Added Vey's Jensen set+a shitty dermal "helmet" I made
Removed the nurse outfit from the theatre cause it spawns in medbay anyway git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2430 316c924e-a436-60f5-8080-3fe189b3f50e
@@ -97,14 +97,14 @@
|
||||
new /obj/item/clothing/under/soviet(src.loc)
|
||||
new /obj/item/clothing/head/ushanka(src.loc)
|
||||
del(src)
|
||||
|
||||
/*
|
||||
/obj/effect/landmark/costume/nurse/New()
|
||||
new /obj/item/clothing/under/rank/nursesuit(src.loc)
|
||||
new /obj/item/clothing/head/nursehat(src.loc)
|
||||
new /obj/item/clothing/glasses/regular(src.loc)
|
||||
new /obj/item/clothing/gloves/latex(src.loc)
|
||||
new /obj/item/clothing/mask/surgical(src.loc)
|
||||
del(src)
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||||
del(src)*/
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||||
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/obj/effect/landmark/costume/imperium_monk/New()
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||||
|
||||
@@ -250,6 +250,15 @@
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||||
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
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||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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||||
|
||||
/obj/item/clothing/head/helmet/dermal
|
||||
name = "Dermal Armour Patch"
|
||||
desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head."
|
||||
icon_state = "dermal"
|
||||
item_state = "dermal"
|
||||
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/warden
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||||
name = "Warden Hat"
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||||
desc = "Stop right there, criminal scum!"
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||||
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@@ -385,6 +385,14 @@
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||||
color = "scratch"
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/obj/item/clothing/under/jensen
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||||
desc = "You never asked for anything this stylish."
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||||
name = "Head of Security Jumpsuit"
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||||
icon_state = "jensen"
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||||
item_state = "jensen"
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||||
color = "jensen"
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||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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||||
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||||
/obj/item/clothing/under/sl_suit
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||||
desc = "A very amish looking suit."
|
||||
name = "Amish Suit"
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||||
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||||
@@ -257,6 +257,15 @@
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||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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||||
armor = list(melee = 65, bullet = 30, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/armor/jensen
|
||||
name = "armored trenchoat"
|
||||
desc = "A trenchoat augmented with a special alloy for some protection and style"
|
||||
icon_state = "jensencoat"
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||||
item_state = "jensencoat"
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||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
armor = list(melee = 65, bullet = 30, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
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||||
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||||
/obj/item/clothing/suit/armor/captain
|
||||
name = "Captain's armor"
|
||||
desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!"
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||||
|
||||
@@ -50,9 +50,9 @@
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||||
New()
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||||
..()
|
||||
sleep(2)
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new /obj/item/clothing/under/rank/head_of_security(src)
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new /obj/item/clothing/suit/armor/hos(src)
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new /obj/item/clothing/head/helmet(src)
|
||||
new /obj/item/clothing/under/jensen(src)
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new /obj/item/clothing/suit/armor/jensen(src)
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||||
new /obj/item/clothing/head/helmet/dermal(src)
|
||||
new /obj/item/device/radio/headset/heads/hos(src)
|
||||
new /obj/item/weapon/shield/riot(src)
|
||||
new /obj/item/weapon/storage/lockbox/loyalty(src)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
if (!msg)
|
||||
return
|
||||
|
||||
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.stealth ? pick("BADMIN", "hornigranny", "TLF", "scaredforshadows", "KSI", "Silnazi", "HerpEs", "BJ69", "SpoofedEdd", "Uhangay", "Wario90900", "Regarity", "HorPhareon", "LastFish", "unMportant", "Deurpyn" ) : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
|
||||
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>ADMIN([src.stealth ? pick("BADMIN", "hornigranny", "TLF", "scaredforshadows", "KSI", "Silnazi", "HerpEs", "BJ69", "SpoofedEdd", "Uhangay", "Wario90900", "Regarity", "MissPhareon", "LastFish", "unMportant", "Deurpyn" ) : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
|
||||
|
||||
for (var/mob/M in world)
|
||||
if (istype(M, /mob/new_player))
|
||||
|
||||
@@ -86,4 +86,10 @@
|
||||
name = "Optical Thermal Eyepatch"
|
||||
desc = "An eyepatch with built-in thermal optics"
|
||||
icon_state = "eyepatch"
|
||||
item_state = "eyepatch"
|
||||
item_state = "eyepatch"
|
||||
|
||||
/obj/item/clothing/glasses/thermal/jensen
|
||||
name = "Optical Thermal Implants"
|
||||
desc = "A set of implantable lenses designed to augment your vision"
|
||||
icon_state = "thermalimplants"
|
||||
item_state = "syringe_kit"
|
||||
|
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.8 KiB |
|
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|
Before Width: | Height: | Size: 97 KiB After Width: | Height: | Size: 98 KiB |
|
Before Width: | Height: | Size: 99 KiB After Width: | Height: | Size: 100 KiB |
|
Before Width: | Height: | Size: 181 KiB After Width: | Height: | Size: 182 KiB |
|
Before Width: | Height: | Size: 152 KiB After Width: | Height: | Size: 154 KiB |
|
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
|
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
@@ -64,7 +64,7 @@
|
||||
"abl" = (/obj/machinery/deployable/barrier,/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/security/warden)
|
||||
"abm" = (/obj/machinery/recharger{pixel_y = 4},/obj/structure/table/woodentable,/turf/simulated/floor{dir = 8; icon_state = "carpetside"},/area/security/hos)
|
||||
"abn" = (/obj/machinery/atmospherics/unary/vent_scrubber,/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/security/hos)
|
||||
"abo" = (/obj/item/clothing/glasses/thermal,/obj/structure/table/woodentable,/turf/simulated/floor{icon_state = "carpet"},/area/security/hos)
|
||||
"abo" = (/obj/structure/table/woodentable,/obj/item/clothing/glasses/thermal/jensen,/turf/simulated/floor{icon_state = "carpet"},/area/security/hos)
|
||||
"abp" = (/obj/item/weapon/stamp/hos,/obj/structure/table/woodentable,/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/security/hos)
|
||||
"abq" = (/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/obj/item/weapon/pen,/obj/structure/table/woodentable,/turf/simulated/floor{dir = 2; icon_state = "carpet"},/area/security/hos)
|
||||
"abr" = (/obj/structure/disposalpipe/segment{dir = 1},/obj/item/device/radio/intercom{pixel_x = 28; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "carpetside"},/area/security/hos)
|
||||
@@ -5468,7 +5468,7 @@
|
||||
"cbh" = (/obj/effect/landmark/start,/turf/unsimulated/floor,/area/start)
|
||||
"cbi" = (/turf/unsimulated/wall{icon = 'icons/misc/fullscreen.dmi'; icon_state = "title"; name = "Space Station 13"},/area/start)
|
||||
"cbj" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/syndicate_mothership)
|
||||
"cbk" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/syndicate_mothership)
|
||||
"cbk" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/syndicate_mothership)
|
||||
"cbl" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/syndicate_mothership)
|
||||
"cbm" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/shuttle/syndicate_elite/mothership)
|
||||
"cbn" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_r (NORTH)"; icon_state = "propulsion_r"; dir = 1},/turf/space,/area/shuttle/syndicate_elite/mothership)
|
||||
@@ -5540,8 +5540,8 @@
|
||||
"ccB" = (/obj/structure/table,/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor4"},/area/syndicate_station/start)
|
||||
"ccC" = (/turf/unsimulated/wall,/area/centcom)
|
||||
"ccD" = (/obj/effect/landmark{name = "Nuclear-Closet"},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor4"},/area/syndicate_station/start)
|
||||
"ccE" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "External Airlock"},/area)
|
||||
"ccF" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom)
|
||||
"ccE" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "External Airlock"},/area)
|
||||
"ccF" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom)
|
||||
"ccG" = (/turf/unsimulated/floor{tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8},/area/centcom)
|
||||
"ccH" = (/turf/unsimulated/floor{name = "plating"},/area/centcom)
|
||||
"ccI" = (/obj/structure/stool/chair{dir = 4},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor4"},/area/syndicate_station/start)
|
||||
@@ -5601,7 +5601,7 @@
|
||||
"cdK" = (/turf/unsimulated/floor{tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8},/area/centcom/suppy)
|
||||
"cdL" = (/turf/unsimulated/floor{name = "plating"},/area/centcom/suppy)
|
||||
"cdM" = (/turf/unsimulated/floor{tag = "icon-warnplate (EAST)"; icon_state = "warnplate"; dir = 4},/area/centcom/suppy)
|
||||
"cdN" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/suppy)
|
||||
"cdN" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/suppy)
|
||||
"cdO" = (/obj/machinery/sleeper{icon_state = "sleeper_0-r"; orient = "RIGHT"},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor3"},/area/syndicate_station/start)
|
||||
"cdP" = (/obj/effect/landmark{name = "Syndicate-Spawn"},/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor3"},/area/syndicate_station/start)
|
||||
"cdQ" = (/turf/unsimulated/floor{icon = 'icons/turf/shuttle.dmi'; icon_state = "floor3"},/area/syndicate_station/start)
|
||||
@@ -5619,7 +5619,7 @@
|
||||
"cec" = (/obj/structure/table,/obj/machinery/juicer{pixel_y = 6},/turf/unsimulated/floor{tag = "icon-redyellowfull"; icon_state = "redyellowfull"},/area/centcom/living)
|
||||
"ced" = (/obj/machinery/door/airlock/external,/turf/unsimulated/floor{name = "plating"},/area/centcom/living)
|
||||
"cee" = (/turf/unsimulated/floor{name = "plating"},/area/centcom/living)
|
||||
"cef" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/living)
|
||||
"cef" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/living)
|
||||
"ceg" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s6"; icon_state = "swall_s6"; dir = 2},/area/supply/dock)
|
||||
"ceh" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/supply/dock)
|
||||
"cei" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s10"; icon_state = "swall_s10"; dir = 2},/area/supply/dock)
|
||||
@@ -5992,7 +5992,7 @@
|
||||
"cll" = (/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom)
|
||||
"clm" = (/obj/structure/stool/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
|
||||
"cln" = (/obj/machinery/computer/security,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
|
||||
"clo" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/ferry)
|
||||
"clo" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/area/centcom/ferry)
|
||||
"clp" = (/turf/unsimulated/floor{tag = "icon-warnplate (WEST)"; icon_state = "warnplate"; dir = 8},/area/centcom/ferry)
|
||||
"clq" = (/turf/unsimulated/floor{name = "plating"},/area/centcom/ferry)
|
||||
"clr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/unsimulated/floor{name = "plating"},/area/centcom/ferry)
|
||||
@@ -6002,7 +6002,7 @@
|
||||
"clv" = (/obj/structure/stool/chair{dir = 8},/turf/unsimulated/floor{icon_state = "green"; dir = 4},/area/centcom/control)
|
||||
"clw" = (/obj/machinery/computer/crew,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
|
||||
"clx" = (/obj/machinery/computer/communications,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom)
|
||||
"cly" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/centcom/ferry)
|
||||
"cly" = (/turf/unsimulated/wall{desc = "Why it no open!"; icon = 'rapid_pdoor.dmi'; icon_state = "pdoor1"; name = "Shuttle Bay Blast Door"},/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/centcom/ferry)
|
||||
"clz" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s6"; icon_state = "swall_s6"; dir = 2},/area/shuttle/transport1/centcom)
|
||||
"clA" = (/turf/simulated/shuttle/wall{tag = "icon-swall12"; icon_state = "swall12"; dir = 2},/area/shuttle/transport1/centcom)
|
||||
"clB" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s10"; icon_state = "swall_s10"; dir = 2},/area/shuttle/transport1/centcom)
|
||||
|
||||