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https://github.com/CHOMPStation2/CHOMPStation2.git
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Earlyports some bugfixes
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@@ -124,7 +124,7 @@ var/global/list/PDA_Manifest = list()
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if(depthead && car.len != 1)
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car.Swap(1,car.len)
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if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CARGO))
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if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CIVILIAN))
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civ[++civ.len] = list("name" = name, "rank" = rank, "active" = isactive)
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department = 1
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if(depthead && civ.len != 1)
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@@ -902,7 +902,7 @@
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/obj/structure/plushie/attack_hand(mob/user)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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if(stored_item && !searching)
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if(stored_item && opened && !searching)
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searching = TRUE
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if(do_after(user, 10))
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to_chat(user, "You find \icon[stored_item] [stored_item] in [src]!")
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@@ -999,7 +999,7 @@
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to_chat(user, "<i>You can see something in there...</i>")
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/obj/item/toy/plushie/attack_self(mob/user as mob)
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if(stored_item && !searching)
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if(stored_item && opened && !searching)
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searching = TRUE
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if(do_after(user, 10))
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to_chat(user, "You find \icon[stored_item] [stored_item] in [src]!")
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@@ -1523,7 +1523,6 @@
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else
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shock_stage = min(shock_stage, 160)
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shock_stage = max(shock_stage-1, 0)
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return
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if(stat)
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return 0
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