Make Flashes Great Again

Hand-held flashes now do 30 halloss per flash, if the person lacks flash protection.
Hand-held flashes now can be used 10 times per minute instead of five, due to needing ~4 flashes to down someone.
Flash rounds do 20 halloss if the mob hit lacks flash protection.
This commit is contained in:
Neerti
2017-01-04 21:45:12 -05:00
parent dc89eb5700
commit a31e65782c
3 changed files with 92 additions and 56 deletions

View File

@@ -33,7 +33,7 @@
H.confused = max(H.confused, flash_strength + 5)
H.eye_blind = max(H.eye_blind, flash_strength)
H.eye_blurry = max(H.eye_blurry, flash_strength + 5)
H.adjustHalLoss(22) // Five flashes to stun. Bit weaker than melee flashes due to being ranged.
//snap pop
playsound(src, 'sound/effects/snap.ogg', 50, 1)