mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Merge pull request #4607 from Aryn/master
Lighting Fixes Volume II: Return of the Bugs
This commit is contained in:
@@ -21,6 +21,7 @@
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#include "code\__HELPERS\global_lists.dm"
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#include "code\__HELPERS\icons.dm"
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#include "code\__HELPERS\lists.dm"
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#include "code\__HELPERS\loc.dm"
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#include "code\__HELPERS\logging.dm"
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#include "code\__HELPERS\maths.dm"
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#include "code\__HELPERS\mobs.dm"
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@@ -1283,12 +1284,12 @@
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#include "code\WorkInProgress\explosion_particles.dm"
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#include "code\WorkInProgress\periodic_news.dm"
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#include "code\WorkInProgress\Apples\artifacts.dm"
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#include "code\WorkInProgress\Aryn\Lighting\_Defs.dm"
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#include "code\WorkInProgress\Aryn\Lighting\Compatibility.dm"
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#include "code\WorkInProgress\Aryn\Lighting\Controller.dm"
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#include "code\WorkInProgress\Aryn\Lighting\Engine.dm"
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#include "code\WorkInProgress\Aryn\Lighting\Light.dm"
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#include "code\WorkInProgress\Aryn\Lighting\Lightpoint.dm"
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#include "code\WorkInProgress\Aryn\Lighting\Math.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Jungle\falsewall.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_animals.dm"
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@@ -36,10 +36,14 @@ turf_light_data/proc/copy_to(turf/T)
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//T.ResetValue()
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atom/proc/SetLuminosity(n)
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ASSERT(n >= 0)
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n = min(n,10) //Caelcode.
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if(n > 0)
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SetLight(max(1,n>>1),n)
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//world << "[name].SetLuminosity([n]) \[[max(1,n>>1)],[n]\]"
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SetLight(max(1,n),n)
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else
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//world << "[name].SetLuminosity(0)"
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SetLight(0,0)
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luminosity = n
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//else lighting_controller.initial_lights.Add(src)
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@@ -41,11 +41,8 @@ var/list/lit_z_levels = list(1,5)
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/datum/controller/lighting
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var/starlight = 4
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var/starlight = LIGHT_STATES
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var/list/icon_updates = list()
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var/list/light_border = list()
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var/started = 0
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//var/icon/border = icon('Icons/Test.dmi', "border")
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@@ -89,32 +86,14 @@ var/list/lit_z_levels = list(1,5)
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started = 1
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for(var/turf/T)
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if(!T.is_outside && T.light_overlay)
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if(T.light_overlay)
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T.ResetValue()
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T.UpdateLight()
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T.light_overlay.set_state(MAX_VALUE(T.lightSE), MAX_VALUE(T.lightSW), MAX_VALUE(T.lightNW), MAX_VALUE(T.lightNE))
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world << "<b><font color=red>Lighting initialization took [(world.timeofday-start_time)/world.fps] seconds.</font></b>"
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world << "<font color=red>Updated [turfs_updated] turfs.</font>"
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/datum/controller/lighting/proc/MarkIconUpdate(turf/T)
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if(!T.needs_light_update)
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icon_updates.Add(T)
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T.needs_light_update = 1
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/datum/controller/lighting/proc/FlushIconUpdates()
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for(var/turf/T in icon_updates)
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T.UpdateLight()
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T.needs_light_update = 0
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icon_updates = list()
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/datum/controller/lighting/proc/AddBorder(turf/T)
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if(!T.is_border)
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light_border.Add(T)
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T.is_border = 1
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//T.overlays.Add(border)
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/datum/controller/lighting/proc/RemoveBorder(turf/T)
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if(T.is_border)
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light_border.Remove(T)
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T.is_border = 0
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/datum/controller/lighting/proc/GetLightIcon(a,b,c,d)
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if(a <= 2) return LIGHT_ICON_1
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else return LIGHT_ICON_2
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@@ -50,28 +50,26 @@ Turf Procs:
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Resets the opacity cache and looks for opaque objects. Also responsible for adding and removing borders to space.
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*/
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#define LIGHTCLAMP(x) ( max(0,min(3,round(x,1))) )
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atom/movable/lighting_overlay
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name = ""
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anchored = 1
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layer = 9
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mouse_opacity = 0
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icon = 'icons/effects/ArynLights.dmi'
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icon_state = "0000"
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invisibility = INVISIBILITY_LIGHTING
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atom/movable/lighting_overlay/proc/set_state(a,b,c,d)
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icon_state = "[a][b][c][d]"
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icon = lighting_controller.GetLightIcon(a,b,c,d)
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atom/var/light/light
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turf/var/atom/movable/lighting_overlay/light_overlay
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turf/var/lit_value = 0
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turf/var/max_brightness = 0
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turf/var/has_opaque = 0
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turf/var/has_opaque = -1
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turf/var/is_outside = 0
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turf/var/is_border = 0
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turf/var/needs_light_update = 0
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turf/var/lightpoint/lightNE
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turf/var/lightpoint/lightNW
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@@ -85,21 +83,31 @@ atom/movable/New()
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if(!light)
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SetLight(luminosity,luminosity)
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else
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light.atom = src
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light.Reset()
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else if(light)
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light.atom = src
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light.Reset()
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if(opacity)
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if(lighting_ready())
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opacity = 0
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SetOpacity(1)
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atom/movable/Move()
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atom/movable/Del()
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if(light) light.Off()
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if(opacity) SetOpacity(0)
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. = ..()
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atom/movable/Move(turf/newloc)
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var/o = opacity
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if(o) SetOpacity(0)
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. = ..()
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if(.)
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if(o) SetOpacity(1)
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if(light)
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light.Reset()
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if(lighting_ready()) lighting_controller.FlushIconUpdates()
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turf/Entered(atom/movable/M)
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. = ..()
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if(M.light) M.light.Reset()
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atom/proc/SetLight(intensity, radius)
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//if(lights_verbose) world << "SetLight([intensity],[radius])"
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@@ -110,7 +118,7 @@ atom/proc/SetLight(intensity, radius)
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//if(lights_verbose) world << "Shut off light with [light.lit_turfs.len] turfs lit."
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light.Off()
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light.intensity = 0
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if(lighting_ready()) lighting_controller.FlushIconUpdates()
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//if(lighting_ready()) lighting_controller.FlushIconUpdates()
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return
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if(!light)
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//if(lights_verbose) world << "New light."
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@@ -121,25 +129,31 @@ atom/proc/SetLight(intensity, radius)
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light.radius = min(radius,15)
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light.intensity = intensity
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light.Reset()
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if(lighting_ready()) lighting_controller.FlushIconUpdates()
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//if(lighting_ready()) lighting_controller.FlushIconUpdates()
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atom/proc/SetOpacity(o)
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if(o == opacity) return
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opacity = o
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var/turf/T = loc
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if(isturf(T))
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T.CheckForOpaqueObjects()
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for(var/light/A in T.lit_by)
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A.Reset()
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lighting_controller.FlushIconUpdates()
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turf/proc/UpdateLight()
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if(light_overlay)
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light_overlay.icon_state = "[lightSE.max_value()][lightSW.max_value()][lightNW.max_value()][lightNE.max_value()]"
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//lighting_controller.FlushIconUpdates()
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turf/proc/AddLight(light/light)
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atom/proc/UpdateLights()
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if(light) light.Reset()
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for(var/atom/movable/A in src)
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if(A.light) A.light.Reset()
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//turf/proc/UpdateLight()
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// if(light_overlay)
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// light_overlay.icon_state = "[lightSE.max_value()][lightSW.max_value()][lightNW.max_value()][lightNE.max_value()]"
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turf/proc/AddLight(light/light, brightness)
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if(is_outside) return
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var/brightness = light.CalculateBrightness(src)
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if(brightness <= 0) return
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if(!lit_by) lit_by = list()
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@@ -148,13 +162,19 @@ turf/proc/AddLight(light/light)
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lit_by[light] = brightness
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if(!has_opaque && lighting_ready())
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if(lighting_ready())
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if(brightness > max_brightness)
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lit_value = LIGHTCLAMP(brightness)
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max_brightness = brightness
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ResetCachedValues()
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if(lightNE) lightNE.cached_value = -1
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if(lightNW) lightNW.cached_value = -1
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if(lightSE) lightSE.cached_value = -1
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if(lightSW) lightSW.cached_value = -1
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for(var/turf/T in range(1,src))
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lighting_controller.MarkIconUpdate(T)
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if(T.light_overlay)
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T.light_overlay.set_state(MAX_VALUE(T.lightSE), MAX_VALUE(T.lightSW), MAX_VALUE(T.lightNW), MAX_VALUE(T.lightNE))
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turf/proc/RemoveLight(light/light)
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if(lit_by)
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@@ -171,10 +191,9 @@ turf/proc/ResetAllLights()
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/turf/space/ResetAllLights()
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var/atom/movable/lighting_overlay/overlay = locate() in src
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if (overlay)
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overlay.loc = null
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light_overlay = null
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is_outside = 1
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if(overlay) overlay.loc = null
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light_overlay = null
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is_outside = 1
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. = ..()
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turf/proc/ResetValue()
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@@ -183,17 +202,10 @@ turf/proc/ResetValue()
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lit_value = LIGHTCLAMP(lighting_controller.starlight)
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return
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CheckForOpaqueObjects()
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if(has_opaque < 0) CheckForOpaqueObjects()
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if(has_opaque)
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lit_value = 0
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else
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the_part_where_I_calculate_brightness()
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if(lighting_ready())
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the_part_where_I_use_range()
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turf/proc
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the_part_where_I_calculate_brightness()
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max_brightness = 0
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for(var/light/light in lit_by)
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var/brightness = lit_by[light]//light.CalculateBrightness(src)
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@@ -201,20 +213,14 @@ turf/proc
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max_brightness = brightness
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lit_value = LIGHTCLAMP(max_brightness)
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the_part_where_I_use_range()
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ResetCachedValues()
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if(lighting_ready())
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if(lightNE) lightNE.cached_value = -1
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if(lightNW) lightNW.cached_value = -1
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if(lightSE) lightSE.cached_value = -1
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if(lightSW) lightSW.cached_value = -1
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for(var/turf/T in range(1,src))
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lighting_controller.MarkIconUpdate(T)
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turf/proc/ResetCachedValues()
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if(lightNE)
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lightNE.cached_value = -1
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if(lightNW)
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lightNW.cached_value = -1
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if(lightSE)
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lightSE.cached_value = -1
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if(lightSW)
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lightSW.cached_value = -1
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if(T.light_overlay)
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T.light_overlay.set_state(MAX_VALUE(T.lightSE), MAX_VALUE(T.lightSW), MAX_VALUE(T.lightNW), MAX_VALUE(T.lightNE))
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turf/proc/CheckForOpaqueObjects()
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has_opaque = opacity
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@@ -222,6 +228,4 @@ turf/proc/CheckForOpaqueObjects()
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for(var/atom/movable/M in contents)
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if(M.opacity)
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has_opaque = 1
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break
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#undef LIGHTCLAMP
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break
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@@ -24,20 +24,30 @@ Class Procs:
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light/var/radius = 0
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light/var/intensity = 0
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light/var/list/lit_turfs
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light/var/ambient_extension = 3
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light/var/list/lit_turfs = list()
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light/var/atom/atom
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light/New(atom/atom)
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src.atom = atom
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light/New(atom/atom, radius, ambience=3)
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ASSERT(atom)
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if(istype(atom))
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src.atom = atom
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else
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src.intensity = atom
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src.radius = radius
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src.ambient_extension = ambience
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light/proc/Reset()
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//if(atom.lights_verbose) world << "light.Reset()"
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Off()
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if(intensity > 0)
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//if(atom.lights_verbose) world << "Restoring light."
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for(var/turf/T in view(get_turf(atom),radius+1))
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var/turf/loc = atom
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for(var/turf/T in view(loc,radius+ambient_extension))
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if(!T.is_outside)
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T.AddLight(src)
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var/brightness = CalculateBrightness(T, loc)
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T.AddLight(src, brightness)
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lit_turfs.Add(T)
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//if(atom.lights_verbose) world << "[lit_turfs.len] turfs added."
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@@ -45,16 +55,20 @@ light/proc/Off()
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//if(atom.lights_verbose) world << "light.Off()"
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for(var/turf/T in lit_turfs)
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T.RemoveLight(src)
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lit_turfs = list()
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lit_turfs.Cut()
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light/proc/CalculateBrightness(turf/T)
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if (!atom)
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return 0
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var/square = get_square_dist(atom.x,atom.y,atom.z,T.x,T.y,T.z)
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if(square > (radius+2)*(radius+2)) return 0
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light/proc/Flash(t)
|
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Reset()
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spawn(t)
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Off()
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light/proc/CalculateBrightness(turf/T, turf/loc)
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ASSERT(T)
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var/square = DISTSQ3(loc.x-T.x,loc.y-T.y,loc.z-T.z)
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if(square > (radius+ambient_extension)*(radius+ambient_extension)) return 0
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//+2 offset gives an ambient light effect.
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var/value = ((radius)/(2*fsqrt(square) + 1)) * intensity - 0.48
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var/value = ((radius)/(2*FSQRT(square) + 1)) * intensity - 0.48
|
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/*
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lightRadius
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---------------- * lightValue - 0.48
|
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@@ -50,16 +50,10 @@ lightpoint
|
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T.lightNW = src
|
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|
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proc/max_value()
|
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if(cached_value < 0)
|
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var
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valueA = value_of(NW)
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valueB = value_of(NE)
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valueC = value_of(SW)
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valueD = value_of(SE)
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cached_value = max(valueA,valueB,valueC,valueD)
|
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return cached_value
|
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|
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proc/value_of(turf/T)
|
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if(!T) return 0
|
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if(T.is_outside) return min(lighting_controller.starlight,3)
|
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return T.lit_value
|
||||
var
|
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valueA = VALUE_OF(NW)
|
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valueB = VALUE_OF(NE)
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valueC = VALUE_OF(SW)
|
||||
valueD = VALUE_OF(SE)
|
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cached_value = max(valueA,valueB,valueC,valueD)
|
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return cached_value
|
||||
@@ -1,22 +0,0 @@
|
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/*
|
||||
|
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Some math procs used by lighting, including ul's fastroot.
|
||||
|
||||
*/
|
||||
|
||||
var/list/fastroot = list(0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5,
|
||||
5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7)
|
||||
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||||
proc/get_square_dist(Ax,Ay,Az,Bx,By,Bz)
|
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var/X = (Ax - Bx)
|
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var/Y = (Ay - By)
|
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var/Z = (Az - Bz)
|
||||
return (X * X + Y * Y + Z * Z)
|
||||
|
||||
proc/fsqrt(n)
|
||||
if (n > fastroot.len)
|
||||
//world << "Adding [n-fastroot.len] entries to root table."
|
||||
for(var/i = fastroot.len, i <= n, i++)
|
||||
fastroot += round(sqrt(i))
|
||||
return fastroot[n + 1]
|
||||
@@ -21,6 +21,7 @@ turf/verb/ShowData()
|
||||
set src in world
|
||||
|
||||
usr << "<b>[src]</b>"
|
||||
usr << "[MAX_VALUE(lightSE)][MAX_VALUE(lightSW)][MAX_VALUE(lightNW)][MAX_VALUE(lightNE)]"
|
||||
usr << "Lit Value: [lit_value]"
|
||||
usr << "Max Brightness: [max_brightness]"
|
||||
|
||||
|
||||
19
code/WorkInProgress/Aryn/Lighting/_Defs.dm
Normal file
19
code/WorkInProgress/Aryn/Lighting/_Defs.dm
Normal file
@@ -0,0 +1,19 @@
|
||||
#define LIGHT_ICON_1 'icons/effects/lights/lighting5-1.dmi'
|
||||
#define LIGHT_ICON_2 'icons/effects/lights/lighting5-2.dmi'
|
||||
#define LIGHT_STATES 4
|
||||
|
||||
#define SQ(X) ((X)*(X))
|
||||
#define DISTSQ3(A,B,C) (SQ(A)+SQ(B)+SQ(C))
|
||||
#define FSQRT(X) (X >= fastroot.len ? new_fsqrt(X) : fastroot[(X)+1])
|
||||
#define MAX_VALUE(X) (X.cached_value < 0 ? X.max_value() : X.cached_value)
|
||||
#define VALUE_OF(X) ( !X ? 0 : ( X.is_outside ? LIGHTCLAMP(lighting_controller.starlight) : X.lit_value ) )
|
||||
#define LIGHTCLAMP(x) ( max(0,min(LIGHT_STATES,round(x,1))) )
|
||||
|
||||
var/list/fastroot = list(0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5,
|
||||
5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
||||
7, 7)
|
||||
|
||||
proc/new_fsqrt(n)
|
||||
//world << "Adding [n-fastroot.len] entries to root table."
|
||||
for(var/i = fastroot.len, i <= n, i++)
|
||||
fastroot += round(sqrt(i))
|
||||
7
code/__HELPERS/loc.dm
Normal file
7
code/__HELPERS/loc.dm
Normal file
@@ -0,0 +1,7 @@
|
||||
atom/movable/proc/setloc(newloc)
|
||||
if(light)
|
||||
var/oldloc = loc
|
||||
loc = newloc
|
||||
if(isturf(newloc) != isturf(oldloc)) light.Reset()
|
||||
else
|
||||
loc = newloc
|
||||
@@ -39,7 +39,7 @@
|
||||
if(destination)
|
||||
if(loc)
|
||||
loc.Exited(src)
|
||||
loc = destination
|
||||
setloc(destination)
|
||||
loc.Entered(src)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -87,10 +87,10 @@
|
||||
src.go_out()
|
||||
for(var/obj/O in src)
|
||||
if((!istype(O,/obj/item/weapon/reagent_containers)) && (!istype(O,/obj/item/weapon/circuitboard/clonescanner)) && (!istype(O,/obj/item/weapon/stock_parts)) && (!istype(O,/obj/item/weapon/cable_coil)))
|
||||
O.loc = get_turf(src)//Ejects items that manage to get in there (exluding the components)
|
||||
O.setloc(get_turf(src))//Ejects items that manage to get in there (exluding the components)
|
||||
if(!occupant)
|
||||
for(var/mob/M in src)//Failsafe so you can get mobs out
|
||||
M.loc = get_turf(src)
|
||||
M.setloc(get_turf(src))
|
||||
|
||||
/obj/machinery/dna_scannernew/verb/move_inside()
|
||||
set src in oview(1)
|
||||
@@ -111,7 +111,7 @@
|
||||
usr.stop_pulling()
|
||||
usr.client.perspective = EYE_PERSPECTIVE
|
||||
usr.client.eye = src
|
||||
usr.loc = src
|
||||
usr.setloc(src)
|
||||
src.occupant = usr
|
||||
src.icon_state = "scanner_1"
|
||||
src.add_fingerprint(usr)
|
||||
@@ -125,7 +125,7 @@
|
||||
|
||||
beaker = item
|
||||
user.drop_item()
|
||||
item.loc = src
|
||||
item.setloc(src)
|
||||
user.visible_message("[user] adds \a [item] to \the [src]!", "You add \a [item] to \the [src]!")
|
||||
return
|
||||
else if (!istype(item, /obj/item/weapon/grab))
|
||||
@@ -148,7 +148,7 @@
|
||||
if(M.client)
|
||||
M.client.perspective = EYE_PERSPECTIVE
|
||||
M.client.eye = src
|
||||
M.loc = src
|
||||
M.setloc(src)
|
||||
src.occupant = M
|
||||
src.icon_state = "scanner_1"
|
||||
|
||||
@@ -171,7 +171,7 @@
|
||||
if (src.occupant.client)
|
||||
src.occupant.client.eye = src.occupant.client.mob
|
||||
src.occupant.client.perspective = MOB_PERSPECTIVE
|
||||
src.occupant.loc = src.loc
|
||||
src.occupant.setloc(src.loc)
|
||||
src.occupant = null
|
||||
src.icon_state = "scanner_0"
|
||||
return
|
||||
@@ -180,7 +180,7 @@
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
//Foreach goto(35)
|
||||
//SN src = null
|
||||
@@ -189,7 +189,7 @@
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
//Foreach goto(108)
|
||||
//SN src = null
|
||||
@@ -198,7 +198,7 @@
|
||||
if(3.0)
|
||||
if (prob(25))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
//Foreach goto(181)
|
||||
//SN src = null
|
||||
@@ -211,7 +211,7 @@
|
||||
/obj/machinery/dna_scannernew/blob_act()
|
||||
if(prob(75))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/machinery/computer/scan_consolenew
|
||||
@@ -454,15 +454,15 @@
|
||||
if (connected.beaker.reagents && connected.beaker.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in connected.beaker.reagents.reagent_list)
|
||||
data["beakerVolume"] += R.volume
|
||||
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "dna_modifier.tmpl", "DNA Modifier Console", 660, 700)
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
// auto update every Master Controller tick
|
||||
|
||||
@@ -190,7 +190,7 @@
|
||||
blob_act()
|
||||
if(prob(75))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
A.blob_act()
|
||||
del(src)
|
||||
return
|
||||
@@ -200,7 +200,7 @@
|
||||
if(!beaker)
|
||||
beaker = G
|
||||
user.drop_item()
|
||||
G.loc = src
|
||||
G.setloc(src)
|
||||
user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!")
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
@@ -232,7 +232,7 @@
|
||||
if(M.client)
|
||||
M.client.perspective = EYE_PERSPECTIVE
|
||||
M.client.eye = src
|
||||
M.loc = src
|
||||
M.setloc(src)
|
||||
src.occupant = M
|
||||
src.icon_state = "sleeper_1"
|
||||
if(orient == "RIGHT")
|
||||
@@ -252,21 +252,21 @@
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if(prob(50))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if(prob(25))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
del(src)
|
||||
return
|
||||
@@ -312,7 +312,7 @@
|
||||
if(src.occupant.client)
|
||||
src.occupant.client.eye = src.occupant.client.mob
|
||||
src.occupant.client.perspective = MOB_PERSPECTIVE
|
||||
src.occupant.loc = src.loc
|
||||
src.occupant.setloc(src.loc)
|
||||
src.occupant = null
|
||||
if(orient == "RIGHT")
|
||||
icon_state = "sleeper_0-r"
|
||||
@@ -408,7 +408,7 @@
|
||||
usr.stop_pulling()
|
||||
usr.client.perspective = EYE_PERSPECTIVE
|
||||
usr.client.eye = src
|
||||
usr.loc = src
|
||||
usr.setloc(src)
|
||||
src.occupant = usr
|
||||
src.icon_state = "sleeper_1"
|
||||
if(orient == "RIGHT")
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
usr.pulling = null
|
||||
usr.client.perspective = EYE_PERSPECTIVE
|
||||
usr.client.eye = src
|
||||
usr.loc = src
|
||||
usr.setloc(src)
|
||||
src.occupant = usr
|
||||
src.icon_state = "body_scanner_1"
|
||||
for(var/obj/O in src)
|
||||
@@ -60,12 +60,12 @@
|
||||
if ((!( src.occupant ) || src.locked))
|
||||
return
|
||||
for(var/obj/O in src)
|
||||
O.loc = src.loc
|
||||
O.setloc(src.loc)
|
||||
//Foreach goto(30)
|
||||
if (src.occupant.client)
|
||||
src.occupant.client.eye = src.occupant.client.mob
|
||||
src.occupant.client.perspective = MOB_PERSPECTIVE
|
||||
src.occupant.loc = src.loc
|
||||
src.occupant.setloc(src.loc)
|
||||
src.occupant = null
|
||||
src.icon_state = "body_scanner_0"
|
||||
return
|
||||
@@ -83,11 +83,11 @@
|
||||
if (M.client)
|
||||
M.client.perspective = EYE_PERSPECTIVE
|
||||
M.client.eye = src
|
||||
M.loc = src
|
||||
M.setloc(src)
|
||||
src.occupant = M
|
||||
src.icon_state = "body_scanner_1"
|
||||
for(var/obj/O in src)
|
||||
O.loc = src.loc
|
||||
O.setloc(src.loc)
|
||||
//Foreach goto(154)
|
||||
src.add_fingerprint(user)
|
||||
//G = null
|
||||
@@ -98,7 +98,7 @@
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
//Foreach goto(35)
|
||||
//SN src = null
|
||||
@@ -107,7 +107,7 @@
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
//Foreach goto(108)
|
||||
//SN src = null
|
||||
@@ -116,7 +116,7 @@
|
||||
if(3.0)
|
||||
if (prob(25))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
//Foreach goto(181)
|
||||
//SN src = null
|
||||
@@ -128,7 +128,7 @@
|
||||
/obj/machinery/bodyscanner/blob_act()
|
||||
if(prob(50))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/machinery/body_scanconsole/ex_act(severity)
|
||||
|
||||
@@ -121,13 +121,13 @@
|
||||
data["beakerVolume"] += R.volume
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "cryo.tmpl", "Cryo Cell Control System", 520, 410)
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
// auto update every Master Controller tick
|
||||
@@ -251,7 +251,7 @@
|
||||
if (occupant.client)
|
||||
occupant.client.eye = occupant.client.mob
|
||||
occupant.client.perspective = MOB_PERSPECTIVE
|
||||
occupant.loc = get_step(loc, SOUTH) //this doesn't account for walls or anything, but i don't forsee that being a problem.
|
||||
occupant.setloc(get_step(loc, SOUTH)) //this doesn't account for walls or anything, but i don't forsee that being a problem.
|
||||
if (occupant.bodytemperature < 261 && occupant.bodytemperature >= 70) //Patch by Aranclanos to stop people from taking burn damage after being ejected
|
||||
occupant.bodytemperature = 261 // Changed to 70 from 140 by Zuhayr due to reoccurance of bug.
|
||||
// occupant.metabslow = 0
|
||||
@@ -275,7 +275,7 @@
|
||||
M.client.perspective = EYE_PERSPECTIVE
|
||||
M.client.eye = src
|
||||
M.stop_pulling()
|
||||
M.loc = src
|
||||
M.setloc(src)
|
||||
if(M.health > -100 && (M.health < 0 || M.sleeping))
|
||||
M << "\blue <b>You feel a cold liquid surround you. Your skin starts to freeze up.</b>"
|
||||
occupant = M
|
||||
|
||||
@@ -80,7 +80,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
|
||||
|
||||
visible_message("\blue The console beeps happily as it disgorges \the [I].", 3)
|
||||
|
||||
I.loc = get_turf(src)
|
||||
I.setloc(get_turf(src))
|
||||
frozen_items -= I
|
||||
|
||||
else if(href_list["allitems"])
|
||||
@@ -92,7 +92,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
|
||||
visible_message("\blue The console beeps happily as it disgorges the desired objects.", 3)
|
||||
|
||||
for(var/obj/item/I in frozen_items)
|
||||
I.loc = get_turf(src)
|
||||
I.setloc(get_turf(src))
|
||||
frozen_items -= I
|
||||
|
||||
else if(href_list["crew"])
|
||||
@@ -186,11 +186,11 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
|
||||
//Drop all items into the pod.
|
||||
for(var/obj/item/W in occupant)
|
||||
occupant.drop_from_inventory(W)
|
||||
W.loc = src
|
||||
W.setloc(src)
|
||||
|
||||
if(W.contents.len) //Make sure we catch anything not handled by del() on the items.
|
||||
for(var/obj/item/O in W.contents)
|
||||
O.loc = src
|
||||
O.setloc(src)
|
||||
|
||||
//Delete all items not on the preservation list.
|
||||
var/list/items = src.contents
|
||||
@@ -240,7 +240,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
|
||||
current_mode.possible_traitors.Remove(occupant)
|
||||
|
||||
// Delete them from datacore.
|
||||
|
||||
|
||||
if(PDA_Manifest.len)
|
||||
PDA_Manifest.Cut()
|
||||
for(var/datum/data/record/R in data_core.medical)
|
||||
@@ -305,7 +305,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
|
||||
if(do_after(user, 20))
|
||||
if(!M || !G || !G:affecting) return
|
||||
|
||||
M.loc = src
|
||||
M.setloc(src)
|
||||
|
||||
if(M.client)
|
||||
M.client.perspective = EYE_PERSPECTIVE
|
||||
@@ -375,7 +375,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
|
||||
usr.stop_pulling()
|
||||
usr.client.perspective = EYE_PERSPECTIVE
|
||||
usr.client.eye = src
|
||||
usr.loc = src
|
||||
usr.setloc(src)
|
||||
src.occupant = usr
|
||||
|
||||
if(orient_right)
|
||||
@@ -401,7 +401,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
|
||||
occupant.client.eye = src.occupant.client.mob
|
||||
occupant.client.perspective = MOB_PERSPECTIVE
|
||||
|
||||
occupant.loc = get_turf(src)
|
||||
occupant.setloc(get_turf(src))
|
||||
occupant = null
|
||||
|
||||
if(orient_right)
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
if (src.occupant.client)
|
||||
src.occupant.client.eye = src.occupant.client.mob
|
||||
src.occupant.client.perspective = MOB_PERSPECTIVE
|
||||
src.occupant.loc = src.loc
|
||||
src.occupant.setloc(src.loc)
|
||||
src.occupant = null
|
||||
build_icon()
|
||||
src.use_power = 1
|
||||
@@ -113,7 +113,7 @@
|
||||
if(usr && usr.client)
|
||||
usr.client.perspective = EYE_PERSPECTIVE
|
||||
usr.client.eye = src
|
||||
usr.loc = src
|
||||
usr.setloc(src)
|
||||
src.occupant = usr
|
||||
/*for(var/obj/O in src)
|
||||
O.loc = src.loc*/
|
||||
|
||||
@@ -410,7 +410,7 @@
|
||||
|
||||
src.OCCUPANT.client.eye = src.OCCUPANT.client.mob
|
||||
src.OCCUPANT.client.perspective = MOB_PERSPECTIVE
|
||||
src.OCCUPANT.loc = src.loc
|
||||
src.OCCUPANT.setloc(src.loc)
|
||||
src.OCCUPANT = null
|
||||
if(!src.isopen)
|
||||
src.isopen = 1
|
||||
@@ -453,7 +453,7 @@
|
||||
usr.stop_pulling()
|
||||
usr.client.perspective = EYE_PERSPECTIVE
|
||||
usr.client.eye = src
|
||||
usr.loc = src
|
||||
usr.setloc(src)
|
||||
// usr.metabslow = 1
|
||||
src.OCCUPANT = usr
|
||||
src.isopen = 0 //Close the thing after the guy gets inside
|
||||
@@ -499,7 +499,7 @@
|
||||
if (M.client)
|
||||
M.client.perspective = EYE_PERSPECTIVE
|
||||
M.client.eye = src
|
||||
M.loc = src
|
||||
M.setloc(src)
|
||||
src.OCCUPANT = M
|
||||
src.isopen = 0 //close ittt
|
||||
|
||||
@@ -520,7 +520,7 @@
|
||||
return
|
||||
user << "You load the [S.name] into the storage compartment."
|
||||
user.drop_item()
|
||||
S.loc = src
|
||||
S.setloc(src)
|
||||
src.SUIT = S
|
||||
src.update_icon()
|
||||
src.updateUsrDialog()
|
||||
@@ -534,7 +534,7 @@
|
||||
return
|
||||
user << "You load the [H.name] into the storage compartment."
|
||||
user.drop_item()
|
||||
H.loc = src
|
||||
H.setloc(src)
|
||||
src.HELMET = H
|
||||
src.update_icon()
|
||||
src.updateUsrDialog()
|
||||
@@ -548,7 +548,7 @@
|
||||
return
|
||||
user << "You load the [M.name] into the storage compartment."
|
||||
user.drop_item()
|
||||
M.loc = src
|
||||
M.setloc(src)
|
||||
src.MASK = M
|
||||
src.update_icon()
|
||||
src.updateUsrDialog()
|
||||
|
||||
@@ -529,7 +529,7 @@
|
||||
var/obj/mecha/working/ripley/R = src
|
||||
if(R.cargo)
|
||||
for(var/obj/O in R.cargo) //Dump contents of stored cargo
|
||||
O.loc = T
|
||||
O.setloc(T)
|
||||
R.cargo -= O
|
||||
T.Entered(O)
|
||||
|
||||
|
||||
@@ -89,13 +89,13 @@
|
||||
|
||||
|
||||
/obj/item/device/flashlight/pickup(mob/user)
|
||||
if(on)
|
||||
if(on && luminosity)
|
||||
user.SetLuminosity(user.luminosity + brightness_on)
|
||||
SetLuminosity(0)
|
||||
|
||||
|
||||
/obj/item/device/flashlight/dropped(mob/user)
|
||||
if(on)
|
||||
if(on && !luminosity)
|
||||
user.SetLuminosity(user.luminosity - brightness_on)
|
||||
SetLuminosity(brightness_on)
|
||||
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
if (src.occupant.client)
|
||||
src.occupant.client.eye = src.occupant.client.mob
|
||||
src.occupant.client.perspective = MOB_PERSPECTIVE
|
||||
src.occupant.loc = src.loc
|
||||
src.occupant.setloc(src.loc)
|
||||
if(injecting)
|
||||
implant(src.occupant)
|
||||
injecting = 0
|
||||
@@ -117,7 +117,7 @@
|
||||
M.client.perspective = EYE_PERSPECTIVE
|
||||
M.client.eye = src
|
||||
M.stop_pulling()
|
||||
M.loc = src
|
||||
M.setloc(src)
|
||||
src.occupant = M
|
||||
src.add_fingerprint(usr)
|
||||
icon_state = "implantchair_on"
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
if(usr)
|
||||
usr.u_equip(W)
|
||||
usr.update_icons() //update our overlays
|
||||
W.loc = src
|
||||
W.setloc(src)
|
||||
W.on_enter_storage(src)
|
||||
if(usr)
|
||||
if (usr.client && usr.s_active != src)
|
||||
@@ -293,9 +293,9 @@
|
||||
W.layer = 20
|
||||
else
|
||||
W.layer = initial(W.layer)
|
||||
W.loc = new_location
|
||||
W.setloc(new_location)
|
||||
else
|
||||
W.loc = get_turf(src)
|
||||
W.setloc(get_turf(src))
|
||||
|
||||
if(usr)
|
||||
src.orient2hud(usr)
|
||||
@@ -325,7 +325,7 @@
|
||||
user << "\red The tray won't fit in [src]."
|
||||
return 1
|
||||
else
|
||||
W.loc = user.loc
|
||||
W.setloc(user.loc)
|
||||
if ((user.client && user.s_active != src))
|
||||
user.client.screen -= W
|
||||
W.dropped(user)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
if(!opened) // if closed, any item at the crate's loc is put in the contents
|
||||
for(var/obj/item/I in src.loc)
|
||||
if(I.density || I.anchored || I == src) continue
|
||||
I.loc = src
|
||||
I.setloc(src)
|
||||
|
||||
/obj/structure/closet/alter_health()
|
||||
return get_turf(src)
|
||||
@@ -44,13 +44,13 @@
|
||||
/obj/structure/closet/proc/dump_contents()
|
||||
//Cham Projector Exception
|
||||
for(var/obj/effect/dummy/chameleon/AD in src)
|
||||
AD.loc = src.loc
|
||||
AD.setloc(src.loc)
|
||||
|
||||
for(var/obj/I in src)
|
||||
I.loc = src.loc
|
||||
I.setloc(src.loc)
|
||||
|
||||
for(var/mob/M in src)
|
||||
M.loc = src.loc
|
||||
M.setloc(src.loc)
|
||||
if(M.client)
|
||||
M.client.eye = M.client.mob
|
||||
M.client.perspective = MOB_PERSPECTIVE
|
||||
@@ -85,14 +85,14 @@
|
||||
for(var/obj/effect/dummy/chameleon/AD in src.loc)
|
||||
if(itemcount >= storage_capacity)
|
||||
break
|
||||
AD.loc = src
|
||||
AD.setloc(src)
|
||||
itemcount++
|
||||
|
||||
for(var/obj/item/I in src.loc)
|
||||
if(itemcount >= storage_capacity)
|
||||
break
|
||||
if(!I.anchored)
|
||||
I.loc = src
|
||||
I.setloc(src)
|
||||
itemcount++
|
||||
|
||||
for(var/mob/M in src.loc)
|
||||
@@ -107,7 +107,7 @@
|
||||
M.client.perspective = EYE_PERSPECTIVE
|
||||
M.client.eye = src
|
||||
|
||||
M.loc = src
|
||||
M.setloc(src)
|
||||
itemcount++
|
||||
|
||||
src.icon_state = src.icon_closed
|
||||
@@ -130,19 +130,19 @@
|
||||
switch(severity)
|
||||
if(1)
|
||||
for(var/atom/movable/A as mob|obj in src)//pulls everything out of the locker and hits it with an explosion
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
A.ex_act(severity++)
|
||||
del(src)
|
||||
if(2)
|
||||
if(prob(50))
|
||||
for (var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
A.ex_act(severity++)
|
||||
del(src)
|
||||
if(3)
|
||||
if(prob(5))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
A.ex_act(severity++)
|
||||
del(src)
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
..()
|
||||
if(health <= 0)
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
del(src)
|
||||
|
||||
return
|
||||
@@ -160,14 +160,14 @@
|
||||
if(user.wall_smash)
|
||||
visible_message("\red [user] destroys the [src]. ")
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
del(src)
|
||||
|
||||
// this should probably use dump_contents()
|
||||
/obj/structure/closet/blob_act()
|
||||
if(prob(75))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/structure/closet/meteorhit(obj/O as obj)
|
||||
@@ -197,7 +197,7 @@
|
||||
return
|
||||
usr.drop_item()
|
||||
if(W)
|
||||
W.loc = src.loc
|
||||
W.setloc(src.loc)
|
||||
else if(istype(W, /obj/item/weapon/packageWrap))
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/weldingtool))
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
|
||||
for(var/obj/O in src)
|
||||
O.loc = get_turf(src)
|
||||
O.setloc(get_turf(src))
|
||||
icon_state = icon_opened
|
||||
src.opened = 1
|
||||
return 1
|
||||
@@ -55,7 +55,7 @@
|
||||
var/obj/structure/stool/bed/B = O
|
||||
if(B.buckled_mob)
|
||||
continue
|
||||
O.loc = src
|
||||
O.setloc(src)
|
||||
itemcount++
|
||||
|
||||
icon_state = icon_closed
|
||||
@@ -68,7 +68,7 @@
|
||||
return
|
||||
user.drop_item()
|
||||
if(W)
|
||||
W.loc = src.loc
|
||||
W.setloc(src.loc)
|
||||
else if(istype(W, /obj/item/weapon/packageWrap))
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/cable_coil))
|
||||
@@ -84,7 +84,7 @@
|
||||
if(rigged)
|
||||
user << "<span class='notice'>You attach [W] to [src].</span>"
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
W.setloc(src)
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/wirecutters))
|
||||
if(rigged)
|
||||
@@ -424,12 +424,12 @@
|
||||
continue
|
||||
if(!S.anchored)
|
||||
found = 1
|
||||
S.loc = src
|
||||
S.setloc(src)
|
||||
break
|
||||
if(!found)
|
||||
for(var/obj/machinery/M in src.loc)
|
||||
if(!M.anchored)
|
||||
M.loc = src
|
||||
M.setloc(src)
|
||||
break
|
||||
return
|
||||
|
||||
@@ -452,12 +452,12 @@
|
||||
continue
|
||||
if(!S.anchored)
|
||||
found = 1
|
||||
S.loc = src
|
||||
S.setloc(src)
|
||||
break
|
||||
if(!found)
|
||||
for(var/obj/machinery/M in src.loc)
|
||||
if(!M.anchored)
|
||||
M.loc = src
|
||||
M.setloc(src)
|
||||
break
|
||||
return
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
new /obj/item/stack/sheet/wood(src)
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/obj/O in contents)
|
||||
O.loc = T
|
||||
O.setloc(T)
|
||||
user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
|
||||
"<span class='notice'>You pry open \the [src].</span>", \
|
||||
"<span class='notice'>You hear splitting wood.</span>")
|
||||
|
||||
@@ -34,21 +34,21 @@
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
del(src)
|
||||
return
|
||||
@@ -64,7 +64,7 @@
|
||||
if (src.connected)
|
||||
for(var/atom/movable/A as mob|obj in src.connected.loc)
|
||||
if (!( A.anchored ))
|
||||
A.loc = src
|
||||
A.setloc(src)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
//src.connected = null
|
||||
del(src.connected)
|
||||
@@ -78,7 +78,7 @@
|
||||
src.connected.connected = src
|
||||
src.icon_state = "morgue0"
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.connected.loc
|
||||
A.setloc(src.connected.loc)
|
||||
src.connected.icon_state = "morguet"
|
||||
src.connected.dir = src.dir
|
||||
else
|
||||
@@ -114,7 +114,7 @@
|
||||
src.connected.connected = src
|
||||
src.icon_state = "morgue0"
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.connected.loc
|
||||
A.setloc(src.connected.loc)
|
||||
//Foreach goto(106)
|
||||
src.connected.icon_state = "morguet"
|
||||
else
|
||||
@@ -144,7 +144,7 @@
|
||||
if (src.connected)
|
||||
for(var/atom/movable/A as mob|obj in src.loc)
|
||||
if (!( A.anchored ))
|
||||
A.loc = src.connected
|
||||
A.setloc(src.connected)
|
||||
//Foreach goto(26)
|
||||
src.connected.connected = null
|
||||
src.connected.update()
|
||||
@@ -161,7 +161,7 @@
|
||||
return
|
||||
if (!ismob(user) || user.stat || user.lying || user.stunned)
|
||||
return
|
||||
O.loc = src.loc
|
||||
O.setloc(src.loc)
|
||||
if (user != O)
|
||||
for(var/mob/B in viewers(user, 3))
|
||||
if ((B.client && !( B.blinded )))
|
||||
@@ -199,21 +199,21 @@
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.loc
|
||||
A.setloc(src.loc)
|
||||
ex_act(severity)
|
||||
del(src)
|
||||
return
|
||||
@@ -238,7 +238,7 @@
|
||||
if ((src.connected) && (src.locked == 0))
|
||||
for(var/atom/movable/A as mob|obj in src.connected.loc)
|
||||
if (!( A.anchored ))
|
||||
A.loc = src
|
||||
A.setloc(src)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
//src.connected = null
|
||||
del(src.connected)
|
||||
@@ -252,7 +252,7 @@
|
||||
src.connected.connected = src
|
||||
src.icon_state = "crema0"
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.connected.loc
|
||||
A.setloc(src.connected.loc)
|
||||
src.connected.icon_state = "cremat"
|
||||
else
|
||||
//src.connected = null
|
||||
@@ -286,7 +286,7 @@
|
||||
src.connected.connected = src
|
||||
src.icon_state = "crema0"
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.connected.loc
|
||||
A.setloc(src.connected.loc)
|
||||
//Foreach goto(106)
|
||||
src.connected.icon_state = "cremat"
|
||||
else
|
||||
@@ -360,7 +360,7 @@
|
||||
if (src.connected)
|
||||
for(var/atom/movable/A as mob|obj in src.loc)
|
||||
if (!( A.anchored ))
|
||||
A.loc = src.connected
|
||||
A.setloc(src.connected)
|
||||
//Foreach goto(26)
|
||||
src.connected.connected = null
|
||||
src.connected.update()
|
||||
@@ -377,7 +377,7 @@
|
||||
return
|
||||
if (!ismob(user) || user.stat || user.lying || user.stunned)
|
||||
return
|
||||
O.loc = src.loc
|
||||
O.setloc(src.loc)
|
||||
if (user != O)
|
||||
for(var/mob/B in viewers(user, 3))
|
||||
if ((B.client && !( B.blinded )))
|
||||
|
||||
@@ -36,7 +36,7 @@ FLOOR SAFES
|
||||
return
|
||||
if(I.w_class + space <= maxspace)
|
||||
space += I.w_class
|
||||
I.loc = src
|
||||
I.setloc(src)
|
||||
|
||||
|
||||
/obj/structure/safe/proc/check_unlocked(mob/user as mob, canhear)
|
||||
@@ -147,7 +147,7 @@ FLOOR SAFES
|
||||
if(I.w_class + space <= maxspace)
|
||||
space += I.w_class
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
I.setloc(src)
|
||||
user << "<span class='notice'>You put [I] in [src].</span>"
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
|
||||
/obj/structure/transit_tube_pod/Del()
|
||||
for(var/atom/movable/AM in contents)
|
||||
AM.loc = loc
|
||||
AM.setloc(loc)
|
||||
|
||||
..()
|
||||
|
||||
@@ -60,7 +60,7 @@ obj/structure/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
for(var/atom/movable/AM in contents)
|
||||
AM.loc = loc
|
||||
AM.setloc(loc)
|
||||
AM.ex_act(severity++)
|
||||
|
||||
del(src)
|
||||
@@ -68,7 +68,7 @@ obj/structure/ex_act(severity)
|
||||
if(2.0)
|
||||
if(prob(50))
|
||||
for(var/atom/movable/AM in contents)
|
||||
AM.loc = loc
|
||||
AM.setloc(loc)
|
||||
AM.ex_act(severity++)
|
||||
|
||||
del(src)
|
||||
@@ -105,7 +105,7 @@ obj/structure/ex_act(severity)
|
||||
AM << "<span class='warning'>The tube's support pylons block your way.</span>"
|
||||
return ..()
|
||||
else
|
||||
AM.loc = src.loc
|
||||
AM.setloc(src.loc)
|
||||
AM << "<span class='info'>You slip under the tube.</span>"
|
||||
|
||||
|
||||
@@ -118,7 +118,7 @@ obj/structure/ex_act(severity)
|
||||
if(!pod_moving && icon_state == "open" && istype(AM, /mob))
|
||||
for(var/obj/structure/transit_tube_pod/pod in loc)
|
||||
if(!pod.moving && pod.dir in directions())
|
||||
AM.loc = pod
|
||||
AM.setloc(pod)
|
||||
return
|
||||
|
||||
|
||||
@@ -412,7 +412,7 @@ obj/structure/ex_act(severity)
|
||||
if(istype(mob, /mob) && mob.client)
|
||||
// If the pod is not in a tube at all, you can get out at any time.
|
||||
if(!(locate(/obj/structure/transit_tube) in loc))
|
||||
mob.loc = loc
|
||||
mob.setloc(loc)
|
||||
mob.client.Move(get_step(loc, direction), direction)
|
||||
|
||||
//if(moving && istype(loc, /turf/space))
|
||||
@@ -425,7 +425,7 @@ obj/structure/ex_act(severity)
|
||||
if(!station.pod_moving)
|
||||
if(direction == station.dir)
|
||||
if(station.icon_state == "open")
|
||||
mob.loc = loc
|
||||
mob.setloc(loc)
|
||||
mob.client.Move(get_step(loc, direction), direction)
|
||||
|
||||
else
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
if(ishuman(user))
|
||||
user.put_in_hands(I)
|
||||
else
|
||||
I.loc = get_turf(src)
|
||||
I.setloc(get_turf(src))
|
||||
user << "<span class='notice'>You find \an [I] in the cistern.</span>"
|
||||
w_items -= I.w_class
|
||||
return
|
||||
@@ -84,7 +84,7 @@
|
||||
user << "<span class='notice'>The cistern is full.</span>"
|
||||
return
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
I.setloc(src)
|
||||
w_items += I.w_class
|
||||
user << "You carefully place \the [I] into the cistern."
|
||||
return
|
||||
|
||||
@@ -142,7 +142,7 @@ obj/machinery/computer/forensic_scanning
|
||||
temp = null
|
||||
if("eject")
|
||||
if(scanning)
|
||||
scanning.loc = loc
|
||||
scanning.setloc(loc)
|
||||
scanning = null
|
||||
else
|
||||
temp = "Eject Failed: No Object"
|
||||
@@ -152,13 +152,13 @@ obj/machinery/computer/forensic_scanning
|
||||
if(I && istype(I))
|
||||
if(istype(I, /obj/item/weapon/evidencebag))
|
||||
scanning = I.contents[1]
|
||||
scanning.loc = src
|
||||
scanning.setloc(src)
|
||||
I.overlays -= scanning
|
||||
I.icon_state = "evidenceobj"
|
||||
else
|
||||
scanning = I
|
||||
M.drop_item()
|
||||
I.loc = src
|
||||
I.setloc(src)
|
||||
else
|
||||
usr << "Invalid Object Rejected."
|
||||
if("card") //Processing a fingerprint card.
|
||||
@@ -173,11 +173,11 @@ obj/machinery/computer/forensic_scanning
|
||||
if(card.amount > 1 || !card.fingerprints.len)
|
||||
usr << "\red ERROR: No prints/too many cards."
|
||||
if(card.loc == src)
|
||||
card.loc = src.loc
|
||||
card.setloc(src.loc)
|
||||
card = null
|
||||
return
|
||||
M.drop_item()
|
||||
I.loc = src
|
||||
I.setloc(src)
|
||||
process_card()
|
||||
else
|
||||
usr << "\red Invalid Object Rejected."
|
||||
@@ -607,7 +607,7 @@ obj/machinery/computer/forensic_scanning
|
||||
else
|
||||
usr << "\red ERROR: No prints/too many cards."
|
||||
if(card.loc == src)
|
||||
card.loc = src.loc
|
||||
card.setloc(src.loc)
|
||||
card = null
|
||||
return
|
||||
return
|
||||
|
||||
@@ -717,8 +717,11 @@ It can still be worn/put on as normal.
|
||||
if(item && target.has_organ_for_slot(slot_to_process)) //Placing an item on the mob
|
||||
if(item.mob_can_equip(target, slot_to_process, 0))
|
||||
source.u_equip(item)
|
||||
target.equip_to_slot_if_possible(item, slot_to_process, 0, 1, 1)
|
||||
item.dropped(source)
|
||||
|
||||
target.equip_to_slot_if_possible(item, slot_to_process, 0, 1, 1)
|
||||
item.pickup(target)
|
||||
|
||||
source.update_icons()
|
||||
target.update_icons()
|
||||
|
||||
|
||||
@@ -9,44 +9,48 @@
|
||||
/mob/living/silicon/robot/proc/uneq_active()
|
||||
if(isnull(module_active))
|
||||
return
|
||||
|
||||
//In checking borglights, I simplified this a bit.
|
||||
var/obj/item/module = module_active
|
||||
|
||||
module.dropped(src)
|
||||
|
||||
if(istype(module,/obj/item/borg/sight))
|
||||
var/obj/item/borg/sight/sight_module = module
|
||||
sight_mode &= ~sight_module.sight_mode
|
||||
|
||||
if (client)
|
||||
client.screen -= module
|
||||
|
||||
contents -= module
|
||||
|
||||
if(module_state_1 == module_active)
|
||||
if(istype(module_state_1,/obj/item/borg/sight))
|
||||
sight_mode &= ~module_state_1:sight_mode
|
||||
if (client)
|
||||
client.screen -= module_state_1
|
||||
contents -= module_state_1
|
||||
module_active = null
|
||||
module_state_1 = null
|
||||
inv1.icon_state = "inv1"
|
||||
else if(module_state_2 == module_active)
|
||||
if(istype(module_state_2,/obj/item/borg/sight))
|
||||
sight_mode &= ~module_state_2:sight_mode
|
||||
if (client)
|
||||
client.screen -= module_state_2
|
||||
contents -= module_state_2
|
||||
module_active = null
|
||||
module_state_2 = null
|
||||
inv2.icon_state = "inv2"
|
||||
else if(module_state_3 == module_active)
|
||||
if(istype(module_state_3,/obj/item/borg/sight))
|
||||
sight_mode &= ~module_state_3:sight_mode
|
||||
if (client)
|
||||
client.screen -= module_state_3
|
||||
contents -= module_state_3
|
||||
module_active = null
|
||||
module_state_3 = null
|
||||
inv3.icon_state = "inv3"
|
||||
|
||||
module_active = null
|
||||
|
||||
//src << "[module.name] deactivated."
|
||||
|
||||
updateicon()
|
||||
|
||||
/mob/living/silicon/robot/proc/uneq_all()
|
||||
module_active = null
|
||||
|
||||
var/obj/item/module
|
||||
if(module_state_1)
|
||||
if(istype(module_state_1,/obj/item/borg/sight))
|
||||
sight_mode &= ~module_state_1:sight_mode
|
||||
if (client)
|
||||
client.screen -= module_state_1
|
||||
contents -= module_state_1
|
||||
module = module_state_1
|
||||
module.dropped(src)
|
||||
module_state_1 = null
|
||||
inv1.icon_state = "inv1"
|
||||
if(module_state_2)
|
||||
@@ -55,6 +59,8 @@
|
||||
if (client)
|
||||
client.screen -= module_state_2
|
||||
contents -= module_state_2
|
||||
module = module_state_2
|
||||
module.dropped(src)
|
||||
module_state_2 = null
|
||||
inv2.icon_state = "inv2"
|
||||
if(module_state_3)
|
||||
@@ -63,8 +69,11 @@
|
||||
if (client)
|
||||
client.screen -= module_state_3
|
||||
contents -= module_state_3
|
||||
module = module_state_3
|
||||
module.dropped(src)
|
||||
module_state_3 = null
|
||||
inv3.icon_state = "inv3"
|
||||
|
||||
updateicon()
|
||||
|
||||
/mob/living/silicon/robot/proc/activated(obj/item/O)
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
var/datum/robot_component/cell_component = components["power cell"]
|
||||
cell_component.wrapped = cell
|
||||
cell_component.installed = 1
|
||||
|
||||
|
||||
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudhealth100")
|
||||
hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
@@ -135,9 +135,9 @@
|
||||
hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
|
||||
|
||||
@@ -1093,44 +1093,48 @@
|
||||
if(activated(O))
|
||||
src << "Already activated"
|
||||
return
|
||||
|
||||
if(!module_state_1)
|
||||
module_state_1 = O
|
||||
O.layer = 20
|
||||
contents += O
|
||||
if(istype(module_state_1,/obj/item/borg/sight))
|
||||
sight_mode |= module_state_1:sight_mode
|
||||
else if(!module_state_2)
|
||||
module_state_2 = O
|
||||
O.layer = 20
|
||||
contents += O
|
||||
if(istype(module_state_2,/obj/item/borg/sight))
|
||||
sight_mode |= module_state_2:sight_mode
|
||||
else if(!module_state_3)
|
||||
module_state_3 = O
|
||||
O.layer = 20
|
||||
contents += O
|
||||
if(istype(module_state_3,/obj/item/borg/sight))
|
||||
sight_mode |= module_state_3:sight_mode
|
||||
else
|
||||
src << "You need to disable a module first!"
|
||||
return
|
||||
|
||||
O.pickup(src)
|
||||
O.layer = 20
|
||||
contents += O
|
||||
if(istype(O,/obj/item/borg/sight))
|
||||
var/obj/item/borg/sight/sight = O
|
||||
sight_mode |= sight.sight_mode
|
||||
|
||||
installed_modules()
|
||||
|
||||
if (href_list["deact"])
|
||||
var/obj/item/O = locate(href_list["deact"])
|
||||
|
||||
if(activated(O))
|
||||
if(module_state_1 == O)
|
||||
module_state_1 = null
|
||||
contents -= O
|
||||
else if(module_state_2 == O)
|
||||
module_state_2 = null
|
||||
contents -= O
|
||||
else if(module_state_3 == O)
|
||||
module_state_3 = null
|
||||
contents -= O
|
||||
else
|
||||
src << "Module isn't activated."
|
||||
return
|
||||
else
|
||||
src << "Module isn't activated"
|
||||
return
|
||||
|
||||
O.dropped(src)
|
||||
contents -= O
|
||||
|
||||
src << "[O.name] deactivated."
|
||||
|
||||
installed_modules()
|
||||
|
||||
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
|
||||
var/global/list/uneatable = list(
|
||||
/turf/space,
|
||||
/obj/effect/overlay
|
||||
/obj/effect/overlay,
|
||||
/atom/movable/lighting_overlay //Because apparently this needs to be outright stated and even /atom/movable gives energy regardless.
|
||||
)
|
||||
|
||||
/obj/machinery/singularity/
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
user << "<span class='notice'>This machine only accepts beakers</span>"
|
||||
src.beaker = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
B.setloc(src)
|
||||
user << "You set [B] on the machine."
|
||||
nanomanager.update_uis(src) // update all UIs attached to src
|
||||
return
|
||||
@@ -331,7 +331,7 @@
|
||||
return
|
||||
src.beaker = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
B.setloc(src)
|
||||
user << "You add the beaker to the machine!"
|
||||
src.updateUsrDialog()
|
||||
icon_state = "mixer1"
|
||||
@@ -344,7 +344,7 @@
|
||||
|
||||
src.loaded_pill_bottle = B
|
||||
user.drop_item()
|
||||
B.loc = src
|
||||
B.setloc(src)
|
||||
user << "You add the pill bottle into the dispenser slot!"
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
@@ -360,7 +360,7 @@
|
||||
|
||||
if (href_list["ejectp"])
|
||||
if(loaded_pill_bottle)
|
||||
loaded_pill_bottle.loc = src.loc
|
||||
loaded_pill_bottle.setloc(src.loc)
|
||||
loaded_pill_bottle = null
|
||||
else if(href_list["close"])
|
||||
usr << browse(null, "window=chemmaster")
|
||||
@@ -462,7 +462,7 @@
|
||||
reagents.trans_to(P,amount_per_pill)
|
||||
if(src.loaded_pill_bottle)
|
||||
if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
|
||||
P.loc = loaded_pill_bottle
|
||||
P.setloc(loaded_pill_bottle)
|
||||
src.updateUsrDialog()
|
||||
|
||||
else if (href_list["createbottle"])
|
||||
@@ -958,7 +958,7 @@
|
||||
else
|
||||
src.beaker = O
|
||||
user.drop_item()
|
||||
O.loc = src
|
||||
O.setloc(src)
|
||||
update_icon()
|
||||
src.updateUsrDialog()
|
||||
return 0
|
||||
@@ -972,7 +972,7 @@
|
||||
|
||||
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
|
||||
O.contents -= G
|
||||
G.loc = src
|
||||
G.setloc(src)
|
||||
holdingitems += G
|
||||
if(holdingitems && holdingitems.len >= limit) //Sanity checking so the blender doesn't overfill
|
||||
user << "You fill the All-In-One grinder to the brim."
|
||||
@@ -989,7 +989,7 @@
|
||||
return 1
|
||||
|
||||
user.before_take_item(O)
|
||||
O.loc = src
|
||||
O.setloc(src)
|
||||
holdingitems += O
|
||||
src.updateUsrDialog()
|
||||
return 0
|
||||
@@ -1072,7 +1072,7 @@
|
||||
return
|
||||
if (!beaker)
|
||||
return
|
||||
beaker.loc = src.loc
|
||||
beaker.setloc(src.loc)
|
||||
beaker = null
|
||||
update_icon()
|
||||
|
||||
@@ -1084,7 +1084,7 @@
|
||||
return
|
||||
|
||||
for(var/obj/item/O in holdingitems)
|
||||
O.loc = src.loc
|
||||
O.setloc(src.loc)
|
||||
holdingitems -= O
|
||||
holdingitems = list()
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@
|
||||
if (GM.client)
|
||||
GM.client.perspective = EYE_PERSPECTIVE
|
||||
GM.client.eye = src
|
||||
GM.loc = src
|
||||
GM.setloc(src)
|
||||
for (var/mob/C in viewers(src))
|
||||
C.show_message("\red [GM.name] has been placed in the [src] by [user].", 3)
|
||||
del(G)
|
||||
@@ -125,7 +125,7 @@
|
||||
|
||||
user.drop_item()
|
||||
if(I)
|
||||
I.loc = src
|
||||
I.setloc(src)
|
||||
|
||||
user << "You place \the [I] into the [src]."
|
||||
for(var/mob/M in viewers(src))
|
||||
@@ -170,7 +170,7 @@
|
||||
if (target.client)
|
||||
target.client.perspective = EYE_PERSPECTIVE
|
||||
target.client.eye = src
|
||||
target.loc = src
|
||||
target.setloc(src)
|
||||
|
||||
for (var/mob/C in viewers(src))
|
||||
if(C == user)
|
||||
@@ -197,7 +197,7 @@
|
||||
if (user.client)
|
||||
user.client.eye = user.client.mob
|
||||
user.client.perspective = MOB_PERSPECTIVE
|
||||
user.loc = src.loc
|
||||
user.setloc(src.loc)
|
||||
update()
|
||||
return
|
||||
|
||||
@@ -308,7 +308,7 @@
|
||||
// eject the contents of the disposal unit
|
||||
proc/eject()
|
||||
for(var/atom/movable/AM in src)
|
||||
AM.loc = src.loc
|
||||
AM.setloc(src.loc)
|
||||
AM.pipe_eject(0)
|
||||
update()
|
||||
|
||||
@@ -367,7 +367,7 @@
|
||||
return
|
||||
|
||||
use_power = 1
|
||||
|
||||
|
||||
if(mode != 1) // if off or ready, no need to charge
|
||||
return
|
||||
|
||||
@@ -447,7 +447,7 @@
|
||||
for(var/atom/movable/AM in H)
|
||||
target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5))
|
||||
|
||||
AM.loc = src.loc
|
||||
AM.setloc(src.loc)
|
||||
AM.pipe_eject(0)
|
||||
spawn(1)
|
||||
if(AM)
|
||||
@@ -462,7 +462,7 @@
|
||||
if(istype(I, /obj/item/projectile))
|
||||
return
|
||||
if(prob(75))
|
||||
I.loc = src
|
||||
I.setloc(src)
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("\the [I] lands in \the [src].", 3)
|
||||
else
|
||||
@@ -510,7 +510,7 @@
|
||||
// now everything inside the disposal gets put into the holder
|
||||
// note AM since can contain mobs or objs
|
||||
for(var/atom/movable/AM in D)
|
||||
AM.loc = src
|
||||
AM.setloc(src)
|
||||
if(istype(AM, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(FAT in H.mutations) // is a human and fat?
|
||||
@@ -587,7 +587,7 @@
|
||||
// used when a a holder meets a stuck holder
|
||||
proc/merge(var/obj/structure/disposalholder/other)
|
||||
for(var/atom/movable/AM in other)
|
||||
AM.loc = src // move everything in other holder to this one
|
||||
AM.setloc(src) // move everything in other holder to this one
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
if(M.client) // if a client mob, update eye to follow this holder
|
||||
@@ -649,7 +649,7 @@
|
||||
// this is unlikely, but just dump out everything into the turf in case
|
||||
|
||||
for(var/atom/movable/AM in H)
|
||||
AM.loc = T
|
||||
AM.setloc(T)
|
||||
AM.pipe_eject(0)
|
||||
del(H)
|
||||
..()
|
||||
@@ -680,9 +680,9 @@
|
||||
if(H2 && !H2.active)
|
||||
H.merge(H2)
|
||||
|
||||
H.loc = P
|
||||
H.setloc(P)
|
||||
else // if wasn't a pipe, then set loc to turf
|
||||
H.loc = T
|
||||
H.setloc(T)
|
||||
return null
|
||||
|
||||
return P
|
||||
@@ -721,7 +721,7 @@
|
||||
|
||||
if(T.density) // dense ouput turf, so stop holder
|
||||
H.active = 0
|
||||
H.loc = src
|
||||
H.setloc(src)
|
||||
return
|
||||
if(T.intact && istype(T,/turf/simulated/floor)) //intact floor, pop the tile
|
||||
var/turf/simulated/floor/F = T
|
||||
@@ -741,7 +741,7 @@
|
||||
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
|
||||
if(H)
|
||||
for(var/atom/movable/AM in H)
|
||||
AM.loc = T
|
||||
AM.setloc(T)
|
||||
AM.pipe_eject(direction)
|
||||
spawn(1)
|
||||
if(AM)
|
||||
@@ -756,7 +756,7 @@
|
||||
for(var/atom/movable/AM in H)
|
||||
target = get_offset_target_turf(T, rand(5)-rand(5), rand(5)-rand(5))
|
||||
|
||||
AM.loc = T
|
||||
AM.setloc(T)
|
||||
AM.pipe_eject(0)
|
||||
spawn(1)
|
||||
if(AM)
|
||||
@@ -789,7 +789,7 @@
|
||||
// this is unlikely, but just dump out everything into the turf in case
|
||||
|
||||
for(var/atom/movable/AM in H)
|
||||
AM.loc = T
|
||||
AM.setloc(T)
|
||||
AM.pipe_eject(0)
|
||||
del(H)
|
||||
return
|
||||
@@ -940,7 +940,7 @@
|
||||
if(controller.up)
|
||||
T = locate(src.x, src.y, controller.up_target)
|
||||
if(!T)
|
||||
H.loc = src.loc
|
||||
H.setloc(src.loc)
|
||||
return
|
||||
else
|
||||
for(var/obj/structure/disposalpipe/down/F in T)
|
||||
@@ -956,9 +956,9 @@
|
||||
if(H2 && !H2.active)
|
||||
H.merge(H2)
|
||||
|
||||
H.loc = P
|
||||
H.setloc(P)
|
||||
else // if wasn't a pipe, then set loc to turf
|
||||
H.loc = T
|
||||
H.setloc(T)
|
||||
return null
|
||||
|
||||
return P
|
||||
@@ -993,7 +993,7 @@
|
||||
if(controller.down)
|
||||
T = locate(src.x, src.y, controller.down_target)
|
||||
if(!T)
|
||||
H.loc = src.loc
|
||||
H.setloc(src.loc)
|
||||
return
|
||||
else
|
||||
for(var/obj/structure/disposalpipe/up/F in T)
|
||||
@@ -1009,9 +1009,9 @@
|
||||
if(H2 && !H2.active)
|
||||
H.merge(H2)
|
||||
|
||||
H.loc = P
|
||||
H.setloc(P)
|
||||
else // if wasn't a pipe, then set loc to turf
|
||||
H.loc = T
|
||||
H.setloc(T)
|
||||
return null
|
||||
|
||||
return P
|
||||
@@ -1139,9 +1139,9 @@
|
||||
if(H2 && !H2.active)
|
||||
H.merge(H2)
|
||||
|
||||
H.loc = P
|
||||
H.setloc(P)
|
||||
else // if wasn't a pipe, then set loc to turf
|
||||
H.loc = T
|
||||
H.setloc(T)
|
||||
return null
|
||||
|
||||
return P
|
||||
@@ -1201,9 +1201,9 @@
|
||||
if(H2 && !H2.active)
|
||||
H.merge(H2)
|
||||
|
||||
H.loc = P
|
||||
H.setloc(P)
|
||||
else // if wasn't a pipe, then set loc to turf
|
||||
H.loc = T
|
||||
H.setloc(T)
|
||||
return null
|
||||
|
||||
return P
|
||||
@@ -1370,7 +1370,7 @@
|
||||
|
||||
if(H)
|
||||
for(var/atom/movable/AM in H)
|
||||
AM.loc = src.loc
|
||||
AM.setloc(src.loc)
|
||||
AM.pipe_eject(dir)
|
||||
spawn(5)
|
||||
AM.throw_at(target, 3, 1)
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
update_coolant()
|
||||
return
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
I.setloc(src)
|
||||
scanned_item = I
|
||||
|
||||
/obj/machinery/radiocarbon_spectrometer/proc/update_coolant()
|
||||
@@ -144,15 +144,15 @@
|
||||
data["radiation"] = round(radiation)
|
||||
data["t_left_radspike"] = round(t_left_radspike)
|
||||
data["rad_shield_on"] = rad_shield
|
||||
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "geoscanner.tmpl", "High Res Radiocarbon Spectrometer", 900, 825)
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
// auto update every Master Controller tick
|
||||
@@ -319,7 +319,7 @@
|
||||
last_scan_data = P.info
|
||||
P.loc = src.loc
|
||||
|
||||
scanned_item.loc = src.loc
|
||||
scanned_item.setloc(src.loc)
|
||||
scanned_item = null
|
||||
|
||||
/obj/machinery/radiocarbon_spectrometer/Topic(href, href_list)
|
||||
@@ -355,7 +355,7 @@
|
||||
|
||||
if(href_list["ejectItem"])
|
||||
if(scanned_item)
|
||||
scanned_item.loc = src.loc
|
||||
scanned_item.setloc(src.loc)
|
||||
scanned_item = null
|
||||
|
||||
add_fingerprint(usr)
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 80 KiB |
BIN
icons/effects/lights/lighting1.dmi
Normal file
BIN
icons/effects/lights/lighting1.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 136 KiB |
BIN
icons/effects/lights/lighting2.dmi
Normal file
BIN
icons/effects/lights/lighting2.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 137 KiB |
BIN
icons/effects/lights/lighting3.dmi
Normal file
BIN
icons/effects/lights/lighting3.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 135 KiB |
BIN
icons/effects/lights/lighting5-1.dmi
Normal file
BIN
icons/effects/lights/lighting5-1.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 78 KiB |
BIN
icons/effects/lights/lighting5-2.dmi
Normal file
BIN
icons/effects/lights/lighting5-2.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 116 KiB |
Reference in New Issue
Block a user