mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
TG: -Added soil to plant seeds in. Make it by crushing up sandstone. Soil does not
have indicators like trays do! Watch your plants carefully! -Added money trees. When life gives you lemons, mutate them into cash. -RnD can create a new tool for botanists: The floral somatoray. Has two modes. Use it on your plants to induce mutations or boost yield. -Raised the passive species-mutation chance slightly. -Fixed a goof I made before when I was editing poppies. Woops. -Changed the name of "Generic Weeds". -Normalized grass harvests. -Couple of typo fixes. -Updooted my changelog. Revision: r3495 Author: d_h2...@yahoo.com
This commit is contained in:
@@ -278,6 +278,23 @@
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plant_type = 0
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growthstages = 6
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/obj/item/seeds/bluespacetomatoseed
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name = "pack of blue-space tomato seeds"
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desc = "These seeds grow into blue-space tomato plants."
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icon_state = "seed-bluespacetomato"
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mypath = "/obj/item/seeds/bluespacetomatoseed"
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species = "bluespacetomato"
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plantname = "Blue-Space Tomato Plants"
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productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/bluespacetomato"
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lifespan = 25
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endurance = 15
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maturation = 8
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production = 6
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yield = 2
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potency = 10
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plant_type = 0
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growthstages = 6
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/obj/item/seeds/cornseed
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name = "pack of corn seeds"
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desc = "I don't mean to sound corny..."
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@@ -400,7 +417,7 @@
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potency = 10
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oneharvest = 1
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plant_type = 0
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growthstages = 5
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growthstages = 3
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/obj/item/seeds/amanitamycelium
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name = "pack of fly amanita mycelium"
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@@ -1143,46 +1160,6 @@
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reagents.add_reagent("coco", 4+round((potency / 5), 1))
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bitesize = 1+round(reagents.total_volume / 2, 1)
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//This object is just a transition object. All it does is make a grass tile and delete itself.
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/obj/item/weapon/reagent_containers/food/snacks/grown/grass
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seed = "/obj/item/seeds/grassseed"
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name = "grass"
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desc = "Green and lush."
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icon_state = "spawner"
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potency = 20
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New()
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new/obj/item/stack/tile/grass(src.loc)
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spawn(5) //Workaround to keep harvesting from working weirdly.
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del(src)
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//This object is just a transition object. All it does is make dosh and delete itself. -Cheridan
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/obj/item/weapon/reagent_containers/food/snacks/grown/money
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seed = "/obj/item/seeds/cashseed"
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name = "dosh"
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desc = "Green and lush."
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icon_state = "spawner"
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potency = 10
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New()
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switch(rand(1,100))//(potency) //It wants to use the default potency instead of the new, so it was always 10. Will try to come back to this later - Cheridan
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if(0 to 10)
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new/obj/item/weapon/spacecash/(src.loc)
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if(11 to 20)
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new/obj/item/weapon/spacecash/c10(src.loc)
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if(21 to 30)
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new/obj/item/weapon/spacecash/c20(src.loc)
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if(31 to 40)
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new/obj/item/weapon/spacecash/c50(src.loc)
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if(41 to 50)
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new/obj/item/weapon/spacecash/c100(src.loc)
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if(51 to 60)
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new/obj/item/weapon/spacecash/c200(src.loc)
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if(61 to 80)
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new/obj/item/weapon/spacecash/c500(src.loc)
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else
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new/obj/item/weapon/spacecash/c1000(src.loc)
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spawn(5) //Workaround to keep harvesting from working weirdly.
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del(src)
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/obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane
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seed = "/obj/item/seeds/sugarcaneseed"
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name = "sugarcane"
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@@ -1985,3 +1962,99 @@
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New()
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src.pixel_x = rand(-5.0, 5)
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src.pixel_y = rand(-5.0, 5)
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// *************************************
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// Complex Grown Object Defines -
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// Putting these at the bottom so they don't clutter the list up. -Cheridan
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// *************************************
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//This object is just a transition object. All it does is make a grass tile and delete itself.
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/obj/item/weapon/reagent_containers/food/snacks/grown/grass
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seed = "/obj/item/seeds/grassseed"
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name = "grass"
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desc = "Green and lush."
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icon_state = "spawner"
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potency = 20
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New()
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new/obj/item/stack/tile/grass(src.loc)
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spawn(5) //Workaround to keep harvesting from working weirdly.
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del(src)
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//This object is just a transition object. All it does is make dosh and delete itself. -Cheridan
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/obj/item/weapon/reagent_containers/food/snacks/grown/money
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seed = "/obj/item/seeds/cashseed"
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name = "dosh"
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desc = "Green and lush."
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icon_state = "spawner"
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potency = 10
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New()
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switch(rand(1,100))//(potency) //It wants to use the default potency instead of the new, so it was always 10. Will try to come back to this later - Cheridan
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if(0 to 10)
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new/obj/item/weapon/spacecash/(src.loc)
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if(11 to 20)
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new/obj/item/weapon/spacecash/c10(src.loc)
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if(21 to 30)
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new/obj/item/weapon/spacecash/c20(src.loc)
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if(31 to 40)
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new/obj/item/weapon/spacecash/c50(src.loc)
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if(41 to 50)
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new/obj/item/weapon/spacecash/c100(src.loc)
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if(51 to 60)
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new/obj/item/weapon/spacecash/c200(src.loc)
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if(61 to 80)
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new/obj/item/weapon/spacecash/c500(src.loc)
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else
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new/obj/item/weapon/spacecash/c1000(src.loc)
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spawn(5) //Workaround to keep harvesting from working weirdly.
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del(src)
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/obj/item/weapon/reagent_containers/food/snacks/grown/bluespacetomato
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seed = "/obj/item/seeds/bluespacetomatoseed"
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name = "blue-space tomato"
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desc = "So lubricated, you might slip through space-time."
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icon_state = "bluespacetomato"
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potency = 10
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origin_tech = "bluespace=3"
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New()
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..()
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reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
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reagents.add_reagent("singulo", 1+round((potency / 5), 1))
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bitesize = 1+round(reagents.total_volume / 2, 1)
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throw_impact(atom/hit_atom)
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..()
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var/mob/M = usr
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var/outer_teleport_radius = potency/10 //Plant potency determines radius of teleport.
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var/inner_teleport_radius = potency/15
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var/list/turfs = new/list()
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for(var/turf/T in orange(M,outer_teleport_radius))
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if(T in orange(M,inner_teleport_radius)) continue
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if(istype(T,/turf/space)) continue
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if(T.density) continue
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if(T.x>world.maxx-outer_teleport_radius || T.x<outer_teleport_radius) continue
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if(T.y>world.maxy-outer_teleport_radius || T.y<outer_teleport_radius) continue
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turfs += T
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if(!turfs.len)
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var/list/turfs_to_pick_from = list()
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for(var/turf/T in orange(M,outer_teleport_radius))
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if(!(T in orange(M,inner_teleport_radius)))
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turfs_to_pick_from += T
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turfs += pick(/turf in turfs_to_pick_from)
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var/turf/picked = pick(turfs)
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if(!isturf(picked)) return
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switch(rand(1,2))//Allows for easy addition of more bluespace weirdness.
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if(1) // Teleports the person who threw the tomato.
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new/obj/effect/effect/sparks(M.loc)
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new/obj/effect/decal/ash(M.loc) //Leaves a pile of ash behind for dramatic effect.
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M.loc = picked
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new/obj/effect/effect/sparks(M.loc) //Two set of sparks, one before the teleport and one after.
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if(2) //Teleports mob the tomato hit instead.
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for(var/mob/A in get_turf(hit_atom))
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new/obj/effect/effect/sparks(A.loc)
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new/obj/effect/decal/ash(A.loc)
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A.loc = picked
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new/obj/effect/effect/sparks(A.loc)
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src.visible_message("<span class='notice'>The [src.name] has been squashed, causing a distortion in space-time.</span>","<span class='moderate'>You hear a smack.</span>")
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del(src)
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return
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@@ -20,8 +20,15 @@
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var/planted = 0 // Is it occupied?
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var/harvest = 0 //Ready to harvest?
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var/obj/item/seeds/myseed = null // The currently planted seed
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New()
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..()
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bullet_act(var/obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
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if(istype(Proj ,/obj/item/projectile/energy/floramut))
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if(src.planted)
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src.mutate()
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else if(istype(Proj ,/obj/item/projectile/energy/florayield))
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if(src.planted && src.myseed.yield < 2)
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src.myseed.yield += 1
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obj/machinery/hydroponics/process()
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@@ -96,10 +103,12 @@ obj/machinery/hydroponics/process()
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if(src.age > src.myseed.production && (src.age - src.lastproduce) > src.myseed.production && (!src.harvest && !src.dead))
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var/m_count = 0
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while(m_count < src.mutmod)
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if(prob(90))
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if(prob(85))
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src.mutate()
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else if(prob(30))
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src.hardmutate()
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else if(prob(5))
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src.mutatespecie()
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m_count++;
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if(src.yieldmod > 0 && src.myseed.yield != -1) // Unharvestable shouldn't be harvested
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src.harvest = 1
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@@ -301,6 +310,14 @@ obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
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del(src.myseed)
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src.myseed = new /obj/item/seeds/angelmycelium
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else if ( istype(src.myseed, /obj/item/seeds/lemonseed ))
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del(src.myseed)
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src.myseed = new /obj/item/seeds/cashseed
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else if ( istype(src.myseed, /obj/item/seeds/ambrosiavulgarisseed ))
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del(src.myseed)
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src.myseed = new /obj/item/seeds/ambrosiadeusseed
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else if ( istype(src.myseed, /obj/item/seeds/plumpmycelium ))
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del(src.myseed)
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src.myseed = new /obj/item/seeds/walkingmushroommycelium
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@@ -331,6 +348,10 @@ obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
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if(71 to 100)
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src.myseed = new /obj/item/seeds/killertomatoseed
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else if ( istype(src.myseed, /obj/item/seeds/bluetomatoseed ))
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del(src.myseed)
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src.myseed = new /obj/item/seeds/bluespacetomatoseed
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else if ( istype(src.myseed, /obj/item/seeds/grapeseed ))
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del(src.myseed)
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src.myseed = new /obj/item/seeds/greengrapeseed
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@@ -382,6 +403,8 @@ obj/machinery/hydroponics/proc/mutateweed() // If the weeds gets the mutagent in
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spawn(5) // Wait a while
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src.updateicon()
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src.visible_message("\red The mutated weeds in [src] spawned a \blue [src.myseed.plantname]!")
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else
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usr << "The few weeds in the tray seem to react, but only for a moment..."
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return
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@@ -397,12 +420,12 @@ obj/machinery/hydroponics/proc/plantdies() // OH NOES!!!!! I put this all in one
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obj/machinery/hydroponics/proc/mutatepest() // Until someone makes a spaceworm, this is commented out
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// if ( src.pestlevel > 5 )
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// user << "The worms seem to behave oddly..."
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if ( src.pestlevel > 5 )
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src.visible_message("The pests seem to behave oddly...")
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// spawn(10)
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// new /obj/effect/alien/spaceworm(src.loc)
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// else
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//user << "Nothing happens..."
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else
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usr << "The pests seem to behave oddly, but quickly settle down..." //Modified to give a better idea of what's happening when you inject mutagen. There's still nothing proper to spawn here though. -Cheridan
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return
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@@ -458,7 +481,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if (81 to 90) src.mutatespecie()
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if (66 to 80) src.hardmutate()
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if (41 to 65) src.mutate()
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if (21 to 41) user << "Nothing happens..."
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if (21 to 41) user << "The plants don't seem to react..."
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if (11 to 20) src.mutateweed()
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if (1 to 10) src.mutatepest()
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else user << "Nothing happens..."
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@@ -583,11 +606,26 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if (81 to 90) src.mutatespecie()
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if (66 to 80) src.hardmutate()
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if (41 to 65) src.mutate()
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if (21 to 41) user << "Nothing happens..."
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if (21 to 41) user << "The plants don't seem to react..."
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if (11 to 20) src.mutateweed()
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if (1 to 10) src.mutatepest()
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else user << "Nothing happens..."
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// The best stuff there is. For testing/debugging.
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if(S.reagents.has_reagent("adminordrazine", 1))
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src.waterlevel += round(S.reagents.get_reagent_amount("adminordrazine")*1)
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src.health += round(S.reagents.get_reagent_amount("adminordrazine")*1)
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src.nutrilevel += round(S.reagents.get_reagent_amount("adminordrazine")*1)
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src.pestlevel -= rand(1,5)
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src.weedlevel -= rand(1,5)
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if(S.reagents.has_reagent("adminordrazine", 5))
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switch(rand(100))
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if (66 to 100) src.mutatespecie()
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if (33 to 65) src.mutateweed()
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if (1 to 32) src.mutatepest()
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else user << "Nothing happens..."
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S.reagents.clear_reagents()
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if (src.weedlevel < 0 ) // Make sure it won't go overoboard
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src.weedlevel = 0
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@@ -839,6 +877,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if (realName)
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podman.real_name = realName
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podman.original_name = realName //don't want a random ghost name if we die again
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else
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podman.real_name = "pod person" //No null names!!
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@@ -946,3 +985,39 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
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planted = 0
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dead = 0
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updateicon()
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///////////////////////////////////////////////////////////////////////////////
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/obj/machinery/hydroponics/soil //Not actually hydroponics at all! Honk!
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name = "soil"
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icon = 'hydroponics.dmi'
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icon_state = "soil"
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density = 0
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New()
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..()
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updateicon() // Same as normal but with the overlays removed - Cheridan.
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overlays = null
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if(src.planted)
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if(dead)
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overlays += image('hydroponics.dmi', icon_state="[src.myseed.species]-dead")
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else if(src.harvest)
|
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if(src.myseed.plant_type == 2) // Shrooms don't have a -harvest graphic
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overlays += image('hydroponics.dmi', icon_state="[src.myseed.species]-grow[src.myseed.growthstages]")
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else
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overlays += image('hydroponics.dmi', icon_state="[src.myseed.species]-harvest")
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else if(src.age < src.myseed.maturation)
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var/t_growthstate = ((src.age / src.myseed.maturation) * src.myseed.growthstages )
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overlays += image('hydroponics.dmi', icon_state="[src.myseed.species]-grow[round(t_growthstate)]")
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src.lastproduce = src.age
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else
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overlays += image('hydroponics.dmi', icon_state="[src.myseed.species]-grow[src.myseed.growthstages]")
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if(myseed)
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if(luminosity && !istype(myseed,/obj/item/seeds/glowshroom))
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sd_SetLuminosity(0)
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else if(!luminosity && istype(myseed,/obj/item/seeds/glowshroom))
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sd_SetLuminosity(myseed.potency/10)
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else
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if(luminosity)
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sd_SetLuminosity(0)
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return
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@@ -10,6 +10,7 @@ SILVER
|
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|
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//Sandstone
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var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
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new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
|
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/* new/datum/stack_recipe("sandstone wall", ???), \
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new/datum/stack_recipe("sandstone floor", ???),\*/
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/weapon/gun/energy/ionrifle
|
||||
name = "\improper Ion Rifle"
|
||||
name = "ion rifle"
|
||||
desc = "A man portable anti-armor weapon designed to disable mechanical threats"
|
||||
icon_state = "ionrifle"
|
||||
fire_sound = 'Laser.ogg'
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/gun/energy/decloner
|
||||
name = "\improper Biological Demolecularisor"
|
||||
name = "biological demolecularisor"
|
||||
desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."
|
||||
icon_state = "decloner"
|
||||
fire_sound = 'pulse3.ogg'
|
||||
@@ -21,7 +21,7 @@
|
||||
projectile_type = "/obj/item/projectile/energy/declone"
|
||||
|
||||
obj/item/weapon/gun/energy/staff
|
||||
name = "\improper Staff of Change"
|
||||
name = "staff of change"
|
||||
desc = "an artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
|
||||
icon = 'gun.dmi'
|
||||
icon_state = "staffofchange"
|
||||
@@ -52,4 +52,53 @@ obj/item/weapon/gun/energy/staff
|
||||
if(!power_supply) return 0
|
||||
power_supply.give(200)
|
||||
update_icon()
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/gun/energy/floragun
|
||||
name = "floral somatoray"
|
||||
desc = "A tool that discharges controlled radiation which induces mutation in plant cells."
|
||||
icon_state = "floramut100"
|
||||
item_state = "gun"
|
||||
fire_sound = 'stealthoff.ogg'
|
||||
charge_cost = 100
|
||||
projectile_type = "/obj/item/projectile/energy/floramut"
|
||||
origin_tech = "materials=2;biotech=3;powerstorage=3"
|
||||
modifystate = "floramut"
|
||||
var/charge_tick = 0
|
||||
var/mode = 0 //0 = mutate, 1 = yield boost
|
||||
|
||||
New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
|
||||
|
||||
Del()
|
||||
processing_objects.Remove(src)
|
||||
..()
|
||||
|
||||
|
||||
process()
|
||||
charge_tick++
|
||||
if(charge_tick < 4) return 0
|
||||
charge_tick = 0
|
||||
if(!power_supply) return 0
|
||||
power_supply.give(100)
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
attack_self(mob/living/user as mob)
|
||||
switch(mode)
|
||||
if(0)
|
||||
mode = 1
|
||||
charge_cost = 100
|
||||
user << "\red The [src.name] is now set to increase yield."
|
||||
projectile_type = "/obj/item/projectile/energy/florayield"
|
||||
modifystate = "florayield"
|
||||
if(1)
|
||||
mode = 0
|
||||
charge_cost = 100
|
||||
user << "\red The [src.name] is now set to induce mutations."
|
||||
projectile_type = "/obj/item/projectile/energy/floramut"
|
||||
modifystate = "floramut"
|
||||
update_icon()
|
||||
return
|
||||
@@ -37,4 +37,59 @@
|
||||
if(istype(target, /mob/living))
|
||||
var/mob/M = target
|
||||
M.bodytemperature = temperature
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/energy/floramut
|
||||
name = "alpha somatoray"
|
||||
icon_state = "energy"
|
||||
damage = 0
|
||||
damage_type = TOX
|
||||
nodamage = 1
|
||||
flag = "energy"
|
||||
|
||||
on_hit(var/atom/target, var/blocked = 0)
|
||||
var/mob/M = target
|
||||
if(istype(target, /mob/living/carbon/human) && M:mutantrace == "plant") //Plantmen possibly get mutated and damaged by the rays.
|
||||
if(prob(15))
|
||||
M.radiation += rand(10,30)
|
||||
M.Weaken(5)
|
||||
for (var/mob/V in viewers(src))
|
||||
V.show_message("\red [M] writhes in pain as \his vacuoles boil.", 3, "\red You hear the crunching of leaves.", 2)
|
||||
if(prob(35))
|
||||
// for (var/mob/V in viewers(src)) //Public messages commented out to prevent possible metaish genetics experimentation and stuff. - Cheridan
|
||||
// V.show_message("\red [M] is mutated by the radiation beam.", 3, "\red You hear the snapping of twigs.", 2)
|
||||
if(prob(80))
|
||||
randmutb(M)
|
||||
domutcheck(M,null)
|
||||
else
|
||||
randmutg(M)
|
||||
domutcheck(M,null)
|
||||
else
|
||||
M.adjustFireLoss(rand(5,15))
|
||||
M.show_message("\red The radiation beam singes you!")
|
||||
// for (var/mob/V in viewers(src))
|
||||
// V.show_message("\red [M] is singed by the radiation beam.", 3, "\red You hear the crackle of burning leaves.", 2)
|
||||
else if(istype(target, /mob/living/carbon/))
|
||||
// for (var/mob/V in viewers(src))
|
||||
// V.show_message("The radiation beam dissipates harmlessly through [M]", 3)
|
||||
M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
|
||||
else
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/energy/florayield
|
||||
name = "beta somatoray"
|
||||
icon_state = "energy2"
|
||||
damage = 0
|
||||
damage_type = TOX
|
||||
nodamage = 1
|
||||
flag = "energy"
|
||||
|
||||
on_hit(var/atom/target, var/blocked = 0)
|
||||
var/mob/M = target
|
||||
if(istype(target, /mob/living/carbon/human) && M:mutantrace == "plant") //These rays make plantmen fat.
|
||||
if(M.nutrition < 500) //sanity check
|
||||
M.nutrition += 30
|
||||
else if (istype(target, /mob/living/carbon/))
|
||||
M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
|
||||
else
|
||||
return 1
|
||||
@@ -1354,6 +1354,15 @@ datum
|
||||
build_path = "/obj/item/weapon/gun/energy/temperature"
|
||||
locked = 1
|
||||
|
||||
flora_gun
|
||||
name = "Floral Somatoray"
|
||||
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
|
||||
id = "flora_gun"
|
||||
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$glass" = 500, "$uranium" = 500)
|
||||
build_path = "/obj/item/weapon/gun/energy/floragun"
|
||||
|
||||
large_grenade
|
||||
name = "Large Grenade"
|
||||
desc = "A grenade that affects a larger area and use larger containers."
|
||||
|
||||
Reference in New Issue
Block a user