Update Turfs.dm

open space
This commit is contained in:
LBraindead
2014-01-18 00:37:52 +01:00
parent 6cef89777d
commit ac1f334919

View File

@@ -1,27 +1,3 @@
atom/movable/var/list/adjacent_z_levels
atom/movable/var/archived_z_level
atom/movable/Move() //Hackish
if(adjacent_z_levels && adjacent_z_levels["up"])
var/turf/above_me = locate(x,y,adjacent_z_levels["up"])
if(istype(above_me, /turf/simulated/floor/open))
above_me:RemoveImage(src)
. = ..()
if(archived_z_level != z)
archived_z_level = z
if(z in levels_3d)
adjacent_z_levels = global_adjacent_z_levels["[z]"]
else
adjacent_z_levels = null
if(adjacent_z_levels && adjacent_z_levels["up"])
var/turf/above_me = locate(x,y,adjacent_z_levels["up"])
if(istype(above_me, /turf/simulated/floor/open))
above_me:AddImage(src)
/turf/simulated/floor/open
name = "open space"
intact = 0
@@ -31,66 +7,109 @@ atom/movable/Move() //Hackish
var/icon/darkoverlays = null
var/turf/floorbelow
var/list/overlay_references
mouse_opacity = 2
New()
..()
spawn(1)
if(!(z in levels_3d))
ReplaceWithSpace()
var/list/adjacent_to_me = global_adjacent_z_levels["[z]"]
if(!("down" in adjacent_to_me))
ReplaceWithSpace()
floorbelow = locate(x, y, adjacent_to_me["down"])
if(floorbelow)
if(!istype(floorbelow,/turf))
del src
else if(floorbelow.density)
ReplaceWithPlating()
else
set_up()
else
ReplaceWithSpace()
getbelow()
return
Enter(var/atom/movable/AM)
if (..()) //TODO make this check if gravity is active (future use) - Sukasa
spawn(1)
// only fall down in defined areas (read: areas with artificial gravitiy)
if(!floorbelow) //make sure that there is actually something below
if(!getbelow())
return
if(AM)
AM.Move(floorbelow)
if (istype(AM, /mob/living/carbon/human))
var/mob/living/carbon/human/H = AM
var/damage = rand(5,15)
H.apply_damage(2*damage, BRUTE, "head")
H.apply_damage(2*damage, BRUTE, "chest")
H.apply_damage(0.5*damage, BRUTE, "l_leg")
H.apply_damage(0.5*damage, BRUTE, "r_leg")
H.apply_damage(0.5*damage, BRUTE, "l_arm")
H.apply_damage(0.5*damage, BRUTE, "r_arm")
H:weakened = max(H:weakened,2)
H:updatehealth()
var/area/areacheck = get_area(src)
var/blocked = 0
var/soft = 0
for(var/atom/A in floorbelow.contents)
if(A.density)
blocked = 1
break
if(istype(A, /obj/machinery/atmospherics/pipe/up) && istype(AM,/obj/item/pipe))
blocked = 1
break
if(istype(A, /obj/structure/disposalpipe/up) && istype(AM,/obj/item/pipe))
blocked = 1
break
if(istype(A, /obj/multiz/stairs))
soft = 1
//dont break here, since we still need to be sure that it isnt blocked
if (soft || (!blocked && !(areacheck.name == "Space")))
AM.Move(floorbelow)
if (!soft && istype(AM, /mob/living/carbon/human))
var/mob/living/carbon/human/H = AM
var/damage = 5
H.apply_damage(min(rand(-damage,damage),0), BRUTE, "head")
H.apply_damage(min(rand(-damage,damage),0), BRUTE, "chest")
H.apply_damage(min(rand(-damage,damage),0), BRUTE, "l_leg")
H.apply_damage(min(rand(-damage,damage),0), BRUTE, "r_leg")
H.apply_damage(min(rand(-damage,damage),0), BRUTE, "l_arm")
H.apply_damage(min(rand(-damage,damage),0), BRUTE, "r_arm")
H:weakened = max(H:weakened,2)
H:updatehealth()
return ..()
attackby()
return //nothing
/turf/simulated/floor/open/proc/getbelow()
var/turf/controlerlocation = locate(1, 1, z)
for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
// check if there is something to draw below
if(!controler.down)
src.ChangeTurf(/turf/space)
return 0
else
floorbelow = locate(src.x, src.y, controler.down_target)
return 1
return 1
proc/set_up() //Update the overlays to make the openspace turf show what's down a level
if(!overlay_references)
overlay_references = list()
if(!floorbelow) return
overlays += floorbelow
for(var/obj/o in floorbelow)
var/image/o_img = image(o, dir=o.dir, layer = TURF_LAYER+0.05*o.layer)
overlays += o_img
overlay_references[o] = o_img
// override to make sure nothing is hidden
/turf/simulated/floor/open/levelupdate()
for(var/obj/O in src)
if(O.level == 1)
O.hide(0)
proc/AddImage(var/atom/movable/o)
var/o_img = image(o, dir=o.dir, layer = TURF_LAYER+0.05*o.layer)
overlays += o_img
overlay_references[o] = o_img
//overwrite the attackby of space to transform it to openspace if necessary
/turf/space/attackby(obj/item/C as obj, mob/user as mob)
if (istype(C, /obj/item/weapon/cable_coil))
var/turf/simulated/floor/open/W = src.ChangeTurf(/turf/simulated/floor/open)
W.attackby(C, user)
return
..()
proc/RemoveImage(var/atom/movable/o)
var/o_img = overlay_references[o]
overlays -= o_img
overlay_references -= o
/turf/simulated/floor/open/ex_act(severity)
// cant destroy empty space with an ordinary bomb
return
/turf/simulated/floor/open/attackby(obj/item/C as obj, mob/user as mob)
(..)
if (istype(C, /obj/item/weapon/cable_coil))
var/obj/item/weapon/cable_coil/cable = C
cable.turf_place(src, user)
return
if (istype(C, /obj/item/stack/rods))
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
if(L)
return
var/obj/item/stack/rods/R = C
user << "\blue Constructing support lattice ..."
playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1)
ReplaceWithLattice()
R.use(1)
return
if (istype(C, /obj/item/stack/tile/plasteel))
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
if(L)
var/obj/item/stack/tile/plasteel/S = C
del(L)
playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1)
S.build(src)
S.use(1)
return
else
user << "\red The plating is going to need some support."
return