TG: -Added soil to plant seeds in. Make it by crushing up sandstone. Soil does not

have indicators like trays do! Watch your plants carefully!
-Added money trees. When life gives you lemons, mutate them into cash.
-RnD can create a new tool for botanists: The floral somatoray. Has two modes.
Use it on your plants to induce mutations or boost yield.
-Raised the passive species-mutation chance slightly.
-Fixed a goof I made before when I was editing poppies. Woops.
-Changed the name of "Generic Weeds".
-Normalized grass harvests.
-Couple of typo fixes.
-Updooted my changelog.
Revision: r3495
Author: 	 d_h2...@yahoo.com
This commit is contained in:
Erthilo
2012-05-05 23:45:45 +01:00
parent 84cb9b65ef
commit a83c870358
6 changed files with 317 additions and 55 deletions

View File

@@ -278,6 +278,23 @@
plant_type = 0
growthstages = 6
/obj/item/seeds/bluespacetomatoseed
name = "pack of blue-space tomato seeds"
desc = "These seeds grow into blue-space tomato plants."
icon_state = "seed-bluespacetomato"
mypath = "/obj/item/seeds/bluespacetomatoseed"
species = "bluespacetomato"
plantname = "Blue-Space Tomato Plants"
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/bluespacetomato"
lifespan = 25
endurance = 15
maturation = 8
production = 6
yield = 2
potency = 10
plant_type = 0
growthstages = 6
/obj/item/seeds/cornseed
name = "pack of corn seeds"
desc = "I don't mean to sound corny..."
@@ -400,7 +417,7 @@
potency = 10
oneharvest = 1
plant_type = 0
growthstages = 5
growthstages = 3
/obj/item/seeds/amanitamycelium
name = "pack of fly amanita mycelium"
@@ -1143,46 +1160,6 @@
reagents.add_reagent("coco", 4+round((potency / 5), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
//This object is just a transition object. All it does is make a grass tile and delete itself.
/obj/item/weapon/reagent_containers/food/snacks/grown/grass
seed = "/obj/item/seeds/grassseed"
name = "grass"
desc = "Green and lush."
icon_state = "spawner"
potency = 20
New()
new/obj/item/stack/tile/grass(src.loc)
spawn(5) //Workaround to keep harvesting from working weirdly.
del(src)
//This object is just a transition object. All it does is make dosh and delete itself. -Cheridan
/obj/item/weapon/reagent_containers/food/snacks/grown/money
seed = "/obj/item/seeds/cashseed"
name = "dosh"
desc = "Green and lush."
icon_state = "spawner"
potency = 10
New()
switch(rand(1,100))//(potency) //It wants to use the default potency instead of the new, so it was always 10. Will try to come back to this later - Cheridan
if(0 to 10)
new/obj/item/weapon/spacecash/(src.loc)
if(11 to 20)
new/obj/item/weapon/spacecash/c10(src.loc)
if(21 to 30)
new/obj/item/weapon/spacecash/c20(src.loc)
if(31 to 40)
new/obj/item/weapon/spacecash/c50(src.loc)
if(41 to 50)
new/obj/item/weapon/spacecash/c100(src.loc)
if(51 to 60)
new/obj/item/weapon/spacecash/c200(src.loc)
if(61 to 80)
new/obj/item/weapon/spacecash/c500(src.loc)
else
new/obj/item/weapon/spacecash/c1000(src.loc)
spawn(5) //Workaround to keep harvesting from working weirdly.
del(src)
/obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane
seed = "/obj/item/seeds/sugarcaneseed"
name = "sugarcane"
@@ -1985,3 +1962,99 @@
New()
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
// *************************************
// Complex Grown Object Defines -
// Putting these at the bottom so they don't clutter the list up. -Cheridan
// *************************************
//This object is just a transition object. All it does is make a grass tile and delete itself.
/obj/item/weapon/reagent_containers/food/snacks/grown/grass
seed = "/obj/item/seeds/grassseed"
name = "grass"
desc = "Green and lush."
icon_state = "spawner"
potency = 20
New()
new/obj/item/stack/tile/grass(src.loc)
spawn(5) //Workaround to keep harvesting from working weirdly.
del(src)
//This object is just a transition object. All it does is make dosh and delete itself. -Cheridan
/obj/item/weapon/reagent_containers/food/snacks/grown/money
seed = "/obj/item/seeds/cashseed"
name = "dosh"
desc = "Green and lush."
icon_state = "spawner"
potency = 10
New()
switch(rand(1,100))//(potency) //It wants to use the default potency instead of the new, so it was always 10. Will try to come back to this later - Cheridan
if(0 to 10)
new/obj/item/weapon/spacecash/(src.loc)
if(11 to 20)
new/obj/item/weapon/spacecash/c10(src.loc)
if(21 to 30)
new/obj/item/weapon/spacecash/c20(src.loc)
if(31 to 40)
new/obj/item/weapon/spacecash/c50(src.loc)
if(41 to 50)
new/obj/item/weapon/spacecash/c100(src.loc)
if(51 to 60)
new/obj/item/weapon/spacecash/c200(src.loc)
if(61 to 80)
new/obj/item/weapon/spacecash/c500(src.loc)
else
new/obj/item/weapon/spacecash/c1000(src.loc)
spawn(5) //Workaround to keep harvesting from working weirdly.
del(src)
/obj/item/weapon/reagent_containers/food/snacks/grown/bluespacetomato
seed = "/obj/item/seeds/bluespacetomatoseed"
name = "blue-space tomato"
desc = "So lubricated, you might slip through space-time."
icon_state = "bluespacetomato"
potency = 10
origin_tech = "bluespace=3"
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
reagents.add_reagent("singulo", 1+round((potency / 5), 1))
bitesize = 1+round(reagents.total_volume / 2, 1)
throw_impact(atom/hit_atom)
..()
var/mob/M = usr
var/outer_teleport_radius = potency/10 //Plant potency determines radius of teleport.
var/inner_teleport_radius = potency/15
var/list/turfs = new/list()
for(var/turf/T in orange(M,outer_teleport_radius))
if(T in orange(M,inner_teleport_radius)) continue
if(istype(T,/turf/space)) continue
if(T.density) continue
if(T.x>world.maxx-outer_teleport_radius || T.x<outer_teleport_radius) continue
if(T.y>world.maxy-outer_teleport_radius || T.y<outer_teleport_radius) continue
turfs += T
if(!turfs.len)
var/list/turfs_to_pick_from = list()
for(var/turf/T in orange(M,outer_teleport_radius))
if(!(T in orange(M,inner_teleport_radius)))
turfs_to_pick_from += T
turfs += pick(/turf in turfs_to_pick_from)
var/turf/picked = pick(turfs)
if(!isturf(picked)) return
switch(rand(1,2))//Allows for easy addition of more bluespace weirdness.
if(1) // Teleports the person who threw the tomato.
new/obj/effect/effect/sparks(M.loc)
new/obj/effect/decal/ash(M.loc) //Leaves a pile of ash behind for dramatic effect.
M.loc = picked
new/obj/effect/effect/sparks(M.loc) //Two set of sparks, one before the teleport and one after.
if(2) //Teleports mob the tomato hit instead.
for(var/mob/A in get_turf(hit_atom))
new/obj/effect/effect/sparks(A.loc)
new/obj/effect/decal/ash(A.loc)
A.loc = picked
new/obj/effect/effect/sparks(A.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed, causing a distortion in space-time.</span>","<span class='moderate'>You hear a smack.</span>")
del(src)
return

View File

@@ -20,8 +20,15 @@
var/planted = 0 // Is it occupied?
var/harvest = 0 //Ready to harvest?
var/obj/item/seeds/myseed = null // The currently planted seed
New()
..()
bullet_act(var/obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
if(istype(Proj ,/obj/item/projectile/energy/floramut))
if(src.planted)
src.mutate()
else if(istype(Proj ,/obj/item/projectile/energy/florayield))
if(src.planted && src.myseed.yield < 2)
src.myseed.yield += 1
obj/machinery/hydroponics/process()
@@ -96,10 +103,12 @@ obj/machinery/hydroponics/process()
if(src.age > src.myseed.production && (src.age - src.lastproduce) > src.myseed.production && (!src.harvest && !src.dead))
var/m_count = 0
while(m_count < src.mutmod)
if(prob(90))
if(prob(85))
src.mutate()
else if(prob(30))
src.hardmutate()
else if(prob(5))
src.mutatespecie()
m_count++;
if(src.yieldmod > 0 && src.myseed.yield != -1) // Unharvestable shouldn't be harvested
src.harvest = 1
@@ -301,6 +310,14 @@ obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
del(src.myseed)
src.myseed = new /obj/item/seeds/angelmycelium
else if ( istype(src.myseed, /obj/item/seeds/lemonseed ))
del(src.myseed)
src.myseed = new /obj/item/seeds/cashseed
else if ( istype(src.myseed, /obj/item/seeds/ambrosiavulgarisseed ))
del(src.myseed)
src.myseed = new /obj/item/seeds/ambrosiadeusseed
else if ( istype(src.myseed, /obj/item/seeds/plumpmycelium ))
del(src.myseed)
src.myseed = new /obj/item/seeds/walkingmushroommycelium
@@ -331,6 +348,10 @@ obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
if(71 to 100)
src.myseed = new /obj/item/seeds/killertomatoseed
else if ( istype(src.myseed, /obj/item/seeds/bluetomatoseed ))
del(src.myseed)
src.myseed = new /obj/item/seeds/bluespacetomatoseed
else if ( istype(src.myseed, /obj/item/seeds/grapeseed ))
del(src.myseed)
src.myseed = new /obj/item/seeds/greengrapeseed
@@ -382,6 +403,8 @@ obj/machinery/hydroponics/proc/mutateweed() // If the weeds gets the mutagent in
spawn(5) // Wait a while
src.updateicon()
src.visible_message("\red The mutated weeds in [src] spawned a \blue [src.myseed.plantname]!")
else
usr << "The few weeds in the tray seem to react, but only for a moment..."
return
@@ -397,12 +420,12 @@ obj/machinery/hydroponics/proc/plantdies() // OH NOES!!!!! I put this all in one
obj/machinery/hydroponics/proc/mutatepest() // Until someone makes a spaceworm, this is commented out
// if ( src.pestlevel > 5 )
// user << "The worms seem to behave oddly..."
if ( src.pestlevel > 5 )
src.visible_message("The pests seem to behave oddly...")
// spawn(10)
// new /obj/effect/alien/spaceworm(src.loc)
// else
//user << "Nothing happens..."
else
usr << "The pests seem to behave oddly, but quickly settle down..." //Modified to give a better idea of what's happening when you inject mutagen. There's still nothing proper to spawn here though. -Cheridan
return
@@ -458,7 +481,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (81 to 90) src.mutatespecie()
if (66 to 80) src.hardmutate()
if (41 to 65) src.mutate()
if (21 to 41) user << "Nothing happens..."
if (21 to 41) user << "The plants don't seem to react..."
if (11 to 20) src.mutateweed()
if (1 to 10) src.mutatepest()
else user << "Nothing happens..."
@@ -583,11 +606,26 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (81 to 90) src.mutatespecie()
if (66 to 80) src.hardmutate()
if (41 to 65) src.mutate()
if (21 to 41) user << "Nothing happens..."
if (21 to 41) user << "The plants don't seem to react..."
if (11 to 20) src.mutateweed()
if (1 to 10) src.mutatepest()
else user << "Nothing happens..."
// The best stuff there is. For testing/debugging.
if(S.reagents.has_reagent("adminordrazine", 1))
src.waterlevel += round(S.reagents.get_reagent_amount("adminordrazine")*1)
src.health += round(S.reagents.get_reagent_amount("adminordrazine")*1)
src.nutrilevel += round(S.reagents.get_reagent_amount("adminordrazine")*1)
src.pestlevel -= rand(1,5)
src.weedlevel -= rand(1,5)
if(S.reagents.has_reagent("adminordrazine", 5))
switch(rand(100))
if (66 to 100) src.mutatespecie()
if (33 to 65) src.mutateweed()
if (1 to 32) src.mutatepest()
else user << "Nothing happens..."
S.reagents.clear_reagents()
if (src.weedlevel < 0 ) // Make sure it won't go overoboard
src.weedlevel = 0
@@ -839,6 +877,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (realName)
podman.real_name = realName
podman.original_name = realName //don't want a random ghost name if we die again
else
podman.real_name = "pod person" //No null names!!
@@ -946,3 +985,39 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
planted = 0
dead = 0
updateicon()
///////////////////////////////////////////////////////////////////////////////
/obj/machinery/hydroponics/soil //Not actually hydroponics at all! Honk!
name = "soil"
icon = 'hydroponics.dmi'
icon_state = "soil"
density = 0
New()
..()
updateicon() // Same as normal but with the overlays removed - Cheridan.
overlays = null
if(src.planted)
if(dead)
overlays += image('hydroponics.dmi', icon_state="[src.myseed.species]-dead")
else if(src.harvest)
if(src.myseed.plant_type == 2) // Shrooms don't have a -harvest graphic
overlays += image('hydroponics.dmi', icon_state="[src.myseed.species]-grow[src.myseed.growthstages]")
else
overlays += image('hydroponics.dmi', icon_state="[src.myseed.species]-harvest")
else if(src.age < src.myseed.maturation)
var/t_growthstate = ((src.age / src.myseed.maturation) * src.myseed.growthstages )
overlays += image('hydroponics.dmi', icon_state="[src.myseed.species]-grow[round(t_growthstate)]")
src.lastproduce = src.age
else
overlays += image('hydroponics.dmi', icon_state="[src.myseed.species]-grow[src.myseed.growthstages]")
if(myseed)
if(luminosity && !istype(myseed,/obj/item/seeds/glowshroom))
sd_SetLuminosity(0)
else if(!luminosity && istype(myseed,/obj/item/seeds/glowshroom))
sd_SetLuminosity(myseed.potency/10)
else
if(luminosity)
sd_SetLuminosity(0)
return

View File

@@ -10,6 +10,7 @@ SILVER
//Sandstone
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
/* new/datum/stack_recipe("sandstone wall", ???), \
new/datum/stack_recipe("sandstone floor", ???),\*/

View File

@@ -1,5 +1,5 @@
/obj/item/weapon/gun/energy/ionrifle
name = "\improper Ion Rifle"
name = "ion rifle"
desc = "A man portable anti-armor weapon designed to disable mechanical threats"
icon_state = "ionrifle"
fire_sound = 'Laser.ogg'
@@ -12,7 +12,7 @@
/obj/item/weapon/gun/energy/decloner
name = "\improper Biological Demolecularisor"
name = "biological demolecularisor"
desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
icon_state = "decloner"
fire_sound = 'pulse3.ogg'
@@ -21,7 +21,7 @@
projectile_type = "/obj/item/projectile/energy/declone"
obj/item/weapon/gun/energy/staff
name = "\improper Staff of Change"
name = "staff of change"
desc = "an artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
icon = 'gun.dmi'
icon_state = "staffofchange"
@@ -52,4 +52,53 @@ obj/item/weapon/gun/energy/staff
if(!power_supply) return 0
power_supply.give(200)
update_icon()
return 1
return 1
/obj/item/weapon/gun/energy/floragun
name = "floral somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells."
icon_state = "floramut100"
item_state = "gun"
fire_sound = 'stealthoff.ogg'
charge_cost = 100
projectile_type = "/obj/item/projectile/energy/floramut"
origin_tech = "materials=2;biotech=3;powerstorage=3"
modifystate = "floramut"
var/charge_tick = 0
var/mode = 0 //0 = mutate, 1 = yield boost
New()
..()
processing_objects.Add(src)
Del()
processing_objects.Remove(src)
..()
process()
charge_tick++
if(charge_tick < 4) return 0
charge_tick = 0
if(!power_supply) return 0
power_supply.give(100)
update_icon()
return 1
attack_self(mob/living/user as mob)
switch(mode)
if(0)
mode = 1
charge_cost = 100
user << "\red The [src.name] is now set to increase yield."
projectile_type = "/obj/item/projectile/energy/florayield"
modifystate = "florayield"
if(1)
mode = 0
charge_cost = 100
user << "\red The [src.name] is now set to induce mutations."
projectile_type = "/obj/item/projectile/energy/floramut"
modifystate = "floramut"
update_icon()
return

View File

@@ -37,4 +37,59 @@
if(istype(target, /mob/living))
var/mob/M = target
M.bodytemperature = temperature
return 1
return 1
/obj/item/projectile/energy/floramut
name = "alpha somatoray"
icon_state = "energy"
damage = 0
damage_type = TOX
nodamage = 1
flag = "energy"
on_hit(var/atom/target, var/blocked = 0)
var/mob/M = target
if(istype(target, /mob/living/carbon/human) && M:mutantrace == "plant") //Plantmen possibly get mutated and damaged by the rays.
if(prob(15))
M.radiation += rand(10,30)
M.Weaken(5)
for (var/mob/V in viewers(src))
V.show_message("\red [M] writhes in pain as \his vacuoles boil.", 3, "\red You hear the crunching of leaves.", 2)
if(prob(35))
// for (var/mob/V in viewers(src)) //Public messages commented out to prevent possible metaish genetics experimentation and stuff. - Cheridan
// V.show_message("\red [M] is mutated by the radiation beam.", 3, "\red You hear the snapping of twigs.", 2)
if(prob(80))
randmutb(M)
domutcheck(M,null)
else
randmutg(M)
domutcheck(M,null)
else
M.adjustFireLoss(rand(5,15))
M.show_message("\red The radiation beam singes you!")
// for (var/mob/V in viewers(src))
// V.show_message("\red [M] is singed by the radiation beam.", 3, "\red You hear the crackle of burning leaves.", 2)
else if(istype(target, /mob/living/carbon/))
// for (var/mob/V in viewers(src))
// V.show_message("The radiation beam dissipates harmlessly through [M]", 3)
M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
else
return 1
/obj/item/projectile/energy/florayield
name = "beta somatoray"
icon_state = "energy2"
damage = 0
damage_type = TOX
nodamage = 1
flag = "energy"
on_hit(var/atom/target, var/blocked = 0)
var/mob/M = target
if(istype(target, /mob/living/carbon/human) && M:mutantrace == "plant") //These rays make plantmen fat.
if(M.nutrition < 500) //sanity check
M.nutrition += 30
else if (istype(target, /mob/living/carbon/))
M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
else
return 1

View File

@@ -1354,6 +1354,15 @@ datum
build_path = "/obj/item/weapon/gun/energy/temperature"
locked = 1
flora_gun
name = "Floral Somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
id = "flora_gun"
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 500, "$uranium" = 500)
build_path = "/obj/item/weapon/gun/energy/floragun"
large_grenade
name = "Large Grenade"
desc = "A grenade that affects a larger area and use larger containers."