NanoUI camera console

This commit is contained in:
GinjaNinja32
2014-12-16 12:30:25 +00:00
parent 066d0fff67
commit a7bcd6f406
4 changed files with 131 additions and 29 deletions

View File

@@ -23,6 +23,69 @@
user.reset_view(current)
return 1
ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
if(src.z > 6) return
if(stat & (NOPOWER|BROKEN)) return
if(user.stat) return
var/data[0]
data["current"] = null
var/list/L = list()
for (var/obj/machinery/camera/C in cameranet.cameras)
if(can_access_camera(C))
L.Add(C)
camera_sort(L)
var/cameras[0]
for(var/obj/machinery/camera/C in L)
var/cam[0]
cam["name"] = C.c_tag
cam["deact"] = !C.can_use()
cam["camera"] = "\ref[C]"
cam["x"] = C.x
cam["y"] = C.y
cam["z"] = C.z
cameras[++cameras.len] = cam
if(C == current)
data["current"] = cam
data["cameras"] = cameras
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "sec_camera.tmpl", "Camera Console", 900, 800)
// adding a template with the key "mapContent" enables the map ui functionality
ui.add_template("mapContent", "sec_camera_map_content.tmpl")
// adding a template with the key "mapHeader" replaces the map header content
ui.add_template("mapHeader", "sec_camera_map_header.tmpl")
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
Topic(href, href_list)
if(href_list["switchTo"])
if(src.z>6 || stat&(NOPOWER|BROKEN)) return
if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return
var/obj/machinery/camera/C = locate(href_list["switchTo"]) in cameranet.cameras
if(!C) return
switch_to_camera(usr, C)
return 1
else if(href_list["reset"])
if(src.z>6 || stat&(NOPOWER|BROKEN)) return
if(usr.stat || ((get_dist(usr, src) > 1 || !( usr.canmove ) || usr.blinded) && !istype(usr, /mob/living/silicon))) return
current = null
usr.check_eye(current)
return 1
else
. = ..()
attack_hand(var/mob/user as mob)
if (src.z > 6)
@@ -32,35 +95,7 @@
if(!isAI(user))
user.set_machine(src)
var/list/L = list()
for (var/obj/machinery/camera/C in cameranet.cameras)
L.Add(C)
camera_sort(L)
var/list/D = list()
D["Cancel"] = "Cancel"
for(var/obj/machinery/camera/C in L)
if(can_access_camera(C))
D[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
var/t = input(user, "Which camera should you change to?") as null|anything in D
if(!t)
user.unset_machine()
return 0
var/obj/machinery/camera/C = D[t]
if(t == "Cancel")
user.unset_machine()
return 0
if(C)
switch_to_camera(user, C)
spawn(5)
attack_hand(user)
return
ui_interact(user)
proc/can_access_camera(var/obj/machinery/camera/C)
var/list/shared_networks = src.network & C.network
@@ -79,6 +114,7 @@
if (!C.can_use() || user.stat || (get_dist(user, src) > 1 || user.machine != src || user.blinded || !( user.canmove ) && !istype(user, /mob/living/silicon)))
return 0
src.current = C
check_eye(user)
use_power(50)
return 1

View File

@@ -0,0 +1,23 @@
<!--
Title: Security Camera Console (Main content)
Used In File(s): \code\game\machinery\computer\camera.dm
-->
{{:helper.link('Show Map', 'pin-s', {'showMap' : 1})}}
{{:helper.link('Reset', 'refresh', {'reset' : 1})}}
<div class='item'>
<div class='itemLabel'>Current Camera: </div>
{{if data.current}}
<div class='itemContent'><b>{{:data.current.name}}</b></div>
{{else}}
<div class='itemContent'>None</div>
{{/if}}
</div>
{{for data.cameras}}
{{if data.current && value.name == data.current.name}}
{{:helper.link(value.name, '', {'switchTo' : value.camera}, 'selected')}}
{{else value.deact}}
{{:helper.link(value.name + " (deactivated)", '', {}, 'inactive')}}
{{else}}
{{:helper.link(value.name, '', {'switchTo' : value.camera})}}
{{/if}}
{{/for}}

View File

@@ -0,0 +1,20 @@
<!--
Title: Security Camera Console (Map content)
Used In File(s): \code\game\machinery\computer\camera.dm
-->
{{for data.cameras}}
{{if value.z == 1}}
<div class="mapIcon mapIcon16" style="left: {{:(value.x)}}px; bottom: {{:(value.y - 1)}}px;">
{{if data.current && value.name == data.current.name}}
{{:helper.link("#", '', {'switchTo' : value.camera}, 'selected')}}
{{else value.deact}}
{{:helper.link('#', '', {}, 'inactive')}}
{{else}}
{{:helper.link("#", '', {'switchTo' : value.camera})}}
{{/if}}
<div class="tooltip hidden">
{{:value.name}}
</div>
</div>
{{/if}}
{{/for}}

View File

@@ -0,0 +1,23 @@
<!--
Title: Security Camera Console (Map header)
Used In File(s): \code\game\machinery\computer\camera.dm
-->
{{:helper.link('Show Camera List', 'script', {'showMap' : 0})}}
{{:helper.link('Reset', 'refresh', {'reset' : 1})}}
<div style="float:left;">
<div class='item'>
<div class='itemLabel'>Current Camera:&nbsp;</div>
{{if data.current}}
<div class='itemContent'><b>{{:data.current.name}}</b></div>
{{else}}
<div class='itemContent'>None</div>
{{/if}}
</div>
</div>
<div style="float: right; width: 240px;">
<span style="float: left;">Zoom Level:&nbsp;</span>
<div unselectable="on" class="link zoomLink" data-zoom-level="4">x1.0</div>
<div unselectable="on" class="link zoomLink" data-zoom-level="6">x1.5</div>
<div unselectable="on" class="link zoomLink" data-zoom-level="8">x2.0</div>
<div unselectable="on" class="link zoomLink" data-zoom-level="12">x2.5</div>
</div>