Adds a few instances of to_chat()

This commit is contained in:
Anewbe
2017-09-24 01:32:52 -05:00
parent 20ea71934c
commit a2bc262b05

View File

@@ -25,7 +25,7 @@
if(cistern && !open)
if(!contents.len)
user << "<span class='notice'>The cistern is empty.</span>"
to_chat(user, "<span class='notice'>The cistern is empty.</span>")
return
else
var/obj/item/I = pick(contents)
@@ -33,7 +33,7 @@
user.put_in_hands(I)
else
I.loc = get_turf(src)
user << "<span class='notice'>You find \an [I] in the cistern.</span>"
to_chat(user, "<span class='notice'>You find \an [I] in the cistern.</span>")
w_items -= I.w_class
return
@@ -45,7 +45,7 @@
/obj/structure/toilet/attackby(obj/item/I as obj, mob/living/user as mob)
if(istype(I, /obj/item/weapon/crowbar))
user << "<span class='notice'>You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"].</span>"
to_chat(user, "<span class='notice'>You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"].</span>")
playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, 1)
if(do_after(user, 30))
user.visible_message("<span class='notice'>[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!</span>", "<span class='notice'>You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!</span>", "You hear grinding porcelain.")
@@ -62,7 +62,7 @@
if(G.state>1)
if(!GM.loc == get_turf(src))
user << "<span class='notice'>[GM.name] needs to be on the toilet.</span>"
to_chat(user, "<span class='notice'>[GM.name] needs to be on the toilet.</span>")
return
if(open && !swirlie)
user.visible_message("<span class='danger'>[user] starts to give [GM.name] a swirlie!</span>", "<span class='notice'>You start to give [GM.name] a swirlie!</span>")
@@ -76,19 +76,19 @@
user.visible_message("<span class='danger'>[user] slams [GM.name] into the [src]!</span>", "<span class='notice'>You slam [GM.name] into the [src]!</span>")
GM.adjustBruteLoss(5)
else
user << "<span class='notice'>You need a tighter grip.</span>"
to_chat(user, "<span class='notice'>You need a tighter grip.</span>")
if(cistern && !istype(user,/mob/living/silicon/robot)) //STOP PUTTING YOUR MODULES IN THE TOILET.
if(I.w_class > 3)
user << "<span class='notice'>\The [I] does not fit.</span>"
to_chat(user, "<span class='notice'>\The [I] does not fit.</span>")
return
if(w_items + I.w_class > 5)
user << "<span class='notice'>The cistern is full.</span>"
to_chat(user, "<span class='notice'>The cistern is full.</span>")
return
user.drop_item()
I.loc = src
w_items += I.w_class
user << "You carefully place \the [I] into the cistern."
to_chat(user, "You carefully place \the [I] into the cistern.")
return
@@ -108,12 +108,12 @@
var/mob/living/GM = G.affecting
if(G.state>1)
if(!GM.loc == get_turf(src))
user << "<span class='notice'>[GM.name] needs to be on the urinal.</span>"
to_chat(user, "<span class='notice'>[GM.name] needs to be on the urinal.</span>")
return
user.visible_message("<span class='danger'>[user] slams [GM.name] into the [src]!</span>", "<span class='notice'>You slam [GM.name] into the [src]!</span>")
GM.adjustBruteLoss(8)
else
user << "<span class='notice'>You need a tighter grip.</span>"
to_chat(user, "<span class='notice'>You need a tighter grip.</span>")
@@ -158,10 +158,10 @@
/obj/machinery/shower/attackby(obj/item/I as obj, mob/user as mob)
if(I.type == /obj/item/device/analyzer)
user << "<span class='notice'>The water temperature seems to be [watertemp].</span>"
to_chat(user, "<span class='notice'>The water temperature seems to be [watertemp].</span>")
if(istype(I, /obj/item/weapon/wrench))
var/newtemp = input(user, "What setting would you like to set the temperature valve to?", "Water Temperature Valve") in temperature_settings
user << "<span class='notice'>You begin to adjust the temperature valve with \the [I].</span>"
to_chat(user, "<span class='notice'>You begin to adjust the temperature valve with \the [I].</span>")
playsound(src.loc, I.usesound, 50, 1)
if(do_after(user, 50 * I.toolspeed))
watertemp = newtemp
@@ -321,9 +321,9 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(temperature >= H.species.heat_level_1)
H << "<span class='danger'>The water is searing hot!</span>"
to_chat(H, "<span class='danger'>The water is searing hot!</span>")
else if(temperature <= H.species.cold_level_1)
H << "<span class='warning'>The water is freezing cold!</span>"
to_chat(H, "<span class='warning'>The water is freezing cold!</span>")
/obj/item/weapon/bikehorn/rubberducky
name = "rubber ducky"
@@ -346,7 +346,7 @@
if(!usr.Adjacent(src))
return ..()
if(!thing.reagents || thing.reagents.total_volume == 0)
usr << "<span class='warning'>\The [thing] is empty.</span>"
to_chat(usr, "<span class='warning'>\The [thing] is empty.</span>")
return
// Clear the vessel.
visible_message("<span class='notice'>\The [usr] tips the contents of \the [thing] into \the [src].</span>")
@@ -360,7 +360,7 @@
if (H.hand)
temp = H.organs_by_name["l_hand"]
if(temp && !temp.is_usable())
user << "<span class='notice'>You try to move your [temp.name], but cannot!</span>"
to_chat(user, "<span class='notice'>You try to move your [temp.name], but cannot!</span>")
return
if(isrobot(user) || isAI(user))
@@ -370,10 +370,10 @@
return
if(busy)
user << "<span class='warning'>Someone's already washing here.</span>"
to_chat(user, "<span class='warning'>Someone's already washing here.</span>")
return
usr << "<span class='notice'>You start washing your hands.</span>"
to_chat(usr, "<span class='notice'>You start washing your hands.</span>")
busy = 1
sleep(40)
@@ -389,7 +389,7 @@
/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
if(busy)
user << "<span class='warning'>Someone's already washing here.</span>"
to_chat(user, "<span class='warning'>Someone's already washing here.</span>")
return
var/obj/item/weapon/reagent_containers/RG = O
@@ -417,7 +417,7 @@
return 1
else if(istype(O, /obj/item/weapon/mop))
O.reagents.add_reagent("water", 5)
user << "<span class='notice'>You wet \the [O] in \the [src].</span>"
to_chat(user, "<span class='notice'>You wet \the [O] in \the [src].</span>")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
return
@@ -427,7 +427,7 @@
var/obj/item/I = O
if(!I || !istype(I,/obj/item)) return
usr << "<span class='notice'>You start washing \the [I].</span>"
to_chat(usr, "<span class='notice'>You start washing \the [I].</span>")
busy = 1
sleep(40)