mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
NanoUI camera console
This commit is contained in:
@@ -23,6 +23,69 @@
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user.reset_view(current)
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return 1
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ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
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if(src.z > 6) return
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if(stat & (NOPOWER|BROKEN)) return
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if(user.stat) return
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var/data[0]
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data["current"] = null
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var/list/L = list()
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for (var/obj/machinery/camera/C in cameranet.cameras)
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if(can_access_camera(C))
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L.Add(C)
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camera_sort(L)
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var/cameras[0]
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for(var/obj/machinery/camera/C in L)
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var/cam[0]
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cam["name"] = C.c_tag
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cam["deact"] = !C.can_use()
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cam["camera"] = "\ref[C]"
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cam["x"] = C.x
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cam["y"] = C.y
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cam["z"] = C.z
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cameras[++cameras.len] = cam
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if(C == current)
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data["current"] = cam
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data["cameras"] = cameras
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "sec_camera.tmpl", "Camera Console", 900, 800)
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// adding a template with the key "mapContent" enables the map ui functionality
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ui.add_template("mapContent", "sec_camera_map_content.tmpl")
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// adding a template with the key "mapHeader" replaces the map header content
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ui.add_template("mapHeader", "sec_camera_map_header.tmpl")
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ui.set_initial_data(data)
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ui.open()
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ui.set_auto_update(1)
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Topic(href, href_list)
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if(href_list["switchTo"])
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if(src.z>6 || stat&(NOPOWER|BROKEN)) return
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if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return
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var/obj/machinery/camera/C = locate(href_list["switchTo"]) in cameranet.cameras
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if(!C) return
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switch_to_camera(usr, C)
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return 1
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else if(href_list["reset"])
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if(src.z>6 || stat&(NOPOWER|BROKEN)) return
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if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return
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current = null
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usr.check_eye(current)
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return 1
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else
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. = ..()
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attack_hand(var/mob/user as mob)
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if (src.z > 6)
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@@ -32,35 +95,7 @@
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if(!isAI(user))
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user.set_machine(src)
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var/list/L = list()
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for (var/obj/machinery/camera/C in cameranet.cameras)
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L.Add(C)
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camera_sort(L)
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var/list/D = list()
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D["Cancel"] = "Cancel"
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for(var/obj/machinery/camera/C in L)
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if(can_access_camera(C))
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D[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
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var/t = input(user, "Which camera should you change to?") as null|anything in D
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if(!t)
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user.unset_machine()
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return 0
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var/obj/machinery/camera/C = D[t]
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if(t == "Cancel")
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user.unset_machine()
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return 0
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if(C)
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switch_to_camera(user, C)
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spawn(5)
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attack_hand(user)
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return
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ui_interact(user)
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proc/can_access_camera(var/obj/machinery/camera/C)
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var/list/shared_networks = src.network & C.network
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@@ -79,6 +114,7 @@
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if (!C.can_use() || user.stat || (get_dist(user, src) > 1 || user.machine != src || user.blinded || !( user.canmove ) && !istype(user, /mob/living/silicon)))
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return 0
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src.current = C
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check_eye(user)
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use_power(50)
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return 1
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23
nano/templates/sec_camera.tmpl
Normal file
23
nano/templates/sec_camera.tmpl
Normal file
@@ -0,0 +1,23 @@
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<!--
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Title: Security Camera Console (Main content)
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Used In File(s): \code\game\machinery\computer\camera.dm
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-->
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{{:helper.link('Show Map', 'pin-s', {'showMap' : 1})}}
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{{:helper.link('Reset', 'refresh', {'reset' : 1})}}
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<div class='item'>
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<div class='itemLabel'>Current Camera: </div>
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{{if data.current}}
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<div class='itemContent'><b>{{:data.current.name}}</b></div>
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{{else}}
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<div class='itemContent'>None</div>
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{{/if}}
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</div>
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{{for data.cameras}}
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{{if data.current && value.name == data.current.name}}
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{{:helper.link(value.name, '', {'switchTo' : value.camera}, 'selected')}}
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{{else value.deact}}
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{{:helper.link(value.name + " (deactivated)", '', {}, 'inactive')}}
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{{else}}
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{{:helper.link(value.name, '', {'switchTo' : value.camera})}}
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{{/if}}
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{{/for}}
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20
nano/templates/sec_camera_map_content.tmpl
Normal file
20
nano/templates/sec_camera_map_content.tmpl
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@@ -0,0 +1,20 @@
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<!--
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Title: Security Camera Console (Map content)
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Used In File(s): \code\game\machinery\computer\camera.dm
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-->
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{{for data.cameras}}
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{{if value.z == 1}}
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<div class="mapIcon mapIcon16" style="left: {{:(value.x)}}px; bottom: {{:(value.y - 1)}}px;">
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{{if data.current && value.name == data.current.name}}
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{{:helper.link("#", '', {'switchTo' : value.camera}, 'selected')}}
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{{else value.deact}}
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{{:helper.link('#', '', {}, 'inactive')}}
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{{else}}
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{{:helper.link("#", '', {'switchTo' : value.camera})}}
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{{/if}}
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<div class="tooltip hidden">
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{{:value.name}}
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</div>
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</div>
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{{/if}}
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{{/for}}
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23
nano/templates/sec_camera_map_header.tmpl
Normal file
23
nano/templates/sec_camera_map_header.tmpl
Normal file
@@ -0,0 +1,23 @@
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<!--
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Title: Security Camera Console (Map header)
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Used In File(s): \code\game\machinery\computer\camera.dm
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-->
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{{:helper.link('Show Camera List', 'script', {'showMap' : 0})}}
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{{:helper.link('Reset', 'refresh', {'reset' : 1})}}
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<div style="float:left;">
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<div class='item'>
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<div class='itemLabel'>Current Camera: </div>
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{{if data.current}}
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<div class='itemContent'><b>{{:data.current.name}}</b></div>
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{{else}}
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<div class='itemContent'>None</div>
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{{/if}}
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</div>
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</div>
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<div style="float: right; width: 240px;">
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<span style="float: left;">Zoom Level: </span>
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<div unselectable="on" class="link zoomLink" data-zoom-level="4">x1.0</div>
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<div unselectable="on" class="link zoomLink" data-zoom-level="6">x1.5</div>
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<div unselectable="on" class="link zoomLink" data-zoom-level="8">x2.0</div>
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<div unselectable="on" class="link zoomLink" data-zoom-level="12">x2.5</div>
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</div>
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