mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
@@ -1092,9 +1092,6 @@
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#include "code\WorkInProgress\Ported\Abi79\uplinks.dm"
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#include "code\WorkInProgress\Ported\Bureaucracy\copier.dm"
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#include "code\WorkInProgress\Ported\Bureaucracy\filing.dm"
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#include "code\WorkInProgress\Ported\ZeroPoint\Laser2.dm"
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#include "code\WorkInProgress\Ported\ZeroPoint\LaserComputer.dm"
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#include "code\WorkInProgress\Ported\ZeroPoint\SuperMatter.dm"
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#include "code\WorkInProgress\SkyMarshal\coatrack.dm"
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#include "code\WorkInProgress\SkyMarshal\traitoritems.dm"
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#include "code\WorkInProgress\SkyMarshal\wardrobes.dm"
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@@ -50,7 +50,10 @@
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if(stat & BROKEN)
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user << "\red The status panel is broken!"
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return
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user << "\red You don't understand any of this!"
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if(!issilicon(user))
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user << "\red You don't understand any of this!"
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else
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user << "\blue You know all of this already, why are you messing with it?"
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return
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/obj/machinery/computer/aiupload
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@@ -95,7 +95,7 @@
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/mob/living/silicon/ai/proc/ai_actual_track(mob/target as mob)
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usr:cameraFollow = target
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usr << text("Now tracking [] on camera.", target.name)
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usr << "Now tracking target on camera." //Unidentifieds are no longer screamed at you.
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if (usr.machine == null)
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usr.machine = usr
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@@ -271,7 +271,10 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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"connection" = connection, // the radio connection to use
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"radio" = src, // stores the radio used for transmission
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"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
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"traffic" = 0 // dictates the total traffic sum that the signal went through
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"traffic" = 0, // dictates the total traffic sum that the signal went through
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"type" = 0, // determines what type of radio input it is: normal broadcast
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"server" = null, // the last server to log this signal
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"reject" = 0 // if nonzero, the signal will not be accepted by any broadcasting machinery
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)
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signal.frequency = connection.frequency // Quick frequency set
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@@ -323,7 +326,10 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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"connection" = connection, // the radio connection to use
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"radio" = src, // stores the radio used for transmission
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"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
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"traffic" = 0 // dictates the total traffic sum that the signal went through
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"traffic" = 0, // dictates the total traffic sum that the signal went through
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"type" = 0, // determines what type of radio input it is: normal broadcast
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"server" = null, // the last server to log this signal
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"reject" = 0 // if nonzero, the signal will not be accepted by any broadcasting machinery
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)
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signal.frequency = connection.frequency // Quick frequency set
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@@ -52,7 +52,7 @@
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attack_self()
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if(target)
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target.NotTargeted(src)
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usr.visible_message("[usr] lowers \the [src].")
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usr.visible_message("\blue [usr] lowers \the [src]...")
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return 0
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return 1
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@@ -89,16 +89,7 @@
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|| istype(src.in_chamber, /obj/item/projectile/bullet)))
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//Lets shoot them, then.
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user.visible_message("\red <b> [user] fires \the [src] point blank at [M]!</b>")
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M.bullet_act(in_chamber,"head")
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if (prob(20))
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if (M.paralysis < 10)
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M.paralysis = 10
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else
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if (M.weakened < 10)
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M.weakened = 10
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if(M.stat != 2) M.stat = 1
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if(M.health <= -50) //I pumped 7 more rounds into the guy, and only did an extra 26 damage :|
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M.apply_damage(45) //So we'll put him an inch from death.
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M.apply_damage(30+in_chamber.damage,BRUTE,"Point Blank Shot") //So we'll put him an inch from death.
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del(in_chamber)
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return
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else if(user.a_intent != "hurt" && load_into_chamber() && istype(src,/obj/item/weapon/gun/energy/taser))
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@@ -198,9 +189,9 @@
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if(target)
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//usr.ClearRequest("Aim")
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target.NotTargeted(src)
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usr.visible_message("[usr] turns \the [src] on [M]!")
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usr.visible_message("\red <b>[usr] turns \the [src] on [M]!</b>")
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else
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usr.visible_message("[usr] aims \a [src] at [M]!")
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usr.visible_message("\red <b>[usr] aims \a [src] at [M]!</b>")
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for(var/mob/K in viewers(usr))
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K << 'TargetOn.ogg'
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M.Targeted(src)
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@@ -210,7 +201,7 @@
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proc/TargetActed()
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var/mob/M = loc
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if(target == M) return
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if(src.loc != M.equipped())
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if(src != M.equipped())
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target.NotTargeted(src)
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return
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usr.last_move_intent = world.time
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