mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Merge branch 'dev' into mutiny-fixes
This commit is contained in:
@@ -157,6 +157,11 @@
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#include "code\datums\spells\trigger.dm"
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#include "code\datums\spells\turf_teleport.dm"
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#include "code\datums\spells\wizard.dm"
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#include "code\datums\visibility_networks\chunk.dm"
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#include "code\datums\visibility_networks\dictionary.dm"
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#include "code\datums\visibility_networks\update_triggers.dm"
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#include "code\datums\visibility_networks\visibility_interface.dm"
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#include "code\datums\visibility_networks\visibility_network.dm"
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#include "code\defines\obj.dm"
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#include "code\defines\obj\hydro.dm"
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#include "code\defines\obj\weapon.dm"
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@@ -970,6 +975,7 @@
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#include "code\modules\mob\living\carbon\monkey\monkey.dm"
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#include "code\modules\mob\living\carbon\monkey\powers.dm"
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#include "code\modules\mob\living\carbon\monkey\update_icons.dm"
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#include "code\modules\mob\living\silicon\alarm.dm"
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#include "code\modules\mob\living\silicon\death.dm"
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#include "code\modules\mob\living\silicon\login.dm"
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#include "code\modules\mob\living\silicon\say.dm"
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@@ -987,6 +993,7 @@
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#include "code\modules\mob\living\silicon\ai\freelook\eye.dm"
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#include "code\modules\mob\living\silicon\ai\freelook\read_me.dm"
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#include "code\modules\mob\living\silicon\ai\freelook\update_triggers.dm"
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#include "code\modules\mob\living\silicon\ai\freelook\visibility_interface.dm"
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#include "code\modules\mob\living\silicon\decoy\death.dm"
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#include "code\modules\mob\living\silicon\decoy\decoy.dm"
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#include "code\modules\mob\living\silicon\decoy\life.dm"
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@@ -1016,6 +1023,7 @@
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#include "code\modules\mob\living\silicon\robot\drone\drone.dm"
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#include "code\modules\mob\living\silicon\robot\drone\drone_abilities.dm"
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#include "code\modules\mob\living\silicon\robot\drone\drone_console.dm"
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#include "code\modules\mob\living\silicon\robot\drone\drone_damage.dm"
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#include "code\modules\mob\living\silicon\robot\drone\drone_items.dm"
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#include "code\modules\mob\living\silicon\robot\drone\drone_manufacturer.dm"
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#include "code\modules\mob\living\simple_animal\bees.dm"
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@@ -1025,7 +1033,6 @@
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#include "code\modules\mob\living\simple_animal\parrot.dm"
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#include "code\modules\mob\living\simple_animal\shade.dm"
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#include "code\modules\mob\living\simple_animal\simple_animal.dm"
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#include "code\modules\mob\living\simple_animal\vox.dm"
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#include "code\modules\mob\living\simple_animal\worm.dm"
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#include "code\modules\mob\living\simple_animal\friendly\cat.dm"
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#include "code\modules\mob\living\simple_animal\friendly\corgi.dm"
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@@ -1060,6 +1067,12 @@
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#include "code\modules\mob\new_player\preferences_setup.dm"
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#include "code\modules\mob\new_player\skill.dm"
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#include "code\modules\mob\new_player\sprite_accessories.dm"
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#include "code\modules\mob\spirit\cultnet.dm"
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#include "code\modules\mob\spirit\movement.dm"
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#include "code\modules\mob\spirit\spirit.dm"
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#include "code\modules\mob\spirit\viewpoint.dm"
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#include "code\modules\mob\spirit\mask\mask.dm"
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#include "code\modules\mob\spirit\mask\respawn.dm"
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#include "code\modules\nano\_JSON.dm"
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#include "code\modules\nano\JSON Reader.dm"
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#include "code\modules\nano\JSON Writer.dm"
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@@ -192,7 +192,7 @@ var/global/vs_control/vsc = new
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/vs_control/proc/SetDefault(var/mob/user)
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var/list/setting_choices = list("Phoron - Standard", "Phoron - Low Hazard", "Phoron - High Hazard", "Phoron - Oh Shit!",\
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"ZAS - Normal", "ZAS - Forgiving", "ZAS - Dangerous", "ZAS - Hellish")
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"ZAS - Normal", "ZAS - Forgiving", "ZAS - Dangerous", "ZAS - Hellish", "ZAS/Phoron - Initial")
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var/def = input(user, "Which of these presets should be used?") as null|anything in setting_choices
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if(!def)
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return
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@@ -290,6 +290,36 @@ var/global/vs_control/vsc = new
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airflow_mob_slowdown = 3
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connection_insulation = 0
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if("ZAS/Phoron - Initial")
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fire_consuption_rate = initial(fire_consuption_rate)
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fire_firelevel_multiplier = initial(fire_firelevel_multiplier)
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fire_fuel_energy_release = initial(fire_fuel_energy_release)
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IgnitionLevel = initial(IgnitionLevel)
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airflow_lightest_pressure = initial(airflow_lightest_pressure)
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airflow_light_pressure = initial(airflow_light_pressure)
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airflow_medium_pressure = initial(airflow_medium_pressure)
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airflow_heavy_pressure = initial(airflow_heavy_pressure)
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airflow_dense_pressure = initial(airflow_dense_pressure)
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airflow_stun_pressure = initial(airflow_stun_pressure)
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airflow_stun_cooldown = initial(airflow_stun_cooldown)
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airflow_stun = initial(airflow_stun)
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airflow_damage = initial(airflow_damage)
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airflow_speed_decay = initial(airflow_speed_decay)
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airflow_delay = initial(airflow_delay)
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airflow_mob_slowdown = initial(airflow_mob_slowdown)
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connection_insulation = initial(connection_insulation)
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connection_temperature_delta = initial(connection_temperature_delta)
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plc.PHORON_DMG = initial(plc.PHORON_DMG)
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plc.CLOTH_CONTAMINATION = initial(plc.CLOTH_CONTAMINATION)
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plc.PHORONGUARD_ONLY = initial(plc.PHORONGUARD_ONLY)
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plc.GENETIC_CORRUPTION = initial(plc.GENETIC_CORRUPTION)
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plc.SKIN_BURNS = initial(plc.SKIN_BURNS)
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plc.EYE_BURNS = initial(plc.EYE_BURNS)
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plc.CONTAMINATION_LOSS = initial(plc.CONTAMINATION_LOSS)
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plc.PHORON_HALLUCINATION = initial(plc.PHORON_HALLUCINATION)
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plc.N2O_HALLUCINATION = initial(plc.N2O_HALLUCINATION)
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world << "\blue <b>[key_name(user)] changed the global phoron/ZAS settings to \"[def]\"</b>"
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@@ -7,6 +7,7 @@ var/list/directory = list() //list of all ckeys with associated client
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var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/new_player
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var/global/list/mob_list = list() //List of all mobs, including clientless
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var/global/list/spirits = list() //List of all the spirits, including Masks
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var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player
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var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player
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@@ -22,6 +23,7 @@ var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
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//Languages/species/whitelist.
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var/global/list/all_species[0]
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var/global/list/all_languages[0]
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var/global/list/language_keys[0] //table of say codes for all languages
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var/global/list/whitelisted_species = list("Human")
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// Posters
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@@ -99,10 +101,17 @@ var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Al
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for(var/T in paths)
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var/datum/language/L = new T
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all_languages[L.name] = L
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for (var/language_name in all_languages)
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var/datum/language/L = all_languages[language_name]
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language_keys[":[lowertext(L.key)]"] = L
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var/rkey = 0
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paths = typesof(/datum/species)-/datum/species
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for(var/T in paths)
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rkey++
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var/datum/species/S = new T
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S.race_key = rkey //Used in mob icon caching.
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all_species[S.name] = S
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if(S.flags & IS_WHITELISTED)
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@@ -443,36 +443,29 @@ Turf and target are seperate in case you want to teleport some distance from a t
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return creatures
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var/list/sortMobsOrder = list( "/mob/living/silicon/ai",
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"/mob/living/silicon/pai",
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"/mob/living/silicon/robot",
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"/mob/living/carbon/human",
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"/mob/spirit/mask",
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"/mob/living/carbon/brain",
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"/mob/living/carbon/alien",
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"/mob/dead/observer",
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"/mob/new_player",
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"/mob/living/carbon/monkey",
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"/mob/living/carbon/slime",
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"/mob/living/simple_animal",
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"/mob/living/silicon/hivebot",
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"/mob/living/silicon/hive_mainframe" )
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//Orders mobs by type then by name
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/proc/sortmobs()
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var/list/moblist = list()
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var/list/sortmob = sortAtom(mob_list)
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for(var/mob/living/silicon/ai/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/silicon/pai/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/silicon/robot/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/carbon/human/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/carbon/brain/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/carbon/alien/M in sortmob)
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moblist.Add(M)
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for(var/mob/dead/observer/M in sortmob)
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moblist.Add(M)
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for(var/mob/new_player/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/carbon/monkey/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/carbon/slime/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/simple_animal/M in sortmob)
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moblist.Add(M)
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// for(var/mob/living/silicon/hivebot/M in world)
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// mob_list.Add(M)
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// for(var/mob/living/silicon/hive_mainframe/M in world)
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// mob_list.Add(M)
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for (var/path in sortMobsOrder)
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for (var/mob/sorting in sortmob)
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if (istype(sorting,text2path(path)))
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moblist.Add(sorting)
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return moblist
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//E = MC^2
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@@ -538,7 +531,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
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else if(M.name)
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name = M.name
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if(is_special_character(M))
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if(include_link && is_special_character(M))
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. += "/(<font color='#FFA500'>[name]</font>)" //Orange
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else
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. += "/([name])"
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@@ -727,14 +720,14 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl
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return 0
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var/delayfraction = round(delay/numticks)
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var/turf/T = get_turf(user)
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var/original_loc = user.loc
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var/holding = user.get_active_hand()
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for(var/i = 0, i<numticks, i++)
|
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sleep(delayfraction)
|
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||||
|
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if(!user || user.stat || user.weakened || user.stunned || !(user.loc == T))
|
||||
if(!user || user.stat || user.weakened || user.stunned || (user.loc != original_loc))
|
||||
return 0
|
||||
if(needhand && !(user.get_active_hand() == holding)) //Sometimes you don't want the user to have to keep their active hand
|
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return 0
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@@ -55,6 +55,21 @@
|
||||
return 1 // we don't care about our own density
|
||||
return 0
|
||||
|
||||
/*
|
||||
Quick adjacency (to turf):
|
||||
* If you are in the same turf, always true
|
||||
* If you are not adjacent, then false
|
||||
*/
|
||||
/turf/proc/AdjacentQuick(var/atom/neighbor, var/atom/target = null)
|
||||
var/turf/T0 = get_turf(neighbor)
|
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if(T0 == src)
|
||||
return 1
|
||||
|
||||
if(get_dist(src,T0) > 1)
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
/*
|
||||
Adjacency (to anything else):
|
||||
* Must be on a turf
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@@ -108,7 +123,12 @@
|
||||
|
||||
if( O.flags&ON_BORDER) // windows have throwpass but are on border, check them first
|
||||
if( O.dir & target_dir || O.dir&(O.dir-1) ) // full tile windows are just diagonals mechanically
|
||||
return 0
|
||||
var/obj/structure/window/W = target_atom
|
||||
if(istype(W))
|
||||
if(!W.is_fulltile()) //exception for breaking full tile windows on top of single pane windows
|
||||
return 0
|
||||
else
|
||||
return 0
|
||||
|
||||
else if( !border_only ) // dense, not on border, cannot pass over
|
||||
return 0
|
||||
|
||||
@@ -118,7 +118,8 @@
|
||||
return
|
||||
|
||||
// Allows you to click on a box's contents, if that box is on the ground, but no deeper than that
|
||||
if(isturf(A) || isturf(A.loc) || (A.loc && isturf(A.loc.loc)))
|
||||
sdepth = A.storage_depth_turf()
|
||||
if(isturf(A) || isturf(A.loc) || (sdepth != -1 && sdepth <= 1))
|
||||
next_move = world.time + 10
|
||||
|
||||
if(A.Adjacent(src)) // see adjacent.dm
|
||||
@@ -246,7 +247,7 @@
|
||||
|
||||
/atom/proc/AltClick(var/mob/user)
|
||||
var/turf/T = get_turf(src)
|
||||
if(T && T.Adjacent(user))
|
||||
if(T && T.AdjacentQuick(user))
|
||||
if(user.listed_turf == T)
|
||||
user.listed_turf = null
|
||||
else
|
||||
|
||||
@@ -268,6 +268,7 @@ client
|
||||
body += "<option value='?_src_=vars;setmutantrace=\ref[D]'>Set Mutantrace</option>"
|
||||
body += "<option value='?_src_=vars;setspecies=\ref[D]'>Set Species</option>"
|
||||
body += "<option value='?_src_=vars;makeai=\ref[D]'>Make AI</option>"
|
||||
body += "<option value='?_src_=vars;makemask=\ref[D]'>Make Mask of Nar'sie</option>"
|
||||
body += "<option value='?_src_=vars;makerobot=\ref[D]'>Make cyborg</option>"
|
||||
body += "<option value='?_src_=vars;makemonkey=\ref[D]'>Make monkey</option>"
|
||||
body += "<option value='?_src_=vars;makealien=\ref[D]'>Make alien</option>"
|
||||
@@ -729,7 +730,18 @@ client
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
holder.Topic(href, list("makeai"=href_list["makeai"]))
|
||||
|
||||
|
||||
|
||||
else if(href_list["makemask"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
var/mob/currentMob = locate(href_list["makemask"])
|
||||
if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return
|
||||
if(!currentMob)
|
||||
usr << "Mob doesn't exist anymore"
|
||||
return
|
||||
holder.Topic(href, list("makemask"=href_list["makemask"]))
|
||||
|
||||
|
||||
else if(href_list["setmutantrace"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
|
||||
@@ -642,20 +642,11 @@ datum/mind
|
||||
switch(href_list["cult"])
|
||||
if("clear")
|
||||
if(src in ticker.mode.cult)
|
||||
ticker.mode.cult -= src
|
||||
ticker.mode.update_cult_icons_removed(src)
|
||||
special_role = null
|
||||
var/datum/game_mode/cult/cult = ticker.mode
|
||||
if (istype(cult))
|
||||
if(!config.objectives_disabled)
|
||||
cult.memoize_cult_objectives(src)
|
||||
current << "\red <FONT size = 3><B>You have been brainwashed! You are no longer a cultist!</B></FONT>"
|
||||
memory = ""
|
||||
ticker.mode.remove_cultist(src)
|
||||
log_admin("[key_name_admin(usr)] has de-cult'ed [current].")
|
||||
if("cultist")
|
||||
if(!(src in ticker.mode.cult))
|
||||
ticker.mode.cult += src
|
||||
ticker.mode.update_cult_icons_added(src)
|
||||
ticker.mode.add_cultist(src)
|
||||
special_role = "Cultist"
|
||||
current << "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>"
|
||||
current << "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>"
|
||||
|
||||
179
code/datums/visibility_networks/chunk.dm
Normal file
179
code/datums/visibility_networks/chunk.dm
Normal file
@@ -0,0 +1,179 @@
|
||||
#define UPDATE_BUFFER 25 // 2.5 seconds
|
||||
|
||||
// CAMERA CHUNK
|
||||
//
|
||||
// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed.
|
||||
// Allows the mob using this chunk to stream these chunks and know what it can and cannot see.
|
||||
|
||||
/datum/visibility_chunk
|
||||
var/obscured_image = 'icons/effects/cameravis.dmi'
|
||||
var/obscured_sub = "black"
|
||||
var/list/obscuredTurfs = list()
|
||||
var/list/visibleTurfs = list()
|
||||
var/list/obscured = list()
|
||||
var/list/viewpoints = list()
|
||||
var/list/turfs = list()
|
||||
var/list/seenby = list()
|
||||
var/visible = 0
|
||||
var/changed = 0
|
||||
var/updating = 0
|
||||
var/x = 0
|
||||
var/y = 0
|
||||
var/z = 0
|
||||
|
||||
/datum/visibility_chunk/proc/add(mob/new_mob)
|
||||
|
||||
// if this thing doesn't use one of these visibility systems, kick it out
|
||||
if (!new_mob.visibility_interface)
|
||||
return
|
||||
|
||||
// if the mob being added isn't a valid form of that mob, kick it out
|
||||
if (!new_mob.visibility_interface:canBeAddedToChunk(src))
|
||||
return
|
||||
|
||||
// add this chunk to the list of visible chunks
|
||||
new_mob.visibility_interface:addChunk(src)
|
||||
|
||||
visible++
|
||||
seenby += new_mob
|
||||
if(changed && !updating)
|
||||
update()
|
||||
|
||||
/datum/visibility_chunk/proc/remove(mob/new_mob)
|
||||
// if this thing doesn't use one of these visibility systems, kick it out
|
||||
if (!new_mob.visibility_interface)
|
||||
return
|
||||
|
||||
// if the mob being added isn't a valid form of that mob, kick it out
|
||||
if (!new_mob.visibility_interface:canBeAddedToChunk(src))
|
||||
return
|
||||
|
||||
// remove the chunk
|
||||
new_mob.visibility_interface:removeChunk(src)
|
||||
|
||||
// remove the mob from out lists
|
||||
seenby -= new_mob
|
||||
if(visible > 0)
|
||||
visible--
|
||||
|
||||
/datum/visibility_chunk/proc/visibilityChanged(turf/loc)
|
||||
if(!visibleTurfs[loc])
|
||||
return
|
||||
hasChanged()
|
||||
|
||||
/datum/visibility_chunk/proc/hasChanged(var/update_now = 0)
|
||||
if(visible || update_now)
|
||||
if(!updating)
|
||||
updating = 1
|
||||
spawn(UPDATE_BUFFER) // Batch large changes, such as many doors opening or closing at once
|
||||
update()
|
||||
updating = 0
|
||||
else
|
||||
changed = 1
|
||||
|
||||
|
||||
/*
|
||||
This function needs to be overwritten to return True if the viewpoint object is valid, and false if it is not.
|
||||
*/
|
||||
/datum/visibility_chunk/proc/validViewpoint(var/viewpoint)
|
||||
return FALSE
|
||||
|
||||
/*
|
||||
This function needs to be overwritten to return a list of visible turfs for that viewpoint
|
||||
*/
|
||||
/datum/visibility_chunk/proc/getVisibleTurfsForViewpoint(var/viewpoint)
|
||||
return list()
|
||||
|
||||
// returns a list of turfs which can be seen in by the chunks viewpoints
|
||||
/datum/visibility_chunk/proc/getVisibleTurfs()
|
||||
var/list/newVisibleTurfs = list()
|
||||
for(var/viewpoint in viewpoints)
|
||||
if (validViewpoint(viewpoint))
|
||||
for (var/turf/t in getVisibleTurfsForViewpoint(viewpoint))
|
||||
newVisibleTurfs[t]=t
|
||||
return newVisibleTurfs
|
||||
|
||||
/*
|
||||
This function needs to be overwritten to find nearby viewpoint objects to the chunk center.
|
||||
*/
|
||||
/datum/visibility_chunk/proc/findNearbyViewpoints()
|
||||
return FALSE
|
||||
|
||||
/*
|
||||
This function can be overwritten to change or randomize the obscuring images
|
||||
*/
|
||||
/datum/visibility_chunk/proc/setObscuredImage(var/turf/target_turf)
|
||||
if(!target_turf.obscured)
|
||||
target_turf.obscured = image(obscured_image, target_turf, obscured_sub, 15)
|
||||
|
||||
/datum/visibility_chunk/proc/update()
|
||||
|
||||
set background = 1
|
||||
|
||||
// get a list of all the turfs that our viewpoints can see
|
||||
var/list/newVisibleTurfs = getVisibleTurfs()
|
||||
|
||||
// Removes turf that isn't in turfs.
|
||||
newVisibleTurfs &= turfs
|
||||
|
||||
var/list/visAdded = newVisibleTurfs - visibleTurfs
|
||||
var/list/visRemoved = visibleTurfs - newVisibleTurfs
|
||||
|
||||
visibleTurfs = newVisibleTurfs
|
||||
obscuredTurfs = turfs - newVisibleTurfs
|
||||
|
||||
// update the visibility overlays
|
||||
for(var/turf in visAdded)
|
||||
var/turf/t = turf
|
||||
if(t.obscured)
|
||||
obscured -= t.obscured
|
||||
for(var/mob/current_mob in seenby)
|
||||
if (current_mob.visibility_interface)
|
||||
current_mob.visibility_interface:removeObscuredTurf(t)
|
||||
|
||||
for(var/turf in visRemoved)
|
||||
var/turf/t = turf
|
||||
if(obscuredTurfs[t])
|
||||
setObscuredImage(t)
|
||||
obscured += t.obscured
|
||||
for(var/mob/current_mob in seenby)
|
||||
if (current_mob.visibility_interface)
|
||||
current_mob.visibility_interface:addObscuredTurf(t)
|
||||
else
|
||||
seenby -= current_mob
|
||||
|
||||
|
||||
// Create a new chunk, since the chunks are made as they are needed.
|
||||
/datum/visibility_chunk/New(loc, x, y, z)
|
||||
|
||||
// 0xf = 15
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
|
||||
src.x = x
|
||||
src.y = y
|
||||
src.z = z
|
||||
|
||||
for(var/turf/t in range(10, locate(x + 8, y + 8, z)))
|
||||
if(t.x >= x && t.y >= y && t.x < x + 16 && t.y < y + 16)
|
||||
turfs[t] = t
|
||||
|
||||
// locate all nearby viewpoints
|
||||
findNearbyViewpoints()
|
||||
|
||||
// get the turfs that are visible to those viewpoints
|
||||
visibleTurfs = getVisibleTurfs()
|
||||
|
||||
// Removes turf that isn't in turfs.
|
||||
visibleTurfs &= turfs
|
||||
|
||||
// create the list of turfs we can't see
|
||||
obscuredTurfs = turfs - visibleTurfs
|
||||
|
||||
// create the list of obscuring images to add to viewing clients
|
||||
for(var/turf in obscuredTurfs)
|
||||
var/turf/t = turf
|
||||
setObscuredImage(t)
|
||||
obscured += t.obscured
|
||||
|
||||
#undef UPDATE_BUFFER
|
||||
11
code/datums/visibility_networks/dictionary.dm
Normal file
11
code/datums/visibility_networks/dictionary.dm
Normal file
@@ -0,0 +1,11 @@
|
||||
var/datum/visibility_network/cameras/cameranet = new()
|
||||
var/datum/visibility_network/cult/cultNetwork = new()
|
||||
var/datum/visibility_network/list/visibility_networks = list("ALL_CAMERAS"=cameranet, "CULT" = cultNetwork)
|
||||
|
||||
|
||||
// used by turfs and objects to update all visibility networks
|
||||
/proc/updateVisibilityNetworks(atom/A, var/opacity_check = 1)
|
||||
var/datum/visibility_network/currentNetwork
|
||||
for (var/networkName in visibility_networks)
|
||||
currentNetwork = visibility_networks[networkName]
|
||||
currentNetwork.updateVisibility(A, opacity_check)
|
||||
94
code/datums/visibility_networks/update_triggers.dm
Normal file
94
code/datums/visibility_networks/update_triggers.dm
Normal file
@@ -0,0 +1,94 @@
|
||||
//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update.
|
||||
|
||||
// TURFS
|
||||
|
||||
/turf
|
||||
var/image/obscured
|
||||
|
||||
/turf/proc/visibilityChanged()
|
||||
if(ticker)
|
||||
updateVisibilityNetworks(src)
|
||||
|
||||
/turf/simulated/Del()
|
||||
visibilityChanged()
|
||||
..()
|
||||
|
||||
/turf/simulated/New()
|
||||
..()
|
||||
visibilityChanged()
|
||||
|
||||
|
||||
|
||||
// STRUCTURES
|
||||
|
||||
/obj/structure/Del()
|
||||
if(ticker)
|
||||
updateVisibilityNetworks(src)
|
||||
..()
|
||||
|
||||
/obj/structure/New()
|
||||
..()
|
||||
if(ticker)
|
||||
updateVisibilityNetworks(src)
|
||||
|
||||
// EFFECTS
|
||||
|
||||
/obj/effect/Del()
|
||||
if(ticker)
|
||||
updateVisibilityNetworks(src)
|
||||
..()
|
||||
|
||||
/obj/effect/New()
|
||||
..()
|
||||
if(ticker)
|
||||
updateVisibilityNetworks(src)
|
||||
|
||||
|
||||
// DOORS
|
||||
|
||||
// Simply updates the visibility of the area when it opens/closes/destroyed.
|
||||
/obj/machinery/door/proc/update_nearby_tiles(need_rebuild)
|
||||
|
||||
if(!glass)
|
||||
updateVisibilityNetworks(src,0)
|
||||
|
||||
if(!air_master)
|
||||
return 0
|
||||
|
||||
for(var/turf/simulated/turf in locs)
|
||||
update_heat_protection(turf)
|
||||
air_master.mark_for_update(turf)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
#define UPDATE_VISIBILITY_NETWORK_BUFFER 30
|
||||
|
||||
/mob
|
||||
var/datum/visibility_network/list/visibilityNetworks=list()
|
||||
var/updatingVisibilityNetworks=FALSE
|
||||
|
||||
/mob/Move(n,direct)
|
||||
var/oldLoc = src.loc
|
||||
. = ..()
|
||||
if(.)
|
||||
if(src.visibilityNetworks.len)
|
||||
if(!src.updatingVisibilityNetworks)
|
||||
src.updatingVisibilityNetworks = 1
|
||||
spawn(UPDATE_VISIBILITY_NETWORK_BUFFER)
|
||||
if(oldLoc != src.loc)
|
||||
for (var/datum/visibility_network/currentNetwork in src.visibilityNetworks)
|
||||
currentNetwork.updateMob(src)
|
||||
src.updatingVisibilityNetworks = 0
|
||||
return ..(n,direct)
|
||||
|
||||
/mob/proc/addToVisibilityNetwork(var/datum/visibility_network/network)
|
||||
if(network)
|
||||
src.visibilityNetworks+=network
|
||||
|
||||
/mob/proc/removeFromVisibilityNetwork(var/datum/visibility_network/network)
|
||||
if(network)
|
||||
src.visibilityNetworks|=network
|
||||
|
||||
#undef UPDATE_VISIBILITY_NETWORK_BUFFER
|
||||
46
code/datums/visibility_networks/visibility_interface.dm
Normal file
46
code/datums/visibility_networks/visibility_interface.dm
Normal file
@@ -0,0 +1,46 @@
|
||||
/datum/visibility_interface
|
||||
var/chunk_type = null
|
||||
var/mob/controller = null
|
||||
var/list/visible_chunks = list()
|
||||
|
||||
|
||||
/datum/visibility_interface/New(var/mob/controller)
|
||||
src.controller = controller
|
||||
|
||||
|
||||
/datum/visibility_interface/proc/validMob()
|
||||
return getClient()
|
||||
|
||||
/datum/visibility_interface/proc/getClient()
|
||||
return controller.client
|
||||
|
||||
/datum/visibility_interface/proc/canBeAddedToChunk(var/datum/visibility_chunk/test_chunk)
|
||||
return istype(test_chunk,chunk_type)
|
||||
|
||||
|
||||
/datum/visibility_interface/proc/addChunk(var/datum/visibility_chunk/test_chunk)
|
||||
visible_chunks+=test_chunk
|
||||
var/client/currentClient = getClient()
|
||||
if(currentClient)
|
||||
currentClient.images += test_chunk.obscured
|
||||
|
||||
|
||||
/datum/visibility_interface/proc/removeChunk(var/datum/visibility_chunk/test_chunk)
|
||||
visible_chunks-=test_chunk
|
||||
var/client/currentClient = getClient()
|
||||
if(currentClient)
|
||||
currentClient.images -= test_chunk.obscured
|
||||
|
||||
|
||||
/datum/visibility_interface/proc/removeObscuredTurf(var/turf/target_turf)
|
||||
if(validMob())
|
||||
var/client/currentClient = getClient()
|
||||
if(currentClient)
|
||||
currentClient.images -= target_turf.obscured
|
||||
|
||||
|
||||
/datum/visibility_interface/proc/addObscuredTurf(var/turf/target_turf)
|
||||
if(validMob())
|
||||
var/client/currentClient = getClient()
|
||||
if(currentClient)
|
||||
currentClient.images -= target_turf.obscured
|
||||
141
code/datums/visibility_networks/visibility_network.dm
Normal file
141
code/datums/visibility_networks/visibility_network.dm
Normal file
@@ -0,0 +1,141 @@
|
||||
/datum/visibility_network
|
||||
var/list/viewpoints = list()
|
||||
|
||||
// the type of chunk used by this network
|
||||
var/datum/visibility_chunk/ChunkType = /datum/visibility_chunk
|
||||
|
||||
// The chunks of the map, mapping the areas that the viewpoints can see.
|
||||
var/list/chunks = list()
|
||||
|
||||
var/ready = 0
|
||||
|
||||
|
||||
// Creates a chunk key string from x,y,z coordinates
|
||||
/datum/visibility_network/proc/createChunkKey(x,y,z)
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
return "[x],[y],[z]"
|
||||
|
||||
|
||||
// Checks if a chunk has been Generated in x, y, z.
|
||||
/datum/visibility_network/proc/chunkGenerated(x, y, z)
|
||||
return (chunks[createChunkKey(x, y, z)])
|
||||
|
||||
|
||||
// Returns the chunk in the x, y, z.
|
||||
// If there is no chunk, it creates a new chunk and returns that.
|
||||
/datum/visibility_network/proc/getChunk(x, y, z)
|
||||
var/key = createChunkKey(x, y, z)
|
||||
if(!chunks[key])
|
||||
chunks[key] = new ChunkType(null, x, y, z)
|
||||
return chunks[key]
|
||||
|
||||
|
||||
/datum/visibility_network/proc/visibility(var/mob/targetMob)
|
||||
|
||||
// if we've got not visibility interface on the mob, we canot do this
|
||||
if (!targetMob.visibility_interface)
|
||||
return
|
||||
|
||||
// 0xf = 15
|
||||
var/x1 = max(0, targetMob.x - 16) & ~0xf
|
||||
var/y1 = max(0, targetMob.y - 16) & ~0xf
|
||||
var/x2 = min(world.maxx, targetMob.x + 16) & ~0xf
|
||||
var/y2 = min(world.maxy, targetMob.y + 16) & ~0xf
|
||||
|
||||
var/list/visibleChunks = list()
|
||||
|
||||
for(var/x = x1; x <= x2; x += 16)
|
||||
for(var/y = y1; y <= y2; y += 16)
|
||||
visibleChunks += getChunk(x, y, targetMob.z)
|
||||
|
||||
var/list/remove = targetMob.visibility_interface:visible_chunks - visibleChunks
|
||||
var/list/add = visibleChunks - targetMob.visibility_interface:visible_chunks
|
||||
|
||||
for(var/datum/visibility_chunk/chunk in remove)
|
||||
chunk.remove(targetMob)
|
||||
|
||||
for(var/datum/visibility_chunk/chunk in add)
|
||||
chunk.add(targetMob)
|
||||
|
||||
|
||||
// Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.
|
||||
/datum/visibility_network/proc/updateVisibility(atom/A, var/opacity_check = 1)
|
||||
if(!ticker || (opacity_check && !A.opacity))
|
||||
return
|
||||
majorChunkChange(A, 2)
|
||||
|
||||
|
||||
/datum/visibility_network/proc/updateChunk(x, y, z)
|
||||
if(!chunkGenerated(x, y, z))
|
||||
return
|
||||
var/datum/visibility_chunk/chunk = getChunk(x, y, z)
|
||||
chunk.hasChanged()
|
||||
|
||||
|
||||
/datum/visibility_network/proc/validViewpoint(var/viewpoint)
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/visibility_network/proc/addViewpoint(var/viewpoint)
|
||||
if(validViewpoint(viewpoint))
|
||||
majorChunkChange(viewpoint, 1)
|
||||
|
||||
|
||||
/datum/visibility_network/proc/removeViewpoint(var/viewpoint)
|
||||
if(validViewpoint(viewpoint))
|
||||
majorChunkChange(viewpoint, 0)
|
||||
|
||||
/datum/visibility_network/proc/getViewpointFromMob(var/mob/currentMob)
|
||||
return FALSE
|
||||
|
||||
/datum/visibility_network/proc/updateMob(var/mob/currentMob)
|
||||
var/viewpoint = getViewpointFromMob(currentMob)
|
||||
if(viewpoint)
|
||||
updateViewpoint(viewpoint)
|
||||
|
||||
|
||||
/datum/visibility_network/proc/updateViewpoint(var/viewpoint)
|
||||
if(validViewpoint(viewpoint))
|
||||
majorChunkChange(viewpoint, 1)
|
||||
|
||||
|
||||
// Never access this proc directly!!!!
|
||||
// This will update the chunk and all the surrounding chunks.
|
||||
// It will also add the atom to the cameras list if you set the choice to 1.
|
||||
// Setting the choice to 0 will remove the viewpoint from the chunks.
|
||||
// If you want to update the chunks around an object, without adding/removing a viewpoint, use choice 2.
|
||||
/datum/visibility_network/proc/majorChunkChange(atom/c, var/choice)
|
||||
// 0xf = 15
|
||||
if(!c)
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(c)
|
||||
if(T)
|
||||
var/x1 = max(0, T.x - 8) & ~0xf
|
||||
var/y1 = max(0, T.y - 8) & ~0xf
|
||||
var/x2 = min(world.maxx, T.x + 8) & ~0xf
|
||||
var/y2 = min(world.maxy, T.y + 8) & ~0xf
|
||||
|
||||
for(var/x = x1; x <= x2; x += 16)
|
||||
for(var/y = y1; y <= y2; y += 16)
|
||||
if(chunkGenerated(x, y, T.z))
|
||||
var/datum/visibility_chunk/chunk = getChunk(x, y, T.z)
|
||||
if(choice == 0)
|
||||
// Remove the viewpoint.
|
||||
chunk.viewpoints -= c
|
||||
else if(choice == 1)
|
||||
// You can't have the same viewpoint in the list twice.
|
||||
chunk.viewpoints |= c
|
||||
chunk.hasChanged()
|
||||
|
||||
// checks if the network can see a particular atom
|
||||
/datum/visibility_network/proc/checkCanSee(var/atom/target)
|
||||
var/turf/position = get_turf(target)
|
||||
var/datum/visibility_chunk/chunk = getChunk(position.x, position.y, position.z)
|
||||
if(chunk)
|
||||
if(chunk.changed)
|
||||
chunk.hasChanged(1) // Update now, no matter if it's visible or not.
|
||||
if(chunk.visibleTurfs[position])
|
||||
return 1
|
||||
return 0
|
||||
@@ -115,6 +115,24 @@
|
||||
plant_type = 0
|
||||
growthstages = 2
|
||||
|
||||
/obj/item/seeds/peanutseed
|
||||
name = "pack of peanut seeds"
|
||||
desc = "These seeds grow into peanut vines."
|
||||
icon_state = "seed-peanut"
|
||||
mypath = "/obj/item/seeds/peanutseed"
|
||||
species = "peanut"
|
||||
plantname = "Peanuts"
|
||||
productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/peanut"
|
||||
lifespan = 55
|
||||
endurance = 50
|
||||
maturation = 6
|
||||
production = 6
|
||||
yield = 6
|
||||
potency = 10
|
||||
plant_type = 0
|
||||
growthstages = 6
|
||||
|
||||
|
||||
/obj/item/seeds/cabbageseed
|
||||
name = "pack of cabbage seeds"
|
||||
desc = "These seeds grow into cabbages."
|
||||
|
||||
@@ -431,7 +431,7 @@
|
||||
|
||||
/obj/item/weapon/camera_bug/attack_self(mob/usr as mob)
|
||||
var/list/cameras = new/list()
|
||||
for (var/obj/machinery/camera/C in cameranet.cameras)
|
||||
for (var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
if (C.bugged && C.status)
|
||||
cameras.Add(C)
|
||||
if (length(cameras) == 0)
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
/proc/iscultist(mob/living/M as mob)
|
||||
return istype(M) && M.mind && ticker && ticker.mode && (M.mind in ticker.mode.cult)
|
||||
|
||||
|
||||
/proc/is_convertable_to_cult(datum/mind/mind)
|
||||
if(!istype(mind)) return 0
|
||||
if(istype(mind.current, /mob/living/carbon/human) && (mind.assigned_role in list("Captain", "Chaplain"))) return 0
|
||||
@@ -137,7 +138,8 @@
|
||||
mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
|
||||
mob.mutations.Remove(CLUMSY)
|
||||
|
||||
|
||||
add_cult_viewpoint(mob) // give them a viewpoint
|
||||
|
||||
var/obj/item/weapon/paper/talisman/supply/T = new(mob)
|
||||
var/list/slots = list (
|
||||
"backpack" = slot_in_backpack,
|
||||
@@ -173,11 +175,20 @@
|
||||
cult_mob.mind.store_memory("<B>You remember that</B> [wordexp]", 0, 0)
|
||||
|
||||
|
||||
/datum/game_mode/proc/add_cult_viewpoint(var/mob/target)
|
||||
for(var/obj/cult_viewpoint/viewpoint in target)
|
||||
return
|
||||
var/obj/cult_viewpoint/viewpoint = new(target)
|
||||
viewpoint.loc = target
|
||||
return viewpoint
|
||||
|
||||
|
||||
/datum/game_mode/proc/add_cultist(datum/mind/cult_mind) //BASE
|
||||
if (!istype(cult_mind))
|
||||
return 0
|
||||
if(!(cult_mind in cult) && is_convertable_to_cult(cult_mind))
|
||||
cult += cult_mind
|
||||
add_cult_viewpoint(cult_mind.current)
|
||||
update_cult_icons_added(cult_mind)
|
||||
return 1
|
||||
|
||||
@@ -194,57 +205,133 @@
|
||||
cult -= cult_mind
|
||||
cult_mind.current << "\red <FONT size = 3><B>An unfamiliar white light flashes through your mind, cleansing the taint of the dark-one and the memories of your time as his servant with it.</B></FONT>"
|
||||
cult_mind.memory = ""
|
||||
|
||||
// remove the cult viewpoint object
|
||||
var/obj/viewpoint = getCultViewpoint(cult_mind.current)
|
||||
del(viewpoint)
|
||||
|
||||
update_cult_icons_removed(cult_mind)
|
||||
if(show_message)
|
||||
for(var/mob/M in viewers(cult_mind.current))
|
||||
M << "<FONT size = 3>[cult_mind.current] looks like they just reverted to their old faith!</FONT>"
|
||||
|
||||
|
||||
/datum/game_mode/proc/update_all_cult_icons()
|
||||
spawn(0)
|
||||
// reset the cult
|
||||
for(var/datum/mind/cultist in cult)
|
||||
reset_cult_icons_for_cultist(cultist)
|
||||
// reset the spirits
|
||||
for(var/mob/spirit/currentSpirit in spirits)
|
||||
reset_cult_icons_for_spirit(currentSpirit)
|
||||
|
||||
|
||||
/datum/game_mode/proc/reset_cult_icons_for_cultist(var/datum/mind/target)
|
||||
if(target.current)
|
||||
if(target.current.client)
|
||||
remove_all_cult_icons(target)
|
||||
for(var/datum/mind/cultist in cult)
|
||||
if(cultist.current)
|
||||
add_cult_icon(target.current.client,cultist.current)
|
||||
|
||||
|
||||
/datum/game_mode/proc/reset_cult_icons_for_spirit(mob/spirit/target)
|
||||
if (target.client)
|
||||
remove_all_cult_icons(target)
|
||||
for(var/datum/mind/cultist in cult)
|
||||
if(cultist.current)
|
||||
if(cultist.current.client)
|
||||
for(var/image/I in cultist.current.client.images)
|
||||
if(I.icon_state == "cult")
|
||||
del(I)
|
||||
add_cult_icon(target.client,cultist.current)
|
||||
|
||||
|
||||
/datum/game_mode/proc/add_cult_icon(client/target_client,mob/target_mob)
|
||||
var/I = image('icons/mob/mob.dmi', loc = target_mob, icon_state = "cult")
|
||||
target_client.images += I
|
||||
|
||||
for(var/datum/mind/cultist in cult)
|
||||
if(cultist.current)
|
||||
if(cultist.current.client)
|
||||
for(var/datum/mind/cultist_1 in cult)
|
||||
if(cultist_1.current)
|
||||
var/I = image('icons/mob/mob.dmi', loc = cultist_1.current, icon_state = "cult")
|
||||
cultist.current.client.images += I
|
||||
|
||||
/datum/game_mode/proc/remove_cult_icon(client/target_client,mob/target_mob)
|
||||
for(var/image/I in target_client.images)
|
||||
if(I.icon_state == "cult" && I.loc == target_mob)
|
||||
del(I)
|
||||
|
||||
|
||||
/datum/game_mode/proc/remove_all_cult_icons_from_client(client/target)
|
||||
for(var/image/I in target.images)
|
||||
if(I.icon_state == "cult")
|
||||
del(I)
|
||||
|
||||
|
||||
/datum/game_mode/proc/remove_all_cult_icons(target)
|
||||
var/datum/mind/cultist = target
|
||||
if(istype(cultist))
|
||||
if(cultist.current)
|
||||
if(cultist.current.client)
|
||||
remove_all_cult_icons_from_client(cultist.current.client)
|
||||
return TRUE
|
||||
var/mob/spirit/currentSpirit = target
|
||||
if(istype(currentSpirit))
|
||||
if (currentSpirit.client)
|
||||
remove_all_cult_icons_from_client(currentSpirit.client)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/game_mode/proc/add_cult_icon_to_spirit(mob/spirit/currentSpirit,datum/mind/cultist)
|
||||
if(!istype(currentSpirit) || !istype(cultist))
|
||||
return FALSE
|
||||
if (currentSpirit.client)
|
||||
if (cultist.current)
|
||||
add_cult_icon(currentSpirit.client,cultist.current)
|
||||
|
||||
|
||||
/datum/game_mode/proc/add_cult_icon_to_cultist(datum/mind/first_cultist,datum/mind/second_cultist)
|
||||
if(first_cultist.current && second_cultist.current)
|
||||
if(first_cultist.current.client)
|
||||
add_cult_icon(first_cultist.current.client, second_cultist.current)
|
||||
|
||||
|
||||
/datum/game_mode/proc/remove_cult_icon_from_cultist(datum/mind/first_cultist,datum/mind/second_cultist)
|
||||
if(first_cultist.current && second_cultist.current)
|
||||
if(first_cultist.current.client)
|
||||
remove_cult_icon(first_cultist.current.client,second_cultist.current)
|
||||
|
||||
|
||||
/datum/game_mode/proc/remove_cult_icon_from_spirit(mob/spirit/currentSpirit,datum/mind/cultist)
|
||||
if(!istype(currentSpirit) || !istype(cultist))
|
||||
return FALSE
|
||||
if (currentSpirit.client)
|
||||
if (cultist.current)
|
||||
remove_cult_icon(currentSpirit.client,cultist.current)
|
||||
|
||||
|
||||
/datum/game_mode/proc/cult_icon_pair_link(datum/mind/first_cultist,datum/mind/second_cultist)
|
||||
if (!istype(first_cultist) || !istype(second_cultist))
|
||||
return 0
|
||||
add_cult_icon_to_cultist(first_cultist,second_cultist)
|
||||
add_cult_icon_to_cultist(second_cultist,first_cultist)
|
||||
|
||||
|
||||
/datum/game_mode/proc/cult_icon_pair_unlink(datum/mind/first_cultist,datum/mind/second_cultist)
|
||||
if (!istype(first_cultist) || !istype(second_cultist))
|
||||
return 0
|
||||
remove_cult_icon(first_cultist,second_cultist)
|
||||
remove_cult_icon(second_cultist,first_cultist)
|
||||
|
||||
|
||||
/datum/game_mode/proc/update_cult_icons_added(datum/mind/cult_mind)
|
||||
spawn(0)
|
||||
for(var/datum/mind/cultist in cult)
|
||||
if(cultist.current)
|
||||
if(cultist.current.client)
|
||||
var/I = image('icons/mob/mob.dmi', loc = cult_mind.current, icon_state = "cult")
|
||||
cultist.current.client.images += I
|
||||
if(cult_mind.current)
|
||||
if(cult_mind.current.client)
|
||||
var/image/J = image('icons/mob/mob.dmi', loc = cultist.current, icon_state = "cult")
|
||||
cult_mind.current.client.images += J
|
||||
|
||||
|
||||
cult_icon_pair_link(cultist,cult_mind)
|
||||
for(var/mob/spirit/currentSpirit in spirits)
|
||||
add_cult_icon_to_spirit(currentSpirit,cult_mind)
|
||||
|
||||
|
||||
/datum/game_mode/proc/update_cult_icons_removed(datum/mind/cult_mind)
|
||||
spawn(0)
|
||||
for(var/datum/mind/cultist in cult)
|
||||
if(cultist.current)
|
||||
if(cultist.current.client)
|
||||
for(var/image/I in cultist.current.client.images)
|
||||
if(I.icon_state == "cult" && I.loc == cult_mind.current)
|
||||
del(I)
|
||||
|
||||
if(cult_mind.current)
|
||||
if(cult_mind.current.client)
|
||||
for(var/image/I in cult_mind.current.client.images)
|
||||
if(I.icon_state == "cult")
|
||||
del(I)
|
||||
|
||||
cult_icon_pair_unlink(cultist,cult_mind)
|
||||
for(var/mob/spirit/currentSpirit in spirits)
|
||||
remove_cult_icon_from_spirit(currentSpirit,cult_mind)
|
||||
|
||||
|
||||
/datum/game_mode/cult/proc/get_unconvertables()
|
||||
var/list/ucs = list()
|
||||
@@ -280,6 +367,10 @@
|
||||
return 1
|
||||
|
||||
|
||||
/atom/proc/cult_log(var/message)
|
||||
investigate_log(message, "cult")
|
||||
|
||||
|
||||
/datum/game_mode/cult/declare_completion()
|
||||
if(config.objectives_disabled)
|
||||
return 1
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
var/cultwords = list()
|
||||
var/rune_to_english = list()
|
||||
var/runedec = 0
|
||||
var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", "self", "see", "other", "hide")
|
||||
|
||||
@@ -16,19 +17,22 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
/proc/runerandom() //randomizes word meaning
|
||||
var/list/runewords=list("ire","ego","nahlizet","certum","veri","jatkaa","mgar","balaq", "karazet", "geeri") ///"orkan" and "allaq" removed.
|
||||
for (var/word in engwords)
|
||||
cultwords[word] = pick(runewords)
|
||||
var/runeword = pick(runewords)
|
||||
cultwords[word] = runeword
|
||||
rune_to_english[runeword] = word
|
||||
runewords-=cultwords[word]
|
||||
|
||||
|
||||
/obj/effect/rune
|
||||
desc = ""
|
||||
anchored = 1
|
||||
icon = 'icons/obj/rune.dmi'
|
||||
icon_state = "1"
|
||||
var/visibility = 0
|
||||
var/view_range = 7
|
||||
unacidable = 1
|
||||
layer = TURF_LAYER
|
||||
|
||||
|
||||
var/word1
|
||||
var/word2
|
||||
var/word3
|
||||
@@ -61,122 +65,112 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
|
||||
|
||||
// self other technology - Communication rune //was other hear blood
|
||||
// join hide technology - stun rune. Rune color: bright pink.
|
||||
New()
|
||||
..()
|
||||
var/image/blood = image(loc = src)
|
||||
blood.override = 1
|
||||
for(var/mob/living/silicon/ai/AI in player_list)
|
||||
AI.client.images += blood
|
||||
|
||||
examine()
|
||||
set src in view(2)
|
||||
/obj/effect/rune/New()
|
||||
..()
|
||||
var/image/blood = image(loc = src)
|
||||
blood.override = 1
|
||||
for(var/mob/living/silicon/ai/AI in player_list)
|
||||
AI.client.images += blood
|
||||
cultNetwork.viewpoints+=src
|
||||
cultNetwork.addViewpoint(src)
|
||||
|
||||
if(!iscultist(usr))
|
||||
usr << "A strange collection of symbols drawn in blood."
|
||||
return
|
||||
/* Explosions... really?
|
||||
if(desc && !usr.stat)
|
||||
usr << "It reads: <i>[desc]</i>."
|
||||
sleep(30)
|
||||
explosion(src.loc, 0, 2, 5, 5)
|
||||
if(src)
|
||||
del(src)
|
||||
*/
|
||||
if(!desc)
|
||||
usr << "A spell circle drawn in blood. It reads: <i>[word1] [word2] [word3]</i>."
|
||||
else
|
||||
usr << "Explosive Runes inscription in blood. It reads: <i>[desc]</i>."
|
||||
/obj/effect/rune/Del()
|
||||
..()
|
||||
cultNetwork.viewpoints-=src
|
||||
cultNetwork.removeViewpoint(src)
|
||||
|
||||
/obj/effect/rune/examine()
|
||||
set src in view(2)
|
||||
|
||||
if(!iscultist(usr) && !isSpirit(usr))
|
||||
usr << "A strange collection of symbols drawn in blood."
|
||||
return
|
||||
if(!desc)
|
||||
usr << "A spell circle drawn in blood. It reads: <i>[word1] [word2] [word3]</i>."
|
||||
else
|
||||
usr << "Explosive Runes inscription in blood. It reads: <i>[desc]</i>."
|
||||
|
||||
return
|
||||
|
||||
|
||||
attackby(I as obj, user as mob)
|
||||
if(istype(I, /obj/item/weapon/tome) && iscultist(user))
|
||||
user << "You retrace your steps, carefully undoing the lines of the rune."
|
||||
del(src)
|
||||
return
|
||||
else if(istype(I, /obj/item/weapon/nullrod))
|
||||
user << "\blue You disrupt the vile magic with the deadening field of the null rod!"
|
||||
del(src)
|
||||
return
|
||||
/obj/effect/rune/attackby(I as obj, user as mob)
|
||||
if(istype(I, /obj/item/weapon/tome) && iscultist(user))
|
||||
user << "You retrace your steps, carefully undoing the lines of the rune."
|
||||
del(src)
|
||||
return
|
||||
else if(istype(I, /obj/item/weapon/nullrod))
|
||||
user << "\blue You disrupt the vile magic with the deadening field of the null rod!"
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
attack_hand(mob/living/user as mob)
|
||||
if(!iscultist(user))
|
||||
user << "You can't mouth the arcane scratchings without fumbling over them."
|
||||
return
|
||||
if(istype(user.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
user << "You are unable to speak the words of the rune."
|
||||
return
|
||||
if(!word1 || !word2 || !word3 || prob(user.getBrainLoss()))
|
||||
return fizzle()
|
||||
// if(!src.visibility)
|
||||
// src.visibility=1
|
||||
if(word1 == cultwords["travel"] && word2 == cultwords["self"])
|
||||
return teleport(src.word3)
|
||||
if(word1 == cultwords["see"] && word2 == cultwords["blood"] && word3 == cultwords["hell"])
|
||||
return tomesummon()
|
||||
if(word1 == cultwords["hell"] && word2 == cultwords["destroy"] && word3 == cultwords["other"])
|
||||
return armor()
|
||||
if(word1 == cultwords["join"] && word2 == cultwords["blood"] && word3 == cultwords["self"])
|
||||
return convert()
|
||||
if(word1 == cultwords["hell"] && word2 == cultwords["join"] && word3 == cultwords["self"])
|
||||
return tearreality()
|
||||
if(word1 == cultwords["destroy"] && word2 == cultwords["see"] && word3 == cultwords["technology"])
|
||||
return emp(src.loc,3)
|
||||
if(word1 == cultwords["travel"] && word2 == cultwords["blood"] && word3 == cultwords["self"])
|
||||
return drain()
|
||||
if(word1 == cultwords["see"] && word2 == cultwords["hell"] && word3 == cultwords["join"])
|
||||
return seer()
|
||||
if(word1 == cultwords["blood"] && word2 == cultwords["join"] && word3 == cultwords["hell"])
|
||||
return raise()
|
||||
if(word1 == cultwords["hide"] && word2 == cultwords["see"] && word3 == cultwords["blood"])
|
||||
return obscure(4)
|
||||
if(word1 == cultwords["hell"] && word2 == cultwords["travel"] && word3 == cultwords["self"])
|
||||
return ajourney()
|
||||
if(word1 == cultwords["blood"] && word2 == cultwords["see"] && word3 == cultwords["travel"])
|
||||
return manifest()
|
||||
if(word1 == cultwords["hell"] && word2 == cultwords["technology"] && word3 == cultwords["join"])
|
||||
return talisman()
|
||||
if(word1 == cultwords["hell"] && word2 == cultwords["blood"] && word3 == cultwords["join"])
|
||||
return sacrifice()
|
||||
if(word1 == cultwords["blood"] && word2 == cultwords["see"] && word3 == cultwords["hide"])
|
||||
return revealrunes(src)
|
||||
if(word1 == cultwords["destroy"] && word2 == cultwords["travel"] && word3 == cultwords["self"])
|
||||
return wall()
|
||||
if(word1 == cultwords["travel"] && word2 == cultwords["technology"] && word3 == cultwords["other"])
|
||||
return freedom()
|
||||
if(word1 == cultwords["join"] && word2 == cultwords["other"] && word3 == cultwords["self"])
|
||||
return cultsummon()
|
||||
if(word1 == cultwords["hide"] && word2 == cultwords["other"] && word3 == cultwords["see"])
|
||||
return deafen()
|
||||
if(word1 == cultwords["destroy"] && word2 == cultwords["see"] && word3 == cultwords["other"])
|
||||
return blind()
|
||||
if(word1 == cultwords["destroy"] && word2 == cultwords["see"] && word3 == cultwords["blood"])
|
||||
return bloodboil()
|
||||
if(word1 == cultwords["self"] && word2 == cultwords["other"] && word3 == cultwords["technology"])
|
||||
return communicate()
|
||||
if(word1 == cultwords["travel"] && word2 == cultwords["other"])
|
||||
return itemport(src.word3)
|
||||
if(word1 == cultwords["join"] && word2 == cultwords["hide"] && word3 == cultwords["technology"])
|
||||
return runestun()
|
||||
else
|
||||
return fizzle()
|
||||
/obj/effect/rune/proc/get_word_string()
|
||||
if (word1 == cultwords["travel"])
|
||||
if (word2 == cultwords["self"])
|
||||
return "teleport"
|
||||
if (word2 == cultwords["other"])
|
||||
return "itemport"
|
||||
return "[rune_to_english[word1]]_[rune_to_english[word2]]_[rune_to_english[word3]]"
|
||||
|
||||
|
||||
/obj/effect/rune
|
||||
var/list/effect_dictionary = list( "teleport"=/obj/effect/rune/proc/teleportRune,
|
||||
"itemport"=/obj/effect/rune/proc/itemportRune,
|
||||
"see_blood_hell"=/obj/effect/rune/proc/tomesummon,
|
||||
"hell_destroy_other"=/obj/effect/rune/proc/armor,
|
||||
"join_blood_self"=/obj/effect/rune/proc/convert,
|
||||
"hell_join_self"=/obj/effect/rune/proc/tearreality,
|
||||
"destroy_see_technology"=/obj/effect/rune/proc/empRune,
|
||||
"travel_blood_self"=/obj/effect/rune/proc/drain,
|
||||
"see_hell_join"=/obj/effect/rune/proc/seer,
|
||||
"blood_join_hell"=/obj/effect/rune/proc/raise,
|
||||
"hide_see_blood"=/obj/effect/rune/proc/obscureRune,
|
||||
"hell_travel_self"=/obj/effect/rune/proc/ajourney,
|
||||
"blood_see_travel"=/obj/effect/rune/proc/manifest,
|
||||
"hell_technology_join"=/obj/effect/rune/proc/talisman,
|
||||
"hell_blood_join"=/obj/effect/rune/proc/sacrifice,
|
||||
"blood_see_hide"=/obj/effect/rune/proc/revealrunesrune,
|
||||
"destroy_travel_self"=/obj/effect/rune/proc/wall,
|
||||
"travel_technology_other"=/obj/effect/rune/proc/freedom,
|
||||
"join_other_self"=/obj/effect/rune/proc/cultsummon,
|
||||
"hide_other_see"=/obj/effect/rune/proc/deafen,
|
||||
"destroy_see_other"=/obj/effect/rune/proc/blind,
|
||||
"destroy_see_blood"=/obj/effect/rune/proc/bloodboil,
|
||||
"self_other_technology"=/obj/effect/rune/proc/communicate,
|
||||
"join_hide_technology"=/obj/effect/rune/proc/runestun )
|
||||
|
||||
/obj/effect/rune/attack_hand(mob/living/user as mob)
|
||||
if(!iscultist(user))
|
||||
user << "You can't mouth the arcane scratchings without fumbling over them."
|
||||
return
|
||||
if(istype(user.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
user << "You are unable to speak the words of the rune."
|
||||
return
|
||||
if(user.silent) // checking if we've been muted somehow
|
||||
user << "You are unable to speak at all! You cannot say the words of the rune."
|
||||
if(!word1 || !word2 || !word3 || prob(user.getBrainLoss()))
|
||||
return fizzle()
|
||||
|
||||
var/word_string = get_word_string()
|
||||
if (word_string in effect_dictionary)
|
||||
cult_log("of type [effect_dictionary[word_string]] activated by [key_name_admin(user)].")
|
||||
return call(src,effect_dictionary[word_string])()
|
||||
return fizzle()
|
||||
|
||||
|
||||
proc
|
||||
fizzle()
|
||||
if(istype(src,/obj/effect/rune))
|
||||
usr.say(pick("Hakkrutju gopoenjim.", "Nherasai pivroiashan.", "Firjji prhiv mazenhor.", "Tanah eh wakantahe.", "Obliyae na oraie.", "Miyf hon vnor'c.", "Wakabai hij fen juswix."))
|
||||
else
|
||||
usr.whisper(pick("Hakkrutju gopoenjim.", "Nherasai pivroiashan.", "Firjji prhiv mazenhor.", "Tanah eh wakantahe.", "Obliyae na oraie.", "Miyf hon vnor'c.", "Wakabai hij fen juswix."))
|
||||
for (var/mob/V in viewers(src))
|
||||
V.show_message("\red The markings pulse with a small burst of light, then fall dark.", 3, "\red You hear a faint fizzle.", 2)
|
||||
return
|
||||
/obj/effect/rune/proc/fizzle()
|
||||
if(istype(src,/obj/effect/rune))
|
||||
usr.say(pick("Hakkrutju gopoenjim.", "Nherasai pivroiashan.", "Firjji prhiv mazenhor.", "Tanah eh wakantahe.", "Obliyae na oraie.", "Miyf hon vnor'c.", "Wakabai hij fen juswix."))
|
||||
else
|
||||
usr.whisper(pick("Hakkrutju gopoenjim.", "Nherasai pivroiashan.", "Firjji prhiv mazenhor.", "Tanah eh wakantahe.", "Obliyae na oraie.", "Miyf hon vnor'c.", "Wakabai hij fen juswix."))
|
||||
for (var/mob/V in viewers(src))
|
||||
V.show_message("\red The markings pulse with a small burst of light, then fall dark.", 3, "\red You hear a faint fizzle.", 2)
|
||||
return
|
||||
|
||||
check_icon()
|
||||
icon = get_uristrune_cult(word1, word2, word3)
|
||||
/obj/effect/rune/proc/check_icon()
|
||||
icon = get_uristrune_cult(word1, word2, word3)
|
||||
|
||||
/obj/item/weapon/tome
|
||||
name = "arcane tome"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -122,7 +122,7 @@ rcd light flash thingy on matter drain
|
||||
mod_pick_name = "recam"
|
||||
uses = 10
|
||||
|
||||
/client/proc/reactivate_camera(obj/machinery/camera/C as obj in cameranet.cameras)
|
||||
/client/proc/reactivate_camera(obj/machinery/camera/C as obj in cameranet.viewpoints)
|
||||
set name = "Reactivate Camera"
|
||||
set category = "Malfunction"
|
||||
if (istype (C, /obj/machinery/camera))
|
||||
@@ -143,7 +143,7 @@ rcd light flash thingy on matter drain
|
||||
mod_pick_name = "upgradecam"
|
||||
uses = 10
|
||||
|
||||
/client/proc/upgrade_camera(obj/machinery/camera/C as obj in cameranet.cameras)
|
||||
/client/proc/upgrade_camera(obj/machinery/camera/C as obj in cameranet.viewpoints)
|
||||
set name = "Upgrade Camera"
|
||||
set category = "Malfunction"
|
||||
if(istype(C))
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
assembly = new(src)
|
||||
assembly.state = 4
|
||||
/* // Use this to look for cameras that have the same c_tag.
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
for(var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
var/list/tempnetwork = C.network&src.network
|
||||
if(C != src && C.c_tag == src.c_tag && tempnetwork.len)
|
||||
world.log << "[src.c_tag] [src.x] [src.y] [src.z] conflicts with [C.c_tag] [C.x] [C.y] [C.z]"
|
||||
@@ -215,7 +215,7 @@
|
||||
/obj/machinery/camera/proc/cancelCameraAlarm()
|
||||
alarm_on = 0
|
||||
for(var/mob/living/silicon/S in mob_list)
|
||||
S.cancelAlarm("Camera", get_area(src), list(src), src)
|
||||
S.cancelAlarm("Camera", get_area(src), src)
|
||||
|
||||
/obj/machinery/camera/proc/can_use()
|
||||
if(!status)
|
||||
|
||||
@@ -42,14 +42,14 @@
|
||||
/obj/machinery/camera/proc/cancelAlarm()
|
||||
if (detectTime == -1)
|
||||
for (var/mob/living/silicon/aiPlayer in player_list)
|
||||
if (status) aiPlayer.cancelAlarm("Motion", src.loc.loc)
|
||||
if (status) aiPlayer.cancelAlarm("Motion", get_area(src), src)
|
||||
detectTime = 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/camera/proc/triggerAlarm()
|
||||
if (!detectTime) return 0
|
||||
for (var/mob/living/silicon/aiPlayer in player_list)
|
||||
if (status) aiPlayer.triggerAlarm("Motion", src.loc.loc, src)
|
||||
if (status) aiPlayer.triggerAlarm("Motion", get_area(src), list(src), src)
|
||||
detectTime = -1
|
||||
return 1
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
return
|
||||
|
||||
var/list/L = list()
|
||||
for (var/obj/machinery/camera/C in cameranet.cameras)
|
||||
for (var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
L.Add(C)
|
||||
|
||||
camera_sort(L)
|
||||
|
||||
@@ -109,6 +109,10 @@
|
||||
name = "Circuit board (Robotics Control)"
|
||||
build_path = "/obj/machinery/computer/robotics"
|
||||
origin_tech = "programming=3"
|
||||
/obj/item/weapon/circuitboard/drone_control
|
||||
name = "Circuit board (Drone Control)"
|
||||
build_path = "/obj/machinery/computer/drone_control"
|
||||
origin_tech = "programming=3"
|
||||
/obj/item/weapon/circuitboard/cloning
|
||||
name = "Circuit board (Cloning)"
|
||||
build_path = "/obj/machinery/computer/cloning"
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
user.set_machine(src)
|
||||
|
||||
var/list/L = list()
|
||||
for (var/obj/machinery/camera/C in cameranet.cameras)
|
||||
for (var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
L.Add(C)
|
||||
|
||||
camera_sort(L)
|
||||
|
||||
@@ -42,6 +42,8 @@
|
||||
dat += "<A href='?src=\ref[src];screen=2'>2. Emergency Full Destruct</A><BR>"
|
||||
if(screen == 1)
|
||||
for(var/mob/living/silicon/robot/R in mob_list)
|
||||
if(istype(R, /mob/living/silicon/robot/drone))
|
||||
continue //There's a specific console for drones.
|
||||
if(istype(user, /mob/living/silicon/ai))
|
||||
if (R.connected_ai != user)
|
||||
continue
|
||||
@@ -220,8 +222,7 @@
|
||||
while(src.timeleft)
|
||||
|
||||
for(var/mob/living/silicon/robot/R in mob_list)
|
||||
if(!R.scrambledcodes)
|
||||
if(!R.scrambledcodes && !istype(R, /mob/living/silicon/robot/drone))
|
||||
R.self_destruct()
|
||||
|
||||
return
|
||||
|
||||
return
|
||||
@@ -262,15 +262,6 @@
|
||||
/obj/machinery/door/proc/requiresID()
|
||||
return 1
|
||||
|
||||
/obj/machinery/door/proc/update_nearby_tiles(need_rebuild)
|
||||
if(!air_master)
|
||||
return 0
|
||||
|
||||
for(var/turf/simulated/turf in locs)
|
||||
update_heat_protection(turf)
|
||||
air_master.mark_for_update(turf)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/door/proc/update_heat_protection(var/turf/simulated/source)
|
||||
if(istype(source))
|
||||
|
||||
@@ -806,7 +806,7 @@
|
||||
products = list(/obj/item/seeds/bananaseed = 3,/obj/item/seeds/berryseed = 3,/obj/item/seeds/carrotseed = 3,/obj/item/seeds/chantermycelium = 3,/obj/item/seeds/chiliseed = 3,
|
||||
/obj/item/seeds/cornseed = 3, /obj/item/seeds/eggplantseed = 3, /obj/item/seeds/potatoseed = 3, /obj/item/seeds/replicapod = 3,/obj/item/seeds/soyaseed = 3,
|
||||
/obj/item/seeds/sunflowerseed = 3,/obj/item/seeds/tomatoseed = 3,/obj/item/seeds/towermycelium = 3,/obj/item/seeds/wheatseed = 3,/obj/item/seeds/appleseed = 3,
|
||||
/obj/item/seeds/poppyseed = 3,/obj/item/seeds/sugarcaneseed = 3,/obj/item/seeds/ambrosiavulgarisseed = 3,/obj/item/seeds/whitebeetseed = 3,/obj/item/seeds/watermelonseed = 3,/obj/item/seeds/limeseed = 3,
|
||||
/obj/item/seeds/poppyseed = 3,/obj/item/seeds/sugarcaneseed = 3,/obj/item/seeds/ambrosiavulgarisseed = 3,/obj/item/seeds/peanutseed = 3,/obj/item/seeds/whitebeetseed = 3,/obj/item/seeds/watermelonseed = 3,/obj/item/seeds/limeseed = 3,
|
||||
/obj/item/seeds/lemonseed = 3,/obj/item/seeds/orangeseed = 3,/obj/item/seeds/grassseed = 3,/obj/item/seeds/cocoapodseed = 3,/obj/item/seeds/plumpmycelium = 2,
|
||||
/obj/item/seeds/cabbageseed = 3,/obj/item/seeds/grapeseed = 3,/obj/item/seeds/pumpkinseed = 3,/obj/item/seeds/cherryseed = 3,/obj/item/seeds/plastiseed = 3,/obj/item/seeds/riceseed = 3)
|
||||
contraband = list(/obj/item/seeds/amanitamycelium = 2,/obj/item/seeds/glowshroom = 2,/obj/item/seeds/libertymycelium = 2,/obj/item/seeds/mtearseed = 2,
|
||||
|
||||
@@ -194,4 +194,26 @@
|
||||
user.visible_message("<span class='notice'>[user] activates the flare.</span>", "<span class='notice'>You pull the cord on the flare, activating it!</span>")
|
||||
src.force = on_damage
|
||||
src.damtype = "fire"
|
||||
processing_objects += src
|
||||
processing_objects += src
|
||||
|
||||
/obj/item/device/flashlight/slime
|
||||
gender = PLURAL
|
||||
name = "glowing slime extract"
|
||||
desc = "A glowing ball of what appears to be amber."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "floor1" //not a slime extract sprite but... something close enough!
|
||||
item_state = "slime"
|
||||
w_class = 1
|
||||
m_amt = 0
|
||||
g_amt = 0
|
||||
brightness_on = 6
|
||||
on = 1 //Bio-luminesence has one setting, on.
|
||||
|
||||
/obj/item/device/flashlight/slime/New()
|
||||
SetLuminosity(brightness_on)
|
||||
spawn(1) //Might be sloppy, but seems to be necessary to prevent further runtimes and make these work as intended... don't judge me!
|
||||
update_brightness()
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/device/flashlight/slime/attack_self(mob/user)
|
||||
return //Bio-luminescence does not toggle.
|
||||
@@ -148,7 +148,7 @@
|
||||
src = null //dont kill proc after del()
|
||||
usr.before_take_item(oldsrc)
|
||||
del(oldsrc)
|
||||
if (istype(O,/obj/item))
|
||||
if (istype(O,/obj/item) && istype(usr,/mob/living/carbon))
|
||||
usr.put_in_hands(O)
|
||||
O.add_fingerprint(usr)
|
||||
//BubbleWrap - so newly formed boxes are empty
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
|
||||
src.imp = null
|
||||
update()
|
||||
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -120,6 +120,12 @@
|
||||
if (c.scanned)
|
||||
user << "\red Something is already scanned inside the implant!"
|
||||
return
|
||||
imp:scanned = A
|
||||
c.scanned = A
|
||||
if(istype(A.loc,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = A.loc
|
||||
H.u_equip(A)
|
||||
else if(istype(A.loc,/obj/item/weapon/storage))
|
||||
var/obj/item/weapon/storage/S = A.loc
|
||||
S.remove_from_storage(A)
|
||||
A.loc.contents.Remove(A)
|
||||
update()
|
||||
|
||||
@@ -80,8 +80,6 @@
|
||||
if (M.s_active == src)
|
||||
src.close(M)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/storage/internal/Adjacent(var/atom/neighbor)
|
||||
return master_item.Adjacent(neighbor)
|
||||
@@ -456,12 +456,30 @@
|
||||
O.hear_talk(M, text)
|
||||
|
||||
//Returns the storage depth of an atom. This is the number of storage items the atom is contained in before reaching toplevel (the area).
|
||||
//Returns -1 if the atom was not found on user.
|
||||
/atom/proc/storage_depth(mob/user)
|
||||
//Returns -1 if the atom was not found on container.
|
||||
/atom/proc/storage_depth(atom/container)
|
||||
var/depth = 0
|
||||
var/atom/cur_atom = src
|
||||
|
||||
while (cur_atom && !(cur_atom in user.contents))
|
||||
while (cur_atom && !(cur_atom in container.contents))
|
||||
if (isarea(cur_atom))
|
||||
return -1
|
||||
if (istype(cur_atom.loc, /obj/item/weapon/storage))
|
||||
depth++
|
||||
cur_atom = cur_atom.loc
|
||||
|
||||
if (!cur_atom)
|
||||
return -1 //inside something with a null loc.
|
||||
|
||||
return depth
|
||||
|
||||
//Like storage depth, but returns the depth to the nearest turf
|
||||
//Returns -1 if no top level turf (a loc was null somewhere, or a non-turf atom's loc was an area somehow).
|
||||
/atom/proc/storage_depth_turf()
|
||||
var/depth = 0
|
||||
var/atom/cur_atom = src
|
||||
|
||||
while (cur_atom && !isturf(cur_atom))
|
||||
if (isarea(cur_atom))
|
||||
return -1
|
||||
if (istype(cur_atom.loc, /obj/item/weapon/storage))
|
||||
|
||||
@@ -108,6 +108,7 @@ var/global/floorIsLava = 0
|
||||
body += "<B>Is an AI</B> "
|
||||
else if(ishuman(M))
|
||||
body += {"<A href='?src=\ref[src];makeai=\ref[M]'>Make AI</A> |
|
||||
<A href='?src=\ref[src];makemask=\ref[M]'>Make Mask</A> |
|
||||
<A href='?src=\ref[src];makerobot=\ref[M]'>Make Robot</A> |
|
||||
<A href='?src=\ref[src];makealien=\ref[M]'>Make Alien</A> |
|
||||
<A href='?src=\ref[src];makeslime=\ref[M]'>Make slime</A>
|
||||
|
||||
@@ -549,9 +549,14 @@ var/list/admin_verbs_mentor = list(
|
||||
set category = "Fun"
|
||||
set name = "Give Spell"
|
||||
set desc = "Gives a spell to a mob."
|
||||
var/obj/effect/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in spells
|
||||
var/list/spell_names = list()
|
||||
for(var/v in spells)
|
||||
// "/obj/effect/proc_holder/spell/" 30 symbols ~Intercross21
|
||||
spell_names.Add(copytext("[v]", 31, 0))
|
||||
var/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in spell_names
|
||||
if(!S) return
|
||||
T.spell_list += new S
|
||||
var/path = text2path("/obj/effect/proc_holder/spell/[S]")
|
||||
T.spell_list += new path
|
||||
feedback_add_details("admin_verb","GS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] gave [key_name(T)] the spell [S].")
|
||||
message_admins("\blue [key_name_admin(usr)] gave [key_name(T)] the spell [S].", 1)
|
||||
@@ -560,9 +565,14 @@ var/list/admin_verbs_mentor = list(
|
||||
set category = "Fun"
|
||||
set name = "Give Disease"
|
||||
set desc = "Gives a Disease to a mob."
|
||||
var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in diseases
|
||||
var/list/disease_names = list()
|
||||
for(var/v in diseases)
|
||||
// "/datum/disease/" 15 symbols ~Intercross
|
||||
disease_names.Add(copytext("[v]", 16, 0))
|
||||
var/datum/disease/D = input("Choose the disease to give to that guy", "ACHOO") as null|anything in disease_names
|
||||
if(!D) return
|
||||
T.contract_disease(new D, 1)
|
||||
var/path = text2path("/datum/disease/[D]")
|
||||
T.contract_disease(new path, 1)
|
||||
feedback_add_details("admin_verb","GD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] gave [key_name(T)] the disease [D].")
|
||||
message_admins("\blue [key_name_admin(usr)] gave [key_name(T)] the disease [D].", 1)
|
||||
|
||||
@@ -265,6 +265,9 @@
|
||||
|
||||
else if(isobserver(M))
|
||||
M_job = "Ghost"
|
||||
|
||||
else if(isSpirit(M))
|
||||
M_job = (ismask(M)) ? "Mask" : "Spirit"
|
||||
|
||||
M_job = replacetext(M_job, "'", "")
|
||||
M_job = replacetext(M_job, "\"", "")
|
||||
@@ -348,6 +351,10 @@
|
||||
dat += "<td>Monkey</td>"
|
||||
else if(isalien(M))
|
||||
dat += "<td>Alien</td>"
|
||||
else if(ismask(M))
|
||||
dat += "<td>Mask</td>"
|
||||
else if(isSpirit(M))
|
||||
dat += "<td>Spirit</td>"
|
||||
else
|
||||
dat += "<td>Unknown</td>"
|
||||
|
||||
|
||||
@@ -1200,6 +1200,15 @@
|
||||
message_admins("\red Admin [key_name_admin(usr)] AIized [key_name_admin(H)]!", 1)
|
||||
log_admin("[key_name(usr)] AIized [key_name(H)]")
|
||||
H.AIize()
|
||||
|
||||
|
||||
else if(href_list["makemask"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
var/mob/currentMob = locate(href_list["makemask"])
|
||||
message_admins("\red Admin [key_name_admin(usr)] made [key_name_admin(currentMob)] into a Mask of Nar'Sie!", 1)
|
||||
log_admin("[key_name(usr)] made [key_name(currentMob)] into a Mask of Nar'Sie!")
|
||||
currentMob.make_into_mask(0,0)
|
||||
|
||||
|
||||
else if(href_list["makealien"])
|
||||
if(!check_rights(R_SPAWN)) return
|
||||
|
||||
@@ -58,7 +58,7 @@ var/intercom_range_display_status = 0
|
||||
del(C)
|
||||
|
||||
if(camera_range_display_status)
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
for(var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
new/obj/effect/debugging/camera_range(C.loc)
|
||||
feedback_add_details("admin_verb","mCRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -74,7 +74,7 @@ var/intercom_range_display_status = 0
|
||||
|
||||
var/list/obj/machinery/camera/CL = list()
|
||||
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
for(var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
CL += C
|
||||
|
||||
var/output = {"<B>CAMERA ANNOMALITIES REPORT</B><HR>
|
||||
|
||||
@@ -248,7 +248,6 @@ BLIND // can't see anything
|
||||
var/rolled_down = 0
|
||||
var/basecolor
|
||||
|
||||
|
||||
/obj/item/clothing/under/attackby(obj/item/I, mob/user)
|
||||
if(hastie)
|
||||
hastie.attackby(I, user)
|
||||
@@ -257,7 +256,7 @@ BLIND // can't see anything
|
||||
if(!hastie && istype(I, /obj/item/clothing/tie))
|
||||
user.drop_item()
|
||||
hastie = I
|
||||
hastie.attach_to(src, user)
|
||||
hastie.on_attached(src, user)
|
||||
|
||||
if(istype(loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
@@ -274,7 +273,7 @@ BLIND // can't see anything
|
||||
return
|
||||
..()
|
||||
|
||||
//This is to allow people to take off suits when there is an attached accessory
|
||||
//This is to ensure people can take off suits when there is an attached accessory
|
||||
/obj/item/clothing/under/MouseDrop(obj/over_object as obj)
|
||||
if (ishuman(usr) || ismonkey(usr))
|
||||
//makes sure that the clothing is equipped so that we can't drag it into our hand from miles away.
|
||||
@@ -352,6 +351,17 @@ BLIND // can't see anything
|
||||
else
|
||||
usr << "<span class='notice'>You cannot roll down the uniform!</span>"
|
||||
|
||||
/obj/item/clothing/under/proc/remove_accessory(mob/user as mob)
|
||||
if(!hastie)
|
||||
return
|
||||
|
||||
hastie.on_removed(user)
|
||||
hastie = null
|
||||
|
||||
if(istype(loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_w_uniform()
|
||||
|
||||
/obj/item/clothing/under/verb/removetie()
|
||||
set name = "Remove Accessory"
|
||||
set category = "Object"
|
||||
@@ -359,13 +369,7 @@ BLIND // can't see anything
|
||||
if(!istype(usr, /mob/living)) return
|
||||
if(usr.stat) return
|
||||
|
||||
if(hastie)
|
||||
hastie.remove(usr)
|
||||
hastie = null
|
||||
|
||||
if(istype(loc, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_w_uniform()
|
||||
src.remove_accessory(usr)
|
||||
|
||||
/obj/item/clothing/under/rank/New()
|
||||
sensor_mode = pick(0,1,2,3)
|
||||
|
||||
@@ -43,18 +43,11 @@
|
||||
icon_state = "voxmask"
|
||||
item_state = "voxmask"
|
||||
permeability_coefficient = 0.01
|
||||
species_restricted = ("Vox")
|
||||
|
||||
toggle()
|
||||
set category = "Object"
|
||||
set name = "Adjust mask"
|
||||
set src in usr
|
||||
|
||||
usr << "You can't really adjust this mask - it's moulded to your beak!"
|
||||
|
||||
/obj/item/clothing/mask/breath/vox/mob_can_equip(M as mob, slot)
|
||||
var/mob/living/carbon/human/V = M
|
||||
if(V.species.name != "Vox")
|
||||
V << "<span class='warning'>This clearly isn't designed for your species!</span>"
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
usr << "You can't really adjust this mask - it's moulded to your beak!"
|
||||
@@ -130,12 +130,14 @@
|
||||
icon_state = "vox-carapace"
|
||||
item_state = "vox-carapace"
|
||||
desc = "A glowing visor, perhaps stolen from a depressed Cylon."
|
||||
species_restricted = list("Vox","Vox Armalis")
|
||||
|
||||
/obj/item/clothing/suit/space/vox/carapace
|
||||
name = "alien carapace armour"
|
||||
icon_state = "vox-carapace"
|
||||
item_state = "vox-carapace"
|
||||
desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
|
||||
species_restricted = list("Vox","Vox Armalis")
|
||||
|
||||
/obj/item/clothing/head/helmet/space/vox/stealth
|
||||
name = "alien stealth helmet"
|
||||
@@ -187,7 +189,7 @@
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
item_color="gloves-vox"
|
||||
species_restricted = list("Vox")
|
||||
species_restricted = list("Vox","Vox Armalis")
|
||||
|
||||
/obj/item/clothing/shoes/magboots/vox
|
||||
|
||||
@@ -195,7 +197,7 @@
|
||||
name = "vox magclaws"
|
||||
item_state = "boots-vox"
|
||||
icon_state = "boots-vox"
|
||||
species_restricted = list("Vox")
|
||||
species_restricted = list("Vox","Vox Armalis")
|
||||
action_button_name = "Toggle the magclaws"
|
||||
|
||||
/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
|
||||
@@ -212,8 +214,8 @@
|
||||
if (H.shoes != src)
|
||||
user << "You will have to put on the [src] before you can do that."
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
flags |= NOSLIP
|
||||
magpulse = 1
|
||||
canremove = 0 //kinda hard to take off magclaws when you are gripping them tightly.
|
||||
|
||||
@@ -9,23 +9,42 @@
|
||||
slot_flags = 0
|
||||
w_class = 2.0
|
||||
var/obj/item/clothing/under/has_suit = null //the suit the tie may be attached to
|
||||
var/image/inv_overlay = null //overlay used when attached to clothing.
|
||||
|
||||
/obj/item/clothing/tie/New()
|
||||
..()
|
||||
inv_overlay = image("icon" = 'icons/obj/clothing/ties_overlay.dmi', "icon_state" = "[item_color? "[item_color]" : "[icon_state]"]")
|
||||
|
||||
//when user attached an accessory to S
|
||||
/obj/item/clothing/tie/proc/attach_to(obj/item/clothing/under/S, mob/user as mob)
|
||||
/obj/item/clothing/tie/proc/on_attached(obj/item/clothing/under/S, mob/user as mob)
|
||||
if(!istype(S))
|
||||
return
|
||||
has_suit = S
|
||||
loc = has_suit
|
||||
has_suit.overlays += inv_overlay
|
||||
|
||||
user << "<span class='notice'>You attach [src] to [has_suit].</span>"
|
||||
src.add_fingerprint(user)
|
||||
|
||||
/obj/item/clothing/tie/proc/remove(mob/user as mob)
|
||||
/obj/item/clothing/tie/proc/on_removed(mob/user as mob)
|
||||
if(!has_suit)
|
||||
return
|
||||
has_suit.overlays -= inv_overlay
|
||||
has_suit = null
|
||||
usr.put_in_hands(src)
|
||||
src.add_fingerprint(user)
|
||||
|
||||
//default attackby behaviour
|
||||
/obj/item/clothing/tie/attackby(obj/item/I, mob/user)
|
||||
..()
|
||||
|
||||
//default attack_hand behaviour
|
||||
/obj/item/clothing/tie/attack_hand(mob/user as mob)
|
||||
if(has_suit)
|
||||
has_suit.remove_accessory(user)
|
||||
return //we aren't an object on the ground so don't call parent
|
||||
..()
|
||||
|
||||
/obj/item/clothing/tie/blue
|
||||
name = "blue tie"
|
||||
icon_state = "bluetie"
|
||||
@@ -244,11 +263,11 @@
|
||||
else
|
||||
usr << "It is empty."
|
||||
|
||||
/obj/item/clothing/tie/holster/attach_to(obj/item/clothing/under/S, mob/user as mob)
|
||||
/obj/item/clothing/tie/holster/on_attached(obj/item/clothing/under/S, mob/user as mob)
|
||||
..()
|
||||
has_suit.verbs += /obj/item/clothing/tie/holster/verb/holster_verb
|
||||
|
||||
/obj/item/clothing/tie/holster/remove(mob/user as mob)
|
||||
/obj/item/clothing/tie/holster/on_removed(mob/user as mob)
|
||||
has_suit.verbs -= /obj/item/clothing/tie/holster/verb/holster_verb
|
||||
..()
|
||||
|
||||
|
||||
@@ -104,6 +104,14 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "matthewriebhardt"
|
||||
|
||||
/////////////////////// Serveris: Officer's Notebook ////////////////////
|
||||
|
||||
/obj/item/weapon/folder/blue/fluff/officer_notebook
|
||||
name = "Officer's Notebook"
|
||||
desc = "A simple, spiral bound notebook. A holographic crescent moon is printed on the cover, as well as 'S. Seto' beneath it. Numerous paper flags divide the pages, titled everything from incident reports to personal notes."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "syrus_notebook"
|
||||
|
||||
/obj/item/weapon/pen/fluff/multi //spaceman96: Trenna Seber
|
||||
name = "multicolor pen"
|
||||
desc = "It's a cool looking pen. Lots of colors!"
|
||||
@@ -584,6 +592,15 @@
|
||||
icon_state = "officerberet"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
////////////////////////////// Serithi - Adapted Security Helmet //////////////////////////////
|
||||
|
||||
/obj/item/clothing/head/helmet/fluff/adapted
|
||||
name = "Adapted helmet"
|
||||
desc = "Standard Security gear. Protects the head from impacts. This helmet is specially made for horned Unathi."
|
||||
item_state = "adapted_h"
|
||||
icon_state = "adapted_h"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
|
||||
//////////// Suits ////////////
|
||||
|
||||
/obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Robotics Labcoat - Aeneas Rinil [APPR]
|
||||
@@ -621,6 +638,15 @@
|
||||
item_state = "mantle-unathi"
|
||||
body_parts_covered = UPPER_TORSO
|
||||
|
||||
/////////////////////////////// 50_n00b - R.A.N.G.E.'s blue dress //////////////////////////
|
||||
|
||||
/obj/item/clothing/suit/fluff/b_dress
|
||||
name = "Blue dress"
|
||||
desc = "A blue dress, worn with a white blouse. It is small, and looks like it won't fit a full grown human."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "br_dress"
|
||||
item_state = "br_dress"
|
||||
|
||||
//////////// Uniforms ////////////
|
||||
|
||||
/obj/item/clothing/under/fluff/milo_hachert //Field Dress Uniform - Milo Hachert - Commissar_Drew
|
||||
@@ -711,6 +737,14 @@
|
||||
item_state = "solara_dress"
|
||||
item_color = "solara_dress"
|
||||
|
||||
/obj/item/clothing/under/rank/nursesuit/fluff/sasha
|
||||
name = "RN Uniform"
|
||||
desc = "A nurse's uniform that is dark blue and gold. It looks like it's been tailored for a short person."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "sasha_s"
|
||||
item_state = "sasha_s"
|
||||
item_color = "sasha_s"
|
||||
|
||||
/////// NT-SID Suit //Zuhayr: Jane Doe
|
||||
|
||||
/obj/item/clothing/under/fluff/jane_sidsuit
|
||||
@@ -786,6 +820,15 @@
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 2
|
||||
|
||||
/////////////// Oen'g Issek Medical Mask //////////////////////////
|
||||
|
||||
/obj/item/clothing/mask/surgical/fluff/primitive
|
||||
name = "primitive mask"
|
||||
desc = "A decorated and creepy gas mask with the filters removed."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
item_state = "head_m"
|
||||
icon_state = "head_m"
|
||||
|
||||
////// Small locket - Altair An-Nasaqan - Serithi
|
||||
|
||||
/obj/item/clothing/tie/fluff/altair_locket
|
||||
@@ -1022,3 +1065,11 @@
|
||||
/obj/item/weapon/fluff/farwadoll/attack_self(mob/user as mob)
|
||||
user.visible_message("<span class='notice'>[user] hugs [src]! How cute! </span>", \
|
||||
"<span class='notice'>You hug [src]. Dawwww... </span>")
|
||||
|
||||
////////////////////////////// Meyar - Cane /////////////////////////////////////////////////
|
||||
|
||||
/obj/item/weapon/cane/fluff/ryals
|
||||
name = "cane"
|
||||
desc = "This cane seems to have 'Ryals' engraved on its handle."
|
||||
icon_state = "cane"
|
||||
item_state = "stick"
|
||||
@@ -17,7 +17,6 @@
|
||||
message = stars(message)
|
||||
|
||||
if(language)
|
||||
verb = language.speech_verb
|
||||
style = language.colour
|
||||
|
||||
var/speaker_name = speaker.name
|
||||
@@ -42,7 +41,7 @@
|
||||
if(speaker == src)
|
||||
src << "<span class='warning'>You cannot hear yourself speak!</span>"
|
||||
else
|
||||
src << "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear them."
|
||||
src << "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear \him."
|
||||
else
|
||||
src << "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][verb], <span class='message'><span class='[style]'>\"[message]\"</span></span></span>"
|
||||
|
||||
|
||||
@@ -20,13 +20,21 @@
|
||||
flags = WHITELISTED
|
||||
|
||||
/datum/language/tajaran
|
||||
name = "Siik'tajr"
|
||||
desc = "An expressive language that combines yowls and chirps with posture, tail and ears. Native to the Tajaran."
|
||||
name = "Siik'maas"
|
||||
desc = "The traditionally employed tongue of Ahdomai, composed of expressive yowls and chirps. Native to the Tajaran."
|
||||
speech_verb = "mrowls"
|
||||
colour = "tajaran"
|
||||
key = "j"
|
||||
flags = WHITELISTED
|
||||
|
||||
/datum/language/tajaran_sign
|
||||
name = "Siik'tajr"
|
||||
desc = "An expressive language that combines yowls and chirps with posture, tail and ears. Spoken by many Tajaran."
|
||||
speech_verb = "mrowls"
|
||||
colour = "tajaran"
|
||||
key = "y" //only "dfpqyz" left.
|
||||
flags = WHITELISTED | NONVERBAL
|
||||
|
||||
/datum/language/skrell
|
||||
name = "Skrellian"
|
||||
desc = "A melodic and complex language spoken by the Skrell of Qerrbalak. Some of the notes are inaudible to humans."
|
||||
@@ -90,6 +98,11 @@
|
||||
|
||||
return 0
|
||||
|
||||
// Can we speak this language, as opposed to just understanding it?
|
||||
/mob/proc/can_speak(datum/language/speaking)
|
||||
|
||||
return (universal_speak || speaking in src.languages)
|
||||
|
||||
//TBD
|
||||
/mob/verb/check_languages()
|
||||
set name = "Check Known Languages"
|
||||
|
||||
@@ -71,9 +71,10 @@
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
var/mob/living/simple_animal/borer/B
|
||||
|
||||
for(var/I in head.implants)
|
||||
if(istype(I,/mob/living/simple_animal/borer))
|
||||
B = I
|
||||
if(istype(head))
|
||||
for(var/I in head.implants)
|
||||
if(istype(I,/mob/living/simple_animal/borer))
|
||||
B = I
|
||||
if(B)
|
||||
if(!B.ckey && ckey && B.controlling)
|
||||
B.ckey = ckey
|
||||
|
||||
@@ -28,6 +28,10 @@
|
||||
h_style = "Short Vox Quills"
|
||||
..(new_loc, "Vox")
|
||||
|
||||
/mob/living/carbon/human/voxarmalis/New(var/new_loc)
|
||||
h_style = "Bald"
|
||||
..(new_loc, "Vox Armalis")
|
||||
|
||||
/mob/living/carbon/human/diona/New(var/new_loc)
|
||||
..(new_loc, "Diona")
|
||||
|
||||
@@ -95,6 +99,13 @@
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
//Leaping mobs just land on the tile, no pushing, no anything.
|
||||
if(status_flags & LEAPING)
|
||||
loc = tmob.loc
|
||||
status_flags &= ~LEAPING
|
||||
now_pushing = 0
|
||||
return
|
||||
|
||||
//BubbleWrap: people in handcuffs are always switched around as if they were on 'help' intent to prevent a person being pulled from being seperated from their puller
|
||||
if((tmob.a_intent == "help" || tmob.restrained()) && (a_intent == "help" || src.restrained()) && tmob.canmove && canmove) // mutual brohugs all around!
|
||||
var/turf/oldloc = loc
|
||||
@@ -1308,4 +1319,106 @@
|
||||
. = 0
|
||||
if(!. && error_msg && user)
|
||||
// Might need re-wording.
|
||||
user << "<span class='alert'>There is no exposed flesh or thin material [target_zone == "head" ? "on their head" : "on their body"] to inject into.</span>"
|
||||
user << "<span class='alert'>There is no exposed flesh or thin material [target_zone == "head" ? "on their head" : "on their body"] to inject into.</span>"
|
||||
|
||||
|
||||
//Putting a couple of procs here that I don't know where else to dump.
|
||||
//Mostly going to be used for Vox and Vox Armalis, but other human mobs might like them (for adminbuse).
|
||||
|
||||
/mob/living/carbon/human/proc/leap()
|
||||
set category = "IC"
|
||||
set name = "Leap"
|
||||
set desc = "Leap at a target and grab them aggressively."
|
||||
|
||||
if(last_special > world.time)
|
||||
return
|
||||
|
||||
if(stat || paralysis || stunned || weakened || lying)
|
||||
src << "You cannot leap in your current state."
|
||||
return
|
||||
|
||||
var/list/choices = list()
|
||||
for(var/mob/living/M in view(6,src))
|
||||
if(!istype(M,/mob/living/silicon))
|
||||
choices += M
|
||||
choices -= src
|
||||
|
||||
var/mob/living/T = input(src,"Who do you wish to leap at?") in null|choices
|
||||
|
||||
if(!T || !src || src.stat) return
|
||||
|
||||
if(get_dist(get_turf(T), get_turf(src)) > 6) return
|
||||
|
||||
last_special = world.time + 100
|
||||
status_flags |= LEAPING
|
||||
|
||||
src.visible_message("<span class='warning'><b>\The [src]</b> leaps at [T]!</span>")
|
||||
src.throw_at(get_step(get_turf(T),get_turf(src)), 5, 1)
|
||||
playsound(src.loc, 'sound/voice/shriek1.ogg', 50, 1)
|
||||
|
||||
sleep(5)
|
||||
|
||||
if(status_flags & LEAPING) status_flags &= ~LEAPING
|
||||
|
||||
if(!src.Adjacent(T))
|
||||
src << "\red You miss!"
|
||||
return
|
||||
|
||||
T.Weaken(5)
|
||||
|
||||
var/use_hand = "left"
|
||||
if(l_hand)
|
||||
if(r_hand)
|
||||
src << "\red You need to have one hand free to grab someone."
|
||||
return
|
||||
else
|
||||
use_hand = "right"
|
||||
|
||||
src.visible_message("<span class='warning'><b>\The [src]</b> seizes [T] aggressively!</span>")
|
||||
|
||||
var/obj/item/weapon/grab/G = new(src,T)
|
||||
if(use_hand == "left")
|
||||
l_hand = G
|
||||
else
|
||||
r_hand = G
|
||||
|
||||
G.state = GRAB_AGGRESSIVE
|
||||
G.icon_state = "grabbed1"
|
||||
G.synch()
|
||||
|
||||
/mob/living/carbon/human/proc/gut()
|
||||
set category = "IC"
|
||||
set name = "Gut"
|
||||
set desc = "While grabbing someone aggressively, rip their guts out or tear them apart."
|
||||
|
||||
if(last_special > world.time)
|
||||
return
|
||||
|
||||
if(stat || paralysis || stunned || weakened || lying)
|
||||
src << "\red You cannot do that in your current state."
|
||||
return
|
||||
|
||||
var/obj/item/weapon/grab/G = locate() in src
|
||||
if(!G || !istype(G))
|
||||
src << "\red You are not grabbing anyone."
|
||||
return
|
||||
|
||||
if(G.state < GRAB_AGGRESSIVE)
|
||||
src << "\red You must have an aggressive grab to gut your prey!"
|
||||
return
|
||||
|
||||
last_special = world.time + 50
|
||||
|
||||
visible_message("<span class='warning'><b>\The [src]</b> rips viciously at \the [G.affecting]'s body with its claws!</span>")
|
||||
|
||||
if(istype(G.affecting,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = G.affecting
|
||||
H.apply_damage(50,BRUTE)
|
||||
if(H.stat == 2)
|
||||
H.gib()
|
||||
else
|
||||
var/mob/living/M = G.affecting
|
||||
if(!istype(M)) return //wut
|
||||
M.apply_damage(50,BRUTE)
|
||||
if(M.stat == 2)
|
||||
M.gib()
|
||||
|
||||
@@ -436,111 +436,162 @@
|
||||
|
||||
return 0
|
||||
|
||||
var/safe_oxygen_min = 16 // Minimum safe partial pressure of O2, in kPa
|
||||
//var/safe_oxygen_max = 140 // Maximum safe partial pressure of O2, in kPa (Not used for now)
|
||||
var/safe_co2_max = 10 // Yes it's an arbitrary value who cares?
|
||||
var/safe_phoron_max = 0.005
|
||||
var/safe_pressure_min = 16 // Minimum safe partial pressure of breathable gas in kPa
|
||||
//var/safe_pressure_max = 140 // Maximum safe partial pressure of breathable gas in kPa (Not used for now)
|
||||
var/safe_exhaled_max = 10 // Yes it's an arbitrary value who cares?
|
||||
var/safe_toxins_max = 0.005
|
||||
var/SA_para_min = 1
|
||||
var/SA_sleep_min = 5
|
||||
var/oxygen_used = 0
|
||||
var/nitrogen_used = 0
|
||||
var/inhaled_gas_used = 0
|
||||
|
||||
var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME
|
||||
var/vox_oxygen_max = 1 // For vox.
|
||||
|
||||
//Partial pressure of the O2 in our breath
|
||||
var/O2_pp = (breath.oxygen/breath.total_moles())*breath_pressure
|
||||
// Same, but for the phoron
|
||||
var/Toxins_pp = (breath.phoron/breath.total_moles())*breath_pressure
|
||||
// And CO2, lets say a PP of more than 10 will be bad (It's a little less really, but eh, being passed out all round aint no fun)
|
||||
var/CO2_pp = (breath.carbon_dioxide/breath.total_moles())*breath_pressure // Tweaking to fit the hacky bullshit I've done with atmo -- TLE
|
||||
//var/CO2_pp = (breath.carbon_dioxide/breath.total_moles())*0.5 // The default pressure value
|
||||
// Nitrogen, for Vox.
|
||||
var/Nitrogen_pp = (breath.nitrogen/breath.total_moles())*breath_pressure
|
||||
var/inhaling
|
||||
var/exhaling
|
||||
var/poison
|
||||
var/no_exhale
|
||||
|
||||
if(O2_pp < safe_oxygen_min && species.name != "Vox") // Too little oxygen
|
||||
if(prob(20))
|
||||
spawn(0) emote("gasp")
|
||||
if(O2_pp > 0)
|
||||
var/ratio = safe_oxygen_min/O2_pp
|
||||
adjustOxyLoss(min(5*ratio, HUMAN_MAX_OXYLOSS)) // Don't fuck them up too fast (space only does HUMAN_MAX_OXYLOSS after all!)
|
||||
failed_last_breath = 1
|
||||
oxygen_used = breath.oxygen*ratio/6
|
||||
switch(species.breath_type)
|
||||
if("nitrogen")
|
||||
inhaling = breath.nitrogen
|
||||
if("phoron")
|
||||
inhaling = breath.phoron
|
||||
if("C02")
|
||||
inhaling = breath.carbon_dioxide
|
||||
else
|
||||
adjustOxyLoss(HUMAN_MAX_OXYLOSS)
|
||||
failed_last_breath = 1
|
||||
oxygen_alert = max(oxygen_alert, 1)
|
||||
/*else if (O2_pp > safe_oxygen_max) // Too much oxygen (commented this out for now, I'll deal with pressure damage elsewhere I suppose)
|
||||
spawn(0) emote("cough")
|
||||
var/ratio = O2_pp/safe_oxygen_max
|
||||
oxyloss += 5*ratio
|
||||
oxygen_used = breath.oxygen*ratio/6
|
||||
oxygen_alert = max(oxygen_alert, 1)*/
|
||||
else if(Nitrogen_pp < safe_oxygen_min && species.name == "Vox") //Vox breathe nitrogen, not oxygen.
|
||||
inhaling = breath.oxygen
|
||||
|
||||
switch(species.poison_type)
|
||||
if("oxygen")
|
||||
poison = breath.oxygen
|
||||
if("nitrogen")
|
||||
poison = breath.nitrogen
|
||||
if("C02")
|
||||
poison = breath.carbon_dioxide
|
||||
else
|
||||
poison = breath.phoron
|
||||
|
||||
switch(species.exhale_type)
|
||||
if("C02")
|
||||
exhaling = breath.carbon_dioxide
|
||||
if("oxygen")
|
||||
exhaling = breath.oxygen
|
||||
if("nitrogen")
|
||||
exhaling = breath.nitrogen
|
||||
if("phoron")
|
||||
exhaling = breath.phoron
|
||||
else
|
||||
no_exhale = 1
|
||||
|
||||
var/inhale_pp = (inhaling/breath.total_moles())*breath_pressure
|
||||
var/toxins_pp = (poison/breath.total_moles())*breath_pressure
|
||||
var/exhaled_pp = (exhaling/breath.total_moles())*breath_pressure
|
||||
|
||||
if(inhale_pp < safe_pressure_min)
|
||||
if(prob(20))
|
||||
spawn(0) emote("gasp")
|
||||
if(Nitrogen_pp > 0)
|
||||
var/ratio = safe_oxygen_min/Nitrogen_pp
|
||||
if(inhale_pp > 0)
|
||||
var/ratio = safe_pressure_min/inhale_pp
|
||||
|
||||
// Don't fuck them up too fast (space only does HUMAN_MAX_OXYLOSS after all!)
|
||||
adjustOxyLoss(min(5*ratio, HUMAN_MAX_OXYLOSS))
|
||||
failed_last_breath = 1
|
||||
nitrogen_used = breath.nitrogen*ratio/6
|
||||
inhaled_gas_used = inhaling*ratio/6
|
||||
|
||||
else
|
||||
|
||||
adjustOxyLoss(HUMAN_MAX_OXYLOSS)
|
||||
failed_last_breath = 1
|
||||
|
||||
oxygen_alert = max(oxygen_alert, 1)
|
||||
|
||||
else // We're in safe limits
|
||||
else
|
||||
// We're in safe limits
|
||||
failed_last_breath = 0
|
||||
adjustOxyLoss(-5)
|
||||
oxygen_used = breath.oxygen/6
|
||||
inhaled_gas_used = inhaling/6
|
||||
oxygen_alert = 0
|
||||
|
||||
breath.oxygen -= oxygen_used
|
||||
breath.nitrogen -= nitrogen_used
|
||||
breath.carbon_dioxide += oxygen_used
|
||||
switch(species.breath_type)
|
||||
if("nitrogen")
|
||||
breath.nitrogen -= inhaled_gas_used
|
||||
else
|
||||
breath.oxygen -= inhaled_gas_used
|
||||
|
||||
//CO2 does not affect failed_last_breath. So if there was enough oxygen in the air but too much co2, this will hurt you, but only once per 4 ticks, instead of once per tick.
|
||||
if(CO2_pp > safe_co2_max)
|
||||
if(!co2overloadtime) // If it's the first breath with too much CO2 in it, lets start a counter, then have them pass out after 12s or so.
|
||||
if(!no_exhale)
|
||||
switch(species.exhale_type)
|
||||
if("oxygen")
|
||||
breath.oxygen += inhaled_gas_used
|
||||
if("nitrogen")
|
||||
breath.nitrogen += inhaled_gas_used
|
||||
if("phoron")
|
||||
breath.phoron += inhaled_gas_used
|
||||
if("C02")
|
||||
breath.carbon_dioxide += inhaled_gas_used
|
||||
|
||||
// CO2 does not affect failed_last_breath. So if there was enough oxygen in the air but too much co2,
|
||||
// this will hurt you, but only once per 4 ticks, instead of once per tick.
|
||||
|
||||
if(exhaled_pp > safe_exhaled_max)
|
||||
|
||||
// If it's the first breath with too much CO2 in it, lets start a counter,
|
||||
// then have them pass out after 12s or so.
|
||||
if(!co2overloadtime)
|
||||
co2overloadtime = world.time
|
||||
|
||||
else if(world.time - co2overloadtime > 120)
|
||||
|
||||
// Lets hurt em a little, let them know we mean business
|
||||
Paralyse(3)
|
||||
adjustOxyLoss(3) // Lets hurt em a little, let them know we mean business
|
||||
if(world.time - co2overloadtime > 300) // They've been in here 30s now, lets start to kill them for their own good!
|
||||
adjustOxyLoss(3)
|
||||
|
||||
// They've been in here 30s now, lets start to kill them for their own good!
|
||||
if(world.time - co2overloadtime > 300)
|
||||
adjustOxyLoss(8)
|
||||
if(prob(20)) // Lets give them some chance to know somethings not right though I guess.
|
||||
|
||||
// Lets give them some chance to know somethings not right though I guess.
|
||||
if(prob(20))
|
||||
spawn(0) emote("cough")
|
||||
|
||||
else
|
||||
co2overloadtime = 0
|
||||
|
||||
if(Toxins_pp > safe_phoron_max) // Too much phoron
|
||||
var/ratio = (breath.phoron/safe_phoron_max) * 10
|
||||
//adjustToxLoss(Clamp(ratio, MIN_PHORON_DAMAGE, MAX_PHORON_DAMAGE)) //Limit amount of damage toxin exposure can do per second
|
||||
// Too much poison in the air.
|
||||
if(toxins_pp > safe_toxins_max)
|
||||
var/ratio = (poison/safe_toxins_max) * 10
|
||||
if(reagents)
|
||||
//TODO: Fix Ravensdale's shit, make toxins toxins again instead of phoron.
|
||||
reagents.add_reagent("phoron", Clamp(ratio, MIN_PHORON_DAMAGE, MAX_PHORON_DAMAGE))
|
||||
phoron_alert = max(phoron_alert, 1)
|
||||
else if(O2_pp > vox_oxygen_max && species.name == "Vox") //Oxygen is toxic to vox.
|
||||
var/ratio = (breath.oxygen/vox_oxygen_max) * 1000
|
||||
adjustToxLoss(Clamp(ratio, MIN_PHORON_DAMAGE, MAX_PHORON_DAMAGE))
|
||||
phoron_alert = max(phoron_alert, 1)
|
||||
else
|
||||
phoron_alert = 0
|
||||
|
||||
if(breath.trace_gases.len) // If there's some other shit in the air lets deal with it here.
|
||||
// If there's some other shit in the air lets deal with it here.
|
||||
if(breath.trace_gases.len)
|
||||
for(var/datum/gas/sleeping_agent/SA in breath.trace_gases)
|
||||
var/SA_pp = (SA.moles/breath.total_moles())*breath_pressure
|
||||
if(SA_pp > SA_para_min) // Enough to make us paralysed for a bit
|
||||
Paralyse(3) // 3 gives them one second to wake up and run away a bit!
|
||||
if(SA_pp > SA_sleep_min) // Enough to make us sleep as well
|
||||
|
||||
// Enough to make us paralysed for a bit
|
||||
if(SA_pp > SA_para_min)
|
||||
|
||||
// 3 gives them one second to wake up and run away a bit!
|
||||
Paralyse(3)
|
||||
|
||||
// Enough to make us sleep as well
|
||||
if(SA_pp > SA_sleep_min)
|
||||
sleeping = min(sleeping+2, 10)
|
||||
else if(SA_pp > 0.15) // There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
|
||||
|
||||
// There is sleeping gas in their lungs, but only a little, so give them a bit of a warning
|
||||
else if(SA_pp > 0.15)
|
||||
if(prob(20))
|
||||
spawn(0) emote(pick("giggle", "laugh"))
|
||||
SA.moles = 0
|
||||
|
||||
if( (abs(310.15 - breath.temperature) > 50) && !(COLD_RESISTANCE in mutations)) // Hot air hurts :(
|
||||
if(status_flags & GODMODE) return 1 //godmode
|
||||
|
||||
if(status_flags & GODMODE)
|
||||
return 1
|
||||
|
||||
if(breath.temperature < species.cold_level_1)
|
||||
if(prob(20))
|
||||
src << "\red You feel your face freezing and an icicle forming in your lungs!"
|
||||
@@ -575,6 +626,11 @@
|
||||
proc/handle_environment(datum/gas_mixture/environment)
|
||||
if(!environment)
|
||||
return
|
||||
|
||||
//Moved pressure calculations here for use in skip-processing check.
|
||||
var/pressure = environment.return_pressure()
|
||||
var/adjusted_pressure = calculate_affecting_pressure(pressure)
|
||||
|
||||
if(!istype(get_turf(src), /turf/space)) //space is not meant to change your body temperature.
|
||||
var/loc_temp = T0C
|
||||
if(istype(loc, /obj/mecha))
|
||||
@@ -586,7 +642,7 @@
|
||||
else
|
||||
loc_temp = environment.temperature
|
||||
|
||||
if(abs(loc_temp - 293.15) < 20 && abs(bodytemperature - 310.14) < 0.5 && environment.phoron < MOLES_PHORON_VISIBLE)
|
||||
if(adjusted_pressure < species.warning_low_pressure && adjusted_pressure > species.warning_low_pressure && abs(loc_temp - 293.15) < 20 && abs(bodytemperature - 310.14) < 0.5 && environment.phoron < MOLES_PHORON_VISIBLE)
|
||||
return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp
|
||||
|
||||
//Body temperature is adjusted in two steps. Firstly your body tries to stabilize itself a bit.
|
||||
@@ -638,9 +694,6 @@
|
||||
|
||||
// Account for massive pressure differences. Done by Polymorph
|
||||
// Made it possible to actually have something that can protect against high pressure... Done by Errorage. Polymorph now has an axe sticking from his head for his previous hardcoded nonsense!
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
|
||||
if(status_flags & GODMODE) return 1 //godmode
|
||||
|
||||
if(adjusted_pressure >= species.hazard_high_pressure)
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
src << "\red You cannot speak in IC (Muted)."
|
||||
return
|
||||
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
|
||||
if(stat == 2)
|
||||
return say_dead(message)
|
||||
@@ -23,33 +23,21 @@
|
||||
if(name != GetVoice())
|
||||
alt_name = "(as [get_id_name("Unknown")])"
|
||||
|
||||
var/message_mode = null
|
||||
var/datum/language/speaking = null
|
||||
//parse the radio code and consume it
|
||||
var/message_mode = parse_message_mode(message, "headset")
|
||||
if (message_mode)
|
||||
if (message_mode == "headset")
|
||||
message = copytext(message,2) //it would be really nice if the parse procs could do this for us.
|
||||
else
|
||||
message = copytext(message,3)
|
||||
|
||||
if(copytext(message,1,2) == ";")
|
||||
message_mode = "headset"
|
||||
message = copytext(message,2)
|
||||
|
||||
if(length(message) >= 2)
|
||||
var/channel_prefix = copytext(message, 1 ,3)
|
||||
var/check_language_and_radio = copytext(message,3,5)
|
||||
if(languages.len)
|
||||
for(var/datum/language/L in languages)
|
||||
if(lowertext(channel_prefix) == ":[L.key]" || lowertext(check_language_and_radio) == ":[L.key]")
|
||||
verb = L.speech_verb
|
||||
speaking = L
|
||||
break
|
||||
if(!message_mode)
|
||||
message_mode = department_radio_keys[channel_prefix]
|
||||
|
||||
if(speaking || copytext(message,1,2) == ":")
|
||||
var/positioncut = 3
|
||||
if(speaking && (message_mode && copytext(message,3,4)==":"))
|
||||
positioncut += 2
|
||||
message = trim(copytext(message,positioncut))
|
||||
//parse the language code and consume it
|
||||
var/datum/language/speaking = parse_language(message)
|
||||
if (speaking)
|
||||
verb = speaking.speech_verb
|
||||
message = copytext(message,3)
|
||||
|
||||
|
||||
message = capitalize(trim_left(message))
|
||||
message = capitalize(trim(message))
|
||||
|
||||
if(speech_problem_flag)
|
||||
var/list/handle_r = handle_speech_problems(message)
|
||||
@@ -60,11 +48,12 @@
|
||||
if(!message || stat)
|
||||
return
|
||||
|
||||
var/ending = copytext(message, length(message))
|
||||
if(ending=="!")
|
||||
verb=pick("exclaims","shouts","yells")
|
||||
if(ending=="?")
|
||||
verb="asks"
|
||||
if (!speaking)
|
||||
var/ending = copytext(message, length(message))
|
||||
if(ending=="!")
|
||||
verb=pick("exclaims","shouts","yells")
|
||||
if(ending=="?")
|
||||
verb="asks"
|
||||
|
||||
var/list/obj/item/used_radios = new
|
||||
|
||||
@@ -100,7 +89,7 @@
|
||||
R = l_ear
|
||||
has_radio = 1
|
||||
if(l_hand && istype(l_hand,/obj/item/device/radio))
|
||||
R = l_hand
|
||||
R = l_hand
|
||||
has_radio = 1
|
||||
if(has_radio)
|
||||
R.talk_into(src,message,null,verb,speaking)
|
||||
@@ -111,7 +100,7 @@
|
||||
I.talk_into(src, message, verb, speaking)
|
||||
used_radios += I
|
||||
if("whisper")
|
||||
whisper(message)
|
||||
whisper_say(message, speaking, alt_name)
|
||||
return
|
||||
if("binary")
|
||||
if(robot_talk_understand || binarycheck())
|
||||
@@ -131,7 +120,7 @@
|
||||
used_radios += l_ear
|
||||
else if(r_ear && istype(r_ear,/obj/item/device/radio))
|
||||
r_ear.talk_into(src,message, message_mode, verb, speaking)
|
||||
used_radios += r_ear
|
||||
used_radios += r_ear
|
||||
|
||||
|
||||
if(used_radios.len)
|
||||
@@ -145,26 +134,33 @@
|
||||
italics = 1
|
||||
message_range =1
|
||||
|
||||
if((species.name == "Vox" || species.name == "Vox Armalis") && prob(20))
|
||||
playsound(src.loc, 'sound/voice/shriek1.ogg', 50, 1)
|
||||
|
||||
..(message, speaking, verb, alt_name, italics, message_range, used_radios)
|
||||
|
||||
/mob/living/carbon/human/say_understands(var/mob/other,var/datum/language/speaking = null)
|
||||
|
||||
if(has_brain_worms()) //Brain worms translate everything. Even mice and alien speak.
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/monkey/diona) && !speaking)
|
||||
if(other.languages.len >= 2) //They've sucked down some blood and can speak common now.
|
||||
return 1
|
||||
|
||||
if (istype(other, /mob/living/silicon))
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/brain))
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/slime))
|
||||
return 1
|
||||
if (istype(other, /mob/living/simple_animal))
|
||||
if(other.universal_speak || src.universal_speak || src.universal_understand)
|
||||
//These only pertain to common. Languages are handled by mob/say_understands()
|
||||
if (!speaking)
|
||||
if (istype(other, /mob/living/carbon/monkey/diona))
|
||||
if(other.languages.len >= 2) //They've sucked down some blood and can speak common now.
|
||||
return 1
|
||||
if (istype(other, /mob/living/silicon))
|
||||
return 1
|
||||
return 0
|
||||
if (istype(other, /mob/living/carbon/brain))
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/slime))
|
||||
return 1
|
||||
|
||||
//This is already covered by mob/say_understands()
|
||||
//if (istype(other, /mob/living/simple_animal))
|
||||
// if((other.universal_speak && !speaking) || src.universal_speak || src.universal_understand)
|
||||
// return 1
|
||||
// return 0
|
||||
|
||||
return ..()
|
||||
|
||||
@@ -234,5 +230,5 @@
|
||||
returns[1] = message
|
||||
returns[2] = verb
|
||||
returns[3] = handled
|
||||
|
||||
|
||||
return returns
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
/*
|
||||
Global associative list for caching humanoid icons.
|
||||
Index format m or f, followed by a string of 0 and 1 to represent bodyparts followed by husk fat hulk skeleton 1 or 0.
|
||||
TODO: Proper documentation
|
||||
icon_key is [species.race_key][g][husk][fat][hulk][skeleton][s_tone]
|
||||
*/
|
||||
var/global/list/human_icon_cache = list()
|
||||
|
||||
///////////////////////
|
||||
//UPDATE_ICONS SYSTEM//
|
||||
///////////////////////
|
||||
@@ -195,7 +203,6 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
|
||||
var/image/standing_image = new /image("icon" = standing)
|
||||
|
||||
|
||||
// blend the individual damage states with our icons
|
||||
for(var/datum/organ/external/O in organs)
|
||||
if(!(O.status & ORGAN_DESTROYED))
|
||||
@@ -206,44 +213,75 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
|
||||
standing_image.overlays += DI
|
||||
|
||||
|
||||
overlays_standing[DAMAGE_LAYER] = standing_image
|
||||
|
||||
if(update_icons) update_icons()
|
||||
|
||||
//BASE MOB SPRITE
|
||||
/mob/living/carbon/human/proc/update_body(var/update_icons=1)
|
||||
if(stand_icon) del(stand_icon)
|
||||
|
||||
var/husk_color_mod = rgb(96,88,80)
|
||||
var/hulk_color_mod = rgb(48,224,40)
|
||||
var/necrosis_color_mod = rgb(10,50,0)
|
||||
|
||||
var/husk = (HUSK in src.mutations) //100% unnecessary -Agouri //nope, do you really want to iterate through src.mutations repeatedly? -Pete
|
||||
var/husk = (HUSK in src.mutations)
|
||||
var/fat = (FAT in src.mutations)
|
||||
var/hulk = (HULK in src.mutations)
|
||||
var/skeleton = (SKELETON in src.mutations)
|
||||
|
||||
var/g = "m"
|
||||
if(gender == FEMALE) g = "f"
|
||||
|
||||
var/datum/organ/external/chest = get_organ("chest")
|
||||
stand_icon = chest.get_icon(g)
|
||||
if(!skeleton)
|
||||
if(husk)
|
||||
stand_icon.ColorTone(husk_color_mod)
|
||||
else if(hulk)
|
||||
var/list/TONE = ReadRGB(hulk_color_mod)
|
||||
stand_icon.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
|
||||
|
||||
var/datum/organ/external/head = get_organ("head")
|
||||
var/g = (gender == FEMALE ? "f" : "m")
|
||||
var/has_head = 0
|
||||
if(head && !(head.status & ORGAN_DESTROYED))
|
||||
has_head = 1
|
||||
|
||||
//CACHING: Generate an index key from visible bodyparts.
|
||||
//0 = destroyed, 1 = normal, 2 = robotic, 3 = necrotic.
|
||||
|
||||
//Create a new, blank icon for our mob to use.
|
||||
if(stand_icon)
|
||||
del(stand_icon)
|
||||
|
||||
stand_icon = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi',"blank")
|
||||
|
||||
var/icon_key = "[species.race_key][g][s_tone]"
|
||||
for(var/datum/organ/external/part in organs)
|
||||
if(!istype(part, /datum/organ/external/chest) && !(part.status & ORGAN_DESTROYED))
|
||||
var/icon/temp
|
||||
|
||||
if(istype(part,/datum/organ/external/head) && !(part.status & ORGAN_DESTROYED))
|
||||
has_head = 1
|
||||
|
||||
if(part.status & ORGAN_DESTROYED)
|
||||
icon_key = "[icon_key]0"
|
||||
else if(part.status & ORGAN_ROBOT)
|
||||
icon_key = "[icon_key]2"
|
||||
else if(part.status & ORGAN_DEAD) //Do we even have necrosis in our current code? ~Z
|
||||
icon_key = "[icon_key]3"
|
||||
else
|
||||
icon_key = "[icon_key]1"
|
||||
|
||||
icon_key = "[icon_key][husk ? 1 : 0][fat ? 1 : 0][hulk ? 1 : 0][skeleton ? 1 : 0][s_tone]"
|
||||
|
||||
var/icon/base_icon
|
||||
if(human_icon_cache[icon_key])
|
||||
//Icon is cached, use existing icon.
|
||||
base_icon = human_icon_cache[icon_key]
|
||||
|
||||
//log_debug("Retrieved cached mob icon ([icon_key] \icon[human_icon_cache[icon_key]]) for [src].")
|
||||
|
||||
else
|
||||
|
||||
//BEGIN CACHED ICON GENERATION.
|
||||
|
||||
//Icon is not cached, generate and store it.
|
||||
//Robotic limbs are handled in get_icon() so all we worry about are missing or dead limbs.
|
||||
//No icon stored, so we need to start with a basic one.
|
||||
var/datum/organ/external/chest = get_organ("chest")
|
||||
base_icon = chest.get_icon(g)
|
||||
|
||||
for(var/datum/organ/external/part in organs)
|
||||
|
||||
var/icon/temp //Hold the bodypart icon for processing.
|
||||
|
||||
if(part.status & ORGAN_DESTROYED)
|
||||
continue
|
||||
|
||||
if (istype(part, /datum/organ/external/groin) || istype(part, /datum/organ/external/head))
|
||||
temp = part.get_icon(g)
|
||||
else
|
||||
@@ -253,51 +291,71 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
temp.ColorTone(necrosis_color_mod)
|
||||
temp.SetIntensity(0.7)
|
||||
|
||||
else if(!skeleton)
|
||||
if(husk)
|
||||
temp.ColorTone(husk_color_mod)
|
||||
else if(hulk)
|
||||
var/list/TONE = ReadRGB(hulk_color_mod)
|
||||
temp.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
|
||||
|
||||
//That part makes left and right legs drawn topmost and lowermost when human looks WEST or EAST
|
||||
//And no change in rendering for other parts (they icon_position is 0, so goes to 'else' part)
|
||||
if(part.icon_position&(LEFT|RIGHT))
|
||||
|
||||
var/icon/temp2 = new('icons/mob/human.dmi',"blank")
|
||||
|
||||
temp2.Insert(new/icon(temp,dir=NORTH),dir=NORTH)
|
||||
temp2.Insert(new/icon(temp,dir=SOUTH),dir=SOUTH)
|
||||
|
||||
if(!(part.icon_position & LEFT))
|
||||
temp2.Insert(new/icon(temp,dir=EAST),dir=EAST)
|
||||
|
||||
if(!(part.icon_position & RIGHT))
|
||||
temp2.Insert(new/icon(temp,dir=WEST),dir=WEST)
|
||||
stand_icon.Blend(temp2, ICON_OVERLAY)
|
||||
temp2 = new('icons/mob/human.dmi',"blank")
|
||||
|
||||
base_icon.Blend(temp2, ICON_OVERLAY)
|
||||
|
||||
if(part.icon_position & LEFT)
|
||||
temp2.Insert(new/icon(temp,dir=EAST),dir=EAST)
|
||||
|
||||
if(part.icon_position & RIGHT)
|
||||
temp2.Insert(new/icon(temp,dir=WEST),dir=WEST)
|
||||
stand_icon.Blend(temp2, ICON_UNDERLAY)
|
||||
|
||||
base_icon.Blend(temp2, ICON_UNDERLAY)
|
||||
|
||||
else
|
||||
stand_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
//Skin tone
|
||||
if(!skeleton && !husk && !hulk && (species.flags & HAS_SKIN_TONE))
|
||||
if(s_tone >= 0)
|
||||
stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
stand_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
base_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
//Skin color
|
||||
if(!skeleton && !husk && !hulk && (species.flags & HAS_SKIN_COLOR))
|
||||
if(!skeleton)
|
||||
if(husk)
|
||||
base_icon.ColorTone(husk_color_mod)
|
||||
else if(hulk)
|
||||
var/list/tone = ReadRGB(hulk_color_mod)
|
||||
base_icon.MapColors(rgb(tone[1],0,0),rgb(0,tone[2],0),rgb(0,0,tone[3]))
|
||||
|
||||
//Handle husk overlay.
|
||||
if(husk)
|
||||
var/icon/mask = new(base_icon)
|
||||
var/icon/husk_over = new(race_icon,"overlay_husk")
|
||||
mask.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,0)
|
||||
husk_over.Blend(mask, ICON_ADD)
|
||||
base_icon.Blend(husk_over, ICON_OVERLAY)
|
||||
|
||||
|
||||
//Skin tone.
|
||||
if(!husk && !hulk)
|
||||
if(species.flags & HAS_SKIN_TONE)
|
||||
if(s_tone >= 0)
|
||||
base_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
base_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
|
||||
human_icon_cache[icon_key] = base_icon
|
||||
|
||||
//log_debug("Generated new cached mob icon ([icon_key] \icon[human_icon_cache[icon_key]]) for [src]. [human_icon_cache.len] cached mob icons.")
|
||||
|
||||
//END CACHED ICON GENERATION.
|
||||
|
||||
stand_icon.Blend(base_icon,ICON_OVERLAY)
|
||||
|
||||
//Skin colour. Not in cache because highly variable (and relatively benign).
|
||||
if (species.flags & HAS_SKIN_COLOR)
|
||||
stand_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
|
||||
|
||||
if(husk)
|
||||
var/icon/mask = new(stand_icon)
|
||||
var/icon/husk_over = new(race_icon,"overlay_husk")
|
||||
mask.MapColors(0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,0)
|
||||
husk_over.Blend(mask, ICON_ADD)
|
||||
stand_icon.Blend(husk_over, ICON_OVERLAY)
|
||||
|
||||
if(has_head)
|
||||
//Eyes
|
||||
if(!skeleton)
|
||||
@@ -324,6 +382,8 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
update_tail_showing(0)
|
||||
|
||||
|
||||
|
||||
|
||||
//HAIR OVERLAY
|
||||
/mob/living/carbon/human/proc/update_hair(var/update_icons=1)
|
||||
//Reset our hair
|
||||
@@ -486,7 +546,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(!t_color) t_color = icon_state
|
||||
var/image/standing = image("icon_state" = "[t_color]_s")
|
||||
|
||||
standing.icon = ((w_uniform.icon_override) ? w_uniform.icon_override : 'icons/mob/uniform.dmi')
|
||||
standing.icon = ((w_uniform.icon_override) ? w_uniform.icon_override : (species.sprite_sheets["uniform"] ? species.sprite_sheets["uniform"] : 'icons/mob/uniform.dmi'))
|
||||
|
||||
if(w_uniform.blood_DNA)
|
||||
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood")
|
||||
@@ -501,6 +561,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
overlays_standing[UNIFORM_LAYER] = standing
|
||||
else
|
||||
overlays_standing[UNIFORM_LAYER] = null
|
||||
// This really, really seems like it should not be mixed in the middle of display code...
|
||||
// Automatically drop anything in store / id / belt if you're not wearing a uniform. //CHECK IF NECESARRY
|
||||
for( var/obj/item/thing in list(r_store, l_store, wear_id, belt) ) //
|
||||
if(thing) //
|
||||
@@ -533,7 +594,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(gloves)
|
||||
var/t_state = gloves.item_state
|
||||
if(!t_state) t_state = gloves.icon_state
|
||||
var/image/standing = image("icon" = ((gloves.icon_override) ? gloves.icon_override : 'icons/mob/hands.dmi'), "icon_state" = "[t_state]")
|
||||
var/image/standing = image("icon" = ((gloves.icon_override) ? gloves.icon_override : (species.sprite_sheets["gloves"] ? species.sprite_sheets["gloves"] : 'icons/mob/hands.dmi')), "icon_state" = "[t_state]")
|
||||
if(gloves.blood_DNA)
|
||||
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
|
||||
bloodsies.color = gloves.blood_color
|
||||
@@ -552,7 +613,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
|
||||
/mob/living/carbon/human/update_inv_glasses(var/update_icons=1)
|
||||
if(glasses)
|
||||
overlays_standing[GLASSES_LAYER] = image("icon" = ((glasses.icon_override) ? glasses.icon_override : 'icons/mob/eyes.dmi'), "icon_state" = "[glasses.icon_state]")
|
||||
overlays_standing[GLASSES_LAYER] = image("icon" = ((glasses.icon_override) ? glasses.icon_override : (species.sprite_sheets["eyes"] ? species.sprite_sheets["eyes"] : 'icons/mob/eyes.dmi')), "icon_state" = "[glasses.icon_state]")
|
||||
else
|
||||
overlays_standing[GLASSES_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
@@ -560,16 +621,20 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
/mob/living/carbon/human/update_inv_ears(var/update_icons=1)
|
||||
if(l_ear || r_ear)
|
||||
if(l_ear)
|
||||
overlays_standing[EARS_LAYER] = image("icon" = ((l_ear.icon_override) ? l_ear.icon_override : 'icons/mob/ears.dmi'), "icon_state" = "[l_ear.icon_state]")
|
||||
var/t_type = l_ear.icon_state
|
||||
if(l_ear.icon_override || species.sprite_sheets["ears"]) t_type = "[t_type]_l"
|
||||
overlays_standing[EARS_LAYER] = image("icon" = ((l_ear.icon_override) ? l_ear.icon_override : (species.sprite_sheets["ears"] ? species.sprite_sheets["ears"] : 'icons/mob/ears.dmi')), "icon_state" = "[t_type]")
|
||||
if(r_ear)
|
||||
overlays_standing[EARS_LAYER] = image("icon" = ((r_ear.icon_override) ? r_ear.icon_override : 'icons/mob/ears.dmi'), "icon_state" = "[r_ear.icon_state]")
|
||||
var/t_type = r_ear.icon_state
|
||||
if(r_ear.icon_override || species.sprite_sheets["ears"]) t_type = "[t_type]_r"
|
||||
overlays_standing[EARS_LAYER] = image("icon" = ((r_ear.icon_override) ? r_ear.icon_override : (species.sprite_sheets["ears"] ? species.sprite_sheets["ears"] : 'icons/mob/ears.dmi')), "icon_state" = "t_type]")
|
||||
else
|
||||
overlays_standing[EARS_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
|
||||
/mob/living/carbon/human/update_inv_shoes(var/update_icons=1)
|
||||
if(shoes)
|
||||
var/image/standing = image("icon" = ((shoes.icon_override) ? shoes.icon_override : 'icons/mob/feet.dmi'), "icon_state" = "[shoes.icon_state]")
|
||||
var/image/standing = image("icon" = ((shoes.icon_override) ? shoes.icon_override : (species.sprite_sheets["feet"] ? species.sprite_sheets["feet"] : 'icons/mob/feet.dmi')), "icon_state" = "[shoes.icon_state]")
|
||||
if(shoes.blood_DNA)
|
||||
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood")
|
||||
bloodsies.color = shoes.blood_color
|
||||
@@ -602,7 +667,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
if(istype(head,/obj/item/clothing/head/kitty))
|
||||
standing = image("icon" = head:mob)
|
||||
else
|
||||
standing = image("icon" = ((head.icon_override) ? head.icon_override : 'icons/mob/head.dmi'), "icon_state" = "[head.icon_state]")
|
||||
standing = image("icon" = ((head.icon_override) ? head.icon_override : (species.sprite_sheets["head"] ? species.sprite_sheets["head"] : 'icons/mob/head.dmi')), "icon_state" = "[head.icon_state]")
|
||||
if(head.blood_DNA)
|
||||
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood")
|
||||
bloodsies.color = head.blood_color
|
||||
@@ -617,7 +682,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
belt.screen_loc = ui_belt //TODO
|
||||
var/t_state = belt.item_state
|
||||
if(!t_state) t_state = belt.icon_state
|
||||
overlays_standing[BELT_LAYER] = image("icon" = ((belt.icon_override) ? belt.icon_override : 'icons/mob/belt.dmi'), "icon_state" = "[t_state]")
|
||||
overlays_standing[BELT_LAYER] = image("icon" = ((belt.icon_override) ? belt.icon_override : (species.sprite_sheets["belt"] ? species.sprite_sheets["belt"] : 'icons/mob/belt.dmi')), "icon_state" = "[t_state]")
|
||||
else
|
||||
overlays_standing[BELT_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
@@ -626,7 +691,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
/mob/living/carbon/human/update_inv_wear_suit(var/update_icons=1)
|
||||
if( wear_suit && istype(wear_suit, /obj/item/clothing/suit) ) //TODO check this
|
||||
wear_suit.screen_loc = ui_oclothing //TODO
|
||||
var/image/standing = image("icon" = ((wear_suit.icon_override) ? wear_suit.icon_override : 'icons/mob/suit.dmi'), "icon_state" = "[wear_suit.icon_state]")
|
||||
var/image/standing = image("icon" = ((wear_suit.icon_override) ? wear_suit.icon_override : (species.sprite_sheets["suit"] ? species.sprite_sheets["suit"] : 'icons/mob/suit.dmi')), "icon_state" = "[wear_suit.icon_state]")
|
||||
|
||||
if( istype(wear_suit, /obj/item/clothing/suit/straight_jacket) )
|
||||
drop_from_inventory(handcuffed)
|
||||
@@ -661,7 +726,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
/mob/living/carbon/human/update_inv_wear_mask(var/update_icons=1)
|
||||
if( wear_mask && ( istype(wear_mask, /obj/item/clothing/mask) || istype(wear_mask, /obj/item/clothing/tie) ) )
|
||||
wear_mask.screen_loc = ui_mask //TODO
|
||||
var/image/standing = image("icon" = ((wear_mask.icon_override) ? wear_mask.icon_override : 'icons/mob/mask.dmi'), "icon_state" = "[wear_mask.icon_state]")
|
||||
var/image/standing = image("icon" = ((wear_mask.icon_override) ? wear_mask.icon_override : (species.sprite_sheets["mask"] ? species.sprite_sheets["mask"] : 'icons/mob/mask.dmi')), "icon_state" = "[wear_mask.icon_state]")
|
||||
if( !istype(wear_mask, /obj/item/clothing/mask/cigarette) && wear_mask.blood_DNA )
|
||||
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "maskblood")
|
||||
bloodsies.color = wear_mask.blood_color
|
||||
@@ -675,7 +740,7 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
/mob/living/carbon/human/update_inv_back(var/update_icons=1)
|
||||
if(back)
|
||||
back.screen_loc = ui_back //TODO
|
||||
overlays_standing[BACK_LAYER] = image("icon" = ((back.icon_override) ? back.icon_override : 'icons/mob/back.dmi'), "icon_state" = "[back.icon_state]")
|
||||
overlays_standing[BACK_LAYER] = image("icon" = ((back.icon_override) ? back.icon_override : (species.sprite_sheets["back"] ? species.sprite_sheets["back"] : 'icons/mob/back.dmi')), "icon_state" = "[back.icon_state]")
|
||||
else
|
||||
overlays_standing[BACK_LAYER] = null
|
||||
if(update_icons) update_icons()
|
||||
@@ -716,7 +781,8 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
r_hand.screen_loc = ui_rhand //TODO
|
||||
var/t_state = r_hand.item_state
|
||||
if(!t_state) t_state = r_hand.icon_state
|
||||
overlays_standing[R_HAND_LAYER] = image("icon" = 'icons/mob/items_righthand.dmi', "icon_state" = "[t_state]")
|
||||
if(r_hand.icon_override || species.sprite_sheets["held"]) t_state = "[t_state]_r"
|
||||
overlays_standing[R_HAND_LAYER] = image("icon" = ((r_hand.icon_override) ? r_hand.icon_override : (species.sprite_sheets["held"] ? species.sprite_sheets["held"] : 'icons/mob/items_righthand.dmi')), "icon_state" = "[t_state]")
|
||||
if (handcuffed) drop_r_hand()
|
||||
else
|
||||
overlays_standing[R_HAND_LAYER] = null
|
||||
@@ -728,7 +794,8 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
l_hand.screen_loc = ui_lhand //TODO
|
||||
var/t_state = l_hand.item_state
|
||||
if(!t_state) t_state = l_hand.icon_state
|
||||
overlays_standing[L_HAND_LAYER] = image("icon" = 'icons/mob/items_lefthand.dmi', "icon_state" = "[t_state]")
|
||||
if(l_hand.icon_override || species.sprite_sheets["held"]) t_state = "[t_state]_l"
|
||||
overlays_standing[L_HAND_LAYER] = image("icon" = ((l_hand.icon_override) ? l_hand.icon_override : (species.sprite_sheets["held"] ? species.sprite_sheets["held"] : 'icons/mob/items_lefthand.dmi')), "icon_state" = "[t_state]")
|
||||
if (handcuffed) drop_l_hand()
|
||||
else
|
||||
overlays_standing[L_HAND_LAYER] = null
|
||||
@@ -737,12 +804,12 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
/mob/living/carbon/human/proc/update_tail_showing(var/update_icons=1)
|
||||
overlays_standing[TAIL_LAYER] = null
|
||||
|
||||
if(species.tail && species.flags & HAS_TAIL)
|
||||
if(species.tail && species.flags & HAS_TAIL)
|
||||
if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
|
||||
var/icon/tail_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[species.tail]_s")
|
||||
tail_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
|
||||
|
||||
overlays_standing[TAIL_LAYER] = image(tail_s)
|
||||
overlays_standing[TAIL_LAYER] = image(tail_s)
|
||||
|
||||
if(update_icons)
|
||||
update_icons()
|
||||
|
||||
@@ -1,15 +1,11 @@
|
||||
//Lallander was here
|
||||
/mob/living/carbon/human/whisper(message as text)
|
||||
var/alt_name = ""
|
||||
|
||||
if(say_disabled) //This is here to try to identify lag problems
|
||||
usr << "\red Speech is currently admin-disabled."
|
||||
return
|
||||
|
||||
message = trim(copytext(strip_html_simple(message), 1, MAX_MESSAGE_LEN))
|
||||
|
||||
if (!message || silent || miming)
|
||||
return
|
||||
|
||||
|
||||
log_whisper("[src.name]/[src.key] : [message]")
|
||||
|
||||
if (src.client)
|
||||
@@ -20,27 +16,51 @@
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
|
||||
|
||||
if (src.stat == 2)
|
||||
return src.say_dead(message)
|
||||
|
||||
if (src.stat)
|
||||
return
|
||||
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)) //made consistent with say
|
||||
|
||||
var/alt_name = ""
|
||||
if (istype(src, /mob/living/carbon/human) && src.name != GetVoice())
|
||||
var/mob/living/carbon/human/H = src
|
||||
alt_name = " (as [H.get_id_name("Unknown")])"
|
||||
if(name != GetVoice())
|
||||
alt_name = "(as [get_id_name("Unknown")])"
|
||||
|
||||
//parse the language code and consume it
|
||||
var/datum/language/speaking = parse_language(message)
|
||||
if (speaking)
|
||||
message = copytext(message,3)
|
||||
|
||||
whisper_say(message, speaking, alt_name)
|
||||
|
||||
|
||||
//This is used by both the whisper verb and human/say() to handle whispering
|
||||
/mob/living/carbon/human/proc/whisper_say(var/message, var/datum/language/speaking = null, var/alt_name="", var/verb="whispers")
|
||||
var/message_range = 1
|
||||
var/eavesdropping_range = 2
|
||||
var/watching_range = 5
|
||||
var/italics = 1
|
||||
|
||||
if (speaking)
|
||||
verb = speaking.speech_verb + pick(" quietly", " softly")
|
||||
|
||||
message = capitalize(trim(message))
|
||||
|
||||
//TODO: handle_speech_problems for silent
|
||||
if (!message || silent || miming)
|
||||
return
|
||||
|
||||
// Mute disability
|
||||
//TODO: handle_speech_problems
|
||||
if (src.sdisabilities & MUTE)
|
||||
return
|
||||
|
||||
//TODO: handle_speech_problems
|
||||
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
|
||||
var/italics = 1
|
||||
var/message_range = 1
|
||||
|
||||
//looks like this only appears in whisper. Should it be elsewhere as well? Maybe handle_speech_problems?
|
||||
if(istype(src.wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja)&&src.wear_mask:voice=="Unknown")
|
||||
if(copytext(message, 1, 2) != "*")
|
||||
var/list/temp_message = text2list(message, " ")
|
||||
@@ -60,90 +80,57 @@
|
||||
message = replacetext(message, "u", "<22>")
|
||||
message = replacetext(message, "b", "<22>")
|
||||
|
||||
//TODO: handle_speech_problems
|
||||
if (src.stuttering)
|
||||
message = stutter(message)
|
||||
|
||||
for (var/obj/O in view(message_range, src))
|
||||
spawn (0)
|
||||
if (O)
|
||||
O.hear_talk(src, message)
|
||||
|
||||
var/list/listening = hearers(message_range, src)
|
||||
listening |= src
|
||||
|
||||
|
||||
//ghosts
|
||||
for (var/mob/M in dead_mob_list) //does this include players who joined as observers as well?
|
||||
if (!(M.client))
|
||||
continue
|
||||
if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTEARS))
|
||||
listening |= M
|
||||
|
||||
//Pass whispers on to anything inside the immediate listeners.
|
||||
for(var/mob/L in listening)
|
||||
for(var/mob/C in L.contents)
|
||||
if(istype(C,/mob/living))
|
||||
listening += C
|
||||
|
||||
//pass on the message to objects that can hear us.
|
||||
for (var/obj/O in view(message_range, src))
|
||||
spawn (0)
|
||||
if (O)
|
||||
O.hear_talk(src, message) //O.hear_talk(src, message, verb, speaking)
|
||||
|
||||
var/list/eavesdropping = hearers(2, src)
|
||||
var/list/eavesdropping = hearers(eavesdropping_range, src)
|
||||
eavesdropping -= src
|
||||
eavesdropping -= listening
|
||||
|
||||
var/list/watching = hearers(5, src)
|
||||
var/list/watching = hearers(watching_range, src)
|
||||
watching -= src
|
||||
watching -= listening
|
||||
watching -= eavesdropping
|
||||
|
||||
var/list/heard_a = list() // understood us
|
||||
var/list/heard_b = list() // didn't understand us
|
||||
|
||||
for (var/mob/M in listening)
|
||||
if (M.say_understands(src))
|
||||
heard_a += M
|
||||
else
|
||||
heard_b += M
|
||||
|
||||
var/rendered = null
|
||||
|
||||
for (var/mob/M in watching)
|
||||
if (M.say_understands(src))
|
||||
rendered = "<span class='game say'><span class='name'>[src.name]</span> whispers something.</span>"
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something.</span>"
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
if (length(heard_a))
|
||||
var/message_a = message
|
||||
|
||||
if (italics)
|
||||
message_a = "<i>[message_a]</i>"
|
||||
//This appears copied from carbon/living say.dm so the istype check for mob is probably not needed. Appending for src is also not needed as the game will check that automatically.
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_a]\"</span></span>"
|
||||
|
||||
for (var/mob/M in heard_a)
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
if (length(heard_b))
|
||||
var/message_b
|
||||
|
||||
message_b = stars(message)
|
||||
|
||||
if (italics)
|
||||
message_b = "<i>[message_b]</i>"
|
||||
|
||||
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers, <span class='message'>\"[message_b]\"</span></span>"
|
||||
|
||||
for (var/mob/M in heard_b)
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
for (var/mob/M in eavesdropping)
|
||||
if (M.say_understands(src))
|
||||
var/message_c
|
||||
message_c = stars(message)
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message_c]\"</span></span>"
|
||||
M.show_message(rendered, 2)
|
||||
else
|
||||
rendered = "<span class='game say'><span class='name'>[src.voice_name]</span> whispers something.</span>"
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
if (italics)
|
||||
message = "<i>[message]</i>"
|
||||
rendered = "<span class='game say'><span class='name'>[GetVoice()]</span>[alt_name] whispers, <span class='message'>\"[message]\"</span></span>"
|
||||
|
||||
for (var/mob/M in dead_mob_list)
|
||||
if (!(M.client))
|
||||
continue
|
||||
if (M.stat > 1 && !(M in heard_a) && (M.client.prefs.toggles & CHAT_GHOSTEARS))
|
||||
//now mobs
|
||||
var/speech_bubble_test = say_test(message)
|
||||
var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]")
|
||||
spawn(30) del(speech_bubble)
|
||||
|
||||
for(var/mob/M in listening)
|
||||
M << speech_bubble
|
||||
M.hear_say(message, verb, speaking, alt_name, italics, src)
|
||||
|
||||
if (eavesdropping.len)
|
||||
var/new_message = stars(message) //hopefully passing the message twice through stars() won't hurt... I guess if you already don't understand the language, when they speak it too quietly to hear normally you would be able to catch even less.
|
||||
for(var/mob/M in eavesdropping)
|
||||
M << speech_bubble
|
||||
M.hear_say(new_message, verb, speaking, alt_name, italics, src)
|
||||
|
||||
if (watching.len)
|
||||
var/rendered = "<span class='game say'><span class='name'>[src.name]</span> whispers something.</span>"
|
||||
for (var/mob/M in watching)
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
@@ -31,6 +31,11 @@
|
||||
if ("custom")
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("chirp")
|
||||
if(istype(src,/mob/living/carbon/monkey/diona))
|
||||
message = "<B>The [src.name]</B> chirps!"
|
||||
playsound(src.loc, 'sound/misc/nymphchirp.ogg', 50, 0)
|
||||
m_type = 2
|
||||
if("sign")
|
||||
if (!src.restrained())
|
||||
message = text("<B>The monkey</B> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
|
||||
@@ -114,7 +119,11 @@
|
||||
message = "<b>The [src.name]</b> lets out a faint chimper as it collapses and stops moving..."
|
||||
m_type = 1
|
||||
if("help")
|
||||
src << "choke, collapse, dance, deathgasp, drool, gasp, shiver, gnarl, jump, paw, moan, nod, roar, roll, scratch,\nscretch, shake, sign-#, sit, sulk, sway, tail, twitch, whimper"
|
||||
var/text = "choke, "
|
||||
if(istype(src,/mob/living/carbon/monkey/diona))
|
||||
text += "chirp, "
|
||||
text += "collapse, dance, deathgasp, drool, gasp, shiver, gnarl, jump, paw, moan, nod, roar, roll, scratch,\nscretch, shake, sign-#, sit, sulk, sway, tail, twitch, whimper"
|
||||
src << text
|
||||
else
|
||||
src << text("Invalid Emote: []", act)
|
||||
if ((message && src.stat == 0))
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
if(loc)
|
||||
environment = loc.return_air()
|
||||
|
||||
if (stat != DEAD)
|
||||
if (stat != DEAD)
|
||||
if(!istype(src,/mob/living/carbon/monkey/diona)) //still breathing
|
||||
//First, resolve location and get a breath
|
||||
if(air_master.current_cycle%4==2)
|
||||
@@ -79,7 +79,7 @@
|
||||
if(prob(1))
|
||||
emote(pick("scratch","jump","roll","tail"))
|
||||
updatehealth()
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/calculate_affecting_pressure(var/pressure)
|
||||
..()
|
||||
@@ -174,9 +174,9 @@
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
V.cure(src)
|
||||
|
||||
|
||||
for(var/obj/effect/decal/cleanable/O in view(1,src))
|
||||
if(istype(O,/obj/effect/decal/cleanable/blood))
|
||||
if(istype(O,/obj/effect/decal/cleanable/blood))
|
||||
var/obj/effect/decal/cleanable/blood/B = O
|
||||
if(B.virus2.len)
|
||||
for (var/ID in B.virus2)
|
||||
@@ -397,9 +397,18 @@
|
||||
if(!environment)
|
||||
return
|
||||
|
||||
if(abs(environment.temperature - 293.15) < 20 && abs(bodytemperature - 310.14) < 0.5 && environment.phoron < MOLES_PHORON_VISIBLE)
|
||||
return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp
|
||||
|
||||
//Moved these vars here for use in the fuck-it-skip-processing check.
|
||||
var/pressure = environment.return_pressure()
|
||||
var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
|
||||
|
||||
if(adjusted_pressure < WARNING_HIGH_PRESSURE && adjusted_pressure > WARNING_LOW_PRESSURE && abs(environment.temperature - 293.15) < 20 && abs(bodytemperature - 310.14) < 0.5 && environment.phoron < MOLES_PHORON_VISIBLE)
|
||||
|
||||
//Hopefully should fix the walk-inside-still-pressure-warning issue.
|
||||
if(pressure_alert)
|
||||
pressure_alert = 0
|
||||
|
||||
return // Temperatures are within normal ranges, fuck all this processing. ~Ccomp
|
||||
|
||||
var/environment_heat_capacity = environment.heat_capacity()
|
||||
if(istype(get_turf(src), /turf/space))
|
||||
var/turf/heat_turf = get_turf(src)
|
||||
@@ -414,9 +423,6 @@
|
||||
bodytemperature += 0.1*(environment.temperature - bodytemperature)*environment_heat_capacity/(environment_heat_capacity + 270000)
|
||||
|
||||
//Account for massive pressure differences
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/adjusted_pressure = calculate_affecting_pressure(pressure) //Returns how much pressure actually affects the mob.
|
||||
switch(adjusted_pressure)
|
||||
if(HAZARD_HIGH_PRESSURE to INFINITY)
|
||||
adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
|
||||
@@ -468,7 +474,7 @@
|
||||
adjustToxLoss(-1)
|
||||
adjustOxyLoss(-1)
|
||||
|
||||
if(reagents && reagents.reagent_list.len)
|
||||
if(reagents && reagents.reagent_list.len)
|
||||
reagents.metabolize(src,alien)
|
||||
|
||||
if (drowsyness)
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
var/mutantrace // Safeguard due to old code.
|
||||
|
||||
var/breath_type = "oxygen" // Non-oxygen gas breathed, if any.
|
||||
var/poison_type = "phoron" // Poisonous air.
|
||||
var/exhale_type = "C02" // Exhaled gas type.
|
||||
|
||||
var/cold_level_1 = 260 // Cold damage level 1 below this point.
|
||||
var/cold_level_2 = 200 // Cold damage level 2 below this point.
|
||||
@@ -42,6 +44,30 @@
|
||||
var/blood_color = "#A10808" //Red.
|
||||
var/flesh_color = "#FFC896" //Pink.
|
||||
|
||||
//Used in icon caching.
|
||||
var/race_key = 0
|
||||
var/icon/icon_template
|
||||
|
||||
/* Species-specific sprites, concept stolen from Paradise//vg/.
|
||||
ex:
|
||||
sprite_sheets = list(
|
||||
"held" = 'icons/mob/path',
|
||||
"uniform" = 'icons/mob/path',
|
||||
"suit" = 'icons/mob/path',
|
||||
"belt" = 'icons/mob/path'
|
||||
"head" = 'icons/mob/path',
|
||||
"back" = 'icons/mob/path',
|
||||
"mask" = 'icons/mob/path',
|
||||
"ears" = 'icons/mob/path',
|
||||
"eyes" = 'icons/mob/path',
|
||||
"feet" = 'icons/mob/path',
|
||||
"gloves" = 'icons/mob/path'
|
||||
)
|
||||
If index term exists and icon_override is not set, this sprite sheet will be used.
|
||||
*/
|
||||
|
||||
var/list/sprite_sheets = list()
|
||||
|
||||
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
|
||||
//This is a basic humanoid limb setup.
|
||||
H.organs = list()
|
||||
@@ -78,14 +104,12 @@
|
||||
for(var/datum/organ/internal/I in H.internal_organs)
|
||||
I.mechanize()
|
||||
|
||||
return
|
||||
|
||||
/datum/species/proc/handle_post_spawn(var/mob/living/carbon/human/H) //Handles anything not already covered by basic species assignment.
|
||||
return
|
||||
|
||||
/datum/species/proc/handle_death(var/mob/living/carbon/human/H) //Handles any species-specific death events (such as dionaea nymph spawns).
|
||||
if(flags & IS_SYNTHETIC)
|
||||
//H.make_jittery(200) //S-s-s-s-sytem f-f-ai-i-i-i-i-lure-ure-ure-ure
|
||||
//H.make_jittery(200) //S-s-s-s-sytem f-f-ai-i-i-i-i-lure-ure-ure-ure
|
||||
H.h_style = ""
|
||||
spawn(100)
|
||||
//H.is_jittery = 0
|
||||
@@ -130,7 +154,7 @@
|
||||
name = "Tajaran"
|
||||
icobase = 'icons/mob/human_races/r_tajaran.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_tajaran.dmi'
|
||||
language = "Siik'tajr"
|
||||
language = "Siik'maas"
|
||||
tail = "tajtail"
|
||||
attack_verb = "scratch"
|
||||
punch_damage = 5
|
||||
@@ -175,14 +199,79 @@
|
||||
cold_level_3 = 0
|
||||
|
||||
eyes = "vox_eyes_s"
|
||||
|
||||
breath_type = "nitrogen"
|
||||
poison_type = "oxygen"
|
||||
|
||||
flags = NO_SCAN | NO_BLOOD
|
||||
|
||||
blood_color = "#2299FC"
|
||||
flesh_color = "#808D11"
|
||||
|
||||
/datum/species/vox/handle_post_spawn(var/mob/living/carbon/human/H)
|
||||
sprite_sheets = list(
|
||||
"suit" = 'icons/mob/species/vox/suit.dmi',
|
||||
"head" = 'icons/mob/species/vox/head.dmi',
|
||||
"mask" = 'icons/mob/species/vox/mask.dmi',
|
||||
"feet" = 'icons/mob/species/vox/feet.dmi',
|
||||
"gloves" = 'icons/mob/species/vox/gloves.dmi'
|
||||
)
|
||||
|
||||
/datum/species/vox/handle_post_spawn()
|
||||
|
||||
verbs += /mob/living/carbon/human/proc/leap
|
||||
..()
|
||||
|
||||
/datum/species/vox/armalis/handle_post_spawn()
|
||||
|
||||
verbs += /mob/living/carbon/human/proc/gut
|
||||
..()
|
||||
|
||||
/datum/species/vox/armalis
|
||||
name = "Vox Armalis"
|
||||
icobase = 'icons/mob/human_races/r_armalis.dmi'
|
||||
deform = 'icons/mob/human_races/r_armalis.dmi'
|
||||
language = "Vox-pidgin"
|
||||
attack_verb = "slash"
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 0
|
||||
|
||||
cold_level_1 = 80
|
||||
cold_level_2 = 50
|
||||
cold_level_3 = 0
|
||||
|
||||
heat_level_1 = 2000
|
||||
heat_level_2 = 3000
|
||||
heat_level_3 = 4000
|
||||
|
||||
brute_mod = 0.2
|
||||
burn_mod = 0.2
|
||||
|
||||
eyes = "blank_eyes"
|
||||
breath_type = "nitrogen"
|
||||
poison_type = "oxygen"
|
||||
|
||||
flags = NO_SCAN | NO_BLOOD | HAS_TAIL | NO_PAIN | IS_WHITELISTED
|
||||
|
||||
blood_color = "#2299FC"
|
||||
flesh_color = "#808D11"
|
||||
|
||||
tail = "armalis_tail"
|
||||
icon_template = 'icons/mob/human_races/r_armalis.dmi'
|
||||
|
||||
sprite_sheets = list(
|
||||
"suit" = 'icons/mob/species/armalis/suit.dmi',
|
||||
"gloves" = 'icons/mob/species/armalis/gloves.dmi',
|
||||
"feet" = 'icons/mob/species/armalis/feet.dmi',
|
||||
"head" = 'icons/mob/species/armalis/head.dmi',
|
||||
"held" = 'icons/mob/species/armalis/held.dmi'
|
||||
)
|
||||
|
||||
/datum/species/vox/create_organs(var/mob/living/carbon/human/H)
|
||||
|
||||
..() //create organs first.
|
||||
|
||||
//Now apply cortical stack.
|
||||
var/datum/organ/external/affected = H.get_organ("head")
|
||||
|
||||
//To avoid duplicates.
|
||||
@@ -201,8 +290,6 @@
|
||||
M.cortical_stacks += I
|
||||
M.raiders[H.mind] = I
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/species/diona
|
||||
name = "Diona"
|
||||
icobase = 'icons/mob/human_races/r_diona.dmi'
|
||||
|
||||
@@ -592,6 +592,7 @@
|
||||
sleep(10)
|
||||
SC.broken = 1
|
||||
SC.locked = 0
|
||||
SC.update_icon()
|
||||
usr << "\red You successfully break out!"
|
||||
for(var/mob/O in viewers(L.loc))
|
||||
O.show_message("\red <B>\the [usr] successfully broke out of \the [SC]!</B>", 1)
|
||||
@@ -601,6 +602,7 @@
|
||||
SC.open()
|
||||
else
|
||||
C.welded = 0
|
||||
C.update_icon()
|
||||
usr << "\red You successfully break out!"
|
||||
for(var/mob/O in viewers(L.loc))
|
||||
O.show_message("\red <B>\the [usr] successfully broke out of \the [C]!</B>", 1)
|
||||
|
||||
@@ -113,7 +113,7 @@ var/list/department_radio_keys = list(
|
||||
|
||||
for(var/obj/O in objects)
|
||||
spawn(0)
|
||||
O.hear_talk(src, message, verb, speaking)
|
||||
O.hear_talk(src, message, verb, speaking)
|
||||
|
||||
var/speech_bubble_test = say_test(message)
|
||||
var/image/speech_bubble = image('icons/mob/talk.dmi',src,"h[speech_bubble_test]")
|
||||
|
||||
@@ -24,7 +24,6 @@ var/list/ai_list = list()
|
||||
var/list/connected_robots = list()
|
||||
var/aiRestorePowerRoutine = 0
|
||||
//var/list/laws = list()
|
||||
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list())
|
||||
var/viewalerts = 0
|
||||
var/lawcheck[1]
|
||||
var/ioncheck[1]
|
||||
@@ -95,7 +94,16 @@ var/list/ai_list = list()
|
||||
/mob/living/silicon/ai/proc/ai_statuschange, /mob/living/silicon/ai/proc/ai_hologram_change, \
|
||||
/mob/living/silicon/ai/proc/toggle_camera_light)
|
||||
|
||||
|
||||
//Languages
|
||||
add_language("Sol Common", 0)
|
||||
add_language("Sinta'unathi", 0)
|
||||
add_language("Siik'maas", 0)
|
||||
add_language("Siik'tajr", 0)
|
||||
add_language("Skrellian", 0)
|
||||
add_language("Rootspeak", 0)
|
||||
add_language("Tradeband", 1)
|
||||
add_language("Gutter", 0)
|
||||
|
||||
if(!safety)//Only used by AIize() to successfully spawn an AI.
|
||||
if (!B)//If there is no player/brain inside.
|
||||
new/obj/structure/AIcore/deactivated(loc)//New empty terminal.
|
||||
@@ -237,26 +245,20 @@ var/list/ai_list = list()
|
||||
dat += "<A HREF='?src=\ref[src];mach_close=aialerts'>Close</A><BR><BR>"
|
||||
for (var/cat in alarms)
|
||||
dat += text("<B>[]</B><BR>\n", cat)
|
||||
var/list/L = alarms[cat]
|
||||
if (L.len)
|
||||
for (var/alarm in L)
|
||||
var/list/alm = L[alarm]
|
||||
var/area/A = alm[1]
|
||||
var/C = alm[2]
|
||||
var/list/sources = alm[3]
|
||||
var/list/alarmlist = alarms[cat]
|
||||
if (alarmlist.len)
|
||||
for (var/area_name in alarmlist)
|
||||
var/datum/alarm/alarm = alarmlist[area_name]
|
||||
dat += "<NOBR>"
|
||||
if (C && istype(C, /list))
|
||||
var/dat2 = ""
|
||||
for (var/obj/machinery/camera/I in C)
|
||||
dat2 += text("[]<A HREF=?src=\ref[];switchcamera=\ref[]>[]</A>", (dat2=="") ? "" : " | ", src, I, I.c_tag)
|
||||
dat += text("-- [] ([])", A.name, (dat2!="") ? dat2 : "No Camera")
|
||||
else if (C && istype(C, /obj/machinery/camera))
|
||||
var/obj/machinery/camera/Ctmp = C
|
||||
dat += text("-- [] (<A HREF=?src=\ref[];switchcamera=\ref[]>[]</A>)", A.name, src, C, Ctmp.c_tag)
|
||||
else
|
||||
dat += text("-- [] (No Camera)", A.name)
|
||||
if (sources.len > 1)
|
||||
dat += text("- [] sources", sources.len)
|
||||
|
||||
var/cameratext = ""
|
||||
if (alarm.cameras)
|
||||
for (var/obj/machinery/camera/I in alarm.cameras)
|
||||
cameratext += text("[]<A HREF=?src=\ref[];switchcamera=\ref[]>[]</A>", (cameratext=="") ? "" : " | ", src, I, I.c_tag)
|
||||
dat += text("-- [] ([])", alarm.area.name, (cameratext)? cameratext : "No Camera")
|
||||
|
||||
if (alarm.sources.len > 1)
|
||||
dat += text(" - [] sources", alarm.sources.len)
|
||||
dat += "</NOBR><BR>\n"
|
||||
else
|
||||
dat += "-- All Systems Nominal<BR>\n"
|
||||
@@ -365,7 +367,7 @@ var/list/ai_list = list()
|
||||
unset_machine()
|
||||
src << browse(null, t1)
|
||||
if (href_list["switchcamera"])
|
||||
switchCamera(locate(href_list["switchcamera"])) in cameranet.cameras
|
||||
switchCamera(locate(href_list["switchcamera"])) in cameranet.viewpoints
|
||||
if (href_list["showalerts"])
|
||||
ai_alerts()
|
||||
//Carn: holopad requests
|
||||
@@ -534,59 +536,28 @@ var/list/ai_list = list()
|
||||
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/ai/triggerAlarm(var/class, area/A, var/O, var/alarmsource)
|
||||
/mob/living/silicon/ai/triggerAlarm(var/class, area/A, list/cameralist, var/source)
|
||||
if (stat == 2)
|
||||
return 1
|
||||
var/list/L = alarms[class]
|
||||
for (var/I in L)
|
||||
if (I == A.name)
|
||||
var/list/alarm = L[I]
|
||||
var/list/sources = alarm[3]
|
||||
if (!(alarmsource in sources))
|
||||
sources += alarmsource
|
||||
return 1
|
||||
var/obj/machinery/camera/C = null
|
||||
var/list/CL = null
|
||||
if (O && istype(O, /list))
|
||||
CL = O
|
||||
if (CL.len == 1)
|
||||
C = CL[1]
|
||||
else if (O && istype(O, /obj/machinery/camera))
|
||||
C = O
|
||||
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
|
||||
if (O)
|
||||
if (C && C.can_use())
|
||||
queueAlarm("--- [class] alarm detected in [A.name]! (<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>)", class)
|
||||
else if (CL && CL.len)
|
||||
var/foo = 0
|
||||
var/dat2 = ""
|
||||
for (var/obj/machinery/camera/I in CL)
|
||||
dat2 += text("[]<A HREF=?src=\ref[];switchcamera=\ref[]>[]</A>", (!foo) ? "" : " | ", src, I, I.c_tag) //I'm not fixing this shit...
|
||||
foo = 1
|
||||
queueAlarm(text ("--- [] alarm detected in []! ([])", class, A.name, dat2), class)
|
||||
else
|
||||
queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class)
|
||||
else
|
||||
queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class)
|
||||
|
||||
..()
|
||||
|
||||
var/cameratext = ""
|
||||
for (var/obj/machinery/camera/C in cameralist)
|
||||
cameratext += "[(cameratext == "")? "" : "|"]<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>"
|
||||
|
||||
queueAlarm("--- [class] alarm detected in [A.name]! ([(cameratext)? cameratext : "No Camera"])", class)
|
||||
|
||||
if (viewalerts) ai_alerts()
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/ai/cancelAlarm(var/class, area/A as area, obj/origin)
|
||||
var/list/L = alarms[class]
|
||||
var/cleared = 0
|
||||
for (var/I in L)
|
||||
if (I == A.name)
|
||||
var/list/alarm = L[I]
|
||||
var/list/srcs = alarm[3]
|
||||
if (origin in srcs)
|
||||
srcs -= origin
|
||||
if (srcs.len == 0)
|
||||
cleared = 1
|
||||
L -= I
|
||||
if (cleared)
|
||||
/mob/living/silicon/ai/cancelAlarm(var/class, area/A as area, var/source)
|
||||
var/has_alarm = ..()
|
||||
|
||||
if (!has_alarm)
|
||||
queueAlarm(text("--- [] alarm in [] has been cleared.", class, A.name), class, 0)
|
||||
if (viewalerts) ai_alerts()
|
||||
return !cleared
|
||||
|
||||
return has_alarm
|
||||
|
||||
/mob/living/silicon/ai/cancel_camera()
|
||||
set category = "AI Commands"
|
||||
@@ -612,7 +583,7 @@ var/list/ai_list = list()
|
||||
|
||||
var/mob/living/silicon/ai/U = usr
|
||||
|
||||
for (var/obj/machinery/camera/C in cameranet.cameras)
|
||||
for (var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
if(!C.can_use())
|
||||
continue
|
||||
|
||||
@@ -630,7 +601,7 @@ var/list/ai_list = list()
|
||||
if(isnull(network))
|
||||
network = old_network // If nothing is selected
|
||||
else
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
for(var/obj/machinery/camera/C in cameranet.viewpoints)
|
||||
if(!C.can_use())
|
||||
continue
|
||||
if(network in C.network)
|
||||
|
||||
@@ -1,148 +1,25 @@
|
||||
// CAMERA NET
|
||||
//
|
||||
// The datum containing all the chunks.
|
||||
/datum/visibility_network/cameras
|
||||
ChunkType = /datum/visibility_chunk/camera
|
||||
|
||||
var/datum/cameranet/cameranet = new()
|
||||
|
||||
/datum/cameranet
|
||||
// The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del().
|
||||
var/list/cameras = list()
|
||||
// The chunks of the map, mapping the areas that the cameras can see.
|
||||
var/list/chunks = list()
|
||||
var/ready = 0
|
||||
|
||||
// Checks if a chunk has been Generated in x, y, z.
|
||||
/datum/cameranet/proc/chunkGenerated(x, y, z)
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
var/key = "[x],[y],[z]"
|
||||
return (chunks[key])
|
||||
|
||||
// Returns the chunk in the x, y, z.
|
||||
// If there is no chunk, it creates a new chunk and returns that.
|
||||
/datum/cameranet/proc/getCameraChunk(x, y, z)
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
var/key = "[x],[y],[z]"
|
||||
if(!chunks[key])
|
||||
chunks[key] = new /datum/camerachunk(null, x, y, z)
|
||||
|
||||
return chunks[key]
|
||||
|
||||
// Updates what the aiEye can see. It is recommended you use this when the aiEye moves or it's location is set.
|
||||
|
||||
/datum/cameranet/proc/visibility(mob/aiEye/ai)
|
||||
// 0xf = 15
|
||||
var/x1 = max(0, ai.x - 16) & ~0xf
|
||||
var/y1 = max(0, ai.y - 16) & ~0xf
|
||||
var/x2 = min(world.maxx, ai.x + 16) & ~0xf
|
||||
var/y2 = min(world.maxy, ai.y + 16) & ~0xf
|
||||
|
||||
var/list/visibleChunks = list()
|
||||
|
||||
for(var/x = x1; x <= x2; x += 16)
|
||||
for(var/y = y1; y <= y2; y += 16)
|
||||
visibleChunks += getCameraChunk(x, y, ai.z)
|
||||
|
||||
var/list/remove = ai.visibleCameraChunks - visibleChunks
|
||||
var/list/add = visibleChunks - ai.visibleCameraChunks
|
||||
|
||||
for(var/chunk in remove)
|
||||
var/datum/camerachunk/c = chunk
|
||||
c.remove(ai)
|
||||
|
||||
for(var/chunk in add)
|
||||
var/datum/camerachunk/c = chunk
|
||||
c.add(ai)
|
||||
|
||||
// Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.
|
||||
|
||||
/datum/cameranet/proc/updateVisibility(atom/A, var/opacity_check = 1)
|
||||
|
||||
if(!ticker || (opacity_check && !A.opacity))
|
||||
return
|
||||
majorChunkChange(A, 2)
|
||||
|
||||
/datum/cameranet/proc/updateChunk(x, y, z)
|
||||
// 0xf = 15
|
||||
if(!chunkGenerated(x, y, z))
|
||||
return
|
||||
var/datum/camerachunk/chunk = getCameraChunk(x, y, z)
|
||||
chunk.hasChanged()
|
||||
|
||||
// Removes a camera from a chunk.
|
||||
|
||||
/datum/cameranet/proc/removeCamera(obj/machinery/camera/c)
|
||||
if(c.can_use())
|
||||
majorChunkChange(c, 0)
|
||||
|
||||
// Add a camera to a chunk.
|
||||
|
||||
/datum/cameranet/proc/addCamera(obj/machinery/camera/c)
|
||||
if(c.can_use())
|
||||
majorChunkChange(c, 1)
|
||||
|
||||
// Used for Cyborg cameras. Since portable cameras can be in ANY chunk.
|
||||
|
||||
/datum/cameranet/proc/updatePortableCamera(obj/machinery/camera/c)
|
||||
if(c.can_use())
|
||||
majorChunkChange(c, 1)
|
||||
//else
|
||||
// majorChunkChange(c, 0)
|
||||
|
||||
// Never access this proc directly!!!!
|
||||
// This will update the chunk and all the surrounding chunks.
|
||||
// It will also add the atom to the cameras list if you set the choice to 1.
|
||||
// Setting the choice to 0 will remove the camera from the chunks.
|
||||
// If you want to update the chunks around an object, without adding/removing a camera, use choice 2.
|
||||
|
||||
/datum/cameranet/proc/majorChunkChange(atom/c, var/choice)
|
||||
// 0xf = 15
|
||||
if(!c)
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(c)
|
||||
if(T)
|
||||
var/x1 = max(0, T.x - 8) & ~0xf
|
||||
var/y1 = max(0, T.y - 8) & ~0xf
|
||||
var/x2 = min(world.maxx, T.x + 8) & ~0xf
|
||||
var/y2 = min(world.maxy, T.y + 8) & ~0xf
|
||||
|
||||
//world << "X1: [x1] - Y1: [y1] - X2: [x2] - Y2: [y2]"
|
||||
|
||||
for(var/x = x1; x <= x2; x += 16)
|
||||
for(var/y = y1; y <= y2; y += 16)
|
||||
if(chunkGenerated(x, y, T.z))
|
||||
var/datum/camerachunk/chunk = getCameraChunk(x, y, T.z)
|
||||
if(choice == 0)
|
||||
// Remove the camera.
|
||||
chunk.cameras -= c
|
||||
else if(choice == 1)
|
||||
// You can't have the same camera in the list twice.
|
||||
chunk.cameras |= c
|
||||
chunk.hasChanged()
|
||||
|
||||
// Will check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0.
|
||||
|
||||
/datum/cameranet/proc/checkCameraVis(mob/living/target as mob)
|
||||
|
||||
// 0xf = 15
|
||||
var/turf/position = get_turf(target)
|
||||
var/datum/camerachunk/chunk = getCameraChunk(position.x, position.y, position.z)
|
||||
if(chunk)
|
||||
if(chunk.changed)
|
||||
chunk.hasChanged(1) // Update now, no matter if it's visible or not.
|
||||
if(chunk.visibleTurfs[position])
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
// Debug verb for VVing the chunk that the turf is in.
|
||||
/*
|
||||
/turf/verb/view_chunk()
|
||||
set src in world
|
||||
|
||||
if(cameranet.chunkGenerated(x, y, z))
|
||||
var/datum/camerachunk/chunk = cameranet.getCameraChunk(x, y, z)
|
||||
usr.client.debug_variables(chunk)
|
||||
*/
|
||||
/datum/visibility_network/cameras/getViewpointFromMob(var/mob/currentMob)
|
||||
var/mob/living/silicon/robot/currentRobot=currentMob
|
||||
if(currentRobot)
|
||||
return currentRobot.camera
|
||||
return FALSE
|
||||
|
||||
/datum/visibility_network/cameras/validViewpoint(var/viewpoint)
|
||||
var/obj/machinery/camera/c = viewpoint
|
||||
if (!c)
|
||||
return FALSE
|
||||
return c.can_use()
|
||||
|
||||
|
||||
// adding some indirection so that I don't have to edit a ton of files
|
||||
/datum/visibility_network/cameras/proc/addCamera(var/camera)
|
||||
return addViewpoint(camera)
|
||||
|
||||
/datum/visibility_network/cameras/proc/removeCamera(var/camera)
|
||||
return removeViewpoint(camera)
|
||||
|
||||
/datum/visibility_network/cameras/proc/checkCameraVis(var/atom/target)
|
||||
return checkCanSee(target)
|
||||
@@ -1,168 +1,23 @@
|
||||
#define UPDATE_BUFFER 25 // 2.5 seconds
|
||||
|
||||
// CAMERA CHUNK
|
||||
//
|
||||
// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed.
|
||||
// Allows the AI Eye to stream these chunks and know what it can and cannot see.
|
||||
|
||||
/datum/camerachunk
|
||||
var/list/obscuredTurfs = list()
|
||||
var/list/visibleTurfs = list()
|
||||
var/list/obscured = list()
|
||||
var/list/cameras = list()
|
||||
var/list/turfs = list()
|
||||
var/list/seenby = list()
|
||||
var/visible = 0
|
||||
var/changed = 0
|
||||
var/updating = 0
|
||||
var/x = 0
|
||||
var/y = 0
|
||||
var/z = 0
|
||||
|
||||
// Add an AI eye to the chunk, then update if changed.
|
||||
|
||||
/datum/camerachunk/proc/add(mob/aiEye/ai)
|
||||
if(!ai.ai)
|
||||
return
|
||||
ai.visibleCameraChunks += src
|
||||
if(ai.ai.client)
|
||||
ai.ai.client.images += obscured
|
||||
visible++
|
||||
seenby += ai
|
||||
if(changed && !updating)
|
||||
update()
|
||||
|
||||
// Remove an AI eye from the chunk, then update if changed.
|
||||
|
||||
/datum/camerachunk/proc/remove(mob/aiEye/ai)
|
||||
if(!ai.ai)
|
||||
return
|
||||
ai.visibleCameraChunks -= src
|
||||
if(ai.ai.client)
|
||||
ai.ai.client.images -= obscured
|
||||
seenby -= ai
|
||||
if(visible > 0)
|
||||
visible--
|
||||
|
||||
// Called when a chunk has changed. I.E: A wall was deleted.
|
||||
|
||||
/datum/camerachunk/proc/visibilityChanged(turf/loc)
|
||||
if(!visibleTurfs[loc])
|
||||
return
|
||||
hasChanged()
|
||||
|
||||
// Updates the chunk, makes sure that it doesn't update too much. If the chunk isn't being watched it will
|
||||
// instead be flagged to update the next time an AI Eye moves near it.
|
||||
|
||||
/datum/camerachunk/proc/hasChanged(var/update_now = 0)
|
||||
if(visible || update_now)
|
||||
if(!updating)
|
||||
updating = 1
|
||||
spawn(UPDATE_BUFFER) // Batch large changes, such as many doors opening or closing at once
|
||||
update()
|
||||
updating = 0
|
||||
else
|
||||
changed = 1
|
||||
|
||||
// The actual updating. It gathers the visible turfs from cameras and puts them into the appropiate lists.
|
||||
|
||||
/datum/camerachunk/proc/update()
|
||||
|
||||
set background = 1
|
||||
|
||||
var/list/newVisibleTurfs = list()
|
||||
|
||||
for(var/camera in cameras)
|
||||
var/obj/machinery/camera/c = camera
|
||||
|
||||
if(!c)
|
||||
continue
|
||||
|
||||
if(!c.can_use())
|
||||
continue
|
||||
|
||||
var/turf/point = locate(src.x + 8, src.y + 8, src.z)
|
||||
if(get_dist(point, c) > 24)
|
||||
continue
|
||||
|
||||
for(var/turf/t in c.can_see())
|
||||
newVisibleTurfs[t] = t
|
||||
|
||||
// Removes turf that isn't in turfs.
|
||||
newVisibleTurfs &= turfs
|
||||
|
||||
var/list/visAdded = newVisibleTurfs - visibleTurfs
|
||||
var/list/visRemoved = visibleTurfs - newVisibleTurfs
|
||||
|
||||
visibleTurfs = newVisibleTurfs
|
||||
obscuredTurfs = turfs - newVisibleTurfs
|
||||
|
||||
for(var/turf in visAdded)
|
||||
var/turf/t = turf
|
||||
if(t.obscured)
|
||||
obscured -= t.obscured
|
||||
for(var/eye in seenby)
|
||||
var/mob/aiEye/m = eye
|
||||
if(!m || !m.ai)
|
||||
continue
|
||||
if(m.ai.client)
|
||||
m.ai.client.images -= t.obscured
|
||||
|
||||
for(var/turf in visRemoved)
|
||||
var/turf/t = turf
|
||||
if(obscuredTurfs[t])
|
||||
if(!t.obscured)
|
||||
t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
|
||||
|
||||
obscured += t.obscured
|
||||
for(var/eye in seenby)
|
||||
var/mob/aiEye/m = eye
|
||||
if(!m || !m.ai)
|
||||
seenby -= m
|
||||
continue
|
||||
if(m.ai.client)
|
||||
m.ai.client.images += t.obscured
|
||||
|
||||
// Create a new camera chunk, since the chunks are made as they are needed.
|
||||
|
||||
/datum/camerachunk/New(loc, x, y, z)
|
||||
|
||||
// 0xf = 15
|
||||
x &= ~0xf
|
||||
y &= ~0xf
|
||||
|
||||
src.x = x
|
||||
src.y = y
|
||||
src.z = z
|
||||
/datum/visibility_chunk/camera
|
||||
|
||||
/datum/visibility_chunk/camera/validViewpoint(var/viewpoint)
|
||||
var/obj/machinery/camera/c = viewpoint
|
||||
if(!c)
|
||||
return FALSE
|
||||
if(!c.can_use())
|
||||
return FALSE
|
||||
var/turf/point = locate(src.x + 8, src.y + 8, src.z)
|
||||
if(get_dist(point, c) > 24)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/visibility_chunk/camera/getVisibleTurfsForViewpoint(var/viewpoint)
|
||||
var/obj/machinery/camera/c = viewpoint
|
||||
return c.can_see()
|
||||
|
||||
|
||||
/datum/visibility_chunk/camera/findNearbyViewpoints()
|
||||
for(var/obj/machinery/camera/c in range(16, locate(x + 8, y + 8, z)))
|
||||
if(c.can_use())
|
||||
cameras += c
|
||||
|
||||
for(var/turf/t in range(10, locate(x + 8, y + 8, z)))
|
||||
if(t.x >= x && t.y >= y && t.x < x + 16 && t.y < y + 16)
|
||||
turfs[t] = t
|
||||
|
||||
for(var/camera in cameras)
|
||||
var/obj/machinery/camera/c = camera
|
||||
if(!c)
|
||||
continue
|
||||
|
||||
if(!c.can_use())
|
||||
continue
|
||||
|
||||
for(var/turf/t in c.can_see())
|
||||
visibleTurfs[t] = t
|
||||
|
||||
// Removes turf that isn't in turfs.
|
||||
visibleTurfs &= turfs
|
||||
|
||||
obscuredTurfs = turfs - visibleTurfs
|
||||
|
||||
for(var/turf in obscuredTurfs)
|
||||
var/turf/t = turf
|
||||
if(!t.obscured)
|
||||
t.obscured = image('icons/effects/cameravis.dmi', t, "black", 15)
|
||||
obscured += t.obscured
|
||||
|
||||
#undef UPDATE_BUFFER
|
||||
viewpoints += c
|
||||
@@ -6,13 +6,16 @@
|
||||
/mob/aiEye
|
||||
name = "Inactive AI Eye"
|
||||
icon = 'icons/obj/status_display.dmi' // For AI friend secret shh :o
|
||||
var/list/visibleCameraChunks = list()
|
||||
var/mob/living/silicon/ai/ai = null
|
||||
density = 0
|
||||
status_flags = GODMODE // You can't damage it.
|
||||
mouse_opacity = 0
|
||||
see_in_dark = 7
|
||||
|
||||
/mob/aiEye/New()
|
||||
..()
|
||||
visibility_interface = new /datum/visibility_interface/ai_eye(src)
|
||||
|
||||
// Movement code. Returns 0 to stop air movement from moving it.
|
||||
/mob/aiEye/Move()
|
||||
return 0
|
||||
@@ -37,7 +40,6 @@
|
||||
// It will also stream the chunk that the new loc is in.
|
||||
|
||||
/mob/aiEye/proc/setLoc(var/T)
|
||||
|
||||
if(ai)
|
||||
if(!isturf(ai.loc))
|
||||
return
|
||||
@@ -136,7 +138,8 @@
|
||||
|
||||
if(client && client.eye)
|
||||
client.eye = src
|
||||
for(var/datum/camerachunk/c in eyeobj.visibleCameraChunks)
|
||||
|
||||
for(var/datum/visibility_chunk/camera/c in eyeobj.visibility_interface.visible_chunks)
|
||||
c.remove(eyeobj)
|
||||
|
||||
/mob/living/silicon/ai/verb/toggle_acceleration()
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
WHERE IS EVERYTHING?
|
||||
|
||||
cameranet.dm = Everything about the cameranet datum.
|
||||
cameraNetwork.dm = Everything about the cameraNetwork datum.
|
||||
chunk.dm = Everything about the chunk datum.
|
||||
eye.dm = Everything about the AI and the AIEye.
|
||||
updating.dm = Everything about triggers that will update chunks.
|
||||
|
||||
@@ -1,80 +1,5 @@
|
||||
#define BORG_CAMERA_BUFFER 30
|
||||
|
||||
//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update.
|
||||
|
||||
// TURFS
|
||||
|
||||
/turf
|
||||
var/image/obscured
|
||||
|
||||
/turf/proc/visibilityChanged()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
|
||||
/turf/simulated/Del()
|
||||
visibilityChanged()
|
||||
..()
|
||||
|
||||
/turf/simulated/New()
|
||||
..()
|
||||
visibilityChanged()
|
||||
|
||||
|
||||
|
||||
// STRUCTURES
|
||||
|
||||
/obj/structure/Del()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
..()
|
||||
|
||||
/obj/structure/New()
|
||||
..()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
|
||||
// EFFECTS
|
||||
|
||||
/obj/effect/Del()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
..()
|
||||
|
||||
/obj/effect/New()
|
||||
..()
|
||||
if(ticker)
|
||||
cameranet.updateVisibility(src)
|
||||
|
||||
|
||||
// DOORS
|
||||
|
||||
// Simply updates the visibility of the area when it opens/closes/destroyed.
|
||||
/obj/machinery/door/update_nearby_tiles(need_rebuild)
|
||||
. = ..(need_rebuild)
|
||||
// Glass door glass = 1
|
||||
// don't check then?
|
||||
if(!glass && cameranet)
|
||||
cameranet.updateVisibility(src, 0)
|
||||
|
||||
|
||||
// ROBOT MOVEMENT
|
||||
|
||||
// Update the portable camera everytime the Robot moves.
|
||||
// This might be laggy, comment it out if there are problems.
|
||||
/mob/living/silicon/robot/var/updating = 0
|
||||
|
||||
/mob/living/silicon/robot/Move()
|
||||
var/oldLoc = src.loc
|
||||
. = ..()
|
||||
if(.)
|
||||
if(src.camera && src.camera.network.len)
|
||||
if(!updating)
|
||||
updating = 1
|
||||
spawn(BORG_CAMERA_BUFFER)
|
||||
if(oldLoc != src.loc)
|
||||
cameranet.updatePortableCamera(src.camera)
|
||||
updating = 0
|
||||
|
||||
// CAMERA
|
||||
|
||||
// An addition to deactivate which removes/adds the camera from the chunk list based on if it works or not.
|
||||
@@ -82,23 +7,23 @@
|
||||
/obj/machinery/camera/deactivate(user as mob, var/choice = 1)
|
||||
..(user, choice)
|
||||
if(src.can_use())
|
||||
cameranet.addCamera(src)
|
||||
cameranet.addViewpoint(src)
|
||||
else
|
||||
src.SetLuminosity(0)
|
||||
cameranet.removeCamera(src)
|
||||
cameranet.removeViewpoint(src)
|
||||
|
||||
/obj/machinery/camera/New()
|
||||
..()
|
||||
cameranet.cameras += src //Camera must be added to global list of all cameras no matter what...
|
||||
cameranet.viewpoints += src //Camera must be added to global list of all cameras no matter what...
|
||||
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS) //...but if all of camera's networks are restricted, it only works for specific camera consoles.
|
||||
if(open_networks.len) //If there is at least one open network, chunk is available for AI usage.
|
||||
cameranet.addCamera(src)
|
||||
cameranet.addViewpoint(src)
|
||||
|
||||
/obj/machinery/camera/Del()
|
||||
cameranet.cameras -= src
|
||||
cameranet.viewpoints -= src
|
||||
var/list/open_networks = difflist(network,RESTRICTED_CAMERA_NETWORKS)
|
||||
if(open_networks.len)
|
||||
cameranet.removeCamera(src)
|
||||
cameranet.removeViewpoint(src)
|
||||
..()
|
||||
|
||||
#undef BORG_CAMERA_BUFFER
|
||||
@@ -0,0 +1,10 @@
|
||||
/datum/visibility_interface/ai_eye
|
||||
chunk_type = /datum/visibility_chunk/camera
|
||||
|
||||
/datum/visibility_interface/ai_eye/getClient()
|
||||
var/mob/aiEye/eye = controller
|
||||
if (!eye)
|
||||
return FALSE
|
||||
if (!eye.ai)
|
||||
return FALSE
|
||||
return eye.ai.client
|
||||
@@ -5,17 +5,6 @@
|
||||
//If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead.
|
||||
..(message)
|
||||
|
||||
/mob/living/silicon/say_understands(var/other)
|
||||
if (istype(other, /mob/living/carbon/human))
|
||||
return 1
|
||||
if (istype(other, /mob/living/silicon))
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/brain))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
// These Verbs are commented out since we've disabled the AI vocal (VOX) announcements.
|
||||
// If you re-enable them there is 3 lines in ai.dm Topic() that you need to uncomment as well.
|
||||
// just search for VOX in there.
|
||||
|
||||
111
code/modules/mob/living/silicon/alarm.dm
Normal file
111
code/modules/mob/living/silicon/alarm.dm
Normal file
@@ -0,0 +1,111 @@
|
||||
/datum/alarm
|
||||
var/area/area //the area associated with the alarm. Used to identify the alarm
|
||||
var/list/sources //list of things triggering the alarm. Used to determine when the alarm should be cleared.
|
||||
var/list/cameras //list of cameras that can be switched to, if the player has that capability.
|
||||
|
||||
/datum/alarm/New(area/A, list/sourcelist=list(), list/cameralist=list())
|
||||
area = A
|
||||
sources = sourcelist
|
||||
cameras = cameralist
|
||||
|
||||
/mob/living/silicon
|
||||
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list()) //each sublist stores alarms keyed by the area name
|
||||
var/list/alarms_to_show = list()
|
||||
var/list/alarms_to_clear = list()
|
||||
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
|
||||
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
|
||||
|
||||
/mob/living/silicon/proc/triggerAlarm(var/class, area/A, list/cameralist, var/source)
|
||||
var/list/alarmlist = alarms[class]
|
||||
|
||||
//see if there is already an alarm of this class for this area
|
||||
if (A.name in alarmlist)
|
||||
var/datum/alarm/existing = alarmlist[A.name]
|
||||
existing.sources += source
|
||||
existing.cameras |= cameralist
|
||||
else
|
||||
alarmlist[A.name] = new /datum/alarm(A, list(source), cameralist)
|
||||
|
||||
/mob/living/silicon/proc/cancelAlarm(var/class, area/A as area, var/source)
|
||||
var/cleared = 0
|
||||
var/list/alarmlist = alarms[class]
|
||||
|
||||
if (A.name in alarmlist)
|
||||
var/datum/alarm/alarm = alarmlist[A.name]
|
||||
alarm.sources -= source
|
||||
|
||||
if (!(alarm.sources.len))
|
||||
cleared = 1
|
||||
alarmlist -= A.name
|
||||
|
||||
return !cleared
|
||||
|
||||
/mob/living/silicon/proc/queueAlarm(var/message, var/type, var/incoming = 1)
|
||||
var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0)
|
||||
if(incoming)
|
||||
alarms_to_show += message
|
||||
alarm_types_show[type] += 1
|
||||
else
|
||||
alarms_to_clear += message
|
||||
alarm_types_clear[type] += 1
|
||||
|
||||
if(!in_cooldown)
|
||||
spawn(10 * 10) // 10 seconds
|
||||
|
||||
if(alarms_to_show.len < 5)
|
||||
for(var/msg in alarms_to_show)
|
||||
src << msg
|
||||
else if(alarms_to_show.len)
|
||||
|
||||
var/msg = "--- "
|
||||
|
||||
if(alarm_types_show["Motion"])
|
||||
msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Fire"])
|
||||
msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Atmosphere"])
|
||||
msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Power"])
|
||||
msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Camera"])
|
||||
msg += "CAMERA: [alarm_types_show["Power"]] alarms detected. - "
|
||||
|
||||
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
|
||||
src << msg
|
||||
|
||||
if(alarms_to_clear.len < 3)
|
||||
for(var/msg in alarms_to_clear)
|
||||
src << msg
|
||||
|
||||
else if(alarms_to_clear.len)
|
||||
var/msg = "--- "
|
||||
|
||||
if(alarm_types_clear["Motion"])
|
||||
msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Fire"])
|
||||
msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Atmosphere"])
|
||||
msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Power"])
|
||||
msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_show["Camera"])
|
||||
msg += "CAMERA: [alarm_types_show["Power"]] alarms detected. - "
|
||||
|
||||
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
|
||||
src << msg
|
||||
|
||||
|
||||
alarms_to_show = list()
|
||||
alarms_to_clear = list()
|
||||
for(var/i = 1; i < alarm_types_show.len; i++)
|
||||
alarm_types_show[i] = 0
|
||||
for(var/i = 1; i < alarm_types_clear.len; i++)
|
||||
alarm_types_clear[i] = 0
|
||||
@@ -63,6 +63,11 @@
|
||||
card.radio = new /obj/item/device/radio(src.card)
|
||||
radio = card.radio
|
||||
|
||||
//Default languages without universal translator software
|
||||
add_language("Sol Common", 1)
|
||||
add_language("Tradeband", 1)
|
||||
add_language("Gutter", 1)
|
||||
|
||||
//PDA
|
||||
pda = new(src)
|
||||
spawn(5)
|
||||
|
||||
@@ -497,7 +497,7 @@
|
||||
// Universal Translator
|
||||
/mob/living/silicon/pai/proc/softwareTranslator()
|
||||
var/dat = {"<h2>Universal Translator</h2><hr>
|
||||
When enabled, this device will automatically convert all spoken and written language into a format that any known recipient can understand.<br><br>
|
||||
When enabled, this device will automatically convert all spoken and written languages into a format that any known recipient can understand.<br><br>
|
||||
The device is currently [ (src.universal_speak) ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled</font>.<br>
|
||||
<a href='byond://?src=\ref[src];software=translator;sub=0;toggle=1'>Toggle Device</a><br>
|
||||
"}
|
||||
|
||||
@@ -105,6 +105,19 @@
|
||||
src << "\red Your binary communications component isn't functional."
|
||||
return
|
||||
robot_talk(trim(copytext(message,3)))
|
||||
else
|
||||
|
||||
var/list/listeners = hearers(5,src)
|
||||
listeners |= src
|
||||
|
||||
for(var/mob/living/silicon/robot/drone/D in listeners)
|
||||
if(D.client) D << "<b>[src]</b> transmits, \"[message]\""
|
||||
|
||||
for (var/mob/M in player_list)
|
||||
if (istype(M, /mob/new_player))
|
||||
continue
|
||||
else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
|
||||
if(M.client) M << "<b>[src]</b> transmits, \"[message]\""
|
||||
|
||||
//Sick of trying to get this to display properly without redefining it.
|
||||
/mob/living/silicon/robot/drone/show_system_integrity()
|
||||
@@ -212,6 +225,8 @@
|
||||
/mob/living/silicon/robot/drone/handle_regular_status_updates()
|
||||
|
||||
if(health <= -35 && src.stat != 2)
|
||||
timeofdeath = world.time
|
||||
death() //Possibly redundant, having trouble making death() cooperate.
|
||||
gib()
|
||||
return
|
||||
..()
|
||||
@@ -257,7 +272,7 @@
|
||||
|
||||
/mob/living/silicon/robot/drone/proc/request_player()
|
||||
for(var/mob/dead/observer/O in player_list)
|
||||
if(jobban_isbanned(O, "Maintenance Drone"))
|
||||
if(jobban_isbanned(O, "Cyborg"))
|
||||
continue
|
||||
if(O.client)
|
||||
if(O.client.prefs.be_special & BE_PAI)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
//Item holder.
|
||||
/obj/item/weapon/holder/drone
|
||||
|
||||
name = "maintenance bot"
|
||||
name = "maintenance drone"
|
||||
desc = "It's a small maintenance robot."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "drone"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "power"
|
||||
req_access = list(access_engine_equip)
|
||||
circuit = "/obj/item/weapon/circuitboard/robotics"
|
||||
circuit = "/obj/item/weapon/circuitboard/drone_control"
|
||||
|
||||
//Used when pinging drones.
|
||||
var/drone_call_area = "Engineering"
|
||||
@@ -119,4 +119,6 @@
|
||||
return
|
||||
|
||||
dronefab.produce_drones = !dronefab.produce_drones
|
||||
usr << "\blue You [dronefab.produce_drones ? "enable" : "disable"] drone production in the nearby fabricator."
|
||||
usr << "\blue You [dronefab.produce_drones ? "enable" : "disable"] drone production in the nearby fabricator."
|
||||
|
||||
src.updateUsrDialog()
|
||||
24
code/modules/mob/living/silicon/robot/drone/drone_damage.dm
Normal file
24
code/modules/mob/living/silicon/robot/drone/drone_damage.dm
Normal file
@@ -0,0 +1,24 @@
|
||||
//Redefining some robot procs, since drones can't be repaired and really shouldn't take component damage.
|
||||
/mob/living/silicon/robot/drone/take_overall_damage(var/brute = 0, var/burn = 0, var/sharp = 0, var/used_weapon = null)
|
||||
bruteloss += brute
|
||||
fireloss += burn
|
||||
|
||||
/mob/living/silicon/robot/drone/heal_overall_damage(var/brute, var/burn)
|
||||
|
||||
bruteloss -= brute
|
||||
fireloss -= burn
|
||||
|
||||
if(bruteloss<0) bruteloss = 0
|
||||
if(fireloss<0) fireloss = 0
|
||||
|
||||
/mob/living/silicon/robot/drone/take_organ_damage(var/brute = 0, var/burn = 0, var/sharp = 0)
|
||||
take_overall_damage(brute,burn)
|
||||
|
||||
/mob/living/silicon/robot/drone/heal_organ_damage(var/brute, var/burn)
|
||||
heal_overall_damage(brute,burn)
|
||||
|
||||
/mob/living/silicon/robot/drone/getFireLoss()
|
||||
return fireloss
|
||||
|
||||
/mob/living/silicon/robot/drone/getBruteLoss()
|
||||
return bruteloss
|
||||
@@ -21,6 +21,8 @@
|
||||
/obj/item/weapon/table_parts,
|
||||
/obj/item/weapon/rack_parts,
|
||||
/obj/item/weapon/camera_assembly,
|
||||
/obj/item/weapon/tank,
|
||||
/obj/item/weapon/circuitboard
|
||||
)
|
||||
|
||||
//Item currently being held.
|
||||
@@ -104,6 +106,23 @@
|
||||
else
|
||||
user << "\red Your gripper cannot hold \the [target]."
|
||||
|
||||
else if(istype(target,/obj/machinery/power/apc))
|
||||
var/obj/machinery/power/apc/A = target
|
||||
if(A.opened)
|
||||
if(A.cell)
|
||||
|
||||
wrapped = A.cell
|
||||
|
||||
A.cell.add_fingerprint(user)
|
||||
A.cell.updateicon()
|
||||
A.cell.loc = src
|
||||
A.cell = null
|
||||
|
||||
A.charging = 0
|
||||
A.update_icon()
|
||||
|
||||
user.visible_message("\red [user] removes the power cell from [A]!", "You remove the power cell.")
|
||||
|
||||
//TODO: Matter decompiler.
|
||||
/obj/item/weapon/matter_decompiler
|
||||
|
||||
@@ -130,22 +149,93 @@
|
||||
//Used to give the right message.
|
||||
var/grabbed_something = 0
|
||||
|
||||
for(var/obj/item/W in T)
|
||||
for(var/mob/M in T)
|
||||
if(istype(M,/mob/living/simple_animal/lizard) || istype(M,/mob/living/simple_animal/mouse))
|
||||
src.loc.visible_message("\red [src.loc] sucks [M] into its decompiler. There's a horrible crunching noise.","\red It's a bit of a struggle, but you manage to suck [M] into your decompiler. It makes a series of visceral crunching noises.")
|
||||
new/obj/effect/decal/cleanable/blood/splatter(get_turf(src))
|
||||
del(M)
|
||||
stored_comms["wood"]++
|
||||
stored_comms["wood"]++
|
||||
stored_comms["plastic"]++
|
||||
stored_comms["plastic"]++
|
||||
return
|
||||
|
||||
else if(istype(M,/mob/living/silicon/robot/drone) && M.stat == 2 && !M.client)
|
||||
|
||||
var/mob/living/silicon/robot/drone/D = src.loc
|
||||
|
||||
if(!istype(D))
|
||||
return
|
||||
|
||||
D << "\red You begin decompiling the other drone."
|
||||
|
||||
if(!do_after(D,50))
|
||||
D << "\red You need to remain still while decompiling such a large object."
|
||||
return
|
||||
|
||||
if(!M || !D) return
|
||||
|
||||
D << "\red You carefully and thoroughly decompile your downed fellow, storing as much of its resources as you can within yourself."
|
||||
|
||||
del(M)
|
||||
new/obj/effect/decal/cleanable/blood/oil(get_turf(src))
|
||||
|
||||
stored_comms["metal"] += 15
|
||||
stored_comms["glass"] += 15
|
||||
stored_comms["wood"] += 5
|
||||
stored_comms["plastic"] += 5
|
||||
|
||||
return
|
||||
else
|
||||
continue
|
||||
|
||||
for(var/obj/W in T)
|
||||
//Different classes of items give different commodities.
|
||||
if(istype(W,/obj/item/trash))
|
||||
if (istype(W,/obj/item/weapon/cigbutt))
|
||||
stored_comms["plastic"]++
|
||||
else if(istype(W,/obj/effect/spider/spiderling))
|
||||
stored_comms["wood"]++
|
||||
stored_comms["wood"]++
|
||||
stored_comms["plastic"]++
|
||||
stored_comms["plastic"]++
|
||||
else if(istype(W,/obj/item/weapon/light))
|
||||
var/obj/item/weapon/light/L = W
|
||||
if(L.status >= 2) //In before someone changes the inexplicably local defines. ~ Z
|
||||
stored_comms["metal"]++
|
||||
stored_comms["glass"]++
|
||||
else
|
||||
continue
|
||||
else if(istype(W,/obj/effect/decal/remains/robot))
|
||||
stored_comms["metal"]++
|
||||
stored_comms["metal"]++
|
||||
stored_comms["plastic"]++
|
||||
stored_comms["plastic"]++
|
||||
stored_comms["glass"]++
|
||||
else if(istype(W,/obj/item/trash))
|
||||
stored_comms["metal"]++
|
||||
stored_comms["plastic"]++
|
||||
stored_comms["plastic"]++
|
||||
stored_comms["plastic"]++
|
||||
else if(istype(W,/obj/effect/decal/cleanable/blood/gibs/robot))
|
||||
stored_comms["metal"]++
|
||||
stored_comms["metal"]++
|
||||
stored_comms["glass"]++
|
||||
stored_comms["glass"]++
|
||||
else if(istype(W,/obj/item/ammo_casing))
|
||||
stored_comms["metal"]++
|
||||
else if(istype(W,/obj/item/weapon/shard/shrapnel))
|
||||
stored_comms["metal"]++
|
||||
stored_comms["metal"]++
|
||||
stored_comms["metal"]++
|
||||
else if(istype(W,/obj/item/weapon/shard))
|
||||
stored_comms["glass"]++
|
||||
stored_comms["glass"]++
|
||||
stored_comms["glass"]++
|
||||
else if(istype(W,/obj/item/weapon/reagent_containers/food/snacks/grown))
|
||||
stored_comms["wood"]++
|
||||
stored_comms["wood"]++
|
||||
stored_comms["wood"]++
|
||||
stored_comms["wood"]++
|
||||
else
|
||||
continue
|
||||
|
||||
@@ -203,7 +293,7 @@
|
||||
dat += tools
|
||||
|
||||
if (emagged)
|
||||
if (module.emag)
|
||||
if (!module.emag)
|
||||
dat += text("<B>Resource depleted</B><BR>")
|
||||
else if(activated(module.emag))
|
||||
dat += text("[module.emag]: <B>Activated</B><BR>")
|
||||
@@ -228,22 +318,22 @@
|
||||
switch(type)
|
||||
if("metal")
|
||||
if(!stack_metal)
|
||||
stack_metal = new(src.module)
|
||||
stack_metal = new /obj/item/stack/sheet/metal/cyborg(src.module)
|
||||
stack_metal.amount = 1
|
||||
stack = stack_metal
|
||||
if("glass")
|
||||
if(!stack_glass)
|
||||
stack_glass = new(src.module)
|
||||
stack_glass = new /obj/item/stack/sheet/glass/cyborg(src.module)
|
||||
stack_glass.amount = 1
|
||||
stack = stack_glass
|
||||
if("wood")
|
||||
if(!stack_wood)
|
||||
stack_wood = new(src.module)
|
||||
stack_wood = new /obj/item/stack/sheet/wood/cyborg(src.module)
|
||||
stack_wood.amount = 1
|
||||
stack = stack_wood
|
||||
if("plastic")
|
||||
if(!stack_plastic)
|
||||
stack_plastic = new(src.module)
|
||||
stack_plastic = new /obj/item/stack/sheet/mineral/plastic/cyborg(src.module)
|
||||
stack_plastic.amount = 1
|
||||
stack = stack_plastic
|
||||
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
|
||||
/obj/machinery/drone_fabricator/New()
|
||||
..()
|
||||
produce_drones = config.allow_drone_spawn
|
||||
|
||||
/obj/machinery/drone_fabricator/power_change()
|
||||
if (powered())
|
||||
@@ -28,7 +27,10 @@
|
||||
|
||||
/obj/machinery/drone_fabricator/process()
|
||||
|
||||
if(stat & NOPOWER || !produce_drones)
|
||||
if(ticker.current_state < GAME_STATE_PLAYING)
|
||||
return
|
||||
|
||||
if((stat & NOPOWER || !produce_drones) && icon_state != "drone_fab_nopower")
|
||||
icon_state = "drone_fab_nopower"
|
||||
return
|
||||
|
||||
@@ -83,6 +85,11 @@
|
||||
set name = "Join As Drone"
|
||||
set desc = "If there is a powered, enabled fabricator in the game world with a prepared chassis, join as a maintenance drone."
|
||||
|
||||
|
||||
if(ticker.current_state < GAME_STATE_PLAYING)
|
||||
src << "\red The game hasn't started yet!"
|
||||
return
|
||||
|
||||
if(!(config.allow_drone_spawn))
|
||||
src << "\red That verb is not currently permitted."
|
||||
return
|
||||
|
||||
@@ -5,8 +5,7 @@
|
||||
icon_state = "robot"
|
||||
maxHealth = 200
|
||||
health = 200
|
||||
universal_speak = 1
|
||||
|
||||
|
||||
var/sight_mode = 0
|
||||
var/custom_name = ""
|
||||
var/custom_sprite = 0 //Due to all the sprites involved, a var for our custom borgs may be best
|
||||
@@ -46,7 +45,6 @@
|
||||
var/list/req_access = list(access_robotics)
|
||||
var/ident = 0
|
||||
//var/list/laws = list()
|
||||
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list())
|
||||
var/viewalerts = 0
|
||||
var/modtype = "Default"
|
||||
var/lower_mod = 0
|
||||
@@ -241,6 +239,9 @@
|
||||
module_sprites["Combat Android"] = "droid-combat"
|
||||
module.channels = list("Security" = 1)
|
||||
|
||||
//languages
|
||||
module.add_languages(src)
|
||||
|
||||
//Custom_sprite check and entry
|
||||
if (custom_sprite == 1)
|
||||
module_sprites["Custom"] = "[src.ckey]-[modtype]"
|
||||
@@ -328,16 +329,14 @@
|
||||
dat += "<A HREF='?src=\ref[src];mach_close=robotalerts'>Close</A><BR><BR>"
|
||||
for (var/cat in alarms)
|
||||
dat += text("<B>[cat]</B><BR>\n")
|
||||
var/list/L = alarms[cat]
|
||||
if (L.len)
|
||||
for (var/alarm in L)
|
||||
var/list/alm = L[alarm]
|
||||
var/area/A = alm[1]
|
||||
var/list/sources = alm[3]
|
||||
var/list/alarmlist = alarms[cat]
|
||||
if (alarmlist.len)
|
||||
for (var/area_name in alarmlist)
|
||||
var/datum/alarm/alarm = alarmlist[area_name]
|
||||
dat += "<NOBR>"
|
||||
dat += text("-- [A.name]")
|
||||
if (sources.len > 1)
|
||||
dat += text("- [sources.len] sources")
|
||||
dat += text("-- [area_name]")
|
||||
if (alarm.sources.len > 1)
|
||||
dat += text("- [alarm.sources.len] sources")
|
||||
dat += "</NOBR><BR>\n"
|
||||
else
|
||||
dat += "-- All Systems Nominal<BR>\n"
|
||||
@@ -529,47 +528,22 @@
|
||||
return
|
||||
|
||||
|
||||
/mob/living/silicon/robot/triggerAlarm(var/class, area/A, var/O, var/alarmsource)
|
||||
/mob/living/silicon/robot/triggerAlarm(var/class, area/A, list/cameralist, var/source)
|
||||
if (stat == 2)
|
||||
return 1
|
||||
var/list/L = alarms[class]
|
||||
for (var/I in L)
|
||||
if (I == A.name)
|
||||
var/list/alarm = L[I]
|
||||
var/list/sources = alarm[3]
|
||||
if (!(alarmsource in sources))
|
||||
sources += alarmsource
|
||||
return 1
|
||||
var/obj/machinery/camera/C = null
|
||||
var/list/CL = null
|
||||
if (O && istype(O, /list))
|
||||
CL = O
|
||||
if (CL.len == 1)
|
||||
C = CL[1]
|
||||
else if (O && istype(O, /obj/machinery/camera))
|
||||
C = O
|
||||
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
|
||||
|
||||
..()
|
||||
|
||||
queueAlarm(text("--- [class] alarm detected in [A.name]!"), class)
|
||||
// if (viewalerts) robot_alerts()
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/silicon/robot/cancelAlarm(var/class, area/A as area, obj/origin)
|
||||
var/list/L = alarms[class]
|
||||
var/cleared = 0
|
||||
for (var/I in L)
|
||||
if (I == A.name)
|
||||
var/list/alarm = L[I]
|
||||
var/list/srcs = alarm[3]
|
||||
if (origin in srcs)
|
||||
srcs -= origin
|
||||
if (srcs.len == 0)
|
||||
cleared = 1
|
||||
L -= I
|
||||
if (cleared)
|
||||
var/has_alarm = ..()
|
||||
|
||||
if (!has_alarm)
|
||||
queueAlarm(text("--- [class] alarm in [A.name] has been cleared."), class, 0)
|
||||
// if (viewalerts) robot_alerts()
|
||||
return !cleared
|
||||
return has_alarm
|
||||
|
||||
|
||||
/mob/living/silicon/robot/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
@@ -613,7 +587,7 @@
|
||||
user << "Need more welding fuel!"
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weapon/cable_coil) && wiresexposed)
|
||||
else if(istype(W, /obj/item/weapon/cable_coil) && (wiresexposed || istype(src,/mob/living/silicon/robot/drone)))
|
||||
if (!getFireLoss())
|
||||
user << "Nothing to fix here!"
|
||||
return
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
var/obj/item/emag = null
|
||||
var/obj/item/borg/upgrade/jetpack = null
|
||||
|
||||
|
||||
emp_act(severity)
|
||||
if(modules)
|
||||
for(var/obj/O in modules)
|
||||
@@ -41,6 +40,9 @@
|
||||
if(O)
|
||||
modules += O
|
||||
|
||||
/obj/item/weapon/robot_module/proc/add_languages(var/mob/living/silicon/robot/R)
|
||||
R.add_language("Tradeband", 0)
|
||||
|
||||
/obj/item/weapon/robot_module/standard
|
||||
name = "standard robot module"
|
||||
|
||||
@@ -224,6 +226,17 @@
|
||||
R.add_reagent("beer2", 50)
|
||||
src.emag.name = "Mickey Finn's Special Brew"
|
||||
return
|
||||
|
||||
add_languages(var/mob/living/silicon/robot/R)
|
||||
//full set of languages
|
||||
R.add_language("Sol Common", 1)
|
||||
R.add_language("Sinta'unathi", 1)
|
||||
R.add_language("Siik'maas", 1)
|
||||
R.add_language("Siik'tajr", 0)
|
||||
R.add_language("Skrellian", 1)
|
||||
R.add_language("Rootspeak", 1)
|
||||
R.add_language("Tradeband", 1)
|
||||
R.add_language("Gutter", 1)
|
||||
|
||||
/obj/item/weapon/robot_module/butler/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
var/obj/item/weapon/reagent_containers/food/condiment/enzyme/E = locate() in src.modules
|
||||
@@ -270,7 +283,17 @@
|
||||
|
||||
/obj/item/weapon/robot_module/drone
|
||||
name = "drone module"
|
||||
|
||||
var/list/stacktypes = list(
|
||||
/obj/item/stack/sheet/wood/cyborg = 1,
|
||||
/obj/item/stack/sheet/mineral/plastic/cyborg = 1,
|
||||
/obj/item/stack/sheet/rglass/cyborg = 5,
|
||||
/obj/item/stack/tile/wood = 5,
|
||||
/obj/item/stack/rods = 15,
|
||||
/obj/item/stack/tile/plasteel = 15,
|
||||
/obj/item/stack/sheet/metal/cyborg = 20,
|
||||
/obj/item/stack/sheet/glass/cyborg = 20,
|
||||
/obj/item/weapon/cable_coil = 30
|
||||
)
|
||||
|
||||
New()
|
||||
//TODO: Replace with shittier flashlight and work out why we can't remove the flash. ~Z
|
||||
@@ -289,37 +312,21 @@
|
||||
src.emag = new /obj/item/weapon/card/emag(src)
|
||||
src.emag.name = "Cryptographic Sequencer"
|
||||
|
||||
|
||||
var/list/stacktypes = list(
|
||||
/obj/item/stack/rods = 10,
|
||||
/obj/item/stack/tile/plasteel = 10,
|
||||
/obj/item/stack/sheet/metal/cyborg = 10,
|
||||
/obj/item/stack/sheet/wood/cyborg = 1,
|
||||
/obj/item/weapon/cable_coil = 30,
|
||||
/obj/item/stack/sheet/glass/cyborg = 10,
|
||||
/obj/item/stack/sheet/mineral/plastic/cyborg = 1
|
||||
)
|
||||
|
||||
for(var/T in stacktypes)
|
||||
var/obj/item/stack/sheet/W = new T(src)
|
||||
W.amount = stacktypes[T]
|
||||
src.modules += W
|
||||
|
||||
return
|
||||
|
||||
add_languages(var/mob/living/silicon/robot/R)
|
||||
return //not much ROM to spare in that tiny microprocessor!
|
||||
|
||||
/obj/item/weapon/robot_module/drone/respawn_consumable(var/mob/living/silicon/robot/R)
|
||||
var/obj/item/weapon/reagent_containers/spray/cleaner/C = locate() in src.modules
|
||||
C.reagents.add_reagent("cleaner", 10)
|
||||
|
||||
var/list/stacks = list (
|
||||
/obj/item/stack/sheet/metal,
|
||||
/obj/item/weapon/cable_coil,
|
||||
/obj/item/stack/sheet/glass/cyborg,
|
||||
/obj/item/stack/rods,
|
||||
/obj/item/stack/tile/plasteel
|
||||
)
|
||||
|
||||
for(var/T in stacks)
|
||||
for(var/T in stacktypes)
|
||||
var/O = locate(T) in src.modules
|
||||
var/obj/item/stack/sheet/S = O
|
||||
|
||||
@@ -327,9 +334,9 @@
|
||||
src.modules -= null
|
||||
S = new T(src)
|
||||
src.modules += S
|
||||
S.amount = 0
|
||||
S.amount = 1
|
||||
|
||||
if(istype(S) && S.amount < 15)
|
||||
if(S && S.amount < stacktypes[T])
|
||||
S.amount++
|
||||
|
||||
var/obj/item/device/lightreplacer/LR = locate() in src.modules
|
||||
|
||||
@@ -34,6 +34,8 @@
|
||||
R.base_icon = "robot"
|
||||
R.icon_state = "robot"
|
||||
R.updateicon()
|
||||
R.languages = list()
|
||||
R.speech_synthesizer_langs = list()
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -12,6 +12,17 @@
|
||||
#define IS_ROBOT 2
|
||||
#define IS_PAI 3
|
||||
|
||||
/mob/living/silicon/say_understands(var/other,var/datum/language/speaking = null)
|
||||
//These only pertain to common. Languages are handled by mob/say_understands()
|
||||
if (!speaking)
|
||||
if (istype(other, /mob/living/carbon/human))
|
||||
return 1
|
||||
if (istype(other, /mob/living/silicon))
|
||||
return 1
|
||||
if (istype(other, /mob/living/carbon/brain))
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/say(var/message)
|
||||
if (!message)
|
||||
return
|
||||
@@ -49,27 +60,27 @@
|
||||
return
|
||||
|
||||
var/verb = say_quote(message)
|
||||
var/message_mode = null
|
||||
|
||||
|
||||
if(copytext(message,1,2) == ";")
|
||||
message_mode = "general" // I don't know why but regular radio = fuck you we ain't broadcasting, pAI mode was what was in old say code.
|
||||
message = trim(copytext(message,2))
|
||||
|
||||
else if(length(message) >= 2)
|
||||
var/channel_prefix = copytext(message, 1 ,3)
|
||||
if(!message_mode)
|
||||
message_mode = department_radio_keys[channel_prefix]
|
||||
|
||||
if(message_mode && bot_type == IS_ROBOT)
|
||||
if(message_mode != "binary" && !R.is_component_functioning("radio"))
|
||||
src << "\red Your radio isn't functional at this time."
|
||||
return
|
||||
|
||||
|
||||
if(message_mode && message_mode != "general")
|
||||
message = trim(copytext(message,3))
|
||||
|
||||
|
||||
//parse radio key and consume it
|
||||
var/message_mode = parse_message_mode(message, "general")
|
||||
if (message_mode)
|
||||
if (message_mode == "general")
|
||||
message = trim(copytext(message,2))
|
||||
else
|
||||
message = trim(copytext(message,3))
|
||||
|
||||
if(message_mode && bot_type == IS_ROBOT && message_mode != "binary" && !R.is_component_functioning("radio"))
|
||||
src << "\red Your radio isn't functional at this time."
|
||||
return
|
||||
|
||||
|
||||
//parse language key and consume it
|
||||
var/datum/language/speaking = parse_language(message)
|
||||
if (speaking)
|
||||
verb = speaking.speech_verb
|
||||
message = copytext(message,3)
|
||||
|
||||
|
||||
switch(message_mode)
|
||||
if("department")
|
||||
switch(bot_type)
|
||||
@@ -77,10 +88,10 @@
|
||||
AI.holopad_talk(message)
|
||||
if(IS_ROBOT)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
R.radio.talk_into(src,message,message_mode,verb)
|
||||
R.radio.talk_into(src,message,message_mode,verb,speaking)
|
||||
if(IS_PAI)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
P.radio.talk_into(src,message,message_mode,verb)
|
||||
P.radio.talk_into(src,message,message_mode,verb,speaking)
|
||||
return
|
||||
|
||||
if("binary")
|
||||
@@ -101,10 +112,10 @@
|
||||
src << "Yeah, not yet, sorry"
|
||||
if(IS_ROBOT)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
R.radio.talk_into(src,message,null,verb)
|
||||
R.radio.talk_into(src,message,null,verb,speaking)
|
||||
if(IS_PAI)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
P.radio.talk_into(src,message,null,verb)
|
||||
P.radio.talk_into(src,message,null,verb,speaking)
|
||||
return
|
||||
|
||||
else
|
||||
@@ -115,14 +126,14 @@
|
||||
return
|
||||
if(IS_ROBOT)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
R.radio.talk_into(src,message,message_mode,verb)
|
||||
R.radio.talk_into(src,message,message_mode,verb,speaking)
|
||||
if(IS_PAI)
|
||||
log_say("[key_name(src)] : [message]")
|
||||
P.radio.talk_into(src,message,message_mode,verb)
|
||||
P.radio.talk_into(src,message,message_mode,verb,speaking)
|
||||
return
|
||||
|
||||
|
||||
return ..(message,null,verb)
|
||||
return ..(message,speaking,verb)
|
||||
|
||||
//For holopads only. Usable by AI.
|
||||
/mob/living/silicon/ai/proc/holopad_talk(var/message)
|
||||
|
||||
@@ -4,92 +4,13 @@
|
||||
voice_name = "synthesized voice"
|
||||
var/syndicate = 0
|
||||
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
|
||||
var/list/alarms_to_show = list()
|
||||
var/list/alarms_to_clear = list()
|
||||
immune_to_ssd = 1
|
||||
var/list/hud_list[9]
|
||||
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
|
||||
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
|
||||
|
||||
/mob/living/silicon/proc/cancelAlarm()
|
||||
return
|
||||
|
||||
/mob/living/silicon/proc/triggerAlarm()
|
||||
return
|
||||
var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer
|
||||
|
||||
/mob/living/silicon/proc/show_laws()
|
||||
return
|
||||
|
||||
/mob/living/silicon/proc/queueAlarm(var/message, var/type, var/incoming = 1)
|
||||
var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0)
|
||||
if(incoming)
|
||||
alarms_to_show += message
|
||||
alarm_types_show[type] += 1
|
||||
else
|
||||
alarms_to_clear += message
|
||||
alarm_types_clear[type] += 1
|
||||
|
||||
if(!in_cooldown)
|
||||
spawn(10 * 10) // 10 seconds
|
||||
|
||||
if(alarms_to_show.len < 5)
|
||||
for(var/msg in alarms_to_show)
|
||||
src << msg
|
||||
else if(alarms_to_show.len)
|
||||
|
||||
var/msg = "--- "
|
||||
|
||||
if(alarm_types_show["Motion"])
|
||||
msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Fire"])
|
||||
msg += "FIRE: [alarm_types_show["Fire"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Atmosphere"])
|
||||
msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Power"])
|
||||
msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
|
||||
|
||||
if(alarm_types_show["Camera"])
|
||||
msg += "CAMERA: [alarm_types_show["Power"]] alarms detected. - "
|
||||
|
||||
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
|
||||
src << msg
|
||||
|
||||
if(alarms_to_clear.len < 3)
|
||||
for(var/msg in alarms_to_clear)
|
||||
src << msg
|
||||
|
||||
else if(alarms_to_clear.len)
|
||||
var/msg = "--- "
|
||||
|
||||
if(alarm_types_clear["Motion"])
|
||||
msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Fire"])
|
||||
msg += "FIRE: [alarm_types_clear["Fire"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Atmosphere"])
|
||||
msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_clear["Power"])
|
||||
msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
|
||||
|
||||
if(alarm_types_show["Camera"])
|
||||
msg += "CAMERA: [alarm_types_show["Power"]] alarms detected. - "
|
||||
|
||||
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
|
||||
src << msg
|
||||
|
||||
|
||||
alarms_to_show = list()
|
||||
alarms_to_clear = list()
|
||||
for(var/i = 1; i < alarm_types_show.len; i++)
|
||||
alarm_types_show[i] = 0
|
||||
for(var/i = 1; i < alarm_types_clear.len; i++)
|
||||
alarm_types_clear[i] = 0
|
||||
|
||||
/mob/living/silicon/drop_item()
|
||||
return
|
||||
|
||||
@@ -207,3 +128,33 @@
|
||||
if(error_msg)
|
||||
user << "<span class='alert'>The armoured plating is too tough.</span>"
|
||||
return 0
|
||||
|
||||
|
||||
//Silicon mob language procs
|
||||
|
||||
/mob/living/silicon/can_speak(datum/language/speaking)
|
||||
return universal_speak || (speaking in src.speech_synthesizer_langs) //need speech synthesizer support to vocalize a language
|
||||
|
||||
/mob/living/silicon/add_language(var/language, var/can_speak=1)
|
||||
if (..(language) && can_speak)
|
||||
speech_synthesizer_langs.Add(all_languages[language])
|
||||
|
||||
/mob/living/silicon/remove_language(var/rem_language)
|
||||
..(rem_language)
|
||||
|
||||
for (var/datum/language/L in speech_synthesizer_langs)
|
||||
if (L.name == rem_language)
|
||||
speech_synthesizer_langs -= L
|
||||
|
||||
/mob/living/silicon/check_languages()
|
||||
set name = "Check Known Languages"
|
||||
set category = "IC"
|
||||
set src = usr
|
||||
|
||||
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
|
||||
|
||||
for(var/datum/language/L in languages)
|
||||
dat += "<b>[L.name] (:[L.key])</b><br/>Speech Synthesizer: <i>[(L in speech_synthesizer_langs)? "YES":"NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
|
||||
|
||||
src << browse(dat, "window=checklanguage")
|
||||
return
|
||||
|
||||
@@ -333,6 +333,9 @@ var/list/slot_equipment_priority = list( \
|
||||
return
|
||||
*/
|
||||
|
||||
/mob
|
||||
var/newPlayerType = /mob/new_player
|
||||
|
||||
/mob/verb/abandon_mob()
|
||||
set name = "Respawn"
|
||||
set category = "OOC"
|
||||
@@ -382,14 +385,12 @@ var/list/slot_equipment_priority = list( \
|
||||
log_game("[usr.key] AM failed due to disconnect.")
|
||||
return
|
||||
|
||||
var/mob/new_player/M = new /mob/new_player()
|
||||
var/mob/newPlayer = new newPlayerType()
|
||||
if(!client)
|
||||
log_game("[usr.key] AM failed due to disconnect.")
|
||||
del(M)
|
||||
del(newPlayer)
|
||||
return
|
||||
|
||||
M.key = key
|
||||
// M.Login() //wat
|
||||
newPlayer.key = key
|
||||
return
|
||||
|
||||
/client/verb/changes()
|
||||
|
||||
@@ -205,6 +205,7 @@
|
||||
|
||||
|
||||
var/obj/control_object //Used by admins to possess objects. All mobs should have this var
|
||||
var/datum/visibility_interface/visibility_interface = null // used by the visibility system to provide an interface for the visibility networks
|
||||
|
||||
//Whether or not mobs can understand other mobtypes. These stay in /mob so that ghosts can hear everything.
|
||||
var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
|
||||
|
||||
@@ -114,7 +114,17 @@ proc/isobserver(A)
|
||||
if(istype(A, /mob/dead/observer))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/isSpirit(A)
|
||||
if(istype(A, /mob/spirit))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/proc/ismask(A)
|
||||
if(istype(A, /mob/spirit/mask))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/isorgan(A)
|
||||
if(istype(A, /datum/organ/external))
|
||||
return 1
|
||||
|
||||
@@ -176,8 +176,15 @@
|
||||
return
|
||||
|
||||
if(mob.stat==2) return
|
||||
|
||||
if(isAI(mob)) return AIMove(n,direct,mob)
|
||||
|
||||
// handle possible spirit movement
|
||||
if(istype(mob,/mob/spirit))
|
||||
var/mob/spirit/currentSpirit = mob
|
||||
return currentSpirit.Spirit_Move(direct)
|
||||
|
||||
// handle possible AI movement
|
||||
if(isAI(mob))
|
||||
return AIMove(n,direct,mob)
|
||||
|
||||
if(mob.monkeyizing) return//This is sota the goto stop mobs from moving var
|
||||
|
||||
|
||||
@@ -68,32 +68,34 @@
|
||||
|
||||
/mob/proc/say_understands(var/mob/other,var/datum/language/speaking = null)
|
||||
|
||||
if(!other)
|
||||
if (src.stat == 2) //Dead
|
||||
return 1
|
||||
|
||||
//Universal speak makes everything understandable, for obvious reasons.
|
||||
else if(other.universal_speak || src.universal_speak || src.universal_understand)
|
||||
else if(src.universal_speak || src.universal_understand)
|
||||
return 1
|
||||
else if (src.stat == 2)
|
||||
return 1
|
||||
else if (speaking) //Language check.
|
||||
|
||||
var/understood
|
||||
for(var/datum/language/L in src.languages)
|
||||
if(speaking.name == L.name)
|
||||
understood = 1
|
||||
break
|
||||
|
||||
if(understood || universal_speak)
|
||||
|
||||
//Languages are handled after.
|
||||
if (!speaking)
|
||||
if(!other)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
else if(other.universal_speak || src.universal_speak || src.universal_understand)
|
||||
return 1
|
||||
else if(isAI(src) && ispAI(other))
|
||||
return 1
|
||||
else if (istype(other, src.type) || istype(src, other.type))
|
||||
return 1
|
||||
if(other.universal_speak)
|
||||
return 1
|
||||
if(isAI(src) && ispAI(other))
|
||||
return 1
|
||||
if (istype(other, src.type) || istype(src, other.type))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//Language check.
|
||||
for(var/datum/language/L in src.languages)
|
||||
if(speaking.name == L.name)
|
||||
if (L.flags & NONVERBAL)
|
||||
if ((src.sdisabilities & BLIND || src.blinded || src.stat) || !(other in view(src)))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/mob/proc/say_quote(var/text,var/datum/language/speaking)
|
||||
@@ -145,3 +147,28 @@
|
||||
else if (ending == "!")
|
||||
return "2"
|
||||
return "0"
|
||||
|
||||
//parses the message mode code (e.g. :h, :w) from text, such as that supplied to say.
|
||||
//returns the message mode string or null for no message mode.
|
||||
//standard mode is the mode returned for the special ';' radio code.
|
||||
/mob/proc/parse_message_mode(var/message, var/standard_mode="headset")
|
||||
if(length(message) >= 1 && copytext(message,1,2) == ";")
|
||||
return standard_mode
|
||||
|
||||
if(length(message) >= 2)
|
||||
var/channel_prefix = copytext(message, 1 ,3)
|
||||
return department_radio_keys[channel_prefix]
|
||||
|
||||
return null
|
||||
|
||||
//parses the language code (e.g. :j) from text, such as that supplied to say.
|
||||
//returns the language object only if the code corresponds to a language that src can speak, otherwise null.
|
||||
/mob/proc/parse_language(var/message)
|
||||
if(length(message) >= 2)
|
||||
var/language_prefix = lowertext(copytext(message, 1 ,3))
|
||||
var/datum/language/L = language_keys[language_prefix]
|
||||
if (can_speak(L))
|
||||
return L
|
||||
|
||||
return null
|
||||
|
||||
|
||||
80
code/modules/mob/spirit/cultnet.dm
Normal file
80
code/modules/mob/spirit/cultnet.dm
Normal file
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
|
||||
This file contains the code necessary to do the display code for cult spirits.
|
||||
|
||||
It reuses a lot of code from the AIEye cameraNetwork. In order to work properly, some of those files needed to be modified as well.
|
||||
|
||||
*/
|
||||
|
||||
|
||||
/proc/isCultRune(var/viewpoint)
|
||||
var/obj/effect/rune/test_rune = viewpoint
|
||||
if (test_rune)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/proc/isCultViewpoint(var/viewpoint)
|
||||
var/obj/cult_viewpoint/vp = viewpoint
|
||||
if (vp)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/visibility_chunk/cult/validViewpoint(var/atom/viewpoint)
|
||||
var/turf/point = locate(src.x + 8, src.y + 8, src.z)
|
||||
if(get_dist(point, viewpoint) > 24)
|
||||
return FALSE
|
||||
|
||||
if (isCultRune(viewpoint) || isCultViewpoint(viewpoint))
|
||||
return viewpoint:can_use()
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/visibility_chunk/cult/getVisibleTurfsForViewpoint(var/viewpoint)
|
||||
var/obj/effect/rune/rune = viewpoint
|
||||
if (rune)
|
||||
return rune.can_see()
|
||||
var/obj/cult_viewpoint/cvp = viewpoint
|
||||
if (cvp)
|
||||
return cvp.can_see()
|
||||
return null
|
||||
|
||||
|
||||
/datum/visibility_chunk/cult/findNearbyViewpoints()
|
||||
for(var/obj/cult_viewpoint/vp in range(16, locate(x + 8, y + 8, z)))
|
||||
if(vp.can_use())
|
||||
viewpoints += vp
|
||||
for(var/obj/effect/rune/rune in range(16, locate(x + 8, y + 8, z)))
|
||||
viewpoints += rune
|
||||
|
||||
|
||||
/datum/visibility_network/cult
|
||||
ChunkType = /datum/visibility_chunk/cult
|
||||
|
||||
|
||||
/datum/visibility_network/cult/validViewpoint(var/viewpoint)
|
||||
if (isCultRune(viewpoint) || isCultViewpoint(viewpoint))
|
||||
return viewpoint:can_use()
|
||||
return FALSE
|
||||
|
||||
/datum/visibility_network/cult/getViewpointFromMob(var/mob/currentMob)
|
||||
for(var/obj/cult_viewpoint/currentView in currentMob)
|
||||
return currentView
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/visibility_interface/cult
|
||||
chunk_type = /datum/visibility_chunk/cult
|
||||
|
||||
|
||||
/*
|
||||
RUNE JUNK
|
||||
*/
|
||||
|
||||
/obj/effect/rune/proc/can_use()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/rune/proc/can_see()
|
||||
return hear(view_range, get_turf(src))
|
||||
|
||||
227
code/modules/mob/spirit/mask/mask.dm
Normal file
227
code/modules/mob/spirit/mask/mask.dm
Normal file
@@ -0,0 +1,227 @@
|
||||
/mob/spirit/mask
|
||||
icon = 'icons/mob/spirits/mask.dmi'
|
||||
icon_state = "depressurized"
|
||||
|
||||
/mob/spirit/mask/New()
|
||||
..()
|
||||
spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/create_talisman(src)
|
||||
spell_list += new /obj/effect/proc_holder/spell/aoe_turf/blood_speech(src)
|
||||
spell_list += new /obj/effect/proc_holder/spell/aoe_turf/shatter_lights(src)
|
||||
|
||||
|
||||
/mob/spirit/mask/verb/go_to_follower()
|
||||
set category = "Mask"
|
||||
set name = "Go to follower"
|
||||
set desc = "Select who you would like to go too."
|
||||
|
||||
var/obj/cult_viewpoint/cultist = pick_cultist()
|
||||
if (cultist)
|
||||
follow_cultist(cultist.owner)
|
||||
cult_log("[key_name_admin(src)] started following [key_name_admin(cultist)].")
|
||||
src << "You start following [cultist.get_display_name()]."
|
||||
|
||||
|
||||
/mob/spirit/mask/verb/urge_cultist()
|
||||
set category = "Mask"
|
||||
set name = "Urge cultist"
|
||||
set desc = "Push your cultists to do something."
|
||||
|
||||
var/obj/cult_viewpoint/cultist = pick_cultist()
|
||||
if (cultist)
|
||||
if (cultist.owner)
|
||||
var/newUrge = stripped_input(usr, "", "Set Urge", "")
|
||||
cultist.set_urge(newUrge)
|
||||
src << "You urge [cultist.owner.name] to [newUrge]."
|
||||
cult_log("controlled by [key_name_admin(src)] has urged [key_name_admin(cultist.owner)] to [newUrge].")
|
||||
|
||||
/mob/spirit/mask/verb/set_cult_name()
|
||||
set category = "Mask"
|
||||
set name = "Set Cult Name"
|
||||
set desc = "Grant a cultist a name."
|
||||
|
||||
var/obj/cult_viewpoint/cultist = pick_cultist()
|
||||
if (cultist)
|
||||
var/newName = stripped_input(usr, "", "Set Cult Name", "")
|
||||
if (!newName)
|
||||
return
|
||||
cultist.set_cult_name(newName)
|
||||
src << "You grant [cultist.owner.name] the secret name of [newName]."
|
||||
if (cultist.owner)
|
||||
cult_log("[key_name_admin(src)] has set [key_name_admin(cultist.owner)] to \'[newName]\'")
|
||||
|
||||
|
||||
/mob/spirit/mask/verb/urge_cult()
|
||||
set category = "Mask"
|
||||
set name = "Urge Cult"
|
||||
set desc = "Set urge on the entire cult."
|
||||
|
||||
var/newUrge = stripped_input(usr, "Please choose an urge.", "Set Urge", "")
|
||||
for(var/obj/cult_viewpoint/viewpoint in cult_viewpoints)
|
||||
viewpoint.set_urge(newUrge)
|
||||
src << "You urge the entire cult to [newUrge]."
|
||||
cult_log("[key_name_admin(src)] has urged the entire cult to [newUrge]")
|
||||
|
||||
|
||||
/mob/spirit/mask/verb/set_favor_for_cultist()
|
||||
set category = "Mask"
|
||||
set name = "Show your favor"
|
||||
set desc = "Set the favor for a cultist"
|
||||
|
||||
var/obj/cult_viewpoint/cultist = pick_cultist()
|
||||
if (cultist)
|
||||
if (cultist.owner)
|
||||
var/list/favor = list("Pleased", "Displeased", "Indifference")
|
||||
var/emotion = input("Pick your emotion", "Mask", null, null) in favor
|
||||
switch(emotion)
|
||||
if("Pleased")
|
||||
cultist.set_favor(1)
|
||||
cult_log("[key_name_admin(src)] is pleased with [key_name_admin(cultist.owner)]")
|
||||
if("Displeased")
|
||||
cultist.set_favor(-1)
|
||||
cult_log("[key_name_admin(src)] is displeased with [key_name_admin(cultist.owner)]")
|
||||
if("Indifference")
|
||||
cultist.set_favor(0)
|
||||
cult_log("[key_name_admin(src)] is indifferent too [key_name_admin(cultist.owner)]")
|
||||
|
||||
|
||||
/mob/spirit/mask/proc/set_name()
|
||||
spawn(0)
|
||||
var/newName = stripped_input(src, "Please pick a name.", "Pick Name for Mask", "")
|
||||
name = newName ? newName : "Mask of Nar'sie"
|
||||
src << "You have set your name to [name]."
|
||||
|
||||
|
||||
/mob/spirit/mask/proc/pick_cultist()
|
||||
var/list/cultists = list()
|
||||
for(var/obj/cult_viewpoint/viewpoint in cult_viewpoints)
|
||||
cultists[viewpoint.get_display_name()]=viewpoint
|
||||
var/input = input("Please, select a cultist!", "Cult", null, null) as null|anything in cultists
|
||||
var/obj/cult_viewpoint/result = cultists[input]
|
||||
return result
|
||||
|
||||
|
||||
// this proc makes the mask visible very briefly
|
||||
/mob/spirit/mask/proc/flicker()
|
||||
spawn(0)
|
||||
alpha = 127
|
||||
invisibility=0
|
||||
sleep(5)
|
||||
invisibility=initial(invisibility)
|
||||
alpha = 255
|
||||
|
||||
/proc/flicker_mask(mob/spirit/mask/target)
|
||||
if(istype(target))
|
||||
target.flicker()
|
||||
|
||||
// SPELLS
|
||||
/obj/effect/proc_holder/spell/aoe_turf/blood_speech
|
||||
name = "Speak to your Acolytes"
|
||||
desc = "This spell allows you to speak to your flock."
|
||||
school = "unknown evil"
|
||||
charge_type = "recharge"
|
||||
charge_max = 2000
|
||||
clothes_req = 0
|
||||
invocation = "none"
|
||||
invocation_type = "none"
|
||||
range = 0
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/blood_speech/cast(list/targets)
|
||||
var/input = stripped_input(usr, "Please choose a message to tell your acolytes.", "Voice of Blood", "")
|
||||
if(!input)
|
||||
revert_cast(usr)
|
||||
cult_log("[key_name_admin(usr)]says : [input]")
|
||||
flicker_mask(usr)
|
||||
for(var/datum/mind/H in ticker.mode.cult)
|
||||
if (H.current)
|
||||
H.current << "<span class='cultspeech'><font size=3><span class='name'>[usr.name]: </span><span class='message'>[input]</span></font></span>"
|
||||
for(var/mob/spirit/spirit in spirits)
|
||||
spirit << "<span class='cultspeech'><font size=3><span class='name'>[usr.name]: </span><span class='message'>[input]</span></font></span>"
|
||||
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/shatter_lights
|
||||
name = "Spread Shadows"
|
||||
desc = "This spell breaks lights near the mask."
|
||||
school = "unknown evil"
|
||||
charge_type = "recharge"
|
||||
charge_max = 1000
|
||||
clothes_req = 0
|
||||
invocation = "none"
|
||||
invocation_type = "none"
|
||||
range = 0
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/shatter_lights/cast(list/targets)
|
||||
cult_log("[key_name_admin(usr)] used Spread Shadows.")
|
||||
flicker_mask(usr)
|
||||
spawn(0)
|
||||
for(var/area/A in range(3,get_turf(usr)))
|
||||
for(var/obj/machinery/light/L in A)
|
||||
L.on = 1
|
||||
L.broken()
|
||||
sleep(1)
|
||||
for(var/obj/item/device/flashlight/F in A)
|
||||
F.on = 0
|
||||
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/create_talisman
|
||||
name = "Create Talisman"
|
||||
desc = "This spell conjures a talisman"
|
||||
|
||||
school = "conjuration"
|
||||
charge_type = "recharge"
|
||||
charge_max = 3000
|
||||
clothes_req = 0
|
||||
invocation = "none"
|
||||
invocation_type = "none"
|
||||
range = 0
|
||||
summon_type = list(/obj/item/weapon/paper/talisman)
|
||||
|
||||
var/list/talismans = list( "Armor"="armor",
|
||||
"Blind"="blind",
|
||||
"Conceal"="conceal",
|
||||
"Communicate"="communicate",
|
||||
"Deafen"="deafen",
|
||||
"EMP"="emp",
|
||||
"Teleport"="teleport",
|
||||
"Tome"="newtome",
|
||||
"Reveal Runes",
|
||||
"Stun"="runestun",
|
||||
"Soul Stone"="soulstone",
|
||||
"Construct"="construct")
|
||||
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/create_talisman/cast(list/targets)
|
||||
|
||||
var/talisman = input("Pick a talisman type", "Talisman", null, null) as null|anything in talismans
|
||||
var/imbue_value = talismans[talisman]
|
||||
if (!talisman)
|
||||
usr << "You choose not to create a talisman."
|
||||
revert_cast(usr)
|
||||
return
|
||||
|
||||
cult_log("[key_name_admin(usr,0)] created a talisman of type [talisman].")
|
||||
flicker_mask(usr)
|
||||
|
||||
switch(talisman)
|
||||
|
||||
if ("Teleport")
|
||||
var/target_rune = input("Pick a teleport target", "Teleport Rune", null, null) as null|anything in engwords
|
||||
if (!target_rune)
|
||||
usr << "You choose not to create a talisman."
|
||||
revert_cast(usr)
|
||||
return
|
||||
summon_type = list(/obj/item/weapon/paper/talisman)
|
||||
newVars = list("imbue" = "[target_rune]", "info" = "[target_rune]")
|
||||
|
||||
if ("Soul Stone")
|
||||
summon_type = list(/obj/item/device/soulstone)
|
||||
newVars = list()
|
||||
|
||||
if ("Construct")
|
||||
summon_type = list(/obj/structure/constructshell)
|
||||
newVars = list()
|
||||
|
||||
else
|
||||
summon_type = list(/obj/item/weapon/paper/talisman)
|
||||
newVars = list("imbue" = "[imbue_value]")
|
||||
|
||||
..()
|
||||
20
code/modules/mob/spirit/mask/respawn.dm
Normal file
20
code/modules/mob/spirit/mask/respawn.dm
Normal file
@@ -0,0 +1,20 @@
|
||||
/proc/there_can_be_only_one_mask(var/mob/spirit/mask/target)
|
||||
if(!istype(target))
|
||||
return
|
||||
for(var/mob/spirit/mask/currentSpirit in spirits)
|
||||
if(currentSpirit)
|
||||
if(currentSpirit!=target)
|
||||
// create the ghost
|
||||
var/mob/dead/observer/ghost = currentSpirit.ghostize(TRUE)
|
||||
// let the deposed mask respawn immediately, the poor dear
|
||||
ghost.timeofdeath = world.time - 20000
|
||||
ghost.newPlayerType = /mob/new_player/cultist
|
||||
// remove old mask body
|
||||
del(currentSpirit)
|
||||
|
||||
|
||||
/mob/new_player/cultist/AttemptLateSpawn(rank)
|
||||
var/mob/newCharacter = ..(rank)
|
||||
if(ticker.mode)
|
||||
if(is_convertable_to_cult(newCharacter.mind))
|
||||
ticker.mode.add_cultist(newCharacter.mind)
|
||||
62
code/modules/mob/spirit/movement.dm
Normal file
62
code/modules/mob/spirit/movement.dm
Normal file
@@ -0,0 +1,62 @@
|
||||
// spirits are not moved by airflow
|
||||
mob/spirit/Move()
|
||||
return 0
|
||||
|
||||
// this is the main move proc for spirits, it uses their 'setLoc' function to handle all the visibility shenanigans
|
||||
// this, like most movement code for these guys, is cribbed from the AIEye movement code
|
||||
mob/spirit/proc/Spirit_Move(direct)
|
||||
|
||||
var/initial = initial(sprint)
|
||||
var/max_sprint = 50
|
||||
|
||||
// if we haven't moved in a while, we stop sprinting
|
||||
if(cooldown && cooldown < world.timeofday) // 3 seconds
|
||||
sprint = initial
|
||||
|
||||
for(var/i = 0; i < max(sprint, initial); i += 20)
|
||||
var/turf/step = get_turf(get_step(src, direct))
|
||||
if(step)
|
||||
setLoc(step)
|
||||
|
||||
dir = direct // update our sprite
|
||||
|
||||
cooldown = world.timeofday + 5
|
||||
if(acceleration)
|
||||
sprint = min(sprint + 0.5, max_sprint)
|
||||
else
|
||||
sprint = initial
|
||||
|
||||
// if we're trying to move, we want to stop following our target
|
||||
follow_target = null
|
||||
|
||||
|
||||
/mob/spirit/proc/follow_cultist(mob/living/target as mob)
|
||||
if(!istype(target)) return
|
||||
var/obj/cult_viewpoint/currentView = getCultViewpoint(target)
|
||||
var/mob/spirit/U = usr
|
||||
|
||||
if (!currentView)
|
||||
U << "As a spirit, you may only track cultists."
|
||||
|
||||
U.follow_target = target
|
||||
U << "Now following [currentView.get_cult_name()]."
|
||||
|
||||
spawn (0)
|
||||
while (U.follow_target == target)
|
||||
if (U.follow_target == null)
|
||||
return
|
||||
U.setLoc(get_turf(target))
|
||||
sleep(10)
|
||||
|
||||
|
||||
mob/spirit/proc/setLoc(var/T)
|
||||
T = get_turf(T)
|
||||
loc = T
|
||||
cultNetwork.visibility(src)
|
||||
|
||||
mob/spirit/verb/toggle_acceleration()
|
||||
set category = "Spirit"
|
||||
set name = "Toggle Acceleration"
|
||||
|
||||
acceleration = !acceleration
|
||||
usr << "Acceleration has been toggled [acceleration ? "on" : "off"]."
|
||||
73
code/modules/mob/spirit/spirit.dm
Normal file
73
code/modules/mob/spirit/spirit.dm
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
This mob type is used for entities that exist within the Cult's spirit world. They share the same visibility network and are intangible.
|
||||
*/
|
||||
|
||||
mob/spirit
|
||||
name = "spirit"
|
||||
desc = "A spirit"
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "ghost"
|
||||
layer = 4
|
||||
stat = CONSCIOUS
|
||||
status_flags = GODMODE // spirits cannot be killed
|
||||
density = 0
|
||||
canmove = 0
|
||||
blinded = 0
|
||||
anchored = 1
|
||||
mouse_opacity = 0
|
||||
invisibility = INVISIBILITY_SPIRIT
|
||||
universal_speak = 1
|
||||
|
||||
// pseudo-movement values
|
||||
var/sprint = 10
|
||||
var/cooldown = 0
|
||||
var/acceleration = 1
|
||||
var/follow_target = null
|
||||
|
||||
|
||||
mob/spirit/is_active()
|
||||
if (client && client.inactivity <= 10 * 60 * 10)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
mob/spirit/New()
|
||||
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
|
||||
see_invisible = SEE_SPIRITS
|
||||
see_in_dark = 100
|
||||
|
||||
loc = pick(latejoin)
|
||||
|
||||
// hook them to the cult visibility network
|
||||
visibility_interface = new /datum/visibility_interface/cult(src)
|
||||
|
||||
// no nameless spirits
|
||||
if (!name)
|
||||
name = "Boogyman"
|
||||
|
||||
spirits+=src
|
||||
|
||||
..()
|
||||
|
||||
mob/spirit/Del()
|
||||
spirits-=src
|
||||
..()
|
||||
|
||||
|
||||
mob/spirit/Topic(href, href_list)
|
||||
|
||||
if(usr != src)
|
||||
return
|
||||
..()
|
||||
|
||||
usr << "Spirit Href = [href]"
|
||||
for (var/tempref in href_list)
|
||||
usr << "Spirit href list [tempref] = [href_list[tempref]]"
|
||||
|
||||
if (href_list["track"])
|
||||
usr << "Got to tracking."
|
||||
var/mob/target = locate(href_list["track"]) in mob_list
|
||||
var/mob/spirit/A = locate(href_list["track2"]) in spirits
|
||||
if(A && target)
|
||||
A.follow_cultist(target)
|
||||
return
|
||||
202
code/modules/mob/spirit/viewpoint.dm
Normal file
202
code/modules/mob/spirit/viewpoint.dm
Normal file
@@ -0,0 +1,202 @@
|
||||
#define FAVOR_PLEASED 1
|
||||
#define FAVOR_INDIFFERENT 0
|
||||
#define FAVOR_DISPLEASED -1
|
||||
|
||||
|
||||
var/obj/cult_viewpoint/list/cult_viewpoints = list()
|
||||
|
||||
|
||||
/obj/cult_viewpoint
|
||||
var/view_range = 7
|
||||
var/updating = 0
|
||||
var/mob/owner = null
|
||||
var/urge = ""
|
||||
var/favor = FAVOR_INDIFFERENT
|
||||
var/cult_name = null
|
||||
|
||||
|
||||
/obj/cult_viewpoint/New(var/mob/target)
|
||||
owner = target
|
||||
//src.loc = owner
|
||||
owner.addToVisibilityNetwork(cultNetwork)
|
||||
cultNetwork.viewpoints+=src
|
||||
cultNetwork.addViewpoint(src)
|
||||
cult_viewpoints+=src
|
||||
//handle_missing_mask()
|
||||
..()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/Del()
|
||||
processing_objects.Remove(src)
|
||||
cultNetwork.viewpoints-=src
|
||||
cultNetwork.removeViewpoint(src)
|
||||
cult_viewpoints-=src
|
||||
owner.removeFromVisibilityNetwork(cultNetwork)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
// VERBS
|
||||
/obj/cult_viewpoint/verb/check_urge()
|
||||
set category = "Cult"
|
||||
set desc = "Discover what your god commands of you."
|
||||
set name = "Check Urge"
|
||||
set src in usr
|
||||
if (src.urge)
|
||||
owner << "\red \b You feel the urge to [src.urge]"
|
||||
else
|
||||
owner << "\b You feel no supernatural compulsions."
|
||||
|
||||
|
||||
/obj/cult_viewpoint/verb/reach_out()
|
||||
set category = "Cult"
|
||||
set desc = "Reach out for your gods presence."
|
||||
set name = "Reach Out"
|
||||
set src in usr
|
||||
|
||||
for(var/mob/spirit/mask/currentMask in spirits)
|
||||
if (currentMask.is_active())
|
||||
owner << "\red \b You feel the reassuring presence of your god."
|
||||
currentMask << "<span class='cultspeech'><span class='name'><a href='byond://?src=\ref[currentMask];track2=\ref[currentMask];track=\ref[usr]'>[get_display_name()]</a></span><span class='message'> has reached out to you.</span></span>"
|
||||
return
|
||||
owner << "\b You feel a chilling absence."
|
||||
handle_missing_mask()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/verb/check_favor()
|
||||
set category = "Cult"
|
||||
set desc = "Check your favor with your god."
|
||||
set name = "Check Favor"
|
||||
set src in usr
|
||||
switch(favor)
|
||||
if(FAVOR_PLEASED)
|
||||
owner << "\red \b You bask in your gods favor."
|
||||
if(FAVOR_INDIFFERENT)
|
||||
owner << "\red \b You feel nothing."
|
||||
if(FAVOR_DISPLEASED)
|
||||
owner << "\red \b You cringe at your gods displeasure."
|
||||
|
||||
|
||||
/obj/cult_viewpoint/verb/pray_to_mask()
|
||||
set category = "Cult"
|
||||
set desc = "Pray to your god"
|
||||
set name = "Pray to Nar'Sie"
|
||||
set src in usr
|
||||
|
||||
var/input = stripped_input(usr, "Please choose a message to say to your god.", "Pray to Nar'Sie", "")
|
||||
if(!input)
|
||||
return
|
||||
|
||||
cult_log("[key_name(usr,0)](Pray):[input]")
|
||||
owner << "<span class='cultspeech'><b>You pray to Nar'Sie</b>: [input]</span>"
|
||||
|
||||
for(var/mob/spirit/spirit in spirits)
|
||||
spirit << "<span class='cultspeech'><span class='name'><a href='byond://?src=\ref[spirit];track2=\ref[spirit];track=\ref[usr]'>[get_display_name()]</a> prays : </span><span class='message'>[input]</span></span>"
|
||||
|
||||
// PROCS
|
||||
/obj/cult_viewpoint/proc/set_favor(var/newFavor)
|
||||
favor = newFavor
|
||||
check_favor()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/set_urge(var/newUrge)
|
||||
if (!newUrge)
|
||||
src.urge = null
|
||||
src.urge = copytext(newUrge, 1, MAX_MESSAGE_LEN)
|
||||
check_urge()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/can_use()
|
||||
if (owner.stat != DEAD)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/can_see()
|
||||
return hear(view_range, get_turf(owner))
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/get_cult_name()
|
||||
if (cult_name)
|
||||
return cult_name
|
||||
return "An Unknown Servent"
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/set_cult_name(var/newName)
|
||||
if (!owner)
|
||||
return FALSE
|
||||
if (newName)
|
||||
cult_name = newName
|
||||
owner << "\red \b You have been blessed with the secret name of '[newName]'."
|
||||
else
|
||||
cult_name = null
|
||||
owner << "\red \b Your god has taken your secret name."
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/get_display_name()
|
||||
if (!owner)
|
||||
return
|
||||
if (cult_name)
|
||||
return cult_name
|
||||
return owner.name
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/become_mask()
|
||||
set category = "Cult"
|
||||
set name = "Become Mask"
|
||||
set desc = "Sacrifice your life and become a Mask of Nar'sie."
|
||||
set src in usr
|
||||
|
||||
cult_log("[key_name(usr,0)] has tried to become a Mask of Nar'sie.")
|
||||
|
||||
if (!active_mask())
|
||||
var/transformation_type = alert(owner.client, "You are about to become a Mask. Do you want it to be subtle or violent?", "Mask", "Subtle", "Violent")
|
||||
if(!active_mask())
|
||||
cult_log("[key_name(usr,0)] has become a Mask of Nar'sie.")
|
||||
if (transformation_type=="Subtle")
|
||||
log_admin("[key_name_admin(owner)] has subtly become a Mask of Nar'sie")
|
||||
owner.make_into_mask(0,0)
|
||||
else
|
||||
log_admin("[key_name_admin(owner)] has violently become a Mask of Nar'sie")
|
||||
owner.make_into_mask(1,1)
|
||||
else
|
||||
owner << "\b You cannot become a mask of Nar'Sie because a Mask already exists."
|
||||
mask_has_been_found()
|
||||
return
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/active_mask()
|
||||
for(var/mob/spirit/mask/currentMask in spirits)
|
||||
if (currentMask.is_active())
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/handle_missing_mask()
|
||||
if (active_mask())
|
||||
mask_has_been_found()
|
||||
else
|
||||
mask_is_missing()
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/mask_has_been_found()
|
||||
for(var/obj/cult_viewpoint/viewpoint in cult_viewpoints)
|
||||
if (viewpoint.verbs.Find(/obj/cult_viewpoint/proc/become_mask))
|
||||
viewpoint.verbs-=/obj/cult_viewpoint/proc/become_mask
|
||||
|
||||
|
||||
/obj/cult_viewpoint/proc/mask_is_missing()
|
||||
for(var/obj/cult_viewpoint/viewpoint in cult_viewpoints)
|
||||
if (!viewpoint.verbs.Find(/obj/cult_viewpoint/proc/become_mask))
|
||||
viewpoint.verbs+=/obj/cult_viewpoint/proc/become_mask
|
||||
|
||||
|
||||
/proc/getCultViewpoint(var/mob/currentMob)
|
||||
for(var/obj/cult_viewpoint/currentView in currentMob)
|
||||
return currentView
|
||||
return FALSE
|
||||
|
||||
|
||||
#undef FAVOR_PLEASED
|
||||
#undef FAVOR_INDIFFERENT
|
||||
#undef FAVOR_DISPLEASED
|
||||
@@ -134,7 +134,59 @@
|
||||
. = O
|
||||
del(src)
|
||||
|
||||
|
||||
/mob/living/carbon/human/make_into_mask(var/should_gib = 0)
|
||||
for(var/t in organs)
|
||||
del(t)
|
||||
return ..(should_gib)
|
||||
|
||||
|
||||
/mob/proc/make_into_mask(var/should_gib = 0, var/should_remove_items = 0)
|
||||
|
||||
if(!should_gib)
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
if(!should_remove_items)
|
||||
for(var/obj/item/W in src)
|
||||
drop_from_inventory(W)
|
||||
|
||||
var/mob/spirit/mask/new_spirit = new()
|
||||
|
||||
if(mind)
|
||||
new_spirit.mind = mind
|
||||
new_spirit.mind.assigned_role = "Mask"
|
||||
new_spirit.mind.original = new_spirit
|
||||
|
||||
new_spirit.key = key
|
||||
new_spirit.loc=loc
|
||||
|
||||
if (should_gib)
|
||||
spawn(0)
|
||||
src.gib() // gib the body
|
||||
else
|
||||
spawn(0)//To prevent the proc from returning null.
|
||||
src.visible_message( \
|
||||
"[src] disappears into the shadows, never to be seen again.", \
|
||||
"You disappear into the shadows, never to be seen again.", \
|
||||
"You hear strange noise, you can't quite place it.")
|
||||
del(src)
|
||||
|
||||
new_spirit << "<font color=\"purple\"><b><i>You are a Mask of Nar'sie now. You are a tiny fragment of the unknowable entity that is the god.</b></i></font>"
|
||||
new_spirit << "<font color=\"purple\"><b><i>Your job is to help your acolytes complete their goals. Be spooky. Do evil.</b></i></font>"
|
||||
|
||||
new_spirit.set_name()
|
||||
|
||||
// let spirits identify cultists
|
||||
if(ticker.mode)
|
||||
ticker.mode.reset_cult_icons_for_spirit(new_spirit)
|
||||
|
||||
// highlander test
|
||||
there_can_be_only_one_mask(new_spirit)
|
||||
|
||||
return new_spirit
|
||||
|
||||
|
||||
//human -> robot
|
||||
/mob/living/carbon/human/proc/Robotize()
|
||||
if (monkeyizing)
|
||||
|
||||
@@ -81,7 +81,10 @@
|
||||
dat+= "<DIV STYLE='float;left; text-align:right; with:33.33333%'></DIV>"
|
||||
if(istype(src[page], /obj/item/weapon/paper))
|
||||
var/obj/item/weapon/paper/P = W
|
||||
dat+= "<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[P.info][P.stamps]</BODY></HTML>"
|
||||
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
|
||||
dat+= "<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[stars(P.info)][P.stamps]</BODY></HTML>"
|
||||
else
|
||||
dat+= "<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[P.info][P.stamps]</BODY></HTML>"
|
||||
human_user << browse(dat, "window=[name]")
|
||||
P.add_fingerprint(usr)
|
||||
else if(istype(src[page], /obj/item/weapon/photo))
|
||||
@@ -94,6 +97,7 @@
|
||||
+ "</body></html>", "window=[name]")
|
||||
P.add_fingerprint(usr)
|
||||
add_fingerprint(usr)
|
||||
update_icon()
|
||||
return
|
||||
|
||||
|
||||
@@ -215,7 +219,9 @@
|
||||
underlays += img
|
||||
i++
|
||||
else if(istype(O, /obj/item/weapon/photo))
|
||||
img.icon_state = "photo"
|
||||
var/obj/item/weapon/photo/Ph = O
|
||||
// img.icon_state = "photo"
|
||||
img = Ph.tiny
|
||||
photo = 1
|
||||
overlays += img
|
||||
if(i>1)
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
power_channel = EQUIP
|
||||
var/obj/item/weapon/paper/copy = null //what's in the copier!
|
||||
var/obj/item/weapon/photo/photocopy = null
|
||||
var/obj/item/weapon/paper_bundle/bundle = null
|
||||
var/copies = 1 //how many copies to print!
|
||||
var/toner = 30 //how much toner is left! woooooo~
|
||||
var/maxcopies = 10 //how many copies can be copied at once- idea shamelessly stolen from bs12's copier!
|
||||
@@ -24,7 +25,7 @@
|
||||
user.set_machine(src)
|
||||
|
||||
var/dat = "Photocopier<BR><BR>"
|
||||
if(copy || photocopy)
|
||||
if(copy || photocopy || bundle)
|
||||
dat += "<a href='byond://?src=\ref[src];remove=1'>Remove Paper</a><BR>"
|
||||
if(toner)
|
||||
dat += "<a href='byond://?src=\ref[src];copy=1'>Copy</a><BR>"
|
||||
@@ -45,37 +46,7 @@
|
||||
if(copy)
|
||||
for(var/i = 0, i < copies, i++)
|
||||
if(toner > 0)
|
||||
var/obj/item/weapon/paper/c = new /obj/item/weapon/paper (loc)
|
||||
if(toner > 10) //lots of toner, make it dark
|
||||
c.info = "<font color = #101010>"
|
||||
else //no toner? shitty copies for you!
|
||||
c.info = "<font color = #808080>"
|
||||
var/copied = html_decode(copy.info)
|
||||
copied = replacetext(copied, "<font face=\"[c.deffont]\" color=", "<font face=\"[c.deffont]\" nocolor=") //state of the art techniques in action
|
||||
copied = replacetext(copied, "<font face=\"[c.crayonfont]\" color=", "<font face=\"[c.crayonfont]\" nocolor=") //This basically just breaks the existing color tag, which we need to do because the innermost tag takes priority.
|
||||
c.info += copied
|
||||
c.info += "</font>"
|
||||
c.name = copy.name // -- Doohl
|
||||
c.fields = copy.fields
|
||||
c.stamps = copy.stamps
|
||||
c.stamped = copy.stamped
|
||||
c.ico = copy.ico
|
||||
c.offset_x = copy.offset_x
|
||||
c.offset_y = copy.offset_y
|
||||
var/list/temp_overlays = copy.overlays //Iterates through stamps
|
||||
var/image/img //and puts a matching
|
||||
for (var/j = 1, j <= temp_overlays.len, j++) //gray overlay onto the copy
|
||||
if (findtext(copy.ico[j], "cap") || findtext(copy.ico[j], "cent"))
|
||||
img = image('icons/obj/bureaucracy.dmi', "paper_stamp-circle")
|
||||
else if (findtext(copy.ico[j], "deny"))
|
||||
img = image('icons/obj/bureaucracy.dmi', "paper_stamp-x")
|
||||
else
|
||||
img = image('icons/obj/bureaucracy.dmi', "paper_stamp-dots")
|
||||
img.pixel_x = copy.offset_x[j]
|
||||
img.pixel_y = copy.offset_y[j]
|
||||
c.overlays += img
|
||||
c.updateinfolinks()
|
||||
toner--
|
||||
copy(copy)
|
||||
sleep(15)
|
||||
else
|
||||
break
|
||||
@@ -83,25 +54,36 @@
|
||||
else if(photocopy)
|
||||
for(var/i = 0, i < copies, i++)
|
||||
if(toner > 0)
|
||||
var/obj/item/weapon/photo/p = new /obj/item/weapon/photo (src.loc)
|
||||
var/icon/I = icon(photocopy.icon, photocopy.icon_state)
|
||||
var/icon/img = icon(photocopy.img)
|
||||
if(toner > 10) //plenty of toner, go straight greyscale
|
||||
I.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0)) //I'm not sure how expensive this is, but given the many limitations of photocopying, it shouldn't be an issue.
|
||||
img.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
else //not much toner left, lighten the photo
|
||||
I.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(100,100,100))
|
||||
img.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(100,100,100))
|
||||
p.icon = I
|
||||
p.img = img
|
||||
p.name = photocopy.name
|
||||
p.desc = photocopy.desc
|
||||
p.scribble = photocopy.scribble
|
||||
toner -= 5 //photos use a lot of ink!
|
||||
photocopy(photocopy)
|
||||
sleep(15)
|
||||
else
|
||||
break
|
||||
updateUsrDialog()
|
||||
else if(bundle)
|
||||
for(var/i = 0, i < copies, i++)
|
||||
if(toner <= 0)
|
||||
break
|
||||
var/obj/item/weapon/paper_bundle/p = new /obj/item/weapon/paper_bundle (src)
|
||||
var/j = 0
|
||||
for(var/obj/item/weapon/W in bundle)
|
||||
if(toner <= 0)
|
||||
usr << "<span class='notice'>The photocopier couldn't finish the printjob.</span>"
|
||||
break
|
||||
else if(istype(W, /obj/item/weapon/paper))
|
||||
W = copy(W)
|
||||
else if(istype(W, /obj/item/weapon/photo))
|
||||
W = photocopy(W)
|
||||
W.loc = p
|
||||
p.amount++
|
||||
j++
|
||||
p.amount--
|
||||
p.loc = src.loc
|
||||
p.update_icon()
|
||||
p.icon_state = "paper_words"
|
||||
p.pixel_y = rand(-8, 8)
|
||||
p.pixel_x = rand(-9, 9)
|
||||
sleep(15*j)
|
||||
updateUsrDialog()
|
||||
else if(href_list["remove"])
|
||||
if(copy)
|
||||
copy.loc = usr.loc
|
||||
@@ -115,6 +97,12 @@
|
||||
usr << "<span class='notice'>You take the photo out of \the [src].</span>"
|
||||
photocopy = null
|
||||
updateUsrDialog()
|
||||
else if(bundle)
|
||||
bundle.loc = usr.loc
|
||||
usr.put_in_hands(bundle)
|
||||
usr << "<span class='notice'>You take the paper bundle out of \the [src].</span>"
|
||||
bundle = null
|
||||
updateUsrDialog()
|
||||
else if(href_list["min"])
|
||||
if(copies > 1)
|
||||
copies--
|
||||
@@ -126,7 +114,7 @@
|
||||
|
||||
attackby(obj/item/O as obj, mob/user as mob)
|
||||
if(istype(O, /obj/item/weapon/paper))
|
||||
if(!copy && !photocopy)
|
||||
if(!copy && !photocopy && !bundle)
|
||||
user.drop_item()
|
||||
copy = O
|
||||
O.loc = src
|
||||
@@ -136,7 +124,7 @@
|
||||
else
|
||||
user << "<span class='notice'>There is already something in \the [src].</span>"
|
||||
else if(istype(O, /obj/item/weapon/photo))
|
||||
if(!copy && !photocopy)
|
||||
if(!copy && !photocopy && !bundle)
|
||||
user.drop_item()
|
||||
photocopy = O
|
||||
O.loc = src
|
||||
@@ -145,6 +133,14 @@
|
||||
updateUsrDialog()
|
||||
else
|
||||
user << "<span class='notice'>There is already something in \the [src].</span>"
|
||||
else if(istype(O, /obj/item/weapon/paper_bundle))
|
||||
if(!copy && !photocopy && !bundle)
|
||||
user.drop_item()
|
||||
bundle = O
|
||||
O.loc = src
|
||||
user << "<span class='notice'>You insert the bundle into \the [src].</span>"
|
||||
flick("bigscanner1", src)
|
||||
updateUsrDialog()
|
||||
else if(istype(O, /obj/item/device/toner))
|
||||
if(toner == 0)
|
||||
user.drop_item()
|
||||
@@ -187,6 +183,63 @@
|
||||
toner = 0
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/photocopier/proc/copy(var/obj/item/weapon/paper/copy)
|
||||
var/obj/item/weapon/paper/c = new /obj/item/weapon/paper (loc)
|
||||
if(toner > 10) //lots of toner, make it dark
|
||||
c.info = "<font color = #101010>"
|
||||
else //no toner? shitty copies for you!
|
||||
c.info = "<font color = #808080>"
|
||||
var/copied = html_decode(copy.info)
|
||||
copied = replacetext(copied, "<font face=\"[c.deffont]\" color=", "<font face=\"[c.deffont]\" nocolor=") //state of the art techniques in action
|
||||
copied = replacetext(copied, "<font face=\"[c.crayonfont]\" color=", "<font face=\"[c.crayonfont]\" nocolor=") //This basically just breaks the existing color tag, which we need to do because the innermost tag takes priority.
|
||||
c.info += copied
|
||||
c.info += "</font>"
|
||||
c.name = copy.name // -- Doohl
|
||||
c.fields = copy.fields
|
||||
c.stamps = copy.stamps
|
||||
c.stamped = copy.stamped
|
||||
c.ico = copy.ico
|
||||
c.offset_x = copy.offset_x
|
||||
c.offset_y = copy.offset_y
|
||||
var/list/temp_overlays = copy.overlays //Iterates through stamps
|
||||
var/image/img //and puts a matching
|
||||
for (var/j = 1, j <= temp_overlays.len, j++) //gray overlay onto the copy
|
||||
if (findtext(copy.ico[j], "cap") || findtext(copy.ico[j], "cent"))
|
||||
img = image('icons/obj/bureaucracy.dmi', "paper_stamp-circle")
|
||||
else if (findtext(copy.ico[j], "deny"))
|
||||
img = image('icons/obj/bureaucracy.dmi', "paper_stamp-x")
|
||||
else
|
||||
img = image('icons/obj/bureaucracy.dmi', "paper_stamp-dots")
|
||||
img.pixel_x = copy.offset_x[j]
|
||||
img.pixel_y = copy.offset_y[j]
|
||||
c.overlays += img
|
||||
c.updateinfolinks()
|
||||
toner--
|
||||
return c
|
||||
|
||||
|
||||
/obj/machinery/photocopier/proc/photocopy(var/obj/item/weapon/photo/photocopy)
|
||||
var/obj/item/weapon/photo/p = new /obj/item/weapon/photo (src.loc)
|
||||
var/icon/I = icon(photocopy.icon, photocopy.icon_state)
|
||||
var/icon/img = icon(photocopy.img)
|
||||
if(toner > 10) //plenty of toner, go straight greyscale
|
||||
I.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0)) //I'm not sure how expensive this is, but given the many limitations of photocopying, it shouldn't be an issue.
|
||||
img.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
else //not much toner left, lighten the photo
|
||||
I.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(100,100,100))
|
||||
img.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(100,100,100))
|
||||
p.icon = I
|
||||
p.img = img
|
||||
p.name = photocopy.name
|
||||
p.desc = photocopy.desc
|
||||
p.scribble = photocopy.scribble
|
||||
toner -= 5 //photos use a lot of ink!
|
||||
if(toner < 0)
|
||||
toner = 0
|
||||
return p
|
||||
|
||||
|
||||
/obj/item/device/toner
|
||||
name = "toner cartridge"
|
||||
icon_state = "tonercartridge"
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
w_class = 2.0
|
||||
var/icon/img //Big photo image
|
||||
var/scribble //Scribble on the back.
|
||||
var/icon/tiny
|
||||
|
||||
/obj/item/weapon/photo/attack_self(mob/user as mob)
|
||||
examine()
|
||||
@@ -242,10 +243,15 @@
|
||||
if(!user.get_inactive_hand())
|
||||
user.put_in_inactive_hand(P)
|
||||
var/icon/small_img = icon(temp)
|
||||
var/icon/tiny_img = icon(temp)
|
||||
var/icon/ic = icon('icons/obj/items.dmi',"photo")
|
||||
var/icon/pc = icon('icons/obj/bureaucracy.dmi', "photo")
|
||||
small_img.Scale(8, 8)
|
||||
tiny_img.Scale(4, 4)
|
||||
ic.Blend(small_img,ICON_OVERLAY, 10, 13)
|
||||
pc.Blend(tiny_img,ICON_OVERLAY, 12, 19)
|
||||
P.icon = ic
|
||||
P.tiny = pc
|
||||
P.img = temp
|
||||
P.desc = mobs
|
||||
P.pixel_x = rand(-10, 10)
|
||||
|
||||
@@ -596,7 +596,7 @@
|
||||
opened = 1
|
||||
update_icon()
|
||||
else
|
||||
if ( ((stat & BROKEN) || malfhack) \
|
||||
if (((stat & BROKEN) || malfhack) \
|
||||
&& !opened \
|
||||
&& W.force >= 5 \
|
||||
&& W.w_class >= 3.0 \
|
||||
|
||||
@@ -42,7 +42,7 @@ display round(lastgen) and phorontank amount
|
||||
|
||||
//Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power).
|
||||
/obj/machinery/power/port_gen
|
||||
name = "Portable Generator"
|
||||
name = "Placeholder Generator" //seriously, don't use this. It can't be anchored without VV magic.
|
||||
desc = "A portable generator for emergency backup power"
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "portgen0"
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
item_state = "bolt"
|
||||
|
||||
//Launcher.
|
||||
|
||||
/obj/item/weapon/spikethrower
|
||||
|
||||
name = "Vox spike thrower"
|
||||
@@ -112,4 +111,58 @@
|
||||
spike.loc = get_turf(src)
|
||||
spike.throw_at(target,10,fire_force)
|
||||
spike = null
|
||||
update_icon()
|
||||
update_icon()
|
||||
|
||||
//This gun only functions for armalis. The on-sprite is too huge to render properly on other sprites.
|
||||
/obj/item/weapon/gun/energy/noisecannon
|
||||
|
||||
name = "alien heavy cannon"
|
||||
desc = "It's some kind of enormous alien weapon, as long as a man is tall."
|
||||
|
||||
icon = 'icons/obj/gun.dmi' //Actual on-sprite is handled by icon_override.
|
||||
icon_state = "noisecannon"
|
||||
item_state = "noisecannon"
|
||||
recoil = 1
|
||||
|
||||
force = 10
|
||||
projectile_type = "/obj/item/projectile/energy/sonic"
|
||||
cell_type = "/obj/item/weapon/cell/super"
|
||||
fire_delay = 40
|
||||
fire_sound = 'sound/effects/basscannon.ogg'
|
||||
|
||||
var/mode = 1
|
||||
|
||||
/obj/item/weapon/gun/energy/noisecannon/attack_hand(mob/user as mob)
|
||||
if(loc != user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(istype(H))
|
||||
if(H.species.name == "Vox Armalis")
|
||||
..()
|
||||
return
|
||||
user << "\red \The [src] is far too large for you to pick up."
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/energy/noisecannon/load_into_chamber() //Does not have ammo.
|
||||
in_chamber = new projectile_type(src)
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/gun/energy/noisecannon/update_icon()
|
||||
return
|
||||
|
||||
//Projectile.
|
||||
/obj/item/projectile/energy/sonic
|
||||
name = "distortion"
|
||||
icon = 'icons/obj/machines/particle_accelerator2.dmi'
|
||||
icon_state = "particle"
|
||||
damage = 60
|
||||
damage_type = BRUTE
|
||||
flag = "bullet"
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
|
||||
embed = 0
|
||||
weaken = 5
|
||||
stun = 5
|
||||
|
||||
/obj/item/projectile/energy/sonic/proc/split()
|
||||
//TODO: create two more projectiles to either side of this one, fire at targets to the side of target turf.
|
||||
return
|
||||
@@ -1227,9 +1227,10 @@ datum
|
||||
required_other = 1
|
||||
on_reaction(var/datum/reagents/holder)
|
||||
for(var/mob/O in viewers(get_turf_loc(holder.my_atom), null))
|
||||
O.show_message(text("\red The slime begins to emit a soft light."), 1)
|
||||
var/obj/item/slime_extract/yellow/Y = holder
|
||||
Y.luminosity = 6
|
||||
O.show_message(text("\red The contents of the slime core harden and begin to emit a warm, bright light."), 1)
|
||||
var/obj/item/device/flashlight/slime/F = new /obj/item/device/flashlight/slime
|
||||
F.loc = get_turf(holder.my_atom)
|
||||
|
||||
//Purple
|
||||
|
||||
slimepsteroid
|
||||
|
||||
@@ -216,6 +216,19 @@
|
||||
reagents.add_reagent("kelotane", 3+round((potency / 5), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/peanut
|
||||
seed = "/obj/item/seeds/peanutseed"
|
||||
name = "peanut"
|
||||
desc = "Nuts!"
|
||||
icon_state = "peanut"
|
||||
filling_color = "857e27"
|
||||
potency = 25
|
||||
New ()
|
||||
..()
|
||||
spawn(5)
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage
|
||||
seed = "/obj/item/seeds/cabbageseed"
|
||||
name = "cabbage"
|
||||
|
||||
@@ -610,8 +610,17 @@
|
||||
|
||||
// called when player tries to move while in a pipe
|
||||
relaymove(mob/user as mob)
|
||||
if (user.stat)
|
||||
|
||||
if(!istype(user,/mob/living))
|
||||
return
|
||||
|
||||
var/mob/living/U = user
|
||||
|
||||
if (U.stat || U.last_special <= world.time)
|
||||
return
|
||||
|
||||
U.last_special = world.time+100
|
||||
|
||||
if (src.loc)
|
||||
for (var/mob/M in hearers(src.loc.loc))
|
||||
M << "<FONT size=[max(0, 5 - get_dist(src, M))]>CLONG, clong!</FONT>"
|
||||
|
||||
@@ -99,6 +99,8 @@
|
||||
return
|
||||
if(target in user)
|
||||
return
|
||||
if(user in target) //no wrapping closets that you are inside - it's not physically possible
|
||||
return
|
||||
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='blue'>Has used [src.name] on \ref[target]</font>")
|
||||
|
||||
|
||||
@@ -223,6 +223,15 @@ datum/design/robocontrol
|
||||
materials = list("$glass" = 2000, "sacid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/robotics"
|
||||
|
||||
datum/design/dronecontrol
|
||||
name = "Circuit Design (Drone Control Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a Drone Control console."
|
||||
id = "dronecontrol"
|
||||
req_tech = list("programming" = 4)
|
||||
build_type = IMPRINTER
|
||||
materials = list("$glass" = 2000, "sacid" = 20)
|
||||
build_path = "/obj/item/weapon/circuitboard/drone_control"
|
||||
|
||||
datum/design/clonecontrol
|
||||
name = "Circuit Design (Cloning Machine Console)"
|
||||
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user