mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Adjusts ammunition autolathe costs, makes 7.62 mags printable
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@@ -322,6 +322,12 @@
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hidden = 1
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category = "Arms and Ammunition"
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/datum/autolathe/recipe/magazine_arifle
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name = "ammunition (7.62mm)"
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path = /obj/item/ammo_magazine/c762
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hidden = 1
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category = "Arms and Ammunition"
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/datum/autolathe/recipe/magazine_smg
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name = "ammunition (9mm top mounted)"
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path = /obj/item/ammo_magazine/mc9mmt
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@@ -329,7 +335,7 @@
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category = "Arms and Ammunition"
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/datum/autolathe/recipe/magazine_carbine
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name = "ammunition (5.56)"
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name = "ammunition (5.56mm)"
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path = /obj/item/ammo_magazine/a556
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hidden = 1
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category = "Arms and Ammunition"
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@@ -6,6 +6,7 @@
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icon_state = "T38"
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caliber = "357"
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ammo_type = /obj/item/ammo_casing/a357
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matter = list("metal" = 1260)
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max_ammo = 7
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multiple_sprites = 1
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@@ -13,6 +14,7 @@
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name = "speed loader (.38)"
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icon_state = "38"
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caliber = "38"
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matter = list("metal" = 360)
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ammo_type = /obj/item/ammo_casing/c38
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max_ammo = 6
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multiple_sprites = 1
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@@ -26,6 +28,7 @@
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icon_state = "45"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/c45
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matter = list("metal" = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal
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caliber = ".45"
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max_ammo = 7
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multiple_sprites = 1
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@@ -46,6 +49,7 @@
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icon_state = "9x19p"
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origin_tech = "combat=2"
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mag_type = MAGAZINE
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matter = list("metal" = 600)
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caliber = "9mm"
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ammo_type = /obj/item/ammo_casing/c9mm
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max_ammo = 10
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@@ -61,6 +65,7 @@
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name = "ammunition Box (9mm)"
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icon_state = "9mm"
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origin_tech = "combat=2"
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matter = list("metal" = 1800)
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caliber = "9mm"
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ammo_type = /obj/item/ammo_casing/c9mm
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max_ammo = 30
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@@ -73,6 +78,7 @@
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icon_state = "9mmt"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/c9mm
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matter = list("metal" = 1200)
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caliber = "9mm"
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max_ammo = 20
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multiple_sprites = 1
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@@ -89,6 +95,7 @@
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icon_state = "9mm"
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origin_tech = "combat=2"
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caliber = ".45"
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matter = list("metal" = 2250)
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ammo_type = /obj/item/ammo_casing/c45
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max_ammo = 30
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@@ -101,6 +108,7 @@
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origin_tech = "combat=2"
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mag_type = MAGAZINE
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caliber = "12mm"
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matter = list("metal" = 1500)
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ammo_type = "/obj/item/ammo_casing/a12mm"
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max_ammo = 20
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multiple_sprites = 1
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@@ -114,6 +122,7 @@
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origin_tech = "combat=2"
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mag_type = MAGAZINE
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caliber = "a556"
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matter = list("metal" = 1800)
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ammo_type = /obj/item/ammo_casing/a556
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max_ammo = 10
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multiple_sprites = 1
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@@ -127,6 +136,7 @@
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origin_tech = "combat=2"
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mag_type = MAGAZINE
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caliber = ".50"
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matter = list("metal" = 1260)
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ammo_type = /obj/item/ammo_casing/a50
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max_ammo = 7
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multiple_sprites = 1
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@@ -152,6 +162,7 @@
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origin_tech = "combat=2"
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mag_type = MAGAZINE
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caliber = "a762"
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matter = list("metal" = 4500)
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ammo_type = /obj/item/ammo_casing/a762
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max_ammo = 50
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multiple_sprites = 1
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@@ -164,6 +175,7 @@
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icon_state = "c762"
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mag_type = MAGAZINE
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caliber = "a762"
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matter = list("metal" = 1800)
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ammo_type = /obj/item/ammo_casing/a762
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max_ammo = 20
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multiple_sprites = 1
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@@ -66,28 +66,28 @@
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icon_state = "slshell"
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caliber = "shotgun"
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projectile_type = /obj/item/projectile/bullet/shotgun
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matter = list("metal" = 12500)
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matter = list("metal" = 360)
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/obj/item/ammo_casing/shotgun/pellet
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name = "shotgun shell"
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desc = "A 12 gauge shell."
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icon_state = "gshell"
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun
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matter = list("metal" = 12500)
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matter = list("metal" = 360)
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/obj/item/ammo_casing/shotgun/blank
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name = "shotgun shell"
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desc = "A blank shell."
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icon_state = "blshell"
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projectile_type = /obj/item/projectile/bullet/blank
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matter = list("metal" = 250)
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matter = list("metal" = 90)
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag shell"
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desc = "A beanbag shell."
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icon_state = "bshell"
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projectile_type = /obj/item/projectile/bullet/shotgun/beanbag
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matter = list("metal" = 500)
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matter = list("metal" = 180)
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//Can stun in one hit if aimed at the head, but
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//is blocked by clothing that stops tasers and is vulnerable to EMP
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@@ -97,7 +97,7 @@
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icon_state = "stunshell"
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spent_icon = "stunshell-spent"
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projectile_type = /obj/item/projectile/energy/electrode/stunshot
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matter = list("metal" = 1250, "glass" = 1250)
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matter = list("metal" = 360, "glass" = 720)
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/obj/item/ammo_casing/shotgun/stunshell/emp_act(severity)
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if(prob(100/severity)) BB = null
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@@ -109,7 +109,7 @@
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desc = "A chemical shell used to signal distress or provide illumination."
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icon_state = "fshell"
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projectile_type = /obj/item/projectile/energy/flash/flare
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matter = list("metal" = 250, "glass" = 250)
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matter = list("metal" = 90, "glass" = 90)
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/obj/item/ammo_casing/a762
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desc = "A 7.62mm bullet casing."
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@@ -123,6 +123,7 @@
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spent_icon = "lcasing-spent"
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caliber = "14.5mm"
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projectile_type = /obj/item/projectile/bullet/rifle/a145
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matter = list("metal" = 1250)
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/obj/item/ammo_casing/a556
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desc = "A 5.56mm bullet casing."
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