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Ports quickdraw storage items from VIRGO
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@@ -124,7 +124,8 @@
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/obj/item/weapon/crowbar,
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/obj/item/device/flashlight,
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/obj/item/weapon/cell/device,
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/obj/item/weapon/extinguisher/mini
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/obj/item/weapon/extinguisher/mini,
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/obj/item/weapon/storage/quickdraw/syringe_case
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)
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/obj/item/weapon/storage/belt/medical/emt
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80
code/game/objects/items/weapons/storage/quickdraw.dm
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80
code/game/objects/items/weapons/storage/quickdraw.dm
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@@ -0,0 +1,80 @@
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// -----------------------------
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// Quickdraw storage
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// -----------------------------
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//These items are pouches and cases made to be kept in belts or pockets to quickly draw objects from
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//Largely inspired by the vest pouches on Colonial Marines
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/obj/item/weapon/storage/quickdraw
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name = "quickdraw"
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desc = "This object should not appear"
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//Quickmode
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//When set to 0, this storage will operate as a regular storage, and clicking on it while equipped will open it as a storage
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//When set to 1, a click while it is equipped will instead move the first item inside it to your hand
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var/quickmode = 0
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/obj/item/weapon/storage/quickdraw/attack_hand(mob/user as mob)
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if(src.loc == user) //If they aren't holding us, we do nothing special
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(quickmode)
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var/first_item = contents[1]
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if(first_item && !H.get_active_hand()) //Do we have anything to give you?
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H.put_in_hands(first_item)
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return
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if(H.l_store == src && !H.get_active_hand()) //overrides
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src.open(user)
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return
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if(H.r_store == src && !H.get_active_hand())
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src.open(user)
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return
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..() //Nothing special happened, go call the other proc
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/obj/item/weapon/storage/quickdraw/verb/toggle_quickdraw()
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set name = "Switch Quickdraw Mode"
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set category = "Object"
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quickmode = !quickmode
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switch (quickmode)
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if(1)
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to_chat(usr, "[src] now draws the first object inside.")
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if(0)
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to_chat(usr, "[src] now opens as a container.")
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/obj/item/weapon/storage/quickdraw/AltClick(mob/user)
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..()
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if(src.loc == user) //Are they carrying us?
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toggle_quickdraw()
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// If we start adding more of these, we'll need to make them their own folder. 'til then, this one should be fine.
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// -----------------------------
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// Syringe case
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// -----------------------------
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/obj/item/weapon/storage/quickdraw/syringe_case
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name = "syringe case"
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desc = "A small case for safely carrying sharps around."
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icon_state = "syringe_case"
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w_class = ITEMSIZE_SMALL
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max_w_class = ITEMSIZE_TINY
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max_storage_space = ITEMSIZE_TINY * 6 //Capable of holding six syringes
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//Can hold syringes and autoinjectors, but also pills if you really wanted. Syringe-shaped objects like pens and cigarettes also fit, but why would you do that?
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can_hold = list(/obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/hypospray/autoinjector,
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/obj/item/weapon/reagent_containers/pill, /obj/item/weapon/pen, /obj/item/device/flashlight/pen, /obj/item/clothing/mask/smokable/cigarette)
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quickmode = 1 //Starts in quickdraw mode
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//Preloaded for your convenience!
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starts_with = list(
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/obj/item/weapon/reagent_containers/syringe,
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/obj/item/weapon/reagent_containers/syringe,
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/obj/item/weapon/reagent_containers/syringe,
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/obj/item/weapon/reagent_containers/syringe,
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/obj/item/weapon/reagent_containers/syringe,
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/obj/item/weapon/reagent_containers/syringe
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)
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Binary file not shown.
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Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 58 KiB |
@@ -1016,6 +1016,7 @@
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#include "code\game\objects\items\weapons\storage\laundry_basket.dm"
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#include "code\game\objects\items\weapons\storage\lockbox.dm"
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#include "code\game\objects\items\weapons\storage\misc.dm"
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#include "code\game\objects\items\weapons\storage\quickdraw.dm"
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#include "code\game\objects\items\weapons\storage\secure.dm"
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#include "code\game\objects\items\weapons\storage\storage.dm"
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#include "code\game\objects\items\weapons\storage\toolbox.dm"
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