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VS: Resolves #2599 - Dogborgs now use eye-flashlight sprites
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@@ -360,6 +360,7 @@
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lights_on = !lights_on
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lights_on = !lights_on
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usr << "You [lights_on ? "enable" : "disable"] your integrated light."
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usr << "You [lights_on ? "enable" : "disable"] your integrated light."
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handle_light()
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handle_light()
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updateicon() //VOREStation Add - Since dogborgs have sprites for this
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/mob/living/silicon/robot/verb/self_diagnosis_verb()
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/mob/living/silicon/robot/verb/self_diagnosis_verb()
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set category = "Robot Commands"
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set category = "Robot Commands"
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@@ -52,6 +52,8 @@
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add_overlay("laser")
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add_overlay("laser")
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if(istype(module_active,/obj/item/weapon/gun/energy/taser/mounted/cyborg))
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if(istype(module_active,/obj/item/weapon/gun/energy/taser/mounted/cyborg))
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add_overlay("taser")
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add_overlay("taser")
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if(lights_on)
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add_overlay("eyes-[module_sprites[icontype]]-lights")
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if(resting)
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if(resting)
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cut_overlays() // Hide that gut for it has no ground sprite yo.
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cut_overlays() // Hide that gut for it has no ground sprite yo.
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icon_state = "[module_sprites[icontype]]-rest"
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icon_state = "[module_sprites[icontype]]-rest"
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