOff')}}</div>
{{if data.beaker}}
{{if data.beaker.total_volume}}
Add to buffer:
{{for data.beaker.reagent_list}}
<div class='item'>
<div class='itemLabelNarrow'>{{:value.name}}</div>
<div class='itemContent'>{{:value.volume}} Units</div>
</div>
<div class='item'>
{{:helper.link('Analyze', 'signal-diag', {'tab_select' : 'analyze', 'desc' : value.description, 'name' : value.name})}}
{{:helper.link('1', 'plus', {'add' : value.id, 'amount' : 1})}}
{{:helper.link('5', 'plus', {'add' : value.id, 'amount' : 5})}}
{{:helper.link('10', 'plus', {'add' : value.id, 'amount' : 10})}}
{{:helper.link('30', 'plus', {'add' : value.id, 'amount' : 30})}}
{{:helper.link('60', 'plus', {'add' : value.id, 'amount' : 60})}}
{{:helper.link('All', 'plus', {'add' : value.id, 'amount' : value.volume})}}
{{:helper.link('Custom', 'plus', {'addcustom' : value.id})}}
</div>
{{/for}}
{{else}}
Beaker is empty.
{{/if}}
<hr>
<div class='item'>
<div class='itemLabelNarrow'>Transfer to</div>
{{:helper.link(!data.mode ? 'disposal' : 'beaker', null, {'toggle' : 1})}}
</div>
{{if data.reagents}}
{{if data.reagents.total_volume}}
{{for data.reagents.reagent_list}}
<div class='item'>
<div class='itemLabelNarrow'>{{:value.name}}</div>
<div class='itemContent'>{{:value.volume}} Units</div>
</div>
<div class='item'>
{{:helper.link('Analyze', 'signal-diag', {'tab_select' : 'analyze', 'desc' : value.description, 'name' : value.name})}}
{{:helper.link('1', 'minus', {'remove' : value.id, 'amount' : 1})}}
{{:helper.link('5', 'minus', {'remove' : value.id, 'amount' : 5})}}
{{:helper.link('10', 'minus', {'remove' : value.id, 'amount' : 10})}}
{{:helper.link('30', 'minus', {'remove' : value.id, 'amount' : 30})}}
{{:helper.link('60', 'minus', {'remove' : value.id, 'amount' : 60})}}
{{:helper.link('All', 'minus', {'remove' : value.id, 'amount' : value.volume})}}
{{:helper.link('Custom', 'minus', {'removecustom' : value.id})}}
</div>
{{/for}}
{{/if}}
{{else}}
Empty
{{/if}}
{{if !data.condi}}
<hr>
<div class='item'>
{{:helper.link('Create pill (60 units max)', null, {'createpill' : 1})}}
{{:helper.link('Create multiple pills', null, {'createpill_multiple' : 1})}}
{{:helper.link('Create bottle (60 units max)', null, {'createbottle' : 1})}}
</div>
<div class='item'>
{{:helper.link('', 'pill pill' + data.pillSprite, {'tab_select' : 'pill'}, null, 'link32')}}
{{:helper.link('', 'pill bottle' + data.bottleSprite, {'tab_select' : 'bottle'}, null, 'link32')}}
</div>
{{/if}}
{{/if}}
{{else data.tab == 'analyze'}}
{{if !data.condi}}
<h3>Chemical Info:</h3>
{{else}}
<h3>Condiment Info:</h3>
{{/if}}
<div class='item'>
<div class='itemLabel'>Name:</div>
<div class='itemContent'>{{:data.analyzeData.name}}</div>
</div>
{{if data.analyzeData.name == 'Blood'}}
<div class='item'>
<div class='itemLabel'>Blood Type:</div>
<div class='itemContent'>{{:data.analyzeData.blood_type}}</div>
</div>
<div class='item'>
<div class='itemLabel'>DNA:</div>
<div class='itemContent'>{{:data.analyzeData.blood_DNA}}</div>
</div>
{{else}}
<div class='item'>
<div class='itemLabel'>Description:</div>
<div class='itemContent'>{{:data.analyzeData.desc}}</div>
</div>
{{/if}}
{{:helper.link('Back', 'arrowreturn-1-w', {'tab_select' : 'home'})}}
{{else data.tab == 'pill'}}
{{for data.pillSpritesAmount}}
{{:helper.link('', 'pill pill' + value, {'pill_sprite' : value}, null, data.pillSprite == value ? 'linkOn link32' : 'link32')}}
{{/for}}
<div class='item'><br>{{:helper.link('Return', 'arrowreturn-1-w', {'tab_select' : 'home'})}}</div>
{{else data.tab == 'bottle'}}
{{for data.bottleSpritesAmount}}
{{:helper.link('', 'pill bottle' + value, {'bottle_sprite' : value}, null, data.bottleSprite == value ? 'linkOn link32' : 'link32')}}
{{/for}}
<div class='item'><br>{{:helper.link('Return', 'arrowreturn-1-w', {'tab_select' : 'home'})}}</div>
{{/if}}

104
nano/templates/cloning.tmpl Normal file
View File

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<!--
Interface for cloning computers machines
See: code/game/machinery/computer/cloning.dm
-->
<b>{{:data.temp}}</b>
{{if data.menu == 1}}
<!-- Modules -->
<h3>Modules</h3>
<div class='item'>
{{if data.connected}}
<span class='good'>DNA scanner found.</span>
{{else}}
<span class='bad'>DNA scanner not found.</span>
{{/if}}
</div>
<div class='item'>
{{if data.podsLen > 0}}
<span class='good'>{{:data.podsLen}} cloning vat\s found.</span>
{{else}}
<span class='bad'>No cloning vats found.</span>
{{/if}}
</div>
<!-- Scanner -->
<h3>Scanner Functions</h3>
<div class='item'>
{{if data.loading}}
<b>Scanning...</b>
{{else}}
<b>{{:data.scantemp}}</b>
{{/if}}
</div>
<div class='item'>
{{if data.connected}}
<div style='float: left; width: auto; margin-right: 4px;'>
{{:helper.link(data.occupant ? 'Scan - ' + data.occupant : 'Scanner unoccupied', 'play', {'scan' : 1}, data.occupant ? null : 'linkOff')}}
</div>
<div style='float: left; width: auto; margin-right: 4px;'>
{{:helper.link(data.locked ? 'Unlock' : 'Lock', data.locked ? 'locked' : 'unlocked', {'lock' : 1}, null, data.locked ? 'redButton' : null)}}
</div>
<div style='float: left; width: auto; margin-right: 4px;'>
{{:helper.link('Eject', 'eject', {'eject' : 1}, data.occupant ? null : 'linkOff')}}
</div>
{{else}}
No scanner connected!
{{/if}}
</div>
{{if data.podsLen}}
{{for data.pods}}
<div class='item'>{{:value.pod}}, biomass: <i>{{:value.biomass}}</i></div>
{{/for}}
{{/if}}
<!-- Database -->
<h3>Database Functions</h3>
<div class='item'>
{{:helper.link('View Records', 'list', {'menu' : 2})}}
{{:helper.link('Eject Disk', 'eject', {'disk' : 'eject'}, data.diskette ? null : 'linkOff')}}
</div>
{{else data.menu == 2}}
<h3>Current records</h3>
{{:helper.link('Back', 'arrowreturn-1-w', {'menu' : 1})}}
<div class='item'>
{{for data.records}}
{{:helper.link(value.name, 'document', {'view_rec' : value.ckey})}}
{{/for}}
</div>
{{else data.menu == 3}}
<h3>Selected Record</h3>
<div class='item'>{{:helper.link('Back', 'arrowreturn-1-w', {'menu' : 2})}}</div>
{{if data.activeRecord}}
{{:helper.link('Delete Record', 'trash', {'del_rec' : 1}, null, 'redButton')}}
<div class='item'>
<div class='itemLabel'>Name:</div>
<div class='itemContent'>{{:data.activeRecord.real_name}}</div>
</div>
{{:helper.link('Load from disk', 'transfer-e-w', {'disk' : 'load'}, data.disk ? null : 'linkOff')}}
<div class='item'>
<div class='itemLabel'>Save:</div>
{{:helper.link('UI + UE', 'disk', {'save_disk' : 'ue'}, data.disk ? null : 'linkOff')}}
{{:helper.link('UI', 'disk', {'save_disk' : 'ui'}, data.disk ? null : 'linkOff')}}
{{:helper.link('SE', 'disk', {'save_disk' : 'se'}, data.disk ? null : 'linkOff')}}
</div>
{{:helper.link('Clone', 'play', {'clone' : data.activeRecord.ckey}, data.podsLen ? null : 'linkOff')}}
{{else}}
<div class='item bad'>ERROR: Record not found.</div>
{{/if}}
{{else data.menu == 4}}
{{:data.temp}}
<h3>Confirm Record Deletion</h3>
<div class='item'><b>Scan card to confirm.</b></div>
{{:helper.link('Cancel', 'cancel', {'menu' : 3})}}
{{/if}}

55
nano/templates/fax.tmpl Normal file
View File

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<!--
Interface for fax machines
See: code/modules/paperwork/faxmachine.dm
-->
<div class='item'>
<div class='itemLabel'>
Confirm Identity:
</div>
{{:helper.link(data.scanName ? data.scanName : 'Insert Card', 'check', {'scan' : 1})}}
{{if data.authenticated}}
{{:helper.link('Log Out', 'eject', {'logout' : 1}, null, 'redButton')}}
{{else}}
{{:helper.link('Log In', 'person', {'auth' : 1}, data.scanName ? null : 'linkOff')}}
{{/if}}
</div>
{{if data.authenticated}}
<hr>
<div class='item'>
<div class='itemLabel'>
<b>Logged in to:</b>
</div>
<div class='itemContent'>
{{:data.bossName}} Quantum Entanglement Network
</div>
</div>
{{if data.copyItem}}
{{if data.cooldown}}
<div class='item'><b>Transmitter arrays realigning. Please stand by.</b></div>
{{else}}
<div class='item'>
<div class='itemLabel'><b>Currently sending:</b></div>
<div class='itemContent'>{{:data.copyItemName}}</div>
</div>
<div class='item'>
<div class='itemLabel'><b>Sending to:</b></div>
{{:helper.link(data.destination, 'tag', {'dept' : 1})}}
</div>
<div class='item'>{{:helper.link('Send', 'signal-diag', {'send' : 1})}}</div>
{{/if}}
{{else}}
<div class='item'>Please insert paper to send via secure connection.</div>
{{if data.cooldown}}
<div class='item'><b>Transmitter arrays realigning. Please stand by.</b></div>
{{/if}}
{{/if}}
{{else}}
<div class='item'>Proper authentication is required to use this device.</div>
{{/if}}
{{if data.copyItem}}
<div class='item'>{{:helper.link('Remove Item', 'eject', {'remove' : 1})}}</div>
{{/if}}

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<!--
Interface for guest pass
See: code/game/machinery/computer/guestpass.dm
-->
{{if data.mode == 1}}
<div class='item'>
<div class='itemContent'>
<b>Activity Log</b>
</div>
{{:helper.link('Print', 'print', {'print' : 1})}} {{:helper.link('Back', 'arrowreturn-1-w', {'mode' : 0})}}
</div>
<hr>
{{for data.log}}
<div class='item'>
{{:value}}
</div>
{{/for}}
{{else}}
<h3>Guest pass terminal #{{:data.uid}}</h3>
<div class='item'>
{{:helper.link('View activity log', 'list', {'mode' : 1})}} {{:helper.link('Issure Pass', 'eject', {'action' : 'issue'})}}
</div>
<hr>
<div class='item'>
<div class='itemLabelWide'>
Issuing ID:
</div>
{{:helper.link(data.giver ? data.giver : 'Insert ID', 'person', {'action' : 'id'})}}
</div>
<div class='item'>
<div class='itemLabelWide'>
Issued to:
</div>
{{:helper.link(data.giveName, 'pencil', {'choice' : 'giv_name'})}}
</div>
<div class='item'>
<div class='itemLabelWide'>
Reason:
</div>
{{:helper.link(data.reason, 'pencil', {'choice' : 'reason'})}}
</div>
<div class='item'>
<div class='itemLabelWide'>
Duration (minutes):
</div>
{{:helper.link(data.duration, 'clock', {'choice' : 'duration'})}}
</div>
<div class='item'>
<div class='itemLabelWide'>
Access to areas:
</div>
</div>
{{for data.area}}
<div class='item'>
{{:helper.link(value.area_name, value.on ? 'check' : 'close', {'choice' : 'access', 'access' : value.area}, null, value.on ? 'linkOn' : null)}}
</div>
{{/for}}
{{/if}}

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<!--
Interface for holodeck computers
See: code/modules/holodeck/HolodeckControl.dm
-->
<h3>Current Loaded Programs:</h3>
{{for data.supportedPrograms}}
<div class='item'>{{:helper.link(value.name, data.currentProgram == value.program ? 'check' : 'close', {'program' : value.program}, null, data.currentProgram == value.program ? 'linkOn' : null)}}</div>
{{/for}}
<div class='item'>Please ensure that only holographic weapons are used in the holodeck if a combat simulation has been loaded.</div>
{{if data.isSilicon}}
{{if data.safetyDisabled}}
{{if data.emagged}}
<div class='item'><span class='bad'><b>ERROR</b></span>: Cannot re-enable Safety Protocols.</div>
{{else}}
<div class='item'>{{:helper.link('Re-Enable Safety Protocols?', 'help', {'AIoverride' : 1}, null, 'linkOn')}}</div>
{{/if}}
{{else}}
<div class='item'>{{:helper.link('Re-Enable Safety Protocols?', 'help', {'AIoverride' : 1}, null, 'redButton')}}</div>
{{/if}}
{{/if}}
{{if data.safetyDisabled}}
{{for data.restrictedPrograms}}
<div class='item'>{{:helper.link('Begin ' + value.name, data.currentProgram == value.program ? 'check' : 'close', {'program' : value.program}, null, data.currentProgram == value.program ? 'linkOn' : null)}}</div>
{{/for}}
<div class='item average'>Ensure the holodeck is empty before testing.</div>
<div class='item'>Safety Protocols are <span class='bad'>DISABLED</span></div>
{{else}}
<div class='item'>Safety Protocols are <span class='good'>ENABLED</span></div>
{{/if}}
<div class='item'>
<div class='itemLabelNarrow'>Gravity:</div>
{{:helper.link(data.gravity ? 'On ' : 'Off', data.gravity ? 'check' : 'close', {'gravity' : 1}, null, data.gravity ? 'linkOn' : 'redButton')}}
</div>

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<!--
Interface for laptop vending machines
See: code/game/machinery/computer3/lapvend.dm
-->
{{if data.mode == 0}}
<div class='item'>
<b>Please choose your laptop customization options.</b><br>
Your comptuer will automatically be loaded with any programs you can use after the transaction is complete.<br>
<b>Some programs will require additional components to be installed!</b>
</div>
<hr>
<div class='item'>
<div class='itemLabel'><b>HDD (Required)</b>: </div>
<div class='itemContent'>Added</div>
</div>
<div class='item'>
<div class='itemLabel'>
<b>Card Reader</b>:
</div>
{{:helper.link('Single (50)', data.cardreader == 1 ? 'check' : 'plus', {'choice' : 'single_add'}, data.cardreader == 1 ? 'selected' : null)}}
{{:helper.link('Dual (125)', data.cardreader == 2 ? 'check' : 'plus', {'choice' : 'dual_add'}, data.cardreader == 2 ? 'selected' : null)}}
{{:helper.link('None', 'close', {'choice' : 'cardreader_rem'}, data.cardreader == 0 ? 'redButton' : null)}}
</div>
<div class='item'>
<div class='itemLabel'>
<b>Floppy Drive</b>:
</div>
{{:helper.link('Add (50)', data.floppy == 1 ? 'check' : 'plus', {'choice' : 'floppy_add'}, data.floppy == 1 ? 'selected' : null)}}
{{:helper.link('None', 'close', {'choice' : 'floppy_rem'}, data.floppy == 0 ? 'redButton' : null)}}
</div>
<div class='item'>
<div class='itemLabel'>
<b>Radio card</b>:
</div>
{{:helper.link('Add (50)', data.radionet == 1 ? 'check' : 'plus', {'choice' : 'radio_add'}, data.radionet == 1 ? 'selected' : null)}}
{{:helper.link('None', 'close', {'choice' : 'radio_rem'}, data.radionet == 0 ? 'redButton' : null)}}
</div>
<div class='item'>
<div class='itemLabel'>
<b>Camera Card</b>:
</div>
{{:helper.link('Add (100)', data.camera == 1 ? 'check' : 'plus', {'choice' : 'camnet_add'}, data.camera == 1 ? 'selected' : null)}}
{{:helper.link('None', 'close', {'choice' : 'camnet_rem'}, data.camera == 0 ? 'redButton' : null)}}
</div>
<div class='item'>
<div class='itemLabel'>
<b>Network card</b>:
</div>
<div style='overflow: auto;'>
{{:helper.link('Area (75)', data.network == 1 ? 'check' : 'plus', {'choice' : 'area_add'}, data.network == 1 ? 'selected' : null)}}
{{:helper.link('Adjacent (50)', data.network == 2 ? 'check' : 'plus', {'choice' : 'prox_add'}, data.network == 2 ? 'selected' : null)}}
{{:helper.link('Powernet (25)', data.network == 3 ? 'check' : 'plus', {'choice' : 'cable_add'}, data.network == 3 ? 'selected' : null)}}
{{:helper.link('None', 'close', {'choice' : 'network_rem'}, data.network == 0 ? 'redButton' : null)}}
</div>
</div>
<hr>
<div class='item'>
<div class='itemLabel'>
<b>Power Source</b>:
</div>
{{:helper.link('Extended (175)', data.power == 1 ? 'check' : 'plus', {'choice' : 'high_add'}, data.power == 1 ? 'selected' : null)}}
{{:helper.link('Unreal (250)', data.power == 2 ? 'check' : 'plus', {'choice' : 'super_add'}, data.power == 2 ? 'selected' : null)}}
{{:helper.link('Default', data.power == 0 ? 'check' : 'plus', {'choice' : 'power_rem'}, data.power == 0 ? 'selected' : null)}}
</div>
<hr>
<div class='item'>
<div class='itemLabel'><b>Total</b>: </div>
<div class='itemContentNarrow'>{{:data.total}}</div>
{{:helper.link('Vend Laptop', 'cart', {'choice' : 'vend'})}}
</div>
{{else data.mode == 1}}
<h2 style='text-align: center;'>Cart</h2>
<hr>
<div class='item'>
<div class='itemLabel'><b>Total</b>: </div>
<div class='itemContent'>{{:data.total}}</div>
</div>
<div class='item'>
<div class='itemLabel'><b>Card Reader</b>: </div>
{{if data.cardreader == 1}}
{{:helper.link('(single) (50)', 'close', {'choice' : 'cardreader_rem'})}}
{{else data.cardreader == 2}}
{{:helper.link('(double) (125)', 'close', {'choice' : 'cardreader_rem'})}}
{{else}}
<div class='itemContent'>None</div>
{{/if}}
</div>
<div class='item'>
<div class='itemLabel'><b>Floppy Drive</b>: </div>
{{if data.floppy == 1}}
{{:helper.link('Added (50)', 'close', {'choice' : 'floppy_rem'})}}
{{else}}
<div class='itemContent'>None</div>
{{/if}}
</div>
<div class='item'>
<div class='itemLabel'><b>Radio Card</b>: </div>
{{if data.radionet == 1}}
{{:helper.link('Added (50)', 'close', {'choice' : 'radio_rem'})}}
{{else}}
<div class='itemContent'>None</div>
{{/if}}
</div>
<div class='item'>
<div class='itemLabel'><b>Camera Card</b>: </div>
{{if data.camera == 1}}
{{:helper.link('Added (100)', 'close', {'choice' : 'camnet_rem'})}}
{{else}}
<div class='itemContent'>None</div>
{{/if}}
</div>
<div class='item'>
<div class='itemLabel'><b>Network Card</b>: </div>
{{if data.network == 1}}
{{:helper.link('Area (75)', 'close', {'choice' : 'network_rem'})}}
{{else data.network == 2}}
{{:helper.link('Adjacent (50)', 'close', {'choice' : 'network_rem'})}}
{{else data.network == 3}}
{{:helper.link('Powernet (25)', 'close', {'choice' : 'network_rem'})}}
{{else}}
<div class='itemContent'>None</div>
{{/if}}
</div>
<div class='item'>
<div class='itemLabel'><b>Power Source</b>: </div>
{{if data.power == 1}}
{{:helper.link('Unreal (250)', 'close', {'choice' : 'power_rem'})}}
{{else data.power == 2}}
{{:helper.link('Extended (175)', 'close', {'choice' : 'power_rem'})}}
{{else}}
<div class='itemContent'>Regular</div>
{{/if}}
</div>
<hr>
<div class='item'>
<div class='itemContent'>Please swipe your card and enter your PIN to complete the transaction</div>
</div>
<hr>
{{:helper.link('Cancel', 'close', {'choice' : 'cancel'}, null, 'redButton')}}
{{else data.mode == 2}}
<div class='item'>
Please swipe your card and enter your PIN to finish returning your computer.
<hr>
{{:helper.link('Cancel', 'close', {'choice' : 'cancel'}, null, 'redButton')}}
</div>
{{/if}}

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<!--
Interface for operating computer
See: code/game/machinery/computer/operating.dm
-->
{{if data.table}}
<h4>Patient Information:</h4>
{{if data.victim}}
<div class='item'>
<div class='itemLabel'>Name:</div>
<div class='itemContent'>{{:data.victim.real_name}}</div>
<div class='itemLabel'>Age:</div>
<div class='itemContent'>{{:data.victim.age}}</div>
<div class='itemLabel'>Blood Type:</div>
<div class='itemContent'>{{:data.victim.b_type}}</div>
</div>
<hr>
<div class='item'>
<div class='itemLabelWide' style='color: #98B0C3;'>Health:</div>
<div class='itemContentNarrow'>{{:data.victim.health}}</div>
<div class='itemLabelWide' style='color: #98B0C3;'>Brute Damage:</div>
<div class='itemContentNarrow brute'>{{:data.victim.brute}}</div>
<div class='itemLabelWide' style='color: #98B0C3;'>Toxins Damage:</div>
<div class='itemContentNarrow toxin'>{{:data.victim.tox}}</div>
<div class='itemLabelWide' style='color: #98B0C3;'>Fire Damage:</div>
<div class='itemContentNarrow burn'>{{:data.victim.burn}}</div>
<div class='itemLabelWide' style='color: #98B0C3;'>Suffocation Damage:</div>
<div class='itemContentNarrow oxyloss'>{{:data.victim.oxy}}</div>
<div class='itemLabelWide'>Patient Status:</div>
<div class='itemContentNarrow'>{{:data.victim.stat}}</div>
<div class='itemLabelWide'>Heartbeat Rate:</div>
<div class='itemContentNarrow'>{{:data.victim.pulse}}</div>
</div>
{{else}}
No Patient Detected
{{/if}}
{{else}}
No Table Detected
{{/if}}

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@@ -0,0 +1,47 @@
<!--
Interface for photocopiers
See: code/modules/paperwork/photocopier.dm
-->
{{if data.copyItem}}
<div class='item'>
{{:helper.link('Remove Item', 'eject', {'remove' : 1})}}
{{if data.toner}}
{{:helper.link('Copy', 'copy', {'copy' : 1})}}</div>
<hr>
<div class='item'>
<div class='itemLabel'>
Printing:
</div>
<div class='itemContent'>
<div style='clear: both; padding-top: 4px;'>
{{:helper.link('-', null, {'min' : 1}, data.copies == 1 ? 'linkOff' : null)}}
<div style='float: left; width: 40px; text-align: center;'>{{:data.copies}}</div>
{{:helper.link('+', null, {'add' : 1}, data.copies == data.maxCopies ? 'linkOff' : null)}}
</div>
</div>
</div>
<hr>
<div class='item'>
<div class='itemLabel' style='width: 50%'>Current toner level:</div>
<div class='itemContentNarrow'><b>{{:data.toner}}</b>u</div>
</div>
{{else}}
<div class='item'>
<span class='average'>Please insert a new toner cartridge!</span>
</div>
{{/if}}
{{else data.toner}}
<h3>Please insert something to copy.</h3>
{{if data.isSilicon}}
{{:helper.link('Print photo from database', 'image', {'aipic' : 1})}}
{{/if}}
<div class='item'>
<div class='itemLabel' style='width: 40%'>Current toner level:</div>
<div class='itemContentNarrow'><b>{{:data.toner}}</b>u</div>
</div>
{{else}}
<div class='item'>
<span class='average'>Please insert a new toner cartridge!</span>
</div>
{{/if}}