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powder that makes you say yes
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@@ -41,17 +41,11 @@ var/list/grass_types = list(
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initial_flooring = /decl/flooring/grass/sif
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initial_flooring = /decl/flooring/grass/sif
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edge_blending_priority = 2
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edge_blending_priority = 2
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grass_chance = 5
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grass_chance = 5
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<<<<<<< HEAD
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var/tree_chance = 0.7 //CHOMPedit
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var/tree_chance = 0.7
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animal_chance = 0.25
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animal_chance = 0.25 //CHOMPedit
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=======
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var/tree_chance = 2
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/*
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animal_chance = 0.5
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>>>>>>> 3b23b6a4969... Merge pull request #12286 from Heroman3003/branch
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animal_types = list(
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animal_types = list(
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/mob/living/simple_mob/animal/sif/diyaab = 7,
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/mob/living/simple_mob/animal/sif/diyaab = 7,
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/mob/living/simple_mob/animal/sif/glitterfly = 2,
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/mob/living/simple_mob/animal/sif/glitterfly = 2,
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@@ -106,7 +100,6 @@ var/list/grass_types = list(
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/obj/structure/flora/sif/eyes = 5,
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/obj/structure/flora/sif/eyes = 5,
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/obj/structure/flora/sif/tendrils = 30
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/obj/structure/flora/sif/tendrils = 30
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)
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)
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<<<<<<< HEAD
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//CHOMPedit: animal spawning for sif rocks. This probably doesn't belong in grass.dm but it's where there other Sif spawns are, sue me.
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//CHOMPedit: animal spawning for sif rocks. This probably doesn't belong in grass.dm but it's where there other Sif spawns are, sue me.
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/turf/simulated/floor/outdoors/rocks/sif
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/turf/simulated/floor/outdoors/rocks/sif
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@@ -123,5 +116,3 @@ var/list/grass_types = list(
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. = ..()
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. = ..()
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//CHOMPedit end
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//CHOMPedit end
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=======
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>>>>>>> 3b23b6a4969... Merge pull request #12286 from Heroman3003/branch
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