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Make Flashes Great Again
Hand-held flashes now do 30 halloss per flash, if the person lacks flash protection. Hand-held flashes now can be used 10 times per minute instead of five, due to needing ~4 flashes to down someone. Flash rounds do 20 halloss if the mob hit lacks flash protection.
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@@ -33,7 +33,7 @@
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H.confused = max(H.confused, flash_strength + 5)
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H.eye_blind = max(H.eye_blind, flash_strength)
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H.eye_blurry = max(H.eye_blurry, flash_strength + 5)
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H.adjustHalLoss(22) // Five flashes to stun. Bit weaker than melee flashes due to being ranged.
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//snap pop
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playsound(src, 'sound/effects/snap.ogg', 50, 1)
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