Merge pull request #4607 from Aryn/master

Lighting Fixes Volume II: Return of the Bugs
This commit is contained in:
Ccomp5950
2014-03-21 07:27:47 -05:00
43 changed files with 343 additions and 325 deletions

View File

@@ -21,6 +21,7 @@
#include "code\__HELPERS\global_lists.dm"
#include "code\__HELPERS\icons.dm"
#include "code\__HELPERS\lists.dm"
#include "code\__HELPERS\loc.dm"
#include "code\__HELPERS\logging.dm"
#include "code\__HELPERS\maths.dm"
#include "code\__HELPERS\mobs.dm"
@@ -1283,12 +1284,12 @@
#include "code\WorkInProgress\explosion_particles.dm"
#include "code\WorkInProgress\periodic_news.dm"
#include "code\WorkInProgress\Apples\artifacts.dm"
#include "code\WorkInProgress\Aryn\Lighting\_Defs.dm"
#include "code\WorkInProgress\Aryn\Lighting\Compatibility.dm"
#include "code\WorkInProgress\Aryn\Lighting\Controller.dm"
#include "code\WorkInProgress\Aryn\Lighting\Engine.dm"
#include "code\WorkInProgress\Aryn\Lighting\Light.dm"
#include "code\WorkInProgress\Aryn\Lighting\Lightpoint.dm"
#include "code\WorkInProgress\Aryn\Lighting\Math.dm"
#include "code\WorkInProgress\Cael_Aislinn\Jungle\falsewall.dm"
#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle.dm"
#include "code\WorkInProgress\Cael_Aislinn\Jungle\jungle_animals.dm"

View File

@@ -36,10 +36,14 @@ turf_light_data/proc/copy_to(turf/T)
//T.ResetValue()
atom/proc/SetLuminosity(n)
ASSERT(n >= 0)
n = min(n,10) //Caelcode.
if(n > 0)
SetLight(max(1,n>>1),n)
//world << "[name].SetLuminosity([n]) \[[max(1,n>>1)],[n]\]"
SetLight(max(1,n),n)
else
//world << "[name].SetLuminosity(0)"
SetLight(0,0)
luminosity = n
//else lighting_controller.initial_lights.Add(src)

View File

@@ -41,11 +41,8 @@ var/list/lit_z_levels = list(1,5)
/datum/controller/lighting
var/starlight = 4
var/starlight = LIGHT_STATES
var/list/icon_updates = list()
var/list/light_border = list()
var/started = 0
//var/icon/border = icon('Icons/Test.dmi', "border")
@@ -89,32 +86,14 @@ var/list/lit_z_levels = list(1,5)
started = 1
for(var/turf/T)
if(!T.is_outside && T.light_overlay)
if(T.light_overlay)
T.ResetValue()
T.UpdateLight()
T.light_overlay.set_state(MAX_VALUE(T.lightSE), MAX_VALUE(T.lightSW), MAX_VALUE(T.lightNW), MAX_VALUE(T.lightNE))
world << "<b><font color=red>Lighting initialization took [(world.timeofday-start_time)/world.fps] seconds.</font></b>"
world << "<font color=red>Updated [turfs_updated] turfs.</font>"
/datum/controller/lighting/proc/MarkIconUpdate(turf/T)
if(!T.needs_light_update)
icon_updates.Add(T)
T.needs_light_update = 1
/datum/controller/lighting/proc/FlushIconUpdates()
for(var/turf/T in icon_updates)
T.UpdateLight()
T.needs_light_update = 0
icon_updates = list()
/datum/controller/lighting/proc/AddBorder(turf/T)
if(!T.is_border)
light_border.Add(T)
T.is_border = 1
//T.overlays.Add(border)
/datum/controller/lighting/proc/RemoveBorder(turf/T)
if(T.is_border)
light_border.Remove(T)
T.is_border = 0
/datum/controller/lighting/proc/GetLightIcon(a,b,c,d)
if(a <= 2) return LIGHT_ICON_1
else return LIGHT_ICON_2

View File

@@ -50,28 +50,26 @@ Turf Procs:
Resets the opacity cache and looks for opaque objects. Also responsible for adding and removing borders to space.
*/
#define LIGHTCLAMP(x) ( max(0,min(3,round(x,1))) )
atom/movable/lighting_overlay
name = ""
anchored = 1
layer = 9
mouse_opacity = 0
icon = 'icons/effects/ArynLights.dmi'
icon_state = "0000"
invisibility = INVISIBILITY_LIGHTING
atom/movable/lighting_overlay/proc/set_state(a,b,c,d)
icon_state = "[a][b][c][d]"
icon = lighting_controller.GetLightIcon(a,b,c,d)
atom/var/light/light
turf/var/atom/movable/lighting_overlay/light_overlay
turf/var/lit_value = 0
turf/var/max_brightness = 0
turf/var/has_opaque = 0
turf/var/has_opaque = -1
turf/var/is_outside = 0
turf/var/is_border = 0
turf/var/needs_light_update = 0
turf/var/lightpoint/lightNE
turf/var/lightpoint/lightNW
@@ -85,21 +83,31 @@ atom/movable/New()
if(!light)
SetLight(luminosity,luminosity)
else
light.atom = src
light.Reset()
else if(light)
light.atom = src
light.Reset()
if(opacity)
if(lighting_ready())
opacity = 0
SetOpacity(1)
atom/movable/Move()
atom/movable/Del()
if(light) light.Off()
if(opacity) SetOpacity(0)
. = ..()
atom/movable/Move(turf/newloc)
var/o = opacity
if(o) SetOpacity(0)
. = ..()
if(.)
if(o) SetOpacity(1)
if(light)
light.Reset()
if(lighting_ready()) lighting_controller.FlushIconUpdates()
turf/Entered(atom/movable/M)
. = ..()
if(M.light) M.light.Reset()
atom/proc/SetLight(intensity, radius)
//if(lights_verbose) world << "SetLight([intensity],[radius])"
@@ -110,7 +118,7 @@ atom/proc/SetLight(intensity, radius)
//if(lights_verbose) world << "Shut off light with [light.lit_turfs.len] turfs lit."
light.Off()
light.intensity = 0
if(lighting_ready()) lighting_controller.FlushIconUpdates()
//if(lighting_ready()) lighting_controller.FlushIconUpdates()
return
if(!light)
//if(lights_verbose) world << "New light."
@@ -121,25 +129,31 @@ atom/proc/SetLight(intensity, radius)
light.radius = min(radius,15)
light.intensity = intensity
light.Reset()
if(lighting_ready()) lighting_controller.FlushIconUpdates()
//if(lighting_ready()) lighting_controller.FlushIconUpdates()
atom/proc/SetOpacity(o)
if(o == opacity) return
opacity = o
var/turf/T = loc
if(isturf(T))
T.CheckForOpaqueObjects()
for(var/light/A in T.lit_by)
A.Reset()
lighting_controller.FlushIconUpdates()
turf/proc/UpdateLight()
if(light_overlay)
light_overlay.icon_state = "[lightSE.max_value()][lightSW.max_value()][lightNW.max_value()][lightNE.max_value()]"
//lighting_controller.FlushIconUpdates()
turf/proc/AddLight(light/light)
atom/proc/UpdateLights()
if(light) light.Reset()
for(var/atom/movable/A in src)
if(A.light) A.light.Reset()
//turf/proc/UpdateLight()
// if(light_overlay)
// light_overlay.icon_state = "[lightSE.max_value()][lightSW.max_value()][lightNW.max_value()][lightNE.max_value()]"
turf/proc/AddLight(light/light, brightness)
if(is_outside) return
var/brightness = light.CalculateBrightness(src)
if(brightness <= 0) return
if(!lit_by) lit_by = list()
@@ -148,13 +162,19 @@ turf/proc/AddLight(light/light)
lit_by[light] = brightness
if(!has_opaque && lighting_ready())
if(lighting_ready())
if(brightness > max_brightness)
lit_value = LIGHTCLAMP(brightness)
max_brightness = brightness
ResetCachedValues()
if(lightNE) lightNE.cached_value = -1
if(lightNW) lightNW.cached_value = -1
if(lightSE) lightSE.cached_value = -1
if(lightSW) lightSW.cached_value = -1
for(var/turf/T in range(1,src))
lighting_controller.MarkIconUpdate(T)
if(T.light_overlay)
T.light_overlay.set_state(MAX_VALUE(T.lightSE), MAX_VALUE(T.lightSW), MAX_VALUE(T.lightNW), MAX_VALUE(T.lightNE))
turf/proc/RemoveLight(light/light)
if(lit_by)
@@ -171,10 +191,9 @@ turf/proc/ResetAllLights()
/turf/space/ResetAllLights()
var/atom/movable/lighting_overlay/overlay = locate() in src
if (overlay)
overlay.loc = null
light_overlay = null
is_outside = 1
if(overlay) overlay.loc = null
light_overlay = null
is_outside = 1
. = ..()
turf/proc/ResetValue()
@@ -183,17 +202,10 @@ turf/proc/ResetValue()
lit_value = LIGHTCLAMP(lighting_controller.starlight)
return
CheckForOpaqueObjects()
if(has_opaque < 0) CheckForOpaqueObjects()
if(has_opaque)
lit_value = 0
else
the_part_where_I_calculate_brightness()
if(lighting_ready())
the_part_where_I_use_range()
turf/proc
the_part_where_I_calculate_brightness()
max_brightness = 0
for(var/light/light in lit_by)
var/brightness = lit_by[light]//light.CalculateBrightness(src)
@@ -201,20 +213,14 @@ turf/proc
max_brightness = brightness
lit_value = LIGHTCLAMP(max_brightness)
the_part_where_I_use_range()
ResetCachedValues()
if(lighting_ready())
if(lightNE) lightNE.cached_value = -1
if(lightNW) lightNW.cached_value = -1
if(lightSE) lightSE.cached_value = -1
if(lightSW) lightSW.cached_value = -1
for(var/turf/T in range(1,src))
lighting_controller.MarkIconUpdate(T)
turf/proc/ResetCachedValues()
if(lightNE)
lightNE.cached_value = -1
if(lightNW)
lightNW.cached_value = -1
if(lightSE)
lightSE.cached_value = -1
if(lightSW)
lightSW.cached_value = -1
if(T.light_overlay)
T.light_overlay.set_state(MAX_VALUE(T.lightSE), MAX_VALUE(T.lightSW), MAX_VALUE(T.lightNW), MAX_VALUE(T.lightNE))
turf/proc/CheckForOpaqueObjects()
has_opaque = opacity
@@ -222,6 +228,4 @@ turf/proc/CheckForOpaqueObjects()
for(var/atom/movable/M in contents)
if(M.opacity)
has_opaque = 1
break
#undef LIGHTCLAMP
break

View File

@@ -24,20 +24,30 @@ Class Procs:
light/var/radius = 0
light/var/intensity = 0
light/var/list/lit_turfs
light/var/ambient_extension = 3
light/var/list/lit_turfs = list()
light/var/atom/atom
light/New(atom/atom)
src.atom = atom
light/New(atom/atom, radius, ambience=3)
ASSERT(atom)
if(istype(atom))
src.atom = atom
else
src.intensity = atom
src.radius = radius
src.ambient_extension = ambience
light/proc/Reset()
//if(atom.lights_verbose) world << "light.Reset()"
Off()
if(intensity > 0)
//if(atom.lights_verbose) world << "Restoring light."
for(var/turf/T in view(get_turf(atom),radius+1))
var/turf/loc = atom
for(var/turf/T in view(loc,radius+ambient_extension))
if(!T.is_outside)
T.AddLight(src)
var/brightness = CalculateBrightness(T, loc)
T.AddLight(src, brightness)
lit_turfs.Add(T)
//if(atom.lights_verbose) world << "[lit_turfs.len] turfs added."
@@ -45,16 +55,20 @@ light/proc/Off()
//if(atom.lights_verbose) world << "light.Off()"
for(var/turf/T in lit_turfs)
T.RemoveLight(src)
lit_turfs = list()
lit_turfs.Cut()
light/proc/CalculateBrightness(turf/T)
if (!atom)
return 0
var/square = get_square_dist(atom.x,atom.y,atom.z,T.x,T.y,T.z)
if(square > (radius+2)*(radius+2)) return 0
light/proc/Flash(t)
Reset()
spawn(t)
Off()
light/proc/CalculateBrightness(turf/T, turf/loc)
ASSERT(T)
var/square = DISTSQ3(loc.x-T.x,loc.y-T.y,loc.z-T.z)
if(square > (radius+ambient_extension)*(radius+ambient_extension)) return 0
//+2 offset gives an ambient light effect.
var/value = ((radius)/(2*fsqrt(square) + 1)) * intensity - 0.48
var/value = ((radius)/(2*FSQRT(square) + 1)) * intensity - 0.48
/*
lightRadius
---------------- * lightValue - 0.48

View File

@@ -50,16 +50,10 @@ lightpoint
T.lightNW = src
proc/max_value()
if(cached_value < 0)
var
valueA = value_of(NW)
valueB = value_of(NE)
valueC = value_of(SW)
valueD = value_of(SE)
cached_value = max(valueA,valueB,valueC,valueD)
return cached_value
proc/value_of(turf/T)
if(!T) return 0
if(T.is_outside) return min(lighting_controller.starlight,3)
return T.lit_value
var
valueA = VALUE_OF(NW)
valueB = VALUE_OF(NE)
valueC = VALUE_OF(SW)
valueD = VALUE_OF(SE)
cached_value = max(valueA,valueB,valueC,valueD)
return cached_value

View File

@@ -1,22 +0,0 @@
/*
Some math procs used by lighting, including ul's fastroot.
*/
var/list/fastroot = list(0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7)
proc/get_square_dist(Ax,Ay,Az,Bx,By,Bz)
var/X = (Ax - Bx)
var/Y = (Ay - By)
var/Z = (Az - Bz)
return (X * X + Y * Y + Z * Z)
proc/fsqrt(n)
if (n > fastroot.len)
//world << "Adding [n-fastroot.len] entries to root table."
for(var/i = fastroot.len, i <= n, i++)
fastroot += round(sqrt(i))
return fastroot[n + 1]

View File

@@ -21,6 +21,7 @@ turf/verb/ShowData()
set src in world
usr << "<b>[src]</b>"
usr << "[MAX_VALUE(lightSE)][MAX_VALUE(lightSW)][MAX_VALUE(lightNW)][MAX_VALUE(lightNE)]"
usr << "Lit Value: [lit_value]"
usr << "Max Brightness: [max_brightness]"

View File

@@ -0,0 +1,19 @@
#define LIGHT_ICON_1 'icons/effects/lights/lighting5-1.dmi'
#define LIGHT_ICON_2 'icons/effects/lights/lighting5-2.dmi'
#define LIGHT_STATES 4
#define SQ(X) ((X)*(X))
#define DISTSQ3(A,B,C) (SQ(A)+SQ(B)+SQ(C))
#define FSQRT(X) (X >= fastroot.len ? new_fsqrt(X) : fastroot[(X)+1])
#define MAX_VALUE(X) (X.cached_value < 0 ? X.max_value() : X.cached_value)
#define VALUE_OF(X) ( !X ? 0 : ( X.is_outside ? LIGHTCLAMP(lighting_controller.starlight) : X.lit_value ) )
#define LIGHTCLAMP(x) ( max(0,min(LIGHT_STATES,round(x,1))) )
var/list/fastroot = list(0, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7)
proc/new_fsqrt(n)
//world << "Adding [n-fastroot.len] entries to root table."
for(var/i = fastroot.len, i <= n, i++)
fastroot += round(sqrt(i))

7
code/__HELPERS/loc.dm Normal file
View File

@@ -0,0 +1,7 @@
atom/movable/proc/setloc(newloc)
if(light)
var/oldloc = loc
loc = newloc
if(isturf(newloc) != isturf(oldloc)) light.Reset()
else
loc = newloc

View File

@@ -39,7 +39,7 @@
if(destination)
if(loc)
loc.Exited(src)
loc = destination
setloc(destination)
loc.Entered(src)
return 1
return 0

View File

@@ -87,10 +87,10 @@
src.go_out()
for(var/obj/O in src)
if((!istype(O,/obj/item/weapon/reagent_containers)) && (!istype(O,/obj/item/weapon/circuitboard/clonescanner)) && (!istype(O,/obj/item/weapon/stock_parts)) && (!istype(O,/obj/item/weapon/cable_coil)))
O.loc = get_turf(src)//Ejects items that manage to get in there (exluding the components)
O.setloc(get_turf(src))//Ejects items that manage to get in there (exluding the components)
if(!occupant)
for(var/mob/M in src)//Failsafe so you can get mobs out
M.loc = get_turf(src)
M.setloc(get_turf(src))
/obj/machinery/dna_scannernew/verb/move_inside()
set src in oview(1)
@@ -111,7 +111,7 @@
usr.stop_pulling()
usr.client.perspective = EYE_PERSPECTIVE
usr.client.eye = src
usr.loc = src
usr.setloc(src)
src.occupant = usr
src.icon_state = "scanner_1"
src.add_fingerprint(usr)
@@ -125,7 +125,7 @@
beaker = item
user.drop_item()
item.loc = src
item.setloc(src)
user.visible_message("[user] adds \a [item] to \the [src]!", "You add \a [item] to \the [src]!")
return
else if (!istype(item, /obj/item/weapon/grab))
@@ -148,7 +148,7 @@
if(M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.loc = src
M.setloc(src)
src.occupant = M
src.icon_state = "scanner_1"
@@ -171,7 +171,7 @@
if (src.occupant.client)
src.occupant.client.eye = src.occupant.client.mob
src.occupant.client.perspective = MOB_PERSPECTIVE
src.occupant.loc = src.loc
src.occupant.setloc(src.loc)
src.occupant = null
src.icon_state = "scanner_0"
return
@@ -180,7 +180,7 @@
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
//Foreach goto(35)
//SN src = null
@@ -189,7 +189,7 @@
if(2.0)
if (prob(50))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
//Foreach goto(108)
//SN src = null
@@ -198,7 +198,7 @@
if(3.0)
if (prob(25))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
//Foreach goto(181)
//SN src = null
@@ -211,7 +211,7 @@
/obj/machinery/dna_scannernew/blob_act()
if(prob(75))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
del(src)
/obj/machinery/computer/scan_consolenew
@@ -454,15 +454,15 @@
if (connected.beaker.reagents && connected.beaker.reagents.reagent_list.len)
for(var/datum/reagent/R in connected.beaker.reagents.reagent_list)
data["beakerVolume"] += R.volume
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "dna_modifier.tmpl", "DNA Modifier Console", 660, 700)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick

View File

@@ -190,7 +190,7 @@
blob_act()
if(prob(75))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
A.blob_act()
del(src)
return
@@ -200,7 +200,7 @@
if(!beaker)
beaker = G
user.drop_item()
G.loc = src
G.setloc(src)
user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!")
src.updateUsrDialog()
return
@@ -232,7 +232,7 @@
if(M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.loc = src
M.setloc(src)
src.occupant = M
src.icon_state = "sleeper_1"
if(orient == "RIGHT")
@@ -252,21 +252,21 @@
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
del(src)
return
if(2.0)
if(prob(50))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
del(src)
return
if(3.0)
if(prob(25))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
del(src)
return
@@ -312,7 +312,7 @@
if(src.occupant.client)
src.occupant.client.eye = src.occupant.client.mob
src.occupant.client.perspective = MOB_PERSPECTIVE
src.occupant.loc = src.loc
src.occupant.setloc(src.loc)
src.occupant = null
if(orient == "RIGHT")
icon_state = "sleeper_0-r"
@@ -408,7 +408,7 @@
usr.stop_pulling()
usr.client.perspective = EYE_PERSPECTIVE
usr.client.eye = src
usr.loc = src
usr.setloc(src)
src.occupant = usr
src.icon_state = "sleeper_1"
if(orient == "RIGHT")

View File

@@ -46,7 +46,7 @@
usr.pulling = null
usr.client.perspective = EYE_PERSPECTIVE
usr.client.eye = src
usr.loc = src
usr.setloc(src)
src.occupant = usr
src.icon_state = "body_scanner_1"
for(var/obj/O in src)
@@ -60,12 +60,12 @@
if ((!( src.occupant ) || src.locked))
return
for(var/obj/O in src)
O.loc = src.loc
O.setloc(src.loc)
//Foreach goto(30)
if (src.occupant.client)
src.occupant.client.eye = src.occupant.client.mob
src.occupant.client.perspective = MOB_PERSPECTIVE
src.occupant.loc = src.loc
src.occupant.setloc(src.loc)
src.occupant = null
src.icon_state = "body_scanner_0"
return
@@ -83,11 +83,11 @@
if (M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.loc = src
M.setloc(src)
src.occupant = M
src.icon_state = "body_scanner_1"
for(var/obj/O in src)
O.loc = src.loc
O.setloc(src.loc)
//Foreach goto(154)
src.add_fingerprint(user)
//G = null
@@ -98,7 +98,7 @@
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
//Foreach goto(35)
//SN src = null
@@ -107,7 +107,7 @@
if(2.0)
if (prob(50))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
//Foreach goto(108)
//SN src = null
@@ -116,7 +116,7 @@
if(3.0)
if (prob(25))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
//Foreach goto(181)
//SN src = null
@@ -128,7 +128,7 @@
/obj/machinery/bodyscanner/blob_act()
if(prob(50))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
del(src)
/obj/machinery/body_scanconsole/ex_act(severity)

View File

@@ -121,13 +121,13 @@
data["beakerVolume"] += R.volume
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "cryo.tmpl", "Cryo Cell Control System", 520, 410)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
@@ -251,7 +251,7 @@
if (occupant.client)
occupant.client.eye = occupant.client.mob
occupant.client.perspective = MOB_PERSPECTIVE
occupant.loc = get_step(loc, SOUTH) //this doesn't account for walls or anything, but i don't forsee that being a problem.
occupant.setloc(get_step(loc, SOUTH)) //this doesn't account for walls or anything, but i don't forsee that being a problem.
if (occupant.bodytemperature < 261 && occupant.bodytemperature >= 70) //Patch by Aranclanos to stop people from taking burn damage after being ejected
occupant.bodytemperature = 261 // Changed to 70 from 140 by Zuhayr due to reoccurance of bug.
// occupant.metabslow = 0
@@ -275,7 +275,7 @@
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.stop_pulling()
M.loc = src
M.setloc(src)
if(M.health > -100 && (M.health < 0 || M.sleeping))
M << "\blue <b>You feel a cold liquid surround you. Your skin starts to freeze up.</b>"
occupant = M

View File

@@ -80,7 +80,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
visible_message("\blue The console beeps happily as it disgorges \the [I].", 3)
I.loc = get_turf(src)
I.setloc(get_turf(src))
frozen_items -= I
else if(href_list["allitems"])
@@ -92,7 +92,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
visible_message("\blue The console beeps happily as it disgorges the desired objects.", 3)
for(var/obj/item/I in frozen_items)
I.loc = get_turf(src)
I.setloc(get_turf(src))
frozen_items -= I
else if(href_list["crew"])
@@ -186,11 +186,11 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
//Drop all items into the pod.
for(var/obj/item/W in occupant)
occupant.drop_from_inventory(W)
W.loc = src
W.setloc(src)
if(W.contents.len) //Make sure we catch anything not handled by del() on the items.
for(var/obj/item/O in W.contents)
O.loc = src
O.setloc(src)
//Delete all items not on the preservation list.
var/list/items = src.contents
@@ -240,7 +240,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
current_mode.possible_traitors.Remove(occupant)
// Delete them from datacore.
if(PDA_Manifest.len)
PDA_Manifest.Cut()
for(var/datum/data/record/R in data_core.medical)
@@ -305,7 +305,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
if(do_after(user, 20))
if(!M || !G || !G:affecting) return
M.loc = src
M.setloc(src)
if(M.client)
M.client.perspective = EYE_PERSPECTIVE
@@ -375,7 +375,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
usr.stop_pulling()
usr.client.perspective = EYE_PERSPECTIVE
usr.client.eye = src
usr.loc = src
usr.setloc(src)
src.occupant = usr
if(orient_right)
@@ -401,7 +401,7 @@ obj/machinery/computer/cryopod/Topic(href, href_list)
occupant.client.eye = src.occupant.client.mob
occupant.client.perspective = MOB_PERSPECTIVE
occupant.loc = get_turf(src)
occupant.setloc(get_turf(src))
occupant = null
if(orient_right)

View File

@@ -76,7 +76,7 @@
if (src.occupant.client)
src.occupant.client.eye = src.occupant.client.mob
src.occupant.client.perspective = MOB_PERSPECTIVE
src.occupant.loc = src.loc
src.occupant.setloc(src.loc)
src.occupant = null
build_icon()
src.use_power = 1
@@ -113,7 +113,7 @@
if(usr && usr.client)
usr.client.perspective = EYE_PERSPECTIVE
usr.client.eye = src
usr.loc = src
usr.setloc(src)
src.occupant = usr
/*for(var/obj/O in src)
O.loc = src.loc*/

View File

@@ -410,7 +410,7 @@
src.OCCUPANT.client.eye = src.OCCUPANT.client.mob
src.OCCUPANT.client.perspective = MOB_PERSPECTIVE
src.OCCUPANT.loc = src.loc
src.OCCUPANT.setloc(src.loc)
src.OCCUPANT = null
if(!src.isopen)
src.isopen = 1
@@ -453,7 +453,7 @@
usr.stop_pulling()
usr.client.perspective = EYE_PERSPECTIVE
usr.client.eye = src
usr.loc = src
usr.setloc(src)
// usr.metabslow = 1
src.OCCUPANT = usr
src.isopen = 0 //Close the thing after the guy gets inside
@@ -499,7 +499,7 @@
if (M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.loc = src
M.setloc(src)
src.OCCUPANT = M
src.isopen = 0 //close ittt
@@ -520,7 +520,7 @@
return
user << "You load the [S.name] into the storage compartment."
user.drop_item()
S.loc = src
S.setloc(src)
src.SUIT = S
src.update_icon()
src.updateUsrDialog()
@@ -534,7 +534,7 @@
return
user << "You load the [H.name] into the storage compartment."
user.drop_item()
H.loc = src
H.setloc(src)
src.HELMET = H
src.update_icon()
src.updateUsrDialog()
@@ -548,7 +548,7 @@
return
user << "You load the [M.name] into the storage compartment."
user.drop_item()
M.loc = src
M.setloc(src)
src.MASK = M
src.update_icon()
src.updateUsrDialog()

View File

@@ -529,7 +529,7 @@
var/obj/mecha/working/ripley/R = src
if(R.cargo)
for(var/obj/O in R.cargo) //Dump contents of stored cargo
O.loc = T
O.setloc(T)
R.cargo -= O
T.Entered(O)

View File

@@ -89,13 +89,13 @@
/obj/item/device/flashlight/pickup(mob/user)
if(on)
if(on && luminosity)
user.SetLuminosity(user.luminosity + brightness_on)
SetLuminosity(0)
/obj/item/device/flashlight/dropped(mob/user)
if(on)
if(on && !luminosity)
user.SetLuminosity(user.luminosity - brightness_on)
SetLuminosity(brightness_on)

View File

@@ -97,7 +97,7 @@
if (src.occupant.client)
src.occupant.client.eye = src.occupant.client.mob
src.occupant.client.perspective = MOB_PERSPECTIVE
src.occupant.loc = src.loc
src.occupant.setloc(src.loc)
if(injecting)
implant(src.occupant)
injecting = 0
@@ -117,7 +117,7 @@
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.stop_pulling()
M.loc = src
M.setloc(src)
src.occupant = M
src.add_fingerprint(usr)
icon_state = "implantchair_on"

View File

@@ -250,7 +250,7 @@
if(usr)
usr.u_equip(W)
usr.update_icons() //update our overlays
W.loc = src
W.setloc(src)
W.on_enter_storage(src)
if(usr)
if (usr.client && usr.s_active != src)
@@ -293,9 +293,9 @@
W.layer = 20
else
W.layer = initial(W.layer)
W.loc = new_location
W.setloc(new_location)
else
W.loc = get_turf(src)
W.setloc(get_turf(src))
if(usr)
src.orient2hud(usr)
@@ -325,7 +325,7 @@
user << "\red The tray won't fit in [src]."
return 1
else
W.loc = user.loc
W.setloc(user.loc)
if ((user.client && user.s_active != src))
user.client.screen -= W
W.dropped(user)

View File

@@ -21,7 +21,7 @@
if(!opened) // if closed, any item at the crate's loc is put in the contents
for(var/obj/item/I in src.loc)
if(I.density || I.anchored || I == src) continue
I.loc = src
I.setloc(src)
/obj/structure/closet/alter_health()
return get_turf(src)
@@ -44,13 +44,13 @@
/obj/structure/closet/proc/dump_contents()
//Cham Projector Exception
for(var/obj/effect/dummy/chameleon/AD in src)
AD.loc = src.loc
AD.setloc(src.loc)
for(var/obj/I in src)
I.loc = src.loc
I.setloc(src.loc)
for(var/mob/M in src)
M.loc = src.loc
M.setloc(src.loc)
if(M.client)
M.client.eye = M.client.mob
M.client.perspective = MOB_PERSPECTIVE
@@ -85,14 +85,14 @@
for(var/obj/effect/dummy/chameleon/AD in src.loc)
if(itemcount >= storage_capacity)
break
AD.loc = src
AD.setloc(src)
itemcount++
for(var/obj/item/I in src.loc)
if(itemcount >= storage_capacity)
break
if(!I.anchored)
I.loc = src
I.setloc(src)
itemcount++
for(var/mob/M in src.loc)
@@ -107,7 +107,7 @@
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.loc = src
M.setloc(src)
itemcount++
src.icon_state = src.icon_closed
@@ -130,19 +130,19 @@
switch(severity)
if(1)
for(var/atom/movable/A as mob|obj in src)//pulls everything out of the locker and hits it with an explosion
A.loc = src.loc
A.setloc(src.loc)
A.ex_act(severity++)
del(src)
if(2)
if(prob(50))
for (var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
A.ex_act(severity++)
del(src)
if(3)
if(prob(5))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
A.ex_act(severity++)
del(src)
@@ -151,7 +151,7 @@
..()
if(health <= 0)
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
del(src)
return
@@ -160,14 +160,14 @@
if(user.wall_smash)
visible_message("\red [user] destroys the [src]. ")
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
del(src)
// this should probably use dump_contents()
/obj/structure/closet/blob_act()
if(prob(75))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
del(src)
/obj/structure/closet/meteorhit(obj/O as obj)
@@ -197,7 +197,7 @@
return
usr.drop_item()
if(W)
W.loc = src.loc
W.setloc(src.loc)
else if(istype(W, /obj/item/weapon/packageWrap))
return
else if(istype(W, /obj/item/weapon/weldingtool))

View File

@@ -33,7 +33,7 @@
playsound(src.loc, 'sound/machines/click.ogg', 15, 1, -3)
for(var/obj/O in src)
O.loc = get_turf(src)
O.setloc(get_turf(src))
icon_state = icon_opened
src.opened = 1
return 1
@@ -55,7 +55,7 @@
var/obj/structure/stool/bed/B = O
if(B.buckled_mob)
continue
O.loc = src
O.setloc(src)
itemcount++
icon_state = icon_closed
@@ -68,7 +68,7 @@
return
user.drop_item()
if(W)
W.loc = src.loc
W.setloc(src.loc)
else if(istype(W, /obj/item/weapon/packageWrap))
return
else if(istype(W, /obj/item/weapon/cable_coil))
@@ -84,7 +84,7 @@
if(rigged)
user << "<span class='notice'>You attach [W] to [src].</span>"
user.drop_item()
W.loc = src
W.setloc(src)
return
else if(istype(W, /obj/item/weapon/wirecutters))
if(rigged)
@@ -424,12 +424,12 @@
continue
if(!S.anchored)
found = 1
S.loc = src
S.setloc(src)
break
if(!found)
for(var/obj/machinery/M in src.loc)
if(!M.anchored)
M.loc = src
M.setloc(src)
break
return
@@ -452,12 +452,12 @@
continue
if(!S.anchored)
found = 1
S.loc = src
S.setloc(src)
break
if(!found)
for(var/obj/machinery/M in src.loc)
if(!M.anchored)
M.loc = src
M.setloc(src)
break
return

View File

@@ -15,7 +15,7 @@
new /obj/item/stack/sheet/wood(src)
var/turf/T = get_turf(src)
for(var/obj/O in contents)
O.loc = T
O.setloc(T)
user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
"<span class='notice'>You pry open \the [src].</span>", \
"<span class='notice'>You hear splitting wood.</span>")

View File

@@ -34,21 +34,21 @@
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
del(src)
return
if(2.0)
if (prob(50))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
del(src)
return
if(3.0)
if (prob(5))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
del(src)
return
@@ -64,7 +64,7 @@
if (src.connected)
for(var/atom/movable/A as mob|obj in src.connected.loc)
if (!( A.anchored ))
A.loc = src
A.setloc(src)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
//src.connected = null
del(src.connected)
@@ -78,7 +78,7 @@
src.connected.connected = src
src.icon_state = "morgue0"
for(var/atom/movable/A as mob|obj in src)
A.loc = src.connected.loc
A.setloc(src.connected.loc)
src.connected.icon_state = "morguet"
src.connected.dir = src.dir
else
@@ -114,7 +114,7 @@
src.connected.connected = src
src.icon_state = "morgue0"
for(var/atom/movable/A as mob|obj in src)
A.loc = src.connected.loc
A.setloc(src.connected.loc)
//Foreach goto(106)
src.connected.icon_state = "morguet"
else
@@ -144,7 +144,7 @@
if (src.connected)
for(var/atom/movable/A as mob|obj in src.loc)
if (!( A.anchored ))
A.loc = src.connected
A.setloc(src.connected)
//Foreach goto(26)
src.connected.connected = null
src.connected.update()
@@ -161,7 +161,7 @@
return
if (!ismob(user) || user.stat || user.lying || user.stunned)
return
O.loc = src.loc
O.setloc(src.loc)
if (user != O)
for(var/mob/B in viewers(user, 3))
if ((B.client && !( B.blinded )))
@@ -199,21 +199,21 @@
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
del(src)
return
if(2.0)
if (prob(50))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
del(src)
return
if(3.0)
if (prob(5))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
A.setloc(src.loc)
ex_act(severity)
del(src)
return
@@ -238,7 +238,7 @@
if ((src.connected) && (src.locked == 0))
for(var/atom/movable/A as mob|obj in src.connected.loc)
if (!( A.anchored ))
A.loc = src
A.setloc(src)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
//src.connected = null
del(src.connected)
@@ -252,7 +252,7 @@
src.connected.connected = src
src.icon_state = "crema0"
for(var/atom/movable/A as mob|obj in src)
A.loc = src.connected.loc
A.setloc(src.connected.loc)
src.connected.icon_state = "cremat"
else
//src.connected = null
@@ -286,7 +286,7 @@
src.connected.connected = src
src.icon_state = "crema0"
for(var/atom/movable/A as mob|obj in src)
A.loc = src.connected.loc
A.setloc(src.connected.loc)
//Foreach goto(106)
src.connected.icon_state = "cremat"
else
@@ -360,7 +360,7 @@
if (src.connected)
for(var/atom/movable/A as mob|obj in src.loc)
if (!( A.anchored ))
A.loc = src.connected
A.setloc(src.connected)
//Foreach goto(26)
src.connected.connected = null
src.connected.update()
@@ -377,7 +377,7 @@
return
if (!ismob(user) || user.stat || user.lying || user.stunned)
return
O.loc = src.loc
O.setloc(src.loc)
if (user != O)
for(var/mob/B in viewers(user, 3))
if ((B.client && !( B.blinded )))

View File

@@ -36,7 +36,7 @@ FLOOR SAFES
return
if(I.w_class + space <= maxspace)
space += I.w_class
I.loc = src
I.setloc(src)
/obj/structure/safe/proc/check_unlocked(mob/user as mob, canhear)
@@ -147,7 +147,7 @@ FLOOR SAFES
if(I.w_class + space <= maxspace)
space += I.w_class
user.drop_item()
I.loc = src
I.setloc(src)
user << "<span class='notice'>You put [I] in [src].</span>"
updateUsrDialog()
return

View File

@@ -49,7 +49,7 @@
/obj/structure/transit_tube_pod/Del()
for(var/atom/movable/AM in contents)
AM.loc = loc
AM.setloc(loc)
..()
@@ -60,7 +60,7 @@ obj/structure/ex_act(severity)
switch(severity)
if(1.0)
for(var/atom/movable/AM in contents)
AM.loc = loc
AM.setloc(loc)
AM.ex_act(severity++)
del(src)
@@ -68,7 +68,7 @@ obj/structure/ex_act(severity)
if(2.0)
if(prob(50))
for(var/atom/movable/AM in contents)
AM.loc = loc
AM.setloc(loc)
AM.ex_act(severity++)
del(src)
@@ -105,7 +105,7 @@ obj/structure/ex_act(severity)
AM << "<span class='warning'>The tube's support pylons block your way.</span>"
return ..()
else
AM.loc = src.loc
AM.setloc(src.loc)
AM << "<span class='info'>You slip under the tube.</span>"
@@ -118,7 +118,7 @@ obj/structure/ex_act(severity)
if(!pod_moving && icon_state == "open" && istype(AM, /mob))
for(var/obj/structure/transit_tube_pod/pod in loc)
if(!pod.moving && pod.dir in directions())
AM.loc = pod
AM.setloc(pod)
return
@@ -412,7 +412,7 @@ obj/structure/ex_act(severity)
if(istype(mob, /mob) && mob.client)
// If the pod is not in a tube at all, you can get out at any time.
if(!(locate(/obj/structure/transit_tube) in loc))
mob.loc = loc
mob.setloc(loc)
mob.client.Move(get_step(loc, direction), direction)
//if(moving && istype(loc, /turf/space))
@@ -425,7 +425,7 @@ obj/structure/ex_act(severity)
if(!station.pod_moving)
if(direction == station.dir)
if(station.icon_state == "open")
mob.loc = loc
mob.setloc(loc)
mob.client.Move(get_step(loc, direction), direction)
else

View File

@@ -31,7 +31,7 @@
if(ishuman(user))
user.put_in_hands(I)
else
I.loc = get_turf(src)
I.setloc(get_turf(src))
user << "<span class='notice'>You find \an [I] in the cistern.</span>"
w_items -= I.w_class
return
@@ -84,7 +84,7 @@
user << "<span class='notice'>The cistern is full.</span>"
return
user.drop_item()
I.loc = src
I.setloc(src)
w_items += I.w_class
user << "You carefully place \the [I] into the cistern."
return

View File

@@ -142,7 +142,7 @@ obj/machinery/computer/forensic_scanning
temp = null
if("eject")
if(scanning)
scanning.loc = loc
scanning.setloc(loc)
scanning = null
else
temp = "Eject Failed: No Object"
@@ -152,13 +152,13 @@ obj/machinery/computer/forensic_scanning
if(I && istype(I))
if(istype(I, /obj/item/weapon/evidencebag))
scanning = I.contents[1]
scanning.loc = src
scanning.setloc(src)
I.overlays -= scanning
I.icon_state = "evidenceobj"
else
scanning = I
M.drop_item()
I.loc = src
I.setloc(src)
else
usr << "Invalid Object Rejected."
if("card") //Processing a fingerprint card.
@@ -173,11 +173,11 @@ obj/machinery/computer/forensic_scanning
if(card.amount > 1 || !card.fingerprints.len)
usr << "\red ERROR: No prints/too many cards."
if(card.loc == src)
card.loc = src.loc
card.setloc(src.loc)
card = null
return
M.drop_item()
I.loc = src
I.setloc(src)
process_card()
else
usr << "\red Invalid Object Rejected."
@@ -607,7 +607,7 @@ obj/machinery/computer/forensic_scanning
else
usr << "\red ERROR: No prints/too many cards."
if(card.loc == src)
card.loc = src.loc
card.setloc(src.loc)
card = null
return
return

View File

@@ -717,8 +717,11 @@ It can still be worn/put on as normal.
if(item && target.has_organ_for_slot(slot_to_process)) //Placing an item on the mob
if(item.mob_can_equip(target, slot_to_process, 0))
source.u_equip(item)
target.equip_to_slot_if_possible(item, slot_to_process, 0, 1, 1)
item.dropped(source)
target.equip_to_slot_if_possible(item, slot_to_process, 0, 1, 1)
item.pickup(target)
source.update_icons()
target.update_icons()

View File

@@ -9,44 +9,48 @@
/mob/living/silicon/robot/proc/uneq_active()
if(isnull(module_active))
return
//In checking borglights, I simplified this a bit.
var/obj/item/module = module_active
module.dropped(src)
if(istype(module,/obj/item/borg/sight))
var/obj/item/borg/sight/sight_module = module
sight_mode &= ~sight_module.sight_mode
if (client)
client.screen -= module
contents -= module
if(module_state_1 == module_active)
if(istype(module_state_1,/obj/item/borg/sight))
sight_mode &= ~module_state_1:sight_mode
if (client)
client.screen -= module_state_1
contents -= module_state_1
module_active = null
module_state_1 = null
inv1.icon_state = "inv1"
else if(module_state_2 == module_active)
if(istype(module_state_2,/obj/item/borg/sight))
sight_mode &= ~module_state_2:sight_mode
if (client)
client.screen -= module_state_2
contents -= module_state_2
module_active = null
module_state_2 = null
inv2.icon_state = "inv2"
else if(module_state_3 == module_active)
if(istype(module_state_3,/obj/item/borg/sight))
sight_mode &= ~module_state_3:sight_mode
if (client)
client.screen -= module_state_3
contents -= module_state_3
module_active = null
module_state_3 = null
inv3.icon_state = "inv3"
module_active = null
//src << "[module.name] deactivated."
updateicon()
/mob/living/silicon/robot/proc/uneq_all()
module_active = null
var/obj/item/module
if(module_state_1)
if(istype(module_state_1,/obj/item/borg/sight))
sight_mode &= ~module_state_1:sight_mode
if (client)
client.screen -= module_state_1
contents -= module_state_1
module = module_state_1
module.dropped(src)
module_state_1 = null
inv1.icon_state = "inv1"
if(module_state_2)
@@ -55,6 +59,8 @@
if (client)
client.screen -= module_state_2
contents -= module_state_2
module = module_state_2
module.dropped(src)
module_state_2 = null
inv2.icon_state = "inv2"
if(module_state_3)
@@ -63,8 +69,11 @@
if (client)
client.screen -= module_state_3
contents -= module_state_3
module = module_state_3
module.dropped(src)
module_state_3 = null
inv3.icon_state = "inv3"
updateicon()
/mob/living/silicon/robot/proc/activated(obj/item/O)

View File

@@ -126,7 +126,7 @@
var/datum/robot_component/cell_component = components["power cell"]
cell_component.wrapped = cell
cell_component.installed = 1
hud_list[HEALTH_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[STATUS_HUD] = image('icons/mob/hud.dmi', src, "hudhealth100")
hud_list[ID_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
@@ -135,9 +135,9 @@
hud_list[IMPCHEM_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[IMPTRACK_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
hud_list[SPECIALROLE_HUD] = image('icons/mob/hud.dmi', src, "hudblank")
playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
@@ -1093,44 +1093,48 @@
if(activated(O))
src << "Already activated"
return
if(!module_state_1)
module_state_1 = O
O.layer = 20
contents += O
if(istype(module_state_1,/obj/item/borg/sight))
sight_mode |= module_state_1:sight_mode
else if(!module_state_2)
module_state_2 = O
O.layer = 20
contents += O
if(istype(module_state_2,/obj/item/borg/sight))
sight_mode |= module_state_2:sight_mode
else if(!module_state_3)
module_state_3 = O
O.layer = 20
contents += O
if(istype(module_state_3,/obj/item/borg/sight))
sight_mode |= module_state_3:sight_mode
else
src << "You need to disable a module first!"
return
O.pickup(src)
O.layer = 20
contents += O
if(istype(O,/obj/item/borg/sight))
var/obj/item/borg/sight/sight = O
sight_mode |= sight.sight_mode
installed_modules()
if (href_list["deact"])
var/obj/item/O = locate(href_list["deact"])
if(activated(O))
if(module_state_1 == O)
module_state_1 = null
contents -= O
else if(module_state_2 == O)
module_state_2 = null
contents -= O
else if(module_state_3 == O)
module_state_3 = null
contents -= O
else
src << "Module isn't activated."
return
else
src << "Module isn't activated"
return
O.dropped(src)
contents -= O
src << "[O.name] deactivated."
installed_modules()
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite

View File

@@ -2,7 +2,8 @@
var/global/list/uneatable = list(
/turf/space,
/obj/effect/overlay
/obj/effect/overlay,
/atom/movable/lighting_overlay //Because apparently this needs to be outright stated and even /atom/movable gives energy regardless.
)
/obj/machinery/singularity/

View File

@@ -204,7 +204,7 @@
user << "<span class='notice'>This machine only accepts beakers</span>"
src.beaker = B
user.drop_item()
B.loc = src
B.setloc(src)
user << "You set [B] on the machine."
nanomanager.update_uis(src) // update all UIs attached to src
return
@@ -331,7 +331,7 @@
return
src.beaker = B
user.drop_item()
B.loc = src
B.setloc(src)
user << "You add the beaker to the machine!"
src.updateUsrDialog()
icon_state = "mixer1"
@@ -344,7 +344,7 @@
src.loaded_pill_bottle = B
user.drop_item()
B.loc = src
B.setloc(src)
user << "You add the pill bottle into the dispenser slot!"
src.updateUsrDialog()
return
@@ -360,7 +360,7 @@
if (href_list["ejectp"])
if(loaded_pill_bottle)
loaded_pill_bottle.loc = src.loc
loaded_pill_bottle.setloc(src.loc)
loaded_pill_bottle = null
else if(href_list["close"])
usr << browse(null, "window=chemmaster")
@@ -462,7 +462,7 @@
reagents.trans_to(P,amount_per_pill)
if(src.loaded_pill_bottle)
if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots)
P.loc = loaded_pill_bottle
P.setloc(loaded_pill_bottle)
src.updateUsrDialog()
else if (href_list["createbottle"])
@@ -958,7 +958,7 @@
else
src.beaker = O
user.drop_item()
O.loc = src
O.setloc(src)
update_icon()
src.updateUsrDialog()
return 0
@@ -972,7 +972,7 @@
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
O.contents -= G
G.loc = src
G.setloc(src)
holdingitems += G
if(holdingitems && holdingitems.len >= limit) //Sanity checking so the blender doesn't overfill
user << "You fill the All-In-One grinder to the brim."
@@ -989,7 +989,7 @@
return 1
user.before_take_item(O)
O.loc = src
O.setloc(src)
holdingitems += O
src.updateUsrDialog()
return 0
@@ -1072,7 +1072,7 @@
return
if (!beaker)
return
beaker.loc = src.loc
beaker.setloc(src.loc)
beaker = null
update_icon()
@@ -1084,7 +1084,7 @@
return
for(var/obj/item/O in holdingitems)
O.loc = src.loc
O.setloc(src.loc)
holdingitems -= O
holdingitems = list()

View File

@@ -112,7 +112,7 @@
if (GM.client)
GM.client.perspective = EYE_PERSPECTIVE
GM.client.eye = src
GM.loc = src
GM.setloc(src)
for (var/mob/C in viewers(src))
C.show_message("\red [GM.name] has been placed in the [src] by [user].", 3)
del(G)
@@ -125,7 +125,7 @@
user.drop_item()
if(I)
I.loc = src
I.setloc(src)
user << "You place \the [I] into the [src]."
for(var/mob/M in viewers(src))
@@ -170,7 +170,7 @@
if (target.client)
target.client.perspective = EYE_PERSPECTIVE
target.client.eye = src
target.loc = src
target.setloc(src)
for (var/mob/C in viewers(src))
if(C == user)
@@ -197,7 +197,7 @@
if (user.client)
user.client.eye = user.client.mob
user.client.perspective = MOB_PERSPECTIVE
user.loc = src.loc
user.setloc(src.loc)
update()
return
@@ -308,7 +308,7 @@
// eject the contents of the disposal unit
proc/eject()
for(var/atom/movable/AM in src)
AM.loc = src.loc
AM.setloc(src.loc)
AM.pipe_eject(0)
update()
@@ -367,7 +367,7 @@
return
use_power = 1
if(mode != 1) // if off or ready, no need to charge
return
@@ -447,7 +447,7 @@
for(var/atom/movable/AM in H)
target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5))
AM.loc = src.loc
AM.setloc(src.loc)
AM.pipe_eject(0)
spawn(1)
if(AM)
@@ -462,7 +462,7 @@
if(istype(I, /obj/item/projectile))
return
if(prob(75))
I.loc = src
I.setloc(src)
for(var/mob/M in viewers(src))
M.show_message("\the [I] lands in \the [src].", 3)
else
@@ -510,7 +510,7 @@
// now everything inside the disposal gets put into the holder
// note AM since can contain mobs or objs
for(var/atom/movable/AM in D)
AM.loc = src
AM.setloc(src)
if(istype(AM, /mob/living/carbon/human))
var/mob/living/carbon/human/H = AM
if(FAT in H.mutations) // is a human and fat?
@@ -587,7 +587,7 @@
// used when a a holder meets a stuck holder
proc/merge(var/obj/structure/disposalholder/other)
for(var/atom/movable/AM in other)
AM.loc = src // move everything in other holder to this one
AM.setloc(src) // move everything in other holder to this one
if(ismob(AM))
var/mob/M = AM
if(M.client) // if a client mob, update eye to follow this holder
@@ -649,7 +649,7 @@
// this is unlikely, but just dump out everything into the turf in case
for(var/atom/movable/AM in H)
AM.loc = T
AM.setloc(T)
AM.pipe_eject(0)
del(H)
..()
@@ -680,9 +680,9 @@
if(H2 && !H2.active)
H.merge(H2)
H.loc = P
H.setloc(P)
else // if wasn't a pipe, then set loc to turf
H.loc = T
H.setloc(T)
return null
return P
@@ -721,7 +721,7 @@
if(T.density) // dense ouput turf, so stop holder
H.active = 0
H.loc = src
H.setloc(src)
return
if(T.intact && istype(T,/turf/simulated/floor)) //intact floor, pop the tile
var/turf/simulated/floor/F = T
@@ -741,7 +741,7 @@
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
if(H)
for(var/atom/movable/AM in H)
AM.loc = T
AM.setloc(T)
AM.pipe_eject(direction)
spawn(1)
if(AM)
@@ -756,7 +756,7 @@
for(var/atom/movable/AM in H)
target = get_offset_target_turf(T, rand(5)-rand(5), rand(5)-rand(5))
AM.loc = T
AM.setloc(T)
AM.pipe_eject(0)
spawn(1)
if(AM)
@@ -789,7 +789,7 @@
// this is unlikely, but just dump out everything into the turf in case
for(var/atom/movable/AM in H)
AM.loc = T
AM.setloc(T)
AM.pipe_eject(0)
del(H)
return
@@ -940,7 +940,7 @@
if(controller.up)
T = locate(src.x, src.y, controller.up_target)
if(!T)
H.loc = src.loc
H.setloc(src.loc)
return
else
for(var/obj/structure/disposalpipe/down/F in T)
@@ -956,9 +956,9 @@
if(H2 && !H2.active)
H.merge(H2)
H.loc = P
H.setloc(P)
else // if wasn't a pipe, then set loc to turf
H.loc = T
H.setloc(T)
return null
return P
@@ -993,7 +993,7 @@
if(controller.down)
T = locate(src.x, src.y, controller.down_target)
if(!T)
H.loc = src.loc
H.setloc(src.loc)
return
else
for(var/obj/structure/disposalpipe/up/F in T)
@@ -1009,9 +1009,9 @@
if(H2 && !H2.active)
H.merge(H2)
H.loc = P
H.setloc(P)
else // if wasn't a pipe, then set loc to turf
H.loc = T
H.setloc(T)
return null
return P
@@ -1139,9 +1139,9 @@
if(H2 && !H2.active)
H.merge(H2)
H.loc = P
H.setloc(P)
else // if wasn't a pipe, then set loc to turf
H.loc = T
H.setloc(T)
return null
return P
@@ -1201,9 +1201,9 @@
if(H2 && !H2.active)
H.merge(H2)
H.loc = P
H.setloc(P)
else // if wasn't a pipe, then set loc to turf
H.loc = T
H.setloc(T)
return null
return P
@@ -1370,7 +1370,7 @@
if(H)
for(var/atom/movable/AM in H)
AM.loc = src.loc
AM.setloc(src.loc)
AM.pipe_eject(dir)
spawn(5)
AM.throw_at(target, 3, 1)

View File

@@ -92,7 +92,7 @@
update_coolant()
return
user.drop_item()
I.loc = src
I.setloc(src)
scanned_item = I
/obj/machinery/radiocarbon_spectrometer/proc/update_coolant()
@@ -144,15 +144,15 @@
data["radiation"] = round(radiation)
data["t_left_radspike"] = round(t_left_radspike)
data["rad_shield_on"] = rad_shield
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "geoscanner.tmpl", "High Res Radiocarbon Spectrometer", 900, 825)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
@@ -319,7 +319,7 @@
last_scan_data = P.info
P.loc = src.loc
scanned_item.loc = src.loc
scanned_item.setloc(src.loc)
scanned_item = null
/obj/machinery/radiocarbon_spectrometer/Topic(href, href_list)
@@ -355,7 +355,7 @@
if(href_list["ejectItem"])
if(scanned_item)
scanned_item.loc = src.loc
scanned_item.setloc(src.loc)
scanned_item = null
add_fingerprint(usr)

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